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Jan 19th, 2023
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  1. db $37
  2.  
  3. JMP MarioBelow : JMP MarioAbove : JMP MarioSide
  4. JMP SpriteV : JMP SpriteH
  5. JMP Cape : JMP Fireball
  6. JMP MarioCorner : JMP MarioBody : JMP MarioHead
  7. JMP WallFeet : JMP WallBody
  8.  
  9. MarioBelow:
  10. MarioAbove:
  11. MarioSide:
  12. RTL
  13.  
  14. SpriteV:
  15. REP #$20 ; \
  16. LDA #$0001 ; |
  17. SEP #$20 ; | Set the sprite's x position to 1.
  18. STA !E4,x ; |
  19. XBA ; |
  20. STA !14E0,x ; /
  21.  
  22.  
  23. SpriteH:
  24. Cape:
  25. RTL
  26.  
  27. Fireball:
  28. %create_smoke() ; > Create smoke effect.
  29. %shatter_block() ; > Shatter the block with normal shards.
  30. LDA #$85 ; \ Spawn sprite #$85 (85 Null)
  31. CLC ; |
  32. %spawn_sprite() ; /
  33.  
  34.  
  35. MarioCorner:
  36. MarioBody:
  37. MarioHead:
  38. WallFeet:
  39. WallBody:
  40. RTL
  41.  
  42.  
  43.  
  44.  
  45. print ""
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