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- frame data on block approximations
- normals
- ---
- positive
- st.LP
- st.MP
- st.LK
- st.MK
- cr.LP
- cr.MP
- cr.LK
- even
- jumping down+HK (at most angles, sometimes it's slightly negative)
- negative
- everything else
- Crush Counters
- df+HP
- st.HK
- ---
- specials
- ---
- The Disc's Guidance
- - all 4 versions can be full punished on block from close range
- - For the LP/MP/HP versions if only the tip connects, the spacing changes and it is a little safer, but still negative.
- Raging Light
- - traditional dragon punch-type move. Always fully punishable.
- Mask of Tlalli
- - command grab that causes a soft knockdown. The opponent can quickrise in place, but they cannot backroll. EX version reaches farthest, followed by LP, the MP, then HP.
- Valiant Rebellion
- LK - disadvantage
- MK - slight disadvantage
- HK - positive
- EX - slight disadvantage
- On hit, the MK version gives enough advantage to combo afterwards.
- V-Skill
- - very slight disadvantage on block
- ---
- Properties (on wakeup)
- ---
- The Disc's Guidance - none
- Raging Light - LP is low and throw invincible, but not high invincible. HP and EX versions are fully invincible.
- Mask of Tlalli - none
- Valiant Rebellion - none
- V-Skill - none
- V-Trigger - none
- ---
- simple combos
- ---
- st.MK, link cr.MP xx LP The Disc's Guidance
- cr.HP xx HK Valiant Rebellion, HP Raging Light
- st.HP xx MK Valiant Rebellion, cr.MP xx LP The Disc's Guidance
- EX Mask of Tlalli, HP Raging Light
- ---
- V-Trigger
- ---
- -did not experiment, will update later-
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