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- local InputService = game:GetService("UserInputService")
- local Camera = game.Workspace.CurrentCamera
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Head = Character.Head
- local Torso = Character.Torso
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local Neck = Torso.Neck
- Camera.FieldOfView = 90
- Camera.CameraType = "Scriptable"
- InputService.MouseBehavior = Enum.MouseBehavior.LockCenter
- local v3 = Vector3.new
- local cf = CFrame.new
- local components = cf().components
- local inverse = cf().inverse
- local fromAxisAngle = CFrame.fromAxisAngle
- local atan,atan2 = math.atan,math.atan2
- local acos = math.acos
- local function toAxisAngleFromVector(v)
- local z = v.z
- return z*z<0.99999 and v3(v.y,-v.x,0).unit*acos(-z) or v3()
- end
- local function AxisAngleLookOrientation(c,v,t)
- local c = c-c.p
- local rv = (inverse(c)*v).unit
- local rz = rv.z
- return rz*rz<0.99999 and c*fromAxisAngle(v3(rv.y,-rv.x,0),acos(-rz)*(t or 1)) or c
- end
- local function AxisAngleLookNew(v,t)--CFrame,Vector,Tween
- local rv = v.unit
- local rz = rv.z
- return rz*rz<0.99999 and fromAxisAngle(v3(rv.y,-rv.x,0),acos(-rz)*(t or 1)) or cf()
- end
- local function AxisAngleLook(c,v,t)--CFrame,Vector,Tween
- local rv = (inverse(c)*v).unit
- local rz = rv.z
- return rz*rz<0.99999 and c*fromAxisAngle(v3(rv.y,-rv.x,0),acos(-rz)*(t or 1)) or c
- end
- local Sensitivity = 0.005
- local CameraDirection = Vector3.new(0,0,1)
- local function EulerAnglesYX(l)
- local x,z = l.x,l.z
- return atan(l.y/(x*x+z*z)^0.5),-atan2(x,-z)
- end
- local function AnglesXY(l)
- local z = l.z
- return atan2(l.y,-z),-atan2(l.x,-z)
- end
- local function MouseMoved(Input)
- if Input.UserInputType == Enum.UserInputType.MouseMovement then
- local dx,dy = Input.Delta.x*Sensitivity,Input.Delta.y*Sensitivity
- local m2 = dx*dx+dy*dy
- if m2>0 then
- CameraDirection = (AxisAngleLookOrientation(RootPart.CFrame,CameraDirection)*fromAxisAngle(v3(-dy,-dx,0),m2^0.5)).lookVector
- end
- local RootOrientation = RootPart.CFrame-RootPart.Position
- local RelativeDirection = RootOrientation:inverse()*CameraDirection
- local AngX,AngY = AnglesXY(RelativeDirection)--RootOrientation:inverse()*
- if AngX<-1.57*11/12 then
- local y,z,c,s = RelativeDirection.y,RelativeDirection.z,math.cos(-1.57*11/12-AngX),-math.sin(-1.57*11/12-AngX)
- z,y = z*c-y*s,z*s+y*c
- CameraDirection = RootOrientation*v3(RelativeDirection.x<0 and -(1-y*y-z*z)^0.5 or (1-y*y-z*z)^0.5,y,z)
- elseif AngX>1.57*11/12 then
- local y,z,c,s = RelativeDirection.y,RelativeDirection.z,math.cos(1.57*11/12-AngX),-math.sin(1.57*11/12-AngX)
- z,y = z*c-y*s,z*s+y*c
- CameraDirection = RootOrientation*v3(RelativeDirection.x<0 and -(1-y*y-z*z)^0.5 or (1-y*y-z*z)^0.5,y,z)
- end
- end
- end
- local Mouse = Player:GetMouse()
- local Zoom = -0.5
- Mouse.KeyDown:connect(function(k)
- if k == "e" then
- Zoom = -0.5
- elseif k == "q" then
- Zoom = 8
- end
- end)
- InputService.InputChanged:connect(MouseMoved)
- Neck.C1 = cf()
- local _
- local DirectionBound = 3.14159/3
- local CurrentAngY = 0
- local function CameraUpdate()
- Camera.CameraType = "Scriptable"
- local cx,cz = CameraDirection.x,CameraDirection.z
- local rvx,rvz = RootPart.Velocity.x,RootPart.Velocity.z
- if rvx*rvx+rvz*rvz>4 and cx*rvx+cz*rvz<-0.5*(cx*cx+cz*cz)^0.5*(rvx*rvx+rvz*rvz)^0.5 then
- DirectionBound = math.min(DirectionBound*0.9,math.abs(CurrentAngY*0.9))
- else
- DirectionBound = DirectionBound*0.1+3.14159/3*0.9
- end
- local AngX,AngY = EulerAnglesYX((RootPart.CFrame-RootPart.Position):inverse()*CameraDirection)
- if AngY>DirectionBound then
- RootPart.CFrame = RootPart.CFrame*CFrame.Angles(0,AngY-DirectionBound,0)
- elseif AngY<-DirectionBound then
- RootPart.CFrame = RootPart.CFrame*CFrame.Angles(0,AngY+DirectionBound,0)
- end
- _,CurrentAngY = EulerAnglesYX((RootPart.CFrame-RootPart.Position):inverse()*CameraDirection)
- local CameraOrientation = AxisAngleLookNew((RootPart.CFrame-RootPart.Position):inverse()*CameraDirection,1)
- Neck.C0 = CFrame.new(0,1,0)*CameraOrientation*CFrame.new(0,0.5,0)
- local PreCam = AxisAngleLook(RootPart.CFrame*cf(0,1,0),RootPart.CFrame*v3(0,1,0)+CameraDirection)*CFrame.new(0,0.825,0)
- if Zoom == 8 then
- local Part,Position = workspace:findPartOnRay(Ray.new(PreCam.p,PreCam.lookVector*-8),Character)
- Camera.CoordinateFrame = PreCam*CFrame.new(0,0,(Position-PreCam.p).magnitude)
- else
- Camera.CoordinateFrame = PreCam*CFrame.new(0,0,Zoom)
- end
- end
- game:GetService("RunService").RenderStepped:connect(CameraUpdate)
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