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Falcon 4.36 Reshade

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Apr 28th, 2022
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  5.  
  6. [3DFX.fx]
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  41. [ArcaneBloom.fx]
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  67. [BeforeAfter.fx]
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  107. iBloomMixmode=2
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  112. [BloomingHDR.fx]
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  119. Bloom_BA_iToneMapper=1
  120. Bloom_Intensity=0.201000,0.312000
  121. Bloom_Spread=1.562000
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  125. Depth_Map=0
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  128. Dither_Bloom=0.000000
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  130. Eye_Adaptation=1
  131. Gamma=2.200000
  132. GreyValue=0.180000
  133. HDR_BP=0.377000
  134. Inv_Tonemappers=3
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  138. Saturation=0.250000,0.250000
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  149. [CanvasFog.fx]
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  194. [Cartoon.fx]
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  196. Power=1.500000
  197.  
  198. [CAS.fx]
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  202. [Chromakey.fx]
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  221. ClarityBlendIfLight=205
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  252. [ColorLab.fx]
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  255. [ColorMatrix.fx]
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  585. [Flipbook.fx]
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  867. [MXAO.fx]
  868. MXAO_AMOUNT_COARSE=1.000000
  869. MXAO_AMOUNT_FINE=1.000000
  870. MXAO_BLEND_TYPE=0
  871. MXAO_DEBUG_VIEW_ENABLE=0
  872. MXAO_FADE_DEPTH_END=0.400000
  873. MXAO_FADE_DEPTH_START=0.050000
  874. MXAO_GAMMA=1.000000
  875. MXAO_GLOBAL_RENDER_SCALE=1.000000
  876. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  877. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  878. MXAO_SAMPLE_RADIUS=2.500000
  879. MXAO_SAMPLE_RADIUS_SECONDARY=0.200000
  880. MXAO_SSAO_AMOUNT=1.000000
  881.  
  882. [NeoBloom.fx]
  883. BloomBlendMode=0
  884. ColorFilter=0.995098,0.876634,0.000000
  885. Intensity=0.594000
  886. MagicMode=1
  887. MaxBrightness=100.000000
  888. Mean=2.480000
  889. NormalizeBrightness=1
  890. Padding=0.105000
  891. Saturation=1.542000
  892. Sigma=4.010000
  893. Variance=5.000000
  894. _Help=0
  895.  
  896. [NormalMap.fx]
  897. AddressMode=0
  898. DistortionAmount=-3.000000
  899. Rotation=0.000000
  900. TextureScale=10.000000
  901. Translation=0.000000,0.000000
  902. ZScale=0.808000
  903. _WipWarn=0
  904.  
  905. [Oilify.fx]
  906. Scale=1.000000
  907. Sharpness=1.000000
  908. Tuning=2.000000
  909.  
  910. [Overlay.fx]
  911. bFollowMouse=0
  912. bKeepAspectRatio=0
  913. f2Center=0.500000,0.500000
  914. fOpacity=1.000000
  915. fStretch=1.000000
  916.  
  917. [PandaFX.fx]
  918. Bleach_Bypass_Amount=0.500000
  919. Blend_Amount=0.500000
  920. Contrast_B=0.800000
  921. Contrast_G=0.800000
  922. Contrast_R=0.900000
  923. Diffusion_1_Amount=0.300000
  924. Diffusion_1_Gamma=0.700000
  925. Diffusion_1_Quality=2.000000
  926. Diffusion_1_Radius=8.000000
  927. Diffusion_2_Amount=0.200000
  928. Diffusion_2_Gamma=0.500000
  929. Diffusion_2_Quality=16.000000
  930. Diffusion_2_Radius=5.000000
  931. Diffusion_3_Amount=1.000000
  932. Diffusion_3_Gamma=5.000000
  933. Diffusion_3_Quality=3.000000
  934. Diffusion_3_Radius=7.400000
  935. Enable_Bleach_Bypass=1
  936. Enable_Diffusion=1
  937. Enable_Dither=0
  938. Enable_Static_Dither=1
  939. Gamma_B=0.990000
  940. Gamma_G=1.000000
  941. Gamma_R=1.000000
  942.  
  943. [PD80_01A_RT_Correct_Contrast.fx]
  944. enable_fade=1
  945. freeze=0
  946. rt_bp_str=1.000000
  947. rt_enable_blackpoint_correction=1
  948. rt_enable_whitepoint_correction=0
  949. rt_wp_str=1.000000
  950. transition_speed=0.500000
  951.  
  952. [PD80_01B_RT_Correct_Color.fx]
  953. dither_strength=1.000000
  954. enable_dither=1
  955. enable_fade=1
  956. freeze=0
  957. midCC_scale=0.500000
  958. mid_use_alt_method=1
  959. rt_blackpoint_method=1
  960. rt_blackpoint_respect_luma=0
  961. rt_bp_rl_str=1.000000
  962. rt_bp_str=1.000000
  963. rt_enable_blackpoint_correction=1
  964. rt_enable_midpoint_correction=1
  965. rt_enable_whitepoint_correction=1
  966. rt_midpoint_respect_luma=1
  967. rt_whitepoint_method=0
  968. rt_whitepoint_respect_luma=1
  969. rt_wp_rl_str=1.000000
  970. rt_wp_str=1.000000
  971. transition_speed=0.500000
  972.  
  973. [PD80_02_Bloom.fx]
  974. bExposure=0.000000
  975. BKelvin=6500
  976. BloomLimit=0.333000
  977. BloomMix=0.500000
  978. BloomSaturation=0.000000
  979. BlurSigma=30.000000
  980. debugBloom=0
  981. dither_strength=2.000000
  982. enableBKelvin=0
  983. GreyValue=0.333000
  984.  
  985. [PD80_02_Bonus_LUT_pack.fx]
  986. dither_strength=1.000000
  987. enable_dither=1
  988. ib=0.000000,0.000000,0.000000
  989. ig=1.000000
  990. iw=1.000000,1.000000,1.000000
  991. ob=0.000000,0.000000,0.000000
  992. ow=1.000000,1.000000,1.000000
  993. PD80_Intensity=1.000000
  994. PD80_LutSelector=0
  995. PD80_MixChroma=1.000000
  996. PD80_MixLuma=1.000000
  997.  
  998. [PD80_02_Cinetools_LUT.fx]
  999. dither_strength=1.000000
  1000. enable_dither=1
  1001. ib=0.000000,0.000000,0.000000
  1002. ig=1.000000
  1003. iw=1.000000,1.000000,1.000000
  1004. ob=0.000000,0.000000,0.000000
  1005. ow=1.000000,1.000000,1.000000
  1006. PD80_Intensity=1.000000
  1007. PD80_LutSelector=0
  1008. PD80_MixChroma=1.000000
  1009. PD80_MixLuma=1.000000
  1010.  
  1011. [PD80_03_Color_Space_Curves.fx]
  1012. colorsat=0.000000
  1013. color_space=1
  1014. dither_strength=1.000000
  1015. enable_dither=1
  1016. pos0_shoulder_grey=0.800000
  1017. pos0_toe_grey=0.200000
  1018. pos1_shoulder_grey=0.800000
  1019. pos1_toe_grey=0.200000
  1020.  
  1021. [PD80_03_Curved_Levels.fx]
  1022. black_in_grey=0.000000
  1023. black_out_grey=0.000000
  1024. dither_strength=1.000000
  1025. enable_dither=1
  1026. pos0_shoulder_grey=0.750000
  1027. pos0_toe_grey=0.250000
  1028. pos1_shoulder_grey=0.750000
  1029. pos1_toe_grey=0.250000
  1030. white_in_grey=255.000000
  1031. white_out_grey=255.000000
  1032.  
  1033. [PD80_03_Filmic_Adaptation.fx]
  1034. adj_linear=1.000000
  1035. adj_shoulder=1.000000
  1036. adj_toe=1.000000
  1037.  
  1038. [PD80_03_Levels.fx]
  1039. dither_strength=1.000000
  1040. enable_dither=1
  1041. ib=0.000000,0.000000,0.000000
  1042. ig=1.000000
  1043. iw=1.000000,1.000000,1.000000
  1044. ob=0.000000,0.000000,0.000000
  1045. ow=1.000000,1.000000,1.000000
  1046.  
  1047. [PD80_04_BlacknWhite.fx]
  1048. bluechannel=-0.600000
  1049. bw_mode=13
  1050. curve_str=1.500000
  1051. cyanchannel=0.000000
  1052. dither_strength=1.000000
  1053. enable_dither=1
  1054. greenchannel=0.600000
  1055. magentachannel=-0.200000
  1056. redchannel=0.200000
  1057. show_clip=0
  1058. tinthue=0.083000
  1059. tintsat=0.120000
  1060. use_tint=0
  1061. yellowchannel=0.400000
  1062.  
  1063. [PD80_04_Color_Balance.fx]
  1064. h_BlueShift=0.000000
  1065. h_GreenShift=0.000000
  1066. h_RedShift=0.000000
  1067. m_BlueShift=0.000000
  1068. m_GreenShift=0.000000
  1069. m_RedShift=0.000000
  1070. preserve_luma=1
  1071. separation_mode=0
  1072. s_BlueShift=0.000000
  1073. s_GreenShift=0.000000
  1074. s_RedShift=0.000000
  1075.  
  1076. [PD80_04_Color_Gradients.fx]
  1077. blendcolor_ds_m=0.000000,0.365000,1.000000
  1078. blendcolor_ds_s=0.000000,0.039000,0.588000
  1079. blendcolor_ls_m=0.980000,0.588000,0.000000
  1080. blendcolor_ls_s=0.000000,0.365000,1.000000
  1081. blendmode_ds_m=10
  1082. blendmode_ds_s=10
  1083. blendmode_ls_m=10
  1084. blendmode_ls_s=5
  1085. CGdesat=0.000000
  1086. dither_strength=1.000000
  1087. enable_dither=1
  1088. enable_ds=1
  1089. finalmix=0.333000
  1090. luma_mode=0
  1091. maxlevel=0.300000
  1092. minlevel=0.125000
  1093. opacity_ds_m=1.000000
  1094. opacity_ds_s=1.000000
  1095. opacity_ls_m=1.000000
  1096. opacity_ls_s=0.300000
  1097. separation_mode=0
  1098.  
  1099. [PD80_04_Color_Temperature.fx]
  1100. Kelvin=6500
  1101. kMix=1.000000
  1102. LumPreservation=1.000000
  1103.  
  1104. [PD80_04_Contrast_Brightness_Saturation.fx]
  1105. brightness=0.000000
  1106. brightnessD=0.000000
  1107. contrast=0.000000
  1108. contrastD=0.000000
  1109. depthCurve=1.000000
  1110. depthEnd=0.100000
  1111. depthStart=0.000000
  1112. display_depth=0
  1113. dither_strength=1.000000
  1114. enable_depth=0
  1115. enable_dither=1
  1116. exposureD=0.000000
  1117. exposureN=0.000000
  1118. huemid=0.000000
  1119. huerange=0.167000
  1120. saturation=0.000000
  1121. saturationD=0.000000
  1122. sat_a=0.000000
  1123. sat_b=0.000000
  1124. sat_custom=0.000000
  1125. sat_g=0.000000
  1126. sat_m=0.000000
  1127. sat_p=0.000000
  1128. sat_r=0.000000
  1129. sat_y=0.000000
  1130. tint=0.000000
  1131. vibrance=0.000000
  1132. vibranceD=0.000000
  1133.  
  1134. [PD80_04_Saturation_Limit.fx]
  1135. saturation_limit=1.000000
  1136.  
  1137. [PD80_05_Sharpening.fx]
  1138. BlurSigma=0.450000
  1139. depthCurve=1.000000
  1140. depthEnd=0.100000
  1141. depthStart=0.000000
  1142. display_depth=0
  1143. enableShowEdges=0
  1144. enable_depth=0
  1145. enable_reverse=0
  1146. limiter=0.030000
  1147. Sharpening=1.700000
  1148. Threshold=0.000000
  1149.  
  1150. [PD80_06_Chromatic_Aberration.fx]
  1151. CA=-12.000000
  1152. CA_curve=1.000000
  1153. CA_shapeX=1.000000
  1154. CA_shapeY=1.000000
  1155. CA_strength=1.000000
  1156. CA_type=0
  1157. CA_width=1.000000
  1158. degrees=135
  1159. depthCurve=1.000000
  1160. depthEnd=0.100000
  1161. depthStart=0.000000
  1162. display_depth=0
  1163. enable_depth_int=0
  1164. enable_depth_width=0
  1165. oX=0.000000
  1166. oY=0.000000
  1167. sampleSTEPS=24
  1168. show_CA=0
  1169. vignetteColor=0.000000,0.000000,0.000000
  1170.  
  1171. [PD80_06_Depth_Slicer.fx]
  1172. blendmode_1=0
  1173. depthpos=0.015000
  1174. depth_far=0.000000
  1175. depth_near=0.000000
  1176. depth_smoothing=0.005000
  1177. hue=0.083000
  1178. intensity=0.000000
  1179. opacity=1.000000
  1180. saturation=0.000000
  1181.  
  1182. [PD80_06_Luma_Fade.fx]
  1183. maxlevel=0.300000
  1184. minlevel=0.125000
  1185. transition_speed=0.500000
  1186.  
  1187. [PD80_06_Posterize_Pixelate.fx]
  1188. border_str=0.000000
  1189. dither_motion=1
  1190. dither_strength=1.000000
  1191. effect_strength=1.000000
  1192. enable_dither=0
  1193. number_of_levels=255
  1194. pixel_size=1
  1195.  
  1196. [PerfectPerspective.fx]
  1197. BorderColor=0.027000,0.027000,0.027000,0.784000
  1198. BorderCorner=0.062000
  1199. BorderVignette=0
  1200. DebugPreview=0
  1201. FOV=90
  1202. K=1.000000
  1203. MirrorBorder=1
  1204. Offset=0.000000,0.000000
  1205. Projection=0
  1206. ResScale=1920,1920
  1207. ResScaleScreen=1920
  1208. ResScaleVirtual=1920
  1209. Type=0
  1210. Vertical=1.000000
  1211. VerticalScale=0.980000
  1212. Vignette=1
  1213. Zooming=1.000000
  1214.  
  1215. [PerfectPerspective2.fx]
  1216. AsymmetricalExpert=0
  1217. AsymmetricalManual=0
  1218. BorderColor=0.027000,0.027000,0.027000,0.500000
  1219. BorderCorners=0.086200
  1220. Expert=0
  1221. FovAngle=90
  1222. FovType=0
  1223. K=1.000000,1.000000,1.000000
  1224. Manual=0
  1225. MirrorBorder=1
  1226. PresetKx=0
  1227. PresetKy=0
  1228. PresetKz=0
  1229. SimplePresets=2
  1230. VignettingStyle=1
  1231. Zoom=1.000000
  1232.  
  1233. [Pong.fx]
  1234. BackgroundColor=0.000000,0.000000,0.000000,1.000000
  1235. BallColor=1.000000,0.000000,0.000000,1.000000
  1236. LaunchDelay=1.000000
  1237. MaxBallSpeed=3000.000000
  1238. Opacity=1.000000
  1239. PaddleColor=0.000000,0.000000,1.000000,1.000000
  1240. ScoreColor=0.000000,1.000000,0.000000,1.000000
  1241.  
  1242. [PPFX_Bloom.fx]
  1243. pBloomBlendMode=0
  1244. pBloomCurve=0.860000
  1245. pBloomIntensity=0.100000
  1246. pBloomRadius=32.000000
  1247. pBloomSaturation=8.800000
  1248. pBloomThreshold=0.368000
  1249. pEnableHDR=1
  1250. pEnableLensdirt=0
  1251. pLensdirtCurve=1.200000
  1252. pLensdirtIntensity=0.510000
  1253. pTonemapContrast=0.971000
  1254. pTonemapCurve=9.300000
  1255. pTonemapExposure=0.441000
  1256. pTonemapMode=0
  1257. pTonemapSaturateBlacks=0.000000
  1258.  
  1259. [PPFX_Godrays.fx]
  1260. pGodraysExposure=0.100000
  1261. pGodraysFalloff=1.060000
  1262. pGodraysFreq=1.200000
  1263. pGodraysSampleAmount=64
  1264. pGodraysSource=0.500000,0.400000
  1265. pGodraysThreshold=0.650000
  1266.  
  1267. [PPFX_SSDO.fx]
  1268. pSSDOAmount=1.500000
  1269. pSSDOAngleThreshold=0.125000
  1270. pSSDOBounceLOD=3
  1271. pSSDOBounceMultiplier=0.800000
  1272. pSSDOBounceSaturation=1.000000
  1273. pSSDODebugMode=0
  1274. pSSDOFadeEnd=0.950000
  1275. pSSDOFadeStart=0.900000
  1276. pSSDOFilterRadius=8.000000
  1277. pSSDOIntensity=1.500000
  1278. pSSDOSampleAmount=10
  1279. pSSDOSampleRange=70.000000
  1280. pSSDOSourceLOD=2
  1281.  
  1282. [qUINT_dof.fx]
  1283. bADOF_AutofocusEnable=1
  1284. fADOF_AutofocusCenter=0.500000,0.500000
  1285. fADOF_AutofocusRadius=0.600000
  1286. fADOF_AutofocusSpeed=0.100000
  1287. fADOF_BokehIntensity=0.300000
  1288. fADOF_FarBlurCurve=1.500000
  1289. fADOF_HyperFocus=0.100000
  1290. fADOF_ManualfocusDepth=0.001000
  1291. fADOF_NearBlurCurve=6.000000
  1292. fADOF_RenderResolutionMult=0.500000
  1293. fADOF_ShapeAnamorphRatio=1.000000
  1294. fADOF_ShapeChromaAmount=-0.100000
  1295. fADOF_ShapeCurvatureAmount=1.000000
  1296. fADOF_ShapeRadius=20.500000
  1297. fADOF_ShapeRotation=0.000000
  1298. fADOF_SmootheningAmount=4.000000
  1299. iADOF_BokehMode=2
  1300. iADOF_ShapeChromaMode=2
  1301. iADOF_ShapeQuality=5
  1302. iADOF_ShapeVertices=6
  1303.  
  1304. [qUINT_lightroom.fx]
  1305. LIGHTROOM_AQUA_EXPOSURE=0.034000
  1306. LIGHTROOM_AQUA_HUESHIFT=0.144000
  1307. LIGHTROOM_AQUA_SATURATION=0.174000
  1308. LIGHTROOM_BLUE_EXPOSURE=0.165000
  1309. LIGHTROOM_BLUE_HUESHIFT=0.077000
  1310. LIGHTROOM_BLUE_SATURATION=0.248000
  1311. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
  1312. LIGHTROOM_ENABLE_CURVE_DISPLAY=0
  1313. LIGHTROOM_ENABLE_HISTOGRAM=0
  1314. LIGHTROOM_ENABLE_LUT=0
  1315. LIGHTROOM_ENABLE_VIGNETTE=0
  1316. LIGHTROOM_GLOBAL_BLACKS_CURVE=0.218000
  1317. LIGHTROOM_GLOBAL_BLACK_LEVEL=16.000000
  1318. LIGHTROOM_GLOBAL_CONTRAST=-0.050000
  1319. LIGHTROOM_GLOBAL_EXPOSURE=0.073000
  1320. LIGHTROOM_GLOBAL_GAMMA=0.167000
  1321. LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.319000
  1322. LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.009000
  1323. LIGHTROOM_GLOBAL_SATURATION=0.493000
  1324. LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.106000
  1325. LIGHTROOM_GLOBAL_TEMPERATURE=0.050000
  1326. LIGHTROOM_GLOBAL_TINT=-0.001000
  1327. LIGHTROOM_GLOBAL_VIBRANCE=0.335000
  1328. LIGHTROOM_GLOBAL_WHITES_CURVE=0.014000
  1329. LIGHTROOM_GLOBAL_WHITE_LEVEL=240.000000
  1330. LIGHTROOM_GREEN_EXPOSURE=0.000000
  1331. LIGHTROOM_GREEN_HUESHIFT=0.000000
  1332. LIGHTROOM_GREEN_SATURATION=0.295000
  1333. LIGHTROOM_HISTOGRAM_HEIGHT=15.000000
  1334. LIGHTROOM_HISTOGRAM_SAMPLES=20
  1335. LIGHTROOM_HISTOGRAM_SMOOTHNESS=5.000000
  1336. LIGHTROOM_LUT_SCROLL=0
  1337. LIGHTROOM_LUT_TILE_COUNT=45
  1338. LIGHTROOM_LUT_TILE_SIZE=64
  1339. LIGHTROOM_MAGENTA_EXPOSURE=0.000000
  1340. LIGHTROOM_MAGENTA_HUESHIFT=0.002000
  1341. LIGHTROOM_MAGENTA_SATURATION=0.105000
  1342. LIGHTROOM_ORANGE_EXPOSURE=0.018000
  1343. LIGHTROOM_ORANGE_HUESHIFT=-0.311000
  1344. LIGHTROOM_ORANGE_SATURATION=-0.135000
  1345. LIGHTROOM_RED_EXPOSURE=0.120000
  1346. LIGHTROOM_RED_HUESHIFT=0.235000
  1347. LIGHTROOM_RED_SATURATION=0.293000
  1348. LIGHTROOM_VIGNETTE_AMOUNT=1.000000
  1349. LIGHTROOM_VIGNETTE_BLEND_MODE=1
  1350. LIGHTROOM_VIGNETTE_CURVE=1.000000
  1351. LIGHTROOM_VIGNETTE_HEIGHT=0.000000
  1352. LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
  1353. LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
  1354. LIGHTROOM_VIGNETTE_SHOW_RADII=0
  1355. LIGHTROOM_VIGNETTE_WIDTH=0.000000
  1356. LIGHTROOM_YELLOW_EXPOSURE=-0.010000
  1357. LIGHTROOM_YELLOW_HUESHIFT=0.134000
  1358. LIGHTROOM_YELLOW_SATURATION=-0.088000
  1359.  
  1360. [qUINT_mxao.fx]
  1361. MXAO_AMOUNT_COARSE=1.000000
  1362. MXAO_AMOUNT_FINE=1.000000
  1363. MXAO_BLEND_TYPE=0
  1364. MXAO_DEBUG_VIEW_ENABLE=0
  1365. MXAO_FADE_DEPTH_END=0.400000
  1366. MXAO_FADE_DEPTH_START=0.050000
  1367. MXAO_GLOBAL_RENDER_SCALE=1.000000
  1368. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  1369. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  1370. MXAO_SAMPLE_RADIUS=2.500000
  1371. MXAO_SAMPLE_RADIUS_SECONDARY=0.200000
  1372. MXAO_SSAO_AMOUNT=1.114000
  1373. MXAO_SSIL_AMOUNT=4.000000
  1374. MXAO_SSIL_SATURATION=1.000000
  1375.  
  1376. [qUINT_sharp.fx]
  1377. DEPTH_MASK_ENABLE=1
  1378. RMS_MASK_ENABLE=1
  1379. SHARPEN_MODE=1
  1380. SHARP_STRENGTH=0.700000
  1381.  
  1382. [qUINT_ssr.fx]
  1383. SSR_ACCEPT_RANGE=2.500000
  1384. SSR_FADE_DIST=0.800000
  1385. SSR_FIELD_OF_VIEW=50.000000
  1386. SSR_FILTER_SIZE=0.500000
  1387. SSR_FRESNEL_EXP=5.000000
  1388. SSR_JITTER_AMOUNT=0.250000
  1389. SSR_RAY_INC=1.600000
  1390. SSR_REFLECTION_INTENSITY=1.000000
  1391. SSR_RELIEF_AMOUNT=0.050000
  1392. SSR_RELIEF_SCALE=0.350000
  1393.  
  1394. [RadiantGI.fx]
  1395. Blend=0
  1396. BM=1
  1397. Debug=2
  1398. Deep_Scattering=0.702000
  1399. Depth_Map=0
  1400. Depth_Map_Adjust=7.500000
  1401. Depth_Map_Flip=0
  1402. Diffusion_Saturation_Power=0.500000,0.500000
  1403. D_Irradiance=0.768000
  1404. GI_Fade=0.000000
  1405. GI_LumaPower=0.500000
  1406. GI_Power=2.500000
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  1468. [RetroTint.fx]
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  1472. [ReVeil.fx]
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  1479. [SCurve.fx]
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  1502. [SMAA.fx]
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  1534. [StageDepthPlus.fx]
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  1585. [SuperDepth3D_VR.fx]
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  1621. [SurfaceBlur.fx]
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  1628. [Swirl.fx]
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  1653. Depth_CutOff=0.000000
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  1660. [TiltShift.fx]
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  1668. [Tonemap.fx]
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  1676. [TrackingRays.fx]
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  1684. [Trails.fx]
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  1686. PS2=0
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  1689. [UIMask.fx]
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  1693. [UIMaskCreator.fx]
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  1696. SquareCursor=0
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  1698. [UnrealLens.fx]
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  1724. [Vibrance.fx]
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  1728. [Vignette.fx]
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  1736. [VRS_Map.fx]
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  1740. [Wave.fx]
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  1750. [WhitepointFixer.fx]
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  1754.  
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