derpinator

minPlayers: 3

Sep 2nd, 2013
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  1. {
  2. "name": "CSI",
  3. "author": [
  4. "Matt Ayala"
  5. ],
  6. "threadlink": "null",
  7. "summary": "A deadly crime needs to be solved...but with shady Investigators that can't trust each other, Marshals who offer their Witness Protection services, and the Assassins, who are skilled enough to snipe even if their target is protected...this case is bound to go down in history. If a role doesn't use their command, they die, in order to clear inactive members and to prevent stalling/other stuff. Have fun!",
  8. "killmsg": "~Player~ (~Role~) has disappeared without a trace...",
  9. "lynchmsg": "~Player~ was sentenced to death for capital murder!",
  10. "votemsg": "~Self~ thinks ~Target~ is guilty!",
  11. "minplayers": 3,
  12. "sides": [
  13. {
  14. "side": "village",
  15. "translation": "Good People",
  16. "winmsg": "~Players~ finally solved the case!"
  17. },
  18. {
  19. "side": "mafia",
  20. "translation": "Assassin",
  21. "winmsg": "The case has gone cold! ~Players~ got away with the crime!"
  22. }
  23. ],
  24. "roles": [
  25. {
  26. "role": "stalker",
  27. "translation": "Investigator",
  28. "side": "village",
  29. "help": "Type /stalk (name) to find out what someone was doing! Use this information to help the Good Guys! If you don't /stalk, you'll die!",
  30. "info": "Can stalk one person during the night. Dies if they don't stalk. Sided with the Good Guys.",
  31. "actions": {
  32. "initialCondition": {
  33. "poison": {
  34. "count": 1,
  35. "poisonDeadMessage": "You lost interest in the case... :("
  36. }
  37. },
  38. "initialCondition": {
  39. "clearPoison": true
  40. },
  41. "night": {
  42. "stalk": {
  43. "command": [
  44. "stalk",
  45. "copy"
  46. ],
  47. "silent": true,
  48. "silentCopy": true,
  49. "target": "AnyButSelf",
  50. "common": "Self",
  51. "priority": 4,
  52. "copyAs": {
  53. "stalker": [
  54. "stalker",
  55. "bodyguard",
  56. "assassin",
  57. "assassin_small",
  58. "stalker_small"
  59. ]
  60. }
  61. }
  62. }
  63. }
  64. },
  65. {
  66. "role": "bodyguard",
  67. "translation": "U.S. Marshal",
  68. "side": "village",
  69. "help": "You offer witness protection programs to those involved in major crimes with shady characters (such as this case). Type /protect (name) to protect someone! Due to your cocky nature, you refuse protection from fellow Marshals. Also, if you don't /protect, you'll die!",
  70. "info": "Can protect one person during the night. Can't be protected. Dies if they don't protect. Sided with the Good Guys.",
  71. "actions": {
  72. "initialCondition": {
  73. "poison": {
  74. "count": 1,
  75. "poisonDeadMessage": "No one needs Witness Protection anymore... :("
  76. }
  77. },
  78. "initialCondition": {
  79. "clearPoison": true
  80. },
  81. "protect": {
  82. "mode": "ignore"
  83. },
  84. "night": {
  85. "protect": {
  86. "target": "AnyButSelf",
  87. "common": "Self",
  88. "priority": 1,
  89. "command": [
  90. "protect",
  91. "copy"
  92. ],
  93. "silent": true,
  94. "silentCopy": true,
  95. "copyAs": {
  96. "bodyguard": [
  97. "stalker",
  98. "bodyguard",
  99. "assassin",
  100. "assassin_small",
  101. "stalker_small"
  102. ]
  103. }
  104. }
  105. }
  106. }
  107. },
  108. {
  109. "role": "assassin",
  110. "translation": "Assassin",
  111. "side": "mafia",
  112. "help": "Type /kill (name) to get rid of the Good Guys (this is shared)! You can also type /snipe (name) to kill someone and hit through protect, but this can only be used every three nights (not shared). You must use your /kill or /snipe, unless you'll die!",
  113. "info": "Can kill one person every other night (shared).Can snipe (hit through BG) one person every three nights (not shared). Evades kills from the same role. Gets role reveal. Dies if they don't kill or snipe. Sided with Serial Killers.",
  114. "actions": {
  115. "kill": {
  116. "mode": {
  117. "ignore": [
  118. "assassin"
  119. ]
  120. }
  121. },
  122. "startup": "role-reveal",
  123. "initialCondition": {
  124. "poison": {
  125. "count": 1,
  126. "poisonDeadMessage": "You got caught. In order to escape, you had to fake your death and go to your own funeral dressed as a rabbi... :("
  127. }
  128. },
  129. "initialCondition": {
  130. "clearPoison": true
  131. },
  132. "night": {
  133. "kill": {
  134. "silent": true,
  135. "silentCopy": true,
  136. "target": "AnyButSelf",
  137. "common": "Team",
  138. "priority": 2,
  139. "broadcast": "Team",
  140. "broadcastmsg": "~Self~ is going to kill ~Target~!",
  141. "command": [
  142. "kill",
  143. "copy"
  144. ],
  145. "copyAs": {
  146. "assassin": [
  147. "stalker",
  148. "bodyguard",
  149. "assassin",
  150. "assassin_small",
  151. "stalker_small"
  152. ]
  153. }
  154. },
  155. "snipe": {
  156. "broadcast": "Team",
  157. "broadcastmsg": "~Self~ is going to snipe ~Target~! (this goes through BG)",
  158. "command": [
  159. "kill",
  160. "copy"
  161. ],
  162. "silent": true,
  163. "silentCopy": true,
  164. "target": "AnyButTeam",
  165. "common": "Self",
  166. "priority": 3,
  167. "pierce": true,
  168. "recharge": 4,
  169. "copyAs": {
  170. "assassin": [
  171. "stalker",
  172. "bodyguard",
  173. "assassin",
  174. "assassin_small",
  175. "stalker_small"
  176. ]
  177. }
  178. }
  179. }
  180. }
  181. },
  182. {
  183. "role": "assassin_main",
  184. "translation": "Marksman",
  185. "side": "mafia",
  186. "help": "Type /kill (name) to get rid of the Good Guys (this is shared)! You can also type /snipe (name) during the day to kill someone! If you don't use your /kill, you'll die! However, in both kills, you can hit your teammates, so watch out!",
  187. "info": "Can kill one person every other night (shared, can hit teammates). Can snipe (kill) during the day (can hit teammates, doesn't get revealed). Dies if they don't kill. Sided with Serial Killers.",
  188. "actions": {
  189. "standby": {
  190. "snipe": {
  191. "target": "AnyButSelf",
  192. "msg": "/Snipe (name) to bring your enemies down! This won't reveal you, but you can hit your teammates!",
  193. "killmsg": "The sound of a sniper rifle echoes through the air. As the crowd gathers in confusion to see what happened, ~Target~ is spotted, face down on the floor, with a bullet to the head. The Marksman strikes again...",
  194. "command": "kill"
  195. }
  196. },
  197. "initialCondition": {
  198. "poison": {
  199. "count": 1,
  200. "poisonDeadMessage": "Someone found out where you were sniping...it was fun while it lasted :/"
  201. }
  202. },
  203. "initialCondition": {
  204. "clearPoison": true
  205. },
  206. "night": {
  207. "kill": {
  208. "silent": true,
  209. "silentCopy": true,
  210. "target": "AnyButSelf",
  211. "common": "Role",
  212. "priority": 2,
  213. "command": [
  214. "kill",
  215. "copy"
  216. ],
  217. "copyAs": {
  218. "assassin": [
  219. "stalker",
  220. "bodyguard",
  221. "assassin",
  222. "assassin_small",
  223. "stalker_small"
  224. ]
  225. }
  226. }
  227. }
  228. }
  229. },
  230. {
  231. "role": "assassin_small",
  232. "translation": "Rookie Assassin",
  233. "side": "mafia",
  234. "help": "Type /kill (name) to get rid of the Good Guys! Be careful of the Investigators (stalkers).",
  235. "info": "Can kill one person during the night. Dies if they don't kill. Sided with the Serial Killers.",
  236. "actions": {
  237. "initialCondition": {
  238. "poison": {
  239. "count": 1,
  240. "poisonDeadMessage": "You got sent to prison. Don't drop the soap :/"
  241. }
  242. },
  243. "initialCondition": {
  244. "clearPoison": true
  245. },
  246. "night": {
  247. "kill": {
  248. "target": "AnyButTeam",
  249. "common": "Role",
  250. "priority": 2,
  251. "broadcast": "Team",
  252. "broadcastmsg": "~Self~ is going to kill ~Target~!",
  253. "command": [
  254. "kill",
  255. "copy"
  256. ],
  257. "copyAs": {
  258. "assassin": [
  259. "stalker",
  260. "bodyguard",
  261. "assassin"
  262. ]
  263. }
  264. }
  265. }
  266. }
  267. },
  268. {
  269. "role": "stalker_small",
  270. "translation": "Investigator",
  271. "side": "village",
  272. "hide": true,
  273. "help": "Type /stalk (name) to find out what someone was doing! Use this information to help the Good Guys! If you don't /stalk, you'll die!",
  274. "info": "Can stalk one person during the night. Dies if they don't stalk. Sided with the Good Guys.",
  275. "actions": {
  276. "initialCondition": {
  277. "poison": {
  278. "count": 1,
  279. "poisonDeadMessage": "You lost interest in the case... :("
  280. }
  281. },
  282. "initialCondition": {
  283. "clearPoison": true
  284. },
  285. "night": {
  286. "stalk": {
  287. "command": [
  288. "stalk",
  289. "copy"
  290. ],
  291. "target": "AnyButSelf",
  292. "common": "Self",
  293. "priority": 4,
  294. "copyAs": {
  295. "stalker_small": [
  296. "stalker",
  297. "bodyguard",
  298. "assassin",
  299. "assassin_small",
  300. "stalker_small"
  301. ]
  302. }
  303. }
  304. }
  305. }
  306. }
  307. ],
  308. "roles1": [
  309. "stalker",
  310. "stalker",
  311. "stalker",
  312. "assassin_small"
  313. ],
  314. "roles2": [
  315. "stalker",
  316. "stalker",
  317. "assassin",
  318. "stalker",
  319. "bodyguard",
  320. "stalker"
  321. ],
  322. "roles3" :[
  323. "stalker",
  324. "stalker",
  325. "stalker",
  326. "stalker",
  327. "assassin",
  328. "stalker",
  329. "stalker",
  330. "stalker",
  331. "assassin",
  332. "bodyguard",
  333. "stalker",
  334. "stalker",
  335. "stalker",
  336. "assassin",
  337. "stalker",
  338. "assassin",
  339. "stalker",
  340. "bodyguard",
  341. "stalker",
  342. "assassin_main",
  343. "stalker",
  344. "stalker",
  345. "stalker",
  346. "stalker",
  347. "bodyguard",
  348. "assassin",
  349. "stalker",
  350. "stalker",
  351. "assassin",
  352. "bodyguard",
  353. "stalker",
  354. "stalker",
  355. "stalker",
  356. "stalker",
  357. "assassin_main",
  358. "assassin",
  359. "stalker",
  360. "stalker",
  361. "stalker",
  362. "assassin",
  363. "stalker",
  364. "stalker",
  365. "stalker",
  366. "stalker",
  367. "bodyguard",
  368. "assassin",
  369. "stalker",
  370. "stalker",
  371. "stalker",
  372. "assassin",
  373. "stalker",
  374. "stalker",
  375. "stalker",
  376. "stalker",
  377. "assassin",
  378. "bodyguard",
  379. "stalker",
  380. "stalker",
  381. "assassin",
  382. "stalker",
  383. "stalker",
  384. "stalker",
  385. "stalker",
  386. "assassin",
  387. "bodyguard",
  388. "assassin",
  389. "stalker",
  390. "stalker",
  391. "stalker",
  392. "assassin_main",
  393. "stalker",
  394. "stalker",
  395. "stalker",
  396. "stalker",
  397. "bodyguard",
  398. "assassin",
  399. "stalker",
  400. "stalker",
  401. "assassin",
  402. "stalker",
  403. "stalker",
  404. "stalker",
  405. "stalker",
  406. "stalker",
  407. "assassin",
  408. "bodyguard",
  409. "stalker",
  410. "stalker",
  411. "assassin",
  412. "stalker",
  413. "stalker",
  414. "stalker",
  415. "stalker",
  416. "bodyguard",
  417. "assassin",
  418. "stalker",
  419. "stalker",
  420. "stalker",
  421. "assassin",
  422. "stalker",
  423. "assassin"
  424. ],
  425. "villageCantLoseRoles": []
  426. }
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