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- 100C1:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&b-Terrion- 105C.&r"<ind>
- \\\\\\\\Item_Type: 293<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Right_Click_To_Shoot: true<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Projectile_Amount: 3<ind>
- \\\\\\\\Projectile_Type: arrow<ind>
- \\\\\\\\Remove_Arrows_On_Impact: true<ind>
- \\\\\\\\Projectile_Speed: 78<ind>
- \\\\\\\\Delay_Between_Shots: 10<ind>
- \\\\\\\\Projectile_Damage: 500000<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-1,ENTITY_WITHER_SHOOT-2-2-0,ENTITY_BLAZE_SHOOT-2-2-0,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_PLAYER_ATTACK_STRONG-2-2-0,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_PLAYER_BIG_FALL-2-1-1,ENTITY_PLAYER_BIG_FALL-2-0-0,ENTITY_SHULKER_CLOSE-2-2-0,ENTITY_SKELETON_AMBIENT-2-1-0,ENTITY_SKELETON_AMBIENT-2-1-1,ENTITY_EXPERIENCE_ORB_PICKUP-2-2-0,ENTITY_PLAYER_ATTACK_SWEEP-2-1-1,ITEM_BOTTLE_FILL_DRAGONBREATH-2-2-1,ITEM_BUCKET_FILL-2-2-0,ITEM_HOE_TILL-2-2-0,ITEM_HOE_TILL-2-1-0,ITEM_HOE_TILL-2-0-0,ITEM_FLINTANDSTEEL_USE-2-2-1,ITEM_FLINTANDSTEEL_USE-2-1-0,ITEM_FLINTANDSTEEL_USE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-3,ENTITY_FIREWORK_ROCKET_BLAST-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-3,ENTITY_FIREWORK_ROCKET_BLAST-2-0-3,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-3,ITEM_BUCKET_FILL-2-2-0,ENTITY_HORSE_GALLOP-2-2-0,ENTITY_HORSE_GALLOP-2-1-0,ENTITY_HORSE_GALLOP-2-0-0,ENTITY_HORSE_GALLOP-2-2-4,ENTITY_HORSE_GALLOP-2-2-3,ENTITY_HORSE_GALLOP-2-2-2,BLOCK_GLASS_BREAK-2-2-1,BLOCK_NOTE_BLOCK_BASS-2-2-0,BLOCK_NOTE_BLOCK_BASEDRUM-2-2-0,BLOCK_STONE_BUTTON_CLICK_ON-2-2-0,BLOCK_STONE_PLACE-2-2-2,ENTITY_BLAZE_AMBIENT-2-2-0,ENTITY_CREEPER_DEATH-2-2-1,ITEM_ARMOR_EQUIP_GENERIC-2-2-3,ENTITY_FIREWORK_ROCKET_TWINKLE-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE-2-1-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-2-0,ENTITY_FIREWORK_ROCKET_TWINKLE_FAR-2-1-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-2-2,ENTITY_GENERIC_EXPLODE-2-2-0,BLOCK_PISTON_CONTRACT-2-2-3,BLOCK_PISTON_CONTRACT-2-2-1,BLOCK_PISTON_CONTRACT-2-1-0,ITEM_TOTEM_USE-2-2-1,ITEM_TOTEM_USE-2-1-1,ENTITY_GENERIC_EXPLODE-2-2-1<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 1<ind>
- \\\\\\\\Reload_Duration: 30<ind>
- \\\\\\\\Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-5,BLOCK_PISTON_EXTEND-1-0-14,ENTITY_SKELETON_STEP-1-0-24<ind>
- \\\\Headshot:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage: 500000<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Particles:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Particle_Player_Shoot: SMOKE,FLAMES-1<ind>
- \\\\\\\\Particle_Terrain: true<ind>
- \\\\\\\\Particle_Impact_Anything: EXPLOSION,FLAMES-1,SMOKE<ind>
- \\\\Scope:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Night_Vision: true<ind>
- \\\\\\\\Zoom_Amount: 10<ind>
- \\\\\\\\Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0<ind>
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