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Apr 26th, 2018
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  1. Initialize engine version: 5.3.6f1 (29055738eb78)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: Radeon RX 560 Series (ID=0x67ff)
  6. Vendor: ATI
  7. VRAM: 1993 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll into Unity Child Domain
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  30. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
  32. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
  33. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
  34. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll (this message is harmless)
  36. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll into Unity Child Domain
  37. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll (this message is harmless)
  38. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll into Unity Child Domain
  39. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
  40. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
  41. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
  42. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
  43. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll (this message is harmless)
  44. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll into Unity Child Domain
  45. - Completed reload, in 0.121 seconds
  46. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Core.dll (this message is harmless)
  47. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.dll (this message is harmless)
  48. <RI> Initializing input.
  49.  
  50. <RI> Input initialized.
  51.  
  52. desktop: 1600x1200 60Hz; virtual: 1600x1200 at 0,0
  53. <RI> Initialized touch support.
  54.  
  55. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModHook.dll (this message is harmless)
  56. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModAPI.dll (this message is harmless)
  57. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  58.  
  59. (Filename: Line: 1655)
  60.  
  61. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  62.  
  63. (Filename: Line: 1655)
  64.  
  65. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  66.  
  67. (Filename: Line: 1655)
  68.  
  69. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  70.  
  71. (Filename: Line: 1655)
  72.  
  73. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  74.  
  75. (Filename: Line: 1655)
  76.  
  77. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  78.  
  79. (Filename: Line: 1655)
  80.  
  81. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  82.  
  83. (Filename: Line: 1655)
  84.  
  85. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  86.  
  87. (Filename: Line: 1655)
  88.  
  89. UnloadTime: 40.266685 ms
  90. Mod: Game crash check
  91. !Res: 1600x1080x60 || 1600x1080x-1
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  94.  
  95. Application launched as 'C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe' with args: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe
  96.  
  97. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  98.  
  99. !Res: 1600x1080x60 || 1600x1080x-1
  100.  
  101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  102.  
  103. Mod: PostAwake
  104. !Res: 1600x1080x60 || 1600x1080x-1
  105.  
  106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  107.  
  108. Calling Cloud Storage Read
  109.  
  110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  111.  
  112. Online Service Not Ready
  113.  
  114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  115.  
  116. No cloud ProfileData exists. Creating...
  117.  
  118. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  119.  
  120. Mod: added mod key: False
  121.  
  122. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  123.  
  124. Calling Cloud Storage Read
  125.  
  126. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  127.  
  128. Online Service Not Ready
  129.  
  130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  131.  
  132. No cloud SettingsData exists. Creating...
  133.  
  134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  135.  
  136. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Xml.dll (this message is harmless)
  137. Initialize engine version: 5.3.6f1 (29055738eb78)
  138. GfxDevice: creating device client; threaded=1
  139. (!) Mod: Quit Without Reaching Main Menu
  140. Setting up 2 worker threads for Enlighten.
  141. Thread -> id: 3b38 -> priority: 1
  142. Thread -> id: 5914 -> priority: 1
  143. GM destory
  144. Direct3D:
  145. Version: Direct3D 11.0 [level 11.0]
  146. Renderer: Radeon RX 560 Series (ID=0x67ff)
  147. Vendor: ATI
  148. VRAM: 1993 MB
  149. Begin MonoManager ReloadAssembly
  150. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll (this message is harmless)
  151. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll into Unity Child Domain
  152. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  153. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  154. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  155. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  156. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  157. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  158. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  159. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  160. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  161. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  162. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  163. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  164. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
  165. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
  166. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll (this message is harmless)
  167. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll into Unity Child Domain
  168. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll (this message is harmless)
  169. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll into Unity Child Domain
  170. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  171. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  172. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
  173. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
  174. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
  175. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
  176. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll (this message is harmless)
  177. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll into Unity Child Domain
  178. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll (this message is harmless)
  179. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll into Unity Child Domain
  180. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
  181. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
  182. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
  183. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
  184. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll (this message is harmless)
  185. Loading C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll into Unity Child Domain
  186. - Completed reload, in 1.079 seconds
  187. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Core.dll (this message is harmless)
  188. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.dll (this message is harmless)
  189. <RI> Initializing input.
  190.  
  191. <RI> Input initialized.
  192.  
  193. desktop: 1600x1200 60Hz; virtual: 1600x1200 at 0,0
  194. <RI> Initialized touch support.
  195.  
  196. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModHook.dll (this message is harmless)
  197. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModAPI.dll (this message is harmless)
  198. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  199.  
  200. (Filename: Line: 1655)
  201.  
  202. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  203.  
  204. (Filename: Line: 1655)
  205.  
  206. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  207.  
  208. (Filename: Line: 1655)
  209.  
  210. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  211.  
  212. (Filename: Line: 1655)
  213.  
  214. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  215.  
  216. (Filename: Line: 1655)
  217.  
  218. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  219.  
  220. (Filename: Line: 1655)
  221.  
  222. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  223.  
  224. (Filename: Line: 1655)
  225.  
  226. The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
  227.  
  228. (Filename: Line: 1655)
  229.  
  230. UnloadTime: 4.338945 ms
  231. Mod: Game crash check
  232. !Res: 1600x1080x60 || 1600x1080x-1
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  235.  
  236. Application launched as 'C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe' with args: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge.exe
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  239.  
  240. !Res: 1600x1080x60 || 1600x1080x-1
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  243.  
  244. Mod: PostAwake
  245. !Res: 1600x1080x60 || 1600x1080x-1
  246.  
  247. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  248.  
  249. Calling Cloud Storage Read
  250.  
  251. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  252.  
  253. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Xml.dll (this message is harmless)
  254. Mod: added mod key: False
  255.  
  256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  257.  
  258. Calling Cloud Storage Read
  259.  
  260. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  261.  
  262. ChangeState(GameState_Title) called
  263.  
  264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  265.  
  266. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Boo.Lang.dll (this message is harmless)
  267. Setting up 2 worker threads for Enlighten.
  268. Thread -> id: 50fc -> priority: 1
  269. Thread -> id: 6018 -> priority: 1
  270. LOADING LEVEL ASYNC: Mountain_Glenn_02
  271.  
  272. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  273.  
  274. Application.LoadLevelAsync(Mountain_Glenn_02)
  275.  
  276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  277.  
  278. The referenced script on this Behaviour (Game Object 'dust_square') is missing!
  279.  
  280. (Filename: Line: 1655)
  281.  
  282. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
  283. GM destory
  284. UnloadTime: 49.930927 ms
  285. Attempting to initialize already existing singleton! ApplicationManager
  286.  
  287. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  288.  
  289. Deleting duplicate Singleton_MonoBehaviour!
  290.  
  291. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  292.  
  293. ChangeState(GameState_MainMenu) called
  294.  
  295. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  296.  
  297. Is windows: True Is osx: False
  298. MODDED CLIENT - using gvk's mods - v1.8
  299.  
  300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  301.  
  302. ### Zeroth
  303. ### Zeroth2
  304. ### First
  305. ### Second
  306. Added colorTexture: RGBA(1.000, 1.000, 1.000, 1.000)
  307. Added colorTexture: RGBA(0.860, 0.278, 0.278, 1.000)
  308. Added colorTexture: RGBA(0.830, 1.000, 0.441, 1.000)
  309. Added colorTexture: RGBA(0.000, 0.000, 0.000, 0.000)
  310. ### Last
  311. TP: load onTop: False
  312. files not null, l:5
  313. SP: Start Load
  314. SP: disable
  315. SP: Changed to default sounds
  316.  
  317. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 59090.
  318. Total: 140.405334 ms (FindLiveObjects: 4.426984 ms CreateObjectMapping: 6.054630 ms MarkObjects: 129.209824 ms DeleteObjects: 0.712963 ms)
  319.  
  320. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  321.  
  322. Unloading 699 unused Assets to reduce memory usage. Loaded Objects now: 53762.
  323. Total: 47.270905 ms (FindLiveObjects: 3.866622 ms CreateObjectMapping: 5.485618 ms MarkObjects: 36.603020 ms DeleteObjects: 1.314410 ms)
  324.  
  325. TP: found Blake_Base_Color_PSD.png
  326. TP: found ReadMe!!.txt
  327. TP: found Ruby_Base_Color_02 (PSD).png
  328. TP: found Weiss_01_PSD.png
  329. TP: found Yang_01_PSD.png
  330. TP: no ParticleColorData.txt found
  331. TP: Material change:
  332. TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
  333. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  334. TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
  335. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  336. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  337. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  338. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  339. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  340. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  341. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  342. TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
  343. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  344. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  345. TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
  346. TP: Sprite change:
  347. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  348.  
  349. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53766.
  350. Total: 47.408371 ms (FindLiveObjects: 4.129504 ms CreateObjectMapping: 5.605475 ms MarkObjects: 37.506580 ms DeleteObjects: 0.165884 ms)
  351.  
  352. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  353.  
  354. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53761.
  355. Total: 44.527477 ms (FindLiveObjects: 3.698884 ms CreateObjectMapping: 5.453491 ms MarkObjects: 35.241653 ms DeleteObjects: 0.132213 ms)
  356.  
  357. SP: found Action_Fun_01
  358. SP: found Action_Fun_02
  359. SP: found Action_Intense_05
  360. SP: found Action_Intense_06
  361. SP: found Action_Suspense_01
  362. SP: found Action_Suspense_03
  363. SP: found Black_And_White_Battle
  364. SP: found caffeine_instrumental_loop
  365. SP: found Die_instrumental_full_track
  366. SP: found ISTG_Instrumental
  367. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  368.  
  369. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53771.
  370. Total: 45.903362 ms (FindLiveObjects: 4.211056 ms CreateObjectMapping: 5.104423 ms MarkObjects: 36.437443 ms DeleteObjects: 0.148894 ms)
  371.  
  372. SP: found Players_and_Pieces_Battle_2
  373. SP: found Red_Like_Roses_II_Instrumental
  374. SP: found Sacrifice_Instrumental
  375. SP: found The_Badge_and_the_Burden_2_Battle
  376. SP: found The_First_Step_Score_Loop
  377. SP: all files loaded, and replaced repectivly
  378. SP: enable
  379. SP: changed music: Action_Fun_02
  380. SP: changed music: Action_Fun_01
  381. SP: changed music: caffeine_instrumental_loop
  382. SP: changed music: Sacrifice_Instrumental
  383. SP: changed music: Action_Intense_05
  384. SP: changed music: Action_Intense_06
  385. SP: changed music: Black_And_White_Battle
  386. SP: changed music: Die_instrumental_full_track
  387. SP: changed music: Red_Like_Roses_II_Instrumental
  388. SP: changed music: Action_Suspense_03
  389. SP: changed music: Action_Suspense_01
  390. SP: changed music: The_Badge_and_the_Burden_2_Battle
  391. SP: changed music: The_First_Step_Score_Loop
  392. SP: changed music: Players_and_Pieces_Battle_2
  393. SP: changed music: ISTG_Instrumental
  394. SP: changed sound - ISTG_Instrumental
  395. SP: enable done
  396. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  397.  
  398. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53776.
  399. Total: 121.810814 ms (FindLiveObjects: 60.532089 ms CreateObjectMapping: 8.625686 ms MarkObjects: 52.514030 ms DeleteObjects: 0.138082 ms)
  400.  
  401. SP: Load Done
  402. Resource: num of texture folders: 18
  403. Mod: New Update Available (reinstall mod)!
  404.  
  405. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  406.  
  407. CACHV: found cachv
  408. Call gen
  409. 16782
  410. Assertion failed!
  411. at System.Environment.get_StackTrace()
  412. at Roost.Debug.Assert(Boolean condition)
  413. at GenericSelectionItem.Start()
  414.  
  415. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  416.  
  417. Assertion failed!
  418. at System.Environment.get_StackTrace()
  419. at Roost.Debug.Assert(Boolean condition)
  420. at GenericSelectionItem.Start()
  421.  
  422. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  423.  
  424. Assertion failed!
  425. at System.Environment.get_StackTrace()
  426. at Roost.Debug.Assert(Boolean condition)
  427. at GenericSelectionItem.Start()
  428.  
  429. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  430.  
  431. TP: returning to default textures...
  432. TP: restored: Blake_Base_Color_PSD
  433. TP: restored: Yang_01_PSD
  434. TP: restored: Ruby_Base_Color_02 (PSD)
  435. TP: restored: Weiss_01_PSD
  436. TP: restored: Weiss_01_PSD
  437. TP: restored: Yang_01_PSD
  438. TP: restored: Yang_01_PSD
  439. TP: Changed to default textures
  440. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  441. TP: load onTop: False
  442. files not null, l:5
  443.  
  444. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 55183.
  445. Total: 235.199509 ms (FindLiveObjects: 3.369586 ms CreateObjectMapping: 5.036154 ms MarkObjects: 226.512985 ms DeleteObjects: 0.278945 ms)
  446.  
  447. TP: found Blake_Base_Color_PSD.png
  448. TP: found ReadMe!!.txt
  449. TP: found Ruby_Base_Color_02 (PSD).png
  450. TP: found Weiss_01_PSD.png
  451. TP: found Yang_01_PSD.png
  452. TP: no ParticleColorData.txt found
  453. TP: Material change:
  454. TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
  455. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  456. TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
  457. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  458. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  459. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  460. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  461. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  462. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  463. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  464. TP: Change texture at: MTL_Blake (Instance) for: Blake_Base_Color_PSD
  465. TP: Change texture at: Yang Material (Instance) for: Yang_01_PSD
  466. TP: Change texture at: Weiss Material (Instance) for: Weiss_01_PSD
  467. TP: Change texture at: MTL_Ruby (Instance) for: Ruby_Base_Color_02 (PSD)
  468. TP: Sprite change:
  469. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  470.  
  471. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55185.
  472. Total: 43.193607 ms (FindLiveObjects: 3.282165 ms CreateObjectMapping: 4.629011 ms MarkObjects: 35.147747 ms DeleteObjects: 0.133757 ms)
  473.  
  474. Mod: added mod key: False
  475.  
  476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  477.  
  478. ChangeState(GameState_CreateMatch) called
  479.  
  480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  481.  
  482. ConnectionManager calling PhotonNetwork.ConnectUsingSettings(1.2.06r-9850)
  483.  
  484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  485.  
  486. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Configuration.dll (this message is harmless)
  487. Photon.OnJoinedLobby() ''
  488.  
  489. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  490.  
  491. ConnectionManager.ConnectToPhotonCloud_Coroutine() completed successfully
  492.  
  493. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  494.  
  495. Calling PhotonNetwork.CreateRoom(☢ NateTheGreat ☢ trade.tf.58daec1d-bb10-446f-9f04-b8d353a5b798)
  496.  
  497. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  498.  
  499. set private
  500. Mod: added mod key: False
  501.  
  502. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  503.  
  504. True
  505. PhotonNetwork.OnLeftLobby() (autoJoinLobby = True)
  506.  
  507. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  508.  
  509. Photon.OnCreatedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.58daec1d-bb10-446f-9f04-b8d353a5b798' visible,open 1/4 players.
  510. customProps: {campaign_definition=Camp678e, level_definition=Leve6b59, campaign_style=Campaign, game_status=InProgress_NotJoinable, version=1.2.06r-9850, privacy=Private, platform=PC}'
  511.  
  512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  513.  
  514. Photon.OnJoinedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.58daec1d-bb10-446f-9f04-b8d353a5b798' visible,open 1/4 players.
  515. customProps: {campaign_definition=Camp678e, level_definition=Leve6b59, campaign_style=Campaign, game_status=InProgress_NotJoinable, version=1.2.06r-9850, privacy=Private, platform=PC}'
  516.  
  517. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  518.  
  519. set private1
  520. Mod: added mod key: False
  521.  
  522. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  523.  
  524. True
  525. ApplicationManager.BeginGameMode() called
  526.  
  527. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  528.  
  529. ApplicationManager.OnNetworkPlayerJoined(☢ NateTheGreat ☢ trade.tf)
  530.  
  531. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  532.  
  533. set private
  534. Mod: added mod key: False
  535.  
  536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  537.  
  538. True
  539. set private
  540. Mod: added mod key: False
  541.  
  542. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  543.  
  544. True
  545. ChangeState(GameState_Load) called
  546.  
  547. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  548.  
  549. Current level definition: Below the Surface
  550.  
  551. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  552.  
  553. Destination level definition: Boots on the Ground
  554.  
  555. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  556.  
  557. LOADING LEVEL ASYNC: Emerald_Forest_01
  558.  
  559. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  560.  
  561. Application.LoadLevelAsync(Emerald_Forest_01)
  562.  
  563. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  564.  
  565. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  566. GM destory
  567. UnloadTime: 611.331970 ms
  568. Attempting to initialize already existing singleton! ApplicationManager
  569.  
  570. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  571.  
  572. Deleting duplicate Singleton_MonoBehaviour!
  573.  
  574. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  575.  
  576.  
  577. Unloading 4111 unused Assets to reduce memory usage. Loaded Objects now: 45977.
  578. Total: 372.252838 ms (FindLiveObjects: 2.887378 ms CreateObjectMapping: 3.895969 ms MarkObjects: 38.085167 ms DeleteObjects: 327.382813 ms)
  579.  
  580. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  581.  
  582. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45977.
  583. Total: 41.777874 ms (FindLiveObjects: 2.983140 ms CreateObjectMapping: 3.447123 ms MarkObjects: 34.109501 ms DeleteObjects: 1.236874 ms)
  584.  
  585. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkMissionsMod.dll (this message is harmless)
  586. MDD: ☢ NateTheGreat ☢ trade.tf
  587. LL: SignalGameLoadedAndReady. modlevel: False - False
  588.  
  589. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  590.  
  591. SignalGameLoadedAndReady(☢ NateTheGreat ☢ trade.tf)
  592.  
  593. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  594.  
  595. ChangeState(GameState_LevelIntro) called
  596.  
  597. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  598.  
  599. Grass_Blades_01
  600. Grass_Blades_04
  601. Flowers_01
  602. Flowers_02
  603. TP: recalculated terrain
  604. set private
  605. Mod: added mod key: False
  606.  
  607. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  608.  
  609. True
  610. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  611.  
  612. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47501.
  613. Total: 44.053921 ms (FindLiveObjects: 3.627835 ms CreateObjectMapping: 4.535412 ms MarkObjects: 35.700695 ms DeleteObjects: 0.188434 ms)
  614.  
  615. GameManager.TransferCharacterControlToClient(): '☢ NateTheGreat ☢ trade.tf' : 100001
  616.  
  617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  618.  
  619. TransferOwnership() view 100001 to: 1 Time: 140
  620.  
  621. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  622.  
  623. ChangeState(GameState_Main) called
  624.  
  625. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  626.  
  627. Mod: added mod key: False
  628.  
  629. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  630.  
  631. Ev OwnershipTransfer. ViewID 100001 to: 1 Time: 218
  632.  
  633. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  634.  
  635. Has player:Blake(Clone) (Blake)
  636. RPW Save
  637. AbortStateAndRecover_Coroutine() called...
  638.  
  639. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  640.  
  641. ApplicationManager.EndApplicationMode() called
  642.  
  643. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  644.  
  645. ChangeState(GameState_Null) called
  646.  
  647. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  648.  
  649. PhotonNetwork.OnLeftRoom()
  650.  
  651. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  652.  
  653. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  654. GM destory
  655. UnloadTime: 133.566681 ms
  656. Attempting to initialize already existing singleton! ApplicationManager
  657.  
  658. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  659.  
  660. Deleting duplicate Singleton_MonoBehaviour!
  661.  
  662. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  663.  
  664.  
  665. Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 55427.
  666. Total: 140.772919 ms (FindLiveObjects: 3.833569 ms CreateObjectMapping: 6.349021 ms MarkObjects: 52.219330 ms DeleteObjects: 78.370079 ms)
  667.  
  668. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  669.  
  670. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55434.
  671. Total: 46.260460 ms (FindLiveObjects: 3.852412 ms CreateObjectMapping: 4.904250 ms MarkObjects: 37.354904 ms DeleteObjects: 0.147349 ms)
  672.  
  673. ChangeState(GameState_MainMenu) called
  674.  
  675. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  676.  
  677. Is windows: True Is osx: False
  678. MODDED CLIENT - using gvk's mods - v1.8
  679.  
  680. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  681.  
  682. ChangeState(GameState_ChapterSelection) called
  683.  
  684. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  685.  
  686. ChangeState(GameState_CreateMatch) called
  687.  
  688. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  689.  
  690. Photon.OnConnectedToMaster()
  691.  
  692. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  693.  
  694. Calling PhotonNetwork.CreateRoom(☢ NateTheGreat ☢ trade.tf.8cc3bca8-9832-449e-ab71-46739ef6c1ea)
  695.  
  696. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  697.  
  698. set private
  699. Mod: added mod key: False
  700.  
  701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  702.  
  703. True
  704. Photon.OnCreatedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.8cc3bca8-9832-449e-ab71-46739ef6c1ea' visible,open 1/4 players.
  705. customProps: {version=1.2.06r-9850, platform=PC, privacy=Private, game_status=InProgress_NotJoinable, campaign_definition=Camp678e, campaign_style=Campaign, level_definition=Leve6b59}'
  706.  
  707. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  708.  
  709. Photon.OnJoinedRoom(): 'Room: '☢ NateTheGreat ☢ trade.tf.8cc3bca8-9832-449e-ab71-46739ef6c1ea' visible,open 1/4 players.
  710. customProps: {version=1.2.06r-9850, platform=PC, privacy=Private, game_status=InProgress_NotJoinable, campaign_definition=Camp678e, campaign_style=Campaign, level_definition=Leve6b59}'
  711.  
  712. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  713.  
  714. set private1
  715. Mod: added mod key: False
  716.  
  717. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  718.  
  719. True
  720. ApplicationManager.BeginGameMode() called
  721.  
  722. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  723.  
  724. ApplicationManager.OnNetworkPlayerJoined(☢ NateTheGreat ☢ trade.tf)
  725.  
  726. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  727.  
  728. set private
  729. Mod: added mod key: False
  730.  
  731. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  732.  
  733. True
  734. set private
  735. Mod: added mod key: False
  736.  
  737. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  738.  
  739. True
  740. ChangeState(GameState_Load) called
  741.  
  742. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  743.  
  744. Current level definition: The Grand Tour
  745.  
  746. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  747.  
  748. Destination level definition: Boots on the Ground
  749.  
  750. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  751.  
  752. LOADING LEVEL ASYNC: Emerald_Forest_01
  753.  
  754. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  755.  
  756. Application.LoadLevelAsync(Emerald_Forest_01)
  757.  
  758. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  759.  
  760. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  761. GM destory
  762. UnloadTime: 18.619223 ms
  763. Attempting to initialize already existing singleton! ApplicationManager
  764.  
  765. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  766.  
  767. Deleting duplicate Singleton_MonoBehaviour!
  768.  
  769. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  770.  
  771.  
  772. Unloading 706 unused Assets to reduce memory usage. Loaded Objects now: 45980.
  773. Total: 62.772610 ms (FindLiveObjects: 4.126106 ms CreateObjectMapping: 5.063956 ms MarkObjects: 46.912571 ms DeleteObjects: 6.668433 ms)
  774.  
  775. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  776.  
  777. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45980.
  778. Total: 52.944031 ms (FindLiveObjects: 3.975667 ms CreateObjectMapping: 7.311583 ms MarkObjects: 41.530128 ms DeleteObjects: 0.125417 ms)
  779.  
  780. MDD: ☢ NateTheGreat ☢ trade.tf
  781. LL: SignalGameLoadedAndReady. modlevel: False - False
  782.  
  783. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  784.  
  785. SignalGameLoadedAndReady(☢ NateTheGreat ☢ trade.tf)
  786.  
  787. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  788.  
  789. ChangeState(GameState_LevelIntro) called
  790.  
  791. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  792.  
  793. set private
  794. Mod: added mod key: False
  795.  
  796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  797.  
  798. True
  799. Grass_Blades_01
  800. Grass_Blades_04
  801. Flowers_01
  802. Flowers_02
  803. TP: recalculated terrain
  804. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  805.  
  806. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47449.
  807. Total: 45.156418 ms (FindLiveObjects: 3.648841 ms CreateObjectMapping: 5.173619 ms MarkObjects: 36.220589 ms DeleteObjects: 0.112134 ms)
  808.  
  809. GameManager.TransferCharacterControlToClient(): '☢ NateTheGreat ☢ trade.tf' : 100001
  810.  
  811. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  812.  
  813. TransferOwnership() view 100001 to: 1 Time: 437
  814.  
  815. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  816.  
  817. ChangeState(GameState_Main) called
  818.  
  819. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  820.  
  821. Mod: added mod key: False
  822.  
  823. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  824.  
  825. Has player:Blake(Clone) (Blake)
  826. /reloadTextures
  827. reloadTextures -
  828. TP: returning to default textures...
  829. TP: restored: Blake_Base_Color_PSD
  830. TP: restored: Yang_01_PSD
  831. TP: restored: Ruby_Base_Color_02 (PSD)
  832. TP: restored: Weiss_01_PSD
  833. TP: restored: Weiss_01_PSD
  834. TP: restored: Yang_01_PSD
  835. TP: restored: Yang_01_PSD
  836. TP: Changed to default textures
  837. TP: load onTop: False
  838. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  839. files not null, l:5
  840.  
  841. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 49723.
  842. Total: 43.128426 ms (FindLiveObjects: 3.037509 ms CreateObjectMapping: 3.730084 ms MarkObjects: 36.215340 ms DeleteObjects: 0.143951 ms)
  843.  
  844. TP: found Blake_Base_Color_PSD.png
  845. TP: found ReadMe!!.txt
  846. TP: found Ruby_Base_Color_02 (PSD).png
  847. TP: found Weiss_01_PSD.png
  848. TP: found Yang_01_PSD.png
  849. TP: no ParticleColorData.txt found
  850. NullReferenceException: Object reference not set to an instance of an object
  851. at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
  852. at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
  853. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  854.  
  855. (Filename: Line: -1)
  856.  
  857. /reloadTextures
  858. reloadTextures -
  859. TP: load onTop: False
  860. files not null, l:5
  861. TP: found Blake_Base_Color_PSD.png
  862. TP: found ReadMe!!.txt
  863. TP: found Ruby_Base_Color_02 (PSD).png
  864. TP: found Weiss_01_PSD.png
  865. TP: found Yang_01_PSD.png
  866. TP: no ParticleColorData.txt found
  867. NullReferenceException: Object reference not set to an instance of an object
  868. at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
  869. at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
  870. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  871.  
  872. (Filename: Line: -1)
  873.  
  874. /reloadTextures
  875. reloadTextures -
  876. TP: load onTop: False
  877. files not null, l:5
  878. TP: found Blake_Base_Color_PSD.png
  879. TP: found ReadMe!!.txt
  880. TP: found Ruby_Base_Color_02 (PSD).png
  881. TP: found Weiss_01_PSD.png
  882. TP: found Yang_01_PSD.png
  883. TP: no ParticleColorData.txt found
  884. NullReferenceException: Object reference not set to an instance of an object
  885. at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
  886. at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
  887. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  888.  
  889. (Filename: Line: -1)
  890.  
  891. /reloadTextures
  892. reloadTextures -
  893. TP: load onTop: False
  894. files not null, l:5
  895. TP: found Blake_Base_Color_PSD.png
  896. TP: found ReadMe!!.txt
  897. TP: found Ruby_Base_Color_02 (PSD).png
  898. TP: found Weiss_01_PSD.png
  899. TP: found Yang_01_PSD.png
  900. TP: no ParticleColorData.txt found
  901. NullReferenceException: Object reference not set to an instance of an object
  902. at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
  903. at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
  904. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  905.  
  906. (Filename: Line: -1)
  907.  
  908. /kill
  909. kill -
  910. ChangeState(GameState_GameOver) called
  911.  
  912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  913.  
  914. Mod: added mod key: False
  915.  
  916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  917.  
  918. set private
  919. Mod: added mod key: False
  920.  
  921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  922.  
  923. True
  924. ChangeState(GameState_Load) called
  925.  
  926. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  927.  
  928. Current level definition: Boots on the Ground
  929.  
  930. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  931.  
  932. Destination level definition: Boots on the Ground
  933.  
  934. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  935.  
  936. LOADING LEVEL ASYNC: Emerald_Forest_01
  937.  
  938. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  939.  
  940. Application.LoadLevelAsync(Emerald_Forest_01)
  941.  
  942. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  943.  
  944. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  945. GM destory
  946. UnloadTime: 16.040134 ms
  947. Attempting to initialize already existing singleton! ApplicationManager
  948.  
  949. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  950.  
  951. Deleting duplicate Singleton_MonoBehaviour!
  952.  
  953. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  954.  
  955.  
  956. Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 46007.
  957. Total: 53.446938 ms (FindLiveObjects: 4.048570 ms CreateObjectMapping: 4.693265 ms MarkObjects: 44.176865 ms DeleteObjects: 0.526691 ms)
  958.  
  959. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  960.  
  961. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46007.
  962. Total: 39.183651 ms (FindLiveObjects: 2.685351 ms CreateObjectMapping: 4.116839 ms MarkObjects: 32.269325 ms DeleteObjects: 0.110898 ms)
  963.  
  964. MDD: ☢ NateTheGreat ☢ trade.tf
  965. LL: SignalGameLoadedAndReady. modlevel: False - False
  966.  
  967. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  968.  
  969. SignalGameLoadedAndReady(☢ NateTheGreat ☢ trade.tf)
  970.  
  971. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  972.  
  973. ChangeState(GameState_LevelIntro) called
  974.  
  975. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  976.  
  977. set private
  978. Mod: added mod key: False
  979.  
  980. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  981.  
  982. True
  983. Grass_Blades_01
  984. Grass_Blades_04
  985. Flowers_01
  986. Flowers_02
  987. TP: recalculated terrain
  988. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  989.  
  990. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47475.
  991. Total: 44.014069 ms (FindLiveObjects: 3.066855 ms CreateObjectMapping: 3.649768 ms MarkObjects: 37.179443 ms DeleteObjects: 0.116458 ms)
  992.  
  993. GameManager.TransferCharacterControlToClient(): '☢ NateTheGreat ☢ trade.tf' : 100002
  994.  
  995. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  996.  
  997. TransferOwnership() view 100002 to: 1 Time: 781
  998.  
  999. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1000.  
  1001. ChangeState(GameState_Main) called
  1002.  
  1003. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1004.  
  1005. Has player:Weiss(Clone) (Weiss)
  1006. Mod: added mod key: False
  1007.  
  1008. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1009.  
  1010. /reloadTextures
  1011. reloadTextures -
  1012. TP: load onTop: False
  1013. files not null, l:5
  1014. TP: found Blake_Base_Color_PSD.png
  1015. TP: found ReadMe!!.txt
  1016. TP: found Ruby_Base_Color_02 (PSD).png
  1017. TP: found Weiss_01_PSD.png
  1018. TP: found Yang_01_PSD.png
  1019. TP: no ParticleColorData.txt found
  1020. NullReferenceException: Object reference not set to an instance of an object
  1021. at gvkModHook.TexturePack.EnableTexturePack (Boolean OnlyTextures) [0x00000] in <filename unknown>:0
  1022. at gvkModHook.TexturePack+<Load>d__22.MoveNext () [0x00000] in <filename unknown>:0
  1023. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  1024.  
  1025. (Filename: Line: -1)
  1026.  
  1027. clicked menu button
  1028. Paused
  1029. AbortStateAndRecover_Coroutine() called...
  1030.  
  1031. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1032.  
  1033. ApplicationManager.EndApplicationMode() called
  1034.  
  1035. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1036.  
  1037. ChangeState(GameState_Null) called
  1038.  
  1039. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1040.  
  1041. The referenced script on this Behaviour (Game Object 'dust_square') is missing!
  1042.  
  1043. (Filename: Line: 1655)
  1044.  
  1045. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  1046. GM destory
  1047. UnloadTime: 17.358562 ms
  1048. Attempting to initialize already existing singleton! ApplicationManager
  1049.  
  1050. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1051.  
  1052. Deleting duplicate Singleton_MonoBehaviour!
  1053.  
  1054. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1055.  
  1056.  
  1057. Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 55167.
  1058. Total: 58.825981 ms (FindLiveObjects: 3.937980 ms CreateObjectMapping: 4.849264 ms MarkObjects: 42.133427 ms DeleteObjects: 7.904072 ms)
  1059.  
  1060. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1061.  
  1062. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55167.
  1063. Total: 43.007641 ms (FindLiveObjects: 3.237991 ms CreateObjectMapping: 4.015208 ms MarkObjects: 35.625011 ms DeleteObjects: 0.128506 ms)
  1064.  
  1065. ChangeState(GameState_MainMenu) called
  1066.  
  1067. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1068.  
  1069. Is windows: True Is osx: False
  1070. MODDED CLIENT - using gvk's mods - v1.8
  1071.  
  1072. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1073.  
  1074. TargetException: Non-static field requires a target
  1075. at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
  1076. at gvkModHook.Utilities+ApplicationManagerHook+<>c__DisplayClass1_0.<ChatLogReset>b__0 () [0x00000] in <filename unknown>:0
  1077. at Roost.Util+<WaitForSecondsThenPerformAction>c__Iterator13D.MoveNext () [0x00000] in <filename unknown>:0
  1078. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  1079.  
  1080. (Filename: Line: -1)
  1081.  
  1082. Exit button clicked
  1083.  
  1084. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1085.  
  1086. Mod: Quit Normaly
  1087. GM destory
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