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- uOffset = gl.getUniformLocation(shaderProgram, "offset");
- uFrame = gl.getUniformLocation(shaderProgram, "frame");
- uRes = gl.getUniformLocation(shaderProgram, "resolution");
- gl.uniform2fv(uFrame, [frame, 0]);
- gl.uniform2fv(uRes, [window.innerWidth, window.innerHeight]);
- gl.uniform2fv(uOffset, waveOffset);
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