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| 1 | -- developed by elite_doge, 1,11,2015, 5:18 PM | |
| 2 | ||
| 3 | local enableKey = "e" -- what key you need to press to teleport | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | - | local p = game.Players.LocalPlayer |
| 7 | + | -- This script has been converted to FE by iPxter |
| 8 | - | local mouse = p:GetMouse() |
| 8 | + | |
| 9 | ||
| 10 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 11 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 12 | do | |
| 13 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 14 | script.Parent = Player.Character | |
| 15 | ||
| 16 | --RemoteEvent for communicating | |
| 17 | local Event = Instance.new("RemoteEvent")
| |
| 18 | Event.Name = "UserInput_Event" | |
| 19 | ||
| 20 | --Fake event to make stuff like Mouse.KeyDown work | |
| 21 | local function fakeEvent() | |
| 22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 23 | t.connect = t.Connect | |
| 24 | return t | |
| 25 | end | |
| 26 | ||
| 27 | --Creating fake input objects with fake variables | |
| 28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 32 | end} | |
| 33 | --Merged 2 functions into one by checking amount of arguments | |
| 34 | CAS.UnbindAction = CAS.BindAction | |
| 35 | ||
| 36 | --This function will trigger the events that have been :Connect()'ed | |
| 37 | local function te(self,ev,...) | |
| 38 | local t = m[ev] | |
| 39 | if t and t._fakeEvent and t.Function then | |
| 40 | t.Function(...) | |
| 41 | end | |
| 42 | end | |
| 43 | m.TrigEvent = te | |
| 44 | UIS.TrigEvent = te | |
| 45 | ||
| 46 | Event.OnServerEvent:Connect(function(plr,io) | |
| 47 | if plr~=Player then return end | |
| 48 | if io.isMouse then | |
| 49 | m.Target = io.Target | |
| 50 | m.Hit = io.Hit | |
| 51 | else | |
| 52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 55 | end | |
| 56 | for _,t in pairs(CAS.Actions) do | |
| 57 | for _,k in pairs(t.Keys) do | |
| 58 | if k==io.KeyCode then | |
| 59 | t.Function(t.Name,io.UserInputState,io) | |
| 60 | end | |
| 61 | end | |
| 62 | end | |
| 63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 65 | end | |
| 66 | end) | |
| 67 | Event.Parent = NLS([==[ | |
| 68 | local Player = game:GetService("Players").LocalPlayer
| |
| 69 | local Event = script:WaitForChild("UserInput_Event")
| |
| 70 | ||
| 71 | local UIS = game:GetService("UserInputService")
| |
| 72 | local input = function(io,a) | |
| 73 | if a then return end | |
| 74 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 76 | end | |
| 77 | UIS.InputBegan:Connect(input) | |
| 78 | UIS.InputEnded:Connect(input) | |
| 79 | ||
| 80 | local Mouse = Player:GetMouse() | |
| 81 | local h,t | |
| 82 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 83 | --If player is not moving their mouse, client won't fire events | |
| 84 | while wait(1/30) do | |
| 85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 86 | h,t=Mouse.Hit,Mouse.Target | |
| 87 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 88 | end | |
| 89 | end]==],Player.Character) | |
| 90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 91 | end | |
| 92 | ||
| 93 | ||
| 94 | ||
| 95 | ------------------------------------ | |
| 96 | -- getting needed locals | |
| 97 | local p = owner | |
| 98 | local char = p.Character | |
| 99 | -- creating gui creation functions | |
| 100 | function setProperties(gui,t) | |
| 101 | gui.BackgroundColor3 = Color3.new(0,0,0) | |
| 102 | gui.BackgroundTransparency = t | |
| 103 | gui.BorderSizePixel = 0 | |
| 104 | end | |
| 105 | ||
| 106 | function setText(gui,te) | |
| 107 | gui.TextStrokeTransparency = 0 | |
| 108 | gui.TextStrokeColor3 = Color3.new(255,255,255) | |
| 109 | gui.TextColor3 = Color3.new(0,0,0) | |
| 110 | gui.Text = te | |
| 111 | gui.TextScaled = true | |
| 112 | gui.TextXAlignment = Enum.TextXAlignment.Center | |
| 113 | end | |
| 114 | --- creating gui | |
| 115 | local gui = Instance.new("ScreenGui",p.PlayerGui)
| |
| 116 | gui.Name = "TeleportationInfo" | |
| 117 | local f = Instance.new("Frame",gui)
| |
| 118 | f.Size = UDim2.new(0.2,0,0.4,0) | |
| 119 | f.Position = UDim2.new(1,0,0.3,0) | |
| 120 | setProperties(f,0.5) | |
| 121 | local open = Instance.new("TextButton",gui)
| |
| 122 | open.Name = "Open" | |
| 123 | setProperties(open,0.5) | |
| 124 | setText(open,"Tele Help") | |
| 125 | open.Size = UDim2.new(0.1,0,0.05,0) | |
| 126 | open.Position = UDim2.new(1 - open.Size.X.Scale,0,0.5,0) | |
| 127 | local text = Instance.new("TextLabel",f)
| |
| 128 | text.Name = "Text" | |
| 129 | setProperties(text,1) | |
| 130 | text.Size = UDim2.new(1,0,0.8,0) | |
| 131 | setText(text,"Hold 'e' and click where you want to teleport. Click on this gui to close.") | |
| 132 | local name = "elite_doge" | |
| 133 | local text2 = text:Clone() | |
| 134 | text2.Parent = text.Parent | |
| 135 | text2.Size = UDim2.new(1,0,0.2,0) | |
| 136 | text2.Position = UDim2.new(0,0,0.8,0) | |
| 137 | text2.Name = "Creator" | |
| 138 | local isOpen = false | |
| 139 | local close = Instance.new("TextButton",f)
| |
| 140 | close.Name = "Close" | |
| 141 | text2.Text = "Developed by " .. name.. ", 1/11/2015" | |
| 142 | setProperties(close,1) | |
| 143 | close.Visible = false | |
| 144 | close.Text = "" | |
| 145 | close.Size = UDim2.new(1,0,1,0) | |
| 146 | -- creating gui functions | |
| 147 | close.MouseButton1Down:connect(function() | |
| 148 | if isOpen == true then | |
| 149 | f:TweenPosition(UDim2.new(1,0,0.3,0),"InOut","Quad",1,true) | |
| 150 | open:TweenPosition(UDim2.new(1 - open.Size.X.Scale,0,0.5,0),"InOut","Quad",1,true) | |
| 151 | isOpen = false | |
| 152 | close.Visible = false | |
| 153 | else | |
| 154 | close.Visible = false | |
| 155 | open:TweenPosition(UDim2.new(1,0,0.5,0),"InOut","Quad",1,true) | |
| 156 | end | |
| 157 | end) | |
| 158 | ||
| 159 | open.MouseButton1Down:connect(function() | |
| 160 | if isOpen == false then | |
| 161 | isOpen = true | |
| 162 | f:TweenPosition(UDim2.new(1 - f.Size.X.Scale,0,0.3,0),"InOut","Quad",1,true) | |
| 163 | open:TweenPosition(UDim2.new(1,0,0.5,0),"InOut","Quad",1,true) | |
| 164 | close.Visible = true | |
| 165 | end | |
| 166 | end) | |
| 167 | -- click and keydown functions | |
| 168 | local enabled = false | |
| 169 | ||
| 170 | mouse.KeyDown:connect(function(key) | |
| 171 | key = key:lower() | |
| 172 | if key == "e" then | |
| 173 | enabled = true | |
| 174 | end | |
| 175 | end) | |
| 176 | ||
| 177 | mouse.KeyUp:connect(function(key) | |
| 178 | key = key:lower() | |
| 179 | if key == "e" then | |
| 180 | enabled = false | |
| 181 | end | |
| 182 | end) | |
| 183 | ||
| 184 | mouse.Button1Down:connect(function() | |
| 185 | if char and enabled == true then | |
| 186 | char.HumanoidRootPart.CFrame = mouse.Hit + Vector3.new(0,7,0) | |
| 187 | end | |
| 188 | end) |