wildwolf333

mupen64plus.cfg

Oct 8th, 2017
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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [Audio-OMX]
  5.  
  6. Version = 1
  7. OUTPUT_PORT = "1"
  8. txHiresEnable = True
  9. # Frequency which is used if rom doesn't want to change it
  10. DEFAULT_FREQUENCY = 33600
  11. # Swaps left and right channels
  12. SWAP_CHANNELS = False
  13. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  14. DEFAULT_MODE = 0
  15.  
  16.  
  17. [Core]
  18.  
  19. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  20. Version = 1.010000
  21. # Draw on-screen display if True, otherwise don't draw OSD
  22. OnScreenDisplay = False
  23. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  24. R4300Emulator = 2
  25. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  26. NoCompiledJump = False
  27. # Disable 4MB expansion RAM pack. May be necessary for some games
  28. DisableExtraMem = False
  29. # Increment the save state slot after each save operation
  30. AutoStateSlotIncrement = False
  31. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  32. EnableDebugger = False
  33. # Save state slot (0-9) to use when saving/loading the emulator state
  34. CurrentStateSlot = 0
  35. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
  36. ScreenshotPath = ""
  37. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
  38. SaveStatePath = ""
  39. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
  40. SaveSRAMPath = ""
  41. # Path to a directory to search when looking for shared data files
  42. SharedDataPath = "/opt/retropie/configs/n64"
  43. # Force number of cycles per emulated instruction
  44. CountPerOp = 0
  45. # Disable speculative precompilation in new dynarec
  46. DisableSpecRecomp = True
  47.  
  48.  
  49. [CoreEvents]
  50.  
  51. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  52. Version = 1
  53. # SDL keysym for stopping the emulator
  54. Kbd Mapping Stop = 27
  55. # SDL keysym for switching between fullscreen/windowed modes
  56. Kbd Mapping Fullscreen = 0
  57. # SDL keysym for saving the emulator state
  58. Kbd Mapping Save State = 286
  59. # SDL keysym for loading the emulator state
  60. Kbd Mapping Load State = 288
  61. # SDL keysym for advancing the save state slot
  62. Kbd Mapping Increment Slot = 0
  63. # SDL keysym for resetting the emulator
  64. Kbd Mapping Reset = 290
  65. # SDL keysym for slowing down the emulator
  66. Kbd Mapping Speed Down = 291
  67. # SDL keysym for speeding up the emulator
  68. Kbd Mapping Speed Up = 292
  69. # SDL keysym for taking a screenshot
  70. Kbd Mapping Screenshot = 293
  71. # SDL keysym for pausing the emulator
  72. Kbd Mapping Pause = 112
  73. # SDL keysym for muting/unmuting the sound
  74. Kbd Mapping Mute = 109
  75. # SDL keysym for increasing the volume
  76. Kbd Mapping Increase Volume = 93
  77. # SDL keysym for decreasing the volume
  78. Kbd Mapping Decrease Volume = 91
  79. # SDL keysym for temporarily going really fast
  80. Kbd Mapping Fast Forward = 102
  81. # SDL keysym for advancing by one frame when paused
  82. Kbd Mapping Frame Advance = 47
  83. # SDL keysym for pressing the game shark button
  84. Kbd Mapping Gameshark = 103
  85. # Joystick event string for stopping the emulator
  86. Joy Mapping Stop = "J0B8/B9"
  87. # Joystick event string for switching between fullscreen/windowed modes
  88. Joy Mapping Fullscreen = ""
  89. # Joystick event string for saving the emulator state
  90. Joy Mapping Save State = "J0B8/B5"
  91. # Joystick event string for loading the emulator state
  92. Joy Mapping Load State = "J0B8/B4"
  93. # Joystick event string for advancing the save state slot
  94. Joy Mapping Increment Slot = ""
  95. # Joystick event string for taking a screenshot
  96. Joy Mapping Screenshot = ""
  97. # Joystick event string for pausing the emulator
  98. Joy Mapping Pause = ""
  99. # Joystick event string for muting/unmuting the sound
  100. Joy Mapping Mute = ""
  101. # Joystick event string for increasing the volume
  102. Joy Mapping Increase Volume = ""
  103. # Joystick event string for decreasing the volume
  104. Joy Mapping Decrease Volume = ""
  105. # Joystick event string for fast-forward
  106. Joy Mapping Fast Forward = ""
  107. # Joystick event string for pressing the game shark button
  108. Joy Mapping Gameshark = ""
  109.  
  110.  
  111. [Input-SDL-Control1]
  112.  
  113. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  114. version = 2
  115. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  116. mode = 2
  117. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  118. device = 0
  119. # SDL joystick name (or Keyboard)
  120. name = "Logitech Gamepad F310"
  121. # Specifies whether this controller is 'plugged in' to the simulated N64
  122. plugged = True
  123. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  124. plugin = 2
  125. # If True, then mouse buttons may be used with this controller
  126. mouse = False
  127. # Scaling factor for mouse movements. For X, Y axes.
  128. MouseSensitivity = "2.00,2.00"
  129. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  130. AnalogDeadzone = "4096,4096"
  131. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  132. AnalogPeak = "32768,32768"
  133. # Digital button configuration mappings
  134. DPad R = "hat(0 Right)"
  135. DPad L = "hat(0 Left)"
  136. DPad D = "hat(0 Down)"
  137. DPad U = "hat(0 Up)"
  138. Start = "button(9)"
  139. Z Trig = "button(6)"
  140. B Button = "button(2)"
  141. A Button = "button(0)"
  142. C Button R = "axis(2+)"
  143. C Button L = "axis(2-)"
  144. C Button D = "button(1) axis(3+)"
  145. C Button U = "button(3) axis(3-)"
  146. R Trig = "button(5)"
  147. L Trig = "button(4)"
  148. Mempak switch = "button(11)"
  149. Rumblepak switch = "button(12)"
  150. # Analog axis configuration mappings
  151. X Axis = "axis(0-,0+)"
  152. Y Axis = "axis(1-,1+)"
  153.  
  154.  
  155. [Input-SDL-Control2]
  156.  
  157. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  158. version = 2
  159. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  160. mode = 2
  161. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  162. device = -1
  163. # SDL joystick name (or Keyboard)
  164. name = ""
  165. # Specifies whether this controller is 'plugged in' to the simulated N64
  166. plugged = False
  167. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  168. plugin = 1
  169. # If True, then mouse buttons may be used with this controller
  170. mouse = False
  171. # Scaling factor for mouse movements. For X, Y axes.
  172. MouseSensitivity = "2.00,2.00"
  173. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  174. AnalogDeadzone = "4096,4096"
  175. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  176. AnalogPeak = "32768,32768"
  177. # Digital button configuration mappings
  178. DPad R = ""
  179. DPad L = ""
  180. DPad D = ""
  181. DPad U = ""
  182. Start = ""
  183. Z Trig = ""
  184. B Button = ""
  185. A Button = ""
  186. C Button R = ""
  187. C Button L = ""
  188. C Button D = ""
  189. C Button U = ""
  190. R Trig = ""
  191. L Trig = ""
  192. Mempak switch = ""
  193. Rumblepak switch = ""
  194. # Analog axis configuration mappings
  195. X Axis = ""
  196. Y Axis = ""
  197.  
  198.  
  199. [Input-SDL-Control3]
  200.  
  201. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  202. version = 2
  203. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  204. mode = 2
  205. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  206. device = -1
  207. # SDL joystick name (or Keyboard)
  208. name = ""
  209. # Specifies whether this controller is 'plugged in' to the simulated N64
  210. plugged = False
  211. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  212. plugin = 1
  213. # If True, then mouse buttons may be used with this controller
  214. mouse = False
  215. # Scaling factor for mouse movements. For X, Y axes.
  216. MouseSensitivity = "2.00,2.00"
  217. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  218. AnalogDeadzone = "4096,4096"
  219. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  220. AnalogPeak = "32768,32768"
  221. # Digital button configuration mappings
  222. DPad R = ""
  223. DPad L = ""
  224. DPad D = ""
  225. DPad U = ""
  226. Start = ""
  227. Z Trig = ""
  228. B Button = ""
  229. A Button = ""
  230. C Button R = ""
  231. C Button L = ""
  232. C Button D = ""
  233. C Button U = ""
  234. R Trig = ""
  235. L Trig = ""
  236. Mempak switch = ""
  237. Rumblepak switch = ""
  238. # Analog axis configuration mappings
  239. X Axis = ""
  240. Y Axis = ""
  241.  
  242.  
  243. [Input-SDL-Control4]
  244.  
  245. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  246. version = 2
  247. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  248. mode = 2
  249. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  250. device = -1
  251. # SDL joystick name (or Keyboard)
  252. name = ""
  253. # Specifies whether this controller is 'plugged in' to the simulated N64
  254. plugged = False
  255. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  256. plugin = 1
  257. # If True, then mouse buttons may be used with this controller
  258. mouse = False
  259. # Scaling factor for mouse movements. For X, Y axes.
  260. MouseSensitivity = "2.00,2.00"
  261. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  262. AnalogDeadzone = "4096,4096"
  263. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  264. AnalogPeak = "32768,32768"
  265. # Digital button configuration mappings
  266. DPad R = ""
  267. DPad L = ""
  268. DPad D = ""
  269. DPad U = ""
  270. Start = ""
  271. Z Trig = ""
  272. B Button = ""
  273. A Button = ""
  274. C Button R = ""
  275. C Button L = ""
  276. C Button D = ""
  277. C Button U = ""
  278. R Trig = ""
  279. L Trig = ""
  280. Mempak switch = ""
  281. Rumblepak switch = ""
  282. # Analog axis configuration mappings
  283. X Axis = ""
  284. Y Axis = ""
  285.  
  286.  
  287. [UI-Console]
  288.  
  289. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  290. Version = 1
  291. # Directory in which to search for plugins
  292. PluginDir = "./"
  293. # Filename of video plugin
  294. VideoPlugin = "mupen64plus-video-GLideN64.so"
  295. # Filename of audio plugin
  296. AudioPlugin = "mupen64plus-audio-omx.so"
  297. # Filename of input plugin
  298. InputPlugin = "mupen64plus-input-sdl.so"
  299. # Filename of RSP plugin
  300. RspPlugin = "mupen64plus-rsp-hle.so"
  301.  
  302.  
  303. [Video-General]
  304.  
  305. Fullscreen = False
  306. ScreenWidth = 320
  307. ScreenHeight = 240
  308. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  309. VerticalSync = False
  310.  
  311.  
  312. [Video-GLideN64]
  313.  
  314. configVersion = 17
  315. bilinearMode = 1
  316. CacheSize = 50
  317. EnableFBEmulation = True
  318. UseNativeResolutionFactor = 1
  319. EnableLegacyBlending = True
  320. ShowFPS = True
  321. fontSize = 14
  322. fontColor = "1F1F1F"
  323. # Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)
  324. CropMode = 0
  325. # Crop width pixels from left and right of resulted image (in native resolution)
  326. CropWidth = 0
  327. # Crop height pixels from top and bottom of resulted image (in native resolution)
  328. CropHeight = 0
  329. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  330. MultiSampling = 0
  331. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  332. AspectRatio = 1
  333. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  334. BufferSwapMode = 0
  335. # Max level of Anisotropic Filtering, 0 for off
  336. MaxAnisotropy = False
  337. # Enable color noise emulation.
  338. EnableNoise = True
  339. # Enable LOD emulation.
  340. EnableLOD = True
  341. # Enable hardware per-pixel lighting.
  342. EnableHWLighting = False
  343. # Use persistent storage for compiled shaders.
  344. EnableShadersStorage = True
  345. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  346. CorrectTexrectCoords = 0
  347. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
  348. EnableNativeResTexrects = False
  349. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  350. EnableFragmentDepthWrite = True
  351. # Use GLideN64 per-game settings.
  352. EnableCustomSettings = True
  353. # Copy auxiliary buffers to RDRAM
  354. EnableCopyAuxiliaryToRDRAM = False
  355. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  356. EnableN64DepthCompare = False
  357. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  358. DisableFBInfo = True
  359. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  360. FBInfoReadColorChunk = False
  361. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  362. FBInfoReadDepthChunk = True
  363. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
  364. EnableCopyColorToRDRAM = 2
  365. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  366. EnableCopyDepthToRDRAM = 2
  367. # Enable color buffer copy from RDRAM.
  368. EnableCopyColorFromRDRAM = False
  369. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  370. txFilterMode = 0
  371. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  372. txEnhancementMode = 0
  373. # Deposterize texture before enhancement.
  374. txDeposterize = False
  375. # Don't filter background textures.
  376. txFilterIgnoreBG = False
  377. # Size of filtered textures cache in megabytes.
  378. txCacheSize = 100
  379. # Use high-resolution texture packs if available.
  380. txHiresEnable = True
  381. # Allow to use alpha channel of high-res texture fully.
  382. txHiresFullAlphaChannel = False
  383. # Use alternative method of paletted textures CRC calculation.
  384. txHresAltCRC = False
  385. # Enable dump of loaded N64 textures.
  386. txDump = False
  387. # Zip textures cache.
  388. txCacheCompression = True
  389. # Force use 16bit texture formats for HD textures.
  390. txForce16bpp = False
  391. # Save texture cache to hard disk.
  392. txSaveCache = True
  393. # Path to folder with hi-res texture packs.
  394. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  395. # File name of True Type Font for text messages.
  396. fontName = "FreeSans.ttf"
  397. # Enable bloom filter
  398. EnableBloom = False
  399. # Brightness threshold level for bloom. Values [2, 6]
  400. bloomThresholdLevel = 4
  401. # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
  402. bloomBlendMode = 0
  403. # Blur radius. Values [2, 10]
  404. blurAmount = 10
  405. # Blur strength. Values [10, 100]
  406. blurStrength = 20
  407. # Force gamma correction.
  408. ForceGammaCorrection = False
  409. # Gamma correction level.
  410. GammaCorrectionLevel = 2
  411. # Show VI/S counter.
  412. ShowVIS = False
  413. # Show percent counter.
  414. ShowPercent = False
  415. # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
  416. CountersPos = 8
  417.  
  418.  
  419. [Video-Rice]
  420.  
  421. LoadHiResTextures = True
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