Advertisement
ThenThereWereThings

Lambda-18

Jun 14th, 2020
163
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.79 KB | None | 0 0
  1. VALUE | POINTS | STAT
  2. =============================================================================
  3. 1 | 2 | Body
  4. 5 | 10 | Mind
  5. 5 | 10 | Soul
  6.  
  7. VALUE | DERIVED VALUE
  8. =============================================================================
  9. 9 | Attack Combat Value
  10. 15 | Attack Combat Value (Integrated blaster/telekinesis)
  11. 3 | Attack Combat Value (Melee)
  12. 3 | Defence Combat Value (Melee)
  13. 9 | Defence Combat Value (Ranged)
  14. 25 | Health
  15. 55 | Energy
  16. 5 | Damage Multiplier
  17.  
  18. LEVEL | POINTS | ATTRIBUTE
  19. =============================================================================
  20. 10(5) | 20 | Resilient (Ageing, Airborne Toxins, Disease, Lack of Air, Poisons; All Complete -5)
  21. 5 | 5 | Defence Mastery
  22. 5 | 5 | Attack Mastery
  23. 3 | 3 | Ranged Attack (Integrated blaster/telekinesis)
  24. 3 | 9 | Flight
  25. 4 | 8 | Armour (AR20)
  26. 1(3) | 2 | Undetectable (Sight, Sound, IR; Non-Adjacent [-1], Fieldless [-1])
  27. 2(5) | 8 | Force Field (Field-Penetrating [+1], Regenerating [+1], Inverse Dependant (Undetectable) [-1],
  28. | | Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3], Activation 1 [-1])
  29. 4 | 4 | Heightened Awareness
  30. 1(6) | 4 | Alternate Form (Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3], Dependant (Force Field) [-1],
  31. | | Activation 1 [-1])
  32. 9(5) | 18 | Blaster (Weapon 5; Ranged 3 [+3], Autofire [+3])
  33. 7(4) | 14 | Blaster Detonation (Weapon 4; Area 1 [+1], Link (Blaster) [+1], Dependant (Blaster) [-1],
  34. | | Incapacitating (Electrical Stun) [+2])
  35. 4 | 8 | Skill Group (Business)
  36. 2 | 4 | Skill Group (Technical)
  37. 1 | 2 | Data Access
  38. | |
  39.  
  40. LEVEL | POINTS | DEFECT
  41. =============================================================================
  42. 3 | -9 | Impaired Manipulation
  43. 3 | -6 | Inept Attack (Melee)
  44. 3 | -6 | Inept Defence (Melee)
  45. 1 | -6 | Unique Defect (Lifting Capacity ÷5)
  46. 1 | -3 | Unique Defect (-10 Strength Damage)
  47. 1 | -1 | Unique Defect (÷2 Thrown Weapon Distance)
  48. 1 | -1 | Unique Defect (0 Land Speed)
  49. 1 | -2 | Ism (Hardlight or a floaty ball, either is weird)
  50. | |
  51.  
  52. =============================================================================
  53. =][= ALTERNATE FORM =][=
  54. =============================================================================
  55. LEVEL | POINTS | ATTRIBUTE
  56. =============================================================================
  57. 3 | 6 | Remove Inept Attack (Melee)
  58. 3 | 6 | Remove Inept Defence (Melee)
  59. 0 | 0 | Blaster (Lose Ranged 3 [-3], Gain Link (Telekinesis) [+1], Gain Dependant (Telekinesis) [-1],
  60. | | Gain Penetrating 3 [+3])
  61. 0 | 0 | Force Field (Gain Offensive [+1], Gain Dependant (Tough) [-1])
  62. 1(5) | 4 | Telekinesis (Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3], Activation 1 [-1])
  63. 1(5) | 3 | Massive Damage (Telekinesis; Dependant (Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3],
  64. | | Deplete 2 (EP) [-2])
  65. 1(4) | 4 | Extra Action (Dependant (Massive Damage, Telekinesis) [-2], Detectable (Sight) [-1])
  66. 1(5) | 2 | Tough (Dependant (Force Field) [-1], Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3])
  67. 1 | 4 | Renegerate (EP)
  68. | |
  69.  
  70. =============================================================================
  71. =][= PROGRESSION PLAN =][=
  72. =============================================================================
  73. LEVEL | POINTS | ATTRIBUTE
  74. =============================================================================
  75. | |
  76. | |
  77. | |
  78. | |
  79.  
  80.  
  81. =============================================================================
  82. =][= NATURAL EXPLANATION =][=
  83. =============================================================================
  84. Universal across forms:
  85. Can fly at 100kph
  86. Is a robot
  87. Has contact access to machines
  88. Has amazing senses
  89. Has an autofire Weapon 5, range 100m
  90. Said weapon has a 3m blast radius at Weapon 4
  91. Weapon is *absurdly* accurate
  92.  
  93. In floaty ball form:
  94. Can go invisible
  95. Easy to hit in melee
  96. Shit-ass useless to fight in melee
  97.  
  98. In Holoform:
  99. Takes 1 round of prep to activate
  100. AMAZINGLY easy to see (probably Major Edge and a TN of 3 as long as you use Sight, Sound, IR, Radar, Sonar or Vibration-based senses)
  101. Blaster becomes Telekinesis 6, at Autofire Weapon 9 due to melding, takes 1 round of prep to activate
  102. Still has explosion follow-up
  103. Gain Energy regen 5/round
  104. Gain Forcefield 6, is auto-broken if Tough HP is reduced to 0
  105. If Forcefield is broken, return to floaty ball form
  106. Gain Tough 6, is auto-broken if Forcefield is reduced to 0
  107. If Tough HP is broken, return to floaty ball form
  108. Can spend 5EP/round to gain Super Strength 7 and Extra Action 4
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement