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1
--Lenny
2
local player = game.Players.LocalPlayer
3
props = {
4
{"Part", "FakeHead", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.600000024, 0.600000024, 0.600000024), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.100388065, 18.1003742, 23.299799, -0.999996185, -8.13055522e-007, 5.31445039e-007, -5.31440719e-007, 1.87754631e-006, 1.00000095, 8.12811663e-007, 0.999996245, 1.84774399e-006)}, 
5
{"Part", "Head", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.600000024, 0.800000012, 0.600000143), Enum.SurfaceType.Smooth, Enum.SurfaceType.Inlet, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.100388199, 17.9003735, 22.9997997, 9.81613994e-007, -1.6822014e-007, 0.999996185, 0.707106173, 0.707108796, 4.87729267e-007, -0.707102835, 0.707105458, -8.12811777e-007)}, 
6
{"Part", "Left Arm", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(0.400146782, 16.7069683, 22.8387585, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)}, 
7
{"Part", "Left Leg", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(0.395848215, 16.7976437, 21.0410557, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)}, 
8
{"Part", "Nose", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 0.400000006, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Inlet, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.100409508, 18.0003757, 23.7997837, -0.999996185, -8.13055408e-007, 5.31443845e-007, -5.31442083e-007, 2.05634728e-006, 1.00000095, 8.12811663e-007, 0.999996245, 1.66894381e-006)}, 
9
{"Part", "Right Arm", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(-0.199849263, 16.7068958, 22.8401909, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)}, 
10
{"Part", "Right Leg", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(-0.204147831, 16.7975712, 21.0424881, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)}, 
11
{"Part", "Tail", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.200000003, 1.20000005, 0.200000003), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.0946565717, 17.6217804, 20.5827122, 9.81613994e-007, -1.6822014e-007, 0.999996185, 0.707106173, 0.707108796, 4.87729267e-007, -0.707102835, 0.707105458, -8.12811777e-007)}, 
12
{"Part", "Torso", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(1, 0.800000012, 2.20000029), Enum.SurfaceType.Smooth, Enum.SurfaceType.Inlet, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(0.0980000049, 17.7510014, 21.9910011, -0.999993324, 5.33444677e-007, -0.0023880899, -0.000120830518, 0.998731315, 0.0503748283, 0.00238671037, 0.0503784381, -0.998723626)}, 
13
{"WedgePart", "Left Ear", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Vector3.new(0.200000003, 0.600000024, 0.200000003), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.500348866, 18.090374, 23.1997814, -7.77199602e-007, 5.32613967e-007, -0.999996185, 8.9403602e-007, 1.00000095, -5.30270995e-007, 0.999996245, 2.83124973e-006, 8.48668094e-007)}, 
14
{"WedgePart", "Right Ear", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Vector3.new(0.200000003, 0.600000024, 0.200000003), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(-0.299625933, 18.090374, 23.1997833, 7.77199602e-007, 5.326105e-007, 0.999996185, -8.04604042e-007, 1.00000095, 5.30274406e-007, -0.999996245, 2.92068125e-006, -8.48668151e-007)}
15
}
16
17
owner = "Lenny" --vanessalavafox22
18
19
if game.Workspace:findFirstChild(owner .. "'s Dog") then
20
    game.Workspace[owner .. "'s Dog"]:Destroy()
21
end
22
23
model = Instance.new("Model")
24
model.Name = owner .. "'s Dog"
25
26
for p = 1, #props do
27
    part = Instance.new(props[p][1], model)
28
    part.Anchored = true
29
    part.Locked = true
30
    if props[p][1] == "Part" then
31
        brick = {"Part", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
32
    elseif props[p][1] == "WedgePart" then
33
        brick = {"WedgePart", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "FormFactor", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
34
    elseif props[p][1] == "CornerWedgePart" then
35
        brick = {"CornerWedgePart", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
36
    elseif props[p][1] == "TrussPart" then
37
        brick = {"TrussPart", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Size", "Style", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
38
    elseif props[p][1] == "Seat" then
39
        brick = {"Seat", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Disabled", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
40
    elseif props[p][1] == "VehicleSeat" then
41
        brick = {"VehicleSeat", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Disabled", "HeadsUpDisplay", "MaxSpeed", "Torque", "TurnSpeed", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
42
    elseif props[p][1] == "SkatboardPlatform" then
43
        brick = {"SkateboardPatform", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "StickyWheels", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
44
    elseif props[p][1] == "SpawnLocation" then
45
        brick = {"SpawnLocation", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "AllowTeamChangeOnTouch", "Neutral", "TeamColor", "Duration", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
46
    elseif props[p][1] == "FlagStand" then
47
        brick = {"FlagStand", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "TeamColor", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
48
    end
49
    for b = 2, #props[p] do
50
        prop = props[p][b]
51
        proptype = type(prop)
52
        if proptype ~= "table" then
53
            part[brick[b]] = prop
54
        else
55
            equip = Instance.new(props[p][b][1], part)
56
            if props[p][b][1] == "Decal" then
57
                brickequip = {"Decal", "Name", "Shiny", "Specular", "Texture", "Transparency", "Face"}
58
            elseif props[p][b][1] == "Texture" then
59
                brickequip = {"Texture", "Name", "Shiny", "Specular", "StudsPerTileU", "StudsPerTileV", "Texture", "Transparency", "Face"}
60
            elseif props[p][b][1] == "Fire" then
61
                brickequip = {"Fire", "Name", "Color", "Enabled", "Heat", "SecondaryColor", "Size"}
62
            elseif props[p][b][1] == "Smoke" then
63
                brickequip = {"Smoke", "Name", "Color", "Enabled", "Opacity", "RiseVelocity", "Size"}
64
            elseif props[p][b][1] == "Sparkles" then
65
                brickequip = {"Sparkles", "Name", "Enabled", "SparkleColor"}
66
            elseif props[p][b][1] == "BlockMesh" then
67
                brickequip = {"BlockMesh", "Name", "Offset", "Scale", "VertexColor"}
68
            elseif props[p][b][1] == "CylinderMesh" then
69
                brickequip = {"CylinderMesh", "Name", "Offset", "Scale", "VertexColor"}
70
            elseif props[p][b][1] == "SpecialMesh" then
71
                brickequip = {"SpecialMesh", "Name", "MeshId", "MeshType", "Offset", "Scale", "TextureId", "VertexColor"}
72
            end
73
            for e = 2, #brickequip do
74
                equip[brickequip[e]] = props[p][b][e]
75
            end
76
        end
77
    end
78
end
79
80
function makeJoint(x, y, C0, C1)
81
    joint = Instance.new("Motor")
82
    joint.Part0 = x
83
    joint.Part1 = y
84
    local HitPos = x.Position
85
    joint.Parent = x
86
    joint.C0 = C0
87
    joint.C1 = C1
88
    return joint
89
end
90
91
function makeWeld(x, y)
92
    weld = Instance.new("Motor")
93
    weld.Part0 = x
94
    weld.Part1 = y
95
    local HitPos = x.Position
96
    local CJ = CFrame.new(HitPos) 
97
    local C0 = x.CFrame:inverse() * CJ 
98
    local C1 = y.CFrame:inverse() * CJ 
99
    weld.C0 = C0 
100
    weld.C1 = C1 
101
    weld.Parent = x
102
    return joint
103
end
104
105
LeftHip = makeJoint(model.Torso, model["Left Leg"], CFrame.new(-0.300000012, 0, 0.899999976, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
106
LeftHip.MaxVelocity = 1
107
RightHip = makeJoint(model.Torso, model["Right Leg"], CFrame.new(0.300000012, 0, 0.899999917, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
108
RightHip.MaxVelocity = 1
109
LeftShoulder = makeJoint(model.Torso, model["Left Arm"], CFrame.new(-0.300000012, -2.23517418e-008, -0.900000036, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
110
LeftShoulder.MaxVelocity = 0.15
111
RightShoulder = makeJoint(model.Torso, model["Right Arm"], CFrame.new(0.300000012, -1.49011612e-008, -0.900000036, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
112
RightShoulder.MaxVelocity = 0.15
113
Neck = makeJoint(model.Torso, model.Head, CFrame.new(0, 0.200000018, -1, -0.00177218916, 0.00160199252, -0.999997139, 0.670587182, 0.741830766, 0, 0.74182862, -0.670585275, -0.00238893996), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
114
TailJoint = makeJoint(model.Torso, model.Tail, CFrame.new(0, -0.199999988, 1.39999998, -0.00177218916, 0.00160199252, -0.999997139, 0.670587182, 0.741830766, 0, 0.74182862, -0.670585275, -0.00238893996), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
115
116
makeWeld(model.FakeHead, model.Head)
117
makeWeld(model.FakeHead, model.Nose)
118
makeWeld(model.FakeHead, model["Left Ear"])
119
makeWeld(model.FakeHead, model["Right Ear"])
120
121
balance = Instance.new("BodyGyro", model.Torso)
122
balance.maxTorque = Vector3.new(math.huge, 0, math.huge)
123
124
parts = model:GetChildren()
125
for p = 1, #parts do
126
    parts[p].Anchored = false
127
end
128
129
Humanoid = Instance.new("Humanoid", model)
130
131
model.Parent = game.Workspace
132
133
function waitForChild(parent, childName)
134
    local child = parent:findFirstChild(childName)
135
    if child then return child end
136
    while true do
137
        child = parent.ChildAdded:wait()
138
        if child.Name==childName then return child end
139
    end
140
end
141
142
-- ANIMATION
143
144
-- declarations
145
146
local Figure = model
147
local pose = "Standing"
148
149
local toolAnim = "None"
150
local toolAnimTime = 0
151
152
-- functions
153
154
function onRunning(speed)
155
    if speed>0 then
156
        pose = "Running"
157
    else
158
        pose = "Standing"
159
    end
160
end
161
162
function onDied()
163
    pose = "Dead"
164
    wait(3)
165
    Figure:Destroy()
166
end
167
168
function onJumping()
169
    pose = "Jumping"
170
end
171
172
function onClimbing()
173
    pose = "Climbing"
174
end
175
176
function onGettingUp()
177
    pose = "GettingUp"
178
end
179
180
function onFreeFall()
181
    pose = "FreeFall"
182
end
183
184
function onFallingDown()
185
    pose = "FallingDown"
186
end
187
188
function onSeated()
189
    pose = "Seated"
190
end
191
192
function onPlatformStanding()
193
    pose = "PlatformStanding"
194
end
195
196
function onSwimming(speed)
197
    if speed>0 then
198
        pose = "Running"
199
    else
200
        pose = "Standing"
201
    end
202
end
203
204
function moveJump()
205
    RightShoulder.MaxVelocity = 0.5
206
    LeftShoulder.MaxVelocity = 0.5
207
    RightShoulder.DesiredAngle = 0.735
208
    LeftShoulder.DesiredAngle = 0.735
209
    RightHip.DesiredAngle = -0.735
210
    LeftHip.DesiredAngle = -0.735
211
end
212
213
214
-- same as jump for now
215
216
function moveFreeFall()
217
    RightShoulder.MaxVelocity = 0.5
218
    LeftShoulder.MaxVelocity = 0.5
219
    RightShoulder.DesiredAngle = 0.735
220
    LeftShoulder.DesiredAngle = 0.735
221
    RightHip.DesiredAngle = -0.735
222
    LeftHip.DesiredAngle = -0.735
223
end
224
225
function moveSit()
226
    RightShoulder.MaxVelocity = 0.15
227
    LeftShoulder.MaxVelocity = 0.15
228
    RightShoulder.DesiredAngle = 3.14 /2
229
    LeftShoulder.DesiredAngle = 3.14 /2
230
    RightHip.DesiredAngle = 3.14 /2
231
    LeftHip.DesiredAngle = 3.14 /2
232
end
233
234
function getTool()    
235
    for _, kid in ipairs(Figure:GetChildren()) do
236
        if kid.className == "Tool" then return kid end
237
    end
238
    return nil
239
end
240
241
function getToolAnim(tool)
242
    for _, c in ipairs(tool:GetChildren()) do
243
        if c.Name == "toolanim" and c.className == "StringValue" then
244
            return c
245
        end
246
    end
247
    return nil
248
end
249
250
function animateTool()
251
    
252
    if (toolAnim == "None") then
253
        RightShoulder.DesiredAngle = 1.57
254
        return
255
    end
256
257
    if (toolAnim == "Slash") then
258
        RightShoulder.MaxVelocity = 0.5
259
        RightShoulder.DesiredAngle = 0
260
        return
261
    end
262
263
    if (toolAnim == "Lunge") then
264
        RightShoulder.MaxVelocity = 0.5
265
        LeftShoulder.MaxVelocity = 0.5
266
        RightShoulder.DesiredAngle = 1.57
267
        LeftShoulder.DesiredAngle = 1.0
268
        RightHip.DesiredAngle = 1.57
269
        LeftHip.DesiredAngle = 1.0
270
        return
271
    end
272
end
273
274
function move(time)
275
    local amplitude
276
    local frequency
277
  
278
    if (pose == "Jumping") then
279
        moveJump()
280
        return
281
    end
282
283
    if (pose == "FreeFall") then
284
        moveFreeFall()
285
        return
286
    end
287
 
288
    if (pose == "Seated") then
289
        moveSit()
290
        return
291
    end
292
293
    local climbFudge = 0
294
    
295
    if (pose == "Running") then
296
        RightShoulder.MaxVelocity = 0.15
297
        LeftShoulder.MaxVelocity = 0.15
298
        amplitude = 1
299
        frequency = 9
300
    elseif (pose == "Climbing") then
301
        RightShoulder.MaxVelocity = 0.5 
302
        LeftShoulder.MaxVelocity = 0.5
303
        amplitude = 1
304
        frequency = 9
305
        climbFudge = 0
306
    else
307
        amplitude = 0.1
308
        frequency = 1
309
    end
310
311
    desiredAngle = amplitude * math.sin(time*frequency)
312
313
    RightShoulder.DesiredAngle = desiredAngle + climbFudge
314
    LeftShoulder.DesiredAngle = desiredAngle - climbFudge
315
    RightHip.DesiredAngle = -desiredAngle
316
    LeftHip.DesiredAngle = -desiredAngle
317
318
319
    local tool = getTool()
320
321
    if tool then
322
    
323
        animStringValueObject = getToolAnim(tool)
324
325
        if animStringValueObject then
326
            toolAnim = animStringValueObject.Value
327
            -- message recieved, delete StringValue
328
            animStringValueObject.Parent = nil
329
            toolAnimTime = time + .3
330
        end
331
332
        if time > toolAnimTime then
333
            toolAnimTime = 0
334
            toolAnim = "None"
335
        end
336
337
        animateTool()
338
339
        
340
    else
341
        toolAnim = "None"
342
        toolAnimTime = 0
343
    end
344
end
345
346
347
-- connect events
348
349
Humanoid.Died:connect(onDied)
350
Humanoid.Running:connect(onRunning)
351
Humanoid.Jumping:connect(onJumping)
352
Humanoid.Climbing:connect(onClimbing)
353
Humanoid.GettingUp:connect(onGettingUp)
354
Humanoid.FreeFalling:connect(onFreeFall)
355
Humanoid.FallingDown:connect(onFallingDown)
356
Humanoid.Seated:connect(onSeated)
357
Humanoid.PlatformStanding:connect(onPlatformStanding)
358
Humanoid.Swimming:connect(onSwimming)
359
-- main program
360
361
local runService = game:service("RunService");
362
363
if game.Players:findFirstChild(owner) then
364
    player = game.Players:findFirstChild(owner)
365
end
366
367
player.Chatted:connect(function(chat)
368
    if string.lower(chat) == "sit" then
369
        Humanoid.Sit = true
370
    elseif string.lower(chat) == "come" then
371
        Humanoid.Sit = false
372
    elseif string.lower(string.sub(chat, 1, 6)) == "attack" then
373
        victims = {}
374
        if string.find(chat, ",") then
375
            list = string.lower(string.sub(chat, 8))
376
            if list then
377
                for name in string.gmatch(list, ",") do
378
                    players = game.Players:GetPlayers()
379
                    for p = 1, #players do
380
                        added = false
381
                        if string.find(string.lower(players[p].Name), name) then
382
                            for v = 1, #victims do
383
                                if victims[v] == players[p] then
384
                                    added = true
385
                                end
386
                            end
387
                            if not added then
388
                                table.insert(victims, players[p])
389
                            end
390
                        end
391
                    end
392
                end
393
            end
394
        else
395
            name = string.lower(string.sub(chat, 8))
396
            if name then
397
                players = game.Players:GetPlayers()
398
                for p = 1, #players do
399
                    if string.find(string.lower(players[p].Name), name) then
400
                        table.insert(victims, players[p])
401
                    end
402
                end
403
            end
404
        end
405
        if #victims > 0 then
406
            attack(1)
407
        end
408
    end
409
end)
410
411
function attack(v)
412
    victim = victims[v].Character
413
    model.Nose.Touched:connect(function(part)
414
        if part.Parent == victim then
415
            victim.Humanoid.Health = 0
416
            v = v + 1
417
            if v <= #victims then
418
                attack(v)
419
            else
420
                victims = {}
421
                victim = nil
422
            end
423
        end
424
    end)
425
end
426
427
while Figure.Parent~=nil do
428
    if player then
429
        if player.Character and not victim then
430
            Humanoid:MoveTo(player.Character:GetModelCFrame().p, player.Character.HumanoidRootPart)
431
        else
432
            if victim then
433
                Humanoid:MoveTo(victim:GetModelCFrame().p, victim.HumanoidRootPart)
434
            end
435
        end
436
    end
437
    local _, time = wait(0.1)
438
    move(time)
439
end