mGm_Lizard

Key bind info for Uaer.ini

Oct 19th, 2015
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  1. Bindings:
  2.  
  3. SwitchWeapon 1|AltFire|OnRelease SwitchToLastWeapon
  4.  
  5. This must be the most used keybinds of them all... It switches to the shieldgun, holds down altfire (wich is the shield itself), and switches back to the last weapon you used before started using the shield... very usefull... I have it at my MiddleMouse=!
  6.  
  7.  
  8. SwitchWeapon 5|AltFire|OnRelease SwitchToLastWeapon
  9.  
  10. Yes, it looks very much like the one above... it is prity simular to, but instead of switching to the shieldgun, it switches to you linkgun! Its good to have in ONS matches, where you only need to press one button to charge a node, or heal a vehicle!
  11.  
  12.  
  13. ToggleScreenshotMode|OnRelease shot|OnRelease ToggleScreenshotMode
  14.  
  15. For you screenshot gurus! It turns of all HUD (including crosshair, team beacons, first person gunmodel... everything), takes a screenshot, and turns the HUD back on! I reaplced the boring F9=Shot with it right away!
  16.  
  17.  
  18. SetSensitivity 1|FOV 80|OnRelease SetSensitivity 3|OnRelease FOV 100
  19.  
  20. Whether this is usefull or not has been discussed alot... what it does, is lowering your mouse sensitivety and field of view while holding down a button... this gives a tad zoom, and makes aiming easyer... maybe usefull for long distance shock shots... try it out if you want to! You will have to tweak the numbers for you own desire tho!
  21. NOTE: It is sayd that online the game won't let you turn down the FOV, but it will let you turn it up... I havent had the time to test yet, so use at you own risk...
  22.  
  23.  
  24. PipedSwitchWeapon 4|PipedSwitchWeapon 9
  25.  
  26. This binds a key to switch between two spesific weapons... in this case the shockrifle and the lighting gun. For you with mouses full of buttons, this could be very usefull to bind one for hitscan/long distance weapons, one for splash/mid range weapons, and one for close range weapons
  27.  
  28.  
  29. ShowScores|Stat Net|Stat FPS|OnRelease Stat None|OnRelease ShowScores
  30.  
  31. You can replace the old F1 -bind with thisone. It displays the scores, but also you frames per. second, and network stats... and when you release the button, it hides it all again!
  32.  
  33. Other usefull stats:
  34.  
  35. Stat All = Displays all statistics
  36. MemStat = Displays Windows memory usage
  37. Stat Audio = Displays audio statistics
  38. Stat FPS = Displays your frames per second
  39. Stat Game = Displays game statistics
  40. Stat Hardware = Displays hardware statistics
  41. Stat Net = Displays network statistics
  42. Stat Render = Displays render statistics
  43. Stat None = Hides all statistics
  44.  
  45.  
  46. Speech binds:
  47.  
  48. Speech OTHER 13|TeamSay -=:] I got %H and %S remaining! [:=-|TeamSay -=:] I am located %L! [:=-
  49.  
  50. A good way to get help from you team, is to comunicate... a good way for quick comunication is to bind some of you most used strings to a key. Like this bind tells you team you need backup (the speech), how much health and shield you got left, and where you are located... will look something like this ingame:
  51.  
  52. Mohlraax (Great Hall): I need backup! (Great Hall)
  53. Mohlraax (Great Hall): -=:] I got 23 Health and 6 Shield remaining! [:=-
  54. Mohlraax (Great Hall): -=:] I am located Near the HealthBack (Great Hall)! [:=-
  55.  
  56. (Yes, it looks a little l33t at first sight, but it is very usefull to add these "frames" around the text, couse its much easyer to spot you importent information inbetween all the pub-flaming  )
  57.  
  58.  
  59. TeamSay %W up for grap %L! Go fetch! =)|OnRelease ThrowWeapon
  60.  
  61. This will drop your current weapon, telling the team where you dropped it, and what weapon it is... and that they can go fetch it!
  62. Will look something like this ingame:
  63.  
  64. Mohlraax (Main Hallway): Minigun up for grap Near the ShockCore (Main Hallway)! Go fetch! =)
  65.  
  66.  
  67. TeamSay -=:] Enemy RAPTOR spotted! [:=-
  68. TeamSay -=:] Enemy spotted NORTH/WEST of my location! [:=-
  69. TeamSay -=:] My location is %L [:=-
  70.  
  71. These are some other usefull binds that may come in handy while playing some hardcore ONS!  Bind a key for every vehicle you could have spotted and a key for every direction you might spot an enemy, this way you can quickly bring alot of information about the enemy to your team!
  72. Use something like the numbpad to get a good overview and control over these binds.
  73.  
  74. Heres a list over "inputs" that will be replaced when typing in a team match:
  75.  
  76. %L = Location
  77. %W = Weapon
  78. %H = Health
  79. %S = Shield
  80. %A = Adrenalin
  81.  
  82. NOTE: They will only work in TeamChat, and if you play DM or another non-teambased gametype, they will not work eighter!
  83.  
  84.  
  85. Multi-button binds:
  86.  
  87. E.g:
  88. Alt=exec alt_binds.txt|OnRelease exec def_binds.txt
  89.  
  90. These are a little more complex... What it does, is executing a .txt file that contains lines of commands, and execute another file that contains another file who should inculde you default binds. That means that you can make a bind for, lets say X, and another bind for Alt+X
  91. You need to make a .txt file containing the binds for Alt+Button and another file for you default binds... like this:
  92.  
  93. alt_binds.txt:
  94. Code:
  95. set input e speech OTHER 13
  96. set input h teamsay <--- I am here!
  97. set input l teamsay I take left!
  98. set input r teamsay I take right!
  99. set input q speech OTHER 12
  100.  
  101. def_binds.txt:
  102. Code:
  103. set input e Use
  104. set input h PlayVehicleHorn 1
  105. set input l Taunt throatcut
  106. set input r TeamTalk
  107. set input q SwitchWeapon 10
  108. NOTE: You can not make complex bindings with this... a complex binding is a bind containing more than one action... like the other binds here!
  109.  
  110. NOTE2: It is sayd that the more binds executed in one .txt file, the longer screen freezeup... so instead of filling one file with a ****load of binds, try making more button combos... like Shift+Button, Ctrl+Button, Caps+Button, Tap+Button etc..
  111.  
  112. THE speechbinds -list:
  113.  
  114. Code:
  115. Presented here is a complete or nearly complete list of console commands for the various speeches and taunt
  116. gestures available in Unreal Tournament 2004. Compiled through the efforts of various
  117. members of the Atari and Beyond Unreal communities -- preserved here for posterity and your
  118. amusement or enrichment.
  119.  
  120. This info may be a touch incomplete (and potentially one or two things have changed), but it should suit most
  121. normal requirements.
  122.  
  123. /////////////////////////////////////////////////////////////////////////////////////////
  124. I. SPEECHES -- Compiled mainly by Mohlraax, INA
  125. /////////////////////////////////////////////////////////////////////////////////////////
  126.  
  127. Acknowledge:
  128. ACK 0 = Affirmative
  129. ACK 1 = Got It
  130. ACK 2 = I'm On It
  131. ACK 3 = Roger
  132.  
  133. Friendly Fire:
  134. FRIENDLYFIRE 0 = I'm On Your Team!
  135. FRIENDLYFIRE 2 = Your Team, Idiot!
  136. FRIENDLYFIRE 3 = Same Team!
  137.  
  138. Order:
  139. ORDER 0 = Defend
  140. ORDER 1 = Hold this position
  141. ORDER 2 = Attack
  142. ORDER 3 = Cover me
  143. ORDER 4 = Search and destroy
  144.  
  145. Other:
  146. OTHER 0  = Base is undefended!
  147. OTHER 1  = Get our flag!
  148. OTHER 2  = Got the flag
  149. OTHER 3  = Got your back
  150. OTHER 4  = I'm hit!
  151. OTHER 5  = Man down!
  152. OTHER 6  = All alone!
  153. OTHER 7  = Negative!
  154. OTHER 8  = Got our flag
  155. OTHER 9  = In position
  156. OTHER 10 = I'm going in!
  157. OTHER 11 = Area is secure
  158. OTHER 12 = Enemy flag carrier
  159. OTHER 13 = Need backup
  160. OTHER 14 = Incoming!
  161. OTHER 15 = Enemy ball carrier
  162. OTHER 16 = Alpha secure!
  163. OTHER 17 = Bravo secure!
  164. OTHER 18 = Attack Alpha
  165. OTHER 19 = Attack Bravo
  166. OTHER 20 = Base under attack
  167. OTHER 21 = Being overrun
  168. OTHER 22 = Under heavy attack
  169. OTHER 23 = Defent point Alpha
  170. OTHER 24 = Defend point Bravo
  171. OTHER 25 = Get The Ball
  172. OTHER 26 = I'm on defence
  173. OTHER 27 = I'm on offence
  174. OTHER 28 = Take point Alpha
  175. OTHER 29 = Take point Bravo
  176. OTHER 30 = Medic
  177. OTHER 31 = Nice
  178. OTHER 32 = Rerouting Critical Systems
  179. OTHER 33 = You Adept Well
  180.  
  181. Taunt:
  182. TAUNT 0  = And Stay Down
  183. TAUNT 1  = Anyone Else Want Some?
  184. TAUNT 2  = Boom!
  185. TAUNT 3  = BURN Baby
  186. TAUNT 4  = Die *****
  187. TAUNT 5  = Eat THAT
  188. TAUNT 6  = You Fight Like Nali
  189. TAUNT 7  = Is That Your Best?
  190. TAUNT 8  = Kiss My Ass
  191. TAUNT 9  = Loser
  192. TAUNT 10 = MY House
  193. TAUNT 11 = Next!
  194. TAUNT 12 = Oh YEAH!
  195. TAUNT 13 = Ownage
  196. TAUNT 14 = Seeya
  197. TAUNT 15 = That HAD To Hurt
  198. TAUNT 16 = Useless
  199. TAUNT 17 = You Play Like A Girl
  200. TAUNT 18 = You Be Dead
  201. TAUNT 19 = You Like That?
  202. TAUNT 20 = You Whore
  203. TAUNT 21 = Die Human
  204. TAUNT 22 = Faster Stronger Better
  205. TAUNT 23 = Fear Me
  206. TAUNT 24 = Flesh Is A Design Flaw
  207. TAUNT 25 = My Victory Your Death
  208. TAUNT 26 = Not Unacceptable
  209. TAUNT 27 = Rogue Process Terminated
  210. TAUNT 28 = Witness My Perfaction
  211. TAUNT 29 = You Die Too Easily
  212. TAUNT 30 = You Make Easy Pray
  213. TAUNT 31 = Your Programming Is inferior
  214.  
  215.  
  216. //////////////////////////////////////////////////////////////////////////////////////////
  217. 2. ANIMATIONS -- Compiled mainly by Scumgrief, BuF
  218. //////////////////////////////////////////////////////////////////////////////////////////
  219.  
  220. key: syntax = "description"
  221.  
  222. Default taunt set for all characters from SpeciesType.uc
  223. taunt gesture_point = "Point"
  224. taunt gesture_beckon = "Beckon"
  225. taunt gesture_halt = "Halt"
  226. taunt gesture_cheer = "Cheer"
  227. taunt PThrust = "Pelvic Thrust"
  228. taunt AssSmack = "Ass Smack"
  229. taunt ThroatCut = "Throat Cut"
  230.  
  231. Skaarj taunts from SpeciesSkaarj.uc
  232. taunt Gesture_Taunt01 = "Finger"
  233. taunt Gesture_Taunt02 = "Hair flip"
  234. taunt Gesture_Taunt03 = "Slash"
  235. taunt Idle_Character01 = "Idle"
  236. taunt Idle_Character03 = "Scan"
  237.  
  238. Alien taunts from SPECIES_Alien.uc
  239. taunt Gesture_Taunt01 = "Tail wag"
  240. taunt Gesture_Taunt02 = "Dismissal"
  241. taunt Idle_Character01 = "Gun check"
  242. taunt Idle_Character02 = "360"
  243.  
  244. Robot taunts from SPECIES_Bot.uc
  245.  
  246. taunt Gesture_Taunt01 = "Want some?"
  247.  
  248. Juggernaut taunts from SPECIES_Jugg.uc
  249. taunt Specific_1 = "Flex"
  250. taunt Gesture_Taunt01 = "Stomp"
  251. taunt Gesture_Taunt02 = "Show butt"
  252. taunt Idle_Character01 = "Back scratch"
  253. taunt Idle_Character02 = "Head scratch"
  254.  
  255. I was a little confused about the following 4 files. They weren't immediately decipherable when it came
  256. to what taunts these characters used, if it even listed specific taunts at all. If I had to
  257. guess, the Humans & Mercenaries don't use extra taunts beyond the default set. The Egyptians
  258. & Nightmares might have something extra, but they weren't named in the species file.
  259.  
  260. Human taunts from SPECIES_Human.uc
  261. contains no taunt data
  262.  
  263. Mercenary taunts from SPECIES_Merc.uc
  264. contains no taunt data
  265.  
  266. Egyptian taunts from SPECIES_Egypt.uc
  267. taunt Gesture_Taunt02 = ???
  268. taunt Idle_Character02 = ???
  269.  
  270. Nightmare taunts from SPECIES_Night.uc
  271. taunt Gesture_Taunt03 = ???
  272. taunt Idle_Character03 = ???
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