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- while true do
- wait()
- for i, v in pairs(workspace["Zombie Storage"]:GetChildren()) do
- if v:IsA("Model") then
- if v:FindFirstChild("Humanoid") == nil then
- print("no zombie humanoid")
- else
- local args = {
- [1] = {
- ["Tool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
- ["RealTool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
- ["LaserProperties"] = {
- [1] = {
- [1] = "Neon",
- [2] = BrickColor.new(1009),
- [3] = Vector3.new(-0.797796189785, 0.019244659692049, 0.60262012481689),
- [4] = CFrame.new(Vector3.new(-271.93441772461, 1092.0989990234, 7850.78515625), Vector3.new(-0.79783248901367, 0.019288122653961, 0.60257071256638)),
- [5] = Vector3.new(-278.09808349609, 1092.2476806641, 7855.4409179688),
- [6] = 60,
- [7] = true,
- [8] = Vector3.new(0.80234724283218, -0.31105241179466, -0.50939697027206)
- }
- },
- ["HumanoidTables"] = {
- [1] = {
- ["HeadHits"] = 1,
- ["THumanoid"] = v.Humanoid,
- ["BodyHits"] = 0
- }
- }
- }
- }
- game:GetService("ReplicatedStorage").Remotes.WeaponEvent:FireServer(unpack(args))
- end end end end
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