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Jan 25th, 2020
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  1. "NPC_ability_shockwave"
  2. {
  3. "BaseClass" "ability_datadriven"
  4. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE"
  5. "AbilityTextureName" "custom/NPC_Tower_FireCannon"
  6. "MaxLevel" "1"
  7. "RequiredLevel" "1"
  8.  
  9. "AbilitySpecial"
  10. {
  11. "01"
  12. {
  13. "var_type" "FIELD_INTEGER"
  14. "radius" "225"
  15. }
  16. }
  17.  
  18. "precache"
  19. {
  20. "particle" "particles/base_attacks/ranged_tower_bad.vpcf"
  21. "particle" "particles/units/heroes/hero_techies/techies_blast_off_fire.vpcf"
  22. }
  23.  
  24. "Modifiers"
  25. {
  26. "NPC_Tower_ability_1_fire_state"
  27. {
  28. "Passive" "1"
  29. "IsHidden" "1"
  30. "OnCreated"
  31. {
  32. "RunScript"
  33. {
  34. "ScriptFile" "npc_abilities/shockwave"
  35. "Function" "projectile"
  36. "particle_name" "particles/units/heroes/hero_abaddon/abaddon_death_coil.vpcf"
  37. }
  38. }
  39. "OnAttackLanded"
  40. {
  41. "RunScript"
  42. {
  43. "ScriptFile" "npc_abilities/shockwave"
  44. "Function" "damage"
  45. "particle_name" "particles/units/heroes/hero_magnataur/magnataur_shockwave.vpcf"
  46. }
  47. }
  48. }
  49. }
  50. }
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