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| 1 | - | if(IsTruckerCar(vehicleid)) |
| 1 | + | if(IsTruckerCar(vehicleid)) |
| 2 | - | {
|
| 2 | + | {
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| 3 | - | if(PlayerInfo[playerid][pJob] != JOB_TRUCKER && PlayerInfo[playerid][pVIPJob] != JOB_TRUCKER) |
| 3 | + | if(PlayerInfo[playerid][pJob] != JOB_TRUCKER && PlayerInfo[playerid][pVIPJob] != JOB_TRUCKER) |
| 4 | - | {
|
| 4 | + | {
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| 5 | - | SendClientMessage(playerid, COLOR_ORANGE, "You are not a Trucker."); |
| 5 | + | SendClientMessage(playerid, COLOR_ORANGE, "You are not a Trucker."); |
| 6 | - | new Float:pos[3]; |
| 6 | + | new Float:pos[3]; |
| 7 | - | GetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 7 | + | GetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 8 | - | SetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 8 | + | SetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 9 | - | return 1; |
| 9 | + | return 1; |
| 10 | - | } |
| 10 | + | } |
| 11 | - | else |
| 11 | + | if(!PlayerInfo[playerid][pDelivery]) |
| 12 | - | {
|
| 12 | + | {
|
| 13 | - | SetPlayerCheckpoint(playerid, 325.2717,2544.1748,16.8077, 7); |
| 13 | + | SendClientMessage(playerid, COLOR_ORANGE, "You are not on a delivery."); |
| 14 | - | SendClientMessage(playerid, COLOR_GREY, "Head to the loading bay and load up your truck."); |
| 14 | + | new Float:pos[3]; |
| 15 | - | return 1; |
| 15 | + | GetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 16 | - | } |
| 16 | + | SetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 17 | - | |
| 17 | + | return 1; |
| 18 | - | if(!PlayerInfo[playerid][pDelivery]) |
| 18 | + | } |
| 19 | - | {
|
| 19 | + | else |
| 20 | - | SendClientMessage(playerid, COLOR_ORANGE, "You are not on a delivery."); |
| 20 | + | {
|
| 21 | - | new Float:pos[3]; |
| 21 | + | SetPlayerCheckpoint(playerid, 325.2717,2544.1748,16.8077, 7); |
| 22 | - | GetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 22 | + | SendClientMessage(playerid, COLOR_GREY, "Head to the loading bay and load up your truck."); |
| 23 | - | SetPlayerPos(playerid, pos[0], pos[1], pos[2]); |
| 23 | + | return 1; |
| 24 | - | return 1; |
| 24 | + | } |
| 25 | - | } |
| 25 | + | } |