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- struct ChannelSet WarudioSets[] = {
- {
- .items = {ITEM_LIFE_ORB, ITEM_FOCUS_SASH},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_KNOCK_OFF, MOVE_CLOSE_COMBAT},
- .randMoves = {MOVE_LOVELY_KISS, MOVE_TAUNT, MOVE_SWORDS_DANCE, MOVE_SUCKER_PUNCH, MOVE_U_TURN},
- },{
- .items = {ITEM_ASSAULT_VEST, ITEM_FIRE_RING},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_KNOCK_OFF, MOVE_CLOSE_COMBAT,MOVE_U_TURN},
- .randMoves = {MOVE_SUCKER_PUNCH, MOVE_CIRCLE_THROW, MOVE_EXTREME_SPEED, MOVE_SUCKER_PUNCH},
- },{
- .items = {ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_KNOCK_OFF, MOVE_CLOSE_COMBAT,MOVE_U_TURN},
- .randMoves = {MOVE_EXTREME_SPEED, MOVE_PURSUIT, MOVE_ICE_PUNCH, MOVE_PSYCHIC_FANGS, MOVE_TRICK},
- },
- };
- #######Meme/Early tier
- struct ChannelSet WarudioSets[] = {
- {
- .items = {ITEM_FLYING_GEM},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_ACROBATICS, MOVE_CLOSE_COMBAT},
- .randMoves = {MOVE_DEFOG, MOVE_ROOST, MOVE_TAILWIND, MOVE_TOXIC,MOVE_THROAT_CHOP}, // max 6 random moves
- },{
- .items = {ITEM_LIFE_ORB, DARK_GEM},
- .nature = NATURE_MODEST,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_NIGHT_DAZE, MOVE_FOCUS_BLAST, // max 3 set moves
- .randMoves = {MOVE_ICE_BEAM, MOVE_VACUUM_WAVE, MOVE_SLUDGE_BOMB, MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_NASTY_PLOT},
- },
- };
- #######Meme/Early tier
- struct ChannelSet DelorisSets[] = {
- {
- .items = {ITEM_POWER_HERB},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_SPATK_252_SPEED,
- .setMoves = {MOVE_FIZZBITCH, MOVE_GEOMANCY, MOVE_SHADOWBALL},
- .randMoves = {MOVE_AURA_SPHERE, MOVE_PSYCHIC, MOVE_SOFTBOILED},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_JOLLY,
- .ability = 3,
- .EVspread = 252_HP_252_SPEED,
- .setMoves = {MOVE_REGENERATE, MOVE_TAUNT},
- .randMoves = {MOVE_SPIRIT_SHACKLE, MOVE_KNOCK_OFF, MOVE_WILL_O_WISP, MOVE_FIZZBITCH},
- },{
- .items = {ITEM_WHITE_HERB},
- .nature = NATURE_ADAMANT,
- .ability = 3,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_SHELLSMASH, MOVE_POLTERGEIST, MOVE_POWER_WHIP},
- .randMoves = {MOVE_CLOSE_COMBAT, MOVE_ZEN_HEADBUTT},
- },{
- .items = {ITEM_CHOICE_BAND},
- .nature = NATURE_ADAMANT,
- .ability = 3,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_SACRED_FIRE, MOVE_POLTERGEIST, MOVE_POWER_WHIP},
- .randMoves = {MOVE_CLOSE_COMBAT, MOVE_U_TURN, MOVE_ZEN_HEADBUTT,MOVE_SHADOW_SNEAK},
- },
- {
- .items = {ITEM_CHOICE_SPECS},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_SPATK_252_SPEED,
- .setMoves = {MOVE_FIZZBITCH, MOVE_SHADOW_BALL, MOVE_BLUE_FLARE},
- .randMoves = {MOVE_THNDERBOLT, MOVE_SLUDGE_BOMB, MOVE_PSYCHIC, MOVE_FOCUS_BLAST, MOVE_AURA_SPHERE, MOVE_EARTH_POWER},
- },
- };
- struct ChannelSet BanageddonSets[] = {
- {
- .items = {ITEM_ASSAULT_VEST, ITEM_CHOICE_BAND},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_BAN_HAMMER},
- .randMoves = {MOVE_HAMMER_ARM, MOVE_DRAGON_HAMMER, MOVE_CRABHAMMER, MOVE_WOOD_HAMMER, MOVE_ICE_HAMMER},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_BAN_HAMMER, MOVE_SLACK_OFF},
- .randMoves = {MOVE_PARTING_SHOT, MOVE_KNOCK_OFF, MOVE_TOXIC, MOVE_MOP},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CAREFUL,
- .ability = 1,
- .EVspread = 252_ATK_252_HP,
- .setMoves = {MOVE_BAN_HAMMER, MOVE_BULK_UP,MOVE_SLACK_OFF},
- .randMoves = {MOVE_CIRCLE_THROW, MOVE_KNOCK_OFF},
- },{
- .items = {ITEM_CHOICE_BAND},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_PARTING_SHOT, MOVE_ZEN_HEADBUTT,MOVE_METEOR_MASH},
- },#######Meme/Early tier
- {
- .items = {ITEM_NORMAL_GEM},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_INVERSE_ROOM},
- .randMoves = {MOVE_LAST_RESORT},
- },
- };
- struct ChannelSet MaripyroSets[] = {
- {
- .items = {ITEM_LIFE_ORB, ITEM_FOCUS_SASH},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_FLARE_BLTZ},
- .randMoves = {MOVE_U_TURN, MOVE_WILL_O_WISP, MOVE_ROOST, MOVE_OVERBITE, MOVE_LUNGE, MOVE_EXPLOSION},
- },{
- .items = {ITEM_CHOICE_SCARF, ITEM_CHOICE_BAND},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_FLARE_BLITZ, MOVE_U_TURN},
- .randMoves = {MOVE_PURSUIT, MOVE_DOUBLE_EDGE, MOVE_OVERBITE, MOVE_GUNK_SHOT, MOVE_LEECH_LIFE},
- },{
- .items = {ITEM_HEAVY_DUTY_BOOTS},
- .nature = NATURE_BOLD,
- .ability = 2,
- .EVspread = 252_ATK_252_DEF,
- .setMoves = {MOVE_ROOST, MOVE_DEFOG, MOVE_U_TURN},
- .randMoves = {MOVE_TOXIC, MOVE_TAILWIND, MOVE_PSYCHIC_FANGS, MOVE_LIGHT_SCREEN, MOVE_ROAR},
- },
- };
- struct ChannelSet CrystakingSets[] = {
- {
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_MILK_DRINK},
- .randMoves = {MOVE_TOXIC_SPIKES, MOVE_SPIKES, MOVE_SLIP_TURN, MOVE_POISON_JAB, MOVE_ICICLE_SPEAR, MOVE_EARTHQUAKE},
- },{
- .items = {ITEM_ROCKY_HELMET},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SPIKY_SHIELD, MOVE_MILK_DRINK, MOVE_ICICLE_CRASH},
- .randMoves = {MOVE_SUPER_FANG, MOVE_TOXIC, MOVE_HAZE, MOVE_SLIP_TURN, MOVE_NIGHT_SHADE},
- },{
- .items = {ITEM_HEAVY_DUTY_BOOTS},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_ATK_252_DEF,
- .setMoves = {MOVE_RAPID_SPIN, MOVE_MILK_DRINK},
- .randMoves = {MOVE_THROAT_CHOP, MOVE_ICICLE_SPEAR, MOVE_TAUNT, MOVE_GUNK_SHOT},
- },{
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_HAIL, MOVE_ICICLE_CRASH, MOVE_GUNKSHOT},
- .randMoves = {MOVE_EARTHQUAKE},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 3,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_HAIL, MOVE_SPIKY_SHIELD, MOVE_TOXIC},
- .randMoves = {MOVE_NIGHT_SHADE},
- },
- };
- struct ChannelSet CannonanceSets[] = {
- {
- .items = {ITEM_ASSAULT_VEST},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_ZAP_CANNON},
- .randMoves = {MOVE_FLASH_CANNON, MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST, MOVE_FIRE_BLAST, MOVE_DRAGON_PULSE, MOVE_THUNDER},
- },{
- .items = {ITEM_CHOICE_SPECS},
- .nature = NATURE_MODEST,
- .ability = 1,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_DRACO_METEOR, MOVE_OVERHEAT},
- .randMoves = {MOVE_FLASH_CANNON, MOVE_THUNDERBOLT, MOVE_SLUDGE_WAVE, MOVE_DRAGON_PULSE, MOVE_VACUUM_WAVE},
- },{
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_MODEST,
- .ability = 0,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_DRAGON_PULSE, MOVE_AURA_SPHERE},
- .randMoves = {MOVE_DARK_PULSE, MOVE_WATER_PULSE, MOVE_FLASH_CANNON},
- },{
- .items = {ITEM_RAZOR_CLAW},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_DRAGON_DANCE, MOVE_DRAGON_CLAW, MOVE_IRON_HEAD},
- .randMoves = {MOVE_EARTHQUAKE},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 3,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_DEFOG, MOVE_DRAGON_TAIL, MOVE_ZAP_CANNON},
- .randMoves = {MOVE_FIRE_BLAST, MOVE_ENERGY_BALL, MOVE_SUBSTITUTE},
- },{
- .items = {ITEM_RAZOR_CLAW},
- .nature = NATURE_MODEST,
- .ability = 0,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_FOCUS_ENERGY, MOVE_DRACO_METEOR, MOVE_OVERHEAT},
- .randMoves = {MOVE_FLASH_CANNON, MOVE_SLUDGE_BOMB},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CALM,
- .ability = 3,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_REST, MOVE_SLEEP_TALK, ZAP_CANNON},
- .randMoves = {MOVE_DRAGON_PULSE, MOVE_DRAGON_TAIL},
- ,{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_JOLLY,
- .ability = 3,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_IRON_HEAD, ZAP_CANNON, SUBSTITUTE},
- .randMoves = {MOVE_OCTAZOOKA},
- },
- };
- struct ChannelSet MennopawsSets[] = {
- {
- .items = {ITEM_FLYING_GEM},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_ACROBATICS, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE},
- .randMoves = {MOVE_PSYCHIC_FANGS, MOVE_PIXIE_PUMMEL, MOVE_CLOSE_COMBAT, MOVE_ROCK_SLIDE},
- },{
- .items = {ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_EARTHQQUAKE, MOVE_PIXIE_PUMMEL},
- .randMoves = {MOVE_PSYCHIC_FANGS, MOVE_CLOSE_COMBAT, MOVE_ROCK_SLIDE, MOVE_GUNK_SHOT, MOVE_TRICK},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_PROTECT, MOVE_SUBSTITUTE},
- .randMoves = {MOVE_BATON_PASS, MOVE_WISH, MOVE_PLAY_ROUGH},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_WISH, MOVE_PLAY_ROUGH, MOVE_MOP},
- .randMoves = {MOVE_TOXIC, MOVE_STEALTH_ROCK, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_TAUNT},
- },{
- .items = {ITEM_CHESTO_BERRY},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_REST, MOVE_SLEEP_TALK, MOVE_PLAY_ROUGH},
- .randMoves = {MOVE_HEAL_BELL, MOVE_ROAR},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CAREFUL,
- .ability = 0,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_BULK_UP, MOVE_PLAY_ROUGH, MOVE_WISH},
- .randMoves = {MOVE_PROTECT, MOVE_EARTHQUAKE},
- },
- };
- struct ChannelSet FrutagonSets[] = {
- {
- .items = {ITEM_ASSAULT_VEST, ITEM_CHOICE_BAND},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_DRAGON_HAMMER, MOVE_WOOD_HAMMER},
- .randMoves = {MOVE_DRILL_RUN, MOVE_HEAD_SMASH, MOVE_PSYCHIC_FANGS, MOVE_KNOCK_OFF},
- },{
- .items = {ITEM_CHOICE_SCARF},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_DRAGON_FIST, MOVE_WOOD_HAMMER},
- .randMoves = {MOVE_RETALIATE, MOVE_DRILL_RUN, MOVE_HEAD_SMASH, MOVE_ZEN_HEADBUTT, MOVE_KNOCK_OFF},
- },{
- .items = {ITEM_ROCKY_HELMET},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SPIKY_SHIELD, MOVE_SYNTHESIS},
- .randMoves = {MOVE_TOXIC, MOVE_KNOCK_OFF, MOVE_LEAF_BLADE, MOVE_DRAGON_TAIL},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CALM,
- .ability = 2,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_COTTON_GUARD, MOVE_SYNTHESIS,
- .randMoves = {MOVE_KNOCK_OFF, MOVE_LEECH_SEED, MOVE_STN_SPORE},
- },{
- .items = {ITEM_YACHE_BERRY},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_DRAGON_DANCE, MOVE_DRAGON_FIST},
- .randMoves = {MOVE_DRILL_RUN, MOVE_WOOD_HAMMER, MOVE_HEAD_SMASH, MOVE_ZEN_HEADBUTT},
- },{
- .items = {ITEM_HEAT_ROCK},
- .nature = NATURE_NAUGHTY,
- .ability = 2,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_SUNNY_DAY, MOVE_SOLAR_BLADE, MOVE_WEATHER_BALL},
- .randMoves = {MOVE_EARTHQUAKE, MOVE_GROWTH, MOVE_DRACO_METEOR, MOVE_POWER_UP_PUNCH},
- },{
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_JOLLY,
- .ability = 3,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_SUNNY_DAY, MOVE_SOLAR_BLADE},
- .randMoves = {MOVE_EARTHQUAKE, MOVE_DRAGON_FIST, MOVE_HEAD_SMASH},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_JOLLY,
- .ability = 1,
- .EVspread = 252_HP_252_SPEED,
- .setMoves = {MOVE_LEECH_SEED, MOVE_SPIKY_SHIELD, MOVE_SUBSTITUTE},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_TAUNT, MOVE_TOXIC},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_ACUPRESSURE, MOVE_SYNTHESIS, MOVE_SUBSTITUTE},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_TAUNT, MOVE_TOXIC},
- },{
- .items = {ITEM_LOADED_DICE},
- .nature = NATURE_ADAANT,
- .ability = 0,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_PIN_MISSILE, MOVE_BULLET_SEED, MOVE_SPIKE_CANNON},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_STUN_SPORE, MOVE_DRAGON_FIST, MOVE_SWORDS_DANCE},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SPIKES, MOVE_SYNTHESIS, MOVE_DRAGOON_TAIL},
- .randMoves = {MOVE_TOXIC_SPIKES, MOVE_TAUNT, MOVE_TOXIC},
- },
- };
- struct ChannelSet SlugfuggSets[] = {
- {
- .items = {ITEM_BLACK_SLUDGE, FIRE_RING},
- .nature = NATURE_CAREFUL,
- .ability = 1,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_RECOVER, MOVE_LIQUIDATION},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_TOXIC, MOVE_GUNK_SHOT, ,MOVE_SLIME_GULP, MOVE_HAZE},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 3,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_KNOCK_OFF, MOVE_SOFTBOILED, MOVE_SCALD},
- .randMoves = {MOVE_SLUDG_BOMB, MOVE_CLEAR_SMOG},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_ADAMANT,
- .ability = 3,
- .EVspread = 252_ATK_252_HP,
- .setMoves = {MOVE_HONE_CLAWS, MOVE_SOFTBOILED},
- .randMoves = {MOVE_GUNK_SHOT, MOVE_POWER_WHIP, MOVE_CLAMP},
- },{
- .items = {ITEM_WHITE_HERB},
- .nature = NATURE_JOLLY,
- .ability = 3,
- .EVspread = 252_ATK_252_SPEED,
- .setMoves = {MOVE_SHELL_SMASH, MOVE_GUNK_SHOT},
- .randMoves = {MOVE_WATERFALL, MOVE_POWER_WHIP},
- },{
- .items = {ITEM_CHESTO_BERRY},
- .nature = NATURE_CAREFUL,
- .ability = 1,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_ACID_ARMOR, MOVE_REST, MOVE_SLEEP_TALK},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_LIQUIDATION, MOVE_CLEAR_SMOG},
- },{
- .items = {ITEM_CHOICE_BAND},
- .nature = NATURE_ADAMANT,
- .ability = 1,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_GUNK_SHOT, MOVE_LIQUIDATION},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_DOUBLE_EDGE, MOVE_ZEN_HEADBUTT, MOVE_SHITPOST, MOVE_POWER_WHIP, MOVE_PLAY_ROUGH},
- },
- struct ChannelSet FireshitreSets[] = {
- {
- .items = {ITEM_BLACK_SLUDGE, ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_MORNING_SUN, MOVE_CALM_MIND, MOVE_LAVA_PLUME},
- .randMoves = {MOVE_SLUDGE_BOMB, MOVE_CLEAR_SMOG},
- },{
- .items = {ITEM_CHOICE_SPECS, ITEM_CHOICE_SCARF},
- .nature = NATURE_TIMID,
- .ability = 1,
- .EVspread = 252_SPA_252_SPE,
- .setMoves = {MOVE_FIRE_BLAST, MOVE_SLUDGE_WAVE, MOVE_THUNDERBOLT},
- .randMoves = {MOVE_PSYCHIC, MOVE_LAVA_PLUME, MOVE_SHADOW_BALL, MOVE_DARK_PULSE},
- },{
- .items = {ITEM_PETAYABERRY, ITEM_SALAC_BERRY},
- .nature = NATURE_TIMID,
- .ability = 1,
- .EVspread = 252_SPA_252_SPE,
- .setMoves = {MOVE_BURN_UP, MOVE_BELCH, MOVE_SUBSTITUTE},
- .randMoves = {MOVE_MORNING_SUN, MOVE_THUNDERBOLT, MOVE_PSYCHIC},
- },{
- .items = {ITEM_WHITE_HERB},
- .nature = NATURE_TIMID,
- .ability = 1,
- .EVspread = 252_SPA_252_SPEED,
- .setMoves = {MOVE_OVERHEAT, MOVE_HAZE},
- .randMoves = {MOVE_MORNING_SUN, MOVE_TAUNT, MOVE_TOXIC, MOVE_CLEAR_SMOG, MOVE_WILL_O_WISP},
- },{
- .items = {ITEM_AIR_BALLOON},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_LIGHT_SCREEN, MOVE_ROAR, MOVE_WILL_O_WISP},
- .randMoves = {MOVE_BURN_UP, MOVE_LAVA_PLUME, MOVE_EXPLOSION},
- },{
- .items = {ITEM_ASSAULT_VEST},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_LAVA_PLUME, MOVE_SLUDGE_BOMB, MOVE_HEX},
- .randMoves = {MOVE_THUNDER, MOVE_TRI_ATTACK},
- },
- };
- struct ChannelSet GoryannusSets[] = {
- {
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_SPOOK_OUT, MOVE_SHADOW_BONE},
- .randMoves = {MOVE_ICICLE_CRASH, MOVE_PLAY_ROUGH, MOVE_BONEMERANG},
- },{
- .items = {ITEM_CHOICE_SCARF},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_EARTHQUAKE, MOVE_SHHADOW_BONE},
- .randMoves = {MOVE_ICICLE_CRASH, MOVE_PLAY_ROUGH, MOVE_ZEN_HEADBUTT, MOVE_ROCK_SLIDE},
- },{
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_SPOOK_OUT, MOVE_SHADOW_SNEAK, MOVE_SWORDS_DANCE},
- .randMoves = {MOVE_ICICLE_CRASH, MOVE_BONEMERANG},
- },{
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_SUBSTITUTE, MOVE_PAIN_SPLIT, SHADOW_BONE},
- .randMoves = {MOVE_SWORDS_DANCE, MOVE_TAUNT, MOVE_WILL_O_WISP},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_RECOVER, MOVE_BULK_UP, MOVE_WILL_O_WISP},
- .randMoves = {MOVE_SHADOW_BONE},
- },
- };
- struct ChannelSet SpookscareSets[] = {
- {
- .items = {ITEM_WHITE_HERB, ITEM_GHOST_GEM},
- .nature = NATURE_TIMID,
- .ability = 3,
- .EVspread = 252_SPA_252_SPE,
- .setMoves = {MOVE_SHELL_SMASH, MOVE_SHADOW_BALL, MOVE_EARTH_POWER},
- .randMoves = {MOVE_FIRE_BLAST, MOVE_FOCUS_BLAST, MOVE_POWER_GEM, MOVE_SLUDGE_BOMB, MOVE_PSYCHIC, MOVE_GIGA_DRAIN},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_RECOVER, MOVE_WILL_O_WISP, MOVE_HEX},
- .randMoves = {MOVE_HAZE, MOVE_ROAR, MOVE_TAUNT, MOVE_ENCORE},
- },{
- .items = {ITEM_COLBUR_BERRY},
- .nature = NATURE_BOLD,
- .ability = 3,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_WISH, MOVE_PROTECT},
- .randMoves = {MOVE_CURSE, MOVE_NIGHT_SHADE, MOVE_TOXIC},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_BOLD,
- .ability = 3,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_MIRROR_COAT, MOVE_COUNTER},
- .randMoves = {MOVE_TOXIC, MOVE_RECOVER, MOVE_TAUNT},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 2,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_RECOVER, MOVE_CALM_MIND},
- .randMoves = {MOVE_SHADOW_BALL, MOVE_WILL_O_WISP, MOVE_EARTH_POWER},
- },{
- .items = {ITEM_THROAT_SPRAY},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_SPOOK_OUT, MOVE_SHADOW_BALL, MOVE_EARTH_POWER},
- .randMoves = {MOVE_CALM_MIND, MOVE_FIRE_BLAST, MOVE_FOCUS_BLAST},
- },
- };
- struct ChannelSet SesquatchSets[] = {
- {
- .items = {ITEM_GHOST_GEM},
- .nature = NATURE_ADAMANT,
- .ability = 3,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_SPOOKOUT},
- .randMoves = {MOVE_SLACK_OFF, MOVE_TELEPORT, MOVE_WILL_O_WISP, MOVE_CRUSH_CLAW},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_IMPISH,
- .ability = 2,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SLACK_OFF, MOVE_WILL_O_WISP, MOVE_HAIL},
- .randMoves = {MOVE_KNOCK_OFF, MOVE_SPIRIT_SHACKLE},
- },{
- .items = {ITEM_COLBUR_BERRY},
- .nature = NATURE_CAREFUL,
- .ability = 0,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_SKULL_BASH, MOVE_SLACK_OFF, MOVE_SHADOW_FORCE},
- .randMoves = {MOVE_WILL_O_WISP, MOVE_BULK_UP, MOVE_LOW_KICK},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CAREFUL,
- .ability = 3,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_BULK_UP, MOVE_SLACK_OFF, MOVE_SHADOW_SNEAK},
- .randMoves = {MOVE_SPIRIT_SHACKLE, MOVE_BRICK_BREAK},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_SHADOWFORCE, MOVE_SKULL_BASH},
- .randMoves = {MOVE_SHADOW_SNEAK, MOVE_CLOSE_COMBAT, MOVE_KNOCK_OFF},
- },
- };
- struct ChannelSet TarditankSets[] = {
- {
- .items = {ITEM_LEFTOVERS, CHESTO_BERRY},
- .nature = NATURE_BOLD,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_REST},
- .randMoves = {MOVE_SCALD, MOVE_TOXIC, MOVE_SLEEP_TALK, MOVE_SUBSTITUTE},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CALM,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_AQUA_RING, MOVE_INFESTATION, MOVE_PROTECT},
- .randMoves = {MOVE_SUBSTITUTE, MOVE_TOXIC},
- },{
- .items = {ITEM_ROCKY_HELMET},
- .nature = NATURE_CAREFUL,
- .ability = 0,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_SPEED_SWAP, MOVE_ENCORE, MOVE_TOXIC},
- .randMoves = {MOVE_YAWN, MOVE_CHARM, MOVE_INFESTATION},
- },
- };
- struct ChannelSet PearchieSets[] = {
- {
- .items = {ITEM_SILK_SCARF},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_EXTREMESPEED, MOVE_SWORDS_DANCE},
- .randMoves = {MOVE_FLARE_BLITZ, MOVE_WOD_HAMMER, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_EXPLOSION},
- },{
- .items = {ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF},
- .nature = NATURE_JOLLY,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_HEAD_CHARGE, MOVE_WOOD_HAMMER},
- .randMoves = {MOVE_WILD_CHARGE, MOVE_FLARE_BLITZ, MOVE_VOLT_TACKLE, MOVE_HEAD_SMASH, MOVE_U_TURN},
- },{
- .items = {ITEM_ROCKY_HELMET},
- .nature = NATURE_IMPISH,
- .ability = 3,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SOFTBOILED, MOVE_HORN_LEECH, MOVE_TOXIC},
- .randMoves = {MOVE_TAUNT, MOVE_ROAR, MOVE_SUPER_FANG, MOVE_LICK_CLEAN},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_IMPISH,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_BULK_UP, MOVE_PROTECT, MOVE_EXTREMESPEED},
- .randMoves = {MOVE_CRUNCH, MOVE_BATON_PASS},
- },
- };
- struct ChannelSet DreamemeSets[] = {
- {
- .items = {ITEM_HEAVY_DUTY_BOOTS_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 3,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_RAPID_SPIN, MOVE_MOONBLAST},
- .randMoves = {MOVE_DRAGON_TAIL, MOVE_SOFT_BOILED, MOVE_THUNDER_WAVE},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_CALM,
- .ability = 1,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_DRAGON_TAIL, MOVE_SPIKES},
- .randMoves = {MOVE_MOONLIGHT, MOVE_TOXIC, MOVE_MEMENTO},
- },{
- .items = {ITEM_ASSAULT_VEST, ITEM_CHOICE_SPECS},
- .nature = NATURE_IMPISH,
- .ability = 3,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_DRACO_METEOR, MOVE_MOONBLAST},
- .randMoves = {MOVE_FIRE_BLAST, MOVE_DRAGON_TAIL, MOVE_SUPER_FANG, MOVE_ENERGY_BALL, MOVE_EARTH_POWER},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_BOLD,
- .ability = 3,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_TAILWIND, MOVE_LIGHT_SCREEN, MOVE_TELEPORT},
- .randMoves = {MOVE_DRACO_METEOR, MOVE_DRAGONTAIL},
- },
- };
- struct ChannelSet ViristalSets[] = {
- {
- .items = {ITEM_ROCK_GEM, ELECTRIC_GEM},
- .nature = NATURE_MODEST,
- .ability = 0,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_THUNDERBOLT, POWER_GEM},
- .randMoves = {MOVE_ENERGY_BALL, MOVE_EARTH_POWER, MOVE_FIRE_BLAST, VOLT_SWITCH},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_MODEST,
- .ability = 2,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_TRICK_ROOM, MOVE_THUNDERBOLT, POWER_GEM},
- .randMoves = {MOVE_ENERGY_BALL, MOVE_EARTH_POWER, MOVE_FIRE_BLAST, BUG_BUZZZ},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_STICKY_WEB, MOVE_STEALTH_ROCK},
- .randMoves = {MOVE_THUNDER_WAVE, MOVE_VOLT_SWITCH, MOVE_FIRE_BLAST, MOVE_ENERGY_BALL, MOVE_EARTH_POWER},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CALM,
- .ability = 3,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_RECOVER, MOVE_DISCHARGE},
- .randMoves = {MOVE_TAIL_GLOW, MOVE_POWER_GEM, MOVE_ENERGY_BALL, MOVE_SUBSTITUTE},
- },
- };
- struct ChannelSet ReagainSets[] = {
- {
- .items = {ITEM_LEFTOVERS, ASSAULT_VEST},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_HP_252_SPA,
- .setMoves = {MOVE_U_TURN, KNOC_OFF},
- .randMoves = {MOVE_RAPID_SPIN, MOVE_FOUL_PLAY, MOVE_INFESTATION},
- },{
- .items = {ITEM_ITEM_LEFTOVERS},
- .nature = NATURE_CAREFUL,
- .ability = 0,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_SHORE_UP, MOVE_COIL, MOVE_KNOCK_OFF},
- .randMoves = {MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_BRICK_BREAK, MOVE_ATTRACT},
- },{
- .items = {ITEM_FOCUS_SASH, ITEM_LEFTOVERS},
- .nature = NATURE_IMPISH,
- .ability = 3,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SHORE_UP, MOVE_KNOCK_OFF},
- .randMoves = {MOVE_TOXIC, MOVE_TAUNT, MOVE_FOUL_PLAY, MOVE_DISABLE, MOVE_INFESTATION, MOVE_BULLDOZE,
- },
- };
- struct ChannelSet ShiggydigSets[] = {
- {
- .items = {ITEM_ASSAULT_VEST, ITEM_CHOICE_BAND},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_HOMERUN_BAT, MOVE_THOUSAND_ARROWS},
- .randMoves = {MOVE_U_TURN, MOVE_FAKE_OUT, MOVE_KNOCK_OFF, MOVE_QUICK_ATTACK, MOVE_GUNK_SHOT, MOVE_WOOD_HAMMER},
- },{
- .items = {ITEM_LEFTOVERS, ITEM_FOCUS_SASH},
- .nature = NATURE_IMPISH,
- .ability = 2,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_HOMERUN_BAT, MOVE_SLACK_OFF},
- .randMoves = {MOVE_TAUNT, MOVE_TOXIC, MOVE_STEALTH_ROCK, MOVE_KNOCK_OFF},
- },{
- .items = {ITEM_CHOPLE_BERRY, ITEM_YACHE_BERRY},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_SWORDS_DANCE},
- .randMoves = {MOVE_THOUSAND_ARROWS, MOVE_QUICK_ATTACK, MOVE_HOMERUN_BAT, MOVE_SLACK_OFF, MOVE_KNOCK_OFF},
- },{
- .items = {ITEM_LOADED_DICE},
- .nature = NATURE_ADAMANT,
- .ability = 3,
- .EVspread = 252_ATK_252_HP,
- .setMoves = {MOVE_TAIL_SLAP},
- .randMoves = {MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_BARRAGE},
- },
- };
- struct ChannelSet MilitantSets[] = {
- {
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_SPE_252_ATK,
- .setMoves = {MOVE_BULLET_PUNCH},
- .randMoves = {MOVE_U_TURN, MOVE_METEOR_MASH, MOVE_KNOCK_OFF, MOVE_GUNK_SHOT, MOVE_GUNK_SHOT, MOVE_WOOD_HAMMER},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_ADAMANT,
- .ability = 2,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_EXTREME_SPEED, MOVE_SWORDS_DANCE},
- .randMoves = {MOVE_GUNK_SHOT, MOVE_PSYCHIC_FANGS, MOVE_KNOCK_OFF},
- },{
- .items = {ITEM_CHOICE_BAND, ITEM_ FOCUS_SASH},
- .nature = NATURE_ADAMANT,
- .ability = 3,
- .EVspread = 252_SPE_252_ATK,
- .setMoves = {MOVE_OVERBITE},
- .randMoves = {MOVE_ICE_FANG, MOVE_FIRE_FANG, MOVE_THUNDER_FANG, MOVE_PSYCHIC_FANGS, MOVE_CRUNCH},
- },
- };
- struct ChannelSet HornititanSets[] = {
- {
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_BULK_UP, MOVE_RECOVER},
- .randMoves = {MOVE_DOUBLE_EDGE, MOVE_RAPID_SPIN, MOVE_EARTHQUAKE, MOVE_LOVELY_KISS},
- },{
- .items = {ITEM_CHOICE_BAND, ITEM_CHOICE_SCARF},
- .nature = NATURE_ADAMANT,
- .ability = 0,
- .EVspread = 252_SPE_252_ATK,
- .setMoves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE},
- .randMoves = {MOVE_WOOD_HAMMER, MOVE_ICE_SHARD, MOVE_EXPLOSION, MOVE_SHITPOST},
- },{
- .items = {ITEM_ROCKY_HELMET},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_BODY_PRESS, MOVE_RECOVER},
- .randMoves = {MOVE_GLARE, MOVE_TOXIC, MOVE_SPIKES, MOVE_EARTHQUAKE, MOVE_AVALANCHE, MOVE_RAPID_SPIN},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_BODY_PRESS, MOVE_FOUL_PLAY},
- .randMoves = {MOVE_LOVELY_KISS, MOVE_HAZE, MOVE_FOCUS_MUNCH, MOVE_CAPTIVATE},
- },
- };
- struct ChannelSet SubstarrSets[] = {
- {
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_SPE_252_SPA,
- .setMoves = {MOVE_AGILITY, MOVE_HYDRO_PUMP},
- .randMoves = {MOVE_CALM_MIND, MOVE_SUBSTITUTE, MOVE_SLACK_OFF},
- },{
- .items = {ITEM_CHOICE_SPECS},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_HP_252_SPE,
- .setMoves = {MOVE_VOLT_SWITCH, MOVE_SPARKLING_ARIA},
- .randMoves = {MOVE_SCALD, MOVE_ICE_BEAM, MOVE_SIGNAL_BEAM, MOVE_FLASH_CANNON, MOVE_GRASS_KNOT},
- },{
- .items = {ITEM_ROCKY_HELMET},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SLACK_OFF, MOVE_SCALD},
- .randMoves = {MOVE_VOLT_SWITCH, MOVE_TOXIC, MOVE_HAZE, MOVE_ROAR},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_BOLD,
- .ability = 1,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_PERISH_SONG, MOVE_PROTECT, MOVE_SLACK_OFF},
- .randMoves = {MOVE_VOLT_SWITCH, MOVE_HAZE, MOVE_BLOCK},
- },
- };
- struct ChannelSet RainglockSets[] = {
- {
- .items = {ITEM_CHOICE_SCARF},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_SPA_252_HP,
- .setMoves = {MOVE_ORIGIN_PULSE, MOVE_VACUUM_WAVE},
- .randMoves = {MOVE_AURA_SPHERE, MOVE_DARK_PULSE, MOVE_DRAGON_PULSE, MOVE_PARTING_SHOT, MOVE_TRICK},
- },
- };
- struct ChannelSet GynukeSets[] = {
- {
- .items = {ITEM_CHOICE_SPECS},
- .nature = NATURE_TIMID,
- .ability = 3,
- .EVspread = 252_SPE_252_SPA,
- .setMoves = {MOVE_STEAM_ERUPTION, MOVE_FIRE_BLAST},
- .randMoves = {MOVE_ICE_BEAM, MOVE_SLUDGE_BOMB, MOVE_EARTH_POWER, MOVE_GIGA_DRAIN},
- },{
- .items = {ITEM_ASSAULT_WEST},
- .nature = NATURE_MODEST,
- .ability = 3,
- .EVspread = 252_SPA_252_SPE,
- .setMoves = {MOVE_ACID_SPRAY, MOVE_STEAM_ERUPTION},
- .randMoves = {MOVE_MOVE_ICE_BEAM, , MOVE_FIRE_BLAST, MOVE_SLUDGE_BOMB, MOVE_EARTH_POWER, MOVE_GIGA_DRAIN},
- },{
- .items = {ITEM_CHOICE_BAND},
- .nature = NATURE_JOLLY,
- .ability = 1,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_V_CREATE, MOVE_WATERFALL},
- .randMoves = {MOVE_U_TURN, MOVE_SEED_BOMB, MOVE_SHITPOST, MOVE_GUNK_SHOT},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_HASTY,
- .ability = 1,
- .EVspread = 252_SPE_252_SPA,
- .setMoves = {MOVE_HOLY_DUTY, MOVE_EXPLOSION},
- .randMoves = {MOVE_MEMENTO, MOVE_HAZE, MOVE_TAUNT, MOVE_TAILWIND},
- },
- };
- struct ChannelSet CthullordSets[] = {
- {
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_TIMID,
- .ability = 1,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_ACUPRESSURE, MOVE_ROOST},
- .randMoves = {MOVE_SCALD, MOVE_ANCIENT_POWER},
- },{
- .items = {ITEM_WHITE_HERB},
- .nature = NATURE_MODEST,
- .ability = 1,
- .EVspread = 252_SPA_252_SPE,
- .setMoves = {MOVE_SHELL_SMASH, MOVE_ORIGIN_PULSE},
- .randMoves = {MOVE_MOVE_ICE_BEAM, , MOVE_POWER_GEM, MOVE_PSYCHIC, MOVE_EARTH_POWER, MOVE_GIGA_DRAIN},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_RELAXED,
- .ability = 0,
- .EVspread = 252_HP_252_DEF,
- .setMoves = {MOVE_SCALD, MOVE_KNOCK_OFF},
- .randMoves = {MOVE_ROOST, MOVE_TELEPORT, MOVE_TOPSY_TURVY, MOVE_THUNDER_WAVE, MOVE_STEALTH_ROCK, MOVE_CALM_MIND},
- },{
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_TIMID,
- .ability = 3,
- .EVspread = 252_SPE_252_SPA,
- .setMoves = {MOVE_RAIN_DANCE, MOVE_ORIGIN_PULSE},
- .randMoves = {MOVE_EARTH_POWER, MOVE_ICE_BEAM, MOVE_POWER_GEM, MOVE_GIGA_DRAIN},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_SASSY,
- .ability = 3,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_PROTECT, MOVE_PSYWAVE},
- .randMoves = {MOVE_SUBSTITUTE, MOVE_RECOVER, MOVE_TEETER_DANCE, MOVE_TOPSY_TURVY},
- },{
- .items = {ITEM_LEFTOVERS},
- .nature = NATURE_CAREFUL,
- .ability = 3,
- .EVspread = 252_HP_252_SPD,
- .setMoves = {MOVE_BULK_UP, MOVE_KNOCK_OFF},
- .randMoves = {MOVE_RAZOR_SHELL, MOVE_EARTH_UAKE, MOVE_POWER_UP_PUNCH, MOVE_ROCK_BLAST},
- },
- };
- struct ChannelSet YeerexSets[] = {
- {
- .items = {ITEM_CHOPLE_BERRY},
- .nature = NATURE_ADAMANT,
- .ability = 1,
- .EVspread = 252_HP_252_ATK,
- .setMoves = {MOVE_SWORDS_DANCE, MOVE_ACCELEROCK},
- .randMoves = {MOVE_SUCKER_PUNCH, MOVE_QUICK_SAND},
- },{
- .items = {ITEM_FOCUS_SASH},
- .nature = NATURE_JOLLY,
- .ability = 2,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_DRAGON_DANCE, MOVE_KNOCK_OFF},
- .randMoves = {MOVE_EARTHQUAKE, MOVE_PSYCHIC_FANGS, MOVE_HEAD_SMASH, MOVE_LOW_KICK},
- },{
- .items = {ITEM_CHOICE_SCARF, ITEM_CHOICE_BAND},
- .nature = NATURE_JOLLY,
- .ability = 0,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_ROCK_SLIDE, MOVE_CRUNCH},
- .randMoves = {MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH, MOVE_IRON_HEAD, MOVE_ZEN_HEADBUTT},
- },
- };
- struct ChannelSet IllumatrixSets[] = {
- {
- .items = {ITEM_LIFE_ORB},
- .nature = NATURE_TIMID,
- .ability = 3,
- .EVspread = 252_SPA_252_SPE,
- .setMoves = {MOVE_SUNNY_DAY},
- .randMoves = {MOVE_SOLAR_BEAM, MOVE_THINK_FAST, MOVE_AEROBLAST, MOVE_HEAT_WAVE, MOVE_PSYCHIC, MOVE_MIND_BLOWN},
- },{
- .items = {ITEM_FLYING_GEM},
- .nature = NATURE_TIMID,
- .ability = 0,
- .EVspread = 252_SPA_252_SPE,
- .setMoves = {MOVE_HURRICANE},
- .randMoves = {MOVE_THINK_FAST, MOVE_FOCUS_BLAST, MOVE_HYPNOSIS, MOVE_PSYCHIC},
- },{
- .items = {ITEM_CHOICE_SCARF, ITEM_CHOICE_SPECS},
- .nature = NATURE_JOLLY,
- .ability = 2,
- .EVspread = 252_ATK_252_SPE,
- .setMoves = {MOVE_AEROBLAST, MOVE_PSYCHO_BOOST},
- .randMoves = {MOVE_HEAT_WAVE, MOVE_AURA_SPHERE, MOVE_EARTH_POWER, MOVE_DAZZLING_GLEAM, MOVE_ENERGY_BALL, MOVE_U_TURN},
- },{
- .items = {ITEM_COLBUR_BERRY},
- .nature = NATURE_TIMID,
- .ability = 2,
- .EVspread = 252_SPE_252_SPA,
- .setMoves = {MOVE_ROOST, MOVE_NASTY_PLOT},
- .randMoves = {MOVE_THINK_FAST, MOVE_PSYSHOCK, MOVE_AEROBLAST, MOVE_HEAT_WAVE},
- },{
- .items = {ITEM_LIGHT_CLAY},
- .nature = NATURE_TIMID,
- .ability = 3,
- .EVspread = 252_HP_252_SPE,
- .setMoves = {MOVE_REFLECT, MOVE_LIGHT_SCREEN},
- .randMoves = {MOVE_TELEPORT, MOVE_THUNDER_WAVE, MOVE_TAIL_WIND, MOVE_FUTURE_SIGHT},
- },
- };
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