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Draco18s

Paperclip AI

Oct 16th, 2017
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  1. couple things, in the order that I remember them:
  2. 1) I created buttons for launcing more probes. (10,100,1000) because really, why wouldn't you spam probes, the cost is negligible (i.e. doesn't even register, you have 5 octillion clips; 100 quadrille is a literal drop in the bucket).
  3. 2) I disliked the autotourney until waaaaay late (approximately just before combat). I didn't purchase it at all until I did so by accident (and then hacked the script via console to refund it because I needed that 50k creativity). Phase 2 (consume the earth) had virtually no need for yomi and restricts earning creativity through both phase 2 and 3 (in phase 3 yomi is useful, but more profitable to be right).
  4. 3) Earth-consumption phase, any reason we can't disassemble a limited amount?
  5. 4) I inadvertantly disassembled 60 factories at one point and had to rebuy them 1 at a time.
  6. 5) Strategic Modeling could use a helper module that produces a best-guess-winner about half way through (needed after having all strategies and the bonus yomi upgrade). I coded a button to do it myself, it was accurate enough at 35 games (of 64) to return a strategy that would always be top-3, but inconsistent enough to not be top-1 all the time. My implementation was just "who has the highest score RIGHT NOW?" I didn't dare try to hook into systems and make it automated. Verily helped with the exorbient yomi costs late game and required timing/attention to use the button when available.
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