Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Eluder
- [Class] [+Speed]
- Prerequisites: Novice Acrobatics, Athletics, and Guile
- Static
- Effect: Whenever a foe misses you with an attack, you may immediately Disengage as a Free Action.
- Gotta Go Fast
- [+Speed]
- Prerequisties: Eluder
- Static
- Effect: Choose Sprint, Quick Feet, or Unburden. You gain the chosen Ability.
- Speed's My Game
- [+Speed]
- Prerequisites: Eluder
- Static
- Effect: You gain a +1 bonus to Accuracy and deal additional damage equal to your Acrobatics or Guile Rank against all opponents whose Initiative is at least 10 lower than yours.
- Crossblur
- [+Speed]
- Prerequisites: Eluder, Adept Acrobatics, Athletics, or Guile
- Static
- Effect: You learn the moves Double Team and U-Turn. When you use U-Turn, instead of switching out, you may immediately Shift a number of meters up to the highest of your Acrobatics, Athletics, or Guile Ranks, and you do not provoke Attacks of Opportunity with this movement.
- Speed Striker
- [+Speed]
- Prerequisites: Crossblur, Expert Acrobatics, Athletics, or Guile
- Static
- Effect: You learn the moves Acceleration and Extreme Speed. If your Initiative is at least 10 higher than an opponent's, you may use Extreme Speed as an Interrupt against that opponent by paying 2 AP.
- No Latency
- [+Speed]
- Prerequisites: Eluder, Expert Acrobatics; Expert Athletics or Expert Guile
- Static
- Effect: Your Speed Evasion is not limited to 6; for every 5 points of Speed above 30, increase your Speed Evasion by 1(up to the normal maximum Evasion of 9).
- Terminal Velocity
- [+Speed]
- Prerequisites: Eluder, Master Acrobatics, Athletics, or Guile
- 2 AP - Swift Action
- Trigger: You hit with a Damaging Attack
- Effect: The attack gains a bonus to damage equal to half your Speed Stat. If the triggering attack has Priority, Terminal Velocity only costs 1 AP to activate.
- Move: Acceleration
- Type: Flying
- Frequency: Scene x2
- AC: 2
- Damage Base 6: 2d8+6/15
- Class: Physical
- Range: 6, 1 Target
- Effect: The user adds their Speed Stat in addition to their Attack when determining the damage dealt by Acceleration. The Defender in turn subtracts both their Special Defense and Speed Stats from the damage dealt before applying Type Effectiveness. Regardless of whether Acceleration hits, the user must move to any open square adjacent to their target(this does not count as a Shift, and does not provoke Attacks of Opportunity).
Advertisement
Add Comment
Please, Sign In to add comment