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| 1 | - | command /pinata: |
| 1 | + | command /autodropparty: |
| 2 | permission: dp.epic | |
| 3 | trigger: | |
| 4 | - | set {pinata} to true
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| 4 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
| 5 | - | spawn 1 sheep |
| 5 | + | wait 3 seconds |
| 6 | - | set {pinata} to false
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| 6 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
| 7 | - | broadcast "<red><italic>ThePrisonServer <reset><gray>> <red>Pinata? Yeah! Pinatas! Goto /spawn for the pinata!" |
| 7 | + | wait 3 seconds |
| 8 | - | give 2 leads to player |
| 8 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
| 9 | - | on spawn of a sheep: |
| 9 | + | wait 3 seconds |
| 10 | - | {pinata} is true:
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| 10 | + | broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!" |
| 11 | - | apply resistance 4 to entity for 999 days |
| 11 | + | loop 100 times: |
| 12 | - | apply regeneration 5 to entity for 999 days |
| 12 | + | wait 0.5 seconds |
| 13 | - | apply slowness 7 to entity for 999 days |
| 13 | + | set {_temp} to {_temp}+1
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| 14 | - | set {pinata1} to true
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| 14 | + | chance of 50%: |
| 15 | - | on death of a sheep: |
| 15 | + | drop 1 diamond at {spawn}
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| 16 | - | {pinata1} is not true:
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| 16 | + | drop 1 diamond at {spawn1}
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| 17 | - | stop trigger |
| 17 | + | drop 1 diamond at {spawn2}
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| 18 | - | set {pinata1} to false
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| 18 | + | chance of 25%: |
| 19 | - | set {_temp} to location 3 blocks above victim
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| 19 | + | drop 1 emerald at {spawn}
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| 20 | - | loop 300 times: |
| 20 | + | drop 1 emerald at {spawn1}
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| 21 | - | wait 0.05 seconds |
| 21 | + | drop 1 emerald at {spawn2}
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| 22 | - | chance of 4%: |
| 22 | + | chance of 10%: |
| 23 | - | drop a diamond block at {_temp}
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| 23 | + | drop 1 diamond block at {spawn}
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| 24 | - | chance of 2%: |
| 24 | + | drop 1 diamond block at {spawn1}
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| 25 | - | drop an emerald block at {_temp}
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| 25 | + | drop 1 diamond block at {spawn2}
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| 26 | - | chance of 20%: |
| 26 | + | chance of 5%: |
| 27 | - | drop an iron ingot at {_temp}
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| 27 | + | drop 1 emerald block at {spawn}
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| 28 | - | chance of 10%: |
| 28 | + | drop 1 emerald block at {spawn1}
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| 29 | - | drop a diamond at {_temp}
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| 29 | + | drop 1 emerald block at {spawn2}
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| 30 | - | chance of 0.5%: |
| 30 | + | chance of 5%: |
| 31 | - | drop a diamond sword of sharpness 2 at {_temp}
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| 31 | + | drop 10 steak at {Spawn}
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| 32 | - | chance of 0.5%: |
| 32 | + | drop 10 steak at {Spawn1}
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| 33 | - | drop a diamond pick of efficiency 2 at {_temp}
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| 33 | + | drop 10 steak at {Spawn2}
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| 34 | - | chance of 10%: |
| 34 | + | chance of 25%: |
| 35 | - | drop steak at {_temp} |
| 35 | + | drop 1 iron ingot at {spawn}
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| 36 | drop 1 iron ingot at {spawn1}
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| 37 | command /setspawnsk <number>: | |
| 38 | permission: op | |
| 39 | trigger: | |
| 40 | set {Spawn.%arg%} to player's location
| |
| 41 | send "Spawn%arg% set." |