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- VALUE | POINTS | STAT
- =============================================================================
- 1 | 2 | Body
- 5 | 10 | Mind
- 5 | 10 | Soul
- VALUE | DERIVED VALUE
- =============================================================================
- 9 | Attack Combat Value
- 15 | Attack Combat Value (Integrated blaster/telekinesis)
- 3 | Attack Combat Value (Melee)
- 3 | Defence Combat Value (Melee)
- 9 | Defence Combat Value (Ranged)
- 25 | Health
- 55 | Energy
- 5 | Damage Multiplier
- LEVEL | POINTS | ATTRIBUTE
- =============================================================================
- 10(5) | 20 | Resilient (Ageing, Airborne Toxins, Disease, Lack of Air, Poisons; All Complete -5)
- 5 | 5 | Defence Mastery
- 5 | 5 | Attack Mastery
- 3 | 3 | Ranged Attack (Integrated blaster/telekinesis)
- 3 | 9 | Flight
- 4 | 8 | Armour (AR20)
- 1(3) | 2 | Undetectable (Sight, Sound, IR; Non-Adjacent [-1], Fieldless [-1])
- 2(5) | 8 | Force Field (Field-Penetrating [+1], Regenerating [+1], Inverse Dependant (Undetectable) [-1],
- | | Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3], Activation 1 [-1])
- 4 | 4 | Heightened Awareness
- 1(6) | 4 | Alternate Form (Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3], Dependant (Force Field) [-1],
- | | Activation 1 [-1])
- 9(5) | 18 | Blaster (Weapon 5; Ranged 3 [+3], Autofire [+3])
- 7(4) | 14 | Blaster Detonation (Weapon 4; Area 1 [+1], Link (Blaster) [+1], Dependant (Blaster) [-1],
- | | Incapacitating (Electrical Stun) [+2])
- 4 | 8 | Skill Group (Business)
- 2 | 4 | Skill Group (Technical)
- 1 | 2 | Data Access
- | |
- LEVEL | POINTS | DEFECT
- =============================================================================
- 3 | -9 | Impaired Manipulation
- 3 | -6 | Inept Attack (Melee)
- 3 | -6 | Inept Defence (Melee)
- 1 | -6 | Unique Defect (Lifting Capacity ÷5)
- 1 | -3 | Unique Defect (-10 Strength Damage)
- 1 | -1 | Unique Defect (÷2 Thrown Weapon Distance)
- 1 | -1 | Unique Defect (0 Land Speed)
- 1 | -2 | Ism (Hardlight or a floaty ball, either is weird)
- | |
- =============================================================================
- =][= ALTERNATE FORM =][=
- =============================================================================
- LEVEL | POINTS | ATTRIBUTE
- =============================================================================
- 3 | 6 | Remove Inept Attack (Melee)
- 3 | 6 | Remove Inept Defence (Melee)
- 0 | 0 | Blaster (Lose Ranged 3 [-3], Gain Link (Telekinesis) [+1], Gain Dependant (Telekinesis) [-1],
- | | Gain Penetrating 3 [+3])
- 0 | 0 | Force Field (Gain Offensive [+1], Gain Dependant (Tough) [-1])
- 1(5) | 4 | Telekinesis (Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3], Activation 1 [-1])
- 1(5) | 3 | Massive Damage (Telekinesis; Dependant (Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3],
- | | Deplete 2 (EP) [-2])
- 1(4) | 4 | Extra Action (Dependant (Massive Damage, Telekinesis) [-2], Detectable (Sight) [-1])
- 1(5) | 2 | Tough (Dependant (Force Field) [-1], Detectable (Sight, Sound, IR, Radar, Sonar, Vibration) [-3])
- 1 | 4 | Renegerate (EP)
- | |
- =============================================================================
- =][= PROGRESSION PLAN =][=
- =============================================================================
- LEVEL | POINTS | ATTRIBUTE
- =============================================================================
- | |
- | |
- | |
- | |
- =============================================================================
- =][= NATURAL EXPLANATION =][=
- =============================================================================
- Universal across forms:
- Can fly at 100kph
- Is a robot
- Has contact access to machines
- Has amazing senses
- Has an autofire Weapon 5, range 100m
- Said weapon has a 3m blast radius at Weapon 4
- Weapon is *absurdly* accurate
- In floaty ball form:
- Can go invisible
- Easy to hit in melee
- Shit-ass useless to fight in melee
- In Holoform:
- Takes 1 round of prep to activate
- AMAZINGLY easy to see (probably Major Edge and a TN of 3 as long as you use Sight, Sound, IR, Radar, Sonar or Vibration-based senses)
- Blaster becomes Telekinesis 6, at Autofire Weapon 9 due to melding, takes 1 round of prep to activate
- Still has explosion follow-up
- Gain Energy regen 5/round
- Gain Forcefield 6, is auto-broken if Tough HP is reduced to 0
- If Forcefield is broken, return to floaty ball form
- Gain Tough 6, is auto-broken if Forcefield is reduced to 0
- If Tough HP is broken, return to floaty ball form
- Can spend 5EP/round to gain Super Strength 7 and Extra Action 4
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