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- Necrovalley temple for coliseum?
- The Unfriendly Amazoness
- Warrior/EARTH/Level 4/ATK 2000/DEF 1000
- When this card declares an attack: Destroy 1 “Amazoness” card in your hand or face-up field. You can only use each of the following effects of “The Unfriendly Amazoness” once per turn.
- * If you control no monsters, or all monsters you control are “Amazoness” monsters: You can Special Summon this card from your hand.
- * (Quick Effect): You can target 1 other “Amazoness” monster on the field; change its ATK to 0, and if you do, this card gains ATK equal to that monster’s original ATK, then, if it is in Defense Position, destroy it.
- Amazoness Chainee
- Warror/EARTH/Level 4/ATK 1500/DEF 1300
- If this card destroys an opponent’s monster by battle: You can add 1 “Amazoness” card from your Deck or GY to your hand. If this card in your possession is destroyed by an “Amazoness” card’s effect or your opponent’s card effect: You can pay 1500 LP; look at your opponent’s hand, then add 1 Spell/Trap from their hand to your hand. You can only use each effect of “Amazoness Chainee” once per turn.
- Amazoness Shaman
- Spellcaster/EARTH/Link 2/ATK 1500 Arrows: U, D
- 2 monsters, including an “Amazoness” monster
- (Quick Effect): You can destroy 1 “Amazoness” monster with a Level from your hand or face-up field, Special Summon 1 monster from the GY to a zone this card points to, with a Level less than or equal to the destroyed monster. During damage calculation, when your “Amazoness” monster battles an opponent’s monster: You can switch the original ATK of those monsters. You can only use each effect “Amazoness Shaman” once per turn.
- Amazoness Beast Rider
- Beast/EARTH/Level 10/ATK ?/DEF 2400
- 1 “Amazoness” Warrior monster + 1 Level 7 or lower Beast monster
- If this card is Fusion Summoned using 2 Fusion Monsters as material: You can destroy all cards your opponent controls. This card’s original ATK becomes equal to the combined original Level of monsters used for its Fusion Summon x 400. This card is unaffected by your opponent’s activated effects during the Battle Phase. This card's maximum number of attacks per Battle Phase equals the number of “Amazoness” monsters on the field used for its Fusion Summon +1.
- Amazoness Colosseum
- Continuous Spell
- Activate this card only if all monsters you control are "Amazoness" monsters (min. 1). Attacking monsters cannot be destroyed by battle. Each turn, the turn player can only activate a monster effect on the field, except “Amazoness” monsters’ effects, if the number of monster effects that player has previously activated on the field that turn is less than their number of attacks conducted (and reached the Damage Step) this turn. Once per turn, during the End Phase: Destroy this card if you do not control a Level 6 or higher “Amazoness” monster.
- Amazoness Ambush
- Normal Trap
- When an opponent’s monster effect is activated: Target 1 “Amazoness” monster you control; negate the activation, also, until the end of your opponent’s turn, all monsters your opponent controls must attack that target, if able. If you control a Level 6 or higher “Amazoness” monster, you can activate this card from your hand.
- Amazoness Hidden Village
- Normal Trap
- If you have no card in your Field Zone: Activate 1 "Amazoness Village" directly from your Deck, then, you can Special Summon 1 "Amazoness" monster from your hand, Deck, or GY. If “Amazoness Village” is on the field: You can banish this card from your GY, then target 1 “Amazoness” monster you control; banish it until the End Phase. You can only use each effect of "Amazoness Hidden Village" per turn.
- Maybe all monsters you control have to be Amazoness!
- Amazoness Battle Fusion
- Quick-Play Spell
- Fusion Summon 1 “Amazoness” Fusion monster from your Extra Deck, by destroying monsters in your hand or field as Fusion Materials, and if you do, it cannot be destroyed by battle or card effects. If you destroyed an opponent’s monster by battle this turn, you can also destroy “Amazoness” monsters in your Deck. You can only activate 1 “Amazoness Battle Fusion” per turn.
- Amazoness Secret Fusion
- Normal Trap
- Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck, and if you do, it cannot be targeted by your opponent's card effects. If this card is in your GY: You can destroy 1 “Amazoness” card in your hand or face-up field, and if you do, add this card to your hand. You can only use this effect of "Amazoness Fusion" once per turn.
- Destroy 1 in hand or field for revival
- If its destroyed by battle or card effect, then you get a search
- Spells/Traps rhat help plays get started more?
- Interruption
- Amazoness Ambush
- Ends the Main Ohase and proceed to battle phase under certain condition?
- Monsters your opponent’s must attack, and you choose attack targets
- Amazoness Ritualism
- When Amazoness destroyed by battle: Summon 1 (excited by battle)
- When leaves field: Send 1 monster your opponent controls to the GY (ghost)
- Amazoness War Empress
- 1 Amazoness Fusion Monster + 1 Amazoness monster
- 200 ATK to each monster for each Amazoness monster on the field and in the GY with a different name
- If this card battled a monster, after damage calculation: You can make your opponent send 1 monster they control to the GY.
- Maybe Amazoness drains atk from monsters when attacking?
- Your monsters can attack your monsters
- Not sure how to word condition on fourth effect,
- Amazoness Offerings
- Continuous Spell
- Once per turn: You can target 1 "Amazoness" monster you control and 1 card your opponent controls; destroy them, and if you do, you can Special Summon 1 "Amazoness" monster from your GY with a different name from your destroyed monster. If this card in its owner's possession is destroyed by a card effect: You can add 1 "Amazoness" monster from your Deck to your hand.
- Amazoness monster
- Wording here is also wonky on the first effect, and can you have a floating effect condition like this on a Spell?
- Amazoness Hidden Village
- Normal Trap
- If you have no card in your Field Zone: Activate 1 "Amazoness Village" directly from your Deck, then, you can Special Summon 1 "Amazoness" monster from your hand, Deck, or GY. You can only activate 1 "Amazoness Hidden Village" per turn.
- Maybe all monsters you control have to be Amazoness!
- Amazoness Fusion
- Quick-Play Spell
- Fusion Summon 1 “Amazoness” Fusion monster from your Extra Deck, by destroying monsters in your hand or field as Fusion Materials, and if you do, it cannot be sestroyed by battle. If you destroyed an opponent’s monster by battle this turn, you can also destroy “Amazoness” monsters in your Deck.
- Amazoness Fusion
- Normal Trap
- Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck, and if you do, it cannot be targeted by your opponent's card effects. If this card is in your GY: You can destroy 1 “Amazoness” card in your hand or face-up field, and if you do, add this card to your hand. You can only use this effect of "Amazoness Fusion" once per turn.
- Or destroyed by battle
- Amazoness Spirit Drain:
- Atk drainage from one Amazoness to another
- Link monster who does stuff, maybe adding consistency first turn, or a Shaman who negates effects by destroying monsters, or gives revival?
- Destroy Amazoness in the deck?
- Something else to give them more oomph maybe?
- Amazoness Colosseum
- Continuous Spell
- Each turn, the turn player can only activate a monster effect, except “Amazoness” monsters’ effects, if the number of monster effects that player has previously activated that turn is less than their number of attacks conducted (and reached the Damage Step) this turn. Once per turn, during the End Phase: Destroy this card if you do not control a Level 6 or higher “Amazoness” monster.
- Attacking monsters cannot be destroyed by battle
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