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| 1 | - | Player = game:GetService("Players").NextFlame
|
| 1 | + | Player = game:GetService("Players").sharkharold
|
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | LeftArm = Character["Left Arm"] | |
| 8 | LeftLeg = Character["Left Leg"] | |
| 9 | RightArm = Character["Right Arm"] | |
| 10 | RightLeg = Character["Right Leg"] | |
| 11 | LS = Torso["Left Shoulder"] | |
| 12 | LH = Torso["Left Hip"] | |
| 13 | RS = Torso["Right Shoulder"] | |
| 14 | RH = Torso["Right Hip"] | |
| 15 | attack = false | |
| 16 | attacktype = 1 | |
| 17 | damage = 10 | |
| 18 | oridamage = 90 | |
| 19 | attackdebounce = false | |
| 20 | attackdebounce2 = false | |
| 21 | rapidslashing = false | |
| 22 | DarkRushing = false | |
| 23 | --player | |
| 24 | player = nil | |
| 25 | --save shoulders | |
| 26 | RSH, LSH = nil, nil | |
| 27 | --welds | |
| 28 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 29 | ||
| 30 | ||
| 31 | if Character:findFirstChild("Dual Knives",true) ~= nil then
| |
| 32 | Character:findFirstChild("Dual Knives",true).Parent = nil
| |
| 33 | end | |
| 34 | if Player:findFirstChild("Team",true) ~= nil then
| |
| 35 | Player:findFirstChild("Team",true).Parent = nil
| |
| 36 | end | |
| 37 | if Player:findFirstChild("Team") then --the class thing give you a "class" already , so dont delete it for no reason :U
| |
| 38 | Player:findFirstChild("Team").Value = "Magic Knight"
| |
| 39 | else | |
| 40 | local s = Instance.new("StringValue")
| |
| 41 | s.Parent = Player | |
| 42 | s.Value = "Spy" | |
| 43 | s.Name = "Team" | |
| 44 | end | |
| 45 | ||
| 46 | ||
| 47 | ||
| 48 | local knaifz = Instance.new("Model")
| |
| 49 | knaifz.Parent = Character | |
| 50 | knaifz.Name = "Dual Knives" | |
| 51 | ||
| 52 | local part1 = Instance.new("Part")
| |
| 53 | part1.formFactor = 1 | |
| 54 | part1.CanCollide = false | |
| 55 | part1.Name = "Sheath1" | |
| 56 | part1.Locked = true | |
| 57 | part1.Size = Vector3.new(1,1,1) | |
| 58 | part1.Parent = knaifz | |
| 59 | part1.BrickColor = BrickColor.new("Really red")
| |
| 60 | local part2 = Instance.new("Part")
| |
| 61 | part2.formFactor = 1 | |
| 62 | part2.CanCollide = false | |
| 63 | part2.Name = "Sheath2" | |
| 64 | part2.Locked = true | |
| 65 | part2.Size = Vector3.new(1,1,1) | |
| 66 | part2.Parent = knaifz | |
| 67 | part2.BrickColor = BrickColor.new("Really red")
| |
| 68 | local part3 = Instance.new("Part")
| |
| 69 | part3.formFactor = 1 | |
| 70 | part3.CanCollide = false | |
| 71 | part3.Name = "Knife1Handle1" | |
| 72 | part3.Locked = true | |
| 73 | part3.Size = Vector3.new(1,1,1) | |
| 74 | part3.Parent = knaifz | |
| 75 | part3.BrickColor = BrickColor.new("White")
| |
| 76 | local part4 = Instance.new("Part")
| |
| 77 | part4.formFactor = 1 | |
| 78 | part4.CanCollide = false | |
| 79 | part4.Name = "Knife1Handle2" | |
| 80 | part4.Locked = true | |
| 81 | part4.Size = Vector3.new(1,1,1) | |
| 82 | part4.Parent = knaifz | |
| 83 | part4.BrickColor = BrickColor.new("Bright green")
| |
| 84 | local part5 = Instance.new("Part")
| |
| 85 | part5.formFactor = 1 | |
| 86 | part5.CanCollide = false | |
| 87 | part5.Name = "Knife1Blade1" | |
| 88 | part5.Locked = true | |
| 89 | part5.Size = Vector3.new(1,1,1) | |
| 90 | part5.Parent = knaifz | |
| 91 | part5.Reflectance = 0.2 | |
| 92 | part5.BrickColor = BrickColor.new("New Yeller")
| |
| 93 | local part6 = Instance.new("Part")
| |
| 94 | part6.formFactor = 1 | |
| 95 | part6.CanCollide = false | |
| 96 | part6.Name = "Knife1Blade2" | |
| 97 | part6.Locked = true | |
| 98 | part6.Size = Vector3.new(1,1,1) | |
| 99 | part6.Parent = knaifz | |
| 100 | part6.Reflectance = 0.2 | |
| 101 | part6.BrickColor = BrickColor.new("New Yeller")
| |
| 102 | local part7 = Instance.new("Part")
| |
| 103 | part7.formFactor = 1 | |
| 104 | part7.CanCollide = false | |
| 105 | part7.Name = "Knife2Handle1" | |
| 106 | part7.Locked = true | |
| 107 | part7.Size = Vector3.new(1,1,1) | |
| 108 | part7.Parent = knaifz | |
| 109 | part7.BrickColor = BrickColor.new("White")
| |
| 110 | local part8 = Instance.new("Part")
| |
| 111 | part8.formFactor = 1 | |
| 112 | part8.CanCollide = false | |
| 113 | part8.Name = "Knife2Handle2" | |
| 114 | part8.Locked = true | |
| 115 | part8.Size = Vector3.new(1,1,1) | |
| 116 | part8.Parent = knaifz | |
| 117 | part8.BrickColor = BrickColor.new("Bright green")
| |
| 118 | local part9 = Instance.new("Part")
| |
| 119 | part9.formFactor = 1 | |
| 120 | part9.CanCollide = false | |
| 121 | part9.Name = "Knife2Blade1" | |
| 122 | part9.Locked = true | |
| 123 | part9.Size = Vector3.new(1,1,1) | |
| 124 | part9.Parent = knaifz | |
| 125 | part9.Reflectance = 0.2 | |
| 126 | part9.BrickColor = BrickColor.new("New Yeller")
| |
| 127 | local part10 = Instance.new("Part")
| |
| 128 | part10.formFactor = 1 | |
| 129 | part10.CanCollide = false | |
| 130 | part10.Name = "Knife2Blade2" | |
| 131 | part10.Locked = true | |
| 132 | part10.Size = Vector3.new(1,1,1) | |
| 133 | part10.Parent = knaifz | |
| 134 | part10.Reflectance = 0.2 | |
| 135 | part10.BrickColor = BrickColor.new("New Yeller")
| |
| 136 | ||
| 137 | local msh1 = Instance.new("BlockMesh")
| |
| 138 | msh1.Scale = Vector3.new(0.4,1,0.4) | |
| 139 | msh1.Parent = part1 | |
| 140 | local msh2 = Instance.new("BlockMesh")
| |
| 141 | msh2.Scale = Vector3.new(0.4,1,0.4) | |
| 142 | msh2.Parent = part2 | |
| 143 | local msh3 = Instance.new("BlockMesh")
| |
| 144 | msh3.Scale = Vector3.new(0.31,0.4,0.31) | |
| 145 | msh3.Parent = part3 | |
| 146 | local msh4 = Instance.new("BlockMesh")
| |
| 147 | msh4.Scale = Vector3.new(0.3,0.9,0.3) | |
| 148 | msh4.Parent = part4 | |
| 149 | local msh5 = Instance.new("BlockMesh")
| |
| 150 | msh5.Scale = Vector3.new(0.3,0.7,0.1) | |
| 151 | msh5.Parent = part5 | |
| 152 | local msh6 = Instance.new("SpecialMesh")
| |
| 153 | msh6.Scale = Vector3.new(0.1,0.2,0.2) | |
| 154 | msh6.MeshType = "Wedge" | |
| 155 | msh6.Parent = part6 | |
| 156 | local msh7 = Instance.new("BlockMesh")
| |
| 157 | msh7.Scale = Vector3.new(0.31,0.4,0.31) | |
| 158 | msh7.Parent = part7 | |
| 159 | local msh8 = Instance.new("BlockMesh")
| |
| 160 | msh8.Scale = Vector3.new(0.3,0.9,0.3) | |
| 161 | msh8.Parent = part8 | |
| 162 | local msh9 = Instance.new("BlockMesh")
| |
| 163 | msh9.Scale = Vector3.new(0.3,0.7,0.1) | |
| 164 | msh9.Parent = part9 | |
| 165 | local msh10 = Instance.new("SpecialMesh")
| |
| 166 | msh10.Scale = Vector3.new(0.1,0.2,0.2) | |
| 167 | msh10.MeshType = "Wedge" | |
| 168 | msh10.Parent = part10 | |
| 169 | ||
| 170 | local weld1 = Instance.new("Weld")
| |
| 171 | weld1.Parent = part1 | |
| 172 | weld1.Part0 = part1 | |
| 173 | weld1.Part1 = Torso | |
| 174 | weld1.C0 = CFrame.new(-0.6,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 175 | local weld2 = Instance.new("Weld")
| |
| 176 | weld2.Parent = part2 | |
| 177 | weld2.Part0 = part2 | |
| 178 | weld2.Part1 = Torso | |
| 179 | weld2.C0 = CFrame.new(0.6,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) | |
| 180 | local weld3 = Instance.new("Weld")
| |
| 181 | weld3.Parent = part3 | |
| 182 | weld3.Part0 = part3 | |
| 183 | weld3.Part1 = part1 | |
| 184 | weld3.C0 = CFrame.new(0,1.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 185 | local weld4 = Instance.new("Weld")
| |
| 186 | weld4.Parent = part4 | |
| 187 | weld4.Part0 = part4 | |
| 188 | weld4.Part1 = part3 | |
| 189 | weld4.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 190 | local weld5 = Instance.new("Weld")
| |
| 191 | weld5.Parent = part5 | |
| 192 | weld5.Part0 = part5 | |
| 193 | weld5.Part1 = part4 | |
| 194 | weld5.C0 = CFrame.new(0,-0.9,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 195 | local weld6 = Instance.new("Weld")
| |
| 196 | weld6.Parent = part6 | |
| 197 | weld6.Part0 = part6 | |
| 198 | weld6.Part1 = part5 | |
| 199 | weld6.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(2.23,math.rad(90),0) | |
| 200 | weld6.C1 = CFrame.new(0,0.41,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 201 | local weld7 = Instance.new("Weld")
| |
| 202 | weld7.Parent = part7 | |
| 203 | weld7.Part0 = part7 | |
| 204 | weld7.Part1 = part2 | |
| 205 | weld7.C0 = CFrame.new(0,1.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 206 | local weld8 = Instance.new("Weld")
| |
| 207 | weld8.Parent = part8 | |
| 208 | weld8.Part0 = part8 | |
| 209 | weld8.Part1 = part7 | |
| 210 | weld8.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 211 | local weld9 = Instance.new("Weld")
| |
| 212 | weld9.Parent = part9 | |
| 213 | weld9.Part0 = part9 | |
| 214 | weld9.Part1 = part8 | |
| 215 | weld9.C0 = CFrame.new(0,-0.9,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 216 | local weld10 = Instance.new("Weld")
| |
| 217 | weld10.Parent = part10 | |
| 218 | weld10.Part0 = part10 | |
| 219 | weld10.Part1 = part9 | |
| 220 | weld10.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(2.23,math.rad(90),0) | |
| 221 | weld10.C1 = CFrame.new(0,0.41,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 222 | ||
| 223 | if (script.Parent.className ~= "HopperBin") then | |
| 224 | Tool = Instance.new("HopperBin")
| |
| 225 | Tool.Parent = Backpack | |
| 226 | Tool.Name = "Dual Knives" | |
| 227 | script.Parent = Tool | |
| 228 | end | |
| 229 | Bin = script.Parent | |
| 230 | ||
| 231 | ||
| 232 | local SlashSound = Instance.new("Sound")
| |
| 233 | SlashSound.SoundId = "http://roblox.com/asset/?id=45885030" | |
| 234 | SlashSound.Parent = Tool | |
| 235 | SlashSound.Volume = .7 | |
| 236 | SlashSound.Pitch = 1 | |
| 237 | local HitSound = Instance.new("Sound")
| |
| 238 | HitSound.SoundId = "http://roblox.com/asset/?id=150229109" | |
| 239 | HitSound.Parent = Tool | |
| 240 | HitSound.Volume = .7 | |
| 241 | HitSound.Pitch = 1 | |
| 242 | ||
| 243 | function ss(parent,pitch) | |
| 244 | local SlashSoundeh1 = SlashSound:Clone() | |
| 245 | SlashSoundeh1.Parent = parent | |
| 246 | SlashSoundeh1.Pitch = pitch | |
| 247 | SlashSoundeh1.PlayOnRemove = true | |
| 248 | coroutine.resume(coroutine.create(function() | |
| 249 | wait() | |
| 250 | SlashSoundeh1.Parent = nil | |
| 251 | end)) | |
| 252 | end | |
| 253 | function hs(parent,pitch) | |
| 254 | local SlashSoundeh1 = HitSound:Clone() | |
| 255 | SlashSoundeh1.Parent = parent | |
| 256 | SlashSoundeh1.Pitch = pitch | |
| 257 | SlashSoundeh1.PlayOnRemove = true | |
| 258 | coroutine.resume(coroutine.create(function() | |
| 259 | wait() | |
| 260 | SlashSoundeh1.Parent = nil | |
| 261 | end)) | |
| 262 | end | |
| 263 | function cs(parent,pitch) | |
| 264 | ||
| 265 | local SlashSound = Instance.new("Sound")
| |
| 266 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=136007472" | |
| 267 | SlashSound.Parent = parent | |
| 268 | SlashSound.Volume = 1 | |
| 269 | SlashSound.Pitch = 1 | |
| 270 | SlashSound.PlayOnRemove = true | |
| 271 | coroutine.resume(coroutine.create(function() | |
| 272 | wait() | |
| 273 | SlashSound.Parent = nil | |
| 274 | end)) | |
| 275 | end | |
| 276 | function bs(parent,pitch) | |
| 277 | ||
| 278 | local SlashSound = Instance.new("Sound")
| |
| 279 | SlashSound.SoundId = "http://roblox.com/asset/?id=149437369" | |
| 280 | SlashSound.Parent = parent | |
| 281 | SlashSound.Volume = 1 | |
| 282 | SlashSound.Pitch = 1 | |
| 283 | SlashSound.PlayOnRemove = true | |
| 284 | coroutine.resume(coroutine.create(function() | |
| 285 | wait() | |
| 286 | SlashSound.Parent = nil | |
| 287 | end)) | |
| 288 | end | |
| 289 | ||
| 290 | function unequipweld() | |
| 291 | weld3.Part1 = part1 | |
| 292 | weld3.C0 = CFrame.new(0,1.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 293 | weld7.Part1 = part2 | |
| 294 | weld7.C0 = CFrame.new(0,1.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 295 | end | |
| 296 | ||
| 297 | function equipweld() | |
| 298 | weld3.Part1 = LeftArm | |
| 299 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 300 | weld7.Part1 = RightArm | |
| 301 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 302 | end | |
| 303 | ||
| 304 | function hideanim() | |
| 305 | for i = 0 , 1 , 0.1 do | |
| 306 | wait(0) | |
| 307 | LW.C0 = CFrame.new(-0.5*i+0.5-1.5,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-2.5*i+2.2,1*i-1,-1*i+1) | |
| 308 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 309 | RW.C0 = CFrame.new(0.5*i-0.5+1.5,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-3*i+2.7,-1*i+1,1*i-1) | |
| 310 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 311 | end | |
| 312 | unequipweld() | |
| 313 | wait(0.1) | |
| 314 | for i = 0 , 1 , 0.1 do | |
| 315 | wait(0) | |
| 316 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.3*i-0.3,0,0) | |
| 317 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 318 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.3*i-0.3,0,0) | |
| 319 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 320 | end | |
| 321 | end | |
| 322 | ||
| 323 | function equipanim() | |
| 324 | for i = 0 , 1 , 0.2 do | |
| 325 | wait(0) | |
| 326 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0) | |
| 327 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 328 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0) | |
| 329 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 330 | end | |
| 331 | equipweld() | |
| 332 | wait(0.1) | |
| 333 | for i = 0 , 1 , 0.2 do | |
| 334 | wait(0) | |
| 335 | LW.C0 = CFrame.new(0.5*i-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2.5*i-0.3,-1*i,1*i) | |
| 336 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 337 | RW.C0 = CFrame.new(-0.5*i+1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(3*i-0.3,1*i,-1*i) | |
| 338 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 339 | end | |
| 340 | end | |
| 341 | ||
| 342 | function oneslash() | |
| 343 | attack = true | |
| 344 | for i = 0 , 1 , 0.1 do | |
| 345 | wait(0) | |
| 346 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.2,1*i-1,1) | |
| 347 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 348 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-2.7*i+2.7,-1*i+1,1*i-1) | |
| 349 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 350 | end | |
| 351 | R_Conv1=part5.Touched:connect(function1) | |
| 352 | ss(part5,1.2) | |
| 353 | for i = 0 , 1.2 , 0.4 do | |
| 354 | wait(0) | |
| 355 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.2,-1*i,-0.1*i+1) | |
| 356 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 357 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0) | |
| 358 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 359 | end | |
| 360 | wait(0.2) | |
| 361 | R_Conv1:disconnect() | |
| 362 | attack = false | |
| 363 | end | |
| 364 | ||
| 365 | function twoslash() | |
| 366 | attack = true | |
| 367 | for i = 0 , 1 , 0.2 do | |
| 368 | wait(0) | |
| 369 | LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-2.2*i+2.2,-1,-1.9*i+0.9) | |
| 370 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 371 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.3*i-0.3,0,0) | |
| 372 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 373 | end | |
| 374 | R_Conv1=part9.Touched:connect(function1) | |
| 375 | ss(part9,1.2) | |
| 376 | for i = 0 , 1.2 , 0.4 do | |
| 377 | wait(0) | |
| 378 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,-1,-1) | |
| 379 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 380 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i+3,0,0) | |
| 381 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 382 | end | |
| 383 | wait(0.1) | |
| 384 | R_Conv1:disconnect() | |
| 385 | for i = 0 , 1 , 0.2 do | |
| 386 | wait(0) | |
| 387 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-0.57*i-1,1*i-1) | |
| 388 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 389 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i-1+3,0,0) | |
| 390 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 391 | end | |
| 392 | attack = false | |
| 393 | end | |
| 394 | ||
| 395 | function threeslash() | |
| 396 | attack = true | |
| 397 | for i = 0 , 1 , 0.2 do | |
| 398 | wait(0) | |
| 399 | LW.C0 = CFrame.new(0.5*i-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
| 400 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0) | |
| 401 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3,0,0) | |
| 402 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 403 | end | |
| 404 | wait(0.1) | |
| 405 | R_Conv1=part5.Touched:connect(function1) | |
| 406 | ss(part5,1.2) | |
| 407 | for i = 0 , 1.2 , 0.4 do | |
| 408 | wait(0) | |
| 409 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
| 410 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.7*i-1,0,0) | |
| 411 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3,0,0) | |
| 412 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 413 | end | |
| 414 | wait(0.1) | |
| 415 | R_Conv1:disconnect() | |
| 416 | for i = 0 , 1 , 0.2 do | |
| 417 | wait(0) | |
| 418 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
| 419 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i+0.7-1,0,0) | |
| 420 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3,0,0) | |
| 421 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 422 | end | |
| 423 | attack = false | |
| 424 | end | |
| 425 | ||
| 426 | function attackone() | |
| 427 | attack = true | |
| 428 | con1=part5.Touched:connect(function(hit) Damagefunc1(hit,5,40) end) | |
| 429 | con2=part6.Touched:connect(function(hit) Damagefunc1(hit,5,40) end) | |
| 430 | con3=part9.Touched:connect(function(hit) Damagefunc2(hit,5,40) end) | |
| 431 | con4=part10.Touched:connect(function(hit) Damagefunc2(hit,5,40) end) | |
| 432 | for i = 0 , 1 , 0.2 do | |
| 433 | wait(0) | |
| 434 | LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-0.63*i+2.2,-0.57*i-1,-1*i+1) | |
| 435 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
| 436 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1.13*i+2.7,0.57*i+1,1*i-1) | |
| 437 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
| 438 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)*i-math.rad(90),math.rad(90)*i,-math.rad(90)*i+math.rad(90)) * CFrame.new(0, 0.2*i+1, 0) | |
| 439 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)*i-math.rad(90),math.rad(90)*i,-math.rad(90)*i+math.rad(90)) * CFrame.new(0, 0.2*i+1, 0) | |
| 440 | end | |
| 441 | ss(part5,1.3) | |
| 442 | ss(part9,1.3) | |
| 443 | coroutine.resume(coroutine.create(function() | |
| 444 | slasheffect(part5.CFrame * CFrame.fromEulerAnglesXYZ(1.5,2.9,0) * CFrame.new(1.5,0,-2),0,15,5) | |
| 445 | end)) | |
| 446 | coroutine.resume(coroutine.create(function() | |
| 447 | slasheffect(part9.CFrame * CFrame.fromEulerAnglesXYZ(1.5,2.9,0) * CFrame.new(1.5,0,-2),0,15,5) | |
| 448 | end)) | |
| 449 | for i = 0 , 1 , 0.2 do | |
| 450 | wait(0) | |
| 451 | LW.C0 = CFrame.new(0.5*i-1.5,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,-1*i) | |
| 452 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.3*i+2,0.8*i,-1*i) | |
| 453 | RW.C0 = CFrame.new(-0.5*i+1.5,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,1.57,1*i) | |
| 454 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.3*i+2,-0.8*i,1*i) | |
| 455 | end | |
| 456 | con1:disconnect() | |
| 457 | con2:disconnect() | |
| 458 | con3:disconnect() | |
| 459 | con4:disconnect() | |
| 460 | end | |
| 461 | ||
| 462 | function attacktwo() | |
| 463 | attack = true | |
| 464 | con1=part5.Touched:connect(function(hit) Damagefunc1(hit,1,30) end) | |
| 465 | con2=part6.Touched:connect(function(hit) Damagefunc1(hit,1,30) end) | |
| 466 | con3=part9.Touched:connect(function(hit) Damagefunc2(hit,1,30) end) | |
| 467 | con4=part10.Touched:connect(function(hit) Damagefunc2(hit,1,30) end) | |
| 468 | for i = 0,1,0.1 do | |
| 469 | wait(0) | |
| 470 | LW.C0 = CFrame.new(0.5-1.5,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,-1) | |
| 471 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.random()+math.random()*i-2.3+2,-math.random()+math.random()*i+0.8,-math.random()+math.random()*i-1) | |
| 472 | RW.C0 = CFrame.new(-0.5+1.5,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(1.57,1.57,1) | |
| 473 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.random()+math.random()*i-2.3+2,-math.random()+math.random()*i-0.8,-math.random()+math.random()*i+1) | |
| 474 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(180),math.rad(90),0) * CFrame.new(0, 1.2, 0) | |
| 475 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(180),math.rad(90),0) * CFrame.new(0, 1.2, 0) | |
| 476 | ss(part5,1.3) | |
| 477 | ss(part9,1.3) | |
| 478 | coroutine.resume(coroutine.create(function() | |
| 479 | slasheffect(part5.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) * CFrame.new(0,1,0),0,6,1) | |
| 480 | end)) | |
| 481 | coroutine.resume(coroutine.create(function() | |
| 482 | slasheffect(part9.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) * CFrame.new(0,1,0),0,6,1) | |
| 483 | end)) | |
| 484 | end | |
| 485 | con1:disconnect() | |
| 486 | con2:disconnect() | |
| 487 | con3:disconnect() | |
| 488 | con4:disconnect() | |
| 489 | end | |
| 490 | ||
| 491 | function attackthree() | |
| 492 | attack = true | |
| 493 | for i = 0 , 1 , 0.1 do | |
| 494 | wait(0) | |
| 495 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.2,1*i-1,1) | |
| 496 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 497 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-2.7*i+2.7,-1*i+1,1*i-1) | |
| 498 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 499 | end | |
| 500 | con1=part5.Touched:connect(function(hit) Damagefunc1(hit,30,90) end) | |
| 501 | con2=part6.Touched:connect(function(hit) Damagefunc1(hit,30,90) end) | |
| 502 | ss(part5,1.3) | |
| 503 | coroutine.resume(coroutine.create(function() | |
| 504 | wait(0) | |
| 505 | slasheffect(part6.CFrame * CFrame.fromEulerAnglesXYZ(1.4,0.5,0) * CFrame.new(0.2,-0.5,0.7),0,10,30) | |
| 506 | end)) | |
| 507 | for i = 0 , 1.2 , 0.4 do | |
| 508 | wait(0) | |
| 509 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.2,-1*i,-0.1*i+1) | |
| 510 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 511 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0) | |
| 512 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 513 | end | |
| 514 | wait(0.2) | |
| 515 | con1:disconnect() | |
| 516 | con2:disconnect() | |
| 517 | end | |
| 518 | ||
| 519 | function attackfour() | |
| 520 | attack = true | |
| 521 | for i = 0,1,0.1 do | |
| 522 | wait() | |
| 523 | LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-2.2*i+2.2,1*i-1,-1*i+1) | |
| 524 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 525 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(1.3*i+2.7,-1*i+1,1*i-1) | |
| 526 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 527 | end | |
| 528 | con3=part9.Touched:connect(function(hit) Damagefunc2(hit,30,90) end) | |
| 529 | con4=part10.Touched:connect(function(hit) Damagefunc2(hit,30,90) end) | |
| 530 | ss(part9,1.3) | |
| 531 | coroutine.resume(coroutine.create(function() | |
| 532 | wait(0) | |
| 533 | slasheffect(part10.CFrame * CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.new(0,-0.9,-4),0,10,30) | |
| 534 | end)) | |
| 535 | for i = 0,1.2,0.4 do | |
| 536 | wait(0) | |
| 537 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 538 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 539 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2.5*i+4,0,0) | |
| 540 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 541 | end | |
| 542 | wait(0.2) | |
| 543 | con3:disconnect() | |
| 544 | con4:disconnect() | |
| 545 | end | |
| 546 | ||
| 547 | function attackfive() | |
| 548 | attack = true | |
| 549 | for i = 0,1,0.1 do | |
| 550 | wait() | |
| 551 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.2,-1,1) | |
| 552 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 553 | RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.7,1,-1) | |
| 554 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 555 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90)*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 556 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90)*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 557 | end | |
| 558 | coroutine.resume(coroutine.create(function() | |
| 559 | slasheffect(part5.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),-1,0) * CFrame.new(0,0,0),0,25,20) | |
| 560 | end)) | |
| 561 | coroutine.resume(coroutine.create(function() | |
| 562 | slasheffect(part9.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),-1,0) * CFrame.new(0,0,0),0,25,20) | |
| 563 | end)) | |
| 564 | con1=part5.Touched:connect(function(hit) Damagefunc1(hit,10,70) end) | |
| 565 | con2=part6.Touched:connect(function(hit) Damagefunc1(hit,10,70) end) | |
| 566 | con3=part9.Touched:connect(function(hit) Damagefunc2(hit,10,70) end) | |
| 567 | con4=part10.Touched:connect(function(hit) Damagefunc2(hit,10,70) end) | |
| 568 | ss(part5,1.3) | |
| 569 | ss(part9,1.3) | |
| 570 | local vel = Instance.new("BodyVelocity")
| |
| 571 | vel.Parent = Player.Character.Torso | |
| 572 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 573 | vel.velocity = Torso.CFrame.lookVector * 150 | |
| 574 | for i = 0,1,0.2 do | |
| 575 | wait() | |
| 576 | LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(2.2,-1,1) | |
| 577 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
| 578 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(2.2,1,-1) | |
| 579 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
| 580 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90)*i-math.rad(90),math.rad(90)) * CFrame.new(0, 1, 0) | |
| 581 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90)*i-math.rad(90),math.rad(90)) * CFrame.new(0, 1, 0) | |
| 582 | end | |
| 583 | vel.Parent = nil | |
| 584 | wait(0.2) | |
| 585 | con1:disconnect() | |
| 586 | con2:disconnect() | |
| 587 | con3:disconnect() | |
| 588 | con4:disconnect() | |
| 589 | end | |
| 590 | ||
| 591 | function DarkRush() | |
| 592 | attack = true | |
| 593 | DarkRushing = true | |
| 594 | cs(Torso,1) | |
| 595 | coroutine.resume(coroutine.create(function() | |
| 596 | while DarkRushing == true do | |
| 597 | wait() | |
| 598 | local msh1 = Instance.new("BlockMesh")
| |
| 599 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 600 | S=Instance.new("Part")
| |
| 601 | S.Name="Effect" | |
| 602 | S.formFactor=0 | |
| 603 | S.Size=Vector3.new(3,3,3) | |
| 604 | S.BrickColor=BrickColor.new("New Yeller")
| |
| 605 | S.Reflectance = 0 | |
| 606 | S.TopSurface=0 | |
| 607 | S.BottomSurface=0 | |
| 608 | S.Transparency=0 | |
| 609 | S.Anchored=true | |
| 610 | S.CanCollide=false | |
| 611 | S.CFrame=part5.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 612 | S.Parent=Character | |
| 613 | msh1.Parent = S | |
| 614 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 615 | local msh1 = Instance.new("BlockMesh")
| |
| 616 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 617 | S=Instance.new("Part")
| |
| 618 | S.Name="Effect" | |
| 619 | S.formFactor=0 | |
| 620 | S.Size=Vector3.new(3,3,3) | |
| 621 | S.BrickColor=BrickColor.new("New Yeller")
| |
| 622 | S.Reflectance = 0 | |
| 623 | S.TopSurface=0 | |
| 624 | S.BottomSurface=0 | |
| 625 | S.Transparency=0 | |
| 626 | S.Anchored=true | |
| 627 | S.CanCollide=false | |
| 628 | S.CFrame=part9.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 629 | S.Parent=Character | |
| 630 | msh1.Parent = S | |
| 631 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 632 | end | |
| 633 | end)) | |
| 634 | for i = 0,1,0.05 do | |
| 635 | wait() | |
| 636 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.2,-1,1) | |
| 637 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 638 | RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.7,1,-1) | |
| 639 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 640 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90)*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 641 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90)*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 642 | end | |
| 643 | wait(0.25) | |
| 644 | con1=part5.Touched:connect(function(hit) Damagefunc1(hit,50,100) end) | |
| 645 | con2=part6.Touched:connect(function(hit) Damagefunc1(hit,50,100) end) | |
| 646 | con3=part9.Touched:connect(function(hit) Damagefunc2(hit,50,100) end) | |
| 647 | con4=part10.Touched:connect(function(hit) Damagefunc2(hit,50,100) end) | |
| 648 | wait(0.25) | |
| 649 | coroutine.resume(coroutine.create(function() | |
| 650 | slasheffect(part5.CFrame * CFrame.fromEulerAnglesXYZ(-math.rad(90),-1,0) * CFrame.new(0,0,0),0,35,40) | |
| 651 | end)) | |
| 652 | coroutine.resume(coroutine.create(function() | |
| 653 | slasheffect(part9.CFrame * CFrame.fromEulerAnglesXYZ(-math.rad(90),-1,0) * CFrame.new(0,0,0),0,35,40) | |
| 654 | end)) | |
| 655 | ss(part5,1.3) | |
| 656 | ss(part9,1.3) | |
| 657 | bs(Torso,2.5) | |
| 658 | local vel = Instance.new("BodyVelocity")
| |
| 659 | vel.Parent = Player.Character.Torso | |
| 660 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 661 | vel.velocity = Torso.CFrame.lookVector * 200 | |
| 662 | for i = 0,1,0.2 do | |
| 663 | wait() | |
| 664 | LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(2.2,-1,1) | |
| 665 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
| 666 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(2.2,1,-1) | |
| 667 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
| 668 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 669 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 670 | end | |
| 671 | vel.Parent = nil | |
| 672 | wait(0.2) | |
| 673 | con1:disconnect() | |
| 674 | con2:disconnect() | |
| 675 | con3:disconnect() | |
| 676 | con4:disconnect() | |
| 677 | wait(0.8) | |
| 678 | DarkRushing = false | |
| 679 | for i = 0,1,0.1 do | |
| 680 | wait() | |
| 681 | LW.C0 = CFrame.new(0.5*i-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2.2,-1,1) | |
| 682 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-3*i+3,0,0) | |
| 683 | RW.C0 = CFrame.new(-0.5*i+1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i+2.2,1,-1) | |
| 684 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-3*i+3,0,0) | |
| 685 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90)*i-math.rad(90),math.rad(90)) * CFrame.new(0, 1, 0) | |
| 686 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90)*i-math.rad(90),math.rad(90)) * CFrame.new(0, 1, 0) | |
| 687 | end | |
| 688 | attack = false | |
| 689 | end | |
| 690 | ||
| 691 | function KnifeDance() | |
| 692 | attack = true | |
| 693 | rapidslashing = true | |
| 694 | for i = 0,1,0.1 do | |
| 695 | wait() | |
| 696 | LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-0.63*i+2.2,1*i-1,-2.57*i+1) | |
| 697 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 698 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1.13*i+2.7,-1*i+1,2.57*i-1) | |
| 699 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 700 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90)*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 701 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90)*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 702 | end | |
| 703 | con1=part5.Touched:connect(function(hit) Damagefunc1(hit,10,80) end) | |
| 704 | con2=part6.Touched:connect(function(hit) Damagefunc1(hit,10,80) end) | |
| 705 | con3=part9.Touched:connect(function(hit) Damagefunc2(hit,10,80) end) | |
| 706 | con4=part10.Touched:connect(function(hit) Damagefunc2(hit,10,80) end) | |
| 707 | while rapidslashing == true do | |
| 708 | wait() | |
| 709 | ss(part5,1.3) | |
| 710 | ss(part9,1.3) | |
| 711 | coroutine.resume(coroutine.create(function() | |
| 712 | slasheffect(part5.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) * CFrame.new(math.random(),1+math.random(),math.random()),0,8,10) | |
| 713 | end)) | |
| 714 | coroutine.resume(coroutine.create(function() | |
| 715 | slasheffect(part9.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) * CFrame.new(math.random(),1+math.random(),math.random()),0,8,10) | |
| 716 | end)) | |
| 717 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) | |
| 718 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.random()-math.random(),math.random()-math.random(),-1.57) | |
| 719 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 720 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.random()-math.random(),math.random()-math.random(),1.57) | |
| 721 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90),math.rad(90)) * CFrame.new(0, 1, 0) | |
| 722 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90),math.rad(90)) * CFrame.new(0, 1, 0) | |
| 723 | end | |
| 724 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.5-0.3,-1,1) | |
| 725 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 726 | RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(3-0.3,1,-1) | |
| 727 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 728 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 729 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 730 | con1:disconnect() | |
| 731 | con2:disconnect() | |
| 732 | con3:disconnect() | |
| 733 | con4:disconnect() | |
| 734 | attack = false | |
| 735 | end | |
| 736 | ||
| 737 | ||
| 738 | Damagefunc1=function(hit,Damage,Knockback) | |
| 739 | if attackdebounce == false then | |
| 740 | attackdebounce = true | |
| 741 | coroutine.resume(coroutine.create(function() | |
| 742 | wait(0.2) | |
| 743 | attackdebounce = false | |
| 744 | end)) | |
| 745 | if hit.Parent==nil then | |
| 746 | return | |
| 747 | end | |
| 748 | CPlayer=Bin | |
| 749 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 750 | if h~=nil and hit.Parent.Name~="grgrgry21" and hit.Name~="SlashEffect" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 751 | Damage=Damage | |
| 752 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 753 | return | |
| 754 | end]] | |
| 755 | hs(hit,1.2) | |
| 756 | c=Instance.new("ObjectValue")
| |
| 757 | c.Name="creator" | |
| 758 | c.Value=game.Players.LocalPlayer | |
| 759 | c.Parent=h | |
| 760 | game:GetService("Debris"):AddItem(c,.5)
| |
| 761 | -- print(c.Value) | |
| 762 | --[[ if math.random(1,5)==1 then | |
| 763 | CRIT=true | |
| 764 | Damage=Damage*2 | |
| 765 | Knockback=Knockback*2 | |
| 766 | r=Instance.new("BodyAngularVelocity")
| |
| 767 | r.P=3000 | |
| 768 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 769 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 770 | r.Parent=hit.Parent.Torso | |
| 771 | s=Instance.new("Sound")
| |
| 772 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 773 | s.Volume=1 | |
| 774 | s.Pitch=2 | |
| 775 | s.Parent=hit | |
| 776 | s:Play() | |
| 777 | ||
| 778 | end]] | |
| 779 | Damage=Damage+math.random(0,10) | |
| 780 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 781 | h:TakeDamage(Damage) | |
| 782 | showDamage(hit.Parent,Damage,.5) | |
| 783 | vp=Instance.new("BodyVelocity")
| |
| 784 | vp.P=500 | |
| 785 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 786 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 787 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 788 | if Knockback>0 then | |
| 789 | vp.Parent=hit.Parent.Torso | |
| 790 | end | |
| 791 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 792 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 793 | r.P=3000 | |
| 794 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 795 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 796 | r.Parent=hit.Parent.Torso]] | |
| 797 | game:GetService("Debris"):AddItem(r,.5)
| |
| 798 | c=Instance.new("ObjectValue")
| |
| 799 | c.Name="creator" | |
| 800 | c.Value=Player | |
| 801 | c.Parent=h | |
| 802 | game:GetService("Debris"):AddItem(c,.5)
| |
| 803 | CRIT=false | |
| 804 | hitDeb=true | |
| 805 | AttackPos=6 | |
| 806 | end | |
| 807 | end | |
| 808 | end | |
| 809 | ||
| 810 | Damagefunc2=function(hit,Damage,Knockback) | |
| 811 | if attackdebounce2 == false then | |
| 812 | attackdebounce2 = true | |
| 813 | coroutine.resume(coroutine.create(function() | |
| 814 | wait(0.2) | |
| 815 | attackdebounce2 = false | |
| 816 | end)) | |
| 817 | if hit.Parent==nil then | |
| 818 | return | |
| 819 | end | |
| 820 | CPlayer=Bin | |
| 821 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 822 | if h~=nil and hit.Parent.Name~="grgrgry21" and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 823 | Damage=Damage | |
| 824 | print(hit) | |
| 825 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 826 | return | |
| 827 | end]] | |
| 828 | hs(hit,1.2) | |
| 829 | c=Instance.new("ObjectValue")
| |
| 830 | c.Name="creator" | |
| 831 | c.Value=game.Players.LocalPlayer | |
| 832 | c.Parent=h | |
| 833 | game:GetService("Debris"):AddItem(c,.5)
| |
| 834 | -- print(c.Value) | |
| 835 | --[[ if math.random(1,5)==1 then | |
| 836 | CRIT=true | |
| 837 | Damage=Damage*2 | |
| 838 | Knockback=Knockback*2 | |
| 839 | r=Instance.new("BodyAngularVelocity")
| |
| 840 | r.P=3000 | |
| 841 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 842 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 843 | r.Parent=hit.Parent.Torso | |
| 844 | s=Instance.new("Sound")
| |
| 845 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 846 | s.Volume=1 | |
| 847 | s.Pitch=2 | |
| 848 | s.Parent=hit | |
| 849 | s:Play() | |
| 850 | ||
| 851 | end]] | |
| 852 | Damage=Damage+math.random(3,7) | |
| 853 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 854 | h:TakeDamage(Damage) | |
| 855 | showDamage(hit.Parent,Damage,.5) | |
| 856 | vp=Instance.new("BodyVelocity")
| |
| 857 | vp.P=500 | |
| 858 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 859 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 860 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 861 | if Knockback>0 then | |
| 862 | vp.Parent=hit.Parent.Torso | |
| 863 | end | |
| 864 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 865 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 866 | r.P=3000 | |
| 867 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 868 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 869 | r.Parent=hit.Parent.Torso]] | |
| 870 | game:GetService("Debris"):AddItem(r,.5)
| |
| 871 | c=Instance.new("ObjectValue")
| |
| 872 | c.Name="creator" | |
| 873 | c.Value=Player | |
| 874 | c.Parent=h | |
| 875 | game:GetService("Debris"):AddItem(c,.5)
| |
| 876 | CRIT=false | |
| 877 | hitDeb=true | |
| 878 | AttackPos=6 | |
| 879 | end | |
| 880 | end | |
| 881 | end | |
| 882 | ||
| 883 | showDamage=function(Char,Dealt,du) | |
| 884 | m=Instance.new("Model")
| |
| 885 | m.Name=tostring(Dealt) | |
| 886 | h=Instance.new("Humanoid")
| |
| 887 | h.Health=0 | |
| 888 | h.MaxHealth=0 | |
| 889 | h.Parent=m | |
| 890 | c=Instance.new("Part")
| |
| 891 | c.Transparency=0 | |
| 892 | c.BrickColor=BrickColor:Red() | |
| 893 | if CRIT==true then | |
| 894 | c.BrickColor=BrickColor.new("New Yeller")
| |
| 895 | end | |
| 896 | c.Name="Head" | |
| 897 | c.TopSurface=0 | |
| 898 | c.BottomSurface=0 | |
| 899 | c.formFactor="Plate" | |
| 900 | c.Size=Vector3.new(1,.4,1) | |
| 901 | ms=Instance.new("CylinderMesh")
| |
| 902 | ||
| 903 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 904 | if CRIT==true then | |
| 905 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
| 906 | ||
| 907 | end | |
| 908 | ms.Parent=c | |
| 909 | c.Reflectance=0 | |
| 910 | Instance.new("BodyGyro").Parent=c
| |
| 911 | c.Parent=m | |
| 912 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 913 | f=Instance.new("BodyPosition")
| |
| 914 | f.P=2000 | |
| 915 | f.D=100 | |
| 916 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 917 | f.position=c.Position+Vector3.new(0,3,0) | |
| 918 | f.Parent=c | |
| 919 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 920 | c.CanCollide=false | |
| 921 | m.Parent=workspace | |
| 922 | c.CanCollide=false | |
| 923 | end | |
| 924 | ||
| 925 | function slasheffect(cframe,waitin,size,efdam) | |
| 926 | wait(waitin) | |
| 927 | for l=1, 2 do | |
| 928 | wait() | |
| 929 | e=Instance.new("Part")
| |
| 930 | coneffect=e.Touched:connect(function(hit) Damagefunc1(hit,efdam,1) end) | |
| 931 | e.Name="SlashEffect" | |
| 932 | e.TopSurface=0 | |
| 933 | e.BottomSurface=0 | |
| 934 | e.formFactor="Symmetric" | |
| 935 | e.Size=Vector3.new(1,1,size) | |
| 936 | e.Anchored=true | |
| 937 | e.BrickColor=BrickColor.new("New Yeller")
| |
| 938 | e.Reflectance=0 | |
| 939 | ||
| 940 | e.CanCollide=false | |
| 941 | m=Instance.new("SpecialMesh")
| |
| 942 | m.MeshType="Sphere" | |
| 943 | m.Scale=Vector3.new(.25,.25,1) | |
| 944 | m.Parent=e | |
| 945 | e.CFrame = cframe | |
| 946 | e.Parent=workspace | |
| 947 | coroutine.resume(coroutine.create(function(m) for i=1, 9 do m.Transparency=i*.1 m.Mesh.Scale=m.Mesh.Scale-Vector3.new(.01,.01,.05)*2 wait() end m.Parent=nil coneffect:disconnect() end),e) | |
| 948 | end | |
| 949 | end | |
| 950 | ||
| 951 | ||
| 952 | function ob1d(mouse) | |
| 953 | if attack == true then return end | |
| 954 | hold = true | |
| 955 | --[[oneslash() | |
| 956 | if hold == true then | |
| 957 | twoslash() | |
| 958 | end | |
| 959 | if hold == true then | |
| 960 | threeslash() | |
| 961 | end ]] | |
| 962 | attackin = math.random(1,5) | |
| 963 | --attackin = 5 | |
| 964 | if attackin == 1 then | |
| 965 | attackone() | |
| 966 | elseif attackin == 2 then | |
| 967 | attacktwo() | |
| 968 | elseif attackin == 3 then | |
| 969 | attackthree() | |
| 970 | elseif attackin == 4 then | |
| 971 | attackfour() | |
| 972 | elseif attackin == 5 then | |
| 973 | attackfive() | |
| 974 | end | |
| 975 | wait(0.2) | |
| 976 | LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(2.5-0.3,-1,1) | |
| 977 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 978 | RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(3-0.3,1,-1) | |
| 979 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 980 | weld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 981 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
| 982 | attack = false | |
| 983 | end | |
| 984 | ||
| 985 | function ob1u(mouse) | |
| 986 | hold = false | |
| 987 | end | |
| 988 | ||
| 989 | buttonhold = false | |
| 990 | ||
| 991 | function key(key) | |
| 992 | if attack == true then return end | |
| 993 | if key == "q" then | |
| 994 | DarkRush() | |
| 995 | end | |
| 996 | if key == "e" then | |
| 997 | KnifeDance() | |
| 998 | end | |
| 999 | end | |
| 1000 | ||
| 1001 | function key2(key) | |
| 1002 | if key == "e" then | |
| 1003 | rapidslashing = false | |
| 1004 | end | |
| 1005 | end | |
| 1006 | ||
| 1007 | function s(mouse) | |
| 1008 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1009 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1010 | mouse.KeyDown:connect(key) | |
| 1011 | mouse.KeyUp:connect(key2) | |
| 1012 | unsheathed = true | |
| 1013 | player = Player | |
| 1014 | ch = Character | |
| 1015 | RSH = ch.Torso["Right Shoulder"] | |
| 1016 | LSH = ch.Torso["Left Shoulder"] | |
| 1017 | -- | |
| 1018 | RSH.Parent = nil | |
| 1019 | LSH.Parent = nil | |
| 1020 | -- | |
| 1021 | RW.Part0 = ch.Torso | |
| 1022 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1023 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 1024 | RW.Part1 = ch["Right Arm"] | |
| 1025 | RW.Parent = ch.Torso | |
| 1026 | --_G.R = RW | |
| 1027 | -- | |
| 1028 | LW.Part0 = ch.Torso | |
| 1029 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1030 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1031 | LW.Part1 = ch["Left Arm"] | |
| 1032 | LW.Parent = ch.Torso | |
| 1033 | --_G.L = LW | |
| 1034 | -- | |
| 1035 | equipanim() | |
| 1036 | end | |
| 1037 | ||
| 1038 | function ds(mouse) | |
| 1039 | unsheathed = false | |
| 1040 | hideanim() | |
| 1041 | wait(0) | |
| 1042 | RW.Parent = nil | |
| 1043 | LW.Parent = nil | |
| 1044 | RSH.Parent = player.Character.Torso | |
| 1045 | LSH.Parent = player.Character.Torso | |
| 1046 | end | |
| 1047 | ||
| 1048 | Bin.Selected:connect(s) | |
| 1049 | Bin.Deselected:connect(ds) | |
| 1050 | ||
| 1051 | ||
| 1052 | Game.Workspace.NextFlame.Humanoid.MaxHealth = 500 |