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  1. //loadsystem
  2. public LoadSystems() {
  3. mysql_tquery(SQL, "SELECT * FROM `factions`", "LoadDynamicFactions", "");
  4. mysql_tquery(SQL, "SELECT * FROM `vehicles`", "LoadVehicles", "");
  5. mysql_tquery(SQL, "SELECT * FROM `houses`", "LoadProperty", "");
  6. LoadTurfs();
  7. for(new i = 0; i < sizeof(TurfInfo); i++)
  8. {
  9. Turfs[i] = GangZoneCreateEx(TurfInfo[i][zMinX],TurfInfo[i][zMinY],TurfInfo[i][zMaxX],TurfInfo[i][zMaxY],TurfInfo[i][zID],1.0);
  10. }
  11.  
  12. mysql_tquery( SQL, "SELECT * FROM `clans` ORDER BY `clanID` ASC", "LoadClanVariables", "" );
  13. mysql_tquery( SQL, "SELECT * FROM `clanzones` ORDER BY `zoneID` ASC", "LoadClanZonesVariables", "" );
  14. mysql_tquery( SQL, "SELECT * FROM `clanvehicles` ORDER BY `clanVehicleID` ASC", "LoadClanVehicles", "" );
  15. mysql_tquery(SQL, "SELECT * FROM `bizz`", "LoadBizz", "");
  16. mysql_tquery(SQL, "SELECT * FROM `stock`", "LoadStock", "");
  17. mysql_tquery(SQL, "SELECT * FROM `stockbonus`", "LoadStockBonus", "");
  18. mysql_tquery( SQL, "SELECT * FROM `apartaments` ORDER BY `ID` ASC", "loadApartments", "" );
  19. mysql_tquery(SQL, "SELECT * FROM `cars`", "LoadCar", "");
  20. mysql_tquery(SQL, "SELECT * FROM `users`", "LoadUsers", "");
  21. mysql_tquery(SQL, "SELECT * FROM `atms`", "LoadAtms", "");
  22. mysql_tquery(SQL, "SELECT * FROM `treasurehunt`", "LoadTreasureHuntPOS", "");
  23. mysql_tquery(SQL, "UPDATE `friends` SET `Status`='0'", "", "");
  24. mysql_tquery(SQL, "UPDATE `users` SET `Status`='0'", "", "");
  25. }
  26.  
  27. //functii clan
  28. function LoadClanZonesVariables( ) {
  29. new string[ 50 ];
  30. serverClanZones = cache_num_rows( );
  31. for( new i = 1; i <= serverClanZones; i++ ) {
  32. clanZoneVariables[ i ][ clanZoneID ] = cache_get_field_content_int( i - 1, "zoneID" );
  33. clanZoneVariables[ i ][ clanZoneClan ] = cache_get_field_content_int( i - 1, "zoneClan" );
  34. clanZoneVariables[ i ][ clanZoneMinX ] = cache_get_field_content_float( i - 1, "zoneMinX" );
  35. clanZoneVariables[ i ][ clanZoneMinY ] = cache_get_field_content_float( i - 1, "zoneMinY" );
  36. clanZoneVariables[ i ][ clanZoneMaxX ] = cache_get_field_content_float( i - 1, "zoneMaxX" );
  37. clanZoneVariables[ i ][ clanZoneMaxY ] = cache_get_field_content_float( i - 1, "zoneMaxY" );
  38. clanZoneVariables[ i ][ clanZoneObjX ] = cache_get_field_content_float( i - 1, "zoneObjX" );
  39. clanZoneVariables[ i ][ clanZoneObjY ] = cache_get_field_content_float( i - 1, "zoneObjY" );
  40. clanZoneVariables[ i ][ clanZoneObjZ ] = cache_get_field_content_float( i - 1, "zoneObjZ" );
  41. clanZoneVariables[ i ][ clanZoneObjRotX ] = cache_get_field_content_float( i - 1, "zoneObjRotX" );
  42. clanZoneVariables[ i ][ clanZoneObjRotY ] = cache_get_field_content_float( i - 1, "zoneObjRotY" );
  43. clanZoneVariables[ i ][ clanZoneObjRotZ ] = cache_get_field_content_float( i - 1, "zoneObjRotZ" );
  44. clanZoneVariables[ i ][ clanZoneObject ] = CreateDynamicObject( 19353, clanZoneVariables[ i ][ clanZoneObjX ], clanZoneVariables[ i ][ clanZoneObjY ], clanZoneVariables[ i ][ clanZoneObjZ ], clanZoneVariables[ i ][ clanZoneObjRotX ], clanZoneVariables[ i ][ clanZoneObjRotY ], clanZoneVariables[ i ][ clanZoneObjRotZ ], -1, -1, -1, STREAMER_OBJECT_SD, STREAMER_OBJECT_DD );
  45. clanZoneVariables[ i ][ clanZoneTurf ] = GangZoneCreateEx( clanZoneVariables[ i ][ clanZoneMinX ], clanZoneVariables[ i ][ clanZoneMinY ], clanZoneVariables[ i ][ clanZoneMaxX ], clanZoneVariables[ i ][ clanZoneMaxY ], i, 1.0 );
  46. clanZoneVariables[ i ][ clanZoneAttacked ] = 0;
  47. clanZoneVariables[ i ][ clanZoneProcent ] = 0;
  48.  
  49. if( clanZoneVariables[ i ][ clanZoneClan ] == 0 ) format( string, 50, "None" );
  50. else format( string, 50, "{%s}%s", clanVariables[ clanZoneVariables[ i ][ clanZoneClan ] ][ clanColor ], clanVariables[ clanZoneVariables[ i ][ clanZoneClan ] ][ clanName ] );
  51. SetDynamicObjectMaterialText( clanZoneVariables[ i ][ clanZoneObject ], 0, string, OBJECT_MATERIAL_SIZE_256x128, "Arial", 28, 0, 0xFFFF9200, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER );
  52. } printf( "Clan Zones: %d", serverClanZones );
  53. return true; }
  54. function LoadClanVariables( ) {
  55. serverClans = cache_num_rows( );
  56. for( new i = 1; i <= serverClans; i++ ) {
  57. clanVariables[ i ][ clanID ] = cache_get_field_content_int( i - 1, "clanID" );
  58. clanVariables[ i ][ clanSlots ] = cache_get_field_content_int( i - 1, "clanSlots" );
  59. clanVariables[ i ][ clanSafe ] = cache_get_field_content_int( i - 1, "clanSafe" );
  60. cache_get_field_content( i - 1, "clanName", clanVariables[ i ][ clanName ], SQL, 50 );
  61. cache_get_field_content( i - 1, "clanTag", clanVariables[ i ][ clanTag ], SQL, 20 );
  62. cache_get_field_content( i - 1, "clanColor", clanVariables[ i ][ clanColor ], SQL, 20 );
  63. cache_get_field_content( i - 1, "clanRankName1", clanVariables[ i ][ clanRankName1 ], SQL, 32 );
  64. cache_get_field_content( i - 1, "clanRankName2", clanVariables[ i ][ clanRankName2 ], SQL, 32 );
  65. cache_get_field_content( i - 1, "clanRankName3", clanVariables[ i ][ clanRankName3 ], SQL, 32 );
  66. cache_get_field_content( i - 1, "clanRankName4", clanVariables[ i ][ clanRankName4 ], SQL, 32 );
  67. cache_get_field_content( i - 1, "clanRankName5", clanVariables[ i ][ clanRankName5 ], SQL, 32 );
  68. cache_get_field_content( i - 1, "clanRankName6", clanVariables[ i ][ clanRankName6 ], SQL, 32 );
  69. cache_get_field_content( i - 1, "clanRankName7", clanVariables[ i ][ clanRankName7 ], SQL, 32 );
  70. } printf( "Clans: %d", serverClans );
  71. return true; }
  72. function LoadClanVehicles( ) {
  73. serverClanVehicles = cache_num_rows( );
  74. for( new i = 1; i <= serverClanVehicles; i++ ) {
  75. clanVehiclesVariables[ i ][ clanVehicleID ] = cache_get_field_content_int( i - 1, "clanVehicleID" );
  76. clanVehiclesVariables[ i ][ clanVehicleClan ] = cache_get_field_content_int( i - 1, "clanVehicleClan" );
  77. clanVehiclesVariables[ i ][ clanVehicleRank ] = cache_get_field_content_int( i - 1, "clanVehicleRank" );
  78. clanVehiclesVariables[ i ][ clanVehicleModel ] = cache_get_field_content_int( i - 1, "clanVehicleModel" );
  79. clanVehiclesVariables[ i ][ clanVehicleColor1 ] = cache_get_field_content_int( i - 1, "clanVehicleColor1" );
  80. clanVehiclesVariables[ i ][ clanVehicleColor2 ] = cache_get_field_content_int( i - 1, "clanVehicleColor2" );
  81. clanVehiclesVariables[ i ][ clanVehicleX ] = cache_get_field_content_float( i - 1, "clanVehicleX" );
  82. clanVehiclesVariables[ i ][ clanVehicleY ] = cache_get_field_content_float( i - 1, "clanVehicleY" );
  83. clanVehiclesVariables[ i ][ clanVehicleZ ] = cache_get_field_content_float( i - 1, "clanVehicleZ" );
  84. clanVehiclesVariables[ i ][ clanVehicleA ] = cache_get_field_content_float( i - 1, "clanVehicleA" );
  85. createClanVehicle( i );
  86. } printf( "Clan Vehicles: %d", serverClanVehicles );
  87. return true; }
  88.  
  89. //
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