CyndaneTierney

FoMItems

Feb 25th, 2018
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  1. Rainbow Scroll
  2. This scroll is actually just two black metal rods. When the rods are held up to each other and then separated, writing in all the colors of the rainbow appear (in the Kaninan language, of course). Focusing on one color grants a +2 Competence bonus on its associated Knowledge skill: Red, Arcane; Orange, "History"; Yellow, Religion; Green, Nature; Blue, Geography; and Indigo, Planes.
  3. If one uses the scroll, for instance, to help determine if a mushroom is poisonous, Green (Nature) is going to give the relevant bonus. The Red (Arcane) color would state that the mushroom can be used as a material component in some spells. The Yellow (Religion) would tell about a cult that used the mushroom to receive "prophetic" visions. The other colors would perform similar effects.
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  5. Lenses of Vision
  6. These frames do not have any lenses in them. A nearby case has three intact sets of lenses and a broken fourth set (that the magic has long since died). A set of lenses must be inserted into the frames to get the effects.
  7. The first set grants a +5 Competence bonus on Perception checks to see something within ten feet.
  8. The second set grants a +2 Competence bonus on Perception checks and negates the penalty for ranged attacks beyond the first range increment. Any penalties from further range increments still apply.
  9. The last set requires a mythic point to be dedicated to the lenses, at which point they can be used. The lenses can be used as per Detect Alignment, but it can only be used on one person at a time and not in a cone effect as per the spell normally.
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  11. Whispers of the Heart
  12. The Whispers of the Heart, currently in ring size, must be worn on the left hand by two different people. When done, the rings allow the two to communicate Telepathically over a range of two miles and lets them know the health of the other as per the Deathwatch spell.
  13. The rings can also resize to fill two other slots. If resized to fit the headband slot and a mythic point is dedicated to it, becoming the Bracelets of the Heart, they let the the bearer use Charisma for attack and damage rolls with weapons. Being able to hear the whispers lets the user strike true.
  14. If resized to bracelet size, it grants the wearer the effects of the Bless spell and Comprehend Languages.
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  16. Shoes of the Seeking
  17. These shoes help the wearer find their way to their destination. They allow the user to detect sources of water in a one mile vicinity and to always know which way is north. If the user dedicates a mythic point to it, it also grants a Dodge bonus to AC based on the wearer's armor proficiencies: 2 for light, 3 for medium, 4 for heavy.
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  19. Visin's Dress
  20. This dress, which can presumably be altered to fit the men in the party, grants a wide variety of bonuses for the adventurer that wants to look great while traveling. The big, heavy dress would be suffocatingly hot if it weren't for the built in Endure Elements effect. The dress is also very flattering and gives a +6 bonus to Charisma. And finally, if the wearer dedicates a mythic point to the armor, lets the wearer use Charisma instead of Dexterity when determining AC and grants a +3 Armor bonus. This effect is lost if the wearer gains Armor from any source other than the dress.
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