HenloMyDude

good cop bad cope pixel cop big smoke

Oct 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. --//====================================================\\--
  145. --|| GOOD COP BAD COP BY SHACKLUSTER
  146. --\\====================================================//--
  147.  
  148. wait(0.2)
  149.  
  150. print("fixed by youngmacka123 bruh")
  151. Player = game:GetService("Players").LocalPlayer
  152. Mouse = Player:GetMouse()
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. local sick = Instance.new("Sound",RootPart)
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. --//=================================\\
  191. --|| USEFUL VALUES
  192. --\\=================================//
  193.  
  194. Animation_Speed = 3
  195. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  196. local Speed = 20
  197. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  200. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  201. local DAMAGEMULTIPLIER = 1
  202. local ANIM = "Idle"
  203. local ATTACK = false
  204. local EQUIPPED = false
  205. local HOLD = false
  206. local COMBO = 1
  207. local Rooted = false
  208. local SINE = 0
  209. local KEYHOLD = false
  210. local CHANGE = 2 / Animation_Speed
  211. local WALKINGANIM = false
  212. local VALUE1 = false
  213. local VALUE2 = false
  214. local ROBLOXIDLEANIMATION = IT("Animation")
  215. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  216. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  217. --ROBLOXIDLEANIMATION.Parent = Humanoid
  218. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  219. WEAPONGUI.Name = "Weapon GUI"
  220. local Weapon = IT("Model")
  221. Weapon.Name = "Adds"
  222. local Shotgun = IT("Model")
  223. Shotgun.Name = "Shotgun"
  224. local Effects = IT("Folder", Weapon)
  225. Effects.Name = "Effects"
  226. local ANIMATOR = Humanoid.Animator
  227. local ANIMATE = Character.Animate
  228. local UNANCHOR = true
  229. local MODE = "GoodCop"
  230. local SONG = 259554386
  231. local BLINKLOOP = 0
  232. local OFFSET = 0
  233. --//=================================\\
  234. --\\=================================//
  235.  
  236.  
  237. --//=================================\\
  238. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  239. --\\=================================//
  240.  
  241. ArtificialHB = Instance.new("BindableEvent", script)
  242. ArtificialHB.Name = "ArtificialHB"
  243.  
  244. script:WaitForChild("ArtificialHB")
  245.  
  246. frame = Frame_Speed
  247. tf = 0
  248. allowframeloss = false
  249. tossremainder = false
  250. lastframe = tick()
  251. script.ArtificialHB:Fire()
  252.  
  253. game:GetService("RunService").Heartbeat:connect(function(s, p)
  254. tf = tf + s
  255. if tf >= frame then
  256. if allowframeloss then
  257. script.ArtificialHB:Fire()
  258. lastframe = tick()
  259. else
  260. for i = 1, math.floor(tf / frame) do
  261. script.ArtificialHB:Fire()
  262. end
  263. lastframe = tick()
  264. end
  265. if tossremainder then
  266. tf = 0
  267. else
  268. tf = tf - frame * math.floor(tf / frame)
  269. end
  270. end
  271. end)
  272.  
  273. --//=================================\\
  274. --\\=================================//
  275.  
  276. --//=================================\\
  277. --|| SOME FUNCTIONS
  278. --\\=================================//
  279.  
  280. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  281. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  282. end
  283.  
  284. function PositiveAngle(NUMBER)
  285. if NUMBER >= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function NegativeAngle(NUMBER)
  292. if NUMBER <= 0 then
  293. NUMBER = 0
  294. end
  295. return NUMBER
  296. end
  297.  
  298. function Swait(NUMBER)
  299. if NUMBER == 0 or NUMBER == nil then
  300. ArtificialHB.Event:wait()
  301. else
  302. for i = 1, NUMBER do
  303. ArtificialHB.Event:wait()
  304. end
  305. end
  306. end
  307.  
  308. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  309. local NEWMESH = IT(MESH)
  310. if MESH == "SpecialMesh" then
  311. NEWMESH.MeshType = MESHTYPE
  312. if MESHID ~= "nil" and MESHID ~= "" then
  313. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  314. end
  315. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  316. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  317. end
  318. end
  319. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  320. NEWMESH.Scale = SCALE
  321. NEWMESH.Parent = PARENT
  322. return NEWMESH
  323. end
  324.  
  325. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  326. local NEWPART = IT("Part")
  327. NEWPART.formFactor = FORMFACTOR
  328. NEWPART.Reflectance = REFLECTANCE
  329. NEWPART.Transparency = TRANSPARENCY
  330. NEWPART.CanCollide = false
  331. NEWPART.Locked = true
  332. NEWPART.Anchored = true
  333. if ANCHOR == false then
  334. NEWPART.Anchored = false
  335. end
  336. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  337. NEWPART.Name = NAME
  338. NEWPART.Size = SIZE
  339. NEWPART.Position = Torso.Position
  340. NEWPART.Material = MATERIAL
  341. NEWPART:BreakJoints()
  342. NEWPART.Parent = PARENT
  343. return NEWPART
  344. end
  345.  
  346. local function weldBetween(a, b)
  347. local weldd = Instance.new("ManualWeld")
  348. weldd.Part0 = a
  349. weldd.Part1 = b
  350. weldd.C0 = CFrame.new()
  351. weldd.C1 = b.CFrame:inverse() * a.CFrame
  352. weldd.Parent = a
  353. return weldd
  354. end
  355.  
  356.  
  357. function QuaternionFromCFrame(cf)
  358. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  359. local trace = m00 + m11 + m22
  360. if trace > 0 then
  361. local s = math.sqrt(1 + trace)
  362. local recip = 0.5 / s
  363. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  364. else
  365. local i = 0
  366. if m11 > m00 then
  367. i = 1
  368. end
  369. if m22 > (i == 0 and m00 or m11) then
  370. i = 2
  371. end
  372. if i == 0 then
  373. local s = math.sqrt(m00 - m11 - m22 + 1)
  374. local recip = 0.5 / s
  375. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  376. elseif i == 1 then
  377. local s = math.sqrt(m11 - m22 - m00 + 1)
  378. local recip = 0.5 / s
  379. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  380. elseif i == 2 then
  381. local s = math.sqrt(m22 - m00 - m11 + 1)
  382. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  383. end
  384. end
  385. end
  386.  
  387. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  388. local xs, ys, zs = x + x, y + y, z + z
  389. local wx, wy, wz = w * xs, w * ys, w * zs
  390. local xx = x * xs
  391. local xy = x * ys
  392. local xz = x * zs
  393. local yy = y * ys
  394. local yz = y * zs
  395. local zz = z * zs
  396. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  397. end
  398.  
  399. function QuaternionSlerp(a, b, t)
  400. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  401. local startInterp, finishInterp;
  402. if cosTheta >= 0.0001 then
  403. if (1 - cosTheta) > 0.0001 then
  404. local theta = ACOS(cosTheta)
  405. local invSinTheta = 1 / SIN(theta)
  406. startInterp = SIN((1 - t) * theta) * invSinTheta
  407. finishInterp = SIN(t * theta) * invSinTheta
  408. else
  409. startInterp = 1 - t
  410. finishInterp = t
  411. end
  412. else
  413. if (1 + cosTheta) > 0.0001 then
  414. local theta = ACOS(-cosTheta)
  415. local invSinTheta = 1 / SIN(theta)
  416. startInterp = SIN((t - 1) * theta) * invSinTheta
  417. finishInterp = SIN(t * theta) * invSinTheta
  418. else
  419. startInterp = t - 1
  420. finishInterp = t
  421. end
  422. end
  423. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  424. end
  425.  
  426. function Clerp(a, b, t)
  427. local qa = {QuaternionFromCFrame(a)}
  428. local qb = {QuaternionFromCFrame(b)}
  429. local ax, ay, az = a.x, a.y, a.z
  430. local bx, by, bz = b.x, b.y, b.z
  431. local _t = 1 - t
  432. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  433. end
  434.  
  435. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  436. local frame = IT("Frame")
  437. frame.BackgroundTransparency = TRANSPARENCY
  438. frame.BorderSizePixel = BORDERSIZEPIXEL
  439. frame.Position = POSITION
  440. frame.Size = SIZE
  441. frame.BackgroundColor3 = COLOR
  442. frame.BorderColor3 = BORDERCOLOR
  443. frame.Name = NAME
  444. frame.Parent = PARENT
  445. return frame
  446. end
  447.  
  448. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  449. local label = IT("TextLabel")
  450. label.BackgroundTransparency = 1
  451. label.Size = UD2(1, 0, 1, 0)
  452. label.Position = UD2(0, 0, 0, 0)
  453. label.TextColor3 = TEXTCOLOR
  454. label.TextStrokeTransparency = STROKETRANSPARENCY
  455. label.TextTransparency = TRANSPARENCY
  456. label.FontSize = TEXTFONTSIZE
  457. label.Font = TEXTFONT
  458. label.BorderSizePixel = BORDERSIZEPIXEL
  459. label.TextScaled = false
  460. label.Text = TEXT
  461. label.Name = NAME
  462. label.Parent = PARENT
  463. return label
  464. end
  465.  
  466. function NoOutlines(PART)
  467. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  468. end
  469.  
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471. local NEWWELD = IT(TYPE)
  472. NEWWELD.Part0 = PART0
  473. NEWWELD.Part1 = PART1
  474. NEWWELD.C0 = C0
  475. NEWWELD.C1 = C1
  476. NEWWELD.Parent = PARENT
  477. return NEWWELD
  478. end
  479.  
  480. local S = IT("Sound")
  481. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  482. local NEWSOUND = nil
  483. coroutine.resume(coroutine.create(function()
  484. NEWSOUND = S:Clone()
  485. NEWSOUND.Parent = PARENT
  486. NEWSOUND.Volume = VOLUME
  487. NEWSOUND.Pitch = PITCH
  488. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  489. NEWSOUND:play()
  490. if DOESLOOP == true then
  491. NEWSOUND.Looped = true
  492. else
  493. repeat wait(1) until NEWSOUND.Playing == false
  494. NEWSOUND:remove()
  495. end
  496. end))
  497. return NEWSOUND
  498. end
  499.  
  500. function CFrameFromTopBack(at, top, back)
  501. local right = top:Cross(back)
  502. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  503. end
  504.  
  505. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  506. function WACKYEFFECT(Table)
  507. local TYPE = (Table.EffectType or "Sphere")
  508. local SIZE = (Table.Size or VT(1,1,1))
  509. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  510. local TRANSPARENCY = (Table.Transparency or 0)
  511. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  512. local CFRAME = (Table.CFrame or Torso.CFrame)
  513. local MOVEDIRECTION = (Table.MoveToPos or nil)
  514. local ROTATION1 = (Table.RotationX or 0)
  515. local ROTATION2 = (Table.RotationY or 0)
  516. local ROTATION3 = (Table.RotationZ or 0)
  517. local MATERIAL = (Table.Material or "Neon")
  518. local COLOR = (Table.Color or C3(1,1,1))
  519. local TIME = (Table.Time or 45)
  520. local SOUNDID = (Table.SoundID or nil)
  521. local SOUNDPITCH = (Table.SoundPitch or nil)
  522. local SOUNDVOLUME = (Table.SoundVolume or nil)
  523. coroutine.resume(coroutine.create(function()
  524. local PLAYSSOUND = false
  525. local SOUND = nil
  526. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  527. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  528. PLAYSSOUND = true
  529. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  530. end
  531. EFFECT.Color = COLOR
  532. local MSH = nil
  533. if TYPE == "Sphere" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  535. elseif TYPE == "Block" or TYPE == "Box" then
  536. MSH = IT("BlockMesh",EFFECT)
  537. MSH.Scale = SIZE
  538. elseif TYPE == "Wave" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  540. elseif TYPE == "Ring" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  542. elseif TYPE == "Slash" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  544. elseif TYPE == "Round Slash" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  546. elseif TYPE == "Swirl" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  548. elseif TYPE == "Skull" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  550. elseif TYPE == "Crystal" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Ice" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1778999", "", SIZE, VT(0,0,0))
  554. end
  555. if MSH ~= nil then
  556. local MOVESPEED = nil
  557. if MOVEDIRECTION ~= nil then
  558. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  559. end
  560. local GROWTH = SIZE - ENDSIZE
  561. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  562. if TYPE == "Block" then
  563. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  564. else
  565. EFFECT.CFrame = CFRAME
  566. end
  567. for LOOP = 1, TIME+1 do
  568. Swait()
  569. MSH.Scale = MSH.Scale - GROWTH/TIME
  570. if TYPE == "Wave" then
  571. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  572. end
  573. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  574. if TYPE == "Block" then
  575. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  576. else
  577. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  578. end
  579. if MOVEDIRECTION ~= nil then
  580. local ORI = EFFECT.Orientation
  581. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  582. EFFECT.Orientation = ORI
  583. end
  584. end
  585. if PLAYSSOUND == false then
  586. EFFECT:remove()
  587. else
  588. repeat Swait() until SOUND.Playing == false
  589. EFFECT:remove()
  590. end
  591. else
  592. if PLAYSSOUND == false then
  593. EFFECT:remove()
  594. else
  595. repeat Swait() until SOUND.Playing == false
  596. EFFECT:remove()
  597. end
  598. end
  599. end))
  600. end
  601.  
  602. function MakeForm(PART,TYPE)
  603. if TYPE == "Cyl" then
  604. local MSH = IT("CylinderMesh",PART)
  605. elseif TYPE == "Ball" then
  606. local MSH = IT("SpecialMesh",PART)
  607. MSH.MeshType = "Sphere"
  608. elseif TYPE == "Wedge" then
  609. local MSH = IT("SpecialMesh",PART)
  610. MSH.MeshType = "Wedge"
  611. elseif TYPE == "Head" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.Scale = VT(1.25,1.25,1.25)
  614. end
  615. end
  616.  
  617. Debris = game:GetService("Debris")
  618.  
  619. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  620. local DIRECTION = CF(StartPos,EndPos).lookVector
  621. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  622. end
  623.  
  624. function CharacterFade(COLOR,TIMER)
  625. coroutine.resume(coroutine.create(function()
  626. local FADE = IT("Model",Effects)
  627. FADE.Name = "FadingEffect"
  628. for _, c in pairs(Character:GetChildren()) do
  629. if c.ClassName == "Part" and c ~= RootPart then
  630. local FADER = c:Clone()
  631. FADER.Color = COLOR
  632. FADER.CFrame = c.CFrame
  633. FADER.Parent = FADE
  634. FADER.Anchored = true
  635. FADER.Transparency = 0.25+c.Transparency
  636. FADER:BreakJoints()
  637. FADER.Material = "Neon"
  638. if FADER.Name == "Head" then
  639. FADER:ClearAllChildren()
  640. FADER.Size = VT(1,1,1)
  641. end
  642. FADER.CanCollide = false
  643. end
  644. end
  645. local TRANS = 0.75/TIMER
  646. for i = 1, TIMER do
  647. Swait()
  648. for _, c in pairs(FADE:GetChildren()) do
  649. if c.ClassName == "Part" then
  650. c.Transparency = c.Transparency + TRANS
  651. end
  652. end
  653. end
  654. FADE:remove()
  655. end))
  656. end
  657.  
  658.  
  659. --//=================================\\
  660. --|| WEAPON CREATION
  661. --\\=================================//
  662.  
  663. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  664. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  665. MakeForm(FACE,"Head")
  666. FACE.Color = C3(0,0,0)
  667. Head.Color = C3(0,0,0)
  668.  
  669.  
  670.  
  671. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  672. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  673. MakeForm(EYE,"Ball")
  674. --local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
  675. local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
  676. MakeForm(Eye2,"Ball")
  677. EYE.Color = C3(0,1,0)
  678. Eye2.Color = C3(0,1,0)
  679. LeftArm.Color = C3(0,0,0)
  680. RightArm.Color = C3(0,0,0)
  681. CreateWeldOrSnapOrMotor("Weld", Eye2, Head, Eye2, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  682.  
  683.  
  684.  
  685. function Blink()
  686. coroutine.resume(coroutine.create(function()
  687. if EYE ~= nil then
  688. for i = 1, 5 do
  689. Swait()
  690. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  691. Eye2.Mesh.Scale = Eye2.Mesh.Scale - VT(0,0.2,0)
  692. end
  693. for i = 1, 7 do
  694. Swait()
  695. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  696. Eye2.Mesh.Scale = Eye2.Mesh.Scale + VT(0,0.2,0)
  697. end
  698. EYE.Mesh.Scale = VT(0.1,0.25,0.2)
  699. Eye2.Mesh.Scale = VT(0.1,0.25,0.2)
  700. end
  701. end))
  702. end
  703.  
  704. function Blink2()
  705. coroutine.resume(coroutine.create(function()
  706. if EYE ~= nil then
  707. for i = 2, 12 do
  708. Swait()
  709. EYE.Transparency = 1
  710. Eye2.Transparency = 1
  711. end
  712. EYE.Transparency = 0
  713. Eye2.Transparency = 0
  714. end
  715. end))
  716. end
  717.  
  718.  
  719. local top = Instance.new("Shirt")
  720. top.ShirtTemplate = "rbxassetid://269003887"
  721. top.Parent = Character
  722. top.Name = "Cloth"
  723. local bottom = Instance.new("Pants")
  724. bottom.PantsTemplate = "rbxassetid://268832352"
  725. bottom.Parent = Character
  726. bottom.Name = "Cloth"
  727. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  728. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  729. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local A = IT("Attachment",BATON)
  731. local B = IT("Attachment",BATON)
  732. B.Position = VT(0,0,-0.4)
  733. A.Position = VT(0,0,1)
  734. local Trail = IT("Trail",BATON)
  735. Trail.Attachment0 = A
  736. Trail.Attachment1 = B
  737. Trail.Lifetime = 0.1
  738. Trail.Color = ColorSequence.new(C3(0,0,0))
  739. Trail.Transparency = NumberSequence.new(0, 1)
  740. Trail.Enabled = false
  741. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  742. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  743. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  744. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  745. for i,v in pairs(Character:children()) do
  746. if v:IsA("Accessory") then
  747. v:Destroy()
  748. end
  749. end
  750.  
  751. local SHOTGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  752. CreateMesh("SpecialMesh", SHOTGUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
  753. local SHOTGUNWELD = CreateWeldOrSnapOrMotor("Weld", SHOTGUN, Torso, SHOTGUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
  754.  
  755. local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
  756. CreateMesh("SpecialMesh", GUN2, "FileMesh", "943656807", "943658742", VT(0.2, 0.2, 0.2), VT(0,0,0))
  757. --local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.537656) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759.  
  760. New = function(Object, Parent, Name, Data)
  761. local Object = Instance.new(Object)
  762. for Index, Value in pairs(Data or {}) do
  763. Object[Index] = Value
  764. end
  765. Object.Parent = Parent
  766. Object.Name = Name
  767. return Object
  768. end
  769.  
  770.  
  771. local PoliceHat = New("Part",Character,"PoliceHat",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(18.3999939, 1.20000005, -23.1000061, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  772. local Mesh = New("SpecialMesh",PoliceHat,"Mesh",{Scale = Vector3.new(1.10000002, 1.20000005, 1.10000002),MeshId = "rbxassetid://1028788",TextureId = "rbxassetid://152240477",MeshType = Enum.MeshType.FileMesh,})
  773. local Weld = New("ManualWeld",PoliceHat,"Weld",{Part0 = PoliceHat,Part1 = Head,C1 = CFrame.new(0, 0.700000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  774.  
  775. for _, c in pairs(Weapon:GetChildren()) do
  776. if c.ClassName == "Part" then
  777. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  778. end
  779. end
  780.  
  781. Weapon.Parent = Character
  782.  
  783. for _, c in pairs(Shotgun:GetChildren()) do
  784. if c.ClassName == "Part" then
  785. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  786. end
  787. end
  788.  
  789. Shotgun.Parent = nil
  790.  
  791. local SKILLTEXTCOLOR = C3(1,1,1)
  792. local SKILLFONT = "Legacy"
  793. local SKILLTEXTSIZE = 4
  794.  
  795. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  796. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  797. local GOODUI = {}
  798. local BADUI = {}
  799.  
  800. for i = 1, #ATTACKSGOODCOP do
  801. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  802. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  803. SKILLTEXT.TextXAlignment = "Right"
  804. table.insert(GOODUI,SKILLTEXT)
  805. end
  806.  
  807. for i = 1, #ATTACKSBADCOP do
  808. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  809. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  810. SKILLTEXT.TextXAlignment = "Left"
  811. table.insert(BADUI,SKILLTEXT)
  812. end
  813.  
  814. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  815. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  816.  
  817.  
  818. --CHAT--
  819. function Chatter(Text,Timer)
  820. local chat = coroutine.wrap(function()
  821. if Character:FindFirstChild("SpeechBoard")~= nil then
  822. Character:FindFirstChild("SpeechBoard"):destroy()
  823. end
  824. local naeeym2 = IT("BillboardGui",Character)
  825. naeeym2.Size = UD2(0,100,0,40)
  826. naeeym2.StudsOffset = Vector3.new(0,2,0)
  827. naeeym2.Adornee = Character.Head
  828. naeeym2.Name = "SpeechBoard"
  829. naeeym2.AlwaysOnTop = true
  830. local tecks2 = IT("TextLabel",naeeym2)
  831. tecks2.BackgroundTransparency = 1
  832. tecks2.BorderSizePixel = 0
  833. tecks2.Text = ""
  834. tecks2.Font = "Legacy"
  835. tecks2.TextSize = 15
  836. tecks2.TextStrokeTransparency = 0
  837. tecks2.TextColor3 = EYE.Color
  838. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  839. tecks2.Size = UDim2.new(1,0,0.5,0)
  840. for i = 1,string.len(Text),1 do
  841. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  842. tecks2.Text = string.sub(Text,1,i)
  843. wait(Timer)
  844. end
  845. wait(1)
  846. naeeym2:Destroy()
  847. end)
  848. chat()
  849. end
  850.  
  851. function ChatterPixel(Text,Timer,font)
  852. local chat = coroutine.wrap(function()
  853. if Character:FindFirstChild("SpeechBoard")~= nil then
  854. Character:FindFirstChild("SpeechBoard"):destroy()
  855. end
  856. local naeeym2 = IT("BillboardGui",Character)
  857. naeeym2.Size = UD2(0,100,0,40)
  858. naeeym2.StudsOffset = Vector3.new(0,2,0)
  859. naeeym2.Adornee = Character.Head
  860. naeeym2.Name = "SpeechBoard"
  861. naeeym2.AlwaysOnTop = true
  862. local tecks2 = IT("TextLabel",naeeym2)
  863. tecks2.BackgroundTransparency = 1
  864. tecks2.BorderSizePixel = 0
  865. tecks2.Text = ""
  866. tecks2.Font = font
  867. tecks2.TextSize = 15
  868. tecks2.TextStrokeTransparency = 0
  869. tecks2.TextColor3 = EYE.Color
  870. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  871. tecks2.Size = UDim2.new(1,0,0.5,0)
  872. for i = 1,string.len(Text),1 do
  873. CreateSound(2583830330, Head, 3, MRANDOM(8,12)/15, false)
  874. tecks2.Text = string.sub(Text,1,i)
  875. wait(Timer)
  876. end
  877. wait(1)
  878. naeeym2:Destroy()
  879. end)
  880. chat()
  881. end
  882. --CHAT END--
  883. --//=================================\\
  884. --|| DAMAGING
  885. --\\=================================//
  886.  
  887. function ApplyDamage(Humanoid,Damage)
  888. Damage = Damage * DAMAGEMULTIPLIER
  889. local DEAD = false
  890. if Humanoid.Health < 2000 then
  891. if Humanoid.Health - Damage > 0 then
  892. Humanoid.Health = Humanoid.Health - Damage
  893. else
  894. DEAD = true
  895. Humanoid.Parent:BreakJoints()
  896. end
  897. else
  898. DEAD = true
  899. Humanoid.Parent:BreakJoints()
  900. end
  901. if DEAD == true then
  902. if MODE == "GoodCop" then
  903. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  904. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  905. elseif MODE == "BadCop" then
  906. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  907. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  908. elseif MODE == "PixelCop" then
  909. local TEXTS = {"Get pixelated bud."}
  910. ChatterPixel(TEXTS[MRANDOM(1,#TEXTS)],0,"Arcade")
  911. end
  912. end
  913. end
  914.  
  915. --//=================================\\
  916. --|| TRANSFORMATIONS
  917. --\\=================================//
  918.  
  919. function Switch()
  920. ATTACK = true
  921. Rooted = true
  922. if MODE == "GoodCop" then
  923. for i=0, 0.3, 0.1 / Animation_Speed do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. end
  932. for i=0, 1, 0.1 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. end
  941. CreateSound(363808674, Torso, 6, 1, false)
  942. for i=0, 0.6, 0.1 / Animation_Speed do
  943. Swait()
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. end
  951. CreateSound(363808674, Torso, 6, 1, false)
  952. for i=0, 0.6, 0.1 / Animation_Speed do
  953. Swait()
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. end
  961. SONG = 393346130
  962. sick.TimePosition = 0
  963. MakeForm(EYE,"Block")
  964. EYE.Color = C3(1,0,0)
  965. Eye2.Color = C3(1,0,0)
  966. MODE = "BadCop"
  967. elseif MODE == "BadCop" then
  968. CreateSound(147722227, Torso, 4, 1.3, false)
  969. for i=0, 0.3, 0.1 / Animation_Speed do
  970. Swait()
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. end
  978. SONG = 259554386
  979. MakeForm(EYE,"Ball")
  980. EYE.Color = C3(0,1,0)
  981. Eye2.Color = C3(0,1,0)
  982. MODE = "GoodCop"
  983. end
  984. ATTACK = false
  985. Rooted = false
  986. end
  987.  
  988.  
  989.  
  990.  
  991. function Switch2()
  992. ATTACK = true
  993. Rooted = true
  994. if MODE == "GoodCop" then
  995. for i=0, 0.3, 0.1 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. end
  1004. for i=0, 0.3, 0.1 / Animation_Speed do
  1005. Swait()
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. end
  1013. CreateSound(363808674, Torso, 10, 1, false)
  1014. for i=0, 0.6, 0.1 / Animation_Speed do
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. end
  1023. CreateSound(363808674, Torso, 10, 1, false)
  1024. for i=0, 0.6, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. SONG = 147488802
  1034. sick.TimePosition = 0
  1035. MakeForm(EYE,"Block")
  1036. MakeForm(Eye2,"Block")
  1037. EYE.Color = BRICKC"Steel blue".Color
  1038. Eye2.Color = BRICKC"Steel blue".Color
  1039. MODE = "PixelCop"
  1040. elseif MODE == "PixelCop" then
  1041. for i=0, 0.3, 0.1 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. end
  1050. for i=0, 0.3, 0.1 / Animation_Speed do
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. end
  1059. CreateSound(363808674, Torso, 10, 1, false)
  1060. for i=0, 0.6, 0.1 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. end
  1069. CreateSound(363808674, Torso, 10, 1, false)
  1070. for i=0, 0.6, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. end
  1079. SONG = 259554386
  1080. MakeForm(EYE,"Ball")
  1081. EYE.Color = C3(0,1,0)
  1082. Eye2.Color = C3(0,1,0)
  1083. MODE = "GoodCop"
  1084. end
  1085. ATTACK = false
  1086. Rooted = false
  1087. end
  1088.  
  1089.  
  1090. function Switch3()
  1091. ATTACK = true
  1092. Rooted = true
  1093. if MODE == "GoodCop" then
  1094. for i=0, 0.3, 0.1 / Animation_Speed do
  1095. Swait()
  1096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. end
  1103. for i=0, 0.3, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. end
  1112. CreateSound(363808674, Torso, 10, 1, false)
  1113. for i=0, 0.6, 0.1 / Animation_Speed do
  1114. Swait()
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. end
  1122. CreateSound(363808674, Torso, 10, 1, false)
  1123. for i=0, 0.6, 0.1 / Animation_Speed do
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. end
  1132. CreateSound(363808674, Torso, 6, 1, false)
  1133. for i=0, 0.6, 0.1 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. end
  1142. Shotgun.Parent = Character
  1143. SHOTGUNWELD.Part0 = RightArm
  1144. SHOTGUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
  1145. SONG = 1755770760
  1146. EYE.Color = C3(1,0,0)
  1147. Eye2.Color = C3(0,1,0)
  1148. MODE = "Shotgun"
  1149. elseif MODE == "Shotgun" then
  1150. CreateSound(147722227, Torso, 4, 1.3, false)
  1151. for i=0, 0.3, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. SHOTGUNWELD.Part0 = Torso
  1161. SHOTGUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
  1162. SONG = 259554386
  1163. EYE.Color = C3(0,1,0)
  1164. Eye2.Color = C3(0,1,0)
  1165. Shotgun.Parent = nil
  1166. MODE = "GoodCop"
  1167. end
  1168. ATTACK = false
  1169. Rooted = false
  1170. end
  1171.  
  1172.  
  1173. function Switch4()
  1174. ATTACK = true
  1175. Rooted = true
  1176. if MODE == "GoodCop" then
  1177. for i=0, 0.9, 0.1 / Animation_Speed do
  1178. Swait()
  1179. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = LeftArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1180. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1181. --[[ RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)]]--
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1188.  
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. for i=0, 0.4, 0.1 / Animation_Speed do
  1192. Swait()
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. end
  1200. -- WACKYEFFECT({TIME = 30 ,EffectType = "Ice", Size = VT(1,2,1), Size2 = VT(8,14,8), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = 200632136, SoundPitch = 1.15, SoundVolume = 15})
  1201. WACKYEFFECT({Time = 50, EffectType = "Crystal", Size = VT(30,30,30)*1.4, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10})
  1202. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1203. for i=0, 0.4, 0.1 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. end
  1212. for i=0, 0.1, 0.1 / Animation_Speed do
  1213. Swait()
  1214. --[[ RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) ]]--
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. CreateSound(206083252,Torso,35,1,false)
  1226. CreateSound(206083252,Torso,35,1,false)
  1227. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 25})
  1228. WACKYEFFECT({TIME = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1.15, SoundVolume = 15})
  1229. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1230. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  1231. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1232. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1233. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1234. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1237. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1238. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1239. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1240. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1241. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1242. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243. SONG = 994970477
  1244. EYE.Color = C3(1,0,1)
  1245. Eye2.Color = C3(1,0,1)
  1246. MODE = "VoidCop"
  1247. elseif MODE == "VoidCop" then
  1248. for i=0, 0.35, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1257. for i=0, 0.5, 0.1 / Animation_Speed do
  1258. Swait()
  1259. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1260. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. for i=0, 0.5, 0.1 / Animation_Speed do
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. end
  1275. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  1276. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1277. for i=0, 0.5, 0.1 / Animation_Speed do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. end
  1285. SONG = 259554386
  1286. EYE.Color = C3(0,1,0)
  1287. Eye2.Color = C3(0,1,0)
  1288. Shotgun.Parent = nil
  1289. MODE = "GoodCop"
  1290. end
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294.  
  1295.  
  1296. bat = Instance.new("Part", Character)
  1297. bat.Size = Vector3.new(1, 1, 5)
  1298. bat.CanCollide = false
  1299. bat:BreakJoints()
  1300. weld = Instance.new("Weld", bat)
  1301. weld.Part0 = RightArm
  1302. weld.Part1 = bat
  1303. weld.C0 = weld.C0 * CFrame.Angles(0,3.15,0) * CFrame.new(0,-0.95,1.9)
  1304. mesh = Instance.new("SpecialMesh", bat)
  1305. mesh.MeshId = "http://www.roblox.com/asset/?id="
  1306. mesh.TextureId = "http://www.roblox.com/asset/?id="
  1307. mesh.Scale = Vector3.new(2,2,2)
  1308.  
  1309. function Switch5()
  1310. ATTACK = true
  1311. Rooted = true
  1312. if MODE == "GoodCop" then
  1313. CreateSound(1488973826, Torso, 500, 1, false)
  1314. for i=0.1, 0.4, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.  
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. end
  1324. mesh.MeshId = "http://www.roblox.com/asset/?id=54983181"
  1325. mesh.TextureId = "http://www.roblox.com/asset/?id=54983107"
  1326. SONG = 568315166
  1327. bottom.PantsTemplate = "rbxassetid://814541664"
  1328. top.ShirtTemplate = "rbxassetid://2425620164"
  1329. EYE.Color = BRICKC"Dark green".Color
  1330. Eye2.Color = BRICKC"Dark green".Color
  1331. MODE = "BIGSMOKE"
  1332. elseif MODE == "BIGSMOKE" then
  1333. for i=0, 0.3, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1336. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1338. end
  1339. bottom.PantsTemplate = "rbxassetid://268832352"
  1340. top.ShirtTemplate = "rbxassetid://269003887"
  1341. SONG = 259554386
  1342. MakeForm(EYE,"Ball")
  1343. EYE.Color = C3(0,1,0)
  1344. Eye2.Color = C3(0,1,0)
  1345. mesh.MeshId = "http://www.roblox.com/asset/?id="
  1346. mesh.TextureId = "http://www.roblox.com/asset/?id="
  1347. MODE = "GoodCop"
  1348. end
  1349. ATTACK = false
  1350. Rooted = false
  1351. end
  1352. --//=================================\\
  1353. --|| ATTACK GOOD COP
  1354. --\\=================================//
  1355.  
  1356. function Warning()
  1357. local TARGET = Mouse.Target
  1358. if TARGET ~= nil then
  1359. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1360. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1361. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  1362. if LEG and HUM.Health > 0 then
  1363. Speed = 6
  1364. ATTACK = true
  1365. Rooted = false
  1366. local GYRO = IT("BodyGyro",RootPart)
  1367. GYRO.D = 2
  1368. GYRO.P = 2000
  1369. GYRO.MaxTorque = VT(0,4000000,0)
  1370. coroutine.resume(coroutine.create(function()
  1371. repeat
  1372. Swait()
  1373. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  1374. until ATTACK == false
  1375. GYRO:Remove()
  1376. end))
  1377. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1378. local PASS = true
  1379. for i=0, 0.2, 0.1 / Animation_Speed do
  1380. Swait()
  1381. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1382. if HIT == nil then
  1383. PASS = false
  1384. break
  1385. else
  1386. if HIT.Parent ~= TARGET.Parent then
  1387. PASS = false
  1388. break
  1389. end
  1390. end
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. end
  1398. CreateSound(147722227, GUN, 6, 1.3, false)
  1399. GUNWELD.Part0 = LeftArm
  1400. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1401. for i=0, 0.4, 0.1 / Animation_Speed do
  1402. Swait()
  1403. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1404. if HIT == nil then
  1405. PASS = false
  1406. break
  1407. else
  1408. if HIT.Parent ~= TARGET.Parent then
  1409. PASS = false
  1410. break
  1411. end
  1412. end
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. end
  1420. if PASS == true then
  1421. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1422. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  1423. CreateSound(160432334, LEG, 10, 1, false)
  1424. local HEAD = HUM.Parent:FindFirstChild("Head")
  1425. if HEAD then
  1426. CreateSound(535690488, HEAD, 7, 1, false)
  1427. end
  1428. ApplyDamage(HUM,15)
  1429. HUM.WalkSpeed = HUM.WalkSpeed - 3
  1430. HUM.PlatformStand = true
  1431. coroutine.resume(coroutine.create(function()
  1432. wait(0.1)
  1433. if HUM.WalkSpeed > 0 then
  1434. HUM.PlatformStand = false
  1435. end
  1436. end))
  1437. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1438. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1439. for i=0, 1, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. end
  1448. end
  1449. for i=0, 0.3, 0.1 / Animation_Speed do
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. end
  1458. GUNWELD.Part0 = Torso
  1459. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1460. ATTACK = false
  1461. Rooted = false
  1462. Speed = 20
  1463. end
  1464. end
  1465. end
  1466. end
  1467. function BatonStun()
  1468. ATTACK = true
  1469. Rooted = false
  1470. Speed = 4
  1471. for i=0, 0.2, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. end
  1480. BATONWELD.Part0 = RightArm
  1481. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1482. for i=0, 0.2, 0.1 / Animation_Speed do
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. end
  1491. Speed = 25
  1492. CreateSound(147722227, BATON, 6, 1.2, false)
  1493. Trail.Enabled = true
  1494. BATON.CanCollide = true
  1495. local SPEAKING = false
  1496. local HITS = {}
  1497. local TOUCH = BATON.Touched:Connect(function(hit)
  1498. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1499. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1500. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1501. if TORSO and HUM.Health > 0 then
  1502. local PASS = true
  1503. for i = 1, #HITS do
  1504. if HITS[i] == hit.Parent then
  1505. PASS = false
  1506. end
  1507. end
  1508. table.insert(HITS,hit.Parent)
  1509. if PASS == true then
  1510. HUM.PlatformStand = true
  1511. ApplyDamage(HUM,20)
  1512. local bv = Instance.new("BodyVelocity",TORSO)
  1513. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1514. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1515. Debris:AddItem(bv,0.05)
  1516. CreateSound(260430079, BATON, 6, 1, false)
  1517. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1518. coroutine.resume(coroutine.create(function()
  1519. wait(1)
  1520. if HUM.WalkSpeed > 0 then
  1521. HUM.PlatformStand = false
  1522. end
  1523. end))
  1524. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1525. SPEAKING = true
  1526. Chatter("Let that be a warning.",0)
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end)
  1532. for i=0, 0.35, 0.1 / Animation_Speed do
  1533. Swait()
  1534. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. TOUCH:Disconnect()
  1543. BATON.CanCollide = false
  1544. Speed = 20
  1545. Trail.Enabled = false
  1546. for i=0, 0.2, 0.1 / Animation_Speed do
  1547. Swait()
  1548. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. end
  1556. BATONWELD.Part0 = Torso
  1557. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1558. ATTACK = false
  1559. Rooted = false
  1560. end
  1561. function Cuffs()
  1562. local TARGET = Mouse.Target
  1563. if TARGET ~= nil then
  1564. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1565. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1566. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1567. if ROOT and HUM.Health > 0 then
  1568. local FOE = Mouse.Target.Parent
  1569. ATTACK = true
  1570. Rooted = true
  1571. CharacterFade(C3(1,1,1),70)
  1572. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1573. ROOT.Anchored = true
  1574. CreateSound(289556450, RootPart, 5, 1.4, false)
  1575. Chatter("You have the right to remain silent.",0)
  1576. for i=0, 2, 0.1 / Animation_Speed do
  1577. Swait()
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. end
  1585. local RIGHTCUFF = nil
  1586. local LEFTCUFF = nil
  1587. local ChainLink = nil
  1588. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1589. for _, c in pairs(FOE:GetChildren()) do
  1590. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1591. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1592. LEFTCUFF.CFrame = c.CFrame
  1593. weldBetween(c,LEFTCUFF)
  1594. end
  1595. end
  1596. for _, c in pairs(FOE:GetChildren()) do
  1597. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1598. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1599. RIGHTCUFF.CFrame = c.CFrame
  1600. weldBetween(c,RIGHTCUFF)
  1601. end
  1602. end
  1603. if RIGHTCUFF and LEFTCUFF then
  1604. local A = IT("Attachment",RIGHTCUFF)
  1605. local B = IT("Attachment",LEFTCUFF)
  1606. ChainLink = IT("Beam",FOE)
  1607. ChainLink.Texture = "rbxassetid://73042633"
  1608. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1609. ChainLink.TextureSpeed = 0
  1610. ChainLink.Width0 = 1
  1611. ChainLink.Width1 = 1
  1612. ChainLink.Segments = 25
  1613. ChainLink.TextureLength = 3
  1614. ChainLink.Attachment0 = B
  1615. ChainLink.Attachment1 = A
  1616. ChainLink.FaceCamera = true
  1617. ChainLink.Transparency = NumberSequence.new(0)
  1618. end
  1619. coroutine.resume(coroutine.create(function()
  1620. wait(4)
  1621. if RIGHTCUFF and LEFTCUFF then
  1622. RIGHTCUFF:remove()
  1623. LEFTCUFF:remove()
  1624. ChainLink:remove()
  1625. local bv = Instance.new("BodyVelocity",ROOT)
  1626. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1627. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1628. Debris:AddItem(bv,0.05)
  1629. ApplyDamage(HUM,70)
  1630. HUM.PlatformStand = false
  1631. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1632. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1633. end
  1634. end))
  1635. for i=0, 1.5, 0.1 / Animation_Speed do
  1636. Swait()
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. end
  1644. HUM.PlatformStand = true
  1645. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1646. ROOT.Anchored = false
  1647. Chatter("Anything you say can and WILL be used against you.",0)
  1648. for i=0, 3, 0.1 / Animation_Speed do
  1649. Swait()
  1650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. end
  1657. ATTACK = false
  1658. Rooted = false
  1659. end
  1660. end
  1661. end
  1662. end
  1663.  
  1664. --//=================================\\
  1665. --|| ATTACK BAD COP
  1666. --\\=================================//
  1667.  
  1668. function Silence()
  1669. Speed = 6
  1670. ATTACK = true
  1671. Rooted = false
  1672. local GYRO = IT("BodyGyro",RootPart)
  1673. GYRO.D = 2
  1674. GYRO.P = 20000
  1675. GYRO.MaxTorque = VT(0,4000000,0)
  1676. coroutine.resume(coroutine.create(function()
  1677. repeat
  1678. Swait()
  1679. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1680. until ATTACK == false
  1681. GYRO:Remove()
  1682. end))
  1683. for i=0, 0.2, 0.1 / Animation_Speed do
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. end
  1692. local AMMO = 6
  1693. local FIRING = true
  1694. local SHOOTING = false
  1695. local TIMER = 70
  1696. CreateSound(147722227, GUN, 6, 1.3, false)
  1697. GUNWELD.Part0 = LeftArm
  1698. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1699. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1700. if SHOOTING == false and AMMO > 0 then
  1701. SHOOTING = true
  1702. AMMO = AMMO - 1
  1703. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1704. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1705. local DISTANCE = (POS - GUNPOS).Magnitude
  1706. if HIT then
  1707. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1708. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1709. CreateSound(160432334, HIT, 10, 1, false)
  1710. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1711. end
  1712. end
  1713. end
  1714. TIMER = 55
  1715. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1716. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1717. for i=0, 0.3, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. if AMMO <= 0 then
  1727. FIRING = false
  1728. end
  1729. SHOOTING = false
  1730. end
  1731. end)
  1732. repeat
  1733. Swait()
  1734. if SHOOTING == false then
  1735. TIMER = TIMER - 1
  1736. if TIMER <= 0 then
  1737. FIRING = false
  1738. end
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. until FIRING == false and SHOOTING == false
  1747. MOUSE:Disconnect()
  1748. for i=0, 0.3, 0.1 / Animation_Speed do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. end
  1757. GUNWELD.Part0 = Torso
  1758. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1759. Speed = 20
  1760. ATTACK = false
  1761. Rooted = false
  1762. end
  1763. function BatonBreaker()
  1764. ATTACK = true
  1765. Rooted = false
  1766. Speed = 4
  1767. Chatter("I'll break you!",0)
  1768. for i=0, 0.2, 0.1 / Animation_Speed do
  1769. Swait()
  1770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. end
  1777. BATONWELD.Part0 = RightArm
  1778. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1779. for i=0, 0.5, 0.1 / Animation_Speed do
  1780. Swait()
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. end
  1788. Speed = 30
  1789. CreateSound(147722227, BATON, 6, 1, false)
  1790. Trail.Enabled = true
  1791. BATON.CanCollide = true
  1792. local SPEAKING = false
  1793. local HITS = {}
  1794. local TOUCH = BATON.Touched:Connect(function(hit)
  1795. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1796. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1797. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1798. if TORSO and HUM.Health > 0 then
  1799. local PASS = true
  1800. for i = 1, #HITS do
  1801. if HITS[i] == hit.Parent then
  1802. PASS = false
  1803. end
  1804. end
  1805. table.insert(HITS,hit.Parent)
  1806. if PASS == true then
  1807. CreateSound(260430079, BATON, 6, 0.8, false)
  1808. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1809. TORSO.Anchored = true
  1810. local POS = TORSO.CFrame
  1811. coroutine.resume(coroutine.create(function()
  1812. for i = 1, 15 do
  1813. Swait()
  1814. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1815. end
  1816. local HEAD = HUM.Parent:FindFirstChild("Head")
  1817. HUM.Parent:BreakJoints()
  1818. if HEAD then
  1819. CreateSound(363808674, HEAD, 10, 0.8, false)
  1820. local bv = Instance.new("BodyVelocity",TORSO)
  1821. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1822. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1823. Debris:AddItem(bv,0.05)
  1824. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1825. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1826. end
  1827. TORSO.Anchored = false
  1828. end))
  1829. end
  1830. end
  1831. end
  1832. end)
  1833. for i=0, 0.45, 0.1 / Animation_Speed do
  1834. Swait()
  1835. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1836. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. end
  1844. TOUCH:Disconnect()
  1845. BATON.CanCollide = false
  1846. Speed = 20
  1847. Trail.Enabled = false
  1848. for i=0, 0.2, 0.1 / Animation_Speed do
  1849. Swait()
  1850. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. end
  1858. BATONWELD.Part0 = Torso
  1859. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1860. ATTACK = false
  1861. Rooted = false
  1862. end
  1863. function TheRightToRemainSilent()
  1864. local TARGET = Mouse.Target
  1865. if TARGET ~= nil then
  1866. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1867. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1868. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1869. if ROOT and HUM.Health > 0 then
  1870. local FOE = Mouse.Target.Parent
  1871. local HEADB = FOE:FindFirstChild("Head")
  1872. ATTACK = true
  1873. Rooted = true
  1874. CharacterFade(C3(1,1,1),70)
  1875. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1876. ROOT.Anchored = true
  1877. CreateSound(289556450, RootPart, 5, 1.4, false)
  1878. Chatter("You are to remain silent and DEAD!",0)
  1879. for i=0, 0.4, 0.1 / Animation_Speed do
  1880. Swait()
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. end
  1888. HUM.PlatformStand = true
  1889. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1890. CreateSound(260430117, ROOT, 6, 1.3, false)
  1891. coroutine.resume(coroutine.create(function()
  1892. Swait()
  1893. ROOT.Anchored = true
  1894. end))
  1895. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1896. HEADB.CFrame = RootPart.CFrame*CF(0,0,-0.9)
  1897. HEADB.Velocity = VT(0,0,0)
  1898. for i=0, 0.2, 0.1 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. end
  1907. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1908. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1909. for i=0, 0.2, 0.1 / Animation_Speed do
  1910. Swait()
  1911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. end
  1918. local AMMO = 6
  1919. local FIRING = true
  1920. local SHOOTING = false
  1921. local TIMER = 70
  1922. CreateSound(147722227, GUN, 6, 1.3, false)
  1923. GUNWELD.Part0 = LeftArm
  1924. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1925. for i=0, 0.2, 0.1 / Animation_Speed do
  1926. Swait()
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. end
  1934. for i = 1, 6 do
  1935. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1936. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1937. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1938. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1939. HUM.Health = HUM.Health/1.5
  1940. for i=0, 0.2, 0.1 / Animation_Speed do
  1941. Swait()
  1942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. end
  1949. for i=0, 0.2, 0.1 / Animation_Speed do
  1950. Swait()
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. end
  1958. end
  1959. FOE:BreakJoints()
  1960. ROOT.Anchored = false
  1961. for i=0, 0.3, 0.1 / Animation_Speed do
  1962. Swait()
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. end
  1970. GUNWELD.Part0 = Torso
  1971. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1972. ATTACK = false
  1973. Rooted = false
  1974. end
  1975. end
  1976. end
  1977. end
  1978.  
  1979. --//=================================\\
  1980. --|| PIXEL COP ATTACKS
  1981. --\\=================================//
  1982.  
  1983. function SwordBeam()
  1984. ATTACK = true
  1985. Rooted = false
  1986. local SWORDMODEL = IT("Model",Effects)
  1987. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(0.2,2,0.2),false)
  1988. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  1989. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(1,0.2,0.2),false)
  1990. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  1991. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  1992. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  1993. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  1994. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  1995. for i=0, 1, 0.1 / Animation_Speed do
  1996. Swait()
  1997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. end
  2004. coroutine.resume(coroutine.create(function()
  2005. local BEAM = IT("Model",Effects)
  2006. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5,0.1))
  2007. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  2008. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5.25,0.1))
  2009. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  2010. for i = 1, 4 do
  2011. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.25,5,0.25))
  2012. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  2013. end
  2014. BEAM.PrimaryPart = BASE
  2015. for i = 1, 75 do
  2016. wait()
  2017. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  2018. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  2019. if HITFLOOR then
  2020. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2021. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  2022. ApplyDamage(HUM,MRANDOM(15,89))
  2023. end
  2024. break
  2025. end
  2026. end
  2027. BEAM:remove()
  2028. end))
  2029. for i=0, 0.05, 0.1 / Animation_Speed do
  2030. Swait()
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. end
  2038. for i=0, 0.5, 0.1 / Animation_Speed do
  2039. Swait()
  2040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. end
  2047. SWORDMODEL:remove()
  2048. ATTACK = false
  2049. Rooted = false
  2050. end
  2051.  
  2052.  
  2053. --//=================================\\
  2054. --|| BIG SMOKE ATTACKS
  2055. --\\=================================//
  2056.  
  2057.  
  2058. function depressedAoE(POSITION,RANGE,FLING,BURN)
  2059. local CHILDREN = workspace:GetDescendants()
  2060. for index, CHILD in pairs(CHILDREN) do
  2061. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2062. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2063. if HUM then
  2064. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2065. if TORSO then
  2066. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2067. CHILD:BreakJoints()
  2068. if FLING ~= 0 then
  2069. for _, c in pairs(CHILD:GetChildren()) do
  2070. if c:IsA("BasePart") and c.Transparency == 0 then
  2071. if BURN == true then
  2072. Fire(c)
  2073. end
  2074. local bv = Instance.new("BodyVelocity")
  2075. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2076. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2077. bv.Parent = c
  2078. Debris:AddItem(bv,0.05)
  2079. end
  2080. end
  2081. end
  2082. end
  2083. end
  2084. end
  2085. end
  2086. end
  2087. end
  2088.  
  2089.  
  2090. function BATHIT()
  2091. ATTACK = true
  2092. Rooted = false
  2093. for i=0, 0.2, 0.1 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2099.  
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2102. end
  2103. CreateSound("210946558", RightArm, 5, 1)
  2104. if COMBO == 1 then
  2105. COMBO = 2
  2106. for i=0, 0.1, 0.1 / Animation_Speed do
  2107. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2108. Swait()
  2109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113.  
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2116. end
  2117. for i=0, 0.45, 0.1 / Animation_Speed do
  2118. Swait()
  2119. weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. end
  2127. depressedAoE(LeftArm.Position,10,5,15,5,2,2,VALUE1)
  2128. for i=0, 0.15, 0.1 / Animation_Speed do
  2129. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
  2130. Swait()
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2135.  
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2138. end
  2139. elseif COMBO == 2 then
  2140. COMBO = 1
  2141. for i=0, 0.2, 0.1 / Animation_Speed do
  2142. Swait()
  2143. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
  2144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2148.  
  2149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2151. end
  2152. for i=0, 0.45, 0.1 / Animation_Speed do
  2153. Swait()
  2154. weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  2155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. end
  2162. depressedAoE(RightArm.Position,10,5,15,5,2,2,VALUE1)
  2163. for i=0, 0.1, 0.1 / Animation_Speed do
  2164. Swait()
  2165. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2170.  
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2173. end
  2174. end
  2175. ATTACK = false
  2176. Rooted = false
  2177. end
  2178. --//=================================\\
  2179. --|| ASSIGN THINGS TO KEYS
  2180. --\\=================================//
  2181.  
  2182. function MouseDown(Mouse)
  2183. if ATTACK == false then
  2184. if MODE == "GoodCop" then
  2185. Warning()
  2186. elseif MODE == "BadCop" then
  2187. Silence()
  2188. elseif MODE == "PixelCop" then
  2189. SwordBeam()
  2190. elseif MODE == "BIGSMOKE" then
  2191. BATHIT()
  2192. end
  2193. end
  2194. end
  2195.  
  2196. function MouseUp(Mouse)
  2197. HOLD = false
  2198. end
  2199.  
  2200. function KeyDown(Key)
  2201. KEYHOLD = true
  2202. if Key == "q" and ATTACK == false then
  2203. if MODE == "GoodCop" then
  2204. BatonStun()
  2205. elseif MODE == "BadCop" then
  2206. BatonBreaker()
  2207. end
  2208. end
  2209.  
  2210. if Key == "e" and ATTACK == false then
  2211. if MODE == "GoodCop" then
  2212. Cuffs()
  2213. elseif MODE == "BadCop" then
  2214. TheRightToRemainSilent()
  2215. end
  2216. end
  2217.  
  2218. if Key == "t" and ATTACK == false then
  2219. if MODE == "GoodCop" then
  2220. Chatter("You should obey the law.",0.01)
  2221. elseif MODE == "BadCop" then
  2222. Chatter("I don't think so, Criminal!",0.01)
  2223. elseif MODE == "PixelCop" then
  2224. -- ChatterPixel("I have a little bit of pixels left to share.",0.01,"Arcade")
  2225. elseif MODE == "Shotgun" then
  2226. ChatterPixel("I think its time to have a little fun.",0.01,"Antique")
  2227. elseif MODE == "VoidCop" then
  2228. ChatterPixel("Lets get it over with.",0.01,"Antique")
  2229. end
  2230. end
  2231.  
  2232. if Key == "f" and ATTACK == false then
  2233. Switch()
  2234. end
  2235. if Key == "g" and ATTACK == false then
  2236. Switch2()
  2237. end
  2238. if Key == "h" and ATTACK == false then
  2239. Switch3()
  2240. end
  2241. if Key == "j" and ATTACK == false then
  2242. Switch4()
  2243. end
  2244. if Key == "k" and ATTACK == false then
  2245. Switch5()
  2246. end
  2247. if Key == "0" and ATTACK == false then
  2248. if sick.Parent ~= RootPart then
  2249. sick = IT("Sound",RootPart)
  2250. end
  2251. end
  2252. end
  2253.  
  2254. function KeyUp(Key)
  2255. KEYHOLD = false
  2256. end
  2257.  
  2258. Mouse.Button1Down:connect(function(NEWKEY)
  2259. MouseDown(NEWKEY)
  2260. end)
  2261. Mouse.Button1Up:connect(function(NEWKEY)
  2262. MouseUp(NEWKEY)
  2263. end)
  2264. Mouse.KeyDown:connect(function(NEWKEY)
  2265. KeyDown(NEWKEY)
  2266. end)
  2267. Mouse.KeyUp:connect(function(NEWKEY)
  2268. KeyUp(NEWKEY)
  2269. end)
  2270.  
  2271. --//=================================\\
  2272. --\\=================================//
  2273.  
  2274. function unanchor()
  2275. for _, c in pairs(Character:GetChildren()) do
  2276. if c:IsA("BasePart") and c ~= RootPart then
  2277. c.Anchored = false
  2278. end
  2279. end
  2280. for _, c in pairs(Weapon:GetChildren()) do
  2281. if c:IsA("BasePart") and c ~= RootPart then
  2282. c.Anchored = false
  2283. end
  2284. end
  2285. if UNANCHOR == true then
  2286. RootPart.Anchored = false
  2287. else
  2288. RootPart.Anchored = true
  2289. end
  2290. end
  2291.  
  2292. --//=================================\\
  2293. --|| WRAP THE WHOLE SCRIPT UP
  2294. --\\=================================//
  2295.  
  2296. Humanoid.Changed:connect(function(Jump)
  2297. if Jump == "Jump" and (Disable_Jump == true) then
  2298. Humanoid.Jump = false
  2299. end
  2300. end)
  2301.  
  2302.  
  2303.  
  2304.  
  2305. while true do
  2306. Swait()
  2307. script.Parent = WEAPONGUI
  2308. ANIMATE.Parent = nil
  2309. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2310. v:Stop();
  2311. end
  2312. SINE = SINE + CHANGE
  2313. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2314. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2315. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2316. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2317. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2318. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2319. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2320. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2321. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2322. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2323. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2324. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2325. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2326. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2327. end
  2328. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2329. ANIM = "Jump"
  2330. if ATTACK == false then
  2331. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2337. end
  2338. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2339. ANIM = "Fall"
  2340. if ATTACK == false then
  2341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2347. end
  2348. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2349. ANIM = "Idle"
  2350. if ATTACK == false then
  2351. if MODE == "GoodCop" then
  2352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
  2354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2356. --RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2357. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2358. --[[
  2359. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(5 - 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
  2360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(-5 + 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
  2361. ]]--
  2362. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2364. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2365. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2366. elseif MODE == "BadCop" then
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. elseif MODE == "PixelCop" then
  2374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(0-0.01*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 17))), 1 / Animation_Speed)
  2376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2377. -- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. elseif MODE == "Shotgun" then
  2382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2384. -- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 16), -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2386. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 16), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. elseif MODE == "VoidCop" then
  2391. Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20 - 4.5 * SIN(SINE / 30)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 24), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2397. elseif MODE == "BIGSMOKE" then
  2398. if MRANDOM(1,200) == 1 then
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-75), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2400. end
  2401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2406. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2408.  
  2409. end
  2410. end
  2411. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2412. ANIM = "Walk"
  2413. if ATTACK == false then
  2414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2416. if MODE == "GoodCop" then
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419. elseif MODE == "BadCop" then
  2420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2422. elseif MODE == "PixelCop" then
  2423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2425. elseif MODE == "Shotgun" then
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2428. elseif MODE == "VoidCop" then
  2429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2431. elseif MODE == "BIGSMOKE" then
  2432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2433. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2435. end
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2438. end
  2439. end
  2440. unanchor()
  2441. Humanoid.MaxHealth = 3e3
  2442. Humanoid.Health = 3e3
  2443. if Rooted == false then
  2444. Disable_Jump = false
  2445. Humanoid.WalkSpeed = Speed
  2446. elseif Rooted == true then
  2447. Disable_Jump = true
  2448. Humanoid.WalkSpeed = 0
  2449. end
  2450. for _, c in pairs(Character:GetChildren()) do
  2451. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2452. c:remove()
  2453. end
  2454. end
  2455. sick.SoundId = "rbxassetid://"..SONG
  2456. sick.Looped = true
  2457. sick.Pitch = 1
  2458. sick.Volume = 4
  2459. sick.Playing = true
  2460. Head.Material = "Neon"
  2461. BLINKLOOP = BLINKLOOP + 1
  2462. if BLINKLOOP >=500 then
  2463. BLINKLOOP = 0
  2464. Blink2()
  2465. end
  2466. if MODE == "GoodCop" then
  2467. for E = 1, #GOODUI do
  2468. GOODUI[E].TextStrokeTransparency = 0
  2469. GOODUI[E].TextTransparency = 0
  2470. end
  2471. for E = 1, #BADUI do
  2472. BADUI[E].TextStrokeTransparency = 1
  2473. BADUI[E].TextTransparency = 0.5
  2474. end
  2475. elseif MODE == "BadCop" then
  2476. for E = 1, #GOODUI do
  2477. GOODUI[E].TextStrokeTransparency = 1
  2478. GOODUI[E].TextTransparency = 0.5
  2479. end
  2480. for E = 1, #BADUI do
  2481. BADUI[E].TextStrokeTransparency = 0
  2482. BADUI[E].TextTransparency = 0
  2483. end
  2484. end
  2485. end
  2486.  
  2487. --//=================================\\
  2488. --\\=================================//
  2489.  
  2490.  
  2491.  
  2492.  
  2493.  
  2494. --//====================================================\\--
  2495. --|| END OF SCRIPT --
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