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/*
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 * robot.js
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 *
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 * You'll need three keys in order to unlock the
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 * Algorithm: the red key, the green key, and the
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 * blue key. Unfortunately, all three of them are
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 * behind human-proof barriers.
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 *
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 * The plan is simple: reprogram the maintenance
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 * robots to grab the key and bring it through
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 * the barrier to us.
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 *
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 * Let's try it on the red key first.
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 */
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function getRandomInt(min, max) {
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    return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function startLevel(map) {
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    // Hint: you can press R or 5 to "rest" and not move the
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    // player, while the robot moves around.
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    map.placePlayer(map.getWidth()-2, map.getHeight()-2);
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    var player = map.getPlayer();
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    map.defineObject('robot', {
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        'type': 'dynamic',
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        'symbol': 'R',
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        'color': 'gray',
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        'onCollision': function (player, me) {
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            me.giveItemTo(player, 'redKey');
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        },
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        'behavior': function (me) {
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            if (me.canMove('down')) {
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                me.move('down');
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            } else if (me.canMove('right')) {
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                me.move('right');
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            };
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        }
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    });
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    map.defineObject('barrier', {
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        'symbol': '░',
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        'color': 'purple',
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        'impassable': true,
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        'passableFor': ['robot']
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    });
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    map.placeObject(0, map.getHeight() - 1, 'exit');
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    map.placeObject(1, 1, 'robot');
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    map.placeObject(map.getWidth() - 2, 8, 'redKey');
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    map.placeObject(map.getWidth() - 2, 9, 'barrier');
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    for (var x = 0; x < map.getWidth(); x++) {
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        map.placeObject(x, 0, 'block');
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        if (x != map.getWidth() - 2) {
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            map.placeObject(x, 9, 'block');
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        }
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    }
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    for (var y = 1; y < 9; y++) {
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        map.placeObject(0, y, 'block');
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        map.placeObject(map.getWidth() - 1, y, 'block');
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    }
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}
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function validateLevel(map) {
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    map.validateExactlyXManyObjects(1, 'exit');
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    map.validateExactlyXManyObjects(1, 'robot');
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    map.validateAtMostXObjects(1, 'redKey');
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}
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function onExit(map) {
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    if (!map.getPlayer().hasItem('redKey')) {
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        map.writeStatus("We need to get that key!");
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        return false;
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    } else {
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        return true;
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    }
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}