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- options:
- tag: &2MC-KT.&fEU
- Sklep: http://sklep.crafthost.pl/11279
- on chat:
- if {drop::chat::%player%} is not set:
- set player's display name to "&8[&9%{plvl::%player%}%&8] &7%player%"
- stop
- if {drop::chat::%player%} is "Gracz":
- set player's display name to "&8[&9%{plvl::%player%}%&8] &7%player%"
- stop
- if {drop::chat::%player%} is "Disco":
- set player's display name to "&8[&9%{plvl::%player%}%&8] &7%player%"
- stop
- if {drop::chat::%player%} is "VIP":
- set player's display name to "&8[&9%{plvl::%player%}%&8] &8[&6VIP&8] &6%player%&8"
- stop
- if {drop::chat::%player%} is "SVIP":
- set player's display name to "&8[&9%{plvl::%player%}%&8] &8[&6SVIP&8] &6%player%"
- stop
- if {drop::chat::%player%} is "YT":
- set player's display name to "&8[&9%{plvl::%player%}%&8] &8[&4&lY&f&lT&8] &6%player%"
- stop
- if {drop::chat::%player%} is "YT+":
- set player's display name to "&8[&9%{plvl::%player%}%&8] &8[&4&lY&f&lT+&8] &6%player%"
- stop
- if {drop::chat::%player%} is "TW":
- set player's display name to "&8[&9%{plvl::%player%}%&8] &8[&5&lT&f&lW&8] &6%player%"
- stop
- if {drop::chat::%player%} is "TESTHelper":
- set player's display name to "&8[&4TESTHelper&8] &4%player%"
- stop
- if {drop::chat::%player%} is "Helper":
- set player's display name to "&8[&3HELPER&8] &b%player%"
- stop
- if {drop::chat::%player%} is "Moderator":
- set player's display name to "&8[&2Moderator&8] &a%player%"
- stop
- if {drop::chat::%player%} is "Admin":
- set player's display name to "&8[&cADMIN&8] &c%player%"
- stop
- if {drop::chat::%player%} is "Sponsor":
- set player's display name to "&8[&cSponsor&8] &6%player%"
- stop
- if {drop::chat::%player%} is "HeadAdmin":
- set player's display name to "&8[&4HeadAdmin&8] &4%player%"
- stop
- if player don't have permission "drop.chat.write":
- If {plvl::%player%} is less than {chat.on.lvl}:
- send ""
- send ""
- send ""
- send ""
- send ""
- send ""
- send "&7Chat jest wlaczony od &6%{chat.on.lvl}% &7poziomu kopania!"
- send "&7Na chacie moga pisac &aVIPY &7oraz &aSVIPY&7!"
- send "&7Rangi mozna zakupic w naszym sklepie!"
- send "&7Sklep: &6{@Sklep}"
- cancel event
- stop
- if player don't have permission "drop.chat.slowmode":
- if {spam.%player%} is 0:
- set {spam.%player%} to 5
- else:
- if {spam.%player%} is bigger than 0:
- cancel event
- send "&4Blad: &cNa chacie mozna pisac co %{spam.%player%}% sekund!" to player
- every 1 second:
- loop all players:
- if {spam.%loop-players%} is bigger than 0:
- remove 1 from {spam.%loop-players%}
- stop
- loop all players:
- add 1 to {seconds::%loop-player%}
- if {seconds::%loop-player%} > 59:
- remove 60 from {seconds::%loop-player%}
- add 1 to {minutes::%loop-player%}
- stop
- on connect:
- if {spam::%player%} is set:
- stop
- set {spam.%player%} to 0
- set {spam::%player%} to now
- stop
- command /pkt [<text>]:
- aliases: lvl
- trigger:
- if {plvl::%player%} is more than 99:
- send "&7Masz aktualnie &c%{pktlvl.%player%}% &7pkt, czyli &c%{plvl::%player%}% &7poziom!"
- send "&7Aktualnie posiadasz &cmaksymalny &7poziom."
- stop
- if {plvl::%player%} is more than 0:
- send "&7Masz aktualnie &c%{pktlvl.%player%}% &7pkt, czyli &c%{plvl::%player%}% &7poziom!"
- send "&7Brakuje Ci &c%{punktybrak123.%player%}% &7pkt &7do nastepnego poziomu!"
- stop
- command /poziom [<player>]:
- usage: /poziom (NICK)
- trigger:
- if arg-player is not set:
- send "&7Sprawdzanie poziomu danego gracza :) &c/poziom (NICK)"
- send "&7Jesli wyskoczy blad to znaczy ze takiego gracza nie ma &aonline&7!"
- stop
- if arg-player is set:
- if {plvl::%arg-player%} is more than 99:
- send "&6%arg-player% &7ma aktualnie &c%arg-player% &7pkt, czyli &c%{plvl::%arg-player%}% &7poziom!"
- send "&7Aktualnie posiada &cmaksymalny &7poziom."
- stop
- if {plvl::%arg-player%} is more than 0:
- send "&6%arg-player% &7ma aktualnie &c%{pktlvl.%arg-player%}% &7pkt, czyli &c%{plvl::%arg-player%}% &7poziom!"
- send "&7Brakuje mu jeszcze &c%{punktybrak123.%arg-player%}% &7pkt &7do nastepnego poziomu!"
- stop
- command /admin:drop [<text>]:
- trigger:
- if arg 1 is "status":
- if {Tryb::Drop::Status::%player%} is true:
- set {Tryb::Drop::Status::%player%} to false
- else:
- set {Tryb::Drop::Status::%player%} to true
- if arg 1 is "perla":
- if {Perla::Drop::%player%} is true:
- set {Perla::Drop::%player%} to false
- else:
- set {Perla::Drop::%player%} to true
- if arg 1 is "Jabko":
- if {Jabko::Drop::%player%} is true:
- set {Jabko::Drop::%player%} to false
- else:
- set {Jabko::Drop::%player%} to true
- if arg 1 is "Nic":
- if {Nic::Drop::%player%} is true:
- set {Nic::Drop::%player%} to false
- else:
- set {Nic::Drop::%player%} to true
- if arg 1 is "Strzala":
- if {Strzala::Drop::%player%} is true:
- set {Strzala::Drop::%player%} to false
- else:
- set {Strzala::Drop::%player%} to true
- if arg 1 is "Kosc":
- if {Kosc::Drop::%player%} is true:
- set {Kosc::Drop::%player%} to false
- else:
- set {Kosc::Drop::%player%} to true
- if arg 1 is "Obsidian":
- if {Obsidian::Drop::%player%} is true:
- set {Obsidian::Drop::%player%} to false
- else:
- set {Obsidian::Drop::%player%} to true
- if arg 1 is "TnT":
- if {TnT::Drop::%player%} is true:
- set {TnT::Drop::%player%} to false
- else:
- set {TnT::Drop::%player%} to true
- if arg 1 is "cobble":
- if {Tryb::CB::%player%} is false:
- set {Tryb::CB::%player%} to true
- else:
- set {Tryb::CB::%player%} to false
- if arg 1 is "Lapis":
- if {Lapis::Drop::%player%} is true:
- set {Lapis::Drop::%player%} to false
- else:
- set {Lapis::Drop::%player%} to true
- if arg 1 is "RedStone":
- if {RedStone::Drop::%player%} is true:
- set {RedStone::Drop::%player%} to false
- else:
- set {RedStone::Drop::%player%} to true
- if arg 1 is "Wegiel":
- if {Wegiel::Drop::%player%} is true:
- set {Wegiel::Drop::%player%} to false
- else:
- set {Wegiel::Drop::%player%} to true
- if arg 1 is "Zelazo":
- if {Zelazo::Drop::%player%} is true:
- set {Zelazo::Drop::%player%} to false
- else:
- set {Zelazo::Drop::%player%} to true
- if arg 1 is "Zloto":
- if {Zloto::Drop::%player%} is true:
- set {Zloto::Drop::%player%} to false
- else:
- set {Zloto::Drop::%player%} to true
- if arg 1 is "Ksiazka":
- if {Ksiazka::Drop::%player%} is true:
- set {Ksiazka::Drop::%player%} to false
- else:
- set {Ksiazka::Drop::%player%} to true
- if arg 1 is "Szmaragd":
- if {Szmaragd::Drop::%player%} is true:
- set {Szmaragd::Drop::%player%} to false
- else:
- set {Szmaragd::Drop::%player%} to true
- if arg 1 is "diament":
- if {Diament::Drop::%player%} is true:
- set {Diament::Drop::%player%} to false
- else:
- set {Diament::Drop::%player%} to true
- if arg 1 is "sand":
- if {Sand::Drop::%player%} is true:
- set {Sand::Drop::%player%} to false
- else:
- set {Sand::Drop::%player%} to true
- if arg 1 is "slimeball":
- if {Slimeball::Drop::%player%} is true:
- set {Slimeball::Drop::%player%} to false
- else:
- set {Slimeball::Drop::%player%} to true
- if arg 1 is "exp":
- if {Exp::Drop::%player%} is true:
- set {Exp::Drop::%player%} to false
- else:
- set {Exp::Drop::%player%} to true
- if arg 1 is "technologiaI":
- if {TechnologiaI::Drop::%player%} is true:
- set {TechnologiaI::Drop::%player%} to false
- else:
- set {TechnologiaI::Drop::%player%} to true
- if arg 1 is "technologiaII":
- if {TechnologiaII::Drop::%player%} is true:
- set {TechnologiaII::Drop::%player%} to false
- else:
- set {TechnologiaII::Drop::%player%} to true
- if arg 1 is "technologiaIII":
- if {TechnologiaIII::Drop::%player%} is true:
- set {TechnologiaIII::Drop::%player%} to false
- else:
- set {TechnologiaIII::Drop::%player%} to true
- if arg 1 is "allon":
- set {Perla::Drop::%player%} to true
- set {Nic::Drop::%player%} to true
- set {Kosc::Drop::%player%} to true
- set {Obsidian::Drop::%player%} to true
- set {TnT::Drop::%player%} to true
- set {Lapis::Drop::%player%} to true
- set {RedStone::Drop::%player%} to true
- set {Strzala::Drop::%player%} to true
- set {Wegiel::Drop::%player%} to true
- set {Zloto::Drop::%player%} to true
- set {Jabko::Drop::%player%} to true
- set {Zelazo::Drop::%player%} to true
- set {TechnologiaI::Drop::%player%} to true
- set {TechnologiaII::Drop::%player%} to true
- set {TechnologiaIII::Drop::%player%} to true
- set {Szmaragd::Drop::%player%} to true
- set {Diament::Drop::%player%} to true
- set {Ksiazka::Drop::%player%} to true
- set {Slimeball::Drop::%player%} to true
- set {Sand::Drop::%player%} to true
- if arg 1 is "alloff":
- set {Perla::Drop::%player%} to false
- set {Nic::Drop::%player%} to false
- set {Kosc::Drop::%player%} to false
- set {Obsidian::Drop::%player%} to false
- set {TnT::Drop::%player%} to false
- set {Lapis::Drop::%player%} to false
- set {RedStone::Drop::%player%} to false
- set {Strzala::Drop::%player%} to false
- set {Wegiel::Drop::%player%} to false
- set {Zloto::Drop::%player%} to false
- set {Jabko::Drop::%player%} to false
- set {Zelazo::Drop::%player%} to false
- set {TechnologiaI::Drop::%player%} to false
- set {TechnologiaII::Drop::%player%} to false
- set {TechnologiaIII::Drop::%player%} to false
- set {Szmaragd::Drop::%player%} to false
- set {Diament::Drop::%player%} to false
- set {Ksiazka::Drop::%player%} to false
- set {Slimeball::Drop::%player%} to false
- set {Sand::Drop::%player%} to false
- on connect:
- if {login2::%player%} is set:
- stop
- set {wykopany.stone::%player%} to 0
- set {Wykopane.Diamenty.%player%} to 0
- set {Wykopane.Szmaragdy.%player%} to 0
- set {Wykopane.Zloto.%player%} to 0
- set {Wykopane.Perly.%player%} to 0
- set {Wykopane.RedStone.%player%} to 0
- set {Wykopane.Obsidian::%player%} to 0
- set {Wykopane.Sand.%player%} to 0
- set {Otwieranie::Pandora::%player%} to 0
- set {Wykopane.Zelazo.%player%} to 0
- set {Wykopane.Wegiel.%player%} to 0
- set {Wykopane.Slimeball.%player%} to 0
- set {Wykopane.Lapis.%player%} to 0
- set {Wykopane.Jablka.%player%} to 0
- set {Wykopane.Ksiazka.%player%} to 0
- set {Wykopane.TnT.%player%} to 0
- set {blvl.%player%} to 50
- set {pktlvl.%player%} to 0
- set {plvl::%player%} to 1
- set {pplvl.%player%} to true
- set {punktybrak123.%player%} to 50
- set {Tryb::CB::%player%} to true
- set {Perla::Drop::%player%} to true
- set {Exp::Drop::%player%} to true
- set {Nic::Drop::%player%} to true
- set {Kosc::Drop::%player%} to true
- set {Obsidian::Drop::%player%} to true
- set {TnT::Drop::%player%} to true
- set {Lapis::Drop::%player%} to true
- set {RedStone::Drop::%player%} to true
- set {Strzala::Drop::%player%} to true
- set {minutes::%player%} to 0
- set {Wegiel::Drop::%player%} to true
- set {Wykopane.Obsidianek::%player%} to 0
- set {Panel::%player%} to false
- set {Zloto::Drop::%player%} to true
- set {Jabko::Drop::%player%} to true
- set {Zelazo::Drop::%player%} to true
- set {Szmaragd::Drop::%player%} to true
- set {Diament::Drop::%player%} to true
- set {Ksiazka::Drop::%player%} to true
- set {Slimeball::Drop::%player%} to true
- set {TechnologiaI::Drop::%player%} to true
- set {TechnologiaII::Drop::%player%} to true
- set {TechnologiaIII::Drop::%player%} to true
- set {Sand::Drop::%player%} to true
- set {Tryb::Drop::Status::%player%} to true
- set {login2::%player%} to now
- stop
- on join:
- if {Tryb::Drop::Status::%player%} is true:
- set {Tryb::CB::%player%} to true
- set {Perla::Drop::%player%} to true
- set {Exp::Drop::%player%} to true
- set {Nic::Drop::%player%} to true
- set {Kosc::Drop::%player%} to true
- set {Obsidian::Drop::%player%} to true
- set {TnT::Drop::%player%} to true
- set {Lapis::Drop::%player%} to true
- set {RedStone::Drop::%player%} to true
- set {Strzala::Drop::%player%} to true
- set {Wegiel::Drop::%player%} to true
- set {Zloto::Drop::%player%} to true
- set {Jabko::Drop::%player%} to true
- set {Zelazo::Drop::%player%} to true
- set {Panel::%player%} to false
- set {TechnologiaI::Drop::%player%} to true
- set {TechnologiaII::Drop::%player%} to true
- set {TechnologiaIII::Drop::%player%} to true
- set {Szmaragd::Drop::%player%} to true
- set {Diament::Drop::%player%} to true
- set {Ksiazka::Drop::%player%} to true
- set {Slimeball::Drop::%player%} to true
- set {Sand::Drop::%player%} to true
- set {Tryb::Drop::Status::%player%} to true
- wait 5 ticks
- clear {chat.czas::%player%}
- if {Tryb::Drop::Status::%player%} is false:
- set {Tryb::Drop::Status::%player%} to false
- set {Panel::%player%} to false
- wait 5 ticks
- clear {chat.czas::%player%}
- stop
- on break of stone:
- if {Tryb::CB::%player%} is false:
- cancel event
- block is stone
- set block to air
- stop
- if {Tryb::CB::%player%} is true:
- stop
- on mine of stone:
- tool is pickaxe:
- player's gamemode is survival
- add 1 to {wykopany.stone::%player%}
- on mine of obsidian:
- tool is pickaxe:
- player's gamemode is survival
- add 1 to {Wykopane.Obsidianek::%player%}
- on mine of any ore:
- tool is pickaxe:
- player's gamemode is survival
- cancel event
- delete event-block
- send "{@tag} &cTen surowiec nie dropi z rudy :(!"
- on mine of stone:
- tool is pickaxe:
- player's gamemode is survival
- wait 2 ticks
- if {pplvl.%player%} is true:
- set {punktybrak123.%player%} to {blvl.%player%}-{pktlvl.%player%}
- if {pktlvl.%player%} is more than {blvl.%player%}:
- add 1 to {plvl::%player%}
- set {blvl.%player%} to 800*{plvl::%player%}+{pktlvl.%player%}
- set {punktybrak123.%player%} to {blvl.%player%}-{pktlvl::%player%}
- send "&7Gratulacje! Awansowales na &c%{plvl::%player%}% &7poziom."
- execute console command "playsound random.levelup %player%"
- if {plvl::%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90:
- broadcast "&7&c%player% &7awansowal na &c%{plvl.%player%}% &7poziom."
- stop
- if {plvl::%player%} is more than 99:
- if {pplvl.%player%} is true:
- set {pplvl.%player%} to false
- broadcast "&7&c%player% &7awansowal na &c100 &7poziom."
- stop
- command /czas [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&cTwoj czas na serwerze: &6%{minutes::%player%}% min. %{seconds::%player%}% sek."
- if arg 1 is set:
- send "&cCzas &e%arg 1% &cna serwerze to: &6%{minutes::%arg-player%}% min. %{seconds::%arg-player%}% sek."
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