Hugo4IT

Javascript code needed for PS3 Wave Shader in GLSL

Oct 7th, 2020 (edited)
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  1. uOffset = gl.getUniformLocation(shaderProgram, "offset");
  2. uFrame = gl.getUniformLocation(shaderProgram, "frame");
  3. uRes = gl.getUniformLocation(shaderProgram, "resolution");
  4.  
  5. gl.uniform2fv(uFrame, [frame, 0]);
  6. gl.uniform2fv(uRes, [window.innerWidth, window.innerHeight]);
  7. gl.uniform2fv(uOffset, waveOffset);
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