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- (Still need a name) Trainee:
- Weapon Skill: Yo-Yo (E)
- Starting Weapon: Wood Yo-Yo
- Preferred Stats: Skill, Speed
- Special: ---
- Promotes To: (Still need a name)
- Base Stats:
- HP: 16 STR: 5 MAG: 0 SKL: 5 CON:4 AID: 3 LUK: 2 DEF: 3 RES: 0 SPD: 5 MOV: 4
- (Still need a name):
- Weapon Skill: Yo-Yo (D), 1 Yo-Yo Subcategory(C)
- Preferred Stats: Skill, Speed
- Special: Flip a Coin
- Promotes To: (Still need a name)
- Special: Zig Zag
- Zig Zag:
- This unit gains +10 hit on their second attack.
- Base Stats:
- HP 20 STR 6 MAG 0 SKI 6 CON 7 AID 6
- LUC 5 DEF 4 RES 0 SPD 7 MOV 5
- Promotion Bonuses:
- HP +2 STR +1 MAG +0 SKI +2 CON +3 AID +3
- LUC +0 DEF +1 RES +0 SPD +1 MOV 5
- (Still need a name):
- Weapon Skill: Yo-Yo (B), 1 Yo-Yo Subcategory(S)
- Preferred Stats: Skill, Speed
- Special: Critical Eye, Snare Strike
- Special: Critical Eye(Passive): A character with this skill gains a permanent +5 bonus
- to their Critical Rate. Their Critical Rate cannot go
- below 5.
- Special: Snare Strike(Active): Upon activation, the unit will prevent the opponent from moving for 1 turn if his next attack lands. Can be used 2 times per map. The trapped unit will be able to perform attacks yet.
- Promotion Bonuses:
- HP +2 STR +3 MAG +0 SKI +3 CON +4 AID +4
- LUC +0 DEF +2 RES +0 SPD +1 MOV 6
- Yo-Yo Subcategories:
- Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql
- Bladed(Blad)
- Wood Yo-Yo Blad (E) 1-2 4 3 85 5 45
- Iron Yo-Yo Blad (E) 1-2 7 5 80 0 45
- Steel Yo-Yo Blad (D) 1-2 11 7 65 0 30
- Emporer Blad (D) 1-2 8 6 80 0 25
- Coroner Blad (C) 1-2 10 6 75 0 30
- This weapon always score two hits.
- Eviscerator Blad (C) 1-2 11 7 70 25 20
- Dementia Blad (B) 1-2 13 9 70 10 20
- Wheel of Wheelem Blad (B) 1-2 15 8 65 0 30
- Doubles number of attacks made.
- Ivillines Blad (A) 1-2 14 10 75 0 20
- Enaphoon Blad (A) 1-2 16 10 65 0 20
- Treated as Anima and Yo-Yo.
- Slinfes Blad (S) 1-2 18 10 65 0 15
- Effectve vs. Armoured
- Akane Blad (S) 1-2 13 11 75 10 15
- Slim(Slim)
- Quick Step Slim (E) 1-2 3 2 100 0 30
- Mirage Slim (E) 1-2 4 3 90 0 25
- Venom Yo-Yo Slim (D) 1-2 6 4 80 5 25
- Poisons on hit. Lasts 2 turns.
- Wingfull Slim (D) 1-2 6 4 80 0 25
- Effective against flying units.
- Ridener Slim (C) 1-2 6 5 80 0 20
- Barbed Yo-Yo Slim (C) 1-2 7 5 75 15 20
- Leecher Slim (B) 1-2 8 5 65 0 20
- Heals half of the DMG dealt.
- Stingray Slim (B) 1-2 8 6 70 10 20
- Poisons on hit. Lasts 2 turns.
- Qurion Slim (A) 1-2 8 6 80 0 20
- Treated as Dark and Yo-Yo.
- Tritium Slim (A) 1-2 8 6 80 0 20
- Treated as Light and Yo-Yo.
- Jewel of Nightmares Slim (S) 1-2 8 7 85 0 15
- Immote Slim (S) 1-2 8 8 80 0 15
- Blunt(Blnt)
- Itun Blnt (E) 1-2 8 7 70 0 45
- Slepint Blnt (E) 1-2 7 6 80 0 45
- Tensu Blnt (D) 1-2 9 8 70 0 20
- Gelonde Blnt (D) 1-2 15 7 65 0 20
- Effective vs Armoured.
- Guardian Yo-Yo Blnt (C) 1-2 11 10 70 0 30
- Iblis Blnt Blnt (C) 1-2 12 11 65 0 25
- Majestic Typhoon Blnt (B) 1-2 13 12 65 0 25
- Viceroy Blnt (B) 1-2 14 13 60 0 20
- Pulley of Clockworks Blnt (A) 1-2 15 14 65 0 30
- Coroner Blnt (A) 1-2 16 15 60 15 25
- Clantob Blnt (S) 1-2 17 16 75 0 20
- Mieshend Blnt (S) 1-2 17 13 65 0 30
- This weapon always score 2 hits.
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