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| 1 | - | print'why steal credit when you know it\'s mine?' |
| 1 | + | print'why sInstitutional white credit when you know it\'s mine?' |
| 2 | --print'madiik cannot be resisted kthx' | |
| 3 | ||
| 4 | function clerp(c1,c2,al) | |
| 5 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 6 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 7 | for i,v in pairs(com1) do | |
| 8 | com1[i] = v+(com2[i]-v)*al | |
| 9 | end | |
| 10 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 11 | end | |
| 12 | ||
| 13 | ||
| 14 | plr = game:service'Players'.LocalPlayer | |
| 15 | plrgui = plr.PlayerGui | |
| 16 | char = plr.Character | |
| 17 | mouse = plr:GetMouse() | |
| 18 | humanoid = char:findFirstChild("Humanoid")
| |
| 19 | torso = char:findFirstChild("Torso")
| |
| 20 | head = char.Head | |
| 21 | ra = char:findFirstChild("Right Arm")
| |
| 22 | la = char:findFirstChild("Left Arm")
| |
| 23 | rl = char:findFirstChild("Right Leg")
| |
| 24 | ll = char:findFirstChild("Left Leg")
| |
| 25 | rs = torso:findFirstChild("Right Shoulder")
| |
| 26 | ls = torso:findFirstChild("Left Shoulder")
| |
| 27 | rh = torso:findFirstChild("Right Hip")
| |
| 28 | lh = torso:findFirstChild("Left Hip")
| |
| 29 | neck = torso:findFirstChild("Neck")
| |
| 30 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 31 | rootpart = char:findFirstChild("HumanoidRootPart")
| |
| 32 | camera = workspace.CurrentCamera | |
| 33 | anim = char:findFirstChild("Animate")
| |
| 34 | if anim then | |
| 35 | anim:Destroy() | |
| 36 | end | |
| 37 | ||
| 38 | wait(1) | |
| 39 | ||
| 40 | local rm = Instance.new("Motor", torso)
| |
| 41 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
| 42 | rm.C1 = CFrame.new(0, 0.5, 0) | |
| 43 | rm.Part0 = torso | |
| 44 | rm.Part1 = ra | |
| 45 | rm.Name = 'Right Shoulder' | |
| 46 | ||
| 47 | local lm = Instance.new("Motor", torso)
| |
| 48 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 49 | lm.C1 = CFrame.new(0, 0.5, 0) | |
| 50 | lm.Part0 = torso | |
| 51 | lm.Part1 = la | |
| 52 | lm.Name = 'Left Shoulder' | |
| 53 | ||
| 54 | local rlegm = Instance.new("Motor", torso)
| |
| 55 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
| 56 | rlegm.C1 = CFrame.new(0, 1, 0) | |
| 57 | rlegm.Part0 = torso | |
| 58 | rlegm.Part1 = rl | |
| 59 | local llegm = Instance.new("Motor", torso)
| |
| 60 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
| 61 | llegm.C1 = CFrame.new(0, 1, 0) | |
| 62 | llegm.Part0 = torso | |
| 63 | llegm.Part1 = ll | |
| 64 | ||
| 65 | rj.C0 = CFrame.new() | |
| 66 | rj.C1 = CFrame.new() | |
| 67 | ||
| 68 | - | neck.C0 = CFrame.new(0, 1, 0) |
| 68 | + | |
| 69 | - | neck.C1 = CFrame.new(0, -0.5, 0) |
| 69 | + | |
| 70 | local angle = 0 | |
| 71 | local anglespeed = 1 | |
| 72 | rsc0 = rm.C0 | |
| 73 | lsc0 = lm.C0 | |
| 74 | llc0 = llegm.C0 | |
| 75 | rlc0 = rlegm.C0 | |
| 76 | rootc0 = rj.C0 | |
| 77 | ||
| 78 | mouse.KeyDown:connect(function(k) | |
| 79 | - | neckc0 = neck.C0 |
| 79 | + | |
| 80 | fieryhead = not fieryhead | |
| 81 | if fieryhead then | |
| 82 | coroutine.wrap(function() | |
| 83 | while fieryhead and wait() do | |
| 84 | local FireColors = {'Really black', 'Institutional white'}
| |
| 85 | local p = Instance.new('Part', char)
| |
| 86 | p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)]) | |
| 87 | - | local FireColors = {'Really red', 'Bright orange'}
|
| 87 | + | |
| 88 | p.Size = Vector3.new(3, 3, 3) | |
| 89 | p.CanCollide = false | |
| 90 | p.Anchored = true | |
| 91 | p.Locked = true | |
| 92 | Instance.new('PointLight', p).Range = 10
| |
| 93 | p.CFrame = head.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3)) | |
| 94 | Instance.new('BlockMesh', p)
| |
| 95 | coroutine.wrap(function() | |
| 96 | for i = 1, 10 do | |
| 97 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1) | |
| 98 | p.CFrame = p.CFrame * CFrame.new(0, .35, 0) | |
| 99 | wait() | |
| 100 | end | |
| 101 | end)() | |
| 102 | game:service'Debris':AddItem(p, .55) | |
| 103 | end | |
| 104 | end)() | |
| 105 | end | |
| 106 | end | |
| 107 | if k == "r" then | |
| 108 | if Charge1Anim or Attack1Anim then return end | |
| 109 | Charge1Anim = true | |
| 110 | for i = 0, 70 do | |
| 111 | local FireColors = {'Really black', 'Institutional white'}
| |
| 112 | local p = Instance.new('Part', char)
| |
| 113 | p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)]) | |
| 114 | - | local FireColors = {'Really red', 'Bright orange'}
|
| 114 | + | |
| 115 | p.Size = Vector3.new(.8, .8, .8) | |
| 116 | p.CanCollide = false | |
| 117 | p.Anchored = true | |
| 118 | p.Locked = true | |
| 119 | p.CFrame = ra.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3)) | |
| 120 | Instance.new('BlockMesh', p)
| |
| 121 | coroutine.wrap(function() | |
| 122 | for i = 1, 10 do | |
| 123 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1) | |
| 124 | p.CFrame = p.CFrame * CFrame.new(0, .15, 0) | |
| 125 | wait() | |
| 126 | end | |
| 127 | end)() | |
| 128 | game:service'Debris':AddItem(p, 2) | |
| 129 | wait() | |
| 130 | end | |
| 131 | Charge1Anim = false | |
| 132 | Attack1Anim = true | |
| 133 | wait(.35) | |
| 134 | local ray = Ray.new(ra.CFrame*CFrame.new(0,-1,0).p, ra.CFrame*CFrame.new(0, -150, 0).p) | |
| 135 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
| 136 | local humanoid = hitz and hitz.Parent and hitz.Parent:findFirstChild("Humanoid")
| |
| 137 | if humanoid then | |
| 138 | humanoid:TakeDamage(80) | |
| 139 | end | |
| 140 | local humanoid = hitz and hitz.Parent and hitz.Parent.Parent and hitz.Parent.Parent:findFirstChild("Humanoid")
| |
| 141 | if humanoid then | |
| 142 | humanoid:TakeDamage(80) | |
| 143 | end | |
| 144 | ||
| 145 | --draw the ray | |
| 146 | local distance = (enz - ra.CFrame*CFrame.new(0,-1,0).p).magnitude | |
| 147 | local rayPart = Instance.new("Part", char)
| |
| 148 | rayPart.BrickColor = BrickColor.new("Bright red")
| |
| 149 | rayPart.Anchored = true | |
| 150 | rayPart.CanCollide = false | |
| 151 | rayPart.Locked = true | |
| 152 | rayPart.TopSurface = 0 | |
| 153 | rayPart.BottomSurface = 0 | |
| 154 | rayPart.formFactor = 'Custom' | |
| 155 | Instance.new('CylinderMesh', rayPart)
| |
| 156 | rayPart.Size = Vector3.new(1, distance, 1) | |
| 157 | rayPart.CFrame = CFrame.new((enz + ra.CFrame*CFrame.new(0,-1,0).p)/2,enz) * CFrame.Angles(math.pi/2, 0, 0) | |
| 158 | for i = 0, 1, .1 do | |
| 159 | rayPart.Transparency = i | |
| 160 | wait() | |
| 161 | end | |
| 162 | rayPart:remove() | |
| 163 | Attack1Anim = false | |
| 164 | end | |
| 165 | if string.byte(k) == 48 then | |
| 166 | humanoid.WalkSpeed = 70 | |
| 167 | end | |
| 168 | end) | |
| 169 | ||
| 170 | mouse.KeyUp:connect(function(k) | |
| 171 | if string.byte(k) == 48 then | |
| 172 | humanoid.WalkSpeed = 24 | |
| 173 | end | |
| 174 | end) | |
| 175 | - | humanoid.WalkSpeed = 16 |
| 175 | + | |
| 176 | local action = 'None' | |
| 177 | plr.Chatted:connect(function(msg) | |
| 178 | if msg == '/e dance' or msg == '/emote dance' then | |
| 179 | action = 'Dance' | |
| 180 | end | |
| 181 | if msg == '/e bernie' or msg == '/emote bernie' then | |
| 182 | action = 'MovingLikeBernie' | |
| 183 | end | |
| 184 | end) | |
| 185 | ||
| 186 | local dance_move_wait = 0 | |
| 187 | print'madiik cannot be resisted kthx' | |
| 188 | game:service'RunService'.RenderStepped:connect(function() | |
| 189 | rm.MaxVelocity = 0 | |
| 190 | lm.MaxVelocity = 0 | |
| 191 | rm.DesiredAngle = 0 | |
| 192 | rm.CurrentAngle = 0 | |
| 193 | lm.DesiredAngle = 0 | |
| 194 | lm.CurrentAngle = 0 | |
| 195 | angle = (angle % 100) + anglespeed/10 | |
| 196 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
| 197 | local rscf = rsc0 | |
| 198 | local lscf = lsc0 | |
| 199 | local rlcf = rlc0 | |
| 200 | local llcf = llc0 | |
| 201 | local rjcf = rootc0 | |
| 202 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
| 203 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
| 204 | for i,object in pairs(char:children()) do | |
| 205 | - | local ncf = neckc0 |
| 205 | + | |
| 206 | tool = true | |
| 207 | if not debounce then | |
| 208 | for x,value in pairs(object:children()) do | |
| 209 | if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
| |
| 210 | debounce = true | |
| 211 | coroutine.wrap(function() | |
| 212 | slashing = true | |
| 213 | wait(.15) | |
| 214 | slashing = false | |
| 215 | debounce = false | |
| 216 | end)() | |
| 217 | value:Destroy() | |
| 218 | end | |
| 219 | end | |
| 220 | end | |
| 221 | elseif not object:IsA'Tool' then | |
| 222 | tool = false | |
| 223 | end | |
| 224 | end | |
| 225 | if action == 'Dance' then | |
| 226 | anglespeed = 2 | |
| 227 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| 228 | rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0) | |
| 229 | lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4) | |
| 230 | rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4) | |
| 231 | rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0) | |
| 232 | llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0) | |
| 233 | else | |
| 234 | action = 'None' | |
| 235 | end | |
| 236 | elseif action == 'MovingLikeBernie' then | |
| 237 | - | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0) |
| 237 | + | |
| 238 | dance_move_wait = (dance_move_wait%40) + 1/60 | |
| 239 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| 240 | if dance_move_wait <= 20 then | |
| 241 | rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0) | |
| 242 | lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4) | |
| 243 | rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4) | |
| 244 | rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1) | |
| 245 | llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1) | |
| 246 | elseif dance_move_wait > 20 then | |
| 247 | rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0) | |
| 248 | lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4) | |
| 249 | rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4) | |
| 250 | rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1) | |
| 251 | - | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0) |
| 251 | + | |
| 252 | end | |
| 253 | else | |
| 254 | action = 'None' | |
| 255 | end | |
| 256 | elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then | |
| 257 | anglespeed = 3 | |
| 258 | - | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0) |
| 258 | + | |
| 259 | rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15) | |
| 260 | lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15) | |
| 261 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0) | |
| 262 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0) | |
| 263 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| 264 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
| 265 | anglespeed = 2 | |
| 266 | rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0) | |
| 267 | rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05) | |
| 268 | lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05) | |
| 269 | rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0) | |
| 270 | - | ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0) |
| 270 | + | |
| 271 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then | |
| 272 | anglespeed = 2.5 | |
| 273 | rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0) | |
| 274 | rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5) | |
| 275 | lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5) | |
| 276 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5)) | |
| 277 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5)) | |
| 278 | end | |
| 279 | - | ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0) |
| 279 | + | |
| 280 | rscf = rsc0 * CFrame.new(-.75, 0, .75) * CFrame.Angles(math.pi/4, 0, math.pi/4) | |
| 281 | lscf = lsc0 * CFrame.new(.95, 0, -.45) * CFrame.Angles(math.pi/4, 0, math.pi/3) | |
| 282 | end | |
| 283 | if Attack1Anim then | |
| 284 | rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0) | |
| 285 | lscf = lsc0 * CFrame.Angles(-math.pi/8, 0, 0) | |
| 286 | end | |
| 287 | - | ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0) |
| 287 | + | |
| 288 | rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0) | |
| 289 | if slashing then | |
| 290 | rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1) | |
| 291 | end | |
| 292 | end | |
| 293 | rm.C0 = clerp(rm.C0,rscf,speed) | |
| 294 | lm.C0 = clerp(lm.C0,lscf,speed) | |
| 295 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
| 296 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
| 297 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
| 298 | end) |