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Aug 29th, 2025
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  1. Geck Extender Base Address: 0BCF0000
  2. Garden of Eden Creation Kit
  3.  
  4. Create D3D9 instance...SUCCESSFUL
  5.  
  6. NiDX9Renderer::Initialize> Attempting to create rendering device
  7.  
  8. NiDX9Renderer::Create> Using D3DFMT_X8R8G8B8 backbuffer format
  9.  
  10. NiDX9Renderer::Recreate> Using D3DFMT_X8R8G8B8 backbuffer format
  11.  
  12. ===========================================================
  13.  
  14. Loading a user created or misnamed BSA
  15.  
  16. Loading a user created or misnamed BSA
  17.  
  18. Loading a user created or misnamed BSA
  19.  
  20. Loading a user created or misnamed BSA
  21.  
  22. Loading a user created or misnamed BSA
  23.  
  24. Loading a user created or misnamed BSA
  25.  
  26. TESFile: Error inflating ZLib stream.
  27.  
  28. TESFile: Error inflating ZLib stream.
  29.  
  30. QUESTS: Could not find previous info (010108DD) for TopicInfo (01011B23) in Topic "NVDLC01RadioElijahEnd" (01011B12).
  31.  
  32. EDITOR: Editor ID 'FadeToBlackAndBackQuickHalfsISFX' (0201013B) is not unique, previous object (01014085) is type IMAD. Editor ID will be set to 'FadeToBlackAndBackQuickHalfsISFXDUPLICATE000'.
  33.  
  34. EDITOR: Editor ID 'WeapNVDLC00Faderator' (02000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE000'.
  35.  
  36. EDITOR: Editor ID 'WeapNVDLC00Faderator' (03000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE001'.
  37.  
  38. EDITOR: Editor ID 'FadeToBlackAndBackQuickHalfsISFX' (0300C6DD) is not unique, previous object (01014085) is type IMAD. Editor ID will be set to 'FadeToBlackAndBackQuickHalfsISFXDUPLICATE001'.
  39.  
  40. EDITOR: Editor ID 'NVDLC03TTankFloorPit01' (0400470F) is not unique, previous object (03009622) is type STAT. Editor ID will be set to 'NVDLC03TTankFloorPit01DUPLICATE000'.
  41.  
  42. EDITOR: Editor ID 'NVDLC03TTankMid01' (0400470E) is not unique, previous object (0300961E) is type STAT. Editor ID will be set to 'NVDLC03TTankMid01DUPLICATE000'.
  43.  
  44. EDITOR: Editor ID 'NVDLC03TTankInnerCeilMid' (0400470D) is not unique, previous object (03009626) is type STAT. Editor ID will be set to 'NVDLC03TTankInnerCeilMidDUPLICATE000'.
  45.  
  46. EDITOR: Editor ID 'NVDLC03TTankInnerCeilCor' (0400470C) is not unique, previous object (0300961D) is type STAT. Editor ID will be set to 'NVDLC03TTankInnerCeilCorDUPLICATE000'.
  47.  
  48. EDITOR: Editor ID 'NVDLC03TTankCeilingPit01' (0400470B) is not unique, previous object (03009621) is type STAT. Editor ID will be set to 'NVDLC03TTankCeilingPit01DUPLICATE000'.
  49.  
  50. EDITOR: Editor ID 'NVDLC03TTankCeilingCor01' (0400470A) is not unique, previous object (03009624) is type STAT. Editor ID will be set to 'NVDLC03TTankCeilingCor01DUPLICATE000'.
  51.  
  52. EDITOR: Editor ID 'Bld03CorIn01' (04003643) is not unique, previous object (03010719) is type STAT. Editor ID will be set to 'Bld03CorIn01DUPLICATE000'.
  53.  
  54. EDITOR: Editor ID 'WeapNVDLC00Faderator' (04000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE002'.
  55.  
  56. EDITOR: Editor ID 'z' (04009CD7) is not unique, previous object (03011E7E) is type REFR. Editor ID will be set to 'zDUPLICATE000'.
  57.  
  58. EDITOR: Editor ID 'WeapNVDLC00Faderator' (05000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE003'.
  59.  
  60.  
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