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May 29th, 2018
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  1. kits:
  2. tools:
  3. delay: 10
  4. items:
  5. - 272 1
  6. - 273 1
  7. - 274 1
  8. - 275 1
  9. dtools:
  10. delay: 600
  11. items:
  12. - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens
  13. - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole
  14. - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day
  15. - 279:780 1
  16. notch:
  17. delay: 6000
  18. items:
  19. - 397:3 1 player:Notch
  20. color:
  21. delay: 6000
  22. items:
  23. - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
  24. firework:
  25. delay: 6000
  26. items:
  27. - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
  28. - 401 1 name:Starry_Night color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
  29. - 401 2 name:Solar_Wind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1
  30. Donator:
  31. delay: 259200
  32. items:
  33. - DIAMOND_AXE 1 name:&b&lDonator&r_ dig_speed:1 durability:1
  34. - DIAMOND_SPADE 1 name:&b&lDonator&r_ dig_speed:1 durability:1
  35. - DIAMOND_PICKAXE 1 name:&b&lDonator&r_ dig_speed:1 durability:1
  36. - DIAMOND_SWORD 1 name:&b&lDonator&r&r_ damage_all:1 loot_bonus_mobs:1 durability:1
  37. - DIAMOND_HELMET 1 name:&b&lDonator&r_ protection_environmental:1 durability:1
  38. - DIAMOND_CHESTPLATE 1 name:&b&lDonator&r_ protection_environmental:1 durability:1
  39. - DIAMOND_LEGGINGS 1 name:&b&lDonator&r_ protection_environmental:1 durability:1
  40. - DIAMOND_BOOTS 1 name:&b&lDonator&r_ protection_environmental:1 durability:1
  41. - GOLDEN_APPLE:1 1
  42. - COOKED_BEEF 64
  43. Lord:
  44. delay: 259200
  45. items:
  46. - DIAMOND_AXE 1 name:&3&k!&r_&3&lLORD dig_speed:2 durability:2 loot_bonus_blocks:2
  47. - DIAMOND_SPADE 1 name:&3&k!&r_&3&lLORD dig_speed:2 durability:2 loot_bonus_blocks:2
  48. - DIAMOND_PICKAXE 1 name:&3&k!&r_&3&lLORD dig_speed:2 durability:2 loot_bonus_blocks:2
  49. - DIAMOND_SWORD 1 name:&3&k!&r_&3&lLORD damage_all:2 durability:2 fire_aspect:1 loot_bonus_mobs:1
  50. - DIAMOND_HELMET 1 name:&3&k!&r_&3&lLORD protection_environmental:2 durability:2
  51. - DIAMOND_CHESTPLATE 1 name:&3&k!&r_&3&lLORD protection_environmental:2 durability:2
  52. - DIAMOND_LEGGINGS 1 name:&3&k!&r_&3&lLORD protection_environmental:2 durability:2
  53. - DIAMOND_BOOTS 1 name:&3&k!&r_&3&lLORD protection_environmental:2 durability:2
  54. - GOLDEN_APPLE:1 2
  55. - COOKED_BEEF 64
  56. Titan:
  57. delay: 259200
  58. items:
  59. - DIAMOND_AXE 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ dig_speed:3 durability:3 loot_bonus_blocks:3
  60. - DIAMOND_SPADE 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ dig_speed:3 durability:3 loot_bonus_blocks:3
  61. - DIAMOND_PICKAXE 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ dig_speed:3 durability:3 loot_bonus_blocks:3
  62. - DIAMOND_SWORD 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ damage_all:3 durability:3 fire_aspect:1 loot_bonus_mobs:3
  63. - DIAMOND_HELMET 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ protection_environmental:3 durability:3
  64. - DIAMOND_CHESTPLATE 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ protection_environmental:3 durability:3
  65. - DIAMOND_LEGGINGS 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ protection_environmental:3 durability:3
  66. - DIAMOND_BOOTS 1 name:&5&k!&r_&e&lTITAN_&5&k!&r_ protection_environmental:3 durability:3
  67. - GOLDEN_APPLE:1 3
  68. - COOKED_BEEF 64
  69. Legacy:
  70. delay: 259200
  71. items:
  72. - 276:0 1 damage_all:4 fire_aspect:3 durability:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  73. - 278:0 1 dig_speed:4 durability:3 loot_bonus_blocks:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  74. - 277:0 1 dig_speed:4 durability:3 loot_bonus_blocks:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  75. - 279:0 1 dig_speed:4 durability:3 loot_bonus_blocks:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  76. - 310:0 1 protection_environmental:4 durability:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  77. - 311:0 1 protection_environmental:4 durability:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  78. - 312:0 1 protection_environmental:4 durability:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  79. - 313:0 1 protection_environmental:4 durability:3 name:&7&k!&r_&7&lLEGACY_&7&k!&r_
  80. - 322:1 4
  81. - 364 64
  82. God:
  83. delay: 259200
  84. items:
  85. - 276:0 1 damage_all:5 fire_aspect:3 durability:4 name:&c&k!&r_&c&lGOD_&c&k!&r_
  86. - 278:0 1 dig_speed:5 durability:4 loot_bonus_blocks:3 name:&c&k!&r_&c&lGOD_&c&k!&r_
  87. - 277:0 1 dig_speed:5 durability:4 loot_bonus_blocks:3 name:&c&k!&r_&c&lGOD_&c&k!&r_
  88. - 279:0 1 dig_speed:5 durability:4 loot_bonus_blocks:3 name:&c&k!&r_&c&lGOD_&c&k!&r_
  89. - 310:0 1 protection_environmental:4 durability:4 name:&c&k!&r_&c&lGOD_&c&k!&r_
  90. - 311:0 1 protection_environmental:4 durability:4 name:&c&k!&r_&c&lGOD_&c&k!&r_
  91. - 312:0 1 protection_environmental:4 durability:4 name:&c&k!&r_&c&lGOD_&c&k!&r_
  92. - 313:0 1 protection_environmental:4 durability:4 name:&c&k!&r_&c&lGOD_&c&k!&r_
  93. - 322:1 7
  94. - 364 64
  95. Overlord:
  96. delay: 259200
  97. items:
  98. - 276:0 1 damage_all:6 fire_aspect:5 durability:5 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  99. - 278:0 1 dig_speed:6 durability:5 loot_bonus_blocks:4 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  100. - 277:0 1 dig_speed:6 durability:5 loot_bonus_blocks:4 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  101. - 279:0 1 dig_speed:6 durability:5 loot_bonus_blocks:4 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  102. - 310:0 1 protection_environmental:5 durability:5 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  103. - 311:0 1 protection_environmental:5 durability:5 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  104. - 312:0 1 protection_environmental:5 durability:5 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  105. - 313:0 1 protection_environmental:5 durability:5 name:&d&k!&r_&d&lOVERLORD_&d&k!&r_
  106. - 322:1 10
  107. - 364 64
  108. godpickaxe:
  109. delay: 6000
  110. items:
  111. - 278:0 1 dig_speed:10 durability:10 loot_bonus_blocks:10 name:§d§lGod_|_Pickaxe
  112. godaxe:
  113. delay: 6000
  114. items:
  115. - 279:0 1 dig_speed:10 durability:10 loot_bonus_blocks:10 name:§d§lGod_|_Axe
  116. godshovel:
  117. delay: 6000
  118. items:
  119. - 277:0 1 dig_speed:10 durability:10 loot_bonus_blocks:10 name:§d§lGod_|_Shovel
  120. godfishing:
  121. delay: 6000
  122. items:
  123. - 346:0 1 durability:10 luck:10 lure:7 name:§d§lGod_|_Fishing
  124. godsword:
  125. delay: 6000
  126. items:
  127. - 276:0 1 sharpness:5 durability:10 fireaspect:5 name:§d§lGod_|_Sword
  128. diamondhelmet:
  129. delay: 6000
  130. items:
  131. - 310:0 1 protection_environmental:4 durability:10 name:&b&k!&r_&b&lDIAMOND_HELMET_&b&k!&r_
  132. diamondchest:
  133. delay: 6000
  134. items:
  135. - 311:0 1 protection_environmental:4 durability:10 name:&b&k!&r_&b&lDIAMOND_CHESTPLATE_&b&k!&r_
  136. diamondleggings:
  137. delay: 6000
  138. items:
  139. - 312:0 1 protection_environmental:4 durability:10 name:&b&k!&r_&b&lDIAMOND_LEGGINGS_&b&k!&r_
  140. diamondboots:
  141. delay: 6000
  142. items:
  143. - 313:0 1 protection_environmental:4 durability:10 name:&b&k!&r_&b&lDIAMOND_BOOTS_&b&k!&r_
  144. advpickaxe:
  145. delay: 6000
  146. items:
  147. - 278:0 1 durability:3 name:§f§lADVENTURER_|_PICKAXE
  148. diamondpickaxe:
  149. delay: 6000
  150. items:
  151. - 278:0 1 efficiency:3 durability:3 fortune:3 name:§f§lDIAMOND_|_PICKAXE
  152. diamondshovel:
  153. delay: 6000
  154. items:
  155. - 277:0 1 efficiency:3 durability:3 fortune:3 name:§f§lDIAMOND_|_SHOVEL
  156. diamondaxe:
  157. delay: 6000
  158. items:
  159. - 279:0 1 sharpness:2 efficiency:3 durability:3 name:§f§lDIAMOND_|_AXE
  160. Youtuber:
  161. delay: 259200
  162. items:
  163. - 276:0 1 damage_all:5 fire_aspect:3 durability:4 name:&4[&c&lYou&f&lTuber&4]
  164. - 278:0 1 dig_speed:5 durability:4 loot_bonus_blocks:3 name:&4[&c&lYou&f&lTuber&4]
  165. - 277:0 1 dig_speed:5 durability:4 loot_bonus_blocks:3 name:&4[&c&lYou&f&lTuber&4]
  166. - 279:0 1 dig_speed:5 durability:4 loot_bonus_blocks:3 name:&4[&c&lYou&f&lTuber&4]
  167. - 310:0 1 protection_environmental:4 durability:4 name:&4[&c&lYou&f&lTuber&4]
  168. - 311:0 1 protection_environmental:4 durability:4 name:&4[&c&lYou&f&lTuber&4]
  169. - 312:0 1 protection_environmental:4 durability:4 name:&4[&c&lYou&f&lTuber&4]
  170. - 313:0 1 protection_environmental:4 durability:4 name:&4[&c&lYou&f&lTuber&4]
  171. - 322:1 16
  172. - 364 64
  173. DonatorC:
  174. delay: 0
  175. items:
  176. - 276:0 1 damage_all:3 fire_aspect:2 durability:3 name:&f&k!&r_&a&lDONATOR_&f&k!
  177. - 278:0 1 dig_speed:10 durability:10 loot_bonus_blocks:10 name:&f&k!&r_&a&lDONATOR_&f&k!
  178. - 277:0 1 dig_speed:10 durability:10 loot_bonus_blocks:10 name:&f&k!&r_&a&lDONATOR_&f&k!
  179. - 279:0 1 dig_speed:10 durability:10 loot_bonus_blocks:10 name:&f&k!&r_&a&lDONATOR_&f&k!
  180. - 310:0 1 protection_environmental:3 durability:3 name:&f&k!&r_&a&lDONATOR_&f&k!
  181. - 311:0 1 protection_environmental:3 durability:3 name:&f&k!&r_&a&lDONATOR_&f&k!
  182. - 312:0 1 protection_environmental:3 durability:3 name:&f&k!&r_&a&lDONATOR_&f&k!
  183. - 313:0 1 protection_environmental:3 durability:3 name:&f&k!&r_&a&lDONATOR_&f&k!
  184. - 322:1 16
  185. - 364 64
  186. diamondhelmet2:
  187. delay: 6000
  188. items:
  189. - 310:0 1 protection_environmental:2 durability:3 name:&f&k!&r_&f&lDIAMOND_HELMET_&f&k!&r_
  190. diamondchestplate2:
  191. delay: 6000
  192. items:
  193. - 311:0 1 protection_environmental:2 durability:3 name:&f&k!&r_&f&lDIAMOND_CHESTPLATE_&f&k!&r_
  194. diamondleggings2:
  195. delay: 6000
  196. items:
  197. - 312:0 1 protection_environmental:2 durability:3 name:&f&k!&r_&f&lDIAMOND_LEGGINGS_&f&k!&r_
  198. diamondboots2:
  199. delay: 6000
  200. items:
  201. - 313:0 1 protection_environmental:2 durability:3 name:&f&k!&r_&f&lDIAMOND_BOOTS_&f&k!&r_
  202. diamondsword2:
  203. delay: 6000
  204. items:
  205. - 276:0 1 sharpness:2 durability:3 name:&f&k!&r_&f&lDIAMOND_SWORD_&f&k!&r_
  206. food:
  207. delay: 259200
  208. items:
  209. - 364:0 16
  210. cobble:
  211. delay: 86400
  212. items:
  213. - 4:0 64
  214. - 4:0 64
  215. - 4:0 64
  216. - 4:0 64
  217. wood:
  218. delay: 86400
  219. items:
  220. - 5:0 64
  221. - 5:0 64
  222. - 5:0 64
  223. - 5:0 64
  224. - 5:0 64
  225. - 5:0 64
  226. - 5:0 64
  227. - 5:0 64
  228. ironingot:
  229. delay: 86400
  230. items:
  231. - 265:0 12
  232. wool:
  233. delay: 86400
  234. items:
  235. - 35:0 64
  236. - 35:1 64
  237. - 35:12 64
  238. - 35:4 64
  239. - 35:5 64
  240. - 35:6 64
  241. - 35:9 64
  242. - 35:11 64
  243. - 35:15 64
  244.  
  245. just coding
  246.  
  247.  
  248.  
  249.  
  250.  
  251.  
  252. # Permissions: To use the action groups give them the permission
  253. # featherboard.group.<group>
  254. # Make sure to remove them from the other groups
  255. # when giving a new permission.
  256.  
  257. # Variables: These variables can be used in the TEXT section
  258. # of both the header as the footer.
  259. #
  260. # {PLAYER} - Player name
  261. # {PLAYERNICK} - Player nickname
  262. # {SERVER} - Server name
  263. # {PLAYERCOUNT} - Server player count
  264. # {BUNGEECOUNT} - Bungee network player count
  265. # 5000+ more ... see spigot page
  266.  
  267. # Formatting: These are formatting tags allowing you to format the animations
  268. # or placeholders.
  269. #
  270. # Substring: This allows you to split a word (even a placeholder) in parts
  271. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  272. # usage: This can be used to split placeholders when creating a typewriter
  273. # or to split the colors in a placeholder.
  274. #
  275. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  276. # two arguments (the length and space between scrolls).
  277. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  278. #
  279. # PLENTY MORE! See spigot page
  280.  
  281. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  282. # GENERAL PLUGIN SETTINGS
  283. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  284.  
  285. ## Config version (DO NOT EDIT)
  286. config: 3
  287.  
  288. ## Language file
  289. lang: 'en'
  290.  
  291. ## Debug mode
  292. debug: false
  293.  
  294. ## Log to file
  295. log:
  296. enabled: true
  297. # Reset log on startup
  298. reset: false
  299.  
  300. ## Update checking
  301. update:
  302. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  303.  
  304. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  305. # PLUGIN SPECIFIC SETTINGS
  306. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  307.  
  308. # Placeholder settings
  309. placeholder:
  310. # logs the memory usage of placeholders on startup
  311. log-memory: false
  312. # Clear unused placeholders that are not enabled.
  313. clear-unused: true
  314. # Config cache only
  315. # This will only use placeholders in the config
  316. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  317. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  318. config-cache: false
  319.  
  320. # Tweaks to increase performance (Use at own risk)
  321. tweaks:
  322. # This option does not send scoreboard remove packets
  323. # to the client on quit. This can increase performance on servers
  324. # where players quit a lot (hubs, ...)
  325. #
  326. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  327. # /data folder
  328. #
  329. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  330. keepScoreboardOnQuit: false
  331. # Some placeholders have a slow process behind them. Meaning they might contact a database
  332. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  333. # separate from the sending. But can slow down the animation because it has to wait
  334. # for the placeholder to be loaded. When having multiple lines like a text that shows
  335. # the information about the placeholders you put below it, this can cause problems.
  336. # Enabling this will output a message in the console and ingame to operators
  337. # saying when a placeholder is causing delays.
  338. detect-placeholderdelay: false
  339. # Putting this to true will SPAM your console with timings report per placeholder/animation
  340. # refresh. Used for debugging purposes.
  341. # This requires detect-placeholderdelay to true
  342. verbose-placeholder-timings: false
  343. # Ignore placeholder problems
  344. # When set to true, the placeholder will not be disabled
  345. # this also means that no ERRORS will be logged -> no troubleshooting
  346. ignore-placeholder-problems: false
  347.  
  348. # Toggling allows you to disable the scoreboard
  349. database:
  350. # If you want the toggle to stay even when your users
  351. # log off you can enable this. Keep in mind that this requires a
  352. # MySQL or SQLite database.
  353. # If you are configuring the plugin for the first time it is advised
  354. # to stay away from these settings until you managed the scoreboard
  355. # set up.
  356. persistent: false
  357. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  358. # with isolation, url, driver, ...
  359. # Database name
  360. database: "featherboard"
  361. # Database username
  362. username: bukkit
  363. # Database isolation type
  364. isolation: SERIALIZABLE
  365. # Database driver
  366. driver: org.sqlite.JDBC
  367. # Database password
  368. password: walrus
  369. # Database driver URL
  370. # {DIR} will be replaced with the plugin directory
  371. # {NAME} will be replaced wit the plugin name
  372. url: jdbc:sqlite:{DIR}{NAME}.db
  373. # Save interval in ticks
  374. save-interval: 6000
  375.  
  376. # Disabled worlds. Add your world name in this list to
  377. # disable it.
  378. disabled-worlds:
  379. - 'example_world'
  380.  
  381. # Show delay on join. Usefull if you wish to let the user
  382. # enjoy a Title MOTD without having the scoreboard obstructing
  383. # the view.
  384. show-delay: 0
  385.  
  386. # Anti Flicker will use a new engine that will allow you to use fast animations
  387. # without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs
  388. # and problems that only occur with this option enabled in a Spigot private message.
  389. # Using this option shortens the maximum length for 1.8 servers to around 26~28 chars
  390. # but this is an increase for 1.7 clients (that default only have 16 characters)
  391. # IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST
  392. antiflicker: true
  393.  
  394. # A list of different scoreboards
  395. boards:
  396. default:
  397. title: # The first element in the group will be title.
  398. # We will show the server name animated, with a glow effect every 20 sec
  399. text:
  400. - ' <delay times=2>&6&lEnderMC</delay> '
  401. - ' <delay times=2>&c&lE&5&lnderMC</delay> '
  402. - ' <delay times=2>&c&lEn&5&lderMC</delay> '
  403. - ' <delay times=2>&c&lEnd&5&lerMC</delay> '
  404. - ' <delay times=2>&c&lEnde&5&lrMC</delay> '
  405. - ' <delay times=2>&c&lEnder&5&lMC</delay> '
  406. - ' <delay times=2>&c&lEnderMC</delay> '
  407. - ' <delay times=2>&c&lEnder&6&lM</delay> '
  408. - ' <delay times=2>&c&lEnde&6&lrMC</delay> '
  409. - ' <delay times=2>&c&lEnd&6&lerMC</delay> '
  410. - ' <delay times=2>&c&lEn&6&lderMC</delay> '
  411. - ' <delay times=2>&c&lE&6&lnderMC</delay> '
  412.  
  413.  
  414. # Interval the animation loops in ticks (20 ticks = 1 sec)
  415. # If you need waiting intervals look at the DELAY placeholder
  416. interval: 3
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. header: # A header is recommended to make sure the scoreboard remains the same size
  420. text:
  421. - '&b&n&lWelcome &c&l{PLAYER}&e&l>>'
  422. interval: 100
  423. random: false
  424. player-label: # You can add elements to the group and name them like you want
  425. # Lets make a static label
  426. text:
  427. - ' &c{PLAYER}'
  428. interval: 1 # The interval is not important since its just 1 static text.
  429. # Do you want to randomize the animation frames?
  430. random: false
  431. news-label:
  432. text:
  433. - '&b&l&nInformation &e&l>>'
  434. interval: 100
  435. # Do you want to randomize the animation frames?
  436. random: false
  437. news:
  438. # Lets create some animated news
  439. # News is something you need to write quick
  440. # and usually you don't want to spend ages on creating
  441. # some cool effect. That is why FeatherBoard features
  442. # several presets you can use.
  443. text:
  444. - ' &7&lIsland Level &2{askyblock_island_level}'
  445. moneytimesplayed-label: #Switch between site, times played and health
  446. text:
  447. - ' &7&lMoney &a{money}'
  448. interval: 100
  449. random: false
  450. moneytimesplayed: #Switch between site, times played and health
  451. text:
  452. - ' &7&lPing &e{ping}'
  453. interval: 100
  454. random: false
  455. player-label: # This is a spacer an empty line
  456. text:
  457. - '&b&n&lRank: &r&5{group}'
  458. interval: 100
  459. random: false
  460. deneme-label: #deneme
  461. text:
  462. - ''
  463. interval: 100
  464. # Do you want to randomize the animation frames?
  465. random: false
  466. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  467. text:
  468. - '&b&l&nServer info &e&l>>'
  469. interval: 100
  470. random: false
  471. server-label: # Server status label
  472. text:
  473. - ' &7&lOnline &c{onlineplayers}&7/&c1000'
  474. interval: 100
  475. random: false
  476. spacer-para: # Another spacer (empty line) again you don't need to call this 'spacers'
  477. text:
  478. - ' &7&lTPS &c{TPS_ROUNDED}'
  479. interval: 10
  480. random: false
  481. spacer-parapara: # Another spacer (empty line) again you don't need to call this 'spacers'
  482. text:
  483. - ' &7&lDiscord &bdiscord.gg/UB254hj'
  484. interval: 100
  485. random: false
  486. spacer-paraparapara: # Another spacer (empty line) again you don't need to call this 'spacers'
  487. text:
  488. - ' '
  489. interval: 1
  490. random: false
  491. website: # Website
  492. text:
  493. - '&bforums.&6Ender&eMC&7.cf'
  494. interval: 100
  495. random: false
  496. # This is a combat scoreboard example showing
  497. # combat related information.
  498. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  499. # (Unless you want it to show all the time)
  500. # You still need to 'trigger' this scoreboard in the vanilla_combat
  501. combat-scoreboard-example:
  502. # Lets just use the title,header and footer from the example above
  503. # for in depth configuration look above.
  504. #
  505. # When designing a board that is used when triggered on an event. You have
  506. # to think (before looking at the placeholders) what is relevant.
  507. # For example: When I think of combat my first thoughts are:
  508. # - Health: To see how much you have left
  509. # - Possible cooldown timers
  510. # - With who am I in combat?
  511. # - Target health
  512. # - mcMMO attacking level?
  513. #
  514. # Next you have to think what is important during that event:
  515. # - Combat: not too much distraction (no animations, smaller scoreboard)
  516. #
  517. # Once you know those things start looking for placeholders. A lot of events such
  518. # as mcmmo have placeholders that can only be used in such events.
  519. title:
  520. text:
  521. # To create cool looking animations you create yourself
  522. # you can use the graphical tool AnimationCreator
  523. # https://www.spigotmc.org/resources/animationcreator.6001/
  524. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  525. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  526. - '<single><delay times="10">&l><</delay></single>'
  527. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  528. - '<single>&f&lherB</single>'
  529. - '<single>&f&lherBo</single>'
  530. - '<single>&f&latherBoa</single>'
  531. - '<single>&f&leatherBoar</single>'
  532. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  533. interval: 2
  534. random: false
  535. header:
  536. text:
  537. - '&a&m+-----------------+'
  538. interval: 10
  539. random: true
  540. combat-label:
  541. text:
  542. - '&8&l> &7&lCombat target:'
  543. interval: 100
  544. random: false
  545. combat-data:
  546. text:
  547. - '{vanilla-combat_opponent_name}'
  548. interval: 2
  549. random: false
  550. spacer1:
  551. text: []
  552. interval: 100
  553. health-label:
  554. text:
  555. - '&8&l> &7&lHealth stats:'
  556. interval: 100
  557. random: false
  558. health-data-1:
  559. text:
  560. - '&aYou: {healthbar}'
  561. interval: 1
  562. random: false
  563. health-data-2:
  564. text:
  565. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  566. interval: 1
  567. random: false
  568. footer:
  569. text:
  570. - '&a&m+-----------------+'
  571. interval: 10
  572. random: true
  573. # This is an example for mcMMO when you level up
  574. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  575. # (Unless you want it to show all the time)
  576. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  577. mcmmo-levelup:
  578. title:
  579. text:
  580. # To create cool looking animations you create yourself
  581. # you can use the graphical tool AnimationCreator
  582. # https://www.spigotmc.org/resources/animationcreator.6001/
  583. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  584. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  585. - '<single><delay times="10">&l><</delay></single>'
  586. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  587. - '<single>&f&lherB</single>'
  588. - '<single>&f&lherBo</single>'
  589. - '<single>&f&latherBoa</single>'
  590. - '<single>&f&leatherBoar</single>'
  591. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  592. interval: 2
  593. random: false
  594. header:
  595. text:
  596. - '&a&m+-----------------+'
  597. interval: 10
  598. random: true
  599. info-label:
  600. text:
  601. # mcMMO-levelup comes with several event specific placeholders
  602. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  603. interval: 10
  604. spacer1: # This is a spacer an empty line
  605. text:
  606. - ''
  607. interval: 10
  608. # Do you want to randomize the animation frames?
  609. random: false
  610. skill-label: # You can add elements to the group and name them like you want
  611. # Lets make a static label
  612. text:
  613. - '&9&l> &e&lSkill:'
  614. interval: 10 # The interval is not important since its just 1 static text.
  615. # Do you want to randomize the animation frames?
  616. random: false
  617. skill:
  618. # Lets make a static label
  619. text:
  620. - '{mcmmo-levelup_skill_name}'
  621. interval: 10 # The interval is not important since its just 1 static text.
  622. # Do you want to randomize the animation frames?
  623. random: false
  624. spacer2: # This is a spacer an empty line
  625. text:
  626. - ''
  627. interval: 100
  628. # Do you want to randomize the animation frames?
  629. random: false
  630. skilllevel-label: # You can add elements to the group and name them like you want
  631. # Lets make a static label
  632. text:
  633. - '&b&l> &e&lCurrent level:'
  634. interval: 10 # The interval is not important since its just 1 static text.
  635. # Do you want to randomize the animation frames?
  636. random: false
  637. skilllevel:
  638. # Lets make a static label
  639. text:
  640. - '{mcmmo-levelup_skilllevel}'
  641. interval: 10 # The interval is not important since its just 1 static text.
  642. # Do you want to randomize the animation frames?
  643. random: false
  644. footer:
  645. text:
  646. - '&a&m+-----------------+'
  647. interval: 10
  648. random: true
  649. # This is an example for Towny when you enter a town
  650. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  651. # (Unless you want it to show all the time)
  652. # You still need to 'trigger' this scoreboard in the 'towny-town'
  653. towny-town-example:
  654. # Lets just use the title,header and footer from the example above
  655. # for in depth configuration look above.
  656. title:
  657. text:
  658. # To create cool looking animations you create yourself
  659. # you can use the graphical tool AnimationCreator
  660. # https://www.spigotmc.org/resources/animationcreator.6001/
  661. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  662. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  663. - '<single><delay times="10">&l><</delay></single>'
  664. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  665. - '<single>&f&lherB</single>'
  666. - '<single>&f&lherBo</single>'
  667. - '<single>&f&latherBoa</single>'
  668. - '<single>&f&leatherBoar</single>'
  669. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  670. interval: 2
  671. random: false
  672. header:
  673. text:
  674. - '&a&m+-------------------+'
  675. interval: 10
  676. random: true
  677. town-label:
  678. text:
  679. - '&bYou are in town:'
  680. interval: 100
  681. town-data:
  682. text:
  683. - '{towny_currenttown_name}'
  684. interval: 100
  685. spacer1:
  686. text: []
  687. interval: 100
  688. townboard-label:
  689. text:
  690. - '&bTown board:'
  691. interval: 100
  692. townboard:
  693. text:
  694. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  695. interval: 3
  696. spacer2:
  697. text: []
  698. interval: 100
  699. population-label:
  700. text:
  701. - '&bPopulation:'
  702. interval: 100
  703. poplulation-data:
  704. text:
  705. - '{towny_currenttown_residents}'
  706. interval: 100
  707. footer:
  708. text:
  709. - '&a&m+-------------------+'
  710. interval: 10
  711. random: true
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