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- 28/09/2018
- Xia:
- Reduced base speed by 1
- 1st passive: removed the bonus speed
- Valentino:
- No changes
- Sigmund:
- Main skill: changed the bonus burn to warrior from 86% to 172%
- Flame Strike:
- No changes
- Miki:
- Main skill: changed the attack% bonus when using skill from 40 to 30 and set duration from 3 to permanent
- 1st passive: changed block from 40% to 80%, speed from 60 to 30, HP% from 25 to 45, added 30% critical chance
- 2nd passive: added +50 energy when blocking
- 3rd passive: changed reduce precision by 20% to damage reduction -20% (like bird) and lasts permanent instead of 2 rounds
- Ormus:
- Main skill: changed heal amount from 200 to 350 but removed the chance stuff
- 1st passive: reworked, weakest ally takes 150% healing immediately
- 2nd passive: added 100 speed
- 3rd passive: changed heal amount from 135 to 250
- Iceblink:
- No changes
- Emily:
- Main skill: only hits 2 random enemies instead of hitting all, damage reduced from 116 to 86, all allies get 10% attack instead of 20%, no longet reduces precision of enemies
- 1st passive: changed speed from 50 to 85 (pushes her base speed above Michelle)
- Mirage:
- Main skill: changed bleed duration from 4 to permanent
- 3rd passive: changed attack steal duration from 3 to 6
- Bleecker:
- Main skill: changed stun chance from 25 to 40
- 1st passive: added 30% control immune
- OD-01:
- Increased base speed drastically, this is now the fastest hero in game (1262 base at 10-star).
- 3rd passive: changed both chances from 80 to 100
- Honor guard:
- 1st passive: added 40% block
- 2nd passive: changed damage from 140 to 250
- 3rd passive: now triggers at 80% instead of 50% HP and changed duration from 3 to 5
- Jahra:
- No changes
- Kamath:
- No changes
- Corpsedemon:
- 1st passive: removed extra warrior chance but changed regular chance from 20% to 40%
- 3rd passive: changed duration from 2 to 4
- Blood Blade:
- This hero purpose was changed from ranger killer to mage killer!
- Main skill: instead of ranger bleed it was changed to mage bleed and the amount changed from 95% to 190%
- Walter:
- Main skill: changed poison duration from 6 to permanent
- 1st passive: changed extra damage to poisoned from 20 to 50
- 2nd passive: changed duration from 6 to permanent
- Aidan:
- No changes
- Kharma:
- Main skill: changed damage from 156 to 136, changed petrify chance from 35 to 20, changed precision buff from 30 to 50, enemies hit reduce control immune by 20 permanently, changed targets from all backrow to all enemies
- 2nd passive: added 40 speed
- Field:
- Increased base speed drastically, this is now the fastest hero in game (1262 base at 10-star).
- Main skill: changed from hit 4 random enemies to hit all enemies, changed stun assassin to petrify assassin, changed assassin poison damage from 65 to 130
- 1st passive: changed stun to petrify
- 2nd passive: changed extra damage to stunned to extra damage to petrified
- 3rd passive: added 30% HP
- Lutz:
- Increased base speed drastically, this is now the fastest hero in game (1262 base at 10-star).
- Main skill: changed from hit 4 random enemies to hit all enemies, changed duration of mage bleed from 1 to 2
- 1st passive: changed HP from 15 to 25
- Dominator:
- 1st passive: removed precision and added 30% attack
- 2nd passive: instead of healing self it now heals all allies, changed amount from 75 to 100
- Baade:
- Main skill: changed from enemy with lowest health to enemy with highest attack, changed extra effect chance from 75 to 100, changed extra effect from bleed to round mark, changed extra effect amount from 520 to 1040
- 1st passive: added +100% attack
- 2nd passive: reworked, now gives +50 energy (like energy artifact)
- 3rd passive: reworked, on round 4 reduces attack by 50% multiplicatively (half damage at round 4 and up)
- King Barton:
- 2nd passive: changed control immune from 35 to 20
- Kroos:
- No changes
- Skerei:
- No changes
- Barea:
- Main skill: changed attack% bonus from 15 to 25
- Karim:
- Increased base speed, this hero is now slightly faster than Faith Blade
- Margaret:
- Main skill: removed stun
- 1st passive: changed chance from 80 to 100
- 2nd passive: changed duration from 4 to permanent and also gives all allies +30% damage against poisoned enemies permanently
- 3rd passive: rewored, when taking damage attackers take poison for 100% of attack for 2 rounds
- Queen:
- Main skill: changed direct damage from 132 to 152, changed bleed from 75 to 100
- 2nd passive: added 30% damage reduction
- 3rd passive: added 75% bleed damage for 2 rounds
- Dantalian:
- Main skill: changed warrior burn from 140 to 200, changed damage reduction from 12 to 20
- 2nd passive: changed duration from 6 to permanent
- 3rd passive: changed amount from 52 to 70
- Gusta:
- Main skill: changed round mark chance from 20 to 100
- 1st passive: added +30% attack
- 2nd passive: changed amount from 320 to 640
- 3rd passive: triggers at 80% instead of 50%
- Fat Mu:
- Main skill: changed direct damage from 182 to 72, changed complicated damage over time effects to simple 140% for 3 rounds
- 2nd passive: changed chance from 75 to 100
- 3rd passive: changed chance from 90 to 100, changed duration from 1 to 4, changed amount from 120 to 80
- Lord Balrog:
- Main skill: changed from weakest ally to frontline allies
- 1st passive: added 30% critical damage reduction for 3 rounds
- 3rd passive: triggers at 80% instead of 30%
- Valkyrie:
- No changes
- Heart Watcher:
- No changes
- Vesa:
- No changes
- Rosa:
- Main skill: removed critical mark, enemies also reduce holy damage by 30% for 3 rounds
- 1st passive: added 70 speed
- 3rd passive: triggers at 80% instead of 50%, changed amount from 16 to 10, changed duration from 3 to permanent
- Eddga:
- Main skill: removed critical chance and damage buff, added extra 200% of attack damage to assassins
- 1st passive: removed speed, changed critical damage to attack%
- Demon Hunter:
- Reduced base speed by 20 (slower than Val, DA/Mich again)
- Main skill: changed damage reduction from 40 to 30
- Groo:
- 3rd passive: added 30% of attack heal whole team when counter-attacking
- Malassa:
- Main basic attack (not skill): just regular hit instead of the three target thing she had
- Main skill: changed direct damage from 125 to 155, changed poison damage from 55 to 75, removed speed debuff
- 1st passive: added 30 speed, added +100% damage to poisoned targets
- 3rd passive: gives basic attack that hits backline enemies, deals 85% of attack damage and applies -30 speed debuff for 3 rounds
- Starlight:
- Increased base speed drastically, this is now the fastest hero in game (1262 base at 10-star).
- Main skill: changed from backline enemies to all enemies, changed damage from 148 to 128, changed ranger stun chance from 35 to 100, removed mage effect
- Faceless:
- Main skill: changed mage bleed 50% for 3 rounds to any bleed 205% for 1 round
- 1st passive: added +40% HP
- 3rd passive: reworked, at the beginning of each round (except the 1st) perform an additional attack on the weakest enemy for 300% of attack, this attack can be a critical hit but does not modify energy, if you are CCed then doesn't happen
- Dragon Slayer:
- 3rd passive: added holy damage reduction by 30% for 6 rounds when hit
- Mihm:
- No changes
- Amuvor:
- No changes (but the formula for Amuvor's %HP damage on bosses changed)
- Das Moge:
- Main skill: changed damage from 115 to 100, no longer has any bleed effects
- 1st passsive: added 1.5x damage done to rangers
- Sleepless:
- Main skill: removed ineffective damage reduction, now adds a single round mark for 600% of attack
- 1st passive: reworked to regular stat passive, +45% attack, +30% damage reduction
- 2nd passive: changed round mark damage from 185 to 300, changed heal chance from 30 to 100 but it's now a regular heal for 150% of attack instead of HP based
- Dark Arthindol:
- Main skill: both energy chances changed from 30 to 100
- Belrain:
- Main skill: changed targets from 4 random allies to all allies, removed speed buff, added 300% of attack instant heal
- 1st passive: added +50 speed
- 2nd passive: changed targets from 3 random allies to all allies
- 3rd passive: now triggers at 50% HP instead of on death
- Faith Blade:
- No changes
- Michelle:
- Increased base speed by 1, but somehow it changed by 2 on it's own
- Asmodel:
- Main skill: removed the second chance mark but the single mark damage is now 400
- 1st passive: damage reduction changed from 15 to 30
- 2nd passive: instead of critical chance increases holy damage by 25% for 3 rounds
- 3rd passive: changed critical mark amount from 75 to 100, instead of critical damage you get 15% holy damage
- Gerke:
- Main skill: changed 4 random enemies to 3 random enemies, changed damage from 188 to 158, 3 random allies changed to all allies, changed heal from 265 to 188, changed holy damage amount from 25 to 35
- 1st passive: reworked, on basic attack heal weakest ally by 135 instantly
- 2nd passive: removed critical chance, changed holy damage from 60 to 30, added 60 speed
- 3rd passive: changed heal amount from 40 to 80, removed holy damage buff
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