TheInsidiousOne

Yu-Gi-Oh! EV - Misc. Characters (Aug 15)

Aug 15th, 2018
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  1. Professors' Guild
  2. 22/6/1941
  3. Normal Spell
  4. Target 1 FIRE Composition Monster you control and 1 monster your opponent controls; deactivate 1 material from the first target, and if you do, banish the second target. You can only activate 1 "22/6/1941" per turn.
  5.  
  6. Twin Professors Miller
  7. Rainbow HERO Ma Chao
  8. EARTH
  9. Cyberse-Warrior/Link/Effect
  10. ATK 2200
  11. LINK-3
  12. BL B BR
  13. 2+ Cyberse monsters
  14. If this card is Link Summoned: You can send 1 card from your hand to the GY, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Rainbow HERO Ma Chao" once per turn. The first time this card would be destroyed by battle each turn, it is not destroyed.
  15.  
  16. Rainbow HERO Imperial
  17. WIND
  18. Cyberse-Warrior/Link/Effect
  19. ATK 2600
  20. LINK-4
  21. BL B T BR
  22. 2+ Cyberse Effect Monsters
  23. Once per turn, when your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to half that monster's ATK, also inflict that much damage to your opponent. After damage calculation, if this card attacked an opponent's monster: Gain LP equal to that monster's original ATK.
  24.  
  25. Rainbow HERO Xiahou Dun
  26. FIRE
  27. Cyberse-Warrior/Link/Effect
  28. ATK 0
  29. LINK-2
  30. T B
  31. 2 Warrior monsters
  32. At the start of the Damage Step, if this card battles an opponent's monster: This card's ATK becomes equal to the ATK of that face-up opponent's monster until the end of this turn. The first time this card would be destroyed by battle each turn, it is not destroyed. This co-linked card cannot be destroyed by your opponent's card effects.
  33.  
  34. Rainbow HERO Xiahou Yuan
  35. FIRE
  36. Cyberse-Warrior/Link/Effect
  37. ATK 1600
  38. LINK-2
  39. T L
  40. 2 Cyberse monsters
  41. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can banish 1 Cyberse monster from your GY or 1 other "Rainbow HERO" card you control; negate the activation. When a "Rainbow HERO" Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot attack this turn, also banish it when it leaves the field. You can only use this effect of "Rainbow HERO Xiahou Yuan" once per turn.
  42.  
  43. Rainbow HERO Kaiser
  44. FIRE
  45. Cyberse-Warrior/Link/Effect
  46. ATK 2800
  47. LINK-4
  48. BL B T BR
  49. 2+ Warrior Effect Monsters
  50. Once per turn, when your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to half that monster's ATK, also gain that much LP. The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can Tribute 1 linked "Rainbow HERO" monster; inflict damage to your opponent equal to the ATK the Tributed monster had on the field.
  51.  
  52. Rainbow HERO Taishi Ci
  53. WATER
  54. Cyberse-Warrior/Link/Effect
  55. ATK 1900
  56. LINK-2
  57. L R
  58. 2 Cyberse monsters
  59. If this card is Link Summoned: You can target 1 "Rainbow HERO" monster in your GY and 1 Spell/Trap your opponent controls; Special Summon the first target in Defense Position, then destroy the second target. You can only use this effect of "Rainbow HERO Taishi Ci" once per turn. When a "Rainbow HERO" Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot attack this turn, also banish it when it leaves the field. You can only use this effect of "Rainbow HERO Taishi Ci" once per turn.
  60.  
  61. Rainbow HERO Gan Ning
  62. FIRE
  63. Cyberse-Warrior/Link/Effect
  64. ATK 1200
  65. LINK-2
  66. R T
  67. 2 Warrior monsters
  68. If this card is Link Summoned: You can target 1 "Rainbow HERO" Link Spell in your GY; add it to your hand. You can only use this effect of "Rainbow HERO Gan Ning" once per turn. When a "Rainbow HERO" Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot attack this turn, also banish it when it leaves the field. You can only use this effect of "Rainbow HERO Gan Ning" once per turn.
  69.  
  70. Rainbow HERO Huang Gai
  71. WIND
  72. Cyberse-Warrior/Link/Effect
  73. ATK 500
  74. LINK-1
  75. B
  76. 1 "Rainbow HERO" monster with a Level
  77. If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Rainbow HERO" monster from your Deck. You can Tribute 1 monster this card points to, except a Link Monster, then target 1 "Rainbow HERO" Link Monster in your GY; Special Summon it. You can only use each effect of "Rainbow HERO Huang Gai" once per turn.
  78.  
  79. Jake
  80. Paradigm Beast - Quetzalcoatlus
  81. ​★​★​★​★
  82. LIGHT
  83. Reptile/Gemini/Effect
  84. ATK 1700
  85. DEF 1400
  86. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  87. ● The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can Special Summon 1 "Paradigm Beast" monster from your hand, except "Paradigm Beast - Quetzalcoatlus". It becomes an Effect Monster, and it gains its effect(s).
  88.  
  89. Paradigm Beast - Hopper
  90. ★​★​★
  91. WIND
  92. Insect/Gemini/Effect
  93. ATK 1200
  94. DEF 1000
  95. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  96. ● All "Paradigm Beast" monsters you control gain 700 ATK.
  97.  
  98. Paradigm Beast - Gene
  99. ★​★​★
  100. LIGHT
  101. Psychic/Gemini/Effect
  102. ATK 1600
  103. DEF 800
  104. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  105. ● Your opponent cannot target Gemini monsters you control for attacks, except this one.
  106.  
  107. Paradigm Beast - Jewel
  108. ★​★
  109. LIGHT
  110. Object/Gemini/Effect
  111. ATK 600
  112. DEF 2100
  113. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  114. ● You can discard 1 card, then target 1 "Paradigm Beast" monster in your GY, except "Paradigm Beast - Jewel"; Special Summon it in Defense Position. It becomes an Effect Monster, and it gains its effect(s). You can only use this effect of "Paradigm Beast - Jewel" once per turn.
  115.  
  116. Paradigm Beast - Old
  117. ​★​★​★
  118. TIME
  119. Object/Gemini/Effect
  120. ATK 1000
  121. DEF 1700
  122. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  123. ● All "Paradigm Beast" monsters you control gain 700 DEF.
  124.  
  125. Paradigm Beast - Energy
  126. ★★★★
  127. FIRE
  128. Beast-Warrior/Gemini/Effect
  129. ATK 1600
  130. DEF 800
  131. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  132. ● During your Battle Step (Quick Effect): You can Special Summon 1 "Paradigm Beast" monster from your hand, except "Paradigm Beast - Energy". It becomes an Effect Monster, and it gains its effect(s).
  133.  
  134. Paradigm Beast - Oyakodon
  135. ★★★★
  136. LIGHT
  137. Food/Effect
  138. ATK 1600
  139. DEF 1800
  140. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Gemini monster from your Deck. It becomes an Effect Monster, and it gains its effect(s).
  141.  
  142. Kyrie
  143. Paradoxon Kiva Armor
  144. ★★★★
  145. DARK
  146. Zombie/Effect
  147. ATK 1700
  148. DEF 1600
  149. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Kiva Armor" once per turn this way. If this card is Charged: You can target 1 monster your opponent controls; it loses 1700 ATK/DEF until the end of your opponent's next turn. You can only use this effect of "Paradoxon Kiva Armor" once per turn.
  150.  
  151. Paradoxon Den-O Armor
  152. ★★★★
  153. FIRE
  154. Warrior/Effect
  155. ATK 1600
  156. DEF 1900
  157. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Den-O Armor" once per turn this way. If this card is Charged: You can add 1 "Paradoxon" Spell/Trap from your Deck to your hand. You can only use this effect of "Paradoxon Den-O Armor" once per turn.
  158.  
  159. Paradoxon Kabuto Armor
  160. ★★★★
  161. DARK
  162. Insect/Effect
  163. ATK 1000
  164. DEF 1900
  165. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Kabuto Armor" once per turn this way. If this card is Charged: You can target 1 "Paradoxon" monster in your GY, except "Paradoxon Kabuto Armor"; Special Summon that target. You can only use this effect of "Paradoxon Kabuto Armor" once per turn.
  166.  
  167. Paradoxon Hibiki Armor
  168. ★★★★
  169. FIRE
  170. Fiend/Effect
  171. ATK 1900
  172. DEF 1200
  173. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Hibiki Armor" once per turn this way. If this card is Charged: You can add 1 "Paradoxon Hibiki Armor" from your Deck to your hand. You can only use this effect of "Paradoxon Hibiki Armor" once per turn.
  174.  
  175. Paradoxon Blade Armor
  176. ★★★★
  177. LIGHT
  178. Warrior/Effect
  179. ATK 1900
  180. DEF 1000
  181. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Blade Armor" once per turn this way. If this card is Charged: You can send 1 random card from your opponent's hand to the GY. You must control a "Paradoxon" monster to activate and resolve this effect. You can only use this effect of "Paradoxon Blade Armor" once per turn.
  182.  
  183. Paradoxon Ryuki Armor
  184. ★★★★
  185. FIRE
  186. Warrior/Effect
  187. ATK 2000
  188. DEF 1200
  189. Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Ryuki Armor" once per turn this way. This card cannot attack, unless you have a Charged monster.
  190.  
  191. Paradoxon Agito Armor
  192. ★★★★
  193. LIGHT
  194. Warrior/Effect
  195. ATK 1800
  196. DEF 1200
  197. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Agito Armor" once per turn this way. If this card is Charged: You can Special Summon 1 "Paradoxon Kuuga Armor" from your hand, Deck, or GY. You can only use this effect of "Paradoxon Agito Armor" once per turn.
  198.  
  199. Paradoxon Kuuga Armor
  200. ★★★★
  201. FIRE
  202. Warrior/Effect
  203. ATK 1200
  204. DEF 1800
  205. If a card(s) is Charged: You can Special Summon this card from your hand. You can only Special Summon "Paradoxon Kuuga Armor" once per turn this way. If this card is Charged: You can Special Summon 1 "Paradoxon Agito Armor" from your hand, Deck, or GY. You can only use this effect of "Paradoxon Kuuga Armor" once per turn.
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