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		//in variables.sqf you need to add s_player_nox = -1; just below s_player_attach_smoke = -1;
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		//and at the bottom of variables, add an array BOOST_CARS = ["classname","classname"]; 
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		  if ((_invehicle)&& ((typeof vehicle player in BOOST_CARS) then {
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		  if ((_invehicle)&& (typeof vehicle player == "BAF_Offroad_W")) then {
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            if (s_player_nox < 0 && typeof vehicle in BOOST_CARS ) then {
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            if (s_player_nox < 0 && typeof vehicle == "BAF_Offroad_W" ) then {
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             NOX_VEH = _vehicle;
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            s_player_nox = NOX_VEH addAction ["<t color='#00FF00'>BOOST!</t>", "scripts\nox.sqf"];
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            }; 
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        }else {
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            if (s_player_nox >= 0) then {
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            NOX_VEH removeAction s_player_nox;
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            s_player_nox = -1;
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            };
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        };