Absol-utely

๐Ÿ’  (2.46.0) All New Sync Grids

Jun 26th, 2024
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  1. ====================================================
  2. Trainer: Acerola (Summer 2024)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Sp. Atk 5
  11. Sp. Atk 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. HP 10
  36. HP 10
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. Defense 5
  42. Defense 5
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Sp. Def 5
  48. Sp. Def 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  53. Water Gun: Power 4
  54. Water Gun: Power โ†‘ 4
  55. Color Grid: ๐ŸŸฉ Green
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Water Gun: Power 4
  60. Water Gun: Power โ†‘ 4
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Water Gun: Power 4
  66. Water Gun: Power โ†‘ 4
  67. Color Grid: ๐ŸŸฉ Green
  68. 1 or more adjacent tiles must be activated
  69. Move level must be 2 or higher
  70.  
  71. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  72. Speed 5
  73. Speed 5
  74. Color Grid: ๐ŸŸฆ Blue
  75. 1 or more adjacent tiles must be activated
  76.  
  77. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Debut Regen
  79. Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
  80. Color Grid: ๐ŸŸจ Yellow
  81. 1 or more adjacent tiles must be activated
  82. Move level must be 2 or higher
  83.  
  84. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  85. Water Gun: Staggering 3
  86. Move: Water Gun Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  87. Color Grid: ๐ŸŸฅ Red
  88. 1 or more adjacent tiles must be activated
  89. Move level must be 3 or higher
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  92. Trip Up 4
  93. Has a chance (50%) of lowering the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  94. Color Grid: ๐ŸŸจ Yellow
  95. 1 or more adjacent tiles must be activated
  96. Move level must be 2 or higher
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  99. Head Start 1
  100. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  101. Color Grid: ๐ŸŸจ Yellow
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Defense 5
  107. Defense 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. Sp. Def 5
  113. Sp. Def 5
  114. Color Grid: ๐ŸŸฆ Blue
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  118. Shoreline Ominous Wind: Power 3
  119. Shoreline Ominous Wind: Power โ†‘ 3
  120. Color Grid: ๐ŸŸฉ Green
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  124. Shoreline Ominous Wind: Power 3
  125. Shoreline Ominous Wind: Power โ†‘ 3
  126. Color Grid: ๐ŸŸฉ Green
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  130. Shoreline Ominous Wind: Power 3
  131. Shoreline Ominous Wind: Power โ†‘ 3
  132. Color Grid: ๐ŸŸฉ Green
  133. 1 or more adjacent tiles must be activated
  134. Move level must be 2 or higher
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  137. Recover: Move Gauge Refresh 9
  138. Move: Recover Charges the userโ€™s move gauge by one when its move is successful.
  139. Color Grid: ๐ŸŸฅ Red
  140. 1 or more adjacent tiles must be activated
  141. Move level must be 2 or higher
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  144. Recover: Master Healer 1
  145. Move: Recover Increases the amount of HP restored by the userโ€™s healing moves.
  146. Color Grid: ๐ŸŸฅ Red
  147. 1 or more adjacent tiles must be activated
  148. Move level must be 2 or higher
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  151. Recover: Master Healer 1
  152. Move: Recover Increases the amount of HP restored by the userโ€™s healing moves.
  153. Color Grid: ๐ŸŸฅ Red
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 3 or higher
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  158. Recover: MP Refresh 3
  159. Move: Recover Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  160. Color Grid: ๐ŸŸฅ Red
  161. 1 or more adjacent tiles must be activated
  162. Move level must be 3 or higher
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. Sp. Atk 5
  166. Sp. Atk 5
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. Speed 5
  172. Speed 5
  173. Color Grid: ๐ŸŸฆ Blue
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. HP 10
  178. HP 10
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  183. Shoreline Ominous Wind: Power 3
  184. Shoreline Ominous Wind: Power โ†‘ 3
  185. Color Grid: ๐ŸŸฉ Green
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Shoreline Ominous Wind: Power 3
  190. Shoreline Ominous Wind: Power โ†‘ 3
  191. Color Grid: ๐ŸŸฉ Green
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  195. HP 20
  196. HP 20
  197. Color Grid: ๐ŸŸฆ Blue
  198. 1 or more adjacent tiles must be activated
  199. Move level must be 2 or higher
  200.  
  201. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  202. Defense 5
  203. Defense 5
  204. Color Grid: ๐ŸŸฆ Blue
  205. 1 or more adjacent tiles must be activated
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  208. Shoreline Ominous Wind: Move Gauge Refresh 3
  209. Move: Shoreline Ominous Wind Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  210. Color Grid: ๐ŸŸฅ Red
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  215. Initial Guard
  216. Applies the Damage Guard Next effect to the user when it enters a battle.
  217. Color Grid: ๐ŸŸจ Yellow
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 3 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  222. Quick Cure
  223. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  224. Color Grid: ๐ŸŸจ Yellow
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 2 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Status Immunity
  230. Status conditions cannot be inflicted on the user.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Defense 5
  237. Defense 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  242. Speed 5
  243. Speed 5
  244. Color Grid: ๐ŸŸฆ Blue
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  248. Water Gun: Power 4
  249. Water Gun: Power โ†‘ 4
  250. Color Grid: ๐ŸŸฉ Green
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  254. Water Gun: Power 4
  255. Water Gun: Power โ†‘ 4
  256. Color Grid: ๐ŸŸฉ Green
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  260. Water Guard
  261. Reduces damage when the user is attacked by Water-type moves.
  262. Color Grid: ๐ŸŸจ Yellow
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  267. Water Gun: Move Gauge Refresh 3
  268. Move: Water Gun Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  269. Color Grid: ๐ŸŸฅ Red
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Are You Afraid?: MP Refresh 2
  275. Move: Are You Afraid? Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  276. Color Grid: ๐ŸŸฅ Red
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. Impervious
  282. The userโ€™s stats cannot be lowered.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Are You Afraid?: Critical Squad 1
  289. Move: Are You Afraid? Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  290. Color Grid: ๐ŸŸฅ Red
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Full-Moon Ocean Invite Ghost Beam: Power 25
  296. Full-Moon Ocean Invite Ghost Beam: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Full-Moon Ocean Invite Ghost Beam: Power 25
  303. Full-Moon Ocean Invite Ghost Beam: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Gardenia (Summer 2024)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Sp. Atk 5
  318. Sp. Atk 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Speed 5
  343. Speed 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Sp. Def 5
  349. Sp. Def 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  354. Summer Hues Shadow Ball: Power 4
  355. Summer Hues Shadow Ball: Power โ†‘ 4
  356. Color Grid: ๐ŸŸฉ Green
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  360. Summer Hues Shadow Ball: Power 4
  361. Summer Hues Shadow Ball: Power โ†‘ 4
  362. Color Grid: ๐ŸŸฉ Green
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  366. Summer Hues Shadow Ball: Power 4
  367. Summer Hues Shadow Ball: Power โ†‘ 4
  368. Color Grid: ๐ŸŸฉ Green
  369. 1 or more adjacent tiles must be activated
  370. Move level must be 2 or higher
  371.  
  372. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  373. Metal Sound: Move Gauge Refresh 3
  374. Move: Metal Sound Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  375. Color Grid: ๐ŸŸฅ Red
  376. 1 or more adjacent tiles must be activated
  377. Move level must be 2 or higher
  378.  
  379. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  380. Speed 10
  381. Speed 10
  382. Color Grid: ๐ŸŸฆ Blue
  383. 1 or more adjacent tiles must be activated
  384. Move level must be 2 or higher
  385.  
  386. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  387. Use Status P-Move: Sp. Atk โ†‘ 9
  388. Raises the userโ€™s Sp.ย Atk by one stat rank when its Pokรฉmon uses a status move.
  389. Color Grid: ๐ŸŸจ Yellow
  390. 1 or more adjacent tiles must be activated
  391. Move level must be 3 or higher
  392.  
  393. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  394. Use Status P-Move: Special Boost โ†‘1 9
  395. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its Pokรฉmon uses a status move.
  396. Color Grid: ๐ŸŸจ Yellow
  397. 1 or more adjacent tiles must be activated
  398. Move level must be 3 or higher
  399.  
  400. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  401. Sp. Atk 5
  402. Sp. Atk 5
  403. Color Grid: ๐ŸŸฆ Blue
  404. 1 or more adjacent tiles must be activated
  405.  
  406. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  407. HP 10
  408. HP 10
  409. Color Grid: ๐ŸŸฆ Blue
  410. 1 or more adjacent tiles must be activated
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. Speed 5
  414. Speed 5
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  419. Flash Cannon: Power 3
  420. Flash Cannon: Power โ†‘ 3
  421. Color Grid: ๐ŸŸฉ Green
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  425. Flash Cannon: Power 3
  426. Flash Cannon: Power โ†‘ 3
  427. Color Grid: ๐ŸŸฉ Green
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  431. Flash Cannon: Power 3
  432. Flash Cannon: Power โ†‘ 3
  433. Color Grid: ๐ŸŸฉ Green
  434. 1 or more adjacent tiles must be activated
  435.  
  436. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  437. Flash Cannon: Flabbergast 4
  438. Move: Flash Cannon Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  439. Color Grid: ๐ŸŸฅ Red
  440. 1 or more adjacent tiles must be activated
  441. Move level must be 2 or higher
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  444. Super Syncer
  445. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  446. Color Grid: ๐ŸŸจ Yellow
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  451. Flash Cannon: Move Gauge Refresh 3
  452. Move: Flash Cannon Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  453. Color Grid: ๐ŸŸฅ Red
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  458. I-Iโ€™m Not Afraid!: MP Refresh 2
  459. Move: I-Iโ€™m Not Afraid! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  460. Color Grid: ๐ŸŸฅ Red
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Smarty-Pants
  466. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  467. Color Grid: ๐ŸŸจ Yellow
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. Speed 5
  473. Speed 5
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. HP 10
  479. HP 10
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  484. Defense 5
  485. Defense 5
  486. Color Grid: ๐ŸŸฆ Blue
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  490. Sp. Def 5
  491. Sp. Def 5
  492. Color Grid: ๐ŸŸฆ Blue
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Flash Cannon: Power 3
  497. Flash Cannon: Power โ†‘ 3
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500.  
  501. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  502. Flash Cannon: Power 3
  503. Flash Cannon: Power โ†‘ 3
  504. Color Grid: ๐ŸŸฉ Green
  505. 1 or more adjacent tiles must be activated
  506.  
  507. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  508. Metallic Power 3
  509. Powers up the userโ€™s moves when the zone is a Steel Zone.
  510. Color Grid: ๐ŸŸจ Yellow
  511. 1 or more adjacent tiles must be activated
  512. Move level must be 2 or higher
  513.  
  514. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  515. Flash Cannon: On a Roll 5
  516. Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  517. Color Grid: ๐ŸŸฅ Red
  518. 1 or more adjacent tiles must be activated
  519. Move level must be 2 or higher
  520.  
  521. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  522. Haunted Acceleration 3
  523. Quickly charges the move gauge when the zone is a Ghost Zone.
  524. Color Grid: ๐ŸŸจ Yellow
  525. 1 or more adjacent tiles must be activated
  526. Move level must be 2 or higher
  527.  
  528. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  529. Steel Zone Extension 5
  530. Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
  531. Color Grid: ๐ŸŸจ Yellow
  532. 1 or more adjacent tiles must be activated
  533. Move level must be 3 or higher
  534.  
  535. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  536. Ghost Zone Extension 3
  537. Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
  538. Color Grid: ๐ŸŸจ Yellow
  539. 1 or more adjacent tiles must be activated
  540. Move level must be 3 or higher
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. Sp. Atk 5
  544. Sp. Atk 5
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  549. Speed 5
  550. Speed 5
  551. Color Grid: ๐ŸŸฆ Blue
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  555. Summer Hues Shadow Ball: Power 4
  556. Summer Hues Shadow Ball: Power โ†‘ 4
  557. Color Grid: ๐ŸŸฉ Green
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  561. Summer Hues Shadow Ball: Power 4
  562. Summer Hues Shadow Ball: Power โ†‘ 4
  563. Color Grid: ๐ŸŸฉ Green
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  567. Summer Hues Shadow Ball: Move Gauge Refresh 3
  568. Move: Summer Hues Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  569. Color Grid: ๐ŸŸฅ Red
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  574. Sp. Atk 10
  575. Sp. Atk 10
  576. Color Grid: ๐ŸŸฆ Blue
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  581. Catalytic Infliction
  582. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  583. Color Grid: ๐ŸŸจ Yellow
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Befuddle 2
  589. Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle.
  590. Color Grid: ๐ŸŸจ Yellow
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Brainteaser
  596. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  597. Color Grid: ๐ŸŸจ Yellow
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Courageous Strides Ghost Beam: Power 25
  603. Courageous Strides Ghost Beam: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Courageous Strides Ghost Beam: Power 25
  610. Courageous Strides Ghost Beam: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Gladion (Event)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Attack 5
  625. Attack 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. Speed 5
  650. Speed 5
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Attack 5
  656. Attack 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  661. Triple Axel: Power 1
  662. Triple Axel: Power โ†‘ 1
  663. Color Grid: ๐ŸŸฉ Green
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  667. Triple Axel: Power 1
  668. Triple Axel: Power โ†‘ 1
  669. Color Grid: ๐ŸŸฉ Green
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  673. Triple Axel: Power 1
  674. Triple Axel: Power โ†‘ 1
  675. Color Grid: ๐ŸŸฉ Green
  676. 1 or more adjacent tiles must be activated
  677. Move level must be 2 or higher
  678.  
  679. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  680. Triple Axel: Accuracy 10
  681. Triple Axel: Accuracy โ†‘ 10
  682. Color Grid: ๐ŸŸฉ Green
  683. 1 or more adjacent tiles must be activated
  684. Move level must be 2 or higher
  685.  
  686. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  687. Fainting Heal 1
  688. Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.
  689. Color Grid: ๐ŸŸจ Yellow
  690. 1 or more adjacent tiles must be activated
  691. Move level must be 2 or higher
  692.  
  693. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  694. Unfortunate Strike 4
  695. Has a chance (50%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the targetโ€™s following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  696. Color Grid: ๐ŸŸจ Yellow
  697. 1 or more adjacent tiles must be activated
  698. Move level must be 3 or higher
  699.  
  700. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  701. Slo-pponent Sync 5
  702. Powers up the userโ€™s sync move when the targetโ€™s Speed is lowered.
  703. Color Grid: ๐ŸŸจ Yellow
  704. 1 or more adjacent tiles must be activated
  705. Move level must be 3 or higher
  706.  
  707. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  708. Sp. Def 5
  709. Sp. Def 5
  710. Color Grid: ๐ŸŸฆ Blue
  711. 1 or more adjacent tiles must be activated
  712.  
  713. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  714. Defense 5
  715. Defense 5
  716. Color Grid: ๐ŸŸฆ Blue
  717. 1 or more adjacent tiles must be activated
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  720. Attack 5
  721. Attack 5
  722. Color Grid: ๐ŸŸฆ Blue
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  726. HP 10
  727. HP 10
  728. Color Grid: ๐ŸŸฆ Blue
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  732. Icy Wind: Power 3
  733. Icy Wind: Power โ†‘ 3
  734. Color Grid: ๐ŸŸฉ Green
  735. 1 or more adjacent tiles must be activated
  736.  
  737. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  738. Icy Wind: Power 3
  739. Icy Wind: Power โ†‘ 3
  740. Color Grid: ๐ŸŸฉ Green
  741. 1 or more adjacent tiles must be activated
  742.  
  743. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  744. Icy Wind: Power 3
  745. Icy Wind: Power โ†‘ 3
  746. Color Grid: ๐ŸŸฉ Green
  747. 1 or more adjacent tiles must be activated
  748. Move level must be 2 or higher
  749.  
  750. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  751. Icy Wind: Move Gauge Refresh 3
  752. Move: Icy Wind Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  753. Color Grid: ๐ŸŸฅ Red
  754. 1 or more adjacent tiles must be activated
  755. Move level must be 2 or higher
  756.  
  757. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  758. Ice Zone: MG โ†’ 2
  759. Quickly charges the move gauge when the zone is an Ice Zone.
  760. Color Grid: ๐ŸŸจ Yellow
  761. 1 or more adjacent tiles must be activated
  762. Move level must be 2 or higher
  763.  
  764. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  765. Mini Potion All: MP Refresh 2
  766. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  767. Color Grid: ๐ŸŸฅ Red
  768. 1 or more adjacent tiles must be activated
  769. Move level must be 3 or higher
  770.  
  771. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  772. Mini Potion All: Master Healer 1
  773. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  774. Color Grid: ๐ŸŸฅ Red
  775. 1 or more adjacent tiles must be activated
  776. Move level must be 3 or higher
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Attack 5
  780. Attack 5
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  785. Speed 5
  786. Speed 5
  787. Color Grid: ๐ŸŸฆ Blue
  788. 1 or more adjacent tiles must be activated
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  791. Defense 5
  792. Defense 5
  793. Color Grid: ๐ŸŸฆ Blue
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  797. Sp. Def 5
  798. Sp. Def 5
  799. Color Grid: ๐ŸŸฆ Blue
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  803. Icy Wind: Power 3
  804. Icy Wind: Power โ†‘ 3
  805. Color Grid: ๐ŸŸฉ Green
  806. 1 or more adjacent tiles must be activated
  807.  
  808. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  809. Icy Wind: Power 3
  810. Icy Wind: Power โ†‘ 3
  811. Color Grid: ๐ŸŸฉ Green
  812. 1 or more adjacent tiles must be activated
  813.  
  814. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  815. Icy Wind: Accuracy 5
  816. Icy Wind: Accuracy โ†‘ 5
  817. Color Grid: ๐ŸŸฉ Green
  818. 1 or more adjacent tiles must be activated
  819. Move level must be 2 or higher
  820.  
  821. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  822. Unflappable
  823. Prevents the user from flinching.
  824. Color Grid: ๐ŸŸจ Yellow
  825. 1 or more adjacent tiles must be activated
  826. Move level must be 2 or higher
  827.  
  828. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  829. Hah... Here We Go!: MP Refresh 2
  830. Move: Hah... Here We Go! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  831. Color Grid: ๐ŸŸฅ Red
  832. 1 or more adjacent tiles must be activated
  833. Move level must be 2 or higher
  834.  
  835. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  836. Hah... Here We Go!: Friendly Shield 1
  837. Move: Hah... Here We Go! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank.
  838. Color Grid: ๐ŸŸฅ Red
  839. 1 or more adjacent tiles must be activated
  840. Move level must be 3 or higher
  841.  
  842. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  843. Hah... Here We Go!: Move on Ally: Sp. Def โ†‘ 1
  844. Move: Hah... Here We Go! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp.ย Def of the allied sync pair affected by the move by one stat rank.
  845. Color Grid: ๐ŸŸฅ Red
  846. 1 or more adjacent tiles must be activated
  847. Move level must be 3 or higher
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  850. Attack 5
  851. Attack 5
  852. Color Grid: ๐ŸŸฆ Blue
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  856. Headstrong
  857. Attack cannot be lowered.
  858. Color Grid: ๐ŸŸจ Yellow
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  862. Triple Axel: Power 1
  863. Triple Axel: Power โ†‘ 1
  864. Color Grid: ๐ŸŸฉ Green
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  868. Triple Axel: Power 1
  869. Triple Axel: Power โ†‘ 1
  870. Color Grid: ๐ŸŸฉ Green
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  874. Triple Axel: Move Gauge Refresh 3
  875. Move: Triple Axel Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  876. Color Grid: ๐ŸŸฅ Red
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  881. Natural Remedy
  882. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  883. Color Grid: ๐ŸŸจ Yellow
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  888. Quick Cure
  889. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  890. Color Grid: ๐ŸŸจ Yellow
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. Quick Tempo
  896. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  897. Color Grid: ๐ŸŸจ Yellow
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  902. Chase Down 5
  903. Powers up the userโ€™s moves when the targetโ€™s Speed is lowered.
  904. Color Grid: ๐ŸŸจ Yellow
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. See More of the World Ice Impact: Power 25
  910. See More of the World Ice Impact: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. See More of the World Ice Impact: Power 25
  917. See More of the World Ice Impact: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Wally (Event)
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Attack 5
  932. Attack 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Sp. Atk 5
  942. Sp. Atk 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  956. Attack 5
  957. Attack 5
  958. Color Grid: ๐ŸŸฆ Blue
  959. 1 or more adjacent tiles must be activated
  960.  
  961. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  962. Speed 5
  963. Speed 5
  964. Color Grid: ๐ŸŸฆ Blue
  965. 1 or more adjacent tiles must be activated
  966.  
  967. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  968. Dragon Claw: Power 4
  969. Dragon Claw: Power โ†‘ 4
  970. Color Grid: ๐ŸŸฉ Green
  971. 1 or more adjacent tiles must be activated
  972.  
  973. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  974. Dragon Claw: Power 4
  975. Dragon Claw: Power โ†‘ 4
  976. Color Grid: ๐ŸŸฉ Green
  977. 1 or more adjacent tiles must be activated
  978.  
  979. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  980. Dragon Claw: Power 4
  981. Dragon Claw: Power โ†‘ 4
  982. Color Grid: ๐ŸŸฉ Green
  983. 1 or more adjacent tiles must be activated
  984. Move level must be 2 or higher
  985.  
  986. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  987. Dragon Claw: Move Gauge Refresh 3
  988. Move: Dragon Claw Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  989. Color Grid: ๐ŸŸฅ Red
  990. 1 or more adjacent tiles must be activated
  991. Move level must be 2 or higher
  992.  
  993. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  994. Natural Remedy
  995. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  996. Color Grid: ๐ŸŸจ Yellow
  997. 1 or more adjacent tiles must be activated
  998. Move level must be 2 or higher
  999.  
  1000. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1001. Dragon Claw: Overwhelm 9
  1002. Move: Dragon Claw Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1003. Color Grid: ๐ŸŸฅ Red
  1004. 1 or more adjacent tiles must be activated
  1005. Move level must be 3 or higher
  1006.  
  1007. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1008. Ferocious Entry 1
  1009. Raises the userโ€™s Attack and Sp. Atk by one stat rank when it enters a battle.
  1010. Color Grid: ๐ŸŸจ Yellow
  1011. 1 or more adjacent tiles must be activated
  1012. Move level must be 3 or higher
  1013.  
  1014. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1015. Sp. Atk 5
  1016. Sp. Atk 5
  1017. Color Grid: ๐ŸŸฆ Blue
  1018. 1 or more adjacent tiles must be activated
  1019.  
  1020. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1021. Speed 5
  1022. Speed 5
  1023. Color Grid: ๐ŸŸฆ Blue
  1024. 1 or more adjacent tiles must be activated
  1025.  
  1026. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1027. Dragon Breath: Power 4
  1028. Dragon Breath: Power โ†‘ 4
  1029. Color Grid: ๐ŸŸฉ Green
  1030. 1 or more adjacent tiles must be activated
  1031.  
  1032. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1033. Dragon Breath: Power 4
  1034. Dragon Breath: Power โ†‘ 4
  1035. Color Grid: ๐ŸŸฉ Green
  1036. 1 or more adjacent tiles must be activated
  1037.  
  1038. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1039. Dragon Breath: Power 4
  1040. Dragon Breath: Power โ†‘ 4
  1041. Color Grid: ๐ŸŸฉ Green
  1042. 1 or more adjacent tiles must be activated
  1043. Move level must be 2 or higher
  1044.  
  1045. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1046. Dragon Breath: Move Gauge Refresh 3
  1047. Move: Dragon Breath Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1048. Color Grid: ๐ŸŸฅ Red
  1049. 1 or more adjacent tiles must be activated
  1050. Move level must be 2 or higher
  1051.  
  1052. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1053. Quick Cure
  1054. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1055. Color Grid: ๐ŸŸจ Yellow
  1056. 1 or more adjacent tiles must be activated
  1057. Move level must be 2 or higher
  1058.  
  1059. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1060. Rejuvenate 6
  1061. Charges the userโ€™s move gauge by six after using a sync move.
  1062. Color Grid: ๐ŸŸจ Yellow
  1063. 1 or more adjacent tiles must be activated
  1064. Move level must be 3 or higher
  1065.  
  1066. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1067. Relentless
  1068. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s sync move.
  1069. Color Grid: ๐ŸŸจ Yellow
  1070. 1 or more adjacent tiles must be activated
  1071. Move level must be 3 or higher
  1072.  
  1073. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1074. HP 10
  1075. HP 10
  1076. Color Grid: ๐ŸŸฆ Blue
  1077. 1 or more adjacent tiles must be activated
  1078.  
  1079. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1080. Defense 5
  1081. Defense 5
  1082. Color Grid: ๐ŸŸฆ Blue
  1083. 1 or more adjacent tiles must be activated
  1084.  
  1085. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. Sp. Def 5
  1087. Sp. Def 5
  1088. Color Grid: ๐ŸŸฆ Blue
  1089. 1 or more adjacent tiles must be activated
  1090.  
  1091. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1092. Sp. Atk 5
  1093. Sp. Atk 5
  1094. Color Grid: ๐ŸŸฆ Blue
  1095. 1 or more adjacent tiles must be activated
  1096.  
  1097. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1098. Dragon Breath: Power 4
  1099. Dragon Breath: Power โ†‘ 4
  1100. Color Grid: ๐ŸŸฉ Green
  1101. 1 or more adjacent tiles must be activated
  1102.  
  1103. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1104. Dragon Breath: Power 4
  1105. Dragon Breath: Power โ†‘ 4
  1106. Color Grid: ๐ŸŸฉ Green
  1107. 1 or more adjacent tiles must be activated
  1108.  
  1109. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1110. Speed 10
  1111. Speed 10
  1112. Color Grid: ๐ŸŸฆ Blue
  1113. 1 or more adjacent tiles must be activated
  1114. Move level must be 2 or higher
  1115.  
  1116. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1117. Healthy Healing
  1118. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1119. Color Grid: ๐ŸŸจ Yellow
  1120. 1 or more adjacent tiles must be activated
  1121. Move level must be 2 or higher
  1122.  
  1123. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1124. Please Watch Me!: Slippery 1
  1125. Move: Please Watch Me! Raises the userโ€™s evasiveness by one stat rank when its move is successful.
  1126. Color Grid: ๐ŸŸฅ Red
  1127. 1 or more adjacent tiles must be activated
  1128. Move level must be 2 or higher
  1129.  
  1130. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1131. Dragon Breath: Satisfied Snicker 9
  1132. Move: Dragon Breath Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  1133. Color Grid: ๐ŸŸฅ Red
  1134. 1 or more adjacent tiles must be activated
  1135. Move level must be 3 or higher
  1136.  
  1137. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1138. Please Watch Me!: MP Refresh 2
  1139. Move: Please Watch Me! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1140. Color Grid: ๐ŸŸฅ Red
  1141. 1 or more adjacent tiles must be activated
  1142. Move level must be 3 or higher
  1143.  
  1144. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1145. Attack 5
  1146. Attack 5
  1147. Color Grid: ๐ŸŸฆ Blue
  1148. 1 or more adjacent tiles must be activated
  1149.  
  1150. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1151. Haste
  1152. Speed cannot be lowered.
  1153. Color Grid: ๐ŸŸจ Yellow
  1154. 1 or more adjacent tiles must be activated
  1155.  
  1156. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1157. HP 10
  1158. HP 10
  1159. Color Grid: ๐ŸŸฆ Blue
  1160. 1 or more adjacent tiles must be activated
  1161.  
  1162. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1163. Dragon Claw: Power 4
  1164. Dragon Claw: Power โ†‘ 4
  1165. Color Grid: ๐ŸŸฉ Green
  1166. 1 or more adjacent tiles must be activated
  1167.  
  1168. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1169. Dragon Claw: Power 4
  1170. Dragon Claw: Power โ†‘ 4
  1171. Color Grid: ๐ŸŸฉ Green
  1172. 1 or more adjacent tiles must be activated
  1173.  
  1174. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1175. Speed 5
  1176. Speed 5
  1177. Color Grid: ๐ŸŸฆ Blue
  1178. 1 or more adjacent tiles must be activated
  1179.  
  1180. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1181. Unflappable
  1182. Prevents the user from flinching.
  1183. Color Grid: ๐ŸŸจ Yellow
  1184. 1 or more adjacent tiles must be activated
  1185. Move level must be 2 or higher
  1186.  
  1187. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1188. Dire Hit +: Fleet Feet 1
  1189. Move: Dire Hit + Raises the userโ€™s Speed by one stat rank when its move is successful.
  1190. Color Grid: ๐ŸŸฅ Red
  1191. 1 or more adjacent tiles must be activated
  1192. Move level must be 2 or higher
  1193.  
  1194. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1195. Dire Hit +: MP Refresh 2
  1196. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1197. Color Grid: ๐ŸŸฅ Red
  1198. 1 or more adjacent tiles must be activated
  1199. Move level must be 2 or higher
  1200.  
  1201. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1202. Trip Up 9
  1203. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1204. Color Grid: ๐ŸŸจ Yellow
  1205. 1 or more adjacent tiles must be activated
  1206. Move level must be 3 or higher
  1207.  
  1208. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1209. Paralysis Synergy 5
  1210. Powers up the userโ€™s moves when the target is paralyzed.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Move level must be 3 or higher
  1214.  
  1215. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1216. Much, Much Stronger Dragon Impact: Power 25
  1217. Much, Much Stronger Dragon Impact: Power โ†‘ 25
  1218. Color Grid: ๐ŸŸช Purple
  1219. 1 or more adjacent tiles must be activated
  1220. Move level must be 3 or higher
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1223. Much, Much Stronger Dragon Impact: Power 25
  1224. Much, Much Stronger Dragon Impact: Power โ†‘ 25
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 3 or higher
  1228.  
  1229. ====================================================
  1230. Trainer: Hugh (Event)
  1231.  
  1232. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1233. HP 10
  1234. HP 10
  1235. Color Grid: ๐ŸŸฆ Blue
  1236.  
  1237. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1238. Sp. Atk 5
  1239. Sp. Atk 5
  1240. Color Grid: ๐ŸŸฆ Blue
  1241.  
  1242. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1243. Defense 5
  1244. Defense 5
  1245. Color Grid: ๐ŸŸฆ Blue
  1246.  
  1247. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1248. Sp. Atk 5
  1249. Sp. Atk 5
  1250. Color Grid: ๐ŸŸฆ Blue
  1251.  
  1252. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1253. Sp. Def 5
  1254. Sp. Def 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256.  
  1257. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1258. Speed 5
  1259. Speed 5
  1260. Color Grid: ๐ŸŸฆ Blue
  1261.  
  1262. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1263. Sp. Atk 5
  1264. Sp. Atk 5
  1265. Color Grid: ๐ŸŸฆ Blue
  1266. 1 or more adjacent tiles must be activated
  1267.  
  1268. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1269. Speed 5
  1270. Speed 5
  1271. Color Grid: ๐ŸŸฆ Blue
  1272. 1 or more adjacent tiles must be activated
  1273.  
  1274. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1275. Hurricane: Power 3
  1276. Hurricane: Power โ†‘ 3
  1277. Color Grid: ๐ŸŸฉ Green
  1278. 1 or more adjacent tiles must be activated
  1279.  
  1280. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1281. Hurricane: Power 3
  1282. Hurricane: Power โ†‘ 3
  1283. Color Grid: ๐ŸŸฉ Green
  1284. 1 or more adjacent tiles must be activated
  1285.  
  1286. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1287. Hurricane: Power 3
  1288. Hurricane: Power โ†‘ 3
  1289. Color Grid: ๐ŸŸฉ Green
  1290. 1 or more adjacent tiles must be activated
  1291. Move level must be 2 or higher
  1292.  
  1293. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1294. Hurricane: Move Gauge Refresh 3
  1295. Move: Hurricane Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1296. Color Grid: ๐ŸŸฅ Red
  1297. 1 or more adjacent tiles must be activated
  1298. Move level must be 2 or higher
  1299.  
  1300. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1301. Hurricane: Accuracy 10
  1302. Hurricane: Accuracy โ†‘ 10
  1303. Color Grid: ๐ŸŸฉ Green
  1304. 1 or more adjacent tiles must be activated
  1305. Move level must be 2 or higher
  1306.  
  1307. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1308. Hurricane: Mind Games 4
  1309. Move: Hurricane Has a chance (50%) of lowering the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  1310. Color Grid: ๐ŸŸฅ Red
  1311. 1 or more adjacent tiles must be activated
  1312. Move level must be 3 or higher
  1313.  
  1314. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1315. Sharp Entry 1
  1316. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  1317. Color Grid: ๐ŸŸจ Yellow
  1318. 1 or more adjacent tiles must be activated
  1319. Move level must be 3 or higher
  1320.  
  1321. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1322. Defense 5
  1323. Defense 5
  1324. Color Grid: ๐ŸŸฆ Blue
  1325. 1 or more adjacent tiles must be activated
  1326.  
  1327. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1328. Sp. Def 5
  1329. Sp. Def 5
  1330. Color Grid: ๐ŸŸฆ Blue
  1331. 1 or more adjacent tiles must be activated
  1332.  
  1333. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1334. HP 10
  1335. HP 10
  1336. Color Grid: ๐ŸŸฆ Blue
  1337. 1 or more adjacent tiles must be activated
  1338.  
  1339. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1340. Speed 5
  1341. Speed 5
  1342. Color Grid: ๐ŸŸฆ Blue
  1343. 1 or more adjacent tiles must be activated
  1344.  
  1345. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1346. Sp. Atk 5
  1347. Sp. Atk 5
  1348. Color Grid: ๐ŸŸฆ Blue
  1349. 1 or more adjacent tiles must be activated
  1350. Move level must be 2 or higher
  1351.  
  1352. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1353. X Sp. Atk: Barricade 1
  1354. Move: X Sp. Atk Raises the userโ€™s Sp. Def by one stat rank when its move is successful.
  1355. Color Grid: ๐ŸŸฅ Red
  1356. 1 or more adjacent tiles must be activated
  1357. Move level must be 2 or higher
  1358.  
  1359. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1360. X Sp. Atk: MP Refresh 2
  1361. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1362. Color Grid: ๐ŸŸฅ Red
  1363. 1 or more adjacent tiles must be activated
  1364. Move level must be 2 or higher
  1365.  
  1366. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1367. Rejuvenate 6
  1368. Charges the userโ€™s move gauge by six after using a sync move.
  1369. Color Grid: ๐ŸŸจ Yellow
  1370. 1 or more adjacent tiles must be activated
  1371. Move level must be 3 or higher
  1372.  
  1373. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1374. Pecking Order
  1375. The more the targetโ€™s Attack is lowered, the more it powers up the userโ€™s sync move.
  1376. Color Grid: ๐ŸŸจ Yellow
  1377. 1 or more adjacent tiles must be activated
  1378. Move level must be 3 or higher
  1379.  
  1380. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1381. HP 10
  1382. HP 10
  1383. Color Grid: ๐ŸŸฆ Blue
  1384. 1 or more adjacent tiles must be activated
  1385.  
  1386. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1387. Dauntless
  1388. Sp. Atk cannot be lowered.
  1389. Color Grid: ๐ŸŸจ Yellow
  1390. 1 or more adjacent tiles must be activated
  1391.  
  1392. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1393. Sp. Def 5
  1394. Sp. Def 5
  1395. Color Grid: ๐ŸŸฆ Blue
  1396. 1 or more adjacent tiles must be activated
  1397.  
  1398. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1399. Sp. Atk 5
  1400. Sp. Atk 5
  1401. Color Grid: ๐ŸŸฆ Blue
  1402. 1 or more adjacent tiles must be activated
  1403.  
  1404. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1405. Defense 5
  1406. Defense 5
  1407. Color Grid: ๐ŸŸฆ Blue
  1408. 1 or more adjacent tiles must be activated
  1409.  
  1410. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1411. Speed 5
  1412. Speed 5
  1413. Color Grid: ๐ŸŸฆ Blue
  1414. 1 or more adjacent tiles must be activated
  1415.  
  1416. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1417. Unflappable
  1418. Prevents the user from flinching.
  1419. Color Grid: ๐ŸŸจ Yellow
  1420. 1 or more adjacent tiles must be activated
  1421. Move level must be 2 or higher
  1422.  
  1423. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1424. Quick Cure
  1425. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1426. Color Grid: ๐ŸŸจ Yellow
  1427. 1 or more adjacent tiles must be activated
  1428. Move level must be 2 or higher
  1429.  
  1430. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1431. Letโ€™s Speed It Up!: Hit and Heal 9
  1432. Move: Letโ€™s Speed It Up! Applies the Gradual Healing effect to the user when its move is successful.
  1433. Color Grid: ๐ŸŸฅ Red
  1434. 1 or more adjacent tiles must be activated
  1435. Move level must be 2 or higher
  1436.  
  1437. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1438. Letโ€™s Speed It Up!: MP Refresh 2
  1439. Move: Letโ€™s Speed It Up! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1440. Color Grid: ๐ŸŸฅ Red
  1441. 1 or more adjacent tiles must be activated
  1442. Move level must be 3 or higher
  1443.  
  1444. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1445. Letโ€™s Speed It Up!: Brain Gain 9
  1446. Move: Letโ€™s Speed It Up! Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when its move is successful.
  1447. Color Grid: ๐ŸŸฅ Red
  1448. 1 or more adjacent tiles must be activated
  1449. Move level must be 3 or higher
  1450.  
  1451. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1452. Sp. Atk 5
  1453. Sp. Atk 5
  1454. Color Grid: ๐ŸŸฆ Blue
  1455. 1 or more adjacent tiles must be activated
  1456.  
  1457. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1458. Unbending
  1459. Defense cannot be lowered.
  1460. Color Grid: ๐ŸŸจ Yellow
  1461. 1 or more adjacent tiles must be activated
  1462.  
  1463. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1464. Speed 5
  1465. Speed 5
  1466. Color Grid: ๐ŸŸฆ Blue
  1467. 1 or more adjacent tiles must be activated
  1468.  
  1469. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1470. Sp. Atk 5
  1471. Sp. Atk 5
  1472. Color Grid: ๐ŸŸฆ Blue
  1473. 1 or more adjacent tiles must be activated
  1474.  
  1475. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1476. Hurricane: Power 3
  1477. Hurricane: Power โ†‘ 3
  1478. Color Grid: ๐ŸŸฉ Green
  1479. 1 or more adjacent tiles must be activated
  1480.  
  1481. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1482. Hurricane: Power 3
  1483. Hurricane: Power โ†‘ 3
  1484. Color Grid: ๐ŸŸฉ Green
  1485. 1 or more adjacent tiles must be activated
  1486.  
  1487. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1488. Haste
  1489. Speed cannot be lowered.
  1490. Color Grid: ๐ŸŸจ Yellow
  1491. 1 or more adjacent tiles must be activated
  1492. Move level must be 2 or higher
  1493.  
  1494. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1495. Natural Remedy
  1496. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1497. Color Grid: ๐ŸŸจ Yellow
  1498. 1 or more adjacent tiles must be activated
  1499. Move level must be 2 or higher
  1500.  
  1501. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1502. Use Status P-Move: Stat โ†‘ 4
  1503. Has a chance (50%) of raising one of the userโ€™s following stats by one stat rank at random when its Pokรฉmon uses a status move: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1504. Color Grid: ๐ŸŸจ Yellow
  1505. 1 or more adjacent tiles must be activated
  1506. Move level must be 2 or higher
  1507.  
  1508. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1509. Growl: Move Gauge Refresh 9
  1510. Move: Growl Charges the userโ€™s move gauge by one when its move is successful.
  1511. Color Grid: ๐ŸŸฅ Red
  1512. 1 or more adjacent tiles must be activated
  1513. Move level must be 3 or higher
  1514.  
  1515. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1516. Power Posture
  1517. The more the targetโ€™s Attack is lowered, the more it powers up the userโ€™s moves.
  1518. Color Grid: ๐ŸŸจ Yellow
  1519. 1 or more adjacent tiles must be activated
  1520. Move level must be 3 or higher
  1521.  
  1522. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1523. Crush โ€™Em All Flying Beam: Power 25
  1524. Crush โ€™Em All Flying Beam: Power โ†‘ 25
  1525. Color Grid: ๐ŸŸช Purple
  1526. 1 or more adjacent tiles must be activated
  1527. Move level must be 3 or higher
  1528.  
  1529. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1530. Crush โ€™Em All Flying Beam: Power 25
  1531. Crush โ€™Em All Flying Beam: Power โ†‘ 25
  1532. Color Grid: ๐ŸŸช Purple
  1533. 1 or more adjacent tiles must be activated
  1534. Move level must be 3 or higher
  1535.  
  1536. ====================================================
  1537. Trainer: Greta
  1538.  
  1539. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1540. Sp. Def 5
  1541. Sp. Def 5
  1542. Color Grid: ๐ŸŸฆ Blue
  1543.  
  1544. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1545. Attack 5
  1546. Attack 5
  1547. Color Grid: ๐ŸŸฆ Blue
  1548.  
  1549. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1550. Defense 5
  1551. Defense 5
  1552. Color Grid: ๐ŸŸฆ Blue
  1553.  
  1554. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1555. Attack 5
  1556. Attack 5
  1557. Color Grid: ๐ŸŸฆ Blue
  1558.  
  1559. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1560. HP 10
  1561. HP 10
  1562. Color Grid: ๐ŸŸฆ Blue
  1563.  
  1564. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1565. Speed 5
  1566. Speed 5
  1567. Color Grid: ๐ŸŸฆ Blue
  1568.  
  1569. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1570. Natural Remedy
  1571. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1572. Color Grid: ๐ŸŸจ Yellow
  1573. 1 or more adjacent tiles must be activated
  1574. Move level must be 2 or higher
  1575.  
  1576. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1577. Grassy Terrain Extension 3
  1578. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
  1579. Color Grid: ๐ŸŸจ Yellow
  1580. 1 or more adjacent tiles must be activated
  1581. Move level must be 4 or higher
  1582.  
  1583. Cell 9 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1584. Unfortunate Strike 4
  1585. Has a chance (50%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the targetโ€™s following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1586. Color Grid: ๐ŸŸจ Yellow
  1587. 1 or more adjacent tiles must be activated
  1588. Move level must be 5 or higher
  1589.  
  1590. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1591. Quick Cure
  1592. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1593. Color Grid: ๐ŸŸจ Yellow
  1594. 1 or more adjacent tiles must be activated
  1595. Move level must be 2 or higher
  1596.  
  1597. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1598. Soften Up 1
  1599. Critical hits land more easily when the user attacks with a sync move.
  1600. Color Grid: ๐ŸŸจ Yellow
  1601. 1 or more adjacent tiles must be activated
  1602. Move level must be 4 or higher
  1603.  
  1604. Cell 12 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1605. Guaranteed Triple
  1606. Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
  1607. Color Grid: ๐ŸŸจ Yellow
  1608. 1 or more adjacent tiles must be activated
  1609. Move level must be 5 or higher
  1610.  
  1611. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1612. Attack 5
  1613. Attack 5
  1614. Color Grid: ๐ŸŸฆ Blue
  1615. 1 or more adjacent tiles must be activated
  1616.  
  1617. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1618. Speed 5
  1619. Speed 5
  1620. Color Grid: ๐ŸŸฆ Blue
  1621. 1 or more adjacent tiles must be activated
  1622.  
  1623. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1624. Bullet Seed: Power 1
  1625. Bullet Seed: Power โ†‘ 1
  1626. Color Grid: ๐ŸŸฉ Green
  1627. 1 or more adjacent tiles must be activated
  1628.  
  1629. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1630. Bullet Seed: Power 1
  1631. Bullet Seed: Power โ†‘ 1
  1632. Color Grid: ๐ŸŸฉ Green
  1633. 1 or more adjacent tiles must be activated
  1634.  
  1635. Cell 17 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1636. Bullet Seed: Power 1
  1637. Bullet Seed: Power โ†‘ 1
  1638. Color Grid: ๐ŸŸฉ Green
  1639. 1 or more adjacent tiles must be activated
  1640. Move level must be 2 or higher
  1641.  
  1642. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1643. Good Night-mare 3
  1644. Powers up the userโ€™s moves when the target is asleep.
  1645. Color Grid: ๐ŸŸจ Yellow
  1646. 1 or more adjacent tiles must be activated
  1647. Move level must be 2 or higher
  1648.  
  1649. Cell 19 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1650. Spore: Move Gauge Refresh 3
  1651. Move: Spore Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1652. Color Grid: ๐ŸŸฅ Red
  1653. 1 or more adjacent tiles must be activated
  1654. Move level must be 2 or higher
  1655.  
  1656. Cell 20 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1657. Recharging Strike 4
  1658. Has a chance (50%) of charging the userโ€™s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the userโ€™s move gauge by one for each hit.
  1659. Color Grid: ๐ŸŸจ Yellow
  1660. 1 or more adjacent tiles must be activated
  1661. Move level must be 3 or higher
  1662.  
  1663. Cell 21 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1664. Fierce Entry 2
  1665. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  1666. Color Grid: ๐ŸŸจ Yellow
  1667. 1 or more adjacent tiles must be activated
  1668. Move level must be 3 or higher
  1669.  
  1670. Cell 22 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1671. HP 10
  1672. HP 10
  1673. Color Grid: ๐ŸŸฆ Blue
  1674. 1 or more adjacent tiles must be activated
  1675.  
  1676. Cell 23 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1677. Defense 5
  1678. Defense 5
  1679. Color Grid: ๐ŸŸฆ Blue
  1680. 1 or more adjacent tiles must be activated
  1681.  
  1682. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1683. Sp. Def 5
  1684. Sp. Def 5
  1685. Color Grid: ๐ŸŸฆ Blue
  1686. 1 or more adjacent tiles must be activated
  1687.  
  1688. Cell 25 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1689. Attack 5
  1690. Attack 5
  1691. Color Grid: ๐ŸŸฆ Blue
  1692. 1 or more adjacent tiles must be activated
  1693.  
  1694. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1695. Be Ready!: Hit and Heal 9
  1696. Move: Be Ready! Applies the Gradual Healing effect to the user when its move is successful.
  1697. Color Grid: ๐ŸŸฅ Red
  1698. 1 or more adjacent tiles must be activated
  1699. Move level must be 2 or higher
  1700.  
  1701. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1702. Be Ready!: MP Refresh 2
  1703. Move: Be Ready! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1704. Color Grid: ๐ŸŸฅ Red
  1705. 1 or more adjacent tiles must be activated
  1706. Move level must be 2 or higher
  1707.  
  1708. Cell 28 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1709. Catalytic Infliction
  1710. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  1711. Color Grid: ๐ŸŸจ Yellow
  1712. 1 or more adjacent tiles must be activated
  1713. Move level must be 2 or higher
  1714.  
  1715. Cell 29 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1716. Max Overgrowth: Power 100
  1717. Max Overgrowth: Power โ†‘ 100
  1718. Color Grid: ๐ŸŽ€ Pink
  1719. 1 or more adjacent tiles must be activated
  1720. Move level must be 3 or higher
  1721.  
  1722. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1723. Endurance
  1724. When the user enters battle with full HP, applies the Enduring effect to it.
  1725. Color Grid: ๐ŸŸจ Yellow
  1726. 1 or more adjacent tiles must be activated
  1727. Move level must be 3 or higher
  1728.  
  1729. Cell 31 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1730. Defense 5
  1731. Defense 5
  1732. Color Grid: ๐ŸŸฆ Blue
  1733. 1 or more adjacent tiles must be activated
  1734.  
  1735. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1736. Sp. Def 5
  1737. Sp. Def 5
  1738. Color Grid: ๐ŸŸฆ Blue
  1739. 1 or more adjacent tiles must be activated
  1740.  
  1741. Cell 33 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1742. HP 10
  1743. HP 10
  1744. Color Grid: ๐ŸŸฆ Blue
  1745. 1 or more adjacent tiles must be activated
  1746.  
  1747. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1748. Speed 5
  1749. Speed 5
  1750. Color Grid: ๐ŸŸฆ Blue
  1751. 1 or more adjacent tiles must be activated
  1752.  
  1753. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1754. Defense 5
  1755. Defense 5
  1756. Color Grid: ๐ŸŸฆ Blue
  1757. 1 or more adjacent tiles must be activated
  1758.  
  1759. Cell 36 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1760. Sp. Def 5
  1761. Sp. Def 5
  1762. Color Grid: ๐ŸŸฆ Blue
  1763. 1 or more adjacent tiles must be activated
  1764.  
  1765. Cell 37 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1766. Verdant Recovery 1
  1767. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
  1768. Color Grid: ๐ŸŸจ Yellow
  1769. 1 or more adjacent tiles must be activated
  1770. Move level must be 2 or higher
  1771.  
  1772. Cell 38 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1773. Grassy Cushion 2
  1774. Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
  1775. Color Grid: ๐ŸŸจ Yellow
  1776. 1 or more adjacent tiles must be activated
  1777. Move level must be 2 or higher
  1778.  
  1779. Cell 39 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1780. Deep Sleep Spore: Move Gauge Refresh 3
  1781. Move: Deep Sleep Spore Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1782. Color Grid: ๐ŸŸฅ Red
  1783. 1 or more adjacent tiles must be activated
  1784. Move level must be 2 or higher
  1785.  
  1786. Cell 40 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1787. Spore: Use Status P-Move on Opp: Defense โ†“ 9
  1788. Move: Spore Lowers the targetโ€™s Defense by one stat rank when the userโ€™s Pokรฉmon uses a status move targeting that opponent.
  1789. Color Grid: ๐ŸŸฅ Red
  1790. 1 or more adjacent tiles must be activated
  1791. Move level must be 3 or higher
  1792.  
  1793. Cell 41 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1794. Cakewalk
  1795. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  1796. Color Grid: ๐ŸŸจ Yellow
  1797. 1 or more adjacent tiles must be activated
  1798. Move level must be 3 or higher
  1799.  
  1800. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1801. HP 10
  1802. HP 10
  1803. Color Grid: ๐ŸŸฆ Blue
  1804. 1 or more adjacent tiles must be activated
  1805.  
  1806. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1807. Antitoxin
  1808. Prevents the user from getting poisoned or badly poisoned.
  1809. Color Grid: ๐ŸŸจ Yellow
  1810. 1 or more adjacent tiles must be activated
  1811.  
  1812. Cell 44 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1813. Defense 5
  1814. Defense 5
  1815. Color Grid: ๐ŸŸฆ Blue
  1816. 1 or more adjacent tiles must be activated
  1817.  
  1818. Cell 45 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1819. Sp. Def 5
  1820. Sp. Def 5
  1821. Color Grid: ๐ŸŸฆ Blue
  1822. 1 or more adjacent tiles must be activated
  1823.  
  1824. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1825. Bullet Seed: Power 1
  1826. Bullet Seed: Power โ†‘ 1
  1827. Color Grid: ๐ŸŸฉ Green
  1828. 1 or more adjacent tiles must be activated
  1829.  
  1830. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1831. Bullet Seed: Power 1
  1832. Bullet Seed: Power โ†‘ 1
  1833. Color Grid: ๐ŸŸช Purple
  1834. 1 or more adjacent tiles must be activated
  1835.  
  1836. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1837. Attack 10
  1838. Attack 10
  1839. Color Grid: ๐ŸŸฆ Blue
  1840. 1 or more adjacent tiles must be activated
  1841. Move level must be 2 or higher
  1842.  
  1843. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1844. Superduper Effective 3
  1845. Powers up moves that are super effective.
  1846. Color Grid: ๐ŸŸจ Yellow
  1847. 1 or more adjacent tiles must be activated
  1848. Move level must be 2 or higher
  1849.  
  1850. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1851. Bullet Seed: Move Gauge Refresh 3
  1852. Move: Bullet Seed Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1853. Color Grid: ๐ŸŸฅ Red
  1854. 1 or more adjacent tiles must be activated
  1855. Move level must be 2 or higher
  1856.  
  1857. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1858. Bullet Seed: Speed โ†‘: Moves โ†‘ 5
  1859. Move: Bullet Seed Powers up the userโ€™s moves when its Speed is raised.
  1860. Color Grid: ๐ŸŸฅ Red
  1861. 1 or more adjacent tiles must be activated
  1862. Move level must be 3 or higher
  1863.  
  1864. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1865. Punishing Strike 2
  1866. Has a chance (30%) of lowering the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Defense by one stat rank for each hit.
  1867. Color Grid: ๐ŸŸจ Yellow
  1868. 1 or more adjacent tiles must be activated
  1869. Move level must be 3 or higher
  1870.  
  1871. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1872. Mind-Skill-Body Mastery Grass Impact: Power 25
  1873. Mind-Skill-Body Mastery Grass Impact: Power โ†‘ 25
  1874. Color Grid: ๐ŸŸฉ Green
  1875. 1 or more adjacent tiles must be activated
  1876. Move level must be 3 or higher
  1877.  
  1878. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1879. Mind-Skill-Body Mastery Grass Impact: Power 25
  1880. Mind-Skill-Body Mastery Grass Impact: Power โ†‘ 25
  1881. Color Grid: ๐ŸŸฉ Green
  1882. 1 or more adjacent tiles must be activated
  1883. Move level must be 3 or higher
  1884.  
  1885. ====================================================
  1886. Trainer: Marnie (Event)
  1887.  
  1888. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1889. HP 10
  1890. HP 10
  1891. Color Grid: ๐ŸŸฆ Blue
  1892.  
  1893. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1894. Attack 5
  1895. Attack 5
  1896. Color Grid: ๐ŸŸฆ Blue
  1897.  
  1898. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1899. Defense 5
  1900. Defense 5
  1901. Color Grid: ๐ŸŸฆ Blue
  1902.  
  1903. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1904. Sp. Atk 5
  1905. Sp. Atk 5
  1906. Color Grid: ๐ŸŸฆ Blue
  1907.  
  1908. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1909. Sp. Def 5
  1910. Sp. Def 5
  1911. Color Grid: ๐ŸŸฆ Blue
  1912.  
  1913. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1914. Speed 5
  1915. Speed 5
  1916. Color Grid: ๐ŸŸฆ Blue
  1917.  
  1918. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1919. Attack 5
  1920. Attack 5
  1921. Color Grid: ๐ŸŸฆ Blue
  1922. 1 or more adjacent tiles must be activated
  1923.  
  1924. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1925. Sp. Atk 5
  1926. Sp. Atk 5
  1927. Color Grid: ๐ŸŸฆ Blue
  1928. 1 or more adjacent tiles must be activated
  1929.  
  1930. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1931. Crunch: Power 3
  1932. Crunch: Power โ†‘ 3
  1933. Color Grid: ๐ŸŸฉ Green
  1934. 1 or more adjacent tiles must be activated
  1935.  
  1936. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1937. Crunch: Power 3
  1938. Crunch: Power โ†‘ 3
  1939. Color Grid: ๐ŸŸฉ Green
  1940. 1 or more adjacent tiles must be activated
  1941.  
  1942. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1943. Crunch: Power 3
  1944. Crunch: Power โ†‘ 3
  1945. Color Grid: ๐ŸŸฉ Green
  1946. 1 or more adjacent tiles must be activated
  1947. Move level must be 2 or higher
  1948.  
  1949. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1950. Natural Remedy
  1951. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1952. Color Grid: ๐ŸŸจ Yellow
  1953. 1 or more adjacent tiles must be activated
  1954. Move level must be 2 or higher
  1955.  
  1956. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1957. Quick Cure
  1958. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1959. Color Grid: ๐ŸŸจ Yellow
  1960. 1 or more adjacent tiles must be activated
  1961. Move level must be 2 or higher
  1962.  
  1963. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1964. Crunch: Defense Crush 4
  1965. Move: Crunch Has a chance (50%) of lowering the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  1966. Color Grid: ๐ŸŸฅ Red
  1967. 1 or more adjacent tiles must be activated
  1968. Move level must be 3 or higher
  1969.  
  1970. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1971. Sharp Entry 1
  1972. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  1973. Color Grid: ๐ŸŸจ Yellow
  1974. 1 or more adjacent tiles must be activated
  1975. Move level must be 3 or higher
  1976.  
  1977. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1978. HP 10
  1979. HP 10
  1980. Color Grid: ๐ŸŸฆ Blue
  1981. 1 or more adjacent tiles must be activated
  1982.  
  1983. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1984. Defense 5
  1985. Defense 5
  1986. Color Grid: ๐ŸŸฆ Blue
  1987. 1 or more adjacent tiles must be activated
  1988.  
  1989. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1990. Sp. Def 5
  1991. Sp. Def 5
  1992. Color Grid: ๐ŸŸฆ Blue
  1993. 1 or more adjacent tiles must be activated
  1994.  
  1995. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1996. Speed 5
  1997. Speed 5
  1998. Color Grid: ๐ŸŸฆ Blue
  1999. 1 or more adjacent tiles must be activated
  2000.  
  2001. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2002. Focus Blast: Power 3
  2003. Focus Blast: Power โ†‘ 3
  2004. Color Grid: ๐ŸŸฉ Green
  2005. 1 or more adjacent tiles must be activated
  2006.  
  2007. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2008. Focus Blast: Power 3
  2009. Focus Blast: Power โ†‘ 3
  2010. Color Grid: ๐ŸŸฉ Green
  2011. 1 or more adjacent tiles must be activated
  2012.  
  2013. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2014. Focus Blast: Power 3
  2015. Focus Blast: Power โ†‘ 3
  2016. Color Grid: ๐ŸŸฉ Green
  2017. 1 or more adjacent tiles must be activated
  2018. Move level must be 2 or higher
  2019.  
  2020. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2021. Umbral Healing 1
  2022. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Dark Zone.
  2023. Color Grid: ๐ŸŸจ Yellow
  2024. 1 or more adjacent tiles must be activated
  2025. Move level must be 2 or higher
  2026.  
  2027. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2028. Umbral Acceleration 2
  2029. Quickly charges the move gauge when the zone is a Dark Zone.
  2030. Color Grid: ๐ŸŸจ Yellow
  2031. 1 or more adjacent tiles must be activated
  2032. Move level must be 2 or higher
  2033.  
  2034. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2035. Terrify 1
  2036. Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
  2037. Color Grid: ๐ŸŸจ Yellow
  2038. 1 or more adjacent tiles must be activated
  2039. Move level must be 3 or higher
  2040.  
  2041. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2042. Umbral Power 3
  2043. Powers up the userโ€™s moves when the zone is a Dark Zone.
  2044. Color Grid: ๐ŸŸจ Yellow
  2045. 1 or more adjacent tiles must be activated
  2046. Move level must be 3 or higher
  2047.  
  2048. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2049. Sp. Atk 5
  2050. Sp. Atk 5
  2051. Color Grid: ๐ŸŸฆ Blue
  2052. 1 or more adjacent tiles must be activated
  2053.  
  2054. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2055. Sp. Def 5
  2056. Sp. Def 5
  2057. Color Grid: ๐ŸŸฆ Blue
  2058. 1 or more adjacent tiles must be activated
  2059.  
  2060. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2061. Unflappable
  2062. Prevents the user from flinching.
  2063. Color Grid: ๐ŸŸจ Yellow
  2064. 1 or more adjacent tiles must be activated
  2065.  
  2066. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2067. Speed 5
  2068. Speed 5
  2069. Color Grid: ๐ŸŸฆ Blue
  2070. 1 or more adjacent tiles must be activated
  2071.  
  2072. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2073. Focus Blast: Power 3
  2074. Focus Blast: Power โ†‘ 3
  2075. Color Grid: ๐ŸŸฉ Green
  2076. 1 or more adjacent tiles must be activated
  2077.  
  2078. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2079. Focus Blast: Power 3
  2080. Focus Blast: Power โ†‘ 3
  2081. Color Grid: ๐ŸŸฉ Green
  2082. 1 or more adjacent tiles must be activated
  2083.  
  2084. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2085. Focus Blast: Move Gauge Refresh 3
  2086. Move: Focus Blast Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2087. Color Grid: ๐ŸŸฅ Red
  2088. 1 or more adjacent tiles must be activated
  2089. Move level must be 2 or higher
  2090.  
  2091. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2092. Focus Blast: Accuracy 10
  2093. Focus Blast: Accuracy โ†‘ 10
  2094. Color Grid: ๐ŸŸฉ Green
  2095. 1 or more adjacent tiles must be activated
  2096. Move level must be 2 or higher
  2097.  
  2098. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2099. Focus Blast: Accuracy 10
  2100. Focus Blast: Accuracy โ†‘ 10
  2101. Color Grid: ๐ŸŸฉ Green
  2102. 1 or more adjacent tiles must be activated
  2103. Move level must be 2 or higher
  2104.  
  2105. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2106. Slo-pponent Sync 5
  2107. Powers up the userโ€™s sync move when the targetโ€™s Speed is lowered.
  2108. Color Grid: ๐ŸŸจ Yellow
  2109. 1 or more adjacent tiles must be activated
  2110. Move level must be 3 or higher
  2111.  
  2112. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2113. Focus Blast: Mind Games 4
  2114. Move: Focus Blast Has a chance (50%) of lowering the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  2115. Color Grid: ๐ŸŸฅ Red
  2116. 1 or more adjacent tiles must be activated
  2117. Move level must be 3 or higher
  2118.  
  2119. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2120. Attack 5
  2121. Attack 5
  2122. Color Grid: ๐ŸŸฆ Blue
  2123. 1 or more adjacent tiles must be activated
  2124.  
  2125. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2126. Defense 5
  2127. Defense 5
  2128. Color Grid: ๐ŸŸฆ Blue
  2129. 1 or more adjacent tiles must be activated
  2130.  
  2131. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2132. Crunch: Power 3
  2133. Crunch: Power โ†‘ 3
  2134. Color Grid: ๐ŸŸฉ Green
  2135. 1 or more adjacent tiles must be activated
  2136.  
  2137. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2138. Crunch: Power 3
  2139. Crunch: Power โ†‘ 3
  2140. Color Grid: ๐ŸŸฉ Green
  2141. 1 or more adjacent tiles must be activated
  2142.  
  2143. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2144. Crunch: Move Gauge Refresh 3
  2145. Move: Crunch Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2146. Color Grid: ๐ŸŸฅ Red
  2147. 1 or more adjacent tiles must be activated
  2148. Move level must be 2 or higher
  2149.  
  2150. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2151. No Way Weโ€™re Losinโ€™!: MP Refresh 2
  2152. Move: No Way Weโ€™re Losinโ€™! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2153. Color Grid: ๐ŸŸฅ Red
  2154. 1 or more adjacent tiles must be activated
  2155. Move level must be 2 or higher
  2156.  
  2157. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2158. Pinpoint Entry 1
  2159. Raises the userโ€™s accuracy by one stat rank when it enters a battle.
  2160. Color Grid: ๐ŸŸจ Yellow
  2161. 1 or more adjacent tiles must be activated
  2162. Move level must be 2 or higher
  2163.  
  2164. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2165. Mini Potion All: MP Refresh 2
  2166. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2167. Color Grid: ๐ŸŸฅ Red
  2168. 1 or more adjacent tiles must be activated
  2169. Move level must be 3 or higher
  2170.  
  2171. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2172. Mini Potion All: Master Healer 1
  2173. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  2174. Color Grid: ๐ŸŸฅ Red
  2175. 1 or more adjacent tiles must be activated
  2176. Move level must be 3 or higher
  2177.  
  2178. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2179. We Arenโ€™t Givinโ€™ Up Dark Impact: Power 25
  2180. We Arenโ€™t Givinโ€™ Up Dark Impact: Power โ†‘ 25
  2181. Color Grid: ๐ŸŸช Purple
  2182. 1 or more adjacent tiles must be activated
  2183. Move level must be 3 or higher
  2184.  
  2185. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2186. We Arenโ€™t Givinโ€™ Up Dark Impact: Power 25
  2187. We Arenโ€™t Givinโ€™ Up Dark Impact: Power โ†‘ 25
  2188. Color Grid: ๐ŸŸช Purple
  2189. 1 or more adjacent tiles must be activated
  2190. Move level must be 3 or higher
  2191.  
  2192. ====================================================
  2193. Trainer: Kabu (Lodge)
  2194.  
  2195. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2196. HP 10
  2197. HP 10
  2198. Color Grid: ๐ŸŸฆ Blue
  2199.  
  2200. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2201. Sp. Atk 5
  2202. Sp. Atk 5
  2203. Color Grid: ๐ŸŸฆ Blue
  2204.  
  2205. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2206. Defense 5
  2207. Defense 5
  2208. Color Grid: ๐ŸŸฆ Blue
  2209.  
  2210. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2211. Sp. Atk 5
  2212. Sp. Atk 5
  2213. Color Grid: ๐ŸŸฆ Blue
  2214.  
  2215. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2216. Sp. Def 5
  2217. Sp. Def 5
  2218. Color Grid: ๐ŸŸฆ Blue
  2219.  
  2220. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2221. Speed 5
  2222. Speed 5
  2223. Color Grid: ๐ŸŸฆ Blue
  2224.  
  2225. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2226. HP 10
  2227. HP 10
  2228. Color Grid: ๐ŸŸฆ Blue
  2229. 1 or more adjacent tiles must be activated
  2230.  
  2231. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2232. Defense 5
  2233. Defense 5
  2234. Color Grid: ๐ŸŸฆ Blue
  2235. 1 or more adjacent tiles must be activated
  2236.  
  2237. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2238. Sp. Def 5
  2239. Sp. Def 5
  2240. Color Grid: ๐ŸŸฆ Blue
  2241. 1 or more adjacent tiles must be activated
  2242.  
  2243. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2244. Speed 5
  2245. Speed 5
  2246. Color Grid: ๐ŸŸฆ Blue
  2247. 1 or more adjacent tiles must be activated
  2248.  
  2249. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2250. Ember: Power 4
  2251. Ember: Power โ†‘ 4
  2252. Color Grid: ๐ŸŸฉ Green
  2253. 1 or more adjacent tiles must be activated
  2254.  
  2255. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2256. Ember: Power 4
  2257. Ember: Power โ†‘ 4
  2258. Color Grid: ๐ŸŸฉ Green
  2259. 1 or more adjacent tiles must be activated
  2260. Move level must be 2 or higher
  2261.  
  2262. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2263. Ember: Power 4
  2264. Ember: Power โ†‘ 4
  2265. Color Grid: ๐ŸŸฉ Green
  2266. 1 or more adjacent tiles must be activated
  2267.  
  2268. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2269. Ember: Move Gauge Refresh 3
  2270. Move: Ember Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2271. Color Grid: ๐ŸŸฅ Red
  2272. 1 or more adjacent tiles must be activated
  2273. Move level must be 2 or higher
  2274.  
  2275. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2276. Hostile Environment 4
  2277. Raises the chance of inflicting status conditions with the additional effects of moves.
  2278. Color Grid: ๐ŸŸจ Yellow
  2279. 1 or more adjacent tiles must be activated
  2280. Move level must be 3 or higher
  2281.  
  2282. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2283. Panic Button
  2284. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
  2285. Color Grid: ๐ŸŸจ Yellow
  2286. 1 or more adjacent tiles must be activated
  2287. Move level must be 2 or higher
  2288.  
  2289. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2290. Hit Burned Opp: Attack โ†“ 9
  2291. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move is successful against a burned opponent.
  2292. Color Grid: ๐ŸŸจ Yellow
  2293. 1 or more adjacent tiles must be activated
  2294. Move level must be 3 or higher
  2295.  
  2296. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2297. Speed 5
  2298. Speed 5
  2299. Color Grid: ๐ŸŸฆ Blue
  2300. 1 or more adjacent tiles must be activated
  2301.  
  2302. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2303. Sp. Atk 5
  2304. Sp. Atk 5
  2305. Color Grid: ๐ŸŸฆ Blue
  2306. 1 or more adjacent tiles must be activated
  2307.  
  2308. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2309. Fire Spin: Power 4
  2310. Fire Spin: Power โ†‘ 4
  2311. Color Grid: ๐ŸŸฉ Green
  2312. 1 or more adjacent tiles must be activated
  2313.  
  2314. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2315. Fire Spin: Power 4
  2316. Fire Spin: Power โ†‘ 4
  2317. Color Grid: ๐ŸŸฉ Green
  2318. 1 or more adjacent tiles must be activated
  2319.  
  2320. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2321. Fire Spin: Power 4
  2322. Fire Spin: Power โ†‘ 4
  2323. Color Grid: ๐ŸŸฉ Green
  2324. 1 or more adjacent tiles must be activated
  2325. Move level must be 2 or higher
  2326.  
  2327. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2328. Fire Spin: Move Gauge Refresh 3
  2329. Move: Fire Spin Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2330. Color Grid: ๐ŸŸฅ Red
  2331. 1 or more adjacent tiles must be activated
  2332. Move level must be 2 or higher
  2333.  
  2334. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2335. Natural Remedy
  2336. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2337. Color Grid: ๐ŸŸจ Yellow
  2338. 1 or more adjacent tiles must be activated
  2339. Move level must be 2 or higher
  2340.  
  2341. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2342. Moral Support 4
  2343. Has a chance (50%) of raising the userโ€™s Sp.ย Def by one stat rank when its Trainer uses a move.
  2344. Color Grid: ๐ŸŸจ Yellow
  2345. 1 or more adjacent tiles must be activated
  2346. Move level must be 3 or higher
  2347.  
  2348. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2349. Safety Tether
  2350. Applies the Enduring effect to the user the first time its sync move is used each battle.
  2351. Color Grid: ๐ŸŸจ Yellow
  2352. 1 or more adjacent tiles must be activated
  2353. Move level must be 3 or higher
  2354.  
  2355. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2356. Defense 5
  2357. Defense 5
  2358. Color Grid: ๐ŸŸฆ Blue
  2359. 1 or more adjacent tiles must be activated
  2360.  
  2361. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2362. Sp. Def 5
  2363. Sp. Def 5
  2364. Color Grid: ๐ŸŸฆ Blue
  2365. 1 or more adjacent tiles must be activated
  2366.  
  2367. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2368. Speed 5
  2369. Speed 5
  2370. Color Grid: ๐ŸŸฆ Blue
  2371. 1 or more adjacent tiles must be activated
  2372.  
  2373. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2374. Fire Spin: Power 4
  2375. Fire Spin: Power โ†‘ 4
  2376. Color Grid: ๐ŸŸฉ Green
  2377. 1 or more adjacent tiles must be activated
  2378.  
  2379. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2380. Fire Spin: Power 4
  2381. Fire Spin: Power โ†‘ 4
  2382. Color Grid: ๐ŸŸฉ Green
  2383. 1 or more adjacent tiles must be activated
  2384.  
  2385. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2386. Fire Spin: Accuracy 5
  2387. Fire Spin: Accuracy โ†‘ 5
  2388. Color Grid: ๐ŸŸฉ Green
  2389. 1 or more adjacent tiles must be activated
  2390. Move level must be 2 or higher
  2391.  
  2392. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2393. HP 10
  2394. HP 10
  2395. Color Grid: ๐ŸŸฆ Blue
  2396. 1 or more adjacent tiles must be activated
  2397.  
  2398. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2399. Speed 10
  2400. Speed 10
  2401. Color Grid: ๐ŸŸฆ Blue
  2402. 1 or more adjacent tiles must be activated
  2403. Move level must be 2 or higher
  2404.  
  2405. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2406. Hup, Two!: Pep Rally 1
  2407. Move: Hup, Two! Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  2408. Color Grid: ๐ŸŸฅ Red
  2409. 1 or more adjacent tiles must be activated
  2410. Move level must be 3 or higher
  2411.  
  2412. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2413. Hup, Two!: MP Refresh 2
  2414. Move: Hup, Two! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2415. Color Grid: ๐ŸŸฅ Red
  2416. 1 or more adjacent tiles must be activated
  2417. Move level must be 2 or higher
  2418.  
  2419. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2420. Sync Wall
  2421. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2422. Color Grid: ๐ŸŸจ Yellow
  2423. 1 or more adjacent tiles must be activated
  2424. Move level must be 3 or higher
  2425.  
  2426. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2427. Sp. Atk 5
  2428. Sp. Atk 5
  2429. Color Grid: ๐ŸŸฆ Blue
  2430. 1 or more adjacent tiles must be activated
  2431.  
  2432. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2433. Flameproof
  2434. Prevents the user from getting burned.
  2435. Color Grid: ๐ŸŸจ Yellow
  2436. 1 or more adjacent tiles must be activated
  2437.  
  2438. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2439. Ember: Power 4
  2440. Ember: Power โ†‘ 4
  2441. Color Grid: ๐ŸŸฉ Green
  2442. 1 or more adjacent tiles must be activated
  2443.  
  2444. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2445. Ember: Power 4
  2446. Ember: Power โ†‘ 4
  2447. Color Grid: ๐ŸŸฉ Green
  2448. 1 or more adjacent tiles must be activated
  2449.  
  2450. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2451. Speeding Sun 2
  2452. Quickly charges the move gauge when the weather is sunny.
  2453. Color Grid: ๐ŸŸจ Yellow
  2454. 1 or more adjacent tiles must be activated
  2455. Move level must be 2 or higher
  2456.  
  2457. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2458. X Defense All: MP Refresh 2
  2459. Move: X Defense All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2460. Color Grid: ๐ŸŸฅ Red
  2461. 1 or more adjacent tiles must be activated
  2462. Move level must be 2 or higher
  2463.  
  2464. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2465. Danger Dodge 2
  2466. Raises the userโ€™s evasiveness by two stat ranks the first time its HP drops to half or below each battle.
  2467. Color Grid: ๐ŸŸจ Yellow
  2468. 1 or more adjacent tiles must be activated
  2469. Move level must be 2 or higher
  2470.  
  2471. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2472. Team Sharp Entry 1
  2473. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  2474. Color Grid: ๐ŸŸจ Yellow
  2475. 1 or more adjacent tiles must be activated
  2476. Move level must be 3 or higher
  2477.  
  2478. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2479. Interference Immunity
  2480. Prevents the user from flinching, becoming confused, or becoming trapped.
  2481. Color Grid: ๐ŸŸจ Yellow
  2482. 1 or more adjacent tiles must be activated
  2483. Move level must be 3 or higher
  2484.  
  2485. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2486. Burn Upwards, Aim Higher Fire Beam: Power 25
  2487. Burn Upwards, Aim Higher Fire Beam: Power โ†‘ 25
  2488. Color Grid: ๐ŸŸช Purple
  2489. 1 or more adjacent tiles must be activated
  2490. Move level must be 3 or higher
  2491.  
  2492. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2493. Burn Upwards, Aim Higher Fire Beam: Power 25
  2494. Burn Upwards, Aim Higher Fire Beam: Power โ†‘ 25
  2495. Color Grid: ๐ŸŸช Purple
  2496. 1 or more adjacent tiles must be activated
  2497. Move level must be 3 or higher
  2498.  
  2499. ====================================================
  2500. Trainer: Klara
  2501.  
  2502. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2503. HP 10
  2504. HP 10
  2505. Color Grid: ๐ŸŸฆ Blue
  2506.  
  2507. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2508. Attack 5
  2509. Attack 5
  2510. Color Grid: ๐ŸŸฆ Blue
  2511.  
  2512. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2513. Defense 5
  2514. Defense 5
  2515. Color Grid: ๐ŸŸฆ Blue
  2516.  
  2517. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2518. Sp. Atk 5
  2519. Sp. Atk 5
  2520. Color Grid: ๐ŸŸฆ Blue
  2521.  
  2522. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2523. Sp. Def 5
  2524. Sp. Def 5
  2525. Color Grid: ๐ŸŸฆ Blue
  2526.  
  2527. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2528. Speed 5
  2529. Speed 5
  2530. Color Grid: ๐ŸŸฆ Blue
  2531.  
  2532. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2533. Natural Remedy
  2534. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2535. Color Grid: ๐ŸŸจ Yellow
  2536. 1 or more adjacent tiles must be activated
  2537. Move level must be 2 or higher
  2538.  
  2539. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2540. MAX Countdown 2
  2541. Reduces the userโ€™s sync move countdown by two after using its max move.
  2542. Color Grid: ๐ŸŸจ Yellow
  2543. 1 or more adjacent tiles must be activated
  2544. Move level must be 4 or higher
  2545.  
  2546. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2547. Head Start 1
  2548. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  2549. Color Grid: ๐ŸŸจ Yellow
  2550. 1 or more adjacent tiles must be activated
  2551. Move level must be 5 or higher
  2552.  
  2553. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2554. Quick Cure
  2555. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2556. Color Grid: ๐ŸŸจ Yellow
  2557. 1 or more adjacent tiles must be activated
  2558. Move level must be 2 or higher
  2559.  
  2560. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2561. MAX Damage Guard
  2562. Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
  2563. Color Grid: ๐ŸŸจ Yellow
  2564. 1 or more adjacent tiles must be activated
  2565. Move level must be 4 or higher
  2566.  
  2567. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2568. Discombobulate 9
  2569. Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  2570. Color Grid: ๐ŸŸจ Yellow
  2571. 1 or more adjacent tiles must be activated
  2572. Move level must be 5 or higher
  2573.  
  2574. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2575. Attack 5
  2576. Attack 5
  2577. Color Grid: ๐ŸŸฆ Blue
  2578. 1 or more adjacent tiles must be activated
  2579.  
  2580. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2581. Defense 5
  2582. Defense 5
  2583. Color Grid: ๐ŸŸฆ Blue
  2584. 1 or more adjacent tiles must be activated
  2585.  
  2586. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2587. HP 10
  2588. HP 10
  2589. Color Grid: ๐ŸŸฆ Blue
  2590. 1 or more adjacent tiles must be activated
  2591.  
  2592. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2593. Poison Jab: Power 4
  2594. Poison Jab: Power โ†‘ 4
  2595. Color Grid: ๐ŸŸฉ Green
  2596. 1 or more adjacent tiles must be activated
  2597.  
  2598. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2599. Poison Jab: Power 4
  2600. Poison Jab: Power โ†‘ 4
  2601. Color Grid: ๐ŸŸฉ Green
  2602. 1 or more adjacent tiles must be activated
  2603.  
  2604. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2605. Poison Jab: Power 4
  2606. Poison Jab: Power โ†‘ 4
  2607. Color Grid: ๐ŸŸฉ Green
  2608. 1 or more adjacent tiles must be activated
  2609. Move level must be 2 or higher
  2610.  
  2611. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2612. Attack 5
  2613. Attack 5
  2614. Color Grid: ๐ŸŸฆ Blue
  2615. 1 or more adjacent tiles must be activated
  2616.  
  2617. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2618. Gobsmack 4
  2619. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  2620. Color Grid: ๐ŸŸจ Yellow
  2621. 1 or more adjacent tiles must be activated
  2622. Move level must be 2 or higher
  2623.  
  2624. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2625. Endurance
  2626. When the user enters battle with full HP, applies the Enduring effect to it.
  2627. Color Grid: ๐ŸŸจ Yellow
  2628. 1 or more adjacent tiles must be activated
  2629. Move level must be 3 or higher
  2630.  
  2631. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2632. Debut: Physical Boost 1
  2633. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank the first time it enters a battle each battle.
  2634. Color Grid: ๐ŸŸจ Yellow
  2635. 1 or more adjacent tiles must be activated
  2636. Move level must be 2 or higher
  2637.  
  2638. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2639. S-Move: Physical Boost โ†‘2 9
  2640. Increases the userโ€™s Physical Movesย โ†‘ Next effect by two ranks after using its sync move.
  2641. Color Grid: ๐ŸŸจ Yellow
  2642. 1 or more adjacent tiles must be activated
  2643. Move level must be 3 or higher
  2644.  
  2645. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2646. Sp. Atk 5
  2647. Sp. Atk 5
  2648. Color Grid: ๐ŸŸฆ Blue
  2649. 1 or more adjacent tiles must be activated
  2650.  
  2651. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2652. Sp. Def 5
  2653. Sp. Def 5
  2654. Color Grid: ๐ŸŸฆ Blue
  2655. 1 or more adjacent tiles must be activated
  2656.  
  2657. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2658. Speed 5
  2659. Speed 5
  2660. Color Grid: ๐ŸŸฆ Blue
  2661. 1 or more adjacent tiles must be activated
  2662.  
  2663. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2664. Sludge Bomb: Power 4
  2665. Sludge Bomb: Power โ†‘ 4
  2666. Color Grid: ๐ŸŸฉ Green
  2667. 1 or more adjacent tiles must be activated
  2668. Move level must be 2 or higher
  2669.  
  2670. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2671. Sludge Bomb: Power 4
  2672. Sludge Bomb: Power โ†‘ 4
  2673. Color Grid: ๐ŸŸฉ Green
  2674. 1 or more adjacent tiles must be activated
  2675.  
  2676. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2677. Sludge Bomb: Power 4
  2678. Sludge Bomb: Power โ†‘ 4
  2679. Color Grid: ๐ŸŸฉ Green
  2680. 1 or more adjacent tiles must be activated
  2681. Move level must be 2 or higher
  2682.  
  2683. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2684. Debut: Special Boost 1
  2685. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank the first time it enters a battle each battle.
  2686. Color Grid: ๐ŸŸจ Yellow
  2687. 1 or more adjacent tiles must be activated
  2688. Move level must be 2 or higher
  2689.  
  2690. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2691. Toxic Power 5
  2692. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  2693. Color Grid: ๐ŸŸจ Yellow
  2694. 1 or more adjacent tiles must be activated
  2695. Move level must be 3 or higher
  2696.  
  2697. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2698. Haymaker
  2699. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2700. Color Grid: ๐ŸŸจ Yellow
  2701. 1 or more adjacent tiles must be activated
  2702. Move level must be 3 or higher
  2703.  
  2704. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2705. Speed 5
  2706. Speed 5
  2707. Color Grid: ๐ŸŸฆ Blue
  2708. 1 or more adjacent tiles must be activated
  2709.  
  2710. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2711. HP 10
  2712. HP 10
  2713. Color Grid: ๐ŸŸฆ Blue
  2714. 1 or more adjacent tiles must be activated
  2715.  
  2716. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2717. Poison Jab: Power 4
  2718. Poison Jab: Power โ†‘ 4
  2719. Color Grid: ๐ŸŸฉ Green
  2720. 1 or more adjacent tiles must be activated
  2721.  
  2722. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2723. Poison Jab: Power 4
  2724. Poison Jab: Power โ†‘ 4
  2725. Color Grid: ๐ŸŸฉ Green
  2726. 1 or more adjacent tiles must be activated
  2727.  
  2728. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2729. Poison Jab: Move Gauge Refresh 3
  2730. Move: Poison Jab Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2731. Color Grid: ๐ŸŸฅ Red
  2732. 1 or more adjacent tiles must be activated
  2733. Move level must be 2 or higher
  2734.  
  2735. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2736. Sync Regen
  2737. Applies the Gradual Healing effect to the user after using its sync move.
  2738. Color Grid: ๐ŸŸจ Yellow
  2739. 1 or more adjacent tiles must be activated
  2740. Move level must be 2 or higher
  2741.  
  2742. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2743. Fierce Entry 2
  2744. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  2745. Color Grid: ๐ŸŸจ Yellow
  2746. 1 or more adjacent tiles must be activated
  2747. Move level must be 3 or higher
  2748.  
  2749. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2750. Max Move: Allied Field MG โ†’
  2751. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s max move.
  2752. Color Grid: ๐ŸŸจ Yellow
  2753. 1 or more adjacent tiles must be activated
  2754. Move level must be 2 or higher
  2755.  
  2756. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2757. Opp Poisoned: Max Moves โ†‘ 3
  2758. Powers up the userโ€™s max move when the target is poisoned or badly poisoned.
  2759. Color Grid: ๐ŸŸจ Yellow
  2760. 1 or more adjacent tiles must be activated
  2761. Move level must be 3 or higher
  2762.  
  2763. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2764. Speed 5
  2765. Speed 5
  2766. Color Grid: ๐ŸŸฆ Blue
  2767. 1 or more adjacent tiles must be activated
  2768.  
  2769. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2770. Clearheaded
  2771. Prevents the user from becoming confused.
  2772. Color Grid: ๐ŸŸจ Yellow
  2773. 1 or more adjacent tiles must be activated
  2774.  
  2775. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2776. Attack 5
  2777. Attack 5
  2778. Color Grid: ๐ŸŸฆ Blue
  2779. 1 or more adjacent tiles must be activated
  2780.  
  2781. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2782. Sp. Atk 5
  2783. Sp. Atk 5
  2784. Color Grid: ๐ŸŸฆ Blue
  2785. 1 or more adjacent tiles must be activated
  2786.  
  2787. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2788. Sludge Bomb: Power 4
  2789. Sludge Bomb: Power โ†‘ 4
  2790. Color Grid: ๐ŸŸฉ Green
  2791. 1 or more adjacent tiles must be activated
  2792.  
  2793. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2794. Sludge Bomb: Power 4
  2795. Sludge Bomb: Power โ†‘ 4
  2796. Color Grid: ๐ŸŸช Purple
  2797. 1 or more adjacent tiles must be activated
  2798.  
  2799. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2800. Sludge Bomb: Power 0
  2801. Sludge Bomb: Power โ†‘ 0
  2802. Color Grid: ๐ŸŸช Purple
  2803. 1 or more adjacent tiles must be activated
  2804. Move level must be 2 or higher
  2805.  
  2806. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2807. Sp. Atk 10
  2808. Sp. Atk 10
  2809. Color Grid: ๐ŸŸฆ Blue
  2810. 1 or more adjacent tiles must be activated
  2811. Move level must be 2 or higher
  2812.  
  2813. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2814. Iโ€™m Gettinโ€™ Better!: MP Refresh 2
  2815. Move: Iโ€™m Gettinโ€™ Better! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2816. Color Grid: ๐ŸŸฅ Red
  2817. 1 or more adjacent tiles must be activated
  2818. Move level must be 2 or higher
  2819.  
  2820. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2821. Soften Up 1
  2822. Critical hits land more easily when the user attacks with a sync move.
  2823. Color Grid: ๐ŸŸจ Yellow
  2824. 1 or more adjacent tiles must be activated
  2825. Move level must be 3 or higher
  2826.  
  2827. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2828. S-Move: Special Boost โ†‘2 9
  2829. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks after using its sync move.
  2830. Color Grid: ๐ŸŸจ Yellow
  2831. 1 or more adjacent tiles must be activated
  2832. Move level must be 3 or higher
  2833.  
  2834. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2835. Colorful, Caring, and Charismatic Poison Beam: Power 25
  2836. Colorful, Caring, and Charismatic Poison Beam: Power โ†‘ 25
  2837. Color Grid: ๐ŸŸฉ Green
  2838. 1 or more adjacent tiles must be activated
  2839. Move level must be 3 or higher
  2840.  
  2841. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2842. Colorful, Caring, and Charismatic Poison Beam: Power 25
  2843. Colorful, Caring, and Charismatic Poison Beam: Power โ†‘ 25
  2844. Color Grid: ๐ŸŸฉ Green
  2845. 1 or more adjacent tiles must be activated
  2846. Move level must be 3 or higher
  2847.  
  2848. ====================================================
  2849. Trainer: Avery
  2850.  
  2851. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2852. HP 10
  2853. HP 10
  2854. Color Grid: ๐ŸŸฆ Blue
  2855.  
  2856. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2857. Sp. Atk 5
  2858. Sp. Atk 5
  2859. Color Grid: ๐ŸŸฆ Blue
  2860.  
  2861. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2862. Defense 5
  2863. Defense 5
  2864. Color Grid: ๐ŸŸฆ Blue
  2865.  
  2866. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2867. Sp. Atk 5
  2868. Sp. Atk 5
  2869. Color Grid: ๐ŸŸฆ Blue
  2870.  
  2871. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2872. Sp. Def 5
  2873. Sp. Def 5
  2874. Color Grid: ๐ŸŸฆ Blue
  2875.  
  2876. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2877. Speed 5
  2878. Speed 5
  2879. Color Grid: ๐ŸŸฆ Blue
  2880.  
  2881. Cell 7 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2882. Superduper Effective 1
  2883. Powers up moves that are super effective.
  2884. Color Grid: ๐ŸŸจ Yellow
  2885. 1 or more adjacent tiles must be activated
  2886. Move level must be 2 or higher
  2887.  
  2888. Cell 8 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2889. Hit: Attack โ†“ & Sp. Atk โ†“ 9
  2890. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful.
  2891. Color Grid: ๐ŸŸจ Yellow
  2892. 1 or more adjacent tiles must be activated
  2893. Move level must be 4 or higher
  2894.  
  2895. Cell 9 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2896. Max Move Hit: Team Sp. Def โ†“ 2
  2897. Lowers the Sp.ย Def of all opposing sync pairs by two stat ranks when the userโ€™s max move targeting an opponent is successful.
  2898. Color Grid: ๐ŸŸจ Yellow
  2899. 1 or more adjacent tiles must be activated
  2900. Move level must be 5 or higher
  2901.  
  2902. Cell 10 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2903. Unflappable
  2904. Prevents the user from flinching.
  2905. Color Grid: ๐ŸŸจ Yellow
  2906. 1 or more adjacent tiles must be activated
  2907. Move level must be 2 or higher
  2908.  
  2909. Cell 11 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2910. Impervious
  2911. The userโ€™s stats cannot be lowered.
  2912. Color Grid: ๐ŸŸจ Yellow
  2913. 1 or more adjacent tiles must be activated
  2914. Move level must be 4 or higher
  2915.  
  2916. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2917. Set Allied/Entire Field Effect: Special Boost โ†‘1 9
  2918. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when it activates a field effect on either the entire field of play or the allied field of play.
  2919. Color Grid: ๐ŸŸจ Yellow
  2920. 1 or more adjacent tiles must be activated
  2921. Move level must be 5 or higher
  2922.  
  2923. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2924. Speed 5
  2925. Speed 5
  2926. Color Grid: ๐ŸŸฆ Blue
  2927. 1 or more adjacent tiles must be activated
  2928.  
  2929. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2930. HP 10
  2931. HP 10
  2932. Color Grid: ๐ŸŸฆ Blue
  2933. 1 or more adjacent tiles must be activated
  2934.  
  2935. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2936. Eerie Spell: Power 2
  2937. Eerie Spell: Power โ†‘ 2
  2938. Color Grid: ๐ŸŸฉ Green
  2939. 1 or more adjacent tiles must be activated
  2940.  
  2941. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2942. Eerie Spell: Power 2
  2943. Eerie Spell: Power โ†‘ 2
  2944. Color Grid: ๐ŸŸฉ Green
  2945. 1 or more adjacent tiles must be activated
  2946.  
  2947. Cell 17 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2948. Eerie Spell: Power 2
  2949. Eerie Spell: Power โ†‘ 2
  2950. Color Grid: ๐ŸŸฉ Green
  2951. 1 or more adjacent tiles must be activated
  2952. Move level must be 2 or higher
  2953.  
  2954. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2955. Circle: HP Recovery 1
  2956. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  2957. Color Grid: ๐ŸŸจ Yellow
  2958. 1 or more adjacent tiles must be activated
  2959. Move level must be 2 or higher
  2960.  
  2961. Cell 19 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2962. Circle: Attack Move DR 2
  2963. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  2964. Color Grid: ๐ŸŸจ Yellow
  2965. 1 or more adjacent tiles must be activated
  2966. Move level must be 2 or higher
  2967.  
  2968. Cell 20 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2969. Galar C (Special) Extension 3
  2970. Extends the duration of Galar Circle (Special) when Galar Circle (Special) applies to the allied field of play.
  2971. Color Grid: ๐ŸŸจ Yellow
  2972. 1 or more adjacent tiles must be activated
  2973. Move level must be 3 or higher
  2974.  
  2975. Cell 21 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2976. Better Prepared 3
  2977. Powers up the userโ€™s moves when none of the targetโ€™s stats are raised.
  2978. Color Grid: ๐ŸŸจ Yellow
  2979. 1 or more adjacent tiles must be activated
  2980. Move level must be 3 or higher
  2981.  
  2982. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2983. Sp. Atk 5
  2984. Sp. Atk 5
  2985. Color Grid: ๐ŸŸฆ Blue
  2986. 1 or more adjacent tiles must be activated
  2987.  
  2988. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2989. Defense 5
  2990. Defense 5
  2991. Color Grid: ๐ŸŸฆ Blue
  2992. 1 or more adjacent tiles must be activated
  2993.  
  2994. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2995. Sp. Def 5
  2996. Sp. Def 5
  2997. Color Grid: ๐ŸŸฆ Blue
  2998. 1 or more adjacent tiles must be activated
  2999.  
  3000. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3001. Speed 5
  3002. Speed 5
  3003. Color Grid: ๐ŸŸฆ Blue
  3004. 1 or more adjacent tiles must be activated
  3005.  
  3006. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3007. HP 10
  3008. HP 10
  3009. Color Grid: ๐ŸŸฆ Blue
  3010. 1 or more adjacent tiles must be activated
  3011.  
  3012. Cell 27 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3013. Sp. Atk 5
  3014. Sp. Atk 5
  3015. Color Grid: ๐ŸŸฆ Blue
  3016. 1 or more adjacent tiles must be activated
  3017.  
  3018. Cell 28 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3019. Heavy Hail 2
  3020. Powers up the userโ€™s sync move during a hailstorm.
  3021. Color Grid: ๐ŸŸจ Yellow
  3022. 1 or more adjacent tiles must be activated
  3023. Move level must be 2 or higher
  3024.  
  3025. Cell 29 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3026. 1st Time Half HP: Hail
  3027. Causes a hailstorm the first time the userโ€™s HP drops to half or below each battle.
  3028. Color Grid: ๐ŸŸจ Yellow
  3029. 1 or more adjacent tiles must be activated
  3030. Move level must be 2 or higher
  3031.  
  3032. Cell 30 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3033. Classy Chilly Reception: Move Gauge Refresh 9
  3034. Move: Classy Chilly Reception Charges the userโ€™s move gauge by one when its move is successful.
  3035. Color Grid: ๐ŸŸฅ Red
  3036. 1 or more adjacent tiles must be activated
  3037. Move level must be 2 or higher
  3038.  
  3039. Cell 31 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3040. Hail: Team Moves โ†‘ 2
  3041. Powers up the moves of all allied sync pairs during a hailstorm.
  3042. Color Grid: ๐ŸŸจ Yellow
  3043. 1 or more adjacent tiles must be activated
  3044. Move level must be 3 or higher
  3045.  
  3046. Cell 32 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3047. Hail Alert 5
  3048. Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.
  3049. Color Grid: ๐ŸŸจ Yellow
  3050. 1 or more adjacent tiles must be activated
  3051. Move level must be 3 or higher
  3052.  
  3053. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3054. Speed 5
  3055. Speed 5
  3056. Color Grid: ๐ŸŸฆ Blue
  3057. 1 or more adjacent tiles must be activated
  3058.  
  3059. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3060. Defense 5
  3061. Defense 5
  3062. Color Grid: ๐ŸŸฆ Blue
  3063. 1 or more adjacent tiles must be activated
  3064.  
  3065. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3066. Sp. Def 5
  3067. Sp. Def 5
  3068. Color Grid: ๐ŸŸฆ Blue
  3069. 1 or more adjacent tiles must be activated
  3070.  
  3071. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3072. Sp. Atk 5
  3073. Sp. Atk 5
  3074. Color Grid: ๐ŸŸฆ Blue
  3075. 1 or more adjacent tiles must be activated
  3076.  
  3077. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3078. Speed 5
  3079. Speed 5
  3080. Color Grid: ๐ŸŸฆ Blue
  3081. 1 or more adjacent tiles must be activated
  3082.  
  3083. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3084. Defense 5
  3085. Defense 5
  3086. Color Grid: ๐ŸŸฆ Blue
  3087. 1 or more adjacent tiles must be activated
  3088.  
  3089. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3090. Precognition 2
  3091. Quickly charges the userโ€™s move gauge when the terrain is Psychic Terrain.
  3092. Color Grid: ๐ŸŸจ Yellow
  3093. 1 or more adjacent tiles must be activated
  3094. Move level must be 2 or higher
  3095.  
  3096. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3097. ESP!: MP Refresh 2
  3098. Move: ESP! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3099. Color Grid: ๐ŸŸฅ Red
  3100. 1 or more adjacent tiles must be activated
  3101. Move level must be 2 or higher
  3102.  
  3103. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3104. Weird Recovery 1
  3105. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Psychic Terrain.
  3106. Color Grid: ๐ŸŸจ Yellow
  3107. 1 or more adjacent tiles must be activated
  3108. Move level must be 2 or higher
  3109.  
  3110. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3111. Brainpower
  3112. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  3113. Color Grid: ๐ŸŸจ Yellow
  3114. 1 or more adjacent tiles must be activated
  3115. Move level must be 3 or higher
  3116.  
  3117. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3118. Galar Analysis: MP Refresh 2
  3119. Move: Galar Analysis Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3120. Color Grid: ๐ŸŸฅ Red
  3121. 1 or more adjacent tiles must be activated
  3122. Move level must be 3 or higher
  3123.  
  3124. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3125. HP 10
  3126. HP 10
  3127. Color Grid: ๐ŸŸฆ Blue
  3128. 1 or more adjacent tiles must be activated
  3129.  
  3130. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3131. Clearheaded
  3132. Prevents the user from becoming confused.
  3133. Color Grid: ๐ŸŸจ Yellow
  3134. 1 or more adjacent tiles must be activated
  3135.  
  3136. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3137. Eerie Spell: Power 2
  3138. Eerie Spell: Power โ†‘ 2
  3139. Color Grid: ๐ŸŸฉ Green
  3140. 1 or more adjacent tiles must be activated
  3141.  
  3142. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3143. Eerie Spell: Power 2
  3144. Eerie Spell: Power โ†‘ 2
  3145. Color Grid: ๐ŸŸช Purple
  3146. 1 or more adjacent tiles must be activated
  3147.  
  3148. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3149. Eerie Spell: Power 0
  3150. Eerie Spell: Power โ†‘ 0
  3151. Color Grid: ๐ŸŸช Purple
  3152. 1 or more adjacent tiles must be activated
  3153. Move level must be 2 or higher
  3154.  
  3155. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3156. Natural Remedy
  3157. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3158. Color Grid: ๐ŸŸจ Yellow
  3159. 1 or more adjacent tiles must be activated
  3160. Move level must be 2 or higher
  3161.  
  3162. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3163. Quick Cure
  3164. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3165. Color Grid: ๐ŸŸจ Yellow
  3166. 1 or more adjacent tiles must be activated
  3167. Move level must be 2 or higher
  3168.  
  3169. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3170. Max Mindstorm: Power 100
  3171. Max Mindstorm: Power โ†‘ 100
  3172. Color Grid: ๐ŸŽ€ Pink
  3173. 1 or more adjacent tiles must be activated
  3174. Move level must be 3 or higher
  3175.  
  3176. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3177. MAX Countdown 2
  3178. Reduces the userโ€™s sync move countdown by two after using its max move.
  3179. Color Grid: ๐ŸŸจ Yellow
  3180. 1 or more adjacent tiles must be activated
  3181. Move level must be 3 or higher
  3182.  
  3183. Cell 53 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3184. Elegant Psychic Beam: Power 25
  3185. Elegant Psychic Beam: Power โ†‘ 25
  3186. Color Grid: ๐ŸŸฉ Green
  3187. 1 or more adjacent tiles must be activated
  3188. Move level must be 3 or higher
  3189.  
  3190. Cell 54 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3191. Elegant Psychic Beam: Power 25
  3192. Elegant Psychic Beam: Power โ†‘ 25
  3193. Color Grid: ๐ŸŸฉ Green
  3194. 1 or more adjacent tiles must be activated
  3195. Move level must be 3 or higher
  3196.  
  3197. ====================================================
  3198. Trainer: Nemona
  3199.  
  3200. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3201. HP 10
  3202. HP 10
  3203. Color Grid: ๐ŸŸฆ Blue
  3204.  
  3205. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3206. Attack 5
  3207. Attack 5
  3208. Color Grid: ๐ŸŸฆ Blue
  3209.  
  3210. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3211. Defense 5
  3212. Defense 5
  3213. Color Grid: ๐ŸŸฆ Blue
  3214.  
  3215. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3216. Attack 5
  3217. Attack 5
  3218. Color Grid: ๐ŸŸฆ Blue
  3219.  
  3220. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3221. Sp. Def 5
  3222. Sp. Def 5
  3223. Color Grid: ๐ŸŸฆ Blue
  3224.  
  3225. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3226. Speed 5
  3227. Speed 5
  3228. Color Grid: ๐ŸŸฆ Blue
  3229.  
  3230. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3231. HP 10
  3232. HP 10
  3233. Color Grid: ๐ŸŸฆ Blue
  3234. 1 or more adjacent tiles must be activated
  3235.  
  3236. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3237. Attack 5
  3238. Attack 5
  3239. Color Grid: ๐ŸŸฆ Blue
  3240. 1 or more adjacent tiles must be activated
  3241.  
  3242. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3243. Stone Edge: Power 3
  3244. Stone Edge: Power โ†‘ 3
  3245. Color Grid: ๐ŸŸฉ Green
  3246. 1 or more adjacent tiles must be activated
  3247.  
  3248. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3249. Stone Edge: Power 3
  3250. Stone Edge: Power โ†‘ 3
  3251. Color Grid: ๐ŸŸฉ Green
  3252. 1 or more adjacent tiles must be activated
  3253.  
  3254. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3255. Stone Edge: Power 3
  3256. Stone Edge: Power โ†‘ 3
  3257. Color Grid: ๐ŸŸฉ Green
  3258. 1 or more adjacent tiles must be activated
  3259. Move level must be 2 or higher
  3260.  
  3261. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3262. Stone Edge: Accuracy 10
  3263. Stone Edge: Accuracy โ†‘ 10
  3264. Color Grid: ๐ŸŸฉ Green
  3265. 1 or more adjacent tiles must be activated
  3266. Move level must be 2 or higher
  3267.  
  3268. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3269. Stone Edge: Move Gauge Refresh 3
  3270. Move: Stone Edge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3271. Color Grid: ๐ŸŸฅ Red
  3272. 1 or more adjacent tiles must be activated
  3273. Move level must be 2 or higher
  3274.  
  3275. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3276. Rock DF Power-Up 3
  3277. Powers up the userโ€™s moves when Rock Damage Field is applied to the opponentโ€™s field of play.
  3278. Color Grid: ๐ŸŸจ Yellow
  3279. 1 or more adjacent tiles must be activated
  3280. Move level must be 3 or higher
  3281.  
  3282. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3283. Sharp Entry 1
  3284. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  3285. Color Grid: ๐ŸŸจ Yellow
  3286. 1 or more adjacent tiles must be activated
  3287. Move level must be 3 or higher
  3288.  
  3289. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3290. Speed 5
  3291. Speed 5
  3292. Color Grid: ๐ŸŸฆ Blue
  3293. 1 or more adjacent tiles must be activated
  3294.  
  3295. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3296. Defense 5
  3297. Defense 5
  3298. Color Grid: ๐ŸŸฆ Blue
  3299. 1 or more adjacent tiles must be activated
  3300.  
  3301. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3302. Sp. Def 5
  3303. Sp. Def 5
  3304. Color Grid: ๐ŸŸฆ Blue
  3305. 1 or more adjacent tiles must be activated
  3306.  
  3307. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3308. Attack 5
  3309. Attack 5
  3310. Color Grid: ๐ŸŸฆ Blue
  3311. 1 or more adjacent tiles must be activated
  3312.  
  3313. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3314. Accelerock: Power 2
  3315. Accelerock: Power โ†‘ 2
  3316. Color Grid: ๐ŸŸฉ Green
  3317. 1 or more adjacent tiles must be activated
  3318.  
  3319. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3320. Accelerock: Power 2
  3321. Accelerock: Power โ†‘ 2
  3322. Color Grid: ๐ŸŸฉ Green
  3323. 1 or more adjacent tiles must be activated
  3324.  
  3325. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3326. Accelerock: Power 2
  3327. Accelerock: Power โ†‘ 2
  3328. Color Grid: ๐ŸŸฉ Green
  3329. 1 or more adjacent tiles must be activated
  3330. Move level must be 2 or higher
  3331.  
  3332. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3333. Natural Remedy
  3334. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3335. Color Grid: ๐ŸŸจ Yellow
  3336. 1 or more adjacent tiles must be activated
  3337. Move level must be 2 or higher
  3338.  
  3339. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3340. Lithic Healing 1
  3341. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Rock Zone.
  3342. Color Grid: ๐ŸŸจ Yellow
  3343. 1 or more adjacent tiles must be activated
  3344. Move level must be 2 or higher
  3345.  
  3346. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3347. First Aid 4
  3348. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  3349. Color Grid: ๐ŸŸจ Yellow
  3350. 1 or more adjacent tiles must be activated
  3351. Move level must be 3 or higher
  3352.  
  3353. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3354. Rock Zone: S-Moves โ†‘ 5
  3355. Powers up the userโ€™s sync move when the zone is a Rock Zone.
  3356. Color Grid: ๐ŸŸจ Yellow
  3357. 1 or more adjacent tiles must be activated
  3358. Move level must be 3 or higher
  3359.  
  3360. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3361. HP 10
  3362. HP 10
  3363. Color Grid: ๐ŸŸฆ Blue
  3364. 1 or more adjacent tiles must be activated
  3365.  
  3366. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3367. Speed 5
  3368. Speed 5
  3369. Color Grid: ๐ŸŸฆ Blue
  3370. 1 or more adjacent tiles must be activated
  3371.  
  3372. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3373. Attack 5
  3374. Attack 5
  3375. Color Grid: ๐ŸŸฆ Blue
  3376. 1 or more adjacent tiles must be activated
  3377.  
  3378. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3379. Speed 5
  3380. Speed 5
  3381. Color Grid: ๐ŸŸฆ Blue
  3382. 1 or more adjacent tiles must be activated
  3383.  
  3384. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3385. Accelerock: Power 2
  3386. Accelerock: Power โ†‘ 2
  3387. Color Grid: ๐ŸŸฉ Green
  3388. 1 or more adjacent tiles must be activated
  3389.  
  3390. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3391. Accelerock: Power 2
  3392. Accelerock: Power โ†‘ 2
  3393. Color Grid: ๐ŸŸฉ Green
  3394. 1 or more adjacent tiles must be activated
  3395.  
  3396. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3397. Accelerock: MP Refresh 2
  3398. Move: Accelerock Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3399. Color Grid: ๐ŸŸฅ Red
  3400. 1 or more adjacent tiles must be activated
  3401. Move level must be 2 or higher
  3402.  
  3403. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3404. Stealth Rock: MP Refresh 2
  3405. Move: Stealth Rock Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3406. Color Grid: ๐ŸŸฅ Red
  3407. 1 or more adjacent tiles must be activated
  3408. Move level must be 2 or higher
  3409.  
  3410. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3411. Clinch the Win!: MP Refresh 2
  3412. Move: Clinch the Win! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3413. Color Grid: ๐ŸŸฅ Red
  3414. 1 or more adjacent tiles must be activated
  3415. Move level must be 2 or higher
  3416.  
  3417. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3418. Accelerock: Staggering 3
  3419. Move: Accelerock Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  3420. Color Grid: ๐ŸŸฅ Red
  3421. 1 or more adjacent tiles must be activated
  3422. Move level must be 3 or higher
  3423.  
  3424. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3425. Overwhelm 9
  3426. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  3427. Color Grid: ๐ŸŸจ Yellow
  3428. 1 or more adjacent tiles must be activated
  3429. Move level must be 3 or higher
  3430.  
  3431. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3432. Speed 5
  3433. Speed 5
  3434. Color Grid: ๐ŸŸฆ Blue
  3435. 1 or more adjacent tiles must be activated
  3436.  
  3437. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3438. Acuity
  3439. Accuracy cannot be lowered.
  3440. Color Grid: ๐ŸŸจ Yellow
  3441. 1 or more adjacent tiles must be activated
  3442.  
  3443. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3444. Stone Edge: Power 3
  3445. Stone Edge: Power โ†‘ 3
  3446. Color Grid: ๐ŸŸฉ Green
  3447. 1 or more adjacent tiles must be activated
  3448.  
  3449. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3450. Stone Edge: Power 3
  3451. Stone Edge: Power โ†‘ 3
  3452. Color Grid: ๐ŸŸฉ Green
  3453. 1 or more adjacent tiles must be activated
  3454.  
  3455. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3456. Stone Edge: Accuracy 10
  3457. Stone Edge: Accuracy โ†‘ 10
  3458. Color Grid: ๐ŸŸฉ Green
  3459. 1 or more adjacent tiles must be activated
  3460. Move level must be 2 or higher
  3461.  
  3462. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3463. Quick Cure
  3464. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3465. Color Grid: ๐ŸŸจ Yellow
  3466. 1 or more adjacent tiles must be activated
  3467. Move level must be 2 or higher
  3468.  
  3469. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3470. Stealth Rock: Move Gauge Refresh 3
  3471. Move: Stealth Rock Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3472. Color Grid: ๐ŸŸฅ Red
  3473. 1 or more adjacent tiles must be activated
  3474. Move level must be 2 or higher
  3475.  
  3476. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3477. Debut Damage Reduction (Physical)
  3478. Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  3479. Color Grid: ๐ŸŸจ Yellow
  3480. 1 or more adjacent tiles must be activated
  3481. Move level must be 3 or higher
  3482.  
  3483. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3484. Stealth Rock: Brawn Gain 9
  3485. Move: Stealth Rock Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its move is successful.
  3486. Color Grid: ๐ŸŸฅ Red
  3487. 1 or more adjacent tiles must be activated
  3488. Move level must be 3 or higher
  3489.  
  3490. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3491. Happy to Go All Out Rock Impact: Power 25
  3492. Happy to Go All Out Rock Impact: Power โ†‘ 25
  3493. Color Grid: ๐ŸŸช Purple
  3494. 1 or more adjacent tiles must be activated
  3495. Move level must be 3 or higher
  3496.  
  3497. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3498. Happy to Go All Out Rock Impact: Power 25
  3499. Happy to Go All Out Rock Impact: Power โ†‘ 25
  3500. Color Grid: ๐ŸŸช Purple
  3501. 1 or more adjacent tiles must be activated
  3502. Move level must be 3 or higher
  3503.  
  3504.  
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