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- Trainer: Acerola (Summer 2024)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Water Gun: Power 4
- Water Gun: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Water Gun: Power 4
- Water Gun: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Water Gun: Power 4
- Water Gun: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Debut Regen
- Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Water Gun: Staggering 3
- Move: Water Gun Has a chance (40%) of making the target flinch when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Trip Up 4
- Has a chance (50%) of lowering the targetโs Speed by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Head Start 1
- Reduces the userโs sync move countdown by one the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shoreline Ominous Wind: Power 3
- Shoreline Ominous Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shoreline Ominous Wind: Power 3
- Shoreline Ominous Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shoreline Ominous Wind: Power 3
- Shoreline Ominous Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Recover: Move Gauge Refresh 9
- Move: Recover Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Recover: Master Healer 1
- Move: Recover Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Recover: Master Healer 1
- Move: Recover Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Recover: MP Refresh 3
- Move: Recover Has a chance (40%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shoreline Ominous Wind: Power 3
- Shoreline Ominous Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Shoreline Ominous Wind: Power 3
- Shoreline Ominous Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Shoreline Ominous Wind: Move Gauge Refresh 3
- Move: Shoreline Ominous Wind Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Initial Guard
- Applies the Damage Guard Next effect to the user when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Status Immunity
- Status conditions cannot be inflicted on the user.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Water Gun: Power 4
- Water Gun: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Water Gun: Power 4
- Water Gun: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Water Guard
- Reduces damage when the user is attacked by Water-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Water Gun: Move Gauge Refresh 3
- Move: Water Gun Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Are You Afraid?: MP Refresh 2
- Move: Are You Afraid? Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Impervious
- The userโs stats cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Are You Afraid?: Critical Squad 1
- Move: Are You Afraid? Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Full-Moon Ocean Invite Ghost Beam: Power 25
- Full-Moon Ocean Invite Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Full-Moon Ocean Invite Ghost Beam: Power 25
- Full-Moon Ocean Invite Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Gardenia (Summer 2024)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Summer Hues Shadow Ball: Power 4
- Summer Hues Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Summer Hues Shadow Ball: Power 4
- Summer Hues Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Summer Hues Shadow Ball: Power 4
- Summer Hues Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Metal Sound: Move Gauge Refresh 3
- Move: Metal Sound Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,0,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Use Status P-Move: Sp. Atk โ 9
- Raises the userโs Sp.ย Atk by one stat rank when its Pokรฉmon uses a status move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Use Status P-Move: Special Boost โ1 9
- Increases the userโs Special Movesย โ Next effect by oneย rank when its Pokรฉmon uses a status move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flash Cannon: Power 3
- Flash Cannon: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flash Cannon: Power 3
- Flash Cannon: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flash Cannon: Power 3
- Flash Cannon: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-2,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Flash Cannon: Flabbergast 4
- Move: Flash Cannon Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Super Syncer
- Applies the Supereffectiveย โ Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-1,-4,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Flash Cannon: Move Gauge Refresh 3
- Move: Flash Cannon Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- I-Iโm Not Afraid!: MP Refresh 2
- Move: I-Iโm Not Afraid! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Smarty-Pants
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flash Cannon: Power 3
- Flash Cannon: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flash Cannon: Power 3
- Flash Cannon: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Metallic Power 3
- Powers up the userโs moves when the zone is a Steel Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Flash Cannon: On a Roll 5
- Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Haunted Acceleration 3
- Quickly charges the move gauge when the zone is a Ghost Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Steel Zone Extension 5
- Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ghost Zone Extension 3
- Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Summer Hues Shadow Ball: Power 4
- Summer Hues Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Summer Hues Shadow Ball: Power 4
- Summer Hues Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Summer Hues Shadow Ball: Move Gauge Refresh 3
- Move: Summer Hues Shadow Ball Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Catalytic Infliction
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs Pokรฉmon uses a status move each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Befuddle 2
- Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Brainteaser
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Courageous Strides Ghost Beam: Power 25
- Courageous Strides Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Courageous Strides Ghost Beam: Power 25
- Courageous Strides Ghost Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Gladion (Event)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Triple Axel: Power 1
- Triple Axel: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Triple Axel: Power 1
- Triple Axel: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Triple Axel: Power 1
- Triple Axel: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Triple Axel: Accuracy 10
- Triple Axel: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,0,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Fainting Heal 1
- Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Unfortunate Strike 4
- Has a chance (50%) of lowering one of the targetโs following stats by one stat rank at random when the userโs attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the targetโs following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Slo-pponent Sync 5
- Powers up the userโs sync move when the targetโs Speed is lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Icy Wind: Power 3
- Icy Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Icy Wind: Power 3
- Icy Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Icy Wind: Power 3
- Icy Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Icy Wind: Move Gauge Refresh 3
- Move: Icy Wind Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-1,-4,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Ice Zone: MG โ 2
- Quickly charges the move gauge when the zone is an Ice Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Mini Potion All: MP Refresh 2
- Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mini Potion All: Master Healer 1
- Move: Mini Potion All Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Icy Wind: Power 3
- Icy Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Icy Wind: Power 3
- Icy Wind: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Icy Wind: Accuracy 5
- Icy Wind: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hah... Here We Go!: MP Refresh 2
- Move: Hah... Here We Go! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hah... Here We Go!: Friendly Shield 1
- Move: Hah... Here We Go! When the userโs move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hah... Here We Go!: Move on Ally: Sp. Def โ 1
- Move: Hah... Here We Go! When the userโs move targeting an allied sync pair (excluding field effects) is successful, raises the Sp.ย Def of the allied sync pair affected by the move by one stat rank.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Triple Axel: Power 1
- Triple Axel: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Triple Axel: Power 1
- Triple Axel: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Triple Axel: Move Gauge Refresh 3
- Move: Triple Axel Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Chase Down 5
- Powers up the userโs moves when the targetโs Speed is lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- See More of the World Ice Impact: Power 25
- See More of the World Ice Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- See More of the World Ice Impact: Power 25
- See More of the World Ice Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Wally (Event)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dragon Claw: Move Gauge Refresh 3
- Move: Dragon Claw Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Dragon Claw: Overwhelm 9
- Move: Dragon Claw Lowers the targetโs Attack by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ferocious Entry 1
- Raises the userโs Attack and Sp. Atk by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Breath: Power 4
- Dragon Breath: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Breath: Power 4
- Dragon Breath: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Breath: Power 4
- Dragon Breath: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dragon Breath: Move Gauge Refresh 3
- Move: Dragon Breath Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rejuvenate 6
- Charges the userโs move gauge by six after using a sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Relentless
- The more the targetโs Defense is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Breath: Power 4
- Dragon Breath: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Breath: Power 4
- Dragon Breath: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Please Watch Me!: Slippery 1
- Move: Please Watch Me! Raises the userโs evasiveness by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Dragon Breath: Satisfied Snicker 9
- Move: Dragon Breath Lowers the targetโs Sp.ย Atk by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Please Watch Me!: MP Refresh 2
- Move: Please Watch Me! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Haste
- Speed cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit +: Fleet Feet 1
- Move: Dire Hit + Raises the userโs Speed by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit +: MP Refresh 2
- Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Trip Up 9
- Lowers the targetโs Speed by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Paralysis Synergy 5
- Powers up the userโs moves when the target is paralyzed.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Much, Much Stronger Dragon Impact: Power 25
- Much, Much Stronger Dragon Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Much, Much Stronger Dragon Impact: Power 25
- Much, Much Stronger Dragon Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Hugh (Event)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hurricane: Power 3
- Hurricane: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hurricane: Power 3
- Hurricane: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hurricane: Power 3
- Hurricane: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hurricane: Move Gauge Refresh 3
- Move: Hurricane Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Hurricane: Accuracy 10
- Hurricane: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hurricane: Mind Games 4
- Move: Hurricane Has a chance (50%) of lowering the targetโs Sp. Def by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- X Sp. Atk: Barricade 1
- Move: X Sp. Atk Raises the userโs Sp. Def by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Sp. Atk: MP Refresh 2
- Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rejuvenate 6
- Charges the userโs move gauge by six after using a sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Pecking Order
- The more the targetโs Attack is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Letโs Speed It Up!: Hit and Heal 9
- Move: Letโs Speed It Up! Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Letโs Speed It Up!: MP Refresh 2
- Move: Letโs Speed It Up! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Letโs Speed It Up!: Brain Gain 9
- Move: Letโs Speed It Up! Increases the userโs Special Movesย โ Next effect by one rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hurricane: Power 3
- Hurricane: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Hurricane: Power 3
- Hurricane: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Haste
- Speed cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Use Status P-Move: Stat โ 4
- Has a chance (50%) of raising one of the userโs following stats by one stat rank at random when its Pokรฉmon uses a status move: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Growl: Move Gauge Refresh 9
- Move: Growl Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Power Posture
- The more the targetโs Attack is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Crush โEm All Flying Beam: Power 25
- Crush โEm All Flying Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Crush โEm All Flying Beam: Power 25
- Crush โEm All Flying Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Greta
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Grassy Terrain Extension 3
- Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (1,3,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Unfortunate Strike 4
- Has a chance (50%) of lowering one of the targetโs following stats by one stat rank at random when the userโs attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the targetโs following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Guaranteed Triple
- Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 18 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Good Night-mare 3
- Powers up the userโs moves when the target is asleep.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (1,2,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Spore: Move Gauge Refresh 3
- Move: Spore Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 20 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Recharging Strike 4
- Has a chance (50%) of charging the userโs move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the userโs move gauge by one for each hit.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 21 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fierce Entry 2
- Raises the userโs Attack by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-3,0,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Be Ready!: Hit and Heal 9
- Move: Be Ready! Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 27 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Be Ready!: MP Refresh 2
- Move: Be Ready! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 28 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Catalytic Infliction
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs Pokรฉmon uses a status move each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 29 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Max Overgrowth: Power 100
- Max Overgrowth: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 30 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 31 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (1,-4,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Verdant Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 38 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Grassy Cushion 2
- Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 39 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Deep Sleep Spore: Move Gauge Refresh 3
- Move: Deep Sleep Spore Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 40 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Spore: Use Status P-Move on Opp: Defense โ 9
- Move: Spore Lowers the targetโs Defense by one stat rank when the userโs Pokรฉmon uses a status move targeting that opponent.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 41 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Cakewalk
- The more the targetโs Speed is lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 42 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 44 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-1,4,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Superduper Effective 3
- Powers up moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Bullet Seed: Move Gauge Refresh 3
- Move: Bullet Seed Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Bullet Seed: Speed โ: Moves โ 5
- Move: Bullet Seed Powers up the userโs moves when its Speed is raised.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Punishing Strike 2
- Has a chance (30%) of lowering the targetโs Defense by one stat rank when the userโs attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโs Defense by one stat rank for each hit.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Mind-Skill-Body Mastery Grass Impact: Power 25
- Mind-Skill-Body Mastery Grass Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Mind-Skill-Body Mastery Grass Impact: Power 25
- Mind-Skill-Body Mastery Grass Impact: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Marnie (Event)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Crunch: Power 3
- Crunch: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Crunch: Power 3
- Crunch: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Crunch: Power 3
- Crunch: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,0,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Crunch: Defense Crush 4
- Move: Crunch Has a chance (50%) of lowering the targetโs Defense by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Focus Blast: Power 3
- Focus Blast: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Focus Blast: Power 3
- Focus Blast: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Focus Blast: Power 3
- Focus Blast: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Umbral Healing 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the zone is a Dark Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-1,-4,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Umbral Acceleration 2
- Quickly charges the move gauge when the zone is a Dark Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-3,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Terrify 1
- Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Umbral Power 3
- Powers up the userโs moves when the zone is a Dark Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Focus Blast: Power 3
- Focus Blast: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Focus Blast: Power 3
- Focus Blast: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Focus Blast: Move Gauge Refresh 3
- Move: Focus Blast Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Focus Blast: Accuracy 10
- Focus Blast: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Focus Blast: Accuracy 10
- Focus Blast: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Slo-pponent Sync 5
- Powers up the userโs sync move when the targetโs Speed is lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Focus Blast: Mind Games 4
- Move: Focus Blast Has a chance (50%) of lowering the targetโs Sp. Def by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Crunch: Power 3
- Crunch: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Crunch: Power 3
- Crunch: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Crunch: Move Gauge Refresh 3
- Move: Crunch Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- No Way Weโre Losinโ!: MP Refresh 2
- Move: No Way Weโre Losinโ! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Pinpoint Entry 1
- Raises the userโs accuracy by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Mini Potion All: MP Refresh 2
- Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mini Potion All: Master Healer 1
- Move: Mini Potion All Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- We Arenโt Givinโ Up Dark Impact: Power 25
- We Arenโt Givinโ Up Dark Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- We Arenโt Givinโ Up Dark Impact: Power 25
- We Arenโt Givinโ Up Dark Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Kabu (Lodge)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Ember: Move Gauge Refresh 3
- Move: Ember Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hostile Environment 4
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Panic Button
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hit Burned Opp: Attack โ 9
- Lowers the targetโs Attack by one stat rank when the userโs attack move is successful against a burned opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Fire Spin: Move Gauge Refresh 3
- Move: Fire Spin Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Moral Support 4
- Has a chance (50%) of raising the userโs Sp.ย Def by one stat rank when its Trainer uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Fire Spin: Accuracy 5
- Fire Spin: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hup, Two!: Pep Rally 1
- Move: Hup, Two! Raises the Speed of all allied sync pairs by one stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Hup, Two!: MP Refresh 2
- Move: Hup, Two! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sync Wall
- Applies the Critical-Hit Defense effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Ember: Power 4
- Ember: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Defense All: MP Refresh 2
- Move: X Defense All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Danger Dodge 2
- Raises the userโs evasiveness by two stat ranks the first time its HP drops to half or below each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Sharp Entry 1
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Interference Immunity
- Prevents the user from flinching, becoming confused, or becoming trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Burn Upwards, Aim Higher Fire Beam: Power 25
- Burn Upwards, Aim Higher Fire Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Burn Upwards, Aim Higher Fire Beam: Power 25
- Burn Upwards, Aim Higher Fire Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Klara
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Countdown 2
- Reduces the userโs sync move countdown by two after using its max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (0,5,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Head Start 1
- Reduces the userโs sync move countdown by one the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Damage Guard
- Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (1,-4,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Discombobulate 9
- Lowers the targetโs accuracy by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Jab: Power 4
- Poison Jab: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Jab: Power 4
- Poison Jab: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Jab: Power 4
- Poison Jab: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (3,2,-5) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Debut: Physical Boost 1
- Increases the userโs Physical Movesย โ Next effect by oneย rank the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- S-Move: Physical Boost โ2 9
- Increases the userโs Physical Movesย โ Next effect by two ranks after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 4
- Sludge Bomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 28 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 4
- Sludge Bomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 4
- Sludge Bomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 30 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Debut: Special Boost 1
- Increases the userโs Special Movesย โ Next effect by oneย rank the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Toxic Power 5
- Powers up the userโs moves when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 32 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 33 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Jab: Power 4
- Poison Jab: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Jab: Power 4
- Poison Jab: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (3,-3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poison Jab: Move Gauge Refresh 3
- Move: Poison Jab Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 38 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sync Regen
- Applies the Gradual Healing effect to the user after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 39 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fierce Entry 2
- Raises the userโs Attack by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 40 | ๐ฏ Cord (3,-4,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Max Move: Allied Field MG โ
- Applies the Move Gauge Acceleration effect to the allied field of play after using the userโs max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Opp Poisoned: Max Moves โ 3
- Powers up the userโs max move when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 42 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Clearheaded
- Prevents the user from becoming confused.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 4
- Sludge Bomb: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 4
- Sludge Bomb: Power โ 4
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-1,4,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sludge Bomb: Power 0
- Sludge Bomb: Power โ 0
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,5,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Iโm Gettinโ Better!: MP Refresh 2
- Move: Iโm Gettinโ Better! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- S-Move: Special Boost โ2 9
- Increases the userโs Special Movesย โ Next effect by two ranks after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Colorful, Caring, and Charismatic Poison Beam: Power 25
- Colorful, Caring, and Charismatic Poison Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Colorful, Caring, and Charismatic Poison Beam: Power 25
- Colorful, Caring, and Charismatic Poison Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Avery
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Superduper Effective 1
- Powers up moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hit: Attack โ & Sp. Atk โ 9
- Lowers the targetโs Attack and Sp.ย Atk by one stat rank when the userโs attack move is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (0,-5,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Max Move Hit: Team Sp. Def โ 2
- Lowers the Sp.ย Def of all opposing sync pairs by two stat ranks when the userโs max move targeting an opponent is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,2,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Impervious
- The userโs stats cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Set Allied/Entire Field Effect: Special Boost โ1 9
- Increases the userโs Special Movesย โ Next effect by oneย rank when it activates a field effect on either the entire field of play or the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Eerie Spell: Power 2
- Eerie Spell: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Eerie Spell: Power 2
- Eerie Spell: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Eerie Spell: Power 2
- Eerie Spell: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 18 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Circle: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (3,0,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 20 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Galar C (Special) Extension 3
- Extends the duration of Galar Circle (Special) when Galar Circle (Special) applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 21 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Better Prepared 3
- Powers up the userโs moves when none of the targetโs stats are raised.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 24 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-1,-3,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (-3,-2,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Heavy Hail 2
- Powers up the userโs sync move during a hailstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 29 | ๐ฏ Cord (-2,-3,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- 1st Time Half HP: Hail
- Causes a hailstorm the first time the userโs HP drops to half or below each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 30 | ๐ฏ Cord (-1,-4,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Classy Chilly Reception: Move Gauge Refresh 9
- Move: Classy Chilly Reception Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-3,-3,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hail: Team Moves โ 2
- Powers up the moves of all allied sync pairs during a hailstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 32 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hail Alert 5
- Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 33 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (1,-4,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (3,-5,2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Precognition 2
- Quickly charges the userโs move gauge when the terrain is Psychic Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 40 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- ESP!: MP Refresh 2
- Move: ESP! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (1,-5,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Weird Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the terrain is Psychic Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 42 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Brainpower
- The more the userโs Sp.ย Atk is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 43 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Galar Analysis: MP Refresh 2
- Move: Galar Analysis Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 44 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Clearheaded
- Prevents the user from becoming confused.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Eerie Spell: Power 2
- Eerie Spell: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Eerie Spell: Power 2
- Eerie Spell: Power โ 2
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Eerie Spell: Power 0
- Eerie Spell: Power โ 0
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-3,4,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Max Mindstorm: Power 100
- Max Mindstorm: Power โ 100
- Color Grid: ๐ Pink
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Countdown 2
- Reduces the userโs sync move countdown by two after using its max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Elegant Psychic Beam: Power 25
- Elegant Psychic Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Elegant Psychic Beam: Power 25
- Elegant Psychic Beam: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Nemona
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stone Edge: Accuracy 10
- Stone Edge: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,0,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Stone Edge: Move Gauge Refresh 3
- Move: Stone Edge Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rock DF Power-Up 3
- Powers up the userโs moves when Rock Damage Field is applied to the opponentโs field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Accelerock: Power 2
- Accelerock: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Accelerock: Power 2
- Accelerock: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Accelerock: Power 2
- Accelerock: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-1,-4,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Lithic Healing 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the zone is a Rock Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-3,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- First Aid 4
- Restores the userโs HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rock Zone: S-Moves โ 5
- Powers up the userโs sync move when the zone is a Rock Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Accelerock: Power 2
- Accelerock: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Accelerock: Power 2
- Accelerock: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Accelerock: MP Refresh 2
- Move: Accelerock Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Stealth Rock: MP Refresh 2
- Move: Stealth Rock Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Clinch the Win!: MP Refresh 2
- Move: Clinch the Win! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Accelerock: Staggering 3
- Move: Accelerock Has a chance (40%) of making the target flinch when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Overwhelm 9
- Lowers the targetโs Attack by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Acuity
- Accuracy cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Stone Edge: Power 3
- Stone Edge: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stone Edge: Accuracy 10
- Stone Edge: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Stealth Rock: Move Gauge Refresh 3
- Move: Stealth Rock Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Debut Damage Reduction (Physical)
- Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Stealth Rock: Brawn Gain 9
- Move: Stealth Rock Increases the userโs Physical Movesย โ Next effect by one rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Happy to Go All Out Rock Impact: Power 25
- Happy to Go All Out Rock Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Happy to Go All Out Rock Impact: Power 25
- Happy to Go All Out Rock Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
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