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1 | --[[ | |
2 | SUN IS A DEADLY LASER SCRIPT | |
3 | { NOT ANYMORE THERE'S A BLANKET! } | |
4 | Created by Minty_Latios (ROBLOX) | |
5 | MintyLatios (V3rmillion) | |
6 | Minty Latios#1938 | |
7 | local s = Instance.new("Sound") | |
8 | ||
9 | s.Name = "Sound" | |
10 | s.SoundId = "http://www.roblox.com/asset/?id=151562810" | |
11 | s.Volume = 10 | |
12 | s.Looped = true | |
13 | s.archivable = false | |
14 | ||
15 | s.Parent = game.Workspace | |
16 | ||
17 | wait(3) | |
18 | ||
19 | s:play() | |
20 | ||
21 | --]] | |
22 | wait(1 / 60) | |
23 | Effects = { } | |
24 | local Player = game.Players.localPlayer | |
25 | local Character = Player.Character | |
26 | local Humanoid = Character.Humanoid | |
27 | local Mouse = Player:GetMouse() | |
28 | local LeftArm = Character["Left Arm"] | |
29 | local RightArm = Character["Right Arm"] | |
30 | local LeftLeg = Character["Left Leg"] | |
31 | local RightLeg = Character["Right Leg"] | |
32 | local Head = Character.Head | |
33 | local Torso = Character.Torso | |
34 | local Camera = game.Workspace.CurrentCamera | |
35 | local RootPart = Character.HumanoidRootPart | |
36 | local RootJoint = RootPart.RootJoint | |
37 | local attack = false | |
38 | local Anim = 'Idle' | |
39 | local attacktype = 1 | |
40 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
41 | local velocity = RootPart.Velocity.y | |
42 | local sine = 0 | |
43 | local change = 1 | |
44 | local Create = LoadLibrary("RbxUtility").Create | |
45 | ||
46 | local m = Create("Model"){ | |
47 | Parent = Character, | |
48 | Name = "WeaponModel", | |
49 | } | |
50 | ||
51 | Humanoid.Animator.Parent = nil | |
52 | Character.Animate.Parent = nil | |
53 | ||
54 | local newMotor = function(part0, part1, c0, c1) | |
55 | local w = Create('Motor'){ | |
56 | Parent = part0, | |
57 | Part0 = part0, | |
58 | Part1 = part1, | |
59 | C0 = c0, | |
60 | C1 = c1, | |
61 | } | |
62 | return w | |
63 | end | |
64 | ||
65 | function clerp(a, b, t) | |
66 | return a:lerp(b, t) | |
67 | end | |
68 | ||
69 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
70 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
71 | ||
72 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
73 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
74 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
75 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
76 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
77 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
78 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
79 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
80 | ||
81 | local rarmc1 = RW.C1 | |
82 | local larmc1 = LW.C1 | |
83 | local rlegc1 = RH.C1 | |
84 | local llegc1 = LH.C1 | |
85 | ||
86 | local resetc1 = false | |
87 | ||
88 | function PlayAnimationFromTable(table, speed, bool) | |
89 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
90 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
91 | RW.C0 = clerp(RW.C0, table[3], speed) | |
92 | LW.C0 = clerp(LW.C0, table[4], speed) | |
93 | RH.C0 = clerp(RH.C0, table[5], speed) | |
94 | LH.C0 = clerp(LH.C0, table[6], speed) | |
95 | if bool == true then | |
96 | if resetc1 == false then | |
97 | resetc1 = true | |
98 | RootJoint.C1 = RootJoint.C1 | |
99 | Torso.Neck.C1 = Torso.Neck.C1 | |
100 | RW.C1 = rarmc1 | |
101 | LW.C1 = larmc1 | |
102 | RH.C1 = rlegc1 | |
103 | LH.C1 = llegc1 | |
104 | end | |
105 | end | |
106 | end | |
107 | ||
108 | ArtificialHB = Create("BindableEvent", script){ | |
109 | Parent = script, | |
110 | Name = "Heartbeat", | |
111 | } | |
112 | ||
113 | script:WaitForChild("Heartbeat") | |
114 | ||
115 | frame = 1 / 30 | |
116 | tf = 0 | |
117 | allowframeloss = false | |
118 | tossremainder = false | |
119 | lastframe = tick() | |
120 | script.Heartbeat:Fire() | |
121 | ||
122 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
123 | tf = tf + s | |
124 | if tf >= frame then | |
125 | if allowframeloss then | |
126 | script.Heartbeat:Fire() | |
127 | lastframe = tick() | |
128 | else | |
129 | for i = 1, math.floor(tf / frame) do | |
130 | script.Heartbeat:Fire() | |
131 | end | |
132 | lastframe = tick() | |
133 | end | |
134 | if tossremainder then | |
135 | tf = 0 | |
136 | else | |
137 | tf = tf - frame * math.floor(tf / frame) | |
138 | end | |
139 | end | |
140 | end) | |
141 | ||
142 | function swait(num) | |
143 | if num == 0 or num == nil then | |
144 | ArtificialHB.Event:wait() | |
145 | else | |
146 | for i = 0, num do | |
147 | ArtificialHB.Event:wait() | |
148 | end | |
149 | end | |
150 | end | |
151 | ||
152 | function RemoveOutlines(part) | |
153 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
154 | end | |
155 | ||
156 | CFuncs = { | |
157 | ["Part"] = { | |
158 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
159 | local Part = Create("Part"){ | |
160 | Parent = Parent, | |
161 | Reflectance = Reflectance, | |
162 | Transparency = Transparency, | |
163 | CanCollide = false, | |
164 | Locked = true, | |
165 | BrickColor = BrickColor.new(tostring(BColor)), | |
166 | Name = Name, | |
167 | Size = Size, | |
168 | Material = Material, | |
169 | } | |
170 | RemoveOutlines(Part) | |
171 | return Part | |
172 | end; | |
173 | }; | |
174 | ||
175 | ["Mesh"] = { | |
176 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
177 | local Msh = Create(Mesh){ | |
178 | Parent = Part, | |
179 | Offset = OffSet, | |
180 | Scale = Scale, | |
181 | } | |
182 | if Mesh == "SpecialMesh" then | |
183 | Msh.MeshType = MeshType | |
184 | Msh.MeshId = MeshId | |
185 | end | |
186 | return Msh | |
187 | end; | |
188 | }; | |
189 | ||
190 | ["Mesh"] = { | |
191 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
192 | local Msh = Create(Mesh){ | |
193 | Parent = Part, | |
194 | Offset = OffSet, | |
195 | Scale = Scale, | |
196 | } | |
197 | if Mesh == "SpecialMesh" then | |
198 | Msh.MeshType = MeshType | |
199 | Msh.MeshId = MeshId | |
200 | end | |
201 | return Msh | |
202 | end; | |
203 | }; | |
204 | ||
205 | ["Weld"] = { | |
206 | Create = function(Parent, Part0, Part1, C0, C1) | |
207 | local Weld = Create("Weld"){ | |
208 | Parent = Parent, | |
209 | Part0 = Part0, | |
210 | Part1 = Part1, | |
211 | C0 = C0, | |
212 | C1 = C1, | |
213 | } | |
214 | return Weld | |
215 | end; | |
216 | }; | |
217 | ||
218 | ["Sound"] = { | |
219 | Create = function(id, par, vol, pit) | |
220 | coroutine.resume(coroutine.create(function() | |
221 | local S = Create("Sound"){ | |
222 | Volume = vol, | |
223 | Pitch = pit or 1, | |
224 | SoundId = id, | |
225 | Parent = par or workspace, | |
226 | } | |
227 | wait() | |
228 | S:play() | |
229 | game:GetService("Debris"):AddItem(S, 6) | |
230 | end)) | |
231 | end; | |
232 | }; | |
233 | ||
234 | ["ParticleEmitter"] = { | |
235 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
236 | local fp = Create("ParticleEmitter"){ | |
237 | Parent = Parent, | |
238 | Color = ColorSequence.new(Color1, Color2), | |
239 | LightEmission = LightEmission, | |
240 | Size = Size, | |
241 | Texture = Texture, | |
242 | Transparency = Transparency, | |
243 | ZOffset = ZOffset, | |
244 | Acceleration = Accel, | |
245 | Drag = Drag, | |
246 | LockedToPart = LockedToPart, | |
247 | VelocityInheritance = VelocityInheritance, | |
248 | EmissionDirection = EmissionDirection, | |
249 | Enabled = Enabled, | |
250 | Lifetime = LifeTime, | |
251 | Rate = Rate, | |
252 | Rotation = Rotation, | |
253 | RotSpeed = RotSpeed, | |
254 | Speed = Speed, | |
255 | VelocitySpread = VelocitySpread, | |
256 | } | |
257 | return fp | |
258 | end; | |
259 | }; | |
260 | ||
261 | CreateTemplate = { | |
262 | ||
263 | }; | |
264 | } | |
265 | ||
266 | function rayCast(Position, Direction, Range, Ignore) | |
267 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
268 | end | |
269 | ||
270 | FindNearestTorso = function(pos) | |
271 | local list = (game.Workspace:children()) | |
272 | local torso = nil | |
273 | local dist = 1000 | |
274 | local temp, human, temp2 = nil, nil, nil | |
275 | for x = 1, #list do | |
276 | temp2 = list[x] | |
277 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
278 | temp = temp2:findFirstChild("Torso") | |
279 | human = temp2:findFirstChild("Humanoid") | |
280 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
281 | local dohit = true | |
282 | if dohit == true then | |
283 | torso = temp | |
284 | dist = (temp.Position - pos).magnitude | |
285 | end | |
286 | end | |
287 | end | |
288 | end | |
289 | return torso, dist | |
290 | end | |
291 | ||
292 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
293 | if hit.Parent == nil then | |
294 | return | |
295 | end | |
296 | local h = hit.Parent:FindFirstChild("Humanoid") | |
297 | for _, v in pairs(hit.Parent:children()) do | |
298 | if v:IsA("Humanoid") then | |
299 | h = v | |
300 | end | |
301 | end | |
302 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
303 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
304 | if hit.Parent.DebounceHit.Value == true then | |
305 | return | |
306 | end | |
307 | end | |
308 | local c = Create("ObjectValue"){ | |
309 | Name = "creator", | |
310 | Value = game:service("Players").LocalPlayer, | |
311 | Parent = h, | |
312 | } | |
313 | game:GetService("Debris"):AddItem(c, .5) | |
314 | if HitSound ~= nil and HitPitch ~= nil then | |
315 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
316 | end | |
317 | local Damage = math.random(minim, maxim) | |
318 | local blocked = false | |
319 | local block = hit.Parent:findFirstChild("Block") | |
320 | if block ~= nil then | |
321 | if block.className == "IntValue" then | |
322 | if block.Value > 0 then | |
323 | blocked = true | |
324 | block.Value = block.Value - 1 | |
325 | print(block.Value) | |
326 | end | |
327 | end | |
328 | end | |
329 | if blocked == false then | |
330 | h.Health = h.Health - Damage | |
331 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
332 | else | |
333 | h.Health = h.Health - (Damage / 2) | |
334 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
335 | end | |
336 | if Type == "Knockdown" then | |
337 | local hum = hit.Parent.Humanoid | |
338 | hum.PlatformStand = true | |
339 | coroutine.resume(coroutine.create(function(HHumanoid) | |
340 | swait(1) | |
341 | HHumanoid.PlatformStand = false | |
342 | end), hum) | |
343 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
344 | local bodvol = Create("BodyVelocity"){ | |
345 | velocity = angle * knockback, | |
346 | P = 5000, | |
347 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
348 | Parent = hit, | |
349 | } | |
350 | local rl = Create("BodyAngularVelocity"){ | |
351 | P = 3000, | |
352 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
353 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
354 | Parent = hit, | |
355 | } | |
356 | game:GetService("Debris"):AddItem(bodvol, .5) | |
357 | game:GetService("Debris"):AddItem(rl, .5) | |
358 | elseif Type == "Normal" then | |
359 | local vp = Create("BodyVelocity"){ | |
360 | P = 500, | |
361 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
362 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
363 | } | |
364 | if knockback > 0 then | |
365 | vp.Parent = hit.Parent.Torso | |
366 | end | |
367 | game:GetService("Debris"):AddItem(vp, .5) | |
368 | elseif Type == "Up" then | |
369 | local bodyVelocity = Create("BodyVelocity"){ | |
370 | velocity = Vector3.new(0, 20, 0), | |
371 | P = 5000, | |
372 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
373 | Parent = hit, | |
374 | } | |
375 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
376 | elseif Type == "DarkUp" then | |
377 | coroutine.resume(coroutine.create(function() | |
378 | for i = 0, 1, 0.1 do | |
379 | swait() | |
380 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
381 | end | |
382 | end)) | |
383 | local bodyVelocity = Create("BodyVelocity"){ | |
384 | velocity = Vector3.new(0, 20, 0), | |
385 | P = 5000, | |
386 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
387 | Parent = hit, | |
388 | } | |
389 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
390 | elseif Type == "Snare" then | |
391 | local bp = Create("BodyPosition"){ | |
392 | P = 2000, | |
393 | D = 100, | |
394 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
395 | position = hit.Parent.Torso.Position, | |
396 | Parent = hit.Parent.Torso, | |
397 | } | |
398 | game:GetService("Debris"):AddItem(bp, 1) | |
399 | elseif Type == "Freeze" then | |
400 | local BodPos = Create("BodyPosition"){ | |
401 | P = 50000, | |
402 | D = 1000, | |
403 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
404 | position = hit.Parent.Torso.Position, | |
405 | Parent = hit.Parent.Torso, | |
406 | } | |
407 | local BodGy = Create("BodyGyro") { | |
408 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
409 | P = 20e+003, | |
410 | Parent = hit.Parent.Torso, | |
411 | cframe = hit.Parent.Torso.CFrame, | |
412 | } | |
413 | hit.Parent.Torso.Anchored = true | |
414 | coroutine.resume(coroutine.create(function(Part) | |
415 | swait(1.5) | |
416 | Part.Anchored = false | |
417 | end), hit.Parent.Torso) | |
418 | game:GetService("Debris"):AddItem(BodPos, 3) | |
419 | game:GetService("Debris"):AddItem(BodGy, 3) | |
420 | end | |
421 | local debounce = Create("BoolValue"){ | |
422 | Name = "DebounceHit", | |
423 | Parent = hit.Parent, | |
424 | Value = true, | |
425 | } | |
426 | game:GetService("Debris"):AddItem(debounce, Delay) | |
427 | c = Create("ObjectValue"){ | |
428 | Name = "creator", | |
429 | Value = Player, | |
430 | Parent = h, | |
431 | } | |
432 | game:GetService("Debris"):AddItem(c, .5) | |
433 | end | |
434 | end | |
435 | ||
436 | function ShowDamage(Pos, Text, Time, Color) | |
437 | local Rate = (1 / 30) | |
438 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
439 | local Text = (Text or "") | |
440 | local Time = (Time or 2) | |
441 | local Color = (Color or Color3.new(1, 0, 1)) | |
442 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
443 | EffectPart.Anchored = true | |
444 | local BillboardGui = Create("BillboardGui"){ | |
445 | Size = UDim2.new(3, 0, 3, 0), | |
446 | Adornee = EffectPart, | |
447 | Parent = EffectPart, | |
448 | } | |
449 | local TextLabel = Create("TextLabel"){ | |
450 | BackgroundTransparency = 1, | |
451 | Size = UDim2.new(1, 0, 1, 0), | |
452 | Text = Text, | |
453 | Font = "SciFi", | |
454 | TextColor3 = Color, | |
455 | TextScaled = true, | |
456 | Parent = BillboardGui, | |
457 | } | |
458 | game.Debris:AddItem(EffectPart, (Time)) | |
459 | EffectPart.Parent = game:GetService("Workspace") | |
460 | delay(0, function() | |
461 | local Frames = (Time / Rate) | |
462 | for Frame = 1, Frames do | |
463 | wait(Rate) | |
464 | local Percent = (Frame / Frames) | |
465 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
466 | TextLabel.TextTransparency = Percent | |
467 | end | |
468 | if EffectPart and EffectPart.Parent then | |
469 | EffectPart:Destroy() | |
470 | end | |
471 | end) | |
472 | end | |
473 | ||
474 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
475 | for _, c in pairs(workspace:children()) do | |
476 | local hum = c:findFirstChild("Humanoid") | |
477 | if hum ~= nil then | |
478 | local head = c:findFirstChild("Torso") | |
479 | if head ~= nil then | |
480 | local targ = head.Position - Part.Position | |
481 | local mag = targ.magnitude | |
482 | if mag <= Magnitude and c.Name ~= Player.Name then | |
483 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
484 | end | |
485 | end | |
486 | end | |
487 | end | |
488 | end | |
489 | ||
490 | EffectModel = Create("Model"){ | |
491 | Parent = Character, | |
492 | Name = "Effects", | |
493 | } | |
494 | ||
495 | Humanoid.WalkSpeed = 0 | |
496 | Humanoid.JumpPower = 0 | |
497 | ||
498 | CFuncs['Sound'].Create("rbxassetid://836740253",Character,10,1) | |
499 | attack = true | |
500 | ||
501 | New = function(Object, Parent, Name, Data) | |
502 | local Object = Instance.new(Object) | |
503 | for Index, Value in pairs(Data or {}) do | |
504 | Object[Index] = Value | |
505 | end | |
506 | Object.Parent = Parent | |
507 | Object.Name = Name | |
508 | return Object | |
509 | end | |
510 | ||
511 | Deadly = New("Model",Torso,"Deadly",{}) | |
512 | Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),}) | |
513 | SunWeld = New("Weld",Sun,"Weld",{Part0 = Sun,Part1 = Torso,C0 = CFrame.new(0,10,-10)}) | |
514 | Mesh = New("SpecialMesh",Sun,"Mesh",{Scale = Vector3.new(25, 25, 25),MeshType = Enum.MeshType.Sphere,}) | |
515 | ||
516 | ||
517 | wait(2.4) | |
518 | for i = 0, 5, .1 do | |
519 | swait() | |
520 | PlayAnimationFromTable({ | |
521 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
522 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
523 | CFrame.new(1.49998116, 1.30000138, -0, -0.925471961, -0.378816098, -0, 0.378816068, -0.925472021, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
524 | CFrame.new(-1.49998665, -7.67409801e-07, 0, 0.996534884, 0.083175458, -0, -0.0831753537, 0.996536195, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
525 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
526 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
527 | }, .1, false) | |
528 | SunWeld.C0 = clerp(SunWeld.C0, CFrame.new(0,-15,-10), 0.1) | |
529 | end | |
530 | wait(0.5) | |
531 | Humanoid.WalkSpeed = 19 | |
532 | Humanoid.JumpPower = 75 | |
533 | attack = false | |
534 | ||
535 | Effects = { | |
536 | Block = { | |
537 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
538 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
539 | prt.Anchored = true | |
540 | prt.CFrame = cframe | |
541 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
542 | game:GetService("Debris"):AddItem(prt, 10) | |
543 | if Type == 1 or Type == nil then | |
544 | table.insert(Effects, { | |
545 | prt, | |
546 | "Block1", | |
547 | delay, | |
548 | x3, | |
549 | y3, | |
550 | z3, | |
551 | msh | |
552 | }) | |
553 | elseif Type == 2 then | |
554 | table.insert(Effects, { | |
555 | prt, | |
556 | "Block2", | |
557 | delay, | |
558 | x3, | |
559 | y3, | |
560 | z3, | |
561 | msh | |
562 | }) | |
563 | end | |
564 | end; | |
565 | }; | |
566 | ||
567 | Cylinder = { | |
568 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
569 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
570 | prt.Anchored = true | |
571 | prt.CFrame = cframe | |
572 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
573 | game:GetService("Debris"):AddItem(prt, 10) | |
574 | table.insert(Effects, { | |
575 | prt, | |
576 | "Cylinder", | |
577 | delay, | |
578 | x3, | |
579 | y3, | |
580 | z3, | |
581 | msh | |
582 | }) | |
583 | end; | |
584 | }; | |
585 | Head = { | |
586 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
587 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
588 | prt.Anchored = true | |
589 | prt.CFrame = cframe | |
590 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
591 | game:GetService("Debris"):AddItem(prt, 10) | |
592 | table.insert(Effects, { | |
593 | prt, | |
594 | "Cylinder", | |
595 | delay, | |
596 | x3, | |
597 | y3, | |
598 | z3, | |
599 | msh | |
600 | }) | |
601 | end; | |
602 | }; | |
603 | ||
604 | Sphere = { | |
605 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
606 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
607 | prt.Anchored = true | |
608 | prt.CFrame = cframe | |
609 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
610 | game:GetService("Debris"):AddItem(prt, 10) | |
611 | table.insert(Effects, { | |
612 | prt, | |
613 | "Cylinder", | |
614 | delay, | |
615 | x3, | |
616 | y3, | |
617 | z3, | |
618 | msh | |
619 | }) | |
620 | end; | |
621 | }; | |
622 | ||
623 | Elect = { | |
624 | Create = function(cff, x, y, z) | |
625 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
626 | prt.Anchored = true | |
627 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
628 | prt.CFrame = CFrame.new(prt.Position) | |
629 | game:GetService("Debris"):AddItem(prt, 2) | |
630 | local xval = math.random() / 2 | |
631 | local yval = math.random() / 2 | |
632 | local zval = math.random() / 2 | |
633 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
634 | table.insert(Effects, { | |
635 | prt, | |
636 | "Elec", | |
637 | 0.1, | |
638 | x, | |
639 | y, | |
640 | z, | |
641 | xval, | |
642 | yval, | |
643 | zval | |
644 | }) | |
645 | end; | |
646 | ||
647 | }; | |
648 | ||
649 | Ring = { | |
650 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
651 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe | |
654 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | table.insert(Effects, { | |
657 | prt, | |
658 | "Cylinder", | |
659 | delay, | |
660 | x3, | |
661 | y3, | |
662 | z3, | |
663 | msh | |
664 | }) | |
665 | end; | |
666 | }; | |
667 | ||
668 | ||
669 | Wave = { | |
670 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
671 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
672 | prt.Anchored = true | |
673 | prt.CFrame = cframe | |
674 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
675 | game:GetService("Debris"):AddItem(prt, 10) | |
676 | table.insert(Effects, { | |
677 | prt, | |
678 | "Cylinder", | |
679 | delay, | |
680 | x3, | |
681 | y3, | |
682 | z3, | |
683 | msh | |
684 | }) | |
685 | end; | |
686 | }; | |
687 | ||
688 | Break = { | |
689 | Create = function(brickcolor, cframe, x1, y1, z1) | |
690 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
691 | prt.Anchored = true | |
692 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
693 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
694 | local num = math.random(10, 50) / 1000 | |
695 | game:GetService("Debris"):AddItem(prt, 10) | |
696 | table.insert(Effects, { | |
697 | prt, | |
698 | "Shatter", | |
699 | num, | |
700 | prt.CFrame, | |
701 | math.random() - math.random(), | |
702 | 0, | |
703 | math.random(50, 100) / 100 | |
704 | }) | |
705 | end; | |
706 | }; | |
707 | ||
708 | Fire = { | |
709 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
710 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
711 | prt.Anchored = true | |
712 | prt.CFrame = cframe | |
713 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
714 | game:GetService("Debris"):AddItem(prt, 10) | |
715 | table.insert(Effects, { | |
716 | prt, | |
717 | "Fire", | |
718 | delay, | |
719 | 1, | |
720 | 1, | |
721 | 1, | |
722 | msh | |
723 | }) | |
724 | end; | |
725 | }; | |
726 | ||
727 | FireWave = { | |
728 | Create = function(brickcolor, cframe, x1, y1, z1) | |
729 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
730 | prt.Anchored = true | |
731 | prt.CFrame = cframe | |
732 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
733 | local d = Create("Decal"){ | |
734 | Parent = prt, | |
735 | Texture = "rbxassetid://26356434", | |
736 | Face = "Top", | |
737 | } | |
738 | local d = Create("Decal"){ | |
739 | Parent = prt, | |
740 | Texture = "rbxassetid://26356434", | |
741 | Face = "Bottom", | |
742 | } | |
743 | game:GetService("Debris"):AddItem(prt, 10) | |
744 | table.insert(Effects, { | |
745 | prt, | |
746 | "FireWave", | |
747 | 1, | |
748 | 30, | |
749 | math.random(400, 600) / 100, | |
750 | msh | |
751 | }) | |
752 | end; | |
753 | }; | |
754 | ||
755 | Lightning = { | |
756 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
757 | local magz = (p0 - p1).magnitude | |
758 | local curpos = p0 | |
759 | local trz = { | |
760 | -ofs, | |
761 | ofs | |
762 | } | |
763 | for i = 1, tym do | |
764 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
765 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
766 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
767 | li.Material = "Neon" | |
768 | if tym == i then | |
769 | local magz2 = (curpos - p1).magnitude | |
770 | li.Size = Vector3.new(th, th, magz2) | |
771 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
772 | table.insert(Effects, { | |
773 | li, | |
774 | "Disappear", | |
775 | last | |
776 | }) | |
777 | else | |
778 | do | |
779 | do | |
780 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
781 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
782 | game.Debris:AddItem(li, 10) | |
783 | table.insert(Effects, { | |
784 | li, | |
785 | "Disappear", | |
786 | last | |
787 | }) | |
788 | end | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | }; | |
794 | ||
795 | EffectTemplate = { | |
796 | ||
797 | }; | |
798 | } | |
799 | ||
800 | function supernova() | |
801 | attack = true | |
802 | for i = 0, 1, 0.1 do | |
803 | swait() | |
804 | PlayAnimationFromTable({ | |
805 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
806 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
807 | CFrame.new(1.49998248, 1.03999865, 1.31132779e-07, -0.874934673, -0.48424086, -8.74230253e-08, 0.48424086, -0.874934673, 2.16521015e-13, -7.64895418e-08, -4.23336139e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
808 | CFrame.new(-1.45997405, 1.03999221, 0, -0.85547322, 0.5178473, -0, -0.517847538, -0.855473042, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
809 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
810 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
811 | }, .3, false) | |
812 | end | |
813 | wait(.5) | |
814 | for i = 0, 5, .1 do | |
815 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
816 | swait() | |
817 | end | |
818 | -- | |
819 | coroutine.wrap(function() | |
820 | repeat swait() | |
821 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
822 | until nil | |
823 | end)() | |
824 | --CFuncs['Sound'].Create("rbxassetid://265492506",Character,10,1) | |
825 | local a = Instance.new("ColorCorrectionEffect",game:service'Lighting') | |
826 | a.TintColor = Color3.new(1,1,1) | |
827 | local b = Instance.new("BlurEffect",game:service'Lighting') | |
828 | b.Size = 0 | |
829 | ||
830 | for i = 1,0,-.1 do | |
831 | b.Size = b.Size + .5 | |
832 | a.TintColor = Color3.new(1,1,i) | |
833 | wait() | |
834 | end | |
835 | wait(1) | |
836 | ||
837 | ||
838 | for i = 1,0,-.1 do | |
839 | a.TintColor = Color3.new(1,i,0) | |
840 | b.Size = b.Size + 1 | |
841 | wait() | |
842 | end | |
843 | ||
844 | wait(1) | |
845 | ||
846 | for i = 1,0,-.1 do | |
847 | a.TintColor = Color3.new(i,0,0) | |
848 | wait() | |
849 | end | |
850 | wait(1) | |
851 | ||
852 | coroutine.wrap(function() | |
853 | for i,v in next, workspace:children() do | |
854 | if v:IsA"Model" or v:IsA"Part" then | |
855 | if v:FindFirstChildOfClass"Humanoid"then | |
856 | v:BreakJoints() | |
857 | end | |
858 | end | |
859 | end | |
860 | end)() | |
861 | wait(1) | |
862 | ||
863 | for i = 0,1,.1 do | |
864 | a.TintColor = Color3.new(1,1,i) | |
865 | b.Size = b.Size - 2 | |
866 | wait() | |
867 | end | |
868 | ||
869 | a:destroy() | |
870 | game:service'Debris':AddItem(b,3) | |
871 | end | |
872 | function attackone() | |
873 | CFuncs['Sound'].Create("rbxassetid://811841430",Character,10,1) | |
874 | local a = Instance.new("Part",Character) | |
875 | a.Name = "Lazer" | |
876 | a.Anchored = true | |
877 | a.CanCollide = false | |
878 | a.BrickColor = BrickColor.new"New Yeller" | |
879 | local ray = Ray.new( | |
880 | Sun.CFrame.p, -- origin | |
881 | (Mouse.Hit.p - Sun.CFrame.p).unit * 500 -- direction | |
882 | ) | |
883 | local ignore = Character | |
884 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
885 | if hit then | |
886 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
887 | ||
888 | if not humanoid then | |
889 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
890 | end | |
891 | if humanoid then | |
892 | if humanoid.Parent:IsA"Model" then | |
893 | humanoid.Parent:BreakJoints() | |
894 | end | |
895 | end | |
896 | end | |
897 | a.BottomSurface = 10 | |
898 | a.TopSurface = 10 | |
899 | local distance = (Sun.CFrame.p - position).magnitude | |
900 | a.Size = Vector3.new(1, 1, distance) | |
901 | a.CFrame = CFrame.new(Sun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
902 | game:GetService("Debris"):AddItem(a, 0.1) | |
903 | end | |
904 | ||
905 | Mouse.Button1Down:connect(function() | |
906 | if attack == false and attacktype == 1 then | |
907 | attackone() | |
908 | end | |
909 | end) | |
910 | ||
911 | ||
912 | Mouse.KeyDown:connect(function(k) | |
913 | if attack == false and k == 'v' then | |
914 | supernova() | |
915 | end | |
916 | end) | |
917 | while true do | |
918 | swait() | |
919 | for i, v in pairs(Character:GetChildren()) do | |
920 | if v:IsA("Part") then | |
921 | v.Material = "SmoothPlastic" | |
922 | elseif v:IsA("Accessory") then | |
923 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
924 | end | |
925 | end | |
926 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
927 | velocity = RootPart.Velocity.y | |
928 | sine = sine + change | |
929 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
930 | if RootPart.Velocity.y > 1 and hit == nil then | |
931 | Anim = "Jump" | |
932 | if attack == false then | |
933 | PlayAnimationFromTable({ | |
934 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
935 | CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
936 | CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
937 | CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
938 | CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
939 | CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
940 | }, .3, false) | |
941 | end | |
942 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
943 | Anim = "Fall" | |
944 | if attack == false then | |
945 | PlayAnimationFromTable({ | |
946 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
947 | CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
948 | CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
949 | CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
950 | CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
951 | CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
952 | }, .3, false) | |
953 | end | |
954 | elseif Torsovelocity < 1 and hit ~= nil then | |
955 | Anim = "Idle" | |
956 | if attack == false then | |
957 | change = 1 | |
958 | PlayAnimationFromTable({ | |
959 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
960 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.sin(sine/22)/12,0,0), | |
961 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
962 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
963 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
964 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
965 | }, .3, false) | |
966 | ||
967 | end | |
968 | elseif Torsovelocity > 2 and hit ~= nil then | |
969 | Anim = "Walk" | |
970 | if attack == false then | |
971 | PlayAnimationFromTable({ | |
972 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3), 0) * CFrame.Angles(0, 0, 0), | |
973 | CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
974 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
975 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
976 | CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 6)), 0, 0), | |
977 | CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 6)), 0, 0), | |
978 | }, .3, false) | |
979 | end | |
980 | end | |
981 | if 0 < #Effects then | |
982 | for e = 1, #Effects do | |
983 | if Effects[e] ~= nil then | |
984 | local Thing = Effects[e] | |
985 | if Thing ~= nil then | |
986 | local Part = Thing[1] | |
987 | local Mode = Thing[2] | |
988 | local Delay = Thing[3] | |
989 | local IncX = Thing[4] | |
990 | local IncY = Thing[5] | |
991 | local IncZ = Thing[6] | |
992 | if Thing[2] == "Shoot" then | |
993 | local Look = Thing[1] | |
994 | local move = 30 | |
995 | if Thing[8] == 3 then | |
996 | move = 10 | |
997 | end | |
998 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
999 | if Thing[10] ~= nil then | |
1000 | da = pos | |
1001 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1002 | cfa = CFrame.new(Thing[4], pos) | |
1003 | tehCF = cfa:lerp(cf2, 0.2) | |
1004 | Thing[1] = tehCF.lookVector | |
1005 | end | |
1006 | local mag = (Thing[4] - pos).magnitude | |
1007 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1008 | if Thing[8] == 2 then | |
1009 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1010 | end | |
1011 | Thing[4] = Thing[4] + Look * move | |
1012 | Thing[3] = Thing[3] - 1 | |
1013 | if 2 < Thing[5] then | |
1014 | Thing[5] = Thing[5] - 0.3 | |
1015 | Thing[6] = Thing[6] - 0.3 | |
1016 | end | |
1017 | if hit ~= nil then | |
1018 | Thing[3] = 0 | |
1019 | if Thing[8] == 1 or Thing[8] == 3 then | |
1020 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1021 | else | |
1022 | if Thing[8] == 2 then | |
1023 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1024 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1025 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1026 | ref.Anchored = true | |
1027 | ref.CFrame = CFrame.new(pos) | |
1028 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1029 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1030 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1031 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1032 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1037 | ref.Anchored = true | |
1038 | ref.CFrame = CFrame.new(pos) | |
1039 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1040 | game:GetService("Debris"):AddItem(ref, 1) | |
1041 | end | |
1042 | if Thing[3] <= 0 then | |
1043 | table.remove(Effects, e) | |
1044 | end | |
1045 | end | |
1046 | do | |
1047 | do | |
1048 | if Thing[2] == "FireWave" then | |
1049 | if Thing[3] <= Thing[4] then | |
1050 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1051 | Thing[3] = Thing[3] + 1 | |
1052 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1053 | else | |
1054 | Part.Parent = nil | |
1055 | table.remove(Effects, e) | |
1056 | end | |
1057 | end | |
1058 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1059 | if Thing[1].Transparency <= 1 then | |
1060 | if Thing[2] == "Block1" then | |
1061 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1062 | Mesh = Thing[7] | |
1063 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1064 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1065 | else | |
1066 | if Thing[2] == "Block2" then | |
1067 | Thing[1].CFrame = Thing[1].CFrame | |
1068 | Mesh = Thing[7] | |
1069 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1070 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1071 | else | |
1072 | if Thing[2] == "Fire" then | |
1073 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1074 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1075 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1076 | else | |
1077 | if Thing[2] == "Cylinder" then | |
1078 | Mesh = Thing[7] | |
1079 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1080 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1081 | else | |
1082 | if Thing[2] == "Blood" then | |
1083 | Mesh = Thing[7] | |
1084 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1085 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1086 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1087 | else | |
1088 | if Thing[2] == "Elec" then | |
1089 | Mesh = Thing[10] | |
1090 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1091 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1092 | else | |
1093 | if Thing[2] == "Disappear" then | |
1094 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1095 | else | |
1096 | if Thing[2] == "Shatter" then | |
1097 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1098 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1099 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1100 | Thing[6] = Thing[6] + Thing[5] | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | end | |
1108 | end | |
1109 | else | |
1110 | Part.Parent = nil | |
1111 | table.remove(Effects, e) | |
1112 | end | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | end | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | end |