Kusa_Haenai_wWW

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Jul 27th, 2019
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  1. on death of player:
  2. if attacker is a player:
  3. send title "&c&lOo-Kill-oO" to player
  4. play block_anvil_place at player with volume 1 and pitch 1
  5. if {killst::%attacker%} is not set:
  6. set {killst::%attacker%} to 1
  7. else:
  8. add 1 to {killst::%attacker%}
  9. if {killst::%attacker%} is 5:
  10. broadcast "&d&l%attacker% &aさんが&c&l5Killストリーク&aを達成しました!!"
  11. if {killst::%attacker%} is 10:
  12. broadcast "&d&l%attacker% &aさんが&c&l10Killストリーク&aを達成しました!!"
  13.  
  14. every seconds:
  15. loop all players:
  16. if {killst::%loop-player%} is not set:
  17. set {killst::%loop-player%} to 0
  18. bind hologram "a" to loop-player for 3 seconds offset by 0, 2.5, 0
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