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local function corescripts(scripts)
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Link = 'https://pastebin.com/edit/ZAJg8JQz'
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_G.Linked = {"Link Worked"}
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gsub = string.gsub('Link got tagged'.. Link.. _G.Linked)
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_G:gsub('scripts.Website/:gsub.websitelink : error [Website cannot be reached from specific links]'..Link)
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create = scripts.Website:gsub()
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if create == Link then
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print("Link".. create)
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recreate = _G.XC:functions (function()
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end)
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end
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return create:gsub('[link] : '.. Link) ,  re == create:gsub(Link)
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end
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local function returncorescripts()
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print("IF RECREATING SCRIPTS MAY WORK OR NOT IT DEPENDS ON WHAT USUALLY HAPPENS")
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returnholo = corescripts()
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coroutine.running(function()
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if returnholo then
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t = loadstring("asd",returnholo)()
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retunr = t
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print("holocost".. t)
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end
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end)
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t = 
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1
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setmetatable(function()
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_Metatable = function()
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repeat warn("Get Plox") -- this does not repeat anything nor repeats
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if returncorescripts() then
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fenv = getfenv()
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notfenv = fenv
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elseif notfenv then
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print("Holocost")
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 if math.random() then
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print("get functions")
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end
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end
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until wait()
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end
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end)
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getmetatable(setmetatable(1,_Metatable()))
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print(getmetatable(setmetatable(1,_Metatable())))
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p = getmetatable(setmetatable(1,_Metatable()))
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setconds = workspace
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if setconds then
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loadstring()(function()
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--Add code here
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print(loadstring())() -- Prints the loadstring
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end)
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end
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end
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create = {}
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print("This may work only in scripts they use assets rip")
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LocalPL2 = game:GetService("ServerStorage")
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SB = LocalPL2.oxSB
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SB = LocalPL1
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CustomVaribles = game,script,wait() -- use varibles that don't error like do, function,until, return, repeat, for n = 1, num do  and end
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Gui = LocalPL2.oxSB["GUI-Items"].SB
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Gui = LocalPL1["GUI-Items"].SB
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Task = Gui.Task
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Main = Gui.Main
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Control = Main.Control
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Line = Main.Line
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Output = Main.Output
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Scripts = Main.Scripts
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TextButton0 = Instance.new("TextButton")
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TextButton0.Name = "Execute "
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TextButton0.Parent = Control
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TextButton0.Size = UDim2.new(0, 77, 1, 0)
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TextButton0.Style = Enum.ButtonStyle.RobloxButton
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TextButton0.Text = "Execute "
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TextButton0.Position = UDim2.new(1, -225, 0, 0)
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TextButton0.BackgroundColor3 = Color3.new(0, 0, 0)
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TextButton0.Visible = true
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TextButton0.BackgroundTransparency = 1
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TextButton0.ZIndex = 2
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TextButton0.Font = Enum.Font.SciFi
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TextButton0.FontSize = Enum.FontSize.Size14
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TextButton0.TextColor3 = Color3.new(1, 1, 1)
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TextButton0.TextStrokeColor3 = Color3.new(1, 1, 1)
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Value = Instance.new("StringValue")
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Value.Name = "SB_Value_NetworkServer"
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Value.Value = "CreateString = {  Has been recieved from script}, Scripting = CreateSting_102<qw0>do<script created> end = f_v, z_v, v_z do value value  = value value <value value>end"
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Value.Parent = CustomVaribles
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TextLabel0 = Instance.new("TextLabel")
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ScreenGui1 = Instance.new("ScreenGui")
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TextLabel2 = Instance.new("TextLabel")
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TextLabel2.Parent = ScreenGui1
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TextLabel2.Size = UDim2.new(0, 200, 0, 50)
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TextLabel2.Text = "Amount of Players = {" 
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TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
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TextLabel2.Font = Enum.Font.SourceSans
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TextLabel2.FontSize = Enum.FontSize.Size14
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ScreenGui1.Name = "CheckAmountOfPlayers"
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ScreenGui1.Parent = PLRGui
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TextLabel2.Parent = ScreenGui1
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TextLabel2.Size = UDim2.new(0, 200, 0, 50)
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TextLabel2.Text = "Amound of pings > { ' "..Output.Header.FPS.Text.. " ' } < Amount of pings"
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TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
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TextLabel2.Font = Enum.Font.SourceSans
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TextLabel2.FontSize = Enum.FontSize.Size14
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running = coroutine.running(function()
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wait(4)
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print("Ping")
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end)
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function execute()
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pcall(loadstring(Task.InputBar)())
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end
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TextButton0.MouseButton1Click:Connect(execute)
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pcall(create.CreateFunc  == function()
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print("Reable to locare source")
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end)
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source= "1209{}.sd"
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create.Pocket = function()
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wait() do
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if print("You printed this text") then
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e = newproxy()
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_G = function()
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--add code here 
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end
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end
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end
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end
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if source == source then
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return print(source)
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end
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function creater()
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repeat wait()
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pcall(print("Ending This Now"), create.Pocket)
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until source
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end