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- GRUE [Monster]
- Its pitch black. You're likely to be eaten by a Grue. A creature that is only 'seen' in darkness, it is a rarity to see, even rarer to survive however. Beware its fangs.
- Its Pitch Black (Passive): This unit generates darkness, its tile is always shrouded as well as tiles adjacent to it. If one of these tiles would cover another unit with a light radius, or a sight radius, they lose said radius. As such, this unit gains a +15 EVA due to always being in the dark and hard to see.
- Light Magic and Fire Anima Magic are effective against this Unit. Dark Magic gains Weapon Triangle Penalty against this Unit.
- Incessant Cackling (Passive): When this creature is dropped below 66% (and then subsequently 33%) health, this creature may move up to its MOVE into a shrouded tile immediately after taking the hit that dropped it below said health. The creature also spawns a second identical Grue that may also move up to its MOVE into a shrouded tile immediately.
- The identical Grue has all the same statistics and current health total, but lacks any items the original Grue may of had. Should this creature have been brought below 33% health before hitting the 66% health mark, it instead spawns into four Grues. Should no shrouded tile be nearby, the Grue doesn't split nor move.
- BASE [55]
- HP: 20
- STR: 6
- DEF: 4
- SKL: 4
- CON: 0
- AID: 0
- LCK: 2
- MAG: 4
- RES: 4
- SPD: 5
- MOV: 6
- RECOMMENDED PROGRESSION (330%)
- HP: 60%
- STR: 40%
- DEF: 30%
- SKL: 60%
- LCK: 20%
- MAG: 40%
- RES: 30%
- SPD: 50%
- WEAPONS
- NAME TYPE HIT MT CRIT RNG
- Antumbral Maw (NA) 70 6 10 1
- This weapon counts as both Dark and Monster; Targets weaker of DEF and RES; Fights with respective attack Stat (Mag/Str)
- Penumbral Maw (NA) 65 9 10 1
- This weapon counts as both Dark and Monster; Targets weaker of DEF and RES; Fights with respective attack Stat (Mag/Str)
- Umbral Maw (NA) 60 12 15 1
- This weapon counts as both Dark and Monster; Targets weaker of DEF and RES; Fights with respective attack Stat (Mag/Str)
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