Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 5.3.6f1 (29055738eb78)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Radeon RX 560 Series (ID=0x67ff)
- Vendor: ATI
- VRAM: 1993 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll into Unity Child Domain
- - Completed reload, in 0.121 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1600x1200 60Hz; virtual: 1600x1200 at 0,0
- <RI> Initialized touch support.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModHook.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModAPI.dll (this message is harmless)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- UnloadTime: 40.266685 ms
- Mod: Game crash check
- !Res: 1600x1080x60 || 1600x1080x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application launched as 'C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe' with args: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- !Res: 1600x1080x60 || 1600x1080x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: PostAwake
- !Res: 1600x1080x60 || 1600x1080x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling Cloud Storage Read
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Online Service Not Ready
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- No cloud ProfileData exists. Creating...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling Cloud Storage Read
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Online Service Not Ready
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- No cloud SettingsData exists. Creating...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Xml.dll (this message is harmless)
- Initialize engine version: 5.3.6f1 (29055738eb78)
- GfxDevice: creating device client; threaded=1
- (!) Mod: Quit Without Reaching Main Menu
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3b38 -> priority: 1
- Thread -> id: 5914 -> priority: 1
- GM destory
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Radeon RX 560 Series (ID=0x67ff)
- Vendor: ATI
- VRAM: 1993 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll into Unity Child Domain
- - Completed reload, in 1.079 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1600x1200 60Hz; virtual: 1600x1200 at 0,0
- <RI> Initialized touch support.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModHook.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModAPI.dll (this message is harmless)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- UnloadTime: 4.338945 ms
- Mod: Game crash check
- !Res: 1600x1080x60 || 1600x1080x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application launched as 'C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe' with args: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- !Res: 1600x1080x60 || 1600x1080x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: PostAwake
- !Res: 1600x1080x60 || 1600x1080x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling Cloud Storage Read
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Xml.dll (this message is harmless)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling Cloud Storage Read
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Title) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Boo.Lang.dll (this message is harmless)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 50fc -> priority: 1
- Thread -> id: 6018 -> priority: 1
- LOADING LEVEL ASYNC: Mountain_Glenn_02
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application.LoadLevelAsync(Mountain_Glenn_02)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object 'dust_square') is missing!
- (Filename: Line: 1655)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 49.930927 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_MainMenu) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Is windows: True Is osx: False
- MODDED CLIENT - using gvk's mods - v1.8
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ### Zeroth
- ### Zeroth2
- ### First
- ### Second
- Added colorTexture: RGBA(1.000, 1.000, 1.000, 1.000)
- Added colorTexture: RGBA(0.860, 0.278, 0.278, 1.000)
- Added colorTexture: RGBA(0.830, 1.000, 0.441, 1.000)
- Added colorTexture: RGBA(0.000, 0.000, 0.000, 0.000)
- ### Last
- TP: load onTop: False
- files not null, l:5
- SP: Start Load
- SP: disable
- SP: Changed to default sounds
- Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 59090.
- Total: 140.405334 ms (FindLiveObjects: 4.426984 ms CreateObjectMapping: 6.054630 ms MarkObjects: 129.209824 ms DeleteObjects: 0.712963 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 699 unused Assets to reduce memory usage. Loaded Objects now: 53762.
- Total: 47.270905 ms (FindLiveObjects: 3.866622 ms CreateObjectMapping: 5.485618 ms MarkObjects: 36.603020 ms DeleteObjects: 1.314410 ms)
- TP: found Blake_Base_Color_PSD.png
- TP: found ReadMe!!.txt
- TP: found Ruby_Base_Color_02 (PSD).png
- TP: found Weiss_01_PSD.png
- TP: found Yang_01_PSD.png
- TP: no ParticleColorData.txt found
- TP: Material change:
- TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
- TP: Sprite change:
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53766.
- Total: 47.408371 ms (FindLiveObjects: 4.129504 ms CreateObjectMapping: 5.605475 ms MarkObjects: 37.506580 ms DeleteObjects: 0.165884 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53761.
- Total: 44.527477 ms (FindLiveObjects: 3.698884 ms CreateObjectMapping: 5.453491 ms MarkObjects: 35.241653 ms DeleteObjects: 0.132213 ms)
- SP: found Action_Fun_01
- SP: found Action_Fun_02
- SP: found Action_Intense_05
- SP: found Action_Intense_06
- SP: found Action_Suspense_01
- SP: found Action_Suspense_03
- SP: found Black_And_White_Battle
- SP: found caffeine_instrumental_loop
- SP: found Die_instrumental_full_track
- SP: found ISTG_Instrumental
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53771.
- Total: 45.903362 ms (FindLiveObjects: 4.211056 ms CreateObjectMapping: 5.104423 ms MarkObjects: 36.437443 ms DeleteObjects: 0.148894 ms)
- SP: found Players_and_Pieces_Battle_2
- SP: found Red_Like_Roses_II_Instrumental
- SP: found Sacrifice_Instrumental
- SP: found The_Badge_and_the_Burden_2_Battle
- SP: found The_First_Step_Score_Loop
- SP: all files loaded, and replaced repectivly
- SP: enable
- SP: changed music: Action_Fun_02
- SP: changed music: Action_Fun_01
- SP: changed music: caffeine_instrumental_loop
- SP: changed music: Sacrifice_Instrumental
- SP: changed music: Action_Intense_05
- SP: changed music: Action_Intense_06
- SP: changed music: Black_And_White_Battle
- SP: changed music: Die_instrumental_full_track
- SP: changed music: Red_Like_Roses_II_Instrumental
- SP: changed music: Action_Suspense_03
- SP: changed music: Action_Suspense_01
- SP: changed music: The_Badge_and_the_Burden_2_Battle
- SP: changed music: The_First_Step_Score_Loop
- SP: changed music: Players_and_Pieces_Battle_2
- SP: changed music: ISTG_Instrumental
- SP: changed sound - ISTG_Instrumental
- SP: enable done
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53776.
- Total: 121.810814 ms (FindLiveObjects: 60.532089 ms CreateObjectMapping: 8.625686 ms MarkObjects: 52.514030 ms DeleteObjects: 0.138082 ms)
- SP: Load Done
- Resource: num of texture folders: 18
- Mod: New Update Available (reinstall mod)!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- CACHV: found cachv
- Call gen
- 16782
- Assertion failed!
- at System.Environment.get_StackTrace()
- at Roost.Debug.Assert(Boolean condition)
- at GenericSelectionItem.Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Assertion failed!
- at System.Environment.get_StackTrace()
- at Roost.Debug.Assert(Boolean condition)
- at GenericSelectionItem.Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Assertion failed!
- at System.Environment.get_StackTrace()
- at Roost.Debug.Assert(Boolean condition)
- at GenericSelectionItem.Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- TP: returning to default textures...
- TP: restored: Blake_Base_Color_PSD
- TP: restored: Yang_01_PSD
- TP: restored: Ruby_Base_Color_02 (PSD)
- TP: restored: Weiss_01_PSD
- TP: restored: Weiss_01_PSD
- TP: restored: Yang_01_PSD
- TP: restored: Yang_01_PSD
- TP: Changed to default textures
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- TP: load onTop: False
- files not null, l:5
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 55183.
- Total: 235.199509 ms (FindLiveObjects: 3.369586 ms CreateObjectMapping: 5.036154 ms MarkObjects: 226.512985 ms DeleteObjects: 0.278945 ms)
- TP: found Blake_Base_Color_PSD.png
- TP: found ReadMe!!.txt
- TP: found Ruby_Base_Color_02 (PSD).png
- TP: found Weiss_01_PSD.png
- TP: found Yang_01_PSD.png
- TP: no ParticleColorData.txt found
- TP: Material change:
- TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
- TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
- TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
- TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
- TP: Sprite change:
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55185.
- Total: 43.193607 ms (FindLiveObjects: 3.282165 ms CreateObjectMapping: 4.629011 ms MarkObjects: 35.147747 ms DeleteObjects: 0.133757 ms)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_CreateMatch) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ConnectionManager calling PhotonNetwork.ConnectUsingSettings(1.2.06r-9850)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Configuration.dll (this message is harmless)
- Photon.OnJoinedLobby() ''
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ConnectionManager.ConnectToPhotonCloud_Coroutine() completed successfully
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling PhotonNetwork.CreateRoom(☢ NateTheGreat ☢ trade.tf.58daec1d-bb10-446f-9f04-b8d353a5b798)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- PhotonNetwork.OnLeftLobby() (autoJoinLobby = True)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Photon.OnCreatedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.58daec1d-bb10-446f-9f04-b8d353a5b798' visible,open 1/4 players.
- customProps: {campaign_definition=Camp678e, level_definition=Leve6b59, campaign_style=Campaign, game_status=InProgress_NotJoinable, version=1.2.06r-9850, privacy=Private, platform=PC}'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Photon.OnJoinedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.58daec1d-bb10-446f-9f04-b8d353a5b798' visible,open 1/4 players.
- customProps: {campaign_definition=Camp678e, level_definition=Leve6b59, campaign_style=Campaign, game_status=InProgress_NotJoinable, version=1.2.06r-9850, privacy=Private, platform=PC}'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private1
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- ApplicationManager.BeginGameMode() called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ApplicationManager.OnNetworkPlayerJoined(☢ NateTheGreat ☢ trade.tf)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- ChangeState(GameState_Load) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Current level definition: Below the Surface
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Destination level definition: Boots on the Ground
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LOADING LEVEL ASYNC: Emerald_Forest_01
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application.LoadLevelAsync(Emerald_Forest_01)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 611.331970 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 4111 unused Assets to reduce memory usage. Loaded Objects now: 45977.
- Total: 372.252838 ms (FindLiveObjects: 2.887378 ms CreateObjectMapping: 3.895969 ms MarkObjects: 38.085167 ms DeleteObjects: 327.382813 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45977.
- Total: 41.777874 ms (FindLiveObjects: 2.983140 ms CreateObjectMapping: 3.447123 ms MarkObjects: 34.109501 ms DeleteObjects: 1.236874 ms)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkMissionsMod.dll (this message is harmless)
- MDD: ☢ NateTheGreat ☢ trade.tf
- LL: SignalGameLoadedAndReady. modlevel: False - False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SignalGameLoadedAndReady(☢ NateTheGreat ☢ trade.tf)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_LevelIntro) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Grass_Blades_01
- Grass_Blades_04
- Flowers_01
- Flowers_02
- TP: recalculated terrain
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47501.
- Total: 44.053921 ms (FindLiveObjects: 3.627835 ms CreateObjectMapping: 4.535412 ms MarkObjects: 35.700695 ms DeleteObjects: 0.188434 ms)
- GameManager.TransferCharacterControlToClient(): '☢ NateTheGreat ☢ trade.tf' : 100001
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- TransferOwnership() view 100001 to: 1 Time: 140
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Main) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Ev OwnershipTransfer. ViewID 100001 to: 1 Time: 218
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Has player:Blake(Clone) (Blake)
- RPW Save
- AbortStateAndRecover_Coroutine() called...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ApplicationManager.EndApplicationMode() called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Null) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PhotonNetwork.OnLeftRoom()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 133.566681 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 55427.
- Total: 140.772919 ms (FindLiveObjects: 3.833569 ms CreateObjectMapping: 6.349021 ms MarkObjects: 52.219330 ms DeleteObjects: 78.370079 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55434.
- Total: 46.260460 ms (FindLiveObjects: 3.852412 ms CreateObjectMapping: 4.904250 ms MarkObjects: 37.354904 ms DeleteObjects: 0.147349 ms)
- ChangeState(GameState_MainMenu) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Is windows: True Is osx: False
- MODDED CLIENT - using gvk's mods - v1.8
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_ChapterSelection) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_CreateMatch) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Photon.OnConnectedToMaster()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling PhotonNetwork.CreateRoom(☢ NateTheGreat ☢ trade.tf.8cc3bca8-9832-449e-ab71-46739ef6c1ea)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- Photon.OnCreatedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.8cc3bca8-9832-449e-ab71-46739ef6c1ea' visible,open 1/4 players.
- customProps: {version=1.2.06r-9850, platform=PC, privacy=Private, game_status=InProgress_NotJoinable, campaign_definition=Camp678e, campaign_style=Campaign, level_definition=Leve6b59}'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Photon.OnJoinedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.8cc3bca8-9832-449e-ab71-46739ef6c1ea' visible,open 1/4 players.
- customProps: {version=1.2.06r-9850, platform=PC, privacy=Private, game_status=InProgress_NotJoinable, campaign_definition=Camp678e, campaign_style=Campaign, level_definition=Leve6b59}'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private1
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- ApplicationManager.BeginGameMode() called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ApplicationManager.OnNetworkPlayerJoined(☢ NateTheGreat ☢ trade.tf)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- ChangeState(GameState_Load) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Current level definition: The Grand Tour
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Destination level definition: Boots on the Ground
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LOADING LEVEL ASYNC: Emerald_Forest_01
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application.LoadLevelAsync(Emerald_Forest_01)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 18.619223 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 706 unused Assets to reduce memory usage. Loaded Objects now: 45980.
- Total: 62.772610 ms (FindLiveObjects: 4.126106 ms CreateObjectMapping: 5.063956 ms MarkObjects: 46.912571 ms DeleteObjects: 6.668433 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45980.
- Total: 52.944031 ms (FindLiveObjects: 3.975667 ms CreateObjectMapping: 7.311583 ms MarkObjects: 41.530128 ms DeleteObjects: 0.125417 ms)
- MDD: ☢ NateTheGreat ☢ trade.tf
- LL: SignalGameLoadedAndReady. modlevel: False - False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SignalGameLoadedAndReady(☢ NateTheGreat ☢ trade.tf)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_LevelIntro) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- Grass_Blades_01
- Grass_Blades_04
- Flowers_01
- Flowers_02
- TP: recalculated terrain
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47449.
- Total: 45.156418 ms (FindLiveObjects: 3.648841 ms CreateObjectMapping: 5.173619 ms MarkObjects: 36.220589 ms DeleteObjects: 0.112134 ms)
- GameManager.TransferCharacterControlToClient(): '☢ NateTheGreat ☢ trade.tf' : 100001
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- TransferOwnership() view 100001 to: 1 Time: 437
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Main) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Has player:Blake(Clone) (Blake)
- /reloadTextures
- reloadTextures -
- TP: returning to default textures...
- TP: restored: Blake_Base_Color_PSD
- TP: restored: Yang_01_PSD
- TP: restored: Ruby_Base_Color_02 (PSD)
- TP: restored: Weiss_01_PSD
- TP: restored: Weiss_01_PSD
- TP: restored: Yang_01_PSD
- TP: restored: Yang_01_PSD
- TP: Changed to default textures
- TP: load onTop: False
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- files not null, l:5
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 49723.
- Total: 43.128426 ms (FindLiveObjects: 3.037509 ms CreateObjectMapping: 3.730084 ms MarkObjects: 36.215340 ms DeleteObjects: 0.143951 ms)
- TP: found Blake_Base_Color_PSD.png
- TP: found ReadMe!!.txt
- TP: found Ruby_Base_Color_02 (PSD).png
- TP: found Weiss_01_PSD.png
- TP: found Yang_01_PSD.png
- TP: no ParticleColorData.txt found
- NullReferenceException: Object reference not set to an instance of an object
- at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
- at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- /reloadTextures
- reloadTextures -
- TP: load onTop: False
- files not null, l:5
- TP: found Blake_Base_Color_PSD.png
- TP: found ReadMe!!.txt
- TP: found Ruby_Base_Color_02 (PSD).png
- TP: found Weiss_01_PSD.png
- TP: found Yang_01_PSD.png
- TP: no ParticleColorData.txt found
- NullReferenceException: Object reference not set to an instance of an object
- at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
- at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- /reloadTextures
- reloadTextures -
- TP: load onTop: False
- files not null, l:5
- TP: found Blake_Base_Color_PSD.png
- TP: found ReadMe!!.txt
- TP: found Ruby_Base_Color_02 (PSD).png
- TP: found Weiss_01_PSD.png
- TP: found Yang_01_PSD.png
- TP: no ParticleColorData.txt found
- NullReferenceException: Object reference not set to an instance of an object
- at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
- at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- /reloadTextures
- reloadTextures -
- TP: load onTop: False
- files not null, l:5
- TP: found Blake_Base_Color_PSD.png
- TP: found ReadMe!!.txt
- TP: found Ruby_Base_Color_02 (PSD).png
- TP: found Weiss_01_PSD.png
- TP: found Yang_01_PSD.png
- TP: no ParticleColorData.txt found
- NullReferenceException: Object reference not set to an instance of an object
- at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
- at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- /kill
- kill -
- ChangeState(GameState_GameOver) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- ChangeState(GameState_Load) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Current level definition: Boots on the Ground
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Destination level definition: Boots on the Ground
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LOADING LEVEL ASYNC: Emerald_Forest_01
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application.LoadLevelAsync(Emerald_Forest_01)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 16.040134 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 46007.
- Total: 53.446938 ms (FindLiveObjects: 4.048570 ms CreateObjectMapping: 4.693265 ms MarkObjects: 44.176865 ms DeleteObjects: 0.526691 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46007.
- Total: 39.183651 ms (FindLiveObjects: 2.685351 ms CreateObjectMapping: 4.116839 ms MarkObjects: 32.269325 ms DeleteObjects: 0.110898 ms)
- MDD: ☢ NateTheGreat ☢ trade.tf
- LL: SignalGameLoadedAndReady. modlevel: False - False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SignalGameLoadedAndReady(☢ NateTheGreat ☢ trade.tf)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_LevelIntro) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- Grass_Blades_01
- Grass_Blades_04
- Flowers_01
- Flowers_02
- TP: recalculated terrain
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47475.
- Total: 44.014069 ms (FindLiveObjects: 3.066855 ms CreateObjectMapping: 3.649768 ms MarkObjects: 37.179443 ms DeleteObjects: 0.116458 ms)
- GameManager.TransferCharacterControlToClient(): '☢ NateTheGreat ☢ trade.tf' : 100002
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- TransferOwnership() view 100002 to: 1 Time: 781
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Main) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Has player:Weiss(Clone) (Weiss)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- /reloadTextures
- reloadTextures -
- TP: load onTop: False
- files not null, l:5
- TP: found Blake_Base_Color_PSD.png
- TP: found ReadMe!!.txt
- TP: found Ruby_Base_Color_02 (PSD).png
- TP: found Weiss_01_PSD.png
- TP: found Yang_01_PSD.png
- TP: no ParticleColorData.txt found
- NullReferenceException: Object reference not set to an instance of an object
- at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
- at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- clicked menu button
- Paused
- AbortStateAndRecover_Coroutine() called...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ApplicationManager.EndApplicationMode() called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Null) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object 'dust_square') is missing!
- (Filename: Line: 1655)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 17.358562 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 55167.
- Total: 58.825981 ms (FindLiveObjects: 3.937980 ms CreateObjectMapping: 4.849264 ms MarkObjects: 42.133427 ms DeleteObjects: 7.904072 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55167.
- Total: 43.007641 ms (FindLiveObjects: 3.237991 ms CreateObjectMapping: 4.015208 ms MarkObjects: 35.625011 ms DeleteObjects: 0.128506 ms)
- ChangeState(GameState_MainMenu) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Is windows: True Is osx: False
- MODDED CLIENT - using gvk's mods - v1.8
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at gvkModHook.Utilities+ApplicationManagerHook+<>c__DisplayClass1_0.<ChatLogReset>b__0 () [0x00000] in <filename unknown>:0
- at Roost.Util+<WaitForSecondsThenPerformAction>c__Iterator13D.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Exit button clicked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: Quit Normaly
- GM destory
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement