SHOW:
|
|
- or go back to the newest paste.
| 1 | /* | |
| 2 | * robot.js | |
| 3 | * | |
| 4 | * You'll need three keys in order to unlock the | |
| 5 | * Algorithm: the red key, the green key, and the | |
| 6 | * blue key. Unfortunately, all three of them are | |
| 7 | * behind human-proof barriers. | |
| 8 | * | |
| 9 | * The plan is simple: reprogram the maintenance | |
| 10 | * robots to grab the key and bring it through | |
| 11 | * the barrier to us. | |
| 12 | * | |
| 13 | * Let's try it on the red key first. | |
| 14 | */ | |
| 15 | ||
| 16 | function getRandomInt(min, max) { | |
| 17 | return Math.floor(Math.random() * (max - min + 1)) + min; | |
| 18 | } | |
| 19 | ||
| 20 | function startLevel(map) { | |
| 21 | // Hint: you can press R or 5 to "rest" and not move the | |
| 22 | // player, while the robot moves around. | |
| 23 | ||
| 24 | map.placePlayer(map.getWidth()-2, map.getHeight()-2); | |
| 25 | var player = map.getPlayer(); | |
| 26 | ||
| 27 | map.defineObject('robot', { | |
| 28 | 'type': 'dynamic', | |
| 29 | 'symbol': 'R', | |
| 30 | 'color': 'gray', | |
| 31 | 'onCollision': function (player, me) { | |
| 32 | me.giveItemTo(player, 'redKey'); | |
| 33 | }, | |
| 34 | 'behavior': function (me) { | |
| 35 | if (me.canMove('down')) { | |
| 36 | me.move('down'); | |
| 37 | } else if (me.canMove('right')) { | |
| 38 | me.move('right'); | |
| 39 | }; | |
| 40 | } | |
| 41 | }); | |
| 42 | ||
| 43 | map.defineObject('barrier', { | |
| 44 | 'symbol': '░', | |
| 45 | 'color': 'purple', | |
| 46 | 'impassable': true, | |
| 47 | 'passableFor': ['robot'] | |
| 48 | }); | |
| 49 | ||
| 50 | map.placeObject(0, map.getHeight() - 1, 'exit'); | |
| 51 | map.placeObject(1, 1, 'robot'); | |
| 52 | map.placeObject(map.getWidth() - 2, 8, 'redKey'); | |
| 53 | map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
| 54 | ||
| 55 | for (var x = 0; x < map.getWidth(); x++) { | |
| 56 | map.placeObject(x, 0, 'block'); | |
| 57 | if (x != map.getWidth() - 2) { | |
| 58 | map.placeObject(x, 9, 'block'); | |
| 59 | } | |
| 60 | } | |
| 61 | ||
| 62 | for (var y = 1; y < 9; y++) { | |
| 63 | map.placeObject(0, y, 'block'); | |
| 64 | map.placeObject(map.getWidth() - 1, y, 'block'); | |
| 65 | } | |
| 66 | } | |
| 67 | ||
| 68 | function validateLevel(map) { | |
| 69 | map.validateExactlyXManyObjects(1, 'exit'); | |
| 70 | map.validateExactlyXManyObjects(1, 'robot'); | |
| 71 | map.validateAtMostXObjects(1, 'redKey'); | |
| 72 | } | |
| 73 | ||
| 74 | function onExit(map) { | |
| 75 | if (!map.getPlayer().hasItem('redKey')) { | |
| 76 | map.writeStatus("We need to get that key!"); | |
| 77 | return false; | |
| 78 | } else { | |
| 79 | return true; | |
| 80 | } | |
| 81 | } |