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- -- A basic monster script skeleton you can copy and modify for your own creations.
- comments = {"La risa de Chaos Chara te llena de miedo", "Chaos Chara te mira atentamente", "Estas determinada hasta el final"}
- commands = {"Preguntar", "Orar", "Usar magia"}
- randomdialogue = {"[color:ff0000][voice:chara]HAHAAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA", "[color:ff0000][voice:chara][effect:shake]QUIERO VER CAOS", "[color:ff0000][voice:chara]ADMITELO, ERES DEBIL A COMPARACION DE MI", "[effect:shake][color:ff0000][voice:chara]CAOS, CAOS", "[color:ff0000][voice:chara][effect:shake]MUERETE"}
- sprite = "ChaosChara" --Always PNG. Extension is added automatically.
- name = "Chaos Chara"
- hp = 99
- atk = 99
- def = 99
- check = "Quiere ver el mundo en caos"
- dialogbubble = "right" -- See documentation for what bubbles you have available.
- canspare = false
- cancheck = true
- Player.name = "Undyne"
- skipchoose = false
- magiacounter = 0
- -- Happens after the slash animation but before
- function HandleAttack(attackstatus)
- currentdialogue = {"[color:ff0000][voice:chara][effect:shake]NO PUEDES ATACARME"}
- end
- -- This handles the commands; all-caps versions of the commands list you have above.
- function HandleCustomCommand(command)
- if command == "PREGUNTAR" then
- currentdialogue = {"[color:ff0000][voice:chara][effect:shake]ME GUSTA"}
- BattleDialog({"[voice:UT]Porque haces esto?"})
- nextwaves = {"vertical", "knives1"}
- end
- if command == "ORAR" then
- BattleDialog({"Oras por tu seguridad, sientes las almas humanas curandote, recuperas 10 HP!!"})
- Player.Heal(10)
- nextwaves = {"vertical", "knives3"}
- end
- if command == "USAR MAGIA" then
- if magiacounter == 0 then
- BattleDialog({"Sientes la magia entrando a tu cuerpo"})
- elseif magiacounter == 1 then
- BattleDialog({"Lanzas un hechizo a Chaos Chara, pero solo aumento su ataque"})
- atk = atk + 1
- elseif magiacounter == 2 then
- BattleDialog({"Lanzas un hechizo a Chaos Chara, pero solo disminuyo 1 de defensa, eres mala en la magia"})
- def = def - 1
- elseif magiacounter == 3 then
- BattleDialog({"Lanzas un hechizo a Chaos Chara, pero solo la volvio a su estado original"})
- atk = atk - 1
- def = def + 1
- elseif magiacounter == 4 then
- BattleDialog({"Lanzas un hechizo a Chaos Chara, prece mas cansada"})
- currentdialogue = {"[color:ff0000][voice:chara]Ese truco no funciona conmigo =)"}
- elseif magiacounter == 5 then
- BattleDialog({"Lanzas un hechizo a misterioso Chaos Chara parece confundida"})
- currentdialogue = {"[color:ff0000][voice:chara]Que haces?"}
- elseif magiacounter == 6 then
- BattleDialog({"(Tu defensa subio!!)"})
- currentdialogue = {"[color:ff0000][voice:chara][effect:shake]QUE MURMULLAS?"}
- elseif magiacounter == 7 then
- BattleDialog({"Preparas un gran hechizo"})
- currentdialogue = {"[color:ff0000][voice:chara][effect:shake]QUE HACES?"}
- elseif magiacounter == 8 then
- BattleDialog({"Chaos Chara Parece cansada"})
- currentdialogue = {"[color:ff0000][voice:chara][effect:shake]NOOOO"}
- SetSprite("Asriel")
- else
- BattleDialog({"Obligas a Chaos Chara a Perdonarte con un hechizo"})
- currentdialogue = {"[color:ff0000][voice:chara][effect:shake]Talvez me venciste", "pero volvere aun mas fuerte hehehe"}
- SetSprite("ChaosChara")
- canspare = true
- end
- magiacounter = magiacounter + 1
- end
- end
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