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- Command /sklep:
- trigger:
- open chest with 6 rows named "Drop dla gracza" to player
- wait 1 tick
- # format slot <numer slotu(pierwszy to 0)> of player with <ilosc itemow> of <ang. nazwa itemu> named "<Nazwa>" with lore "<Koszt ($)>" to run "jakasprzypadkowakomendabototak 1" - ta linijka sie nie wlicza. Usun ja ale nie musisz :D
- #domyslnie kazdy ustawilem na 1 diamentowy miecz ktory kosztuje 100 ale pierwsze pare slotow ustawie jakies przyklady z innymi
- format slot 0 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 1 %player%"
- format slot 1 of player with 64 of stone named "Kamien" with lore "Koszt (300)" to run "jakasprzypadkowakomendabototak 2 %player%"
- format slot 2 of player with 64 of cobblestone named "Bruk" with lore "Koszt (200)" to run "jakasprzypadkowakomendabototak 3 %player%"
- format slot 3 of player with 4 of diamond named "Diament" with lore "Koszt (500)" to run "jakasprzypadkowakomendabototak 4 %player%"
- format slot 4 of player with 1 of diamond helmet named "Diamentowy Helm" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 5 %player%"
- format slot 5 of player with 1 of diamond chestplate named "Diamentowy Napiersnik" with lore "Koszt (200)" to run "jakasprzypadkowakomendabototak 6 %player%"
- format slot 6 of player with 1 of diamond leggings named "Diamentowe Spodnie" with lore "Koszt (150)" to run "jakasprzypadkowakomendabototak 7 %player%"
- format slot 7 of player with 1 of diamond boots named "Diamentowe buty" with lore "Koszt (50)" to run "jakasprzypadkowakomendabototak 8 %player%"
- format slot 8 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 9 %player%"
- format slot 9 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 10 %player%"
- format slot 10 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 11 %player%"
- format slot 11 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 12 %player%"
- format slot 12 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 13 %player%"
- format slot 13 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 14 %player%"
- format slot 14 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 15 %player%"
- format slot 15 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 16 %player%"
- format slot 16 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 17 %player%"
- format slot 17 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 18 %player%"
- format slot 18 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 19 %player%"
- format slot 19 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 20 %player%"
- format slot 20 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 21 %player%"
- format slot 21 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 22 %player%"
- format slot 22 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 23 %player%"
- format slot 23 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 24 %player%"
- format slot 24 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 25 %player%"
- format slot 25 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 26 %player%"
- format slot 26 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 27 %player%"
- format slot 27 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 28 %player%"
- format slot 28 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 29 %player%"
- format slot 29 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 30 %player%"
- format slot 30 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 31 %player%"
- format slot 31 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 32 %player%"
- format slot 32 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 33 %player%"
- format slot 33 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 34 %player%"
- format slot 34 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 35 %player%"
- format slot 35 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 36 %player%"
- format slot 36 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 37 %player%"
- format slot 37 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 38 %player%"
- format slot 38 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 39 %player%"
- format slot 39 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 40 %player%"
- format slot 40 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 41 %player%"
- format slot 41 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 42 %player%"
- format slot 42 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 43 %player%"
- format slot 43 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 44 %player%"
- format slot 44 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 45 %player%"
- format slot 45 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 46 %player%"
- format slot 46 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 47 %player%"
- format slot 47 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 48 %player%"
- format slot 48 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 49 %player%"
- format slot 49 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 50 %player%"
- format slot 50 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 51 %player%"
- format slot 51 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 52 %player%"
- format slot 52 of player with 1 of diamond sword named "Diamentowy Miecz" with lore "Koszt (100)" to run "jakasprzypadkowakomendabototak 53 %player%"
- format slot 53 of player with 1 of Mushroom named "Portfel" with lore "%player's balance%" to be unstealable
- command /jakasprzypadkowakomendabototak [<text>] [<player>]:
- trigger:
- arg 1 is not set:
- send "&cWpisz co chcesz kupic! <1-53>"
- arg 1 is "1":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 1"
- arg 1 is "2":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 2"
- arg 1 is "3":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 3"
- arg 1 is "4":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 4"
- arg 1 is "5":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 5"
- arg 1 is "6":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 6"
- arg 1 is "7":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 7"
- arg 1 is "8":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 8"
- arg 1 is "9":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 9"
- arg 1 is "10":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 10"
- arg 1 is "11":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 11"
- arg 1 is "12":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 12"
- arg 1 is "13":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 13"
- arg 1 is "14":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 14"
- arg 1 is "15":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 15"
- arg 1 is "16":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 16"
- arg 1 is "17":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 17"
- arg 1 is "18":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 18"
- arg 1 is "19":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 19"
- arg 1 is "20":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 20"
- arg 1 is "21":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 21"
- arg 1 is "22":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 22"
- arg 1 is "23":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 23"
- arg 1 is "24":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 24"
- arg 1 is "25":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 25"
- arg 1 is "26":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 26"
- arg 1 is "27":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 27"
- arg 1 is "28":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 28"
- arg 1 is "29":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 29"
- arg 1 is "30":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 30"
- arg 1 is "31":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 31"
- arg 1 is "32":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 32"
- arg 1 is "33":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 33"
- arg 1 is "34":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 34"
- arg 1 is "35":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 35"
- arg 1 is "36":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 36"
- arg 1 is "37":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 37"
- arg 1 is "38":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 38"
- arg 1 is "39":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 39"
- arg 1 is "40":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 40"
- arg 1 is "41":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 41"
- arg 1 is "42":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 42"
- arg 1 is "43":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 43"
- arg 1 is "44":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 44"
- arg 1 is "45":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 45"
- arg 1 is "46":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 46"
- arg 1 is "47":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 47"
- arg 1 is "48":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 48"
- arg 1 is "49":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 49"
- arg 1 is "50":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 50"
- arg 1 is "51":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 51"
- arg 1 is "52":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 52"
- arg 1 is "53":
- player-arg is not set:
- send "&cUzycie: /zakup <nick> <1-53>"
- player-arg is set:
- execute player-arg command "kupuje 53"
- #if player-arg's balance is greater than 100
- #xDDD
- command /kupuje [<text>]:
- trigger:
- if player has permission "kupujeza.siebie":
- arg is not set:
- send "&cUzycie: /kupuje <1-52>"
- arg 1 is "1":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "2":
- if player's balance is greater than 300:
- remove 300 from player's account
- add 64 stone to player's inventory
- send "&2Gratulacje! Zakupiles 64 Kamienie!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "3":
- if player's balance is greater than 200:
- remove 200 from player's account
- add 64 cobblestone to player's inventory
- send "&2Gratulacje! Zakupiles 64 Bruki!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "4":
- if player's balance is greater than 500:
- remove 500 from player's account
- add 4 diamond to player's inventory
- send "&2Gratulacje! Zakupiles 4 Diamenty!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "5":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond helmet to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Helm!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "6":
- if player's balance is greater than 200:
- remove 200 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Napiersnik!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "7":
- if player's balance is greater than 150:
- remove 150 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowe Spodnie!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "8":
- if player's balance is greater than 50:
- remove 50 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowe Buty!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "9":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "10":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "11":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "12":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "13":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "14":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "15":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "16":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "17":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "18":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "19":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "20":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "21":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "22":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "23":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "24":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "25":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "26":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "27":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "28":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "29":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "30":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "31":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "32":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "33":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "34":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "35":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "36":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "37":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "38":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "39":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "40":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "41":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "42":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "43":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "44":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "45":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "46":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "47":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "48":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "49":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "50":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "51":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "52":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- arg 1 is "53":
- if player's balance is greater than 100:
- remove 100 from player's account
- add 1 diamond sword to player's inventory
- send "&2Gratulacje! Zakupiles 1 Diamentowy Miecz!"
- else:
- send "&cNie posiadasz wystarczajacej ilosci pieniedzy :p" to the player
- else:
- send "&cNie masz dostepu do kupowania!"
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