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1
-- This script has convert to FE by who i don't know?
2
 
3
-----------------------------------------------------
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
9
    local rp = RealPlayer
10
    script.Parent = rp.Character
11
   
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
    local function te(self,ev,...)
34
        local t = m[ev]
35
        if t and t._fakeEvent then
36
            for _,f in pairs(t.Functions) do
37
                f(...)
38
            end
39
        end
40
    end
41
    m.TrigEvent = te
42
    UIS.TrigEvent = te
43
 
44
    Event.OnServerEvent:Connect(function(plr,io)
45
        if plr~=rp then return end
46
        m.Target = io.Target
47
        m.Hit = io.Hit
48
        if not io.isMouse then
49
            local b = io.UserInputState == Enum.UserInputState.Begin
50
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
            end
53
            for _,t in pairs(CAS.Actions) do
54
                for _,k in pairs(t.Keys) do
55
                    if k==io.KeyCode then
56
                        t.Function(t.Name,io.UserInputState,io)
57
                    end
58
                end
59
            end
60
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
        end
63
    end)
64
    Event.Parent = NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
    local Event = script:WaitForChild("UserInput_Event")
67
 
68
    local Mouse = Player:GetMouse()
69
    local UIS = game:GetService("UserInputService")
70
    local input = function(io,a)
71
        if a then return end
72
        --Since InputObject is a client-side instance, we create and pass table instead
73
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74
    end
75
    UIS.InputBegan:Connect(input)
76
    UIS.InputEnded:Connect(input)
77
 
78
    local h,t
79
    --Give the server mouse data 30 times every second, but only if the values changed
80
    --If player is not moving their mouse, client won't fire events
81
    while wait(1/30) do
82
        if h~=Mouse.Hit or t~=Mouse.Target then
83
            h,t=Mouse.Hit,Mouse.Target
84
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85
        end
86
    end]==],Player.Character)
87
 
88
    ----Sandboxed game object that allows the usage of client-side methods and services
89
    --Real game object
90
    local _rg = game
91
 
92
    --Metatable for fake service
93
    local fsmt = {
94
        __index = function(self,k)
95
            local s = rawget(self,"_RealService")
96
            if s then return s[k] end
97
        end,
98
        __newindex = function(self,k,v)
99
            local s = rawget(self,"_RealService")
100
            if s then s[k]=v end
101
        end,
102
        __call = function(self,...)
103
            local s = rawget(self,"_RealService")
104
            if s then return s(...) end
105
        end
106
    }
107
    local function FakeService(t,RealService)
108
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
        return setmetatable(t,fsmt)
110
    end
111
 
112
    --Fake game object
113
    local g = {
114
        GetService = function(self,s)
115
            return self[s]
116
        end,
117
        Players = FakeService({
118
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
        },"Players"),
120
        UserInputService = FakeService(UIS,"UserInputService"),
121
        ContextActionService = FakeService(CAS,"ContextActionService"),
122
    }
123
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
    g.service = g.GetService
125
   
126
    g.RunService = FakeService({
127
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128
        BindToRenderStep = function(self,name,_,fun)
129
 
130
        end,
131
        UnbindFromRenderStep = function(self,name)
132
            self._btrs[name]:Disconnect()
133
        end,
134
    },"RunService")
135
 
136
    setmetatable(g,{
137
        __index=function(self,s)
138
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140
        end,
141
        __newindex = fsmt.__newindex,
142
        __call = fsmt.__call
143
    })
144
    --Changing owner to fake player object to support owner:GetMouse()
145
    game,owner = g,g.Players.LocalPlayer
146
end
147
148-
print("edited by 3677272ALT") 
148+
  wait(0.016666666666666666)
149-
 wait(0.016666666666666666)
149+
150
mse = plr:GetMouse()
151
sound = Instance.new("Sound", game.Workspace)
152
sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
153-
sound.SoundId = "https://www.roblox.com/asset/?id=840567549"
153+
sound.Volume = 10
154
canworld = true
155
mse.KeyDown:connect(function(key)
156
	key = key:lower()
157
	if key == "g" then
158
		if canworld == false then return end
159
		if canworld then
160
		canworld = false
161
		sound:Play()
162
		local function spawnpart()
163
		sphere = Instance.new("Part")
164
		--game.Debris:AddItem(sphere,3)
165
		local sm = Instance.new("SpecialMesh", sphere)
166
		sm.MeshType = "Sphere"
167
		sphere.Transparency = 0.5
168
		sphere.Anchored = true
169
		sphere.CanCollide = false
170
		sphere.Material = "SmoothPlastic"
171
		sphere.BrickColor = BrickColor.new("Lapis")
172
		end
173
		
174
		local function weld(lol)
175
			local weld = Instance.new("Weld", plr.Character.Torso)
176
			weld.Part0 = plr.Character.Torso
177
			weld.Part1 = lol
178
			weld.C0 = plr.Character.Torso.CFrame:inverse()
179
			weld.C1 = lol.CFrame:inverse()
180
		end
181
		wait(1.4)
182
		spawnpart()
183
			for i, v in pairs(game.Players:GetChildren()) do
184
			t = v.Character:FindFirstChild("Torso")
185
			if t then
186
				t.Anchored = true
187
				plr.Character:FindFirstChild("Torso").Anchored = false
188
			end
189
			RA = v.Character:FindFirstChild("Right Arm")
190
			if RA then
191
				RA.Anchored = true
192
				plr.Character:FindFirstChild("Right Arm").Anchored = false
193
			end
194
			LA = v.Character:FindFirstChild("Left Arm")
195
			if LA then
196
				LA.Anchored = true
197
				plr.Character:FindFirstChild("Left Arm").Anchored = false
198
			end
199
			RL = v.Character:FindFirstChild("Right Leg")
200
			if RL then
201
				RL.Anchored = true
202
				plr.Character:FindFirstChild("Right Leg").Anchored = false
203
			end
204
			LL = v.Character:FindFirstChild("Left Leg")
205
			if LL then
206
				LL.Anchored = true
207
				plr.Character:FindFirstChild("Left Leg").Anchored = false
208
			end
209
		end
210
		weld(sphere)
211
		cce = Instance.new("ColorCorrectionEffect", game.Lighting)
212
		cce.Saturation = -2
213
		--game.Debris:AddItem(cce, 5)
214
		sphere.Parent = game.Workspace
215
		for i = 1,10 do
216
			sphere.Size = sphere.Size + Vector3.new(50,50,50)
217
			wait()
218
			end
219
		--wait(5)
220
		
221
		end
222
	end
223
end
224
)
225
226
mse.KeyDown:connect(function(key)
227
	key = key:lower()
228
	if key == "h" then
229
canworld = true
230
		for i, v in pairs(game.Players:GetChildren()) do
231
		t = v.Character:FindFirstChild("Torso")
232
			if t then
233
				t.Anchored = false
234
			end
235
			RA = v.Character:FindFirstChild("Right Arm")
236
			if RA then
237
				RA.Anchored = false
238
			end
239
			LA = v.Character:FindFirstChild("Left Arm")
240
			if LA then
241
				LA.Anchored = false
242
			end
243
			RL = v.Character:FindFirstChild("Right Leg")
244
			if RL then
245
				RL.Anchored = false
246
			end
247
			LL = v.Character:FindFirstChild("Left Leg")
248
			if LL then
249
				LL.Anchored = false
250
			end
251
		end
252
		cce.Saturation = 0
253
sphere:Destroy()
254
end
255
end)
256
257
  Effects = {}
258
  local Player = game.Players.localPlayer
259
  local Character = Player.Character
260
  Character.Archivable = true
261
  AdvancingFortress = Character:Clone()
262
  AdvancingFortress.Parent = Character
263
  torso = AdvancingFortress.Torso
264
  hum = AdvancingFortress.Humanoid
265
  AdvancingFortress.Name = "Advancing Fortress"
266
  pl = AdvancingFortress
267
  for i, v in pairs(AdvancingFortress:GetChildren()) do
268
    if v:IsA("BasePart") then
269
      v.Transparency = 1
270
    end
271
  end
272
  local Humanoid = AdvancingFortress.Humanoid
273
  local Mouse = Player:GetMouse()
274
  local LeftArm = AdvancingFortress["Left Arm"]
275
  local RightArm = AdvancingFortress["Right Arm"]
276
  local LeftLeg = AdvancingFortress["Left Leg"]
277
  local RightLeg = AdvancingFortress["Right Leg"]
278
  local Head = AdvancingFortress.Head
279
  local Torso = AdvancingFortress.Torso
280
  local Camera = game.Workspace.CurrentCamera
281
  local RootPart = AdvancingFortress.HumanoidRootPart
282
  local RootJoint = RootPart.RootJoint
283
  local attack = false
284
  local Anim = "Idle"
285
  local attacktype = 1
286
  local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
287
  local velocity = RootPart.Velocity.y
288
  local sine = 0
289
  local change = 1
290
  local Create = LoadLibrary("RbxUtility").Create
291
  local TimeStop = false
292
  local m = Create("Model")({
293
    Parent = AdvancingFortress,
294
    Name = "WeaponModel"
295
  })
296
  Head.face:remove()
297
  AdvancingFortress.Head.Name = "FHead"
298
  AdvancingFortress.Torso.Name = "FTorso"
299
  AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
300
  Humanoid.Animator.Parent = nil
301
  AdvancingFortress.Animate.Parent = nil
302
  local function newMotor(part0, part1, c0, c1)
303
    local w = Create("Weld")({
304
      Parent = part0,
305
      Part0 = part0,
306
      Part1 = part1,
307
      C0 = c0,
308
      C1 = c1
309
    })
310
    return w
311
  end
312
  function clerp(a, b, t)
313
    return a:lerp(b, t)
314
  end
315
  RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
316
  NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
317
  local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
318
  local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
319
  local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
320
  local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
321
  RootJoint.C1 = CFrame.new(0, 0, 0)
322
  RootJoint.C0 = CFrame.new(0, 0, 0)
323
  Torso.Neck.C1 = CFrame.new(0, 0, 0)
324
  Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
325
  local rarmc1 = RW.C1
326
  local larmc1 = LW.C1
327
  local rlegc1 = RH.C1
328
  local llegc1 = LH.C1
329
  local resetc1 = false
330
  function PlayAnimationFromTable(table, speed, bool)
331
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
332
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
333
    RW.C0 = clerp(RW.C0, table[3], speed)
334
    LW.C0 = clerp(LW.C0, table[4], speed)
335
    RH.C0 = clerp(RH.C0, table[5], speed)
336
    LH.C0 = clerp(LH.C0, table[6], speed)
337
    if bool == true and resetc1 == false then
338
      resetc1 = true
339
      RootJoint.C1 = RootJoint.C1
340
      Torso.Neck.C1 = Torso.Neck.C1
341
      RW.C1 = rarmc1
342
      LW.C1 = larmc1
343
      RH.C1 = rlegc1
344
      LH.C1 = llegc1
345
    end
346
  end
347
  ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
348
  script:WaitForChild("Heartbeat")
349
  frame = 0.03333333333333333
350
  tf = 0
351
  allowframeloss = false
352
  tossremainder = false
353
  lastframe = tick()
354
  script.Heartbeat:Fire()
355
  game:GetService("RunService").Heartbeat:connect(function(s, p)
356
    tf = tf + s
357
    if tf >= frame then
358
      if allowframeloss then
359
        script.Heartbeat:Fire()
360
        lastframe = tick()
361
      else
362
        for i = 1, math.floor(tf / frame) do
363
          script.Heartbeat:Fire()
364
        end
365
        lastframe = tick()
366
      end
367
      if tossremainder then
368
        tf = 0
369
      else
370
        tf = tf - frame * math.floor(tf / frame)
371
      end
372
    end
373
  end)
374
  function swait(num)
375
    if num == 0 or num == nil then
376
      ArtificialHB.Event:wait()
377
    else
378
      for i = 0, num do
379
        ArtificialHB.Event:wait()
380
      end
381
    end
382
  end
383
  function RemoveOutlines(part)
384
    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
385
  end
386
  CFuncs = {
387
    Part = {
388
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
389
        local Part = Create("Part")({
390
          Parent = Parent,
391
          Reflectance = Reflectance,
392
          Transparency = Transparency,
393
          CanCollide = false,
394
          Locked = true,
395
          BrickColor = BrickColor.new(tostring(BColor)),
396
          Name = Name,
397
          Size = Size,
398
          Material = Material
399
        })
400
        RemoveOutlines(Part)
401
        return Part
402
      end
403
    },
404
    Mesh = {
405
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
406
        local Msh = Create(Mesh)({
407
          Parent = Part,
408
          Offset = OffSet,
409
          Scale = Scale
410
        })
411
        if Mesh == "SpecialMesh" then
412
          Msh.MeshType = MeshType
413
          Msh.MeshId = MeshId
414
        end
415
        return Msh
416
      end
417
    },
418
    Weld = {
419
      Create = function(Parent, Part0, Part1, C0, C1)
420
        local Weld = Create("Weld")({
421
          Parent = Parent,
422
          Part0 = Part0,
423
          Part1 = Part1,
424
          C0 = C0,
425
          C1 = C1
426
        })
427
        return Weld
428
      end
429
    },
430
    Sound = {
431
      Create = function(id, par, vol, pit)
432
        local Sound = Create("Sound")({
433
          Volume = vol,
434
          Pitch = pit or 1,
435
          SoundId = "rbxassetid://" .. id,
436
          Parent = par or workspace
437
        })
438
        Sound:play()
439
        game:GetService("Debris"):AddItem(Sound, 130)
440
        return Sound
441
      end
442
    },
443
    Decal = {
444
      Create = function(Color, Texture, Transparency, Name, Parent)
445
        local Decal = Create("Decal")({
446
          Color3 = Color,
447
          Texture = "rbxassetid://" .. Texture,
448
          Transparency = Transparency,
449
          Name = Name,
450
          Parent = Parent
451
        })
452
        return Decal
453
      end
454
    },
455
    BillboardGui = {
456
      Create = function(Parent, Image, Position, Size)
457
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
458
        BillPar.CFrame = CFrame.new(Position)
459
        local Bill = Create("BillboardGui")({
460
          Parent = BillPar,
461
          Adornee = BillPar,
462
          Size = UDim2.new(1, 0, 1, 0),
463
          SizeOffset = Vector2.new(Size, Size)
464
        })
465
        local d = Create("ImageLabel", Bill)({
466
          Parent = Bill,
467
          BackgroundTransparency = 1,
468
          Size = UDim2.new(1, 0, 1, 0),
469
          Image = "rbxassetid://" .. Image
470
        })
471
        return BillPar
472
      end
473
    },
474
    ParticleEmitter = {
475
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
476
        local Particle = Create("ParticleEmitter")({
477
          Parent = Parent,
478
          Color = ColorSequence.new(Color1, Color2),
479
          LightEmission = LightEmission,
480
          Size = Size,
481
          Texture = Texture,
482
          Transparency = Transparency,
483
          ZOffset = ZOffset,
484
          Acceleration = Accel,
485
          Drag = Drag,
486
          LockedToPart = LockedToPart,
487
          VelocityInheritance = VelocityInheritance,
488
          EmissionDirection = EmissionDirection,
489
          Enabled = Enabled,
490
          Lifetime = LifeTime,
491
          Rate = Rate,
492
          Rotation = Rotation,
493
          RotSpeed = RotSpeed,
494
          Speed = Speed,
495
          VelocitySpread = VelocitySpread
496
        })
497
        return Particle
498
      end
499
    },
500
    CreateTemplate = {}
501
  }
502
  function rayCast(Position, Direction, Range, Ignore)
503
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
504
  end
505
  function FindNearestTorso(pos)
506
    local list = game.Workspace:children()
507
    local torso
508
    local dist = 1000
509
    local temp, human, temp2
510
    for x = 1, #list do
511
      temp2 = list[x]
512
      if temp2.className == "Model" and temp2.Name ~= Character.Name then
513
        temp = temp2:findFirstChild("Torso")
514
        human = temp2:findFirstChild("Humanoid")
515
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
516
          local dohit = true
517
          if dohit == true then
518
            torso = temp
519
            dist = (temp.Position - pos).magnitude
520
          end
521
        end
522
      end
523
    end
524
    return torso, dist
525
  end
526
  function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
527
    if hit.Parent == nil then
528
      return
529
    end
530
    local h = hit.Parent:FindFirstChild("Humanoid")
531
    for _, v in pairs(hit.Parent:children()) do
532
      if v:IsA("Humanoid") then
533
        h = v
534
      end
535
    end
536
    if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
537
      if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
538
        return
539
      end
540
      local c = Create("ObjectValue")({
541
        Name = "creator",
542
        Value = game:service("Players").LocalPlayer,
543
        Parent = h
544
      })
545
      game:GetService("Debris"):AddItem(c, 0.5)
546
      CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
547
      local Damage = math.random(minim, maxim)
548
      local blocked = false
549
      local block = hit.Parent:findFirstChild("Block")
550
      if block ~= nil and block.className == "IntValue" and block.Value > 0 then
551
        blocked = true
552
        block.Value = block.Value - 1
553
        print(block.Value)
554
      end
555
      if TimeStop == false then
556
        h.Health = h.Health - Damage
557-
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
557+
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
558
      elseif TimeStop == true then
559
        repeat
560
          wait()
561
        until TimeStop == false
562
        h.Health = h.Health - Damage / 2
563-
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
563+
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
564
      end
565
      if Type == "Knockdown" then
566
        local hum = hit.Parent.Humanoid
567
        hum.PlatformStand = true
568
        coroutine.resume(coroutine.create(function(HHumanoid)
569
          swait(1)
570
          HHumanoid.PlatformStand = false
571
        end), hum)
572
        local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
573
        local bodvol = Create("BodyVelocity")({
574
          velocity = angle * knockback,
575
          P = 5000,
576
          maxForce = Vector3.new(8000, 8000, 8000),
577
          Parent = hit
578
        })
579
        local rl = Create("BodyAngularVelocity")({
580
          P = 3000,
581
          maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
582
          angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
583
          Parent = hit
584
        })
585
        game:GetService("Debris"):AddItem(bodvol, 0.5)
586
        game:GetService("Debris"):AddItem(rl, 0.5)
587
      elseif Type == "Normal" then
588
        local vp = Create("BodyVelocity")({
589
          P = 500,
590
          maxForce = Vector3.new(math.huge, 0, math.huge),
591
          velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
592
        })
593
        if knockback > 0 then
594
          vp.Parent = hit.Parent.Torso
595
        end
596
        game:GetService("Debris"):AddItem(vp, 0.5)
597
      elseif Type == "Up" then
598
        local bodyVelocity = Create("BodyVelocity")({
599
          velocity = Vector3.new(0, 20, 0),
600
          P = 5000,
601
          maxForce = Vector3.new(8000, 8000, 8000),
602
          Parent = hit
603
        })
604
        game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
605
      elseif Type == "DarkUp" then
606
        coroutine.resume(coroutine.create(function()
607
          for i = 0, 1, 0.1 do
608
            swait()
609
            Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
610
          end
611
        end))
612
        local bodyVelocity = Create("BodyVelocity")({
613
          velocity = Vector3.new(0, 20, 0),
614
          P = 5000,
615
          maxForce = Vector3.new(8000, 8000, 8000),
616
          Parent = hit
617
        })
618
        game:GetService("Debris"):AddItem(bodyVelocity, 1)
619
      elseif Type == "Snare" then
620
        local bp = Create("BodyPosition")({
621
          P = 2000,
622
          D = 100,
623
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
624
          position = hit.Parent.Torso.Position,
625
          Parent = hit.Parent.Torso
626
        })
627
        game:GetService("Debris"):AddItem(bp, 1)
628
      elseif Type == "Freeze" then
629
        local BodPos = Create("BodyPosition")({
630
          P = 50000,
631
          D = 1000,
632
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
633
          position = hit.Parent.Torso.Position,
634
          Parent = hit.Parent.Torso
635
        })
636
        local BodGy = Create("BodyGyro")({
637
          maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
638
          P = 20000,
639
          Parent = hit.Parent.Torso,
640
          cframe = hit.Parent.Torso.CFrame
641
        })
642
        hit.Parent.Torso.Anchored = true
643
        coroutine.resume(coroutine.create(function(Part)
644
          swait(1.5)
645
          Part.Anchored = false
646
        end), hit.Parent.Torso)
647
        game:GetService("Debris"):AddItem(BodPos, 3)
648
        game:GetService("Debris"):AddItem(BodGy, 3)
649
      end
650
      local debounce = Create("BoolValue")({
651
        Name = "DebounceHit",
652
        Parent = hit.Parent,
653
        Value = true
654
      })
655
      game:GetService("Debris"):AddItem(debounce, Delay)
656
      c = Create("ObjectValue")({
657
        Name = "creator",
658
        Value = Player,
659
        Parent = h
660
      })
661
      game:GetService("Debris"):AddItem(c, 0.5)
662
    end
663
  end
664
  function ShowDamage(Pos, Text, Time, Color)
665
    local Rate = 0.03333333333333333
666
    local Pos = Pos or Vector3.new(0, 0, 0)
667
    local Text = Text or ""
668
    local Time = Time or 2
669
    local Color = Color or Color3.new(1, 0, 1)
670
    local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
671
    EffectPart.Anchored = true
672
    local BillboardGui = Create("BillboardGui")({
673
      Size = UDim2.new(3, 0, 3, 0),
674
      Adornee = EffectPart,
675
      Parent = EffectPart
676
    })
677
    local TextLabel = Create("TextLabel")({
678
      BackgroundTransparency = 1,
679
      Size = UDim2.new(1, 0, 1, 0),
680
      Text = Text,
681
      Font = "SciFi",
682
      TextColor3 = Color,
683
      TextScaled = true,
684
      Parent = BillboardGui
685
    })
686
    game.Debris:AddItem(EffectPart, Time)
687
    EffectPart.Parent = game:GetService("Workspace")
688
    delay(0, function()
689
      local Frames = Time / Rate
690
      for Frame = 1, Frames do
691
        wait(Rate)
692
        local Percent = Frame / Frames
693
        EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
694
        TextLabel.TextTransparency = Percent
695
      end
696
      if EffectPart and EffectPart.Parent then
697
        EffectPart:Destroy()
698
      end
699
    end)
700
  end
701
  local STDamage = false
702
  function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
703
    for _, c in pairs(workspace:children()) do
704
      local hum = c:findFirstChild("Humanoid")
705
      if hum ~= nil then
706
        local head = c:findFirstChild("Torso")
707
        if head ~= nil then
708
          local targ = head.Position - Part.Position
709
          local mag = targ.magnitude
710
          if Magnitude >= mag and c.Name ~= Player.Name then
711
            Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
712
            if STDamage == true then
713
              for i = 1, 3 do
714-
                Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
714+
                Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
715
              end
716
              for i = 1, 10 do
717
                CamShake(1, 70000)
718-
                Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1)
718+
                Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1)
719
              end
720
            elseif STDamage == false then
721
              CamShake(1, 90000)
722-
              Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
722+
              Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
723
              for i = 1, 2 do
724-
                Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 0.4, 0.4, 0.4)
724+
                Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.4, 0.4, 0.4)
725
              end
726
            end
727
          end
728
        end
729
      end
730
    end
731
  end
732-
  HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
732+
  HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
733
  HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
734-
  Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "cool yellow", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
734+
  Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Deep orange", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
735
  PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
736
  CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
737-
  Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Cool yellow", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
737+
  Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
738
  PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
739
  CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
740
  THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
741
  THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
742-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
742+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
743
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
744
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
745-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
745+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
746
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
747
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
748-
  AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
748+
  AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
749
  AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
750-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
750+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
751
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
752-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
752+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
753
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
754-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
754+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
755
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
756-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
756+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
757
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
758-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
758+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
759
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
760-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
760+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
761
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
762-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
762+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
763
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
764-
  HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
764+
  HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
765
  HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
766-
  AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
766+
  AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
767
  AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
768-
  HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
768+
  HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
769
  HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
770-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
770+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
771
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
772-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
772+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
773
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
774-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
774+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
775
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
776-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
776+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
777
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
778-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
778+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
779
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
780-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
780+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
781
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
782-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
782+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
783
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
784-
  LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
784+
  LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
785
  LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
786-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
786+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
787
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
788-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
788+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
789
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
790-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
790+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
791
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
792-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
792+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
793
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
794-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
794+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
795
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
796
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
797-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
797+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
798
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
799
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
800-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
800+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
801
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
802
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
803-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
803+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
804
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
805
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
806-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
806+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
807
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
808
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
809-
  LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
809+
  LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
810
  LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
811-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
811+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
812
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
813-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
813+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
814
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
815-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
815+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
816
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
817-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
817+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
818
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
819
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
820-
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
820+
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
821
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
822-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
822+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
823
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
824
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
825-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
825+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
826
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
827
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
828-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
828+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
829
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
830
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
831-
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
831+
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
832
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
833
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
834-
  Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Royal purple", "Part", Vector3.new(9.1, 8.5, 0.2))
834+
  Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Cool yellow", "Part", Vector3.new(9.1, 8.5, 0.2))
835
  CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
836
  Shield.Parent = nil
837
  EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
838
  Effects = {
839
    Block = {
840
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
841
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
842
        prt.Anchored = true
843
        prt.CFrame = cframe
844
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
845
        game:GetService("Debris"):AddItem(prt, 10)
846
        if Type == 1 or Type == nil then
847
          table.insert(Effects, {
848
            prt,
849
            "Block1",
850
            delay,
851
            x3,
852
            y3,
853
            z3,
854
            msh
855
          })
856
        elseif Type == 2 then
857
          table.insert(Effects, {
858
            prt,
859
            "Block2",
860
            delay,
861
            x3,
862
            y3,
863
            z3,
864
            msh
865
          })
866
        end
867
      end
868
    },
869
    Cylinder = {
870
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
871
        local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
872
        prt.Anchored = true
873
        prt.CFrame = cframe
874
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
875
        game:GetService("Debris"):AddItem(prt, 2)
876
        Effects[#Effects + 1] = {
877
          prt,
878
          "Cylinder",
879
          delay,
880
          x3,
881
          y3,
882
          z3
883
        }
884
      end
885
    },
886
    Head = {
887
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
888
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
889
        prt.Anchored = true
890
        prt.CFrame = cframe
891
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
892
        game:GetService("Debris"):AddItem(prt, 10)
893
        table.insert(Effects, {
894
          prt,
895
          "Cylinder",
896
          delay,
897
          x3,
898
          y3,
899
          z3,
900
          msh
901
        })
902
      end
903
    },
904
    Sphere = {
905
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
906
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
907
        prt.Anchored = true
908
        prt.CFrame = cframe
909
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
910
        game:GetService("Debris"):AddItem(prt, 10)
911
        table.insert(Effects, {
912
          prt,
913
          "Cylinder",
914
          delay,
915
          x3,
916
          y3,
917
          z3,
918
          msh
919
        })
920
      end
921
    },
922
    Sphere2 = {
923
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
924
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
925
        prt.Anchored = true
926
        prt.CFrame = cframe
927
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
928
        game:GetService("Debris"):AddItem(prt, 10)
929
        table.insert(Effects, {
930
          prt,
931
          "Cylinder",
932
          delay,
933
          x3,
934
          y3,
935
          z3,
936
          msh
937
        })
938
      end
939
    },
940
    Elec = {
941
      Create = function(cff, x, y, z)
942-
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Royal purple"), "Part", Vector3.new(1, 1, 1))
942+
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Cool yellow"), "Part", Vector3.new(1, 1, 1))
943
        prt.Anchored = true
944
        prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
945
        prt.CFrame = CFrame.new(prt.Position)
946
        game:GetService("Debris"):AddItem(prt, 2)
947
        local xval = math.random() / 2
948
        local yval = math.random() / 2
949
        local zval = math.random() / 2
950
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
951
        table.insert(Effects, {
952
          prt,
953
          "Elec",
954
          0.1,
955
          x,
956
          y,
957
          z,
958
          xval,
959
          yval,
960
          zval
961
        })
962
      end
963
    },
964
    Ring = {
965
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
966
        local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
967
        prt.Anchored = true
968
        prt.CFrame = cframe
969
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
970
        game:GetService("Debris"):AddItem(prt, 10)
971
        table.insert(Effects, {
972
          prt,
973
          "Cylinder",
974
          delay,
975
          x3,
976
          y3,
977
          z3,
978
          msh
979
        })
980
      end
981
    },
982
    Wave = {
983
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
984
        local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
985
        prt.Anchored = true
986
        prt.CFrame = cframe
987
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
988
        game:GetService("Debris"):AddItem(prt, 10)
989
        table.insert(Effects, {
990
          prt,
991
          "Cylinder",
992
          delay,
993
          x3,
994
          y3,
995
          z3,
996
          msh
997
        })
998
      end
999
    },
1000
    Break = {
1001
      Create = function(brickcolor, cframe, x1, y1, z1)
1002
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1003
        prt.Anchored = true
1004
        prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1005
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1006
        local num = math.random(10, 50) / 1000
1007
        game:GetService("Debris"):AddItem(prt, 10)
1008
        table.insert(Effects, {
1009
          prt,
1010
          "Shatter",
1011
          num,
1012
          prt.CFrame,
1013
          math.random() - math.random(),
1014
          0,
1015
          math.random(50, 100) / 100
1016
        })
1017
      end
1018
    },
1019
    Fire = {
1020
      Create = function(brickcolor, cframe, x1, y1, z1, delay)
1021
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1022
        prt.Anchored = true
1023
        prt.CFrame = cframe
1024
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1025
        game:GetService("Debris"):AddItem(prt, 10)
1026
        table.insert(Effects, {
1027
          prt,
1028
          "Fire",
1029
          delay,
1030
          1,
1031
          1,
1032
          1,
1033
          msh
1034
        })
1035
      end
1036
    },
1037
    FireWave = {
1038
      Create = function(brickcolor, cframe, x1, y1, z1)
1039
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
1040
        prt.Anchored = true
1041
        prt.CFrame = cframe
1042
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1043
        local d = Create("Decal")({
1044
          Parent = prt,
1045
          Texture = "rbxassetid://26356434",
1046
          Face = "Top"
1047
        })
1048
        local d = Create("Decal")({
1049
          Parent = prt,
1050
          Texture = "rbxassetid://26356434",
1051
          Face = "Bottom"
1052
        })
1053
        game:GetService("Debris"):AddItem(prt, 10)
1054
        table.insert(Effects, {
1055
          prt,
1056
          "FireWave",
1057
          1,
1058
          30,
1059
          math.random(400, 600) / 100,
1060
          msh
1061
        })
1062
      end
1063
    },
1064
    Lightning = {
1065
      Create = function(p0, p1, tym, ofs, col, th, tra, last)
1066
        local magz = (p0 - p1).magnitude
1067
        local curpos = p0
1068
        local trz = {
1069
          -ofs,
1070
          ofs
1071
        }
1072
        for i = 1, tym do
1073
          local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
1074
          local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
1075
          local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
1076
          li.Material = "Neon"
1077
          if tym == i then
1078
            local magz2 = (curpos - p1).magnitude
1079
            li.Size = Vector3.new(th, th, magz2)
1080
            li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
1081
            table.insert(Effects, {
1082
              li,
1083
              "Disappear",
1084
              last
1085
            })
1086
          else
1087
            li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
1088
            curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
1089
            game.Debris:AddItem(li, 10)
1090
            table.insert(Effects, {
1091
              li,
1092
              "Disappear",
1093
              last
1094
            })
1095
          end
1096
        end
1097
      end
1098
    },
1099
    EffectTemplate = {}
1100
  }
1101
  local Invisible = true
1102
  function Reappear()
1103
    for _, i in pairs(AdvancingFortress:children()) do
1104
      if i:IsA("BasePart") then
1105
        coroutine.resume(coroutine.create(function(Part)
1106
          for i = 0, 1, 0.3 do
1107
            swait()
1108
            Part.Transparency = -i
1109
          end
1110
          Part.Transparency = 0
1111
        end), i)
1112
      end
1113
    end
1114
    for _, i in pairs(m:children()) do
1115
      if i:IsA("BasePart") then
1116
        coroutine.resume(coroutine.create(function(Part)
1117
          for i = 0, 1, 0.3 do
1118
            swait()
1119
            Part.Transparency = i
1120
          end
1121
          Part.Transparency = 0
1122
        end), i)
1123
      end
1124
    end
1125
  end
1126
  function ReappearArmorOnly()
1127
    for _, i in pairs(m:children()) do
1128
      if i:IsA("BasePart") then
1129
        coroutine.resume(coroutine.create(function(Part)
1130
          for i = 0, 1, 0.3 do
1131
            swait()
1132
            Part.Transparency = i
1133
          end
1134
          Part.Transparency = 0
1135
        end), i)
1136
      end
1137
    end
1138
  end
1139
  function Disappear()
1140
    for _, i in pairs(AdvancingFortress:children()) do
1141
      if i:IsA("BasePart") then
1142
        coroutine.resume(coroutine.create(function(Part)
1143
          for i = 0, 1, 0.3 do
1144
            swait()
1145
            Part.Transparency = i
1146
          end
1147
          Part.Transparency = 1
1148
        end), i)
1149
      end
1150
    end
1151
    for _, i in pairs(m:children()) do
1152
      if i:IsA("BasePart") then
1153
        coroutine.resume(coroutine.create(function(Part)
1154
          for i = 0, 1, 0.3 do
1155
            swait()
1156
            Part.Transparency = i
1157
          end
1158
          Part.Transparency = 1
1159
        end), i)
1160
      end
1161
    end
1162
  end
1163
  function DisappearArmorOnly()
1164
    for _, i in pairs(m:children()) do
1165
      if i:IsA("BasePart") then
1166
        coroutine.resume(coroutine.create(function(Part)
1167
          for i = 0, 1, 0.3 do
1168
            swait()
1169
            Part.Transparency = i
1170
          end
1171
          Part.Transparency = 1
1172
        end), i)
1173
      end
1174
    end
1175
  end
1176
  function CamShake(time, freq)
1177
    coroutine.resume(coroutine.create(function()
1178
      local cam = game:GetService("Workspace").CurrentCamera
1179
      local time = 10
1180
      local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
1181
      if math.random(1, 2) == 1 then
1182
        seed = Vector3.new(-seed.x, seed.y, 0)
1183
      end
1184
      if math.random(1, 2) == 1 then
1185
        seed = Vector3.new(seed.x, -seed.y, 0)
1186
      end
1187
      cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1188
      for i = 1, time do
1189
        cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1190
        wait()
1191
      end
1192
    end))
1193
  end
1194
  local ora = false
1195
  function ORA()
1196
    attack = true
1197-
    local S = CFuncs.Sound.Create("161823027", Torso, 1, 1)
1197+
    local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
1198
    S.Looped = true
1199
    if ora == true then
1200
      while ora == true do
1201
        CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
1202
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1203
        for i = 0, 1, 0.8 do
1204
          swait()
1205
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1206
          PlayAnimationFromTable({
1207
            CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1208
            CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1209
            CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1210
            CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1211
            CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1212
            CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1213
          }, 0.8, false)
1214
        end
1215
        CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
1216
        MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
1217
        for i = 0, 1, 0.8 do
1218
          swait()
1219
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1220
          PlayAnimationFromTable({
1221
            CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1222
            CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1223
            CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1224
            CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1225
            CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1226
            CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1227
          }, 0.8, false)
1228
        end
1229
        CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
1230
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1231
        for i = 0, 1, 0.8 do
1232
          swait()
1233
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1234
          PlayAnimationFromTable({
1235
            CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1236
            CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1237
            CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1238
            CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1239
            CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1240
            CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1241
          }, 0.8, false)
1242
        end
1243
        CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
1244
        MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
1245
        for i = 0, 1, 0.8 do
1246
          swait()
1247
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1248
          PlayAnimationFromTable({
1249
            CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1250
            CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1251
            CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1252
            CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1253
            CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1254
            CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1255
          }, 0.8, false)
1256
        end
1257
        CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
1258
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1259
      end
1260
    end
1261
    S:Stop()
1262-
    local S2 = CFuncs.Sound.Create("402454350", Torso, 1.5, 1)
1262+
    local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
1263
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1264
    for i = 0, 1, 0.13 do
1265
      swait()
1266
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
1267
      PlayAnimationFromTable({
1268
        CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1269
        CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1270
        CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1271
        CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1272
        CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1273
        CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1274
      }, 0.2, false)
1275
    end
1276
    CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
1277
    MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
1278
    for i = 0, 1, 0.1 do
1279
      swait()
1280
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
1281
      PlayAnimationFromTable({
1282
        CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1283
        CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1284
        CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1285
        CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1286
        CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1287
        CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1288
      }, 0.6, false)
1289
    end
1290
    attack = false
1291
  end
1292
  function CastleCrusherFist()
1293
    attack = true
1294
    STDamage = true
1295-
    local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
1295+
    local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
1296
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1297
    for i = 0, 1, 0.1 do
1298
      swait()
1299-
      Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1299+
      Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1300-
      Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1300+
      Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1301
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
1302
      PlayAnimationFromTable({
1303
        CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1304
        CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1305
        CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1306
        CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1307
        CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1308
        CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1309
      }, 0.2, false)
1310
    end
1311
    MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
1312-
    Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1312+
    Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1313
    CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
1314
    CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
1315
    for i = 0, 1, 0.08 do
1316
      swait()
1317-
      Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1317+
      Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1318-
      Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1318+
      Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1319
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
1320
      PlayAnimationFromTable({
1321
        CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1322
        CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1323
        CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1324
        CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1325
        CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1326
        CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1327
      }, 0.6, false)
1328
    end
1329
    STDamage = false
1330
    attack = false
1331
  end
1332
  function CastleCrusherFist()
1333
    attack = true
1334
    STDamage = true
1335-
    local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
1335+
    local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
1336
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1337
    for i = 0, 1, 0.1 do
1338
      swait()
1339-
      Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1339+
      Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1340-
      Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1340+
      Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1341
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
1342
      PlayAnimationFromTable({
1343
        CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1344
        CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1345
        CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1346
        CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1347
        CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1348
        CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1349
      }, 0.2, false)
1350
    end
1351-
    Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1351+
    Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1352
    Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
1353
    CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
1354
    CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
1355
    for i = 0, 1, 0.08 do
1356
      swait()
1357
      MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
1358-
      Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1358+
      Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1359-
      Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1359+
      Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1360
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
1361
      PlayAnimationFromTable({
1362
        CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1363
        CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1364
        CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1365
        CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1366
        CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1367
        CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1368
      }, 0.6, false)
1369
    end
1370
    STDamage = false
1371
    attack = false
1372
  end
1373
  function weld5(part0, part1, c0, c1)
1374
    local weeld = Instance.new("Weld", part0)
1375
    weeld.Part0 = part0
1376
    weeld.Part1 = part1
1377
    weeld.C0 = c0
1378
    weeld.C1 = c1
1379
    return weeld
1380
  end
1381
  local Grab = false
1382
  function GRABEMBOIGRABEM()
1383
    attack = true
1384
    gp = nil
1385
    con1 = HitboxR.Touched:connect(function(hit)
1386
      local ht = hit.Parent
1387
      local hum1 = ht:FindFirstChild("Humanoid")
1388
      if Grab == false then
1389
        if hum1 ~= nil and hit.Parent ~= Character then
1390
          hum1.PlatformStand = true
1391
          gp = ht
1392
          Grab = true
1393
          local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
1394
          asd.Parent = RightArm
1395
          asd.Name = "asd"
1396
          asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
1397
          CFuncs.Sound.Create("200632821", Torso, 1, 1)
1398
        elseif hum1 == nil then
1399
          con1:disconnect()
1400
          wait()
1401
          return
1402
        end
1403
      end
1404
    end)
1405
    for i = 0, 1, 0.2 do
1406
      swait()
1407
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
1408
      PlayAnimationFromTable({
1409
        CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1410
        CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1411
        CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1412
        CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1413
        CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1414
        CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1415
      }, 0.3, false)
1416
    end
1417
    for i = 0, 1, 0.1 do
1418
      swait()
1419
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
1420
      PlayAnimationFromTable({
1421
        CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1422
        CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1423
        CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1424
        CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1425
        CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1426
        CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1427
      }, 0.3, false)
1428
    end
1429
    if Grab == true then
1430
      for i = 1, 5 do
1431
        for i = 0, 1, 0.35 do
1432
          swait()
1433
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
1434
          PlayAnimationFromTable({
1435
            CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1436
            CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1437
            CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1438
            CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1439
            CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1440
            CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1441
          }, 0.4, false)
1442
        end
1443
        for i = 0, 1, 0.3 do
1444
          swait()
1445
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
1446
          PlayAnimationFromTable({
1447
            CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1448
            CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1449
            CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1450
            CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1451
            CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1452
            CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1453
          }, 0.7, false)
1454
        end
1455
        local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
1456
        if hit ~= nil then
1457
          MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
1458-
          Effects.Block.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
1458+
          Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
1459-
          Effects.Wave.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
1459+
          Effects.Wave.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
1460-
          Effects.Sphere.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
1460+
          Effects.Sphere.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
1461
        end
1462
      end
1463
    end
1464
    for i, v in pairs(RightArm:GetChildren()) do
1465
      if v.Name == "asd" and v:IsA("Weld") then
1466
        v:Remove()
1467
      end
1468
    end
1469
    Grab = false
1470
    con1:disconnect()
1471
    attack = false
1472
  end
1473
  local IsWearingArmor = false
1474
  function Armor(Mode)
1475
    attack = true
1476
    if IsWearingArmor == false and Mode == "On" then
1477
      IsWearingArmor = true
1478
      Disappear()
1479
      swait(10)
1480
      ReappearArmorOnly()
1481
      Character.Humanoid.MaxHealth = 500
1482
      Character.Humanoid.Health = 500
1483
      HHandleWeld.Part0 = Character.Head
1484
      THandleWeld.Part0 = Character.Torso
1485
      AHandleRWeld.Part0 = Character["Right Arm"]
1486
      AHandleLWeld.Part0 = Character["Left Arm"]
1487
      LHandleRWeld.Part0 = Character["Right Leg"]
1488
      LHandleLWeld.Part0 = Character["Left Leg"]
1489
      for i, v in pairs(AdvancingFortress:GetChildren()) do
1490
        if v:IsA("BasePart") then
1491
          v.Transparency = 1
1492
        end
1493
      end
1494
      for i, v in pairs(Character:GetChildren()) do
1495
        if v:IsA("Accessory") then
1496
          v.Handle.Transparency = 1
1497
        end
1498
      end
1499
    elseif IsWearingArmor == true and Mode == "Off" then
1500
      IsWearingArmor = false
1501
      DisappearArmorOnly()
1502
      for i, v in pairs(Character:GetChildren()) do
1503
        if v:IsA("Accessory") then
1504
          v.Handle.Transparency = 0
1505
        end
1506
      end
1507
      swait(10)
1508
      Reappear()
1509
      Character.Humanoid.MaxHealth = 100
1510
      Character.Humanoid.Health = 100
1511
      HHandleWeld.Part0 = Head
1512
      THandleWeld.Part0 = Torso
1513
      AHandleRWeld.Part0 = RightArm
1514
      AHandleLWeld.Part0 = LeftArm
1515
      LHandleRWeld.Part0 = RightLeg
1516
      LHandleLWeld.Part0 = LeftLeg
1517
      for i, v in pairs(AdvancingFortress:GetChildren()) do
1518
        if v:IsA("BasePart") then
1519
          v.Transparency = 0
1520
        end
1521
      end
1522
    end
1523
    attack = false
1524
  end
1525
  local ShieldMode = false
1526
  local ShieldCharge = false
1527
  function HoloHexShield()
1528
    attack = true
1529
    Shield.Parent = m
1530
    Shield.CanCollide = true
1531
    if ShieldMode == true then
1532
      while ShieldMode == true do
1533
        swait()
1534
        Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
1535
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1536
        PlayAnimationFromTable({
1537
          CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1538
          CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1539
          CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1540
          CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1541
          CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1542
          CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1543
        }, 0.3, false)
1544
      end
1545
    end
1546
    Shield.CanCollide = false
1547
    CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
1548
    CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
1549
    Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
1550-
    Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1550+
    Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1551
    for i = 0, 1, 0.05 do
1552
      swait()
1553
      MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
1554
      Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
1555
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
1556
      PlayAnimationFromTable({
1557
        CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1558
        CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1559
        CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1560
        CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1561
        CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1562
        CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1563
      }, 0.5, false)
1564
    end
1565
    Shield.Parent = nil
1566
    attack = false
1567
  end
1568
  Mouse.Button1Down:connect(function()
1569
    if attack == false and attacktype == 1 then
1570
      attacktype = 2
1571
      attackone()
1572
    elseif attack == false and attacktype == 2 then
1573
      attacktype = 1
1574
      attacktwo()
1575
    end
1576
  end)
1577-
  
1577+
  game.Lighting.Outlines = true
1578
  function attackone()
1579
    attack = true
1580
    for i = 0, 1, 0.12 do
1581
      swait()
1582
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1583
      PlayAnimationFromTable({
1584
        CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1585
        CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1586
        CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1587
        CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1588
        CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1589
        CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1590
      }, 0.3, false)
1591
    end
1592
    MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
1593
    CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
1594
    RootPart.Velocity = RootPart.CFrame.lookVector * 40
1595
    for i = 0, 1, 0.11 do
1596
      swait()
1597
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1598
      PlayAnimationFromTable({
1599
        CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1600
        CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1601
        CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1602
        CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1603
        CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1604
        CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1605
      }, 0.45, false)
1606
    end
1607
    attack = false
1608
  end
1609
  function attacktwo()
1610
    attack = true
1611
    for i = 0, 1, 0.12 do
1612
      swait()
1613
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1614
      PlayAnimationFromTable({
1615
        CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1616
        CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1617
        CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1618
        CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1619
        CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1620
        CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1621
      }, 0.34, false)
1622
    end
1623
    MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
1624
    CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
1625
    RootPart.Velocity = RootPart.CFrame.lookVector * 40
1626
    for i = 0, 1, 0.12 do
1627
      swait()
1628
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1629
      PlayAnimationFromTable({
1630
        CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1631
        CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1632
        CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1633
        CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1634
        CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1635
        CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1636
      }, 0.45, false)
1637
    end
1638
    attack = false
1639
  end
1640
  function findNearestTorso(pos)
1641
    local list = game.Workspace:children()
1642
    local torso
1643
    local dist = 1000
1644
    local temp, human, temp2
1645
    for x = 1, #list do
1646
      temp2 = list[x]
1647
      if temp2.className == "Model" and temp2.Name ~= Character.Name then
1648
        temp = temp2:findFirstChild("Torso")
1649
        human = temp2:findFirstChild("Humanoid")
1650
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
1651
          local dohit = true
1652
          if dohit == true then
1653
            torso = temp
1654
            dist = (temp.Position - pos).magnitude
1655
          end
1656
        end
1657
      end
1658
    end
1659
    return torso, dist
1660
  end
1661
  function TrueAim(aim)
1662
    local target, distance = findNearestTorso(Mouse.Hit.p)
1663
    local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
1664
    if aim ~= nil then
1665
      tehcf = aim
1666
    end
1667
    table.insert(Effects, {
1668
      tehcf,
1669
      "Shoot",
1670
      30,
1671
      HitboxR.Position,
1672
      10,
1673
      15,
1674
      0,
1675
      3,
1676
      HitboxR,
1677
      target
1678
    })
1679
  end
1680
  function FireProjectiles()
1681
    attack = true
1682
    Humanoid.WalkSpeed = 20
1683
    CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
1684
    for i = 0, 1, 0.1 do
1685
      swait()
1686
      Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
1687
      PlayAnimationFromTable({
1688
        CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1689
        CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1690
        CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1691
        CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1692
        CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1693
        CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1694
      }, 0.3, false)
1695
    end
1696
    for i = 0, 1, 0.1 do
1697
      swait()
1698
      Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1699
      Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1700-
      Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1700+
      Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1701-
      Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1701+
1702
        CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1703
        CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1704
        CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1705
        CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1706
        CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1707
        CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1708
      }, 0.2, false)
1709
    end
1710
    for i = 1, 10 do
1711
      for i = 0, 1, 0.3 do
1712
        swait()
1713
        Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1714
        Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1715-
        Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1715+
1716
          CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1717
          CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1718
          CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1719
          CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1720
          CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1721
          CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1722
        }, 0.3, false)
1723
      end
1724
      CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
1725
      CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
1726
      Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
1727-
      Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
1727+
1728
      TrueAim(MouseLook.lookVector)
1729
      for i = 0, 1, 0.3 do
1730
        swait()
1731
        Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1732
        Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1733-
        Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1733+
1734
          CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1735
          CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1736
          CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1737
          CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1738
          CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1739
          CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1740
        }, 0.3, false)
1741
      end
1742
    end
1743
    Humanoid.WalkSpeed = 20
1744
    attack = false
1745
  end
1746
  Mouse.KeyDown:connect(function(k)
1747
    k = k:lower()
1748
    if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
1749
      ora = true
1750
      ORA()
1751
    elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
1752
      GRABEMBOIGRABEM()
1753
    elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
1754
      FireProjectiles()
1755
    elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
1756
      Invisible = true
1757
      Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
1758-
      Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
1758+
      Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1759-
      Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1759+
1760
    elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
1761
      Invisible = false
1762
      CFuncs.Sound.Create("463010917", Torso, 1, 1)
1763
      Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
1764-
      Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
1764+
1765
        Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1766-
        Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1766+
1767
      for i = 1, 20 do
1768
        Effects.Break.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1)
1769-
        Effects.Break.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1)
1769+
1770
      Reappear()
1771
    elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
1772
      ShieldMode = true
1773
      HoloHexShield()
1774
    elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
1775
      CastleCrusherFist()
1776
    end
1777
    if k == "[" and IsWearingArmor == false and Invisible == false then
1778
      Armor("On")
1779
    end
1780
    if k == "]" and IsWearingArmor == true and Invisible == false then
1781
      Armor("Off")
1782
    end
1783
  end)
1784
  Mouse.KeyUp:connect(function(k)
1785
    k = k:lower()
1786
    if attack == true and ora == true and k == "z" and IsWearingArmor == false then
1787
      ora = false
1788
    elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
1789
      ShieldMode = false
1790
    end
1791
  end)
1792
  coroutine.resume(coroutine.create(function(Part, Part2)
1793
    while Part.Parent ~= nil do
1794
      swait(math.random(100, 150))
1795
      for i = 0, 1, 0.2 do
1796
        wait()
1797
        Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
1798
        Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
1799
      end
1800
      for i = 0, 1, 0.2 do
1801
        swait()
1802
        Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
1803
        Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
1804
      end
1805
    end
1806
  end), Eye1, Eye2)
1807
  while true do
1808
    swait()
1809
    for i, v in pairs(Character:children()) do
1810
      if v:IsA("Part") and IsWearingArmor == true then
1811
        v.Anchored = false
1812
      end
1813
    end
1814
    for i, v in pairs(AdvancingFortress:GetChildren()) do
1815
      if v:IsA("Part") then
1816
        v.Material = "SmoothPlastic"
1817
        v.CanCollide = false
1818
      elseif v:IsA("Humanoid") then
1819
        v:remove()
1820
      elseif v:IsA("Accessory") then
1821
        v:remove()
1822
      elseif v:IsA("Shirt") then
1823
        v:remove()
1824
      elseif v:IsA("Pants") then
1825
        v:remove()
1826
      elseif v:IsA("Script") or v:IsA("LocalScript") then
1827
        v:remove()
1828
      elseif v:IsA("BodyColors") then
1829
        v:remove()
1830
      end
1831
    end
1832
    HHandle.Transparency = 1
1833
    THandle.Transparency = 1
1834
    AHandleR.Transparency = 1
1835
    AHandleL.Transparency = 1
1836
    LHandleR.Transparency = 1
1837
    LHandleL.Transparency = 1
1838
    RootPart.Transparency = 1
1839
    HitboxR.Transparency = 1
1840
    HitboxL.Transparency = 1
1841
    Head.BrickColor = BrickColor.new("Cool yellow")
1842-
    Head.BrickColor = BrickColor.new("Royal purple")
1842+
    Torso.BrickColor = BrickColor.new("Camo")
1843-
    Torso.BrickColor = BrickColor.new("Cyan")
1843+
    RightArm.BrickColor = BrickColor.new("Cool yellow")
1844-
    RightArm.BrickColor = BrickColor.new("Royal purple")
1844+
    LeftArm.BrickColor = BrickColor.new("Cool yellow")
1845-
    LeftArm.BrickColor = BrickColor.new("Royal purple")
1845+
    RightLeg.BrickColor = BrickColor.new("Cool yellow")
1846-
    RightLeg.BrickColor = BrickColor.new("Royal purple")
1846+
    LeftLeg.BrickColor = BrickColor.new("Cool yellow")
1847-
    LeftLeg.BrickColor = BrickColor.new("Royal purple")
1847+
1848
    Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1849
    velocity = Character.HumanoidRootPart.Velocity.y
1850
    sine = sine + change
1851
    Shield.Anchored = true
1852
    Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
1853
    local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
1854
    if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
1855
      Anim = "Jump"
1856
      if attack == false then
1857
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1858
        PlayAnimationFromTable({
1859
          CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1860
          CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1861
          CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1862
          CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1863
          CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1864
          CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1865
        }, 0.3, false)
1866
      end
1867
    elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
1868
      Anim = "Fall"
1869
      if attack == false then
1870
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1871
        PlayAnimationFromTable({
1872
          CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1873
          CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1874
          CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1875
          CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1876
          CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1877
          CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1878
        }, 0.3, false)
1879
      end
1880
    elseif Torsovelocity < 1 and hit ~= nil then
1881
      Anim = "Idle"
1882
      if attack == false then
1883
        change = 1
1884
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1885
        PlayAnimationFromTable({
1886
          CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1887
          CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1888
          CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1889
          CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1890
          CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1891
          CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1892
        }, 0.3, false)
1893
      end
1894
    elseif Torsovelocity > 2 and hit ~= nil then
1895
      Anim = "Walk"
1896
      if attack == false then
1897
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1898
        PlayAnimationFromTable({
1899
          CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1900
          CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1901
          CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1902
          CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1903
          CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1904
          CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1905
        }, 0.3, false)
1906
      end
1907
    end
1908
    if 0 < #Effects then
1909
      for e = 1, #Effects do
1910
        if Effects[e] ~= nil then
1911
          local Thing = Effects[e]
1912
          if Thing ~= nil then
1913
            local Part = Thing[1]
1914
            local Mode = Thing[2]
1915
            local Delay = Thing[3]
1916
            local IncX = Thing[4]
1917
            local IncY = Thing[5]
1918
            local IncZ = Thing[6]
1919
            if Thing[2] == "Shoot" then
1920
              local Look = Thing[1]
1921
              local move = 30
1922
              if Thing[8] == 3 then
1923
                move = 10
1924
              end
1925
              local hit, pos = rayCast(Thing[4], Thing[1], move, m)
1926
              if Thing[10] ~= nil then
1927
                da = pos
1928
                cf2 = CFrame.new(Thing[4], Thing[10].Position)
1929
                cfa = CFrame.new(Thing[4], pos)
1930
                tehCF = cfa:lerp(cf2, 0.2)
1931
                Thing[1] = tehCF.lookVector
1932
              end
1933
              local mag = (Thing[4] - pos).magnitude
1934
              Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
1935
              if Thing[8] == 2 then
1936
                Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
1937
              end
1938
              Thing[4] = Thing[4] + Look * move
1939
              Thing[3] = Thing[3] - 1
1940
              if 2 < Thing[5] then
1941
                Thing[5] = Thing[5] - 0.3
1942
                Thing[6] = Thing[6] - 0.3
1943
              end
1944
              if hit ~= nil then
1945
                Thing[3] = 0
1946
                if Thing[8] == 1 or Thing[8] == 3 then
1947
                  Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1948
                elseif Thing[8] == 2 then
1949
                  Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1950
                  if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
1951
                    ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
1952-
                    ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
1952+
1953
                    ref.CFrame = CFrame.new(pos)
1954
                    CFuncs.Sound.Create("161006093", ref, 1, 1.2)
1955
                    game:GetService("Debris"):AddItem(ref, 0.2)
1956
                    Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
1957
                    Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
1958
                    MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
1959
                  end
1960
                end
1961
                ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
1962-
                ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
1962+
1963
                ref.CFrame = CFrame.new(pos)
1964
                Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
1965
                game:GetService("Debris"):AddItem(ref, 1)
1966
              end
1967
              if Thing[3] <= 0 then
1968
                table.remove(Effects, e)
1969
              end
1970
            end
1971
            if Thing[2] == "FireWave" then
1972
              if Thing[3] <= Thing[4] then
1973
                Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
1974
                Thing[3] = Thing[3] + 1
1975
                Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
1976
              else
1977
                Part.Parent = nil
1978
                table.remove(Effects, e)
1979
              end
1980
            end
1981
            if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
1982
              if Thing[1].Transparency <= 1 then
1983
                if Thing[2] == "Block1" then
1984
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1985
                  Mesh = Thing[7]
1986
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1987
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1988
                elseif Thing[2] == "Block2" then
1989
                  Thing[1].CFrame = Thing[1].CFrame
1990
                  Mesh = Thing[7]
1991
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1992
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1993
                elseif Thing[2] == "Fire" then
1994
                  Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
1995
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1996
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1997
                elseif Thing[2] == "Cylinder" then
1998
                  Mesh = Thing[7]
1999
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2000
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2001
                elseif Thing[2] == "Blood" then
2002
                  Mesh = Thing[7]
2003
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
2004
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2005
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2006
                elseif Thing[2] == "Elec" then
2007
                  Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
2008
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2009
                elseif Thing[2] == "Disappear" then
2010
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2011
                elseif Thing[2] == "Shatter" then
2012
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2013
                  Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2014
                  Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2015
                  Thing[6] = Thing[6] + Thing[5]
2016
                end
2017
              else
2018
                Part.Parent = nil
2019
                table.remove(Effects, e)
2020
              end
2021
            end
2022
          end
2023
        end
2024
      end
2025
    end
2026
  end