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- [Animation]
- bAlwaysDriveRagdoll=1 ; Defaults to 0
- bEnableHavokHit=1 ; Default is 0
- bInitiallyLoadAllClips=1 ; Believed to be unused
- bMultiThreadBoneUpdate=1 ; Default is 1
- bUseSpeedSampler=1 ; Default is 1
- bUseSPUGenerate=1 ; Default is 0
- fWeaponChangeClearTime=0.000 ; Default is 0.5
- [BackgroundLoad]
- bBackgroundCellLoads=1 ; Default is 1
- bBackgroundLoadLipFiles=1 ; Default is 0
- bLoadBackgroundFaceGen=1 ; Believed to be unused
- bUseBackgroundFileLoader=1 ; Believed to be unused
- bUseMultiThreadedFaceGen=1 ; Default is 1
- bUseMultiThreadedTrees=1 ; Believed to be unused
- [Display]
- bCompileOnRender=1 ; Default is 1, believed to be unused
- bEnablePerPixelLighting=1 ; Not present in STEP INI breakdowns
- bPerPixelLighting=1 ; Not present in STEP INI breakdowns
- iPerPixelLighting=1 ; Not present in STEP INI breakdowns
- iShaderPackageMemoryCap=4294967295 ; Max value shown, default is 409600
- [General]
- bEnableBoundingVolumeOcclusion=1 ; Default is 1
- bPreCullActors=1 ; Default is 1
- bUseMultiThreadMovement=1 ; Default is 1
- bUseThreadedMorpher=1 ; Believed unused by game
- bUseThreadedParticleSystem=1 ; Believed unused by game
- bUseThreadedTempEffects=1 ; Default is 1, Believed unused by game
- [Grass]
- bGrassPointLighting=1 ; Believed unused - no change noticed.
- [Interface]
- bUseAllNonDefaultLoadScreensFirst=1 ; Default is 0
- [Pathfinding]
- bBackgroundNavmeshUpdate=1 ; Default is 1
- bUseTaskletsToRecomputeBounds=1 ; Believed unused by game
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