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  1. # Formatting: These are formatting tags allowing you to format the animations
  2. # or placeholders.
  3. #
  4. # Substring: This allows you to split a word (even a placeholder) in parts
  5. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  6. # usage: This can be used to split placeholders when creating a typewriter
  7. # or to split the colors in a placeholder.
  8. #
  9. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  10. # two arguments (the length and space between scrolls).
  11. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  12. #
  13. # PLENTY MORE! See spigot page
  14.  
  15. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  16. # GENERAL PLUGIN SETTINGS
  17. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  18.  
  19. ## Config version (DO NOT EDIT)
  20. config: 3
  21.  
  22. ## Language file
  23. lang: 'en'
  24.  
  25. ## Debug mode
  26. debug: false
  27.  
  28. ## Log to file
  29. log:
  30. enabled: true
  31. # Reset log on startup
  32. reset: false
  33.  
  34. ## Update checking
  35. update:
  36. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # PLUGIN SPECIFIC SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. # Placeholder settings
  43. placeholder:
  44. # logs the memory usage of placeholders on startup
  45. log-memory: false
  46. # Clear unused placeholders that are not enabled.
  47. clear-unused: true
  48. # Config cache only
  49. # This will only use placeholders in the config
  50. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  51. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  52. config-cache: false
  53.  
  54. # Tweaks to increase performance (Use at own risk)
  55. tweaks:
  56. # This option does not send scoreboard remove packets
  57. # to the client on quit. This can increase performance on servers
  58. # where players quit a lot (hubs, ...)
  59. #
  60. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  61. # /data folder
  62. #
  63. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  64. keepScoreboardOnQuit: false
  65. # Some placeholders have a slow process behind them. Meaning they might contact a database
  66. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  67. # separate from the sending. But can slow down the animation because it has to wait
  68. # for the placeholder to be loaded. When having multiple lines like a text that shows
  69. # the information about the placeholders you put below it, this can cause problems.
  70. # Enabling this will output a message in the console and ingame to operators
  71. # saying when a placeholder is causing delays.
  72. detect-placeholderdelay: false
  73. # Putting this to true will SPAM your console with timings report per placeholder/animation
  74. # refresh. Used for debugging purposes.
  75. # This requires detect-placeholderdelay to true
  76. verbose-placeholder-timings: false
  77. # Ignore placeholder problems
  78. # When set to true, the placeholder will not be disabled
  79. # this also means that no ERRORS will be logged -> no troubleshooting
  80. ignore-placeholder-problems: false
  81.  
  82. # Toggling allows you to disable the scoreboard
  83. database:
  84. # If you want the toggle to stay even when your users
  85. # log off you can enable this. Keep in mind that this requires a
  86. # MySQL or SQLite database.
  87. # If you are configuring the plugin for the first time it is advised
  88. # to stay away from these settings until you managed the scoreboard
  89. # set up.
  90. persistent: false
  91. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  92. # with isolation, url, driver, ...
  93. # Database name
  94. database: "featherboard"
  95. # Database username
  96. username: bukkit
  97. # Database isolation type
  98. isolation: SERIALIZABLE
  99. # Database driver
  100. driver: org.sqlite.JDBC
  101. # Database password
  102. password: walrus
  103. # Database driver URL
  104. # {DIR} will be replaced with the plugin directory
  105. # {NAME} will be replaced wit the plugin name
  106. url: jdbc:sqlite:{DIR}{NAME}.db
  107. # Save interval in ticks
  108. save-interval: 10000
  109.  
  110. # Disabled worlds. Add your world name in this list to
  111. # disable it.
  112. disabled-worlds:
  113. - 'example_world'
  114.  
  115. # Show delay on join. Usefull if you wish to let the user
  116. # enjoy a Title MOTD without having the scoreboard obstructing
  117. # the view.
  118. show-delay: 30
  119.  
  120. # Anti Flicker will use a new engine that will allow you to use fast animations
  121. # without any flicker.
  122. # You can disable this feature if you do not have fast refresh rates.
  123. antiflicker: true
  124.  
  125. # Scoreboard assigning. The boards can be assigned by various ways.
  126. # default the scoreboards will be assigned by permissions.
  127. # You can only have one way of assigning the scoreboards
  128. #
  129. # PERMISSION - Assign scoreboards based on permissions
  130. # This is the default setting (since 2014)
  131. # featherboard.group.<scoreboard>
  132. #
  133. # GROUP - Assign scoreboards based on Vault groups
  134. # this means the scoreboard name has to
  135. # have the name of your Vault group.
  136. #
  137. # WORLD - Assign scoreboards based on the world
  138. # the player is in.
  139. #
  140. # NONE - Do no assign scoreboards and just rely on
  141. # manual assigning (triggers, etc...)
  142. scoreboard-assigning: "PERMISSION"
  143.  
  144. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  145. # The GUI will show all scoreboards you have permission to. It is not very
  146. # configurable in the way you can't control the location or order of the scoreboards
  147. # For a more configurable GUI I recommend DeluxeMenus
  148. gui:
  149. # This is the title of the GUI
  150. title: "Scoreboards"
  151. # Size of the GUI (leave to -1 to make it dynamic)
  152. # Sizes: 9,27,54
  153. size: -1
  154.  
  155. # A list of different scoreboards
  156. boards:
  157. # Default FeatherBoard comes with a board called "default". All players have the permission
  158. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  159. # the permission is negated.
  160. #
  161. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  162. # names such as "vip-board", "mcmmo-levelup", ...
  163. default:
  164. # Every section here are different lines. The first section will be used as the title
  165. # the following sections will be used as the lines on the scoreboard (max 15)
  166. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  167. # things simple I will use logical names such as "title", "spacer", "header", ...
  168. title:
  169. # Every line has its own frames. The animation will loop through these frames on intervals
  170. # that you configure below.
  171. # Put all your frames under 'text:'. You can make as many lines as you want and use
  172. # placeholders and preset effects.
  173. # Keep in mind that there is a limit in line width!
  174. text:
  175. # To create cool looking animations you create yourself
  176. # you can use the graphical tool AnimationCreator
  177. # https://www.spigotmc.org/resources/animationcreator.6001/
  178. - '&3&lSecondLife &b» &c{BUNGEECOUNT}'
  179. # Interval is the animation interval in TICKS (20 ticks is one second).
  180. # Every X ticks the animation goes to the next frame (see above)
  181. # Once all frames are finished it will start over from the first one
  182. interval: 30
  183. # If you don't want a static order of the frames and want to show each frame at random
  184. # you can enable this option.
  185. random: false
  186. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  187. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  188. # These lines (usually a header or footer) are also good for decoration.
  189. header:
  190. text:
  191. - '<rainbow>&7&m------------------------</rainbow>'
  192. interval: 100
  193. random: false
  194. ##################################################################
  195. # online-label:
  196. # text:
  197. # - '&6&lNetwork: &c{BUNGEECOUNT}'
  198. # interval: 200
  199. ##################################################################
  200. # brojigracaonline-label:
  201. # text:
  202. # - ' &b» &eNetwork: &c{BUNGEECOUNT}'
  203. # interval: 200
  204. # random: false
  205. ###################################################################
  206. user-label:
  207. text:
  208. - '&6&lUsername:'
  209. interval: 200
  210. ###################################################################
  211. user1-label:
  212. text:
  213. - ' &b» &e{Player}'
  214. interval: 200
  215. ##########################################################
  216. spacerispoduser:
  217. text: []
  218. interval: 100
  219. random: false
  220. ##########################################################
  221. ###################################################################
  222. ###################################################################
  223. rank-label:
  224. text:
  225. - '&6&lRank:'
  226. interval: 200
  227. ###################################################################
  228. rank1-label:
  229. text:
  230. - ' &b» &e{Group}'
  231. interval: 200
  232. ##########################################################
  233. spacerispodgrupa:
  234. text: []
  235. interval: 100
  236. random: false
  237. ##########################################################
  238. ###################################################################
  239. # spacerispodbroja:
  240. # text: []
  241. # interval: 200
  242. # random: false
  243. ##################################################################
  244. servers-label:
  245. text:
  246. - '&6&lServers:'
  247. interval: 200
  248. ##################################################################
  249. ##########################################################
  250. Hub-label:
  251. text:
  252. - ' &b» &eHub: &c{bungeecount@hub}'
  253. interval: 200
  254. ##########################################################
  255. ##########################################################
  256. Factions-label:
  257. text:
  258. - ' &b» &eFactions: &c{bungeecount@Factions}'
  259. interval: 200
  260. ##########################################################
  261. ##########################################################
  262. HCF-label:
  263. text:
  264. - ' &b» &eHCF: &c{bungeecount@HCF}'
  265. interval: 200
  266. ##########################################################
  267. ##########################################################
  268. SkyPvP-label:
  269. text:
  270. - ' &b» &eSkyPvP: &c{bungeecount@SkyPvP}'
  271. interval: 200
  272. ##########################################################
  273. ##########################################################
  274. SkyWars-label:
  275. text:
  276. - ' &b» &eSkyWars: &c{bungeecount@SkyWars}'
  277. interval: 200
  278. ##########################################################
  279. ##########################################################
  280. SG-label:
  281. text:
  282. - ' &b» &eSurvivalGames: &c{bungeecount@SG}'
  283. interval: 200
  284. ##########################################################
  285. ##########################################################
  286. # UHC-label:
  287. # text:
  288. # - ' &b» &eUHC: &c{bungeecount@UHC}'
  289. # interval: 200
  290. ##########################################################
  291. ##########################################################
  292. # SG-label:
  293. # text:
  294. # - ' &b» &eSG: &c{bungeecount@SG}'
  295. # interval: 200
  296. ##########################################################
  297. ##########################################################
  298. # spacerispodservera:
  299. # text: []
  300. # interval: 100
  301. # random: false
  302. ##########################################################
  303. # Linija-label:
  304. # text:
  305. # - '<rainbow>&7&m------------------------</rainbow>'
  306. # interval: 200
  307. ##########################################################
  308.  
  309. ##########################################################
  310. # FB-label:
  311. # text:
  312. # - '<scroll width="24">&cwww.fb.com/SecondLifeNetwork</scroll>'
  313. # interval: 5 # When using preset effects. The interval will apply to that effect
  314. # # Do you want to randomize the animation frames?
  315. # random: false
  316. ##########################################################
  317.  
  318. ##########################################################
  319. footer:
  320. text:
  321. - '<rainbow>&7&m------------------------</rainbow>'
  322. interval: 200
  323. random: false
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