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| 1 | --//====================================================\\-- | |
| 2 | --|| EDIT by 1x1x1x1x1x1x1x0x0x2 | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | Player = game.Players.LocalPlayer | |
| 6 | - | Character = Player.Character |
| 6 | + | Character = Player.Character |
| 7 | - | local txt = Instance.new("BillboardGui", Character)
|
| 7 | + | local txt = Instance.new("BillboardGui", Character)
|
| 8 | - | txt.Adornee = Character.Head |
| 8 | + | txt.Adornee = Character.Head |
| 9 | - | txt.Name = "_status" |
| 9 | + | txt.Name = "_status" |
| 10 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 10 | + | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 11 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
| 11 | + | txt.StudsOffset = Vector3.new(-9, 8, 0) |
| 12 | - | local text = Instance.new("TextLabel", txt)
|
| 12 | + | local text = Instance.new("TextLabel", txt)
|
| 13 | - | text.Size = UDim2.new(10, 0, 7, 0) |
| 13 | + | text.Size = UDim2.new(10, 0, 7, 0) |
| 14 | - | text.FontSize = "Size24" |
| 14 | + | text.FontSize = "Size24" |
| 15 | - | text.TextScaled = true |
| 15 | + | text.TextScaled = true |
| 16 | - | text.TextTransparency = 0 |
| 16 | + | text.TextTransparency = 0 |
| 17 | - | text.BackgroundTransparency = 1 |
| 17 | + | text.BackgroundTransparency = 1 |
| 18 | - | text.TextTransparency = 0 |
| 18 | + | text.TextTransparency = 0 |
| 19 | - | text.TextStrokeTransparency = 0 |
| 19 | + | text.TextStrokeTransparency = 0 |
| 20 | - | text.Font = "Antique" |
| 20 | + | text.Font = "Antique" |
| 21 | - | text.TextStrokeColor3 = Color3.new(math.random(),math.random(),math.random()) |
| 21 | + | text.TextStrokeColor3 = Color3.new(250,0,0) |
| 22 | - | text.Text = "Noob evil" |
| 22 | + | text.Text = "dead glove" |
| 23 | print("Edited by 1x1x1x1x1x1x1x0x0x2")
| |
| 24 | ||
| 25 | --//====================================================\\-- | |
| 26 | --|| CREATED BY SHACKLUSTER | |
| 27 | --\\====================================================//-- | |
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | wait(0.2) | |
| 32 | ||
| 33 | ||
| 34 | ||
| 35 | Player = game:GetService("Players").LocalPlayer
| |
| 36 | PlayerGui = Player.PlayerGui | |
| 37 | Cam = workspace.CurrentCamera | |
| 38 | Backpack = Player.Backpack | |
| 39 | Character = Player.Character | |
| 40 | Humanoid = Character.Humanoid | |
| 41 | Mouse = Player:GetMouse() | |
| 42 | RootPart = Character["HumanoidRootPart"] | |
| 43 | Torso = Character["Torso"] | |
| 44 | Head = Character["Head"] | |
| 45 | RightArm = Character["Right Arm"] | |
| 46 | LeftArm = Character["Left Arm"] | |
| 47 | RightLeg = Character["Right Leg"] | |
| 48 | LeftLeg = Character["Left Leg"] | |
| 49 | RootJoint = RootPart["RootJoint"] | |
| 50 | Neck = Torso["Neck"] | |
| 51 | RightShoulder = Torso["Right Shoulder"] | |
| 52 | LeftShoulder = Torso["Left Shoulder"] | |
| 53 | RightHip = Torso["Right Hip"] | |
| 54 | LeftHip = Torso["Left Hip"] | |
| 55 | local sick = Instance.new("Sound",Character)
| |
| 56 | - | sick.SoundId = "http://www.roblox.com/asset/?id=276873987" |
| 56 | + | sick.SoundId = "http://www.roblox.com/asset/?id=848439234" |
| 57 | sick.Looped = true | |
| 58 | sick.Pitch = 1 | |
| 59 | sick.Volume = 5 | |
| 60 | sick:Play() | |
| 61 | ||
| 62 | IT = Instance.new | |
| 63 | CF = CFrame.new | |
| 64 | VT = Vector3.new | |
| 65 | RAD = math.rad | |
| 66 | C3 = Color3.new | |
| 67 | UD2 = UDim2.new | |
| 68 | BRICKC = BrickColor.new | |
| 69 | ANGLES = CFrame.Angles | |
| 70 | EULER = CFrame.fromEulerAnglesXYZ | |
| 71 | COS = math.cos | |
| 72 | ACOS = math.acos | |
| 73 | SIN = math.sin | |
| 74 | ASIN = math.asin | |
| 75 | ABS = math.abs | |
| 76 | MRANDOM = math.random | |
| 77 | FLOOR = math.floor | |
| 78 | ||
| 79 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 80 | local NEWMESH = IT(MESH) | |
| 81 | if MESH == "SpecialMesh" then | |
| 82 | NEWMESH.MeshType = MESHTYPE | |
| 83 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 84 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 85 | end | |
| 86 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 87 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 88 | end | |
| 89 | end | |
| 90 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 91 | NEWMESH.Scale = SCALE | |
| 92 | NEWMESH.Parent = PARENT | |
| 93 | return NEWMESH | |
| 94 | - | local NEWMESH = IT(MESH) |
| 94 | + | |
| 95 | - | if MESH == "SpecialMesh" then |
| 95 | + | |
| 96 | - | NEWMESH.MeshType = MESHTYPE |
| 96 | + | |
| 97 | - | if MESHID ~= "nil" and MESHID ~= "" then |
| 97 | + | local NEWPART = IT("Part")
|
| 98 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 98 | + | NEWPART.formFactor = FORMFACTOR |
| 99 | NEWPART.Reflectance = REFLECTANCE | |
| 100 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 100 | + | NEWPART.Transparency = TRANSPARENCY |
| 101 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 101 | + | NEWPART.CanCollide = false |
| 102 | NEWPART.Locked = true | |
| 103 | NEWPART.Anchored = true | |
| 104 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
| 104 | + | if ANCHOR == false then |
| 105 | - | NEWMESH.Scale = SCALE |
| 105 | + | NEWPART.Anchored = false |
| 106 | - | NEWMESH.Parent = PARENT |
| 106 | + | |
| 107 | - | return NEWMESH |
| 107 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 108 | NEWPART.Name = NAME | |
| 109 | NEWPART.Size = SIZE | |
| 110 | NEWPART.Position = Torso.Position | |
| 111 | - | local NEWPART = IT("Part")
|
| 111 | + | NEWPART.Material = MATERIAL |
| 112 | - | NEWPART.formFactor = FORMFACTOR |
| 112 | + | NEWPART:BreakJoints() |
| 113 | - | NEWPART.Reflectance = REFLECTANCE |
| 113 | + | NEWPART.Parent = PARENT |
| 114 | - | NEWPART.Transparency = TRANSPARENCY |
| 114 | + | return NEWPART |
| 115 | - | NEWPART.CanCollide = false |
| 115 | + | |
| 116 | - | NEWPART.Locked = true |
| 116 | + | |
| 117 | - | NEWPART.Anchored = true |
| 117 | + | |
| 118 | - | if ANCHOR == false then |
| 118 | + | |
| 119 | - | NEWPART.Anchored = false |
| 119 | + | |
| 120 | Player_Size = 1 --Size of the player. | |
| 121 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 121 | + | |
| 122 | - | NEWPART.Name = NAME |
| 122 | + | |
| 123 | - | NEWPART.Size = SIZE |
| 123 | + | |
| 124 | - | NEWPART.Position = Torso.Position |
| 124 | + | |
| 125 | - | NEWPART.Material = MATERIAL |
| 125 | + | |
| 126 | - | NEWPART:BreakJoints() |
| 126 | + | |
| 127 | - | NEWPART.Parent = PARENT |
| 127 | + | |
| 128 | - | return NEWPART |
| 128 | + | |
| 129 | --\\=================================// | |
| 130 | ||
| 131 | local function weldBetween(a, b) | |
| 132 | local weldd = Instance.new("ManualWeld")
| |
| 133 | weldd.Part0 = a | |
| 134 | weldd.Part1 = b | |
| 135 | weldd.C0 = CFrame.new() | |
| 136 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 137 | weldd.Parent = a | |
| 138 | return weldd | |
| 139 | end | |
| 140 | ||
| 141 | --//=================================\\ | |
| 142 | --|| USEFUL VALUES | |
| 143 | --\\=================================// | |
| 144 | ||
| 145 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 146 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 147 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 148 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 149 | local CHANGEDEFENSE = 0 | |
| 150 | local CHANGEDAMAGE = 0 | |
| 151 | local CHANGEMOVEMENT = 0 | |
| 152 | local ANIM = "Idle" | |
| 153 | local ATTACK = false | |
| 154 | local EQUIPPED = false | |
| 155 | local HOLD = false | |
| 156 | local COMBO = 1 | |
| 157 | - | --|| USEFUL VALUES |
| 157 | + | |
| 158 | local SINE = 0 | |
| 159 | local KEYHOLD = false | |
| 160 | local CHANGE = 2 / Animation_Speed | |
| 161 | local WALKINGANIM = false | |
| 162 | local WALK = 0 | |
| 163 | local VALUE1 = false | |
| 164 | - | local Speed = 200 |
| 164 | + | |
| 165 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 166 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 167 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 168 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 169 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 170 | WEAPONGUI.Name = "Weapon GUI" | |
| 171 | local Weapon = IT("Model")
| |
| 172 | Weapon.Name = "Adds" | |
| 173 | local HITFLOOR = nil | |
| 174 | local Effects = IT("Folder", Weapon)
| |
| 175 | Effects.Name = "Effects" | |
| 176 | local ANIMATOR = Humanoid.Animator | |
| 177 | local ANIMATE = Character.Animate | |
| 178 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 179 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 180 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 181 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 182 | - | --|| USEFUL VALUES |
| 182 | + | |
| 183 | ||
| 184 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
| 185 | ||
| 186 | --//=================================\\ | |
| 187 | --\\=================================// | |
| 188 | ||
| 189 | ||
| 190 | --//=================================\\ | |
| 191 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 192 | --\\=================================// | |
| 193 | ||
| 194 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 195 | ArtificialHB.Name = "ArtificialHB" | |
| 196 | ||
| 197 | script:WaitForChild("ArtificialHB")
| |
| 198 | ||
| 199 | frame = Frame_Speed | |
| 200 | tf = 0 | |
| 201 | allowframeloss = false | |
| 202 | tossremainder = false | |
| 203 | lastframe = tick() | |
| 204 | script.ArtificialHB:Fire() | |
| 205 | ||
| 206 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 207 | tf = tf + s | |
| 208 | if tf >= frame then | |
| 209 | if allowframeloss then | |
| 210 | script.ArtificialHB:Fire() | |
| 211 | lastframe = tick() | |
| 212 | else | |
| 213 | for i = 1, math.floor(tf / frame) do | |
| 214 | script.ArtificialHB:Fire() | |
| 215 | end | |
| 216 | lastframe = tick() | |
| 217 | end | |
| 218 | if tossremainder then | |
| 219 | tf = 0 | |
| 220 | else | |
| 221 | tf = tf - frame * math.floor(tf / frame) | |
| 222 | end | |
| 223 | end | |
| 224 | end) | |
| 225 | ||
| 226 | --//=================================\\ | |
| 227 | --\\=================================// | |
| 228 | ||
| 229 | --//=================================\\ | |
| 230 | --|| SOME FUNCTIONS | |
| 231 | --\\=================================// | |
| 232 | ||
| 233 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 234 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 235 | end | |
| 236 | ||
| 237 | function PositiveAngle(NUMBER) | |
| 238 | if NUMBER >= 0 then | |
| 239 | NUMBER = 0 | |
| 240 | end | |
| 241 | return NUMBER | |
| 242 | end | |
| 243 | ||
| 244 | function NegativeAngle(NUMBER) | |
| 245 | if NUMBER <= 0 then | |
| 246 | NUMBER = 0 | |
| 247 | - | tf = tf + s |
| 247 | + | |
| 248 | - | if tf >= frame then |
| 248 | + | return NUMBER |
| 249 | - | if allowframeloss then |
| 249 | + | |
| 250 | - | script.ArtificialHB:Fire() |
| 250 | + | |
| 251 | - | lastframe = tick() |
| 251 | + | |
| 252 | - | else |
| 252 | + | if NUMBER == 0 or NUMBER == nil then |
| 253 | - | for i = 1, math.floor(tf / frame) do |
| 253 | + | ArtificialHB.Event:wait() |
| 254 | - | script.ArtificialHB:Fire() |
| 254 | + | |
| 255 | for i = 1, NUMBER do | |
| 256 | - | lastframe = tick() |
| 256 | + | ArtificialHB.Event:wait() |
| 257 | end | |
| 258 | - | if tossremainder then |
| 258 | + | |
| 259 | - | tf = 0 |
| 259 | + | |
| 260 | - | else |
| 260 | + | |
| 261 | - | tf = tf - frame * math.floor(tf / frame) |
| 261 | + | |
| 262 | local NEWMESH = IT(MESH) | |
| 263 | if MESH == "SpecialMesh" then | |
| 264 | NEWMESH.MeshType = MESHTYPE | |
| 265 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 266 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 267 | end | |
| 268 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 269 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 270 | end | |
| 271 | end | |
| 272 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 273 | NEWMESH.Scale = SCALE | |
| 274 | - | --|| SOME FUNCTIONS |
| 274 | + | NEWMESH.Parent = PARENT |
| 275 | return NEWMESH | |
| 276 | end | |
| 277 | ||
| 278 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 278 | + | |
| 279 | local NEWPART = IT("Part")
| |
| 280 | NEWPART.formFactor = FORMFACTOR | |
| 281 | NEWPART.Reflectance = REFLECTANCE | |
| 282 | - | if NUMBER >= 0 then |
| 282 | + | NEWPART.Transparency = TRANSPARENCY |
| 283 | - | NUMBER = 0 |
| 283 | + | NEWPART.CanCollide = false |
| 284 | NEWPART.Locked = true | |
| 285 | - | return NUMBER |
| 285 | + | NEWPART.Anchored = true |
| 286 | if ANCHOR == false then | |
| 287 | NEWPART.Anchored = false | |
| 288 | end | |
| 289 | - | if NUMBER <= 0 then |
| 289 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 290 | - | NUMBER = 0 |
| 290 | + | NEWPART.Name = NAME |
| 291 | NEWPART.Size = SIZE | |
| 292 | - | return NUMBER |
| 292 | + | NEWPART.Position = Torso.Position |
| 293 | NEWPART.Material = MATERIAL | |
| 294 | NEWPART:BreakJoints() | |
| 295 | NEWPART.Parent = PARENT | |
| 296 | - | if NUMBER == 0 or NUMBER == nil then |
| 296 | + | return NEWPART |
| 297 | - | ArtificialHB.Event:wait() |
| 297 | + | |
| 298 | - | else |
| 298 | + | |
| 299 | - | for i = 1, NUMBER do |
| 299 | + | local function weldBetween(a, b) |
| 300 | - | ArtificialHB.Event:wait() |
| 300 | + | local weldd = IT("Weld")
|
| 301 | weldd.Part0 = a | |
| 302 | weldd.Part1 = b | |
| 303 | weldd.C0 = CF() | |
| 304 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 305 | weldd.Parent = a | |
| 306 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 306 | + | return weldd |
| 307 | - | local trace = m00 + m11 + m22 |
| 307 | + | |
| 308 | - | if trace > 0 then |
| 308 | + | |
| 309 | - | local s = math.sqrt(1 + trace) |
| 309 | + | |
| 310 | - | local recip = 0.5 / s |
| 310 | + | |
| 311 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
| 311 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 312 | - | else |
| 312 | + | local trace = m00 + m11 + m22 |
| 313 | - | local i = 0 |
| 313 | + | if trace > 0 then |
| 314 | - | if m11 > m00 then |
| 314 | + | local s = math.sqrt(1 + trace) |
| 315 | - | i = 1 |
| 315 | + | local recip = 0.5 / s |
| 316 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 317 | - | if m22 > (i == 0 and m00 or m11) then |
| 317 | + | |
| 318 | - | i = 2 |
| 318 | + | local i = 0 |
| 319 | if m11 > m00 then | |
| 320 | - | if i == 0 then |
| 320 | + | i = 1 |
| 321 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 321 | + | |
| 322 | - | local recip = 0.5 / s |
| 322 | + | if m22 > (i == 0 and m00 or m11) then |
| 323 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 323 | + | i = 2 |
| 324 | - | elseif i == 1 then |
| 324 | + | |
| 325 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 325 | + | if i == 0 then |
| 326 | - | local recip = 0.5 / s |
| 326 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 327 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
| 327 | + | local recip = 0.5 / s |
| 328 | - | elseif i == 2 then |
| 328 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 329 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
| 329 | + | elseif i == 1 then |
| 330 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 330 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 331 | local recip = 0.5 / s | |
| 332 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 333 | elseif i == 2 then | |
| 334 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 335 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 336 | - | local xs, ys, zs = x + x, y + y, z + z |
| 336 | + | |
| 337 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
| 337 | + | |
| 338 | - | local xx = x * xs |
| 338 | + | |
| 339 | - | local xy = x * ys |
| 339 | + | |
| 340 | - | local xz = x * zs |
| 340 | + | |
| 341 | - | local yy = y * ys |
| 341 | + | local xs, ys, zs = x + x, y + y, z + z |
| 342 | - | local yz = y * zs |
| 342 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
| 343 | - | local zz = z * zs |
| 343 | + | local xx = x * xs |
| 344 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 344 | + | local xy = x * ys |
| 345 | local xz = x * zs | |
| 346 | local yy = y * ys | |
| 347 | local yz = y * zs | |
| 348 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 348 | + | local zz = z * zs |
| 349 | - | local startInterp, finishInterp; |
| 349 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 350 | - | if cosTheta >= 0.0001 then |
| 350 | + | |
| 351 | - | if (1 - cosTheta) > 0.0001 then |
| 351 | + | |
| 352 | - | local theta = ACOS(cosTheta) |
| 352 | + | |
| 353 | - | local invSinTheta = 1 / SIN(theta) |
| 353 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 354 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 354 | + | local startInterp, finishInterp; |
| 355 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 355 | + | if cosTheta >= 0.0001 then |
| 356 | - | else |
| 356 | + | if (1 - cosTheta) > 0.0001 then |
| 357 | - | startInterp = 1 - t |
| 357 | + | local theta = ACOS(cosTheta) |
| 358 | - | finishInterp = t |
| 358 | + | local invSinTheta = 1 / SIN(theta) |
| 359 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 360 | - | else |
| 360 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 361 | - | if (1 + cosTheta) > 0.0001 then |
| 361 | + | |
| 362 | - | local theta = ACOS(-cosTheta) |
| 362 | + | startInterp = 1 - t |
| 363 | - | local invSinTheta = 1 / SIN(theta) |
| 363 | + | finishInterp = t |
| 364 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 364 | + | |
| 365 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 365 | + | |
| 366 | - | else |
| 366 | + | if (1 + cosTheta) > 0.0001 then |
| 367 | - | startInterp = t - 1 |
| 367 | + | local theta = ACOS(-cosTheta) |
| 368 | - | finishInterp = t |
| 368 | + | local invSinTheta = 1 / SIN(theta) |
| 369 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 370 | finishInterp = SIN(t * theta) * invSinTheta | |
| 371 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 371 | + | |
| 372 | startInterp = t - 1 | |
| 373 | finishInterp = t | |
| 374 | end | |
| 375 | - | local qa = {QuaternionFromCFrame(a)}
|
| 375 | + | |
| 376 | - | local qb = {QuaternionFromCFrame(b)}
|
| 376 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 377 | - | local ax, ay, az = a.x, a.y, a.z |
| 377 | + | |
| 378 | - | local bx, by, bz = b.x, b.y, b.z |
| 378 | + | |
| 379 | - | local _t = 1 - t |
| 379 | + | |
| 380 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 380 | + | local qa = {QuaternionFromCFrame(a)}
|
| 381 | local qb = {QuaternionFromCFrame(b)}
| |
| 382 | local ax, ay, az = a.x, a.y, a.z | |
| 383 | local bx, by, bz = b.x, b.y, b.z | |
| 384 | - | local frame = IT("Frame")
|
| 384 | + | local _t = 1 - t |
| 385 | - | frame.BackgroundTransparency = TRANSPARENCY |
| 385 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 386 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 386 | + | |
| 387 | - | frame.Position = POSITION |
| 387 | + | |
| 388 | - | frame.Size = SIZE |
| 388 | + | |
| 389 | - | frame.BackgroundColor3 = COLOR |
| 389 | + | local frame = IT("Frame")
|
| 390 | - | frame.BorderColor3 = BORDERCOLOR |
| 390 | + | frame.BackgroundTransparency = TRANSPARENCY |
| 391 | - | frame.Name = NAME |
| 391 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 392 | - | frame.Parent = PARENT |
| 392 | + | frame.Position = POSITION |
| 393 | - | return frame |
| 393 | + | frame.Size = SIZE |
| 394 | frame.BackgroundColor3 = COLOR | |
| 395 | frame.BorderColor3 = BORDERCOLOR | |
| 396 | frame.Name = NAME | |
| 397 | - | local label = IT("TextLabel")
|
| 397 | + | frame.Parent = PARENT |
| 398 | - | label.BackgroundTransparency = 1 |
| 398 | + | return frame |
| 399 | - | label.Size = UD2(1, 0, 1, 0) |
| 399 | + | |
| 400 | - | label.Position = UD2(0, 0, 0, 0) |
| 400 | + | |
| 401 | - | label.TextColor3 = TEXTCOLOR |
| 401 | + | |
| 402 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 402 | + | local label = IT("TextLabel")
|
| 403 | - | label.TextTransparency = TRANSPARENCY |
| 403 | + | label.BackgroundTransparency = 1 |
| 404 | - | label.FontSize = TEXTFONTSIZE |
| 404 | + | label.Size = UD2(1, 0, 1, 0) |
| 405 | - | label.Font = TEXTFONT |
| 405 | + | label.Position = UD2(0, 0, 0, 0) |
| 406 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
| 406 | + | label.TextColor3 = TEXTCOLOR |
| 407 | - | label.TextScaled = false |
| 407 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 408 | - | label.Text = TEXT |
| 408 | + | label.TextTransparency = TRANSPARENCY |
| 409 | - | label.Name = NAME |
| 409 | + | label.FontSize = TEXTFONTSIZE |
| 410 | - | label.Parent = PARENT |
| 410 | + | label.Font = TEXTFONT |
| 411 | - | return label |
| 411 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
| 412 | label.TextScaled = false | |
| 413 | label.Text = TEXT | |
| 414 | label.Name = NAME | |
| 415 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 415 | + | label.Parent = PARENT |
| 416 | return label | |
| 417 | end | |
| 418 | ||
| 419 | function NoOutlines(PART) | |
| 420 | - | local NEWWELD = IT(TYPE) |
| 420 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 421 | - | NEWWELD.Part0 = PART0 |
| 421 | + | |
| 422 | - | NEWWELD.Part1 = PART1 |
| 422 | + | |
| 423 | - | NEWWELD.C0 = C0 |
| 423 | + | |
| 424 | - | NEWWELD.C1 = C1 |
| 424 | + | local NEWWELD = IT(TYPE) |
| 425 | - | NEWWELD.Parent = PARENT |
| 425 | + | NEWWELD.Part0 = PART0 |
| 426 | - | return NEWWELD |
| 426 | + | NEWWELD.Part1 = PART1 |
| 427 | NEWWELD.C0 = C0 | |
| 428 | NEWWELD.C1 = C1 | |
| 429 | - | function CreateSound(ID, PARENT, VOLUME, PITCH) |
| 429 | + | NEWWELD.Parent = PARENT |
| 430 | - | local NEWSOUND = nil |
| 430 | + | return NEWWELD |
| 431 | end | |
| 432 | - | NEWSOUND = IT("Sound", PARENT)
|
| 432 | + | |
| 433 | - | NEWSOUND.Volume = VOLUME |
| 433 | + | local S = IT("Sound")
|
| 434 | - | NEWSOUND.Pitch = PITCH |
| 434 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
| 435 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 435 | + | local NEWSOUND = nil |
| 436 | coroutine.resume(coroutine.create(function() | |
| 437 | - | NEWSOUND:play() |
| 437 | + | NEWSOUND = S:Clone() |
| 438 | - | game:GetService("Debris"):AddItem(NEWSOUND, 10)
|
| 438 | + | NEWSOUND.Parent = PARENT |
| 439 | NEWSOUND.Volume = VOLUME | |
| 440 | - | return NEWSOUND |
| 440 | + | NEWSOUND.Pitch = PITCH |
| 441 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 442 | NEWSOUND:play() | |
| 443 | if DOESLOOP == true then | |
| 444 | - | local right = top:Cross(back) |
| 444 | + | NEWSOUND.Looped = true |
| 445 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 445 | + | |
| 446 | repeat wait(1) until NEWSOUND.Playing == false | |
| 447 | NEWSOUND:remove() | |
| 448 | - | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
| 448 | + | |
| 449 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 449 | + | end)) |
| 450 | - | local mesh = IT("SpecialMesh",wave)
|
| 450 | + | return NEWSOUND |
| 451 | - | mesh.MeshType = "FileMesh" |
| 451 | + | |
| 452 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
| 452 | + | |
| 453 | - | mesh.Scale = SIZE |
| 453 | + | |
| 454 | - | mesh.Offset = VT(0,0,-SIZE.X/8) |
| 454 | + | local right = top:Cross(back) |
| 455 | - | wave.CFrame = CFRAME |
| 455 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 456 | - | coroutine.resume(coroutine.create(function(PART) |
| 456 | + | |
| 457 | - | for i = 1, WAIT do |
| 457 | + | |
| 458 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 459 | - | mesh.Scale = mesh.Scale + GROW |
| 459 | + | function WACKYEFFECT(Table) |
| 460 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 460 | + | local TYPE = (Table.EffectType or "Sphere") |
| 461 | - | if DOESROT == true then |
| 461 | + | local SIZE = (Table.Size or VT(1,1,1)) |
| 462 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 462 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
| 463 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 464 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 464 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 465 | - | if wave.Transparency > 0.99 then |
| 465 | + | local CFRAME = (Table.CFrame or Torso.CFrame) |
| 466 | - | wave:remove() |
| 466 | + | local MOVEDIRECTION = (Table.MoveToPos or nil) |
| 467 | local ROTATION1 = (Table.RotationX or 0) | |
| 468 | local ROTATION2 = (Table.RotationY or 0) | |
| 469 | local ROTATION3 = (Table.RotationZ or 0) | |
| 470 | local MATERIAL = (Table.Material or "Neon") | |
| 471 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 472 | - | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
| 472 | + | local TIME = (Table.Time or 45) |
| 473 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 473 | + | local SOUNDID = (Table.SoundID or nil) |
| 474 | - | local mesh = IT("SpecialMesh",wave)
|
| 474 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 475 | - | mesh.MeshType = "FileMesh" |
| 475 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 476 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
| 476 | + | coroutine.resume(coroutine.create(function() |
| 477 | - | mesh.Scale = SIZE |
| 477 | + | local PLAYSSOUND = false |
| 478 | - | --mesh.Offset = VT(0,0,-SIZE.X/8) |
| 478 | + | local SOUND = nil |
| 479 | - | wave.CFrame = CFRAME |
| 479 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 480 | - | coroutine.resume(coroutine.create(function(PART) |
| 480 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 481 | - | for i = 1, WAIT do |
| 481 | + | PLAYSSOUND = true |
| 482 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 483 | - | mesh.Scale = mesh.Scale + GROW |
| 483 | + | |
| 484 | - | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 484 | + | EFFECT.Color = COLOR |
| 485 | - | if DOESROT == true then |
| 485 | + | local MSH = nil |
| 486 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 486 | + | if TYPE == "Sphere" then |
| 487 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 488 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 488 | + | elseif TYPE == "Block" then |
| 489 | - | if wave.Transparency > 0.99 then |
| 489 | + | MSH = IT("BlockMesh",EFFECT)
|
| 490 | - | wave:remove() |
| 490 | + | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
| 491 | elseif TYPE == "Wave" then | |
| 492 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 493 | elseif TYPE == "Ring" then | |
| 494 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 495 | elseif TYPE == "Slash" then | |
| 496 | - | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
| 496 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 497 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 497 | + | elseif TYPE == "Round Slash" then |
| 498 | - | local mesh = IT("SpecialMesh",wave)
|
| 498 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 499 | - | mesh.MeshType = "FileMesh" |
| 499 | + | elseif TYPE == "Swirl" then |
| 500 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
| 500 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 501 | - | mesh.Scale = SIZE |
| 501 | + | elseif TYPE == "Skull" then |
| 502 | - | wave.CFrame = CFRAME |
| 502 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 503 | - | coroutine.resume(coroutine.create(function(PART) |
| 503 | + | elseif TYPE == "Crystal" then |
| 504 | - | for i = 1, WAIT do |
| 504 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 505 | end | |
| 506 | - | mesh.Scale = mesh.Scale + GROW |
| 506 | + | if MSH ~= nil then |
| 507 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 507 | + | local MOVESPEED = nil |
| 508 | - | if DOESROT == true then |
| 508 | + | if MOVEDIRECTION ~= nil then |
| 509 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 509 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 510 | end | |
| 511 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 511 | + | local GROWTH = SIZE - ENDSIZE |
| 512 | - | if wave.Transparency > 0.99 then |
| 512 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 513 | - | wave:remove() |
| 513 | + | if TYPE == "Block" then |
| 514 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 515 | else | |
| 516 | EFFECT.CFrame = CFRAME | |
| 517 | end | |
| 518 | for LOOP = 1, TIME+1 do | |
| 519 | Swait() | |
| 520 | - | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) |
| 520 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 521 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 521 | + | if TYPE == "Wave" then |
| 522 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
|
| 522 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 523 | - | wave.CFrame = CFRAME |
| 523 | + | end |
| 524 | - | coroutine.resume(coroutine.create(function(PART) |
| 524 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 525 | - | for i = 1, WAIT do |
| 525 | + | if TYPE == "Block" then |
| 526 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 527 | - | mesh.Scale = mesh.Scale * GROW |
| 527 | + | else |
| 528 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 528 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 529 | - | if wave.Transparency > 0.99 then |
| 529 | + | end |
| 530 | - | wave:remove() |
| 530 | + | if MOVEDIRECTION ~= nil then |
| 531 | local ORI = EFFECT.Orientation | |
| 532 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 533 | EFFECT.Orientation = ORI | |
| 534 | end | |
| 535 | end | |
| 536 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
| 536 | + | if PLAYSSOUND == false then |
| 537 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 537 | + | EFFECT:remove() |
| 538 | - | local mesh = IT("SpecialMesh",wave)
|
| 538 | + | |
| 539 | - | mesh.MeshType = "Sphere" |
| 539 | + | SOUND.Stopped:Connect(function() |
| 540 | - | mesh.Scale = SIZE |
| 540 | + | EFFECT:remove() |
| 541 | - | mesh.Offset = VT(0,0,0) |
| 541 | + | end) |
| 542 | - | wave.CFrame = CFRAME |
| 542 | + | |
| 543 | - | coroutine.resume(coroutine.create(function(PART) |
| 543 | + | |
| 544 | - | for i = 1, WAIT do |
| 544 | + | if PLAYSSOUND == false then |
| 545 | EFFECT:remove() | |
| 546 | - | mesh.Scale = mesh.Scale + GROW |
| 546 | + | |
| 547 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
| 547 | + | repeat Swait() until SOUND.Playing == false |
| 548 | - | if wave.Transparency > 0.99 then |
| 548 | + | EFFECT:remove() |
| 549 | - | wave:remove() |
| 549 | + | |
| 550 | end | |
| 551 | end)) | |
| 552 | end | |
| 553 | ||
| 554 | function MakeForm(PART,TYPE) | |
| 555 | if TYPE == "Cyl" then | |
| 556 | - | if TYPE == "Cyl" then |
| 556 | + | local MSH = IT("CylinderMesh",PART)
|
| 557 | - | local MSH = IT("CylinderMesh",PART)
|
| 557 | + | elseif TYPE == "Ball" then |
| 558 | - | elseif TYPE == "Ball" then |
| 558 | + | local MSH = IT("SpecialMesh",PART)
|
| 559 | - | local MSH = IT("SpecialMesh",PART)
|
| 559 | + | MSH.MeshType = "Sphere" |
| 560 | - | MSH.MeshType = "Sphere" |
| 560 | + | elseif TYPE == "Wedge" then |
| 561 | - | elseif TYPE == "Wedge" then |
| 561 | + | local MSH = IT("SpecialMesh",PART)
|
| 562 | - | local MSH = IT("SpecialMesh",PART)
|
| 562 | + | MSH.MeshType = "Wedge" |
| 563 | - | MSH.MeshType = "Wedge" |
| 563 | + | |
| 564 | end | |
| 565 | ||
| 566 | Debris = game:GetService("Debris")
| |
| 567 | - | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
| 567 | + | |
| 568 | - | if FLOOR ~= nil then |
| 568 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
| 569 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 570 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
| 570 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
| 571 | - | PART.CFrame = CF(POSITION) |
| 571 | + | |
| 572 | - | for i = 1, 45 do |
| 572 | + | |
| 573 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
| 573 | + | |
| 574 | - | RingPiece.Material = FLOOR.Material |
| 574 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 575 | - | RingPiece.Color = FLOOR.Color |
| 575 | + | |
| 576 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 576 | + | |
| 577 | - | Debris:AddItem(RingPiece,SWAIT/100) |
| 577 | + | function SpawnTrail(FROM,TO,BIG) |
| 578 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 579 | - | PART:remove() |
| 579 | + | MakeForm(TRAIL,"Cyl") |
| 580 | local DIST = (FROM - TO).Magnitude | |
| 581 | if BIG == true then | |
| 582 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 583 | else | |
| 584 | - | function CheckTableForString(Table, String) |
| 584 | + | TRAIL.Size = VT(0.25,DIST,0.25) |
| 585 | - | for i, v in pairs(Table) do |
| 585 | + | |
| 586 | - | if string.find(string.lower(String), string.lower(v)) then |
| 586 | + | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
| 587 | - | return true |
| 587 | + | coroutine.resume(coroutine.create(function() |
| 588 | for i = 1, 5 do | |
| 589 | Swait() | |
| 590 | - | return false |
| 590 | + | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
| 591 | end | |
| 592 | TRAIL:remove() | |
| 593 | - | function CheckIntangible(Hit) |
| 593 | + | end)) |
| 594 | - | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
|
| 594 | + | |
| 595 | - | if Hit and Hit.Parent then |
| 595 | + | |
| 596 | - | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
|
| 596 | + | local asd = Instance.new("ParticleEmitter")
|
| 597 | - | return true |
| 597 | + | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) |
| 598 | asd.LightEmission = .1 | |
| 599 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 600 | - | return false |
| 600 | + | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
|
| 601 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 602 | asd.Transparency = bbb | |
| 603 | asd.Size = aaa | |
| 604 | asd.ZOffset = .9 | |
| 605 | - | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) |
| 605 | + | asd.Acceleration = Vector3.new(0, -15, 0) |
| 606 | - | local Direction = CFrame.new(StartPos, Vec).lookVector |
| 606 | + | asd.LockedToPart = false |
| 607 | - | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
|
| 607 | + | asd.EmissionDirection = "Back" |
| 608 | - | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
|
| 608 | + | asd.Lifetime = NumberRange.new(1, 2) |
| 609 | - | if RayHit and CheckIntangible(RayHit) then |
| 609 | + | asd.Rotation = NumberRange.new(-100, 100) |
| 610 | - | if DelayIfHit then |
| 610 | + | asd.RotSpeed = NumberRange.new(-100, 100) |
| 611 | - | wait() |
| 611 | + | asd.Speed = NumberRange.new(10) |
| 612 | asd.Enabled = false | |
| 613 | - | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
| 613 | + | asd.VelocitySpread = 999 |
| 614 | ||
| 615 | - | return RayHit, RayPos, RayNormal |
| 615 | + | function getbloody(victim,amount) |
| 616 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 617 | PART.CFrame = victim.CFrame | |
| 618 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 619 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 619 | + | Debris:AddItem(PART,5) |
| 620 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 621 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 622 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 623 | local prtcl = asd:Clone() | |
| 624 | prtcl.Parent = PART | |
| 625 | prtcl:Emit(amount*10) | |
| 626 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
| 626 | + | |
| 627 | ||
| 628 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
| 628 | + | local Particle = IT("ParticleEmitter",nil)
|
| 629 | Particle.Enabled = false | |
| 630 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 631 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 631 | + | Particle.LightEmission = 0.5 |
| 632 | Particle.Rate = 150 | |
| 633 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 633 | + | Particle.ZOffset = 1 |
| 634 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 635 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 635 | + | Particle.RotSpeed = NumberRange.new(-180, 180) |
| 636 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 637 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 637 | + | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) |
| 638 | ||
| 639 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 640 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
| 640 | + | function ParticleEmitter(Table) |
| 641 | local PRTCL = Particle:Clone() | |
| 642 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
| 642 | + | local Speed = Table.Speed or 5 |
| 643 | local Drag = Table.Drag or 0 | |
| 644 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 644 | + | local Size1 = Table.Size1 or 1 |
| 645 | local Size2 = Table.Size2 or 5 | |
| 646 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 646 | + | local Lifetime1 = Table.Lifetime1 or 1 |
| 647 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 648 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 648 | + | local Parent = Table.Parent or Torso |
| 649 | local Emit = Table.Emit or 100 | |
| 650 | local Offset = Table.Offset or 360 | |
| 651 | local Acel = Table.Acel or VT(0,0,0) | |
| 652 | local Enabled = Table.Enabled or false | |
| 653 | PRTCL.Parent = Parent | |
| 654 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 655 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 656 | PRTCL.Speed = NumberRange.new(Speed) | |
| 657 | PRTCL.VelocitySpread = Offset | |
| 658 | PRTCL.Drag = Drag | |
| 659 | PRTCL.Acceleration = Acel | |
| 660 | if Enabled == false then | |
| 661 | PRTCL:Emit(Emit) | |
| 662 | Debris:AddItem(PRTCL,Lifetime2) | |
| 663 | else | |
| 664 | PRTCL.Enabled = true | |
| 665 | end | |
| 666 | return PRTCL | |
| 667 | end | |
| 668 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Noob Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
| 668 | + | |
| 669 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Noob Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
| 669 | + | |
| 670 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Noob Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
| 670 | + | |
| 671 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Noob Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
| 671 | + | |
| 672 | ||
| 673 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
| 674 | - | --|| DAMAGE FUNCTIONS |
| 674 | + | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
|
| 675 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
| 676 | MakeForm(Part,"Wedge") | |
| 677 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 678 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "", "Effect", VT()) |
| 678 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) |
| 679 | - | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) |
| 679 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 680 | - | local BODYGYRO = IT("BodyGyro", STATPART)
|
| 680 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) |
| 681 | - | game:GetService("Debris"):AddItem(STATPART ,5)
|
| 681 | + | MakeForm(Part,"Cyl") |
| 682 | - | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
|
| 682 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 683 | - | BILLBOARDGUI.Adornee = STATPART |
| 683 | + | for i = 1, 8 do |
| 684 | - | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
| 684 | + | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) |
| 685 | - | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
| 685 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
|
| 686 | - | BILLBOARDGUI.AlwaysOnTop = false |
| 686 | + | |
| 687 | - | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
|
| 687 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) |
| 688 | - | TEXTLABEL.BackgroundTransparency = 1 |
| 688 | + | MakeForm(Part,"Wedge") |
| 689 | - | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
| 689 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
|
| 690 | - | TEXTLABEL.Text = TEXT |
| 690 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) |
| 691 | - | TEXTLABEL.Font = SKILLFONT |
| 691 | + | MakeForm(Part,"Cyl") |
| 692 | - | TEXTLABEL.FontSize="Size42" |
| 692 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 693 | - | TEXTLABEL.TextColor3 = COLOR |
| 693 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) |
| 694 | - | TEXTLABEL.TextStrokeTransparency = 0 |
| 694 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 695 | - | TEXTLABEL.TextScaled = true |
| 695 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) |
| 696 | - | TEXTLABEL.TextWrapped = true |
| 696 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 697 | - | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
| 697 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) |
| 698 | - | for i = 1, 50 do |
| 698 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
|
| 699 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
| 700 | - | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) |
| 700 | + | MakeForm(RightBarrel,"Cyl") |
| 701 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) |
| 701 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
|
| 702 | - | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency |
| 702 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) |
| 703 | MakeForm(Part,"Wedge") | |
| 704 | - | THEPART.Parent = nil |
| 704 | + | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 705 | - | end),STATPART, TEXTLABEL) |
| 705 | + | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) |
| 706 | MakeForm(RightHole,"Cyl") | |
| 707 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 708 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
| 709 | - | --|| DAMAGING |
| 709 | + | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
|
| 710 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
| 711 | MakeForm(Part,"Wedge") | |
| 712 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 713 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
| 714 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 715 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 716 | MakeForm(Part,"Cyl") | |
| 717 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 718 | for i = 1, 8 do | |
| 719 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 720 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 721 | end | |
| 722 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 723 | MakeForm(Part,"Wedge") | |
| 724 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 725 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
| 726 | MakeForm(Part,"Cyl") | |
| 727 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 728 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 729 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 730 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
| 731 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 732 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
| 733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 734 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
| 735 | MakeForm(LeftBarrel,"Cyl") | |
| 736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 737 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
| 738 | MakeForm(Part,"Wedge") | |
| 739 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 740 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 741 | MakeForm(LeftHole,"Cyl") | |
| 742 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 743 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 744 | MakeForm(Eye,"Ball") | |
| 745 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 746 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 747 | MakeForm(Eye,"Ball") | |
| 748 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 749 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 750 | MakeForm(Eye,"Ball") | |
| 751 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 752 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 753 | MakeForm(Eye,"Ball") | |
| 754 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 755 | local A = IT("Attachment",Torso)
| |
| 756 | A.Position = VT(1,1.3,0) | |
| 757 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 758 | local B = IT("Attachment",Torso)
| |
| 759 | B.Position = VT(-1.3,-0.6,0) | |
| 760 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 761 | local ChainLink = IT("Beam",Torso)
| |
| 762 | ChainLink.Texture = "rbxassetid://73042633" | |
| 763 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 764 | ChainLink.TextureSpeed = 1 | |
| 765 | ChainLink.FaceCamera = true | |
| 766 | ChainLink.Width0 = 1 | |
| 767 | ChainLink.Width1 = 1 | |
| 768 | ChainLink.TextureLength = 3 | |
| 769 | ChainLink.Attachment0 = A | |
| 770 | ChainLink.Attachment1 = B | |
| 771 | ChainLink.CurveSize0 = 1.6 | |
| 772 | ChainLink.CurveSize1 = 1.6 | |
| 773 | ChainLink.FaceCamera = true | |
| 774 | ChainLink.Transparency = NumberSequence.new(0) | |
| 775 | local ChainLink = IT("Beam",Torso)
| |
| 776 | ChainLink.Texture = "rbxassetid://73042633" | |
| 777 | - | --|| ATTACK FUNCTIONS AND STUFF |
| 777 | + | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
| 778 | ChainLink.TextureSpeed = 1 | |
| 779 | ChainLink.FaceCamera = true | |
| 780 | ChainLink.Width0 = 1 | |
| 781 | ChainLink.Width1 = 1 | |
| 782 | ChainLink.TextureLength = 3 | |
| 783 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 783 | + | ChainLink.Attachment0 = B |
| 784 | ChainLink.Attachment1 = A | |
| 785 | ChainLink.CurveSize0 = 1.6 | |
| 786 | ChainLink.CurveSize1 = 1.6 | |
| 787 | ChainLink.FaceCamera = true | |
| 788 | ChainLink.Transparency = NumberSequence.new(0) | |
| 789 | local A = IT("Attachment",Torso)
| |
| 790 | A.Position = VT(1.3,-0.85,0) | |
| 791 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 792 | local B = IT("Attachment",Torso)
| |
| 793 | B.Position = VT(-1,2,0) | |
| 794 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 795 | local ChainLink = IT("Beam",Torso)
| |
| 796 | ChainLink.Texture = "rbxassetid://73042633" | |
| 797 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 798 | ChainLink.TextureSpeed = 1 | |
| 799 | ChainLink.FaceCamera = true | |
| 800 | - | Speed = 99999 |
| 800 | + | ChainLink.Width0 = 1 |
| 801 | ChainLink.Width1 = 1 | |
| 802 | - | for i=0, 4, 0.1 / Animation_Speed do |
| 802 | + | ChainLink.TextureLength = 3 |
| 803 | ChainLink.Attachment0 = A | |
| 804 | ChainLink.Attachment1 = B | |
| 805 | ChainLink.CurveSize0 = 1.3 | |
| 806 | ChainLink.CurveSize1 = 1.3 | |
| 807 | ChainLink.FaceCamera = true | |
| 808 | ChainLink.Transparency = NumberSequence.new(0) | |
| 809 | local ChainLink = IT("Beam",Torso)
| |
| 810 | ChainLink.Texture = "rbxassetid://73042633" | |
| 811 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 812 | - | for i=0, 0.15, 0.1 / Animation_Speed do |
| 812 | + | ChainLink.TextureSpeed = 1 |
| 813 | ChainLink.FaceCamera = true | |
| 814 | ChainLink.Width0 = 1 | |
| 815 | - | ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 815 | + | ChainLink.Width1 = 1 |
| 816 | ChainLink.TextureLength = 3 | |
| 817 | - | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false) |
| 817 | + | ChainLink.Attachment0 = B |
| 818 | ChainLink.Attachment1 = A | |
| 819 | ChainLink.CurveSize0 = 1.3 | |
| 820 | ChainLink.CurveSize1 = 1.3 | |
| 821 | ChainLink.FaceCamera = true | |
| 822 | ChainLink.Transparency = NumberSequence.new(0) | |
| 823 | ||
| 824 | local A = IT("Attachment",RightBarrel)
| |
| 825 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5)) |
| 825 | + | A.Position = VT(0,-2.5,0) |
| 826 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3)) |
| 826 | + | local B = IT("Attachment",RightBarrel)
|
| 827 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2)) |
| 827 | + | B.Position = VT(0,2.5,0) |
| 828 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2)) |
| 828 | + | local Trail = IT("Trail",RightBarrel)
|
| 829 | Trail.Attachment0 = A | |
| 830 | Trail.Attachment1 = B | |
| 831 | Trail.Lifetime = 0.2 | |
| 832 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 833 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 834 | Trail.Enabled = false | |
| 835 | ||
| 836 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 837 | PRT.LockedToPart = true | |
| 838 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 839 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 839 | + | PRT.LockedToPart = true |
| 840 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
| |
| 841 | - | RANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 841 | + | PRT.LockedToPart = true |
| 842 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 843 | PRT.LockedToPart = true | |
| 844 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 845 | PRT.LockedToPart = true | |
| 846 | for _, c in pairs(Character:GetDescendants()) do | |
| 847 | if c and c.Parent then | |
| 848 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
| 849 | local ACCESSORY = c.Parent | |
| 850 | c.Parent = Character | |
| 851 | - | local HASGRABBED = false |
| 851 | + | if c then |
| 852 | - | local WELD = nil |
| 852 | + | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
|
| 853 | - | local TORS = nil |
| 853 | + | weldBetween(Head,c) |
| 854 | - | local hitting = FIST.Touched:connect(function(hit) |
| 854 | + | else |
| 855 | - | if hit.Parent:FindFirstChild("Humanoid") then
|
| 855 | + | weldBetween(Torso,c) |
| 856 | - | if hit.Parent.Humanoid.Health ~= 0 then |
| 856 | + | end |
| 857 | - | UNANCHOR = false |
| 857 | + | |
| 858 | - | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 858 | + | ACCESSORY:remove() |
| 859 | - | TORS.Anchored = true |
| 859 | + | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
| 860 | - | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) |
| 860 | + | c.Material = "Neon" |
| 861 | - | WELD = weldBetween(RightArm,TORS) |
| 861 | + | c.Color = C3(0,0,0) |
| 862 | - | HASGRABBED = true |
| 862 | + | if c:FindFirstChildOfClass("SpecialMesh") then
|
| 863 | - | Rooted = true |
| 863 | + | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
|
| 864 | end | |
| 865 | if c == Head then | |
| 866 | if c:FindFirstChild("face") then
| |
| 867 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 867 | + | c.face:remove() |
| 868 | end | |
| 869 | - | if HASGRABBED == true then |
| 869 | + | |
| 870 | - | break |
| 870 | + | elseif c.ClassName == "Part" and c.Name == "Eye" then |
| 871 | c.Color = C3(1,0,0) | |
| 872 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) |
| 872 | + | c.Material = "Neon" |
| 873 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) |
| 873 | + | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then |
| 874 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 874 | + | c:remove() |
| 875 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 875 | + | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
| 876 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 876 | + | c:remove() |
| 877 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 877 | + | |
| 878 | end | |
| 879 | - | hitting:disconnect() |
| 879 | + | |
| 880 | - | if HASGRABBED == true then |
| 880 | + | local BODY = {}
|
| 881 | - | TORS.Anchored = false |
| 881 | + | for _, c in pairs(Character:GetDescendants()) do |
| 882 | - | RootPart.Anchored = true |
| 882 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then
|
| 883 | - | for i=0, 2, 0.1 / Animation_Speed do |
| 883 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
| 884 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 885 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 885 | + | |
| 886 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 886 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
|
| 887 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 887 | + | elseif c:IsA("JointInstance") then
|
| 888 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 888 | + | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
|
| 889 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 889 | + | |
| 890 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 890 | + | |
| 891 | function refit() | |
| 892 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) |
| 892 | + | Character.Parent = workspace |
| 893 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) |
| 893 | + | for e = 1, #BODY do |
| 894 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
| 894 | + | if BODY[e] ~= nil then |
| 895 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 895 | + | local STUFF = BODY[e] |
| 896 | - | Debris:AddItem(SOUNDPART,5) |
| 896 | + | local PART = STUFF[1] |
| 897 | - | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 897 | + | local PARENT = STUFF[2] |
| 898 | - | for i = 1, 15 do |
| 898 | + | local MATERIAL = STUFF[3] |
| 899 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) |
| 899 | + | local COLOR = STUFF[4] |
| 900 | local TRANSPARENCY = STUFF[5] | |
| 901 | - | for i=0, 2, 0.1 / Animation_Speed do |
| 901 | + | --local SIZE = STUFF[6] |
| 902 | local NAME = STUFF[7] | |
| 903 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 903 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 904 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 904 | + | PART.Material = MATERIAL |
| 905 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 905 | + | PART.Transparency = TRANSPARENCY |
| 906 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 906 | + | PART.Name = NAME |
| 907 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 907 | + | |
| 908 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 908 | + | if PART.Parent ~= PARENT then |
| 909 | Humanoid:remove() | |
| 910 | - | for i=0, 0.25, 0.1 / Animation_Speed do |
| 910 | + | PART.Parent = PARENT |
| 911 | Humanoid = IT("Humanoid",Character)
| |
| 912 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 912 | + | |
| 913 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 913 | + | |
| 914 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 914 | + | |
| 915 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 915 | + | |
| 916 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 916 | + | |
| 917 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 917 | + | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
| 918 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 919 | - | if HITFLOOR ~= nil then |
| 919 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
| 920 | - | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) |
| 920 | + | |
| 921 | ||
| 922 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
|
| 922 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 923 | - | WELD:remove() |
| 923 | + | |
| 924 | - | for i = 1, 25 do |
| 924 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 925 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 926 | - | killnearest(RootPart.Position,45,100,Torso.CFrame) |
| 926 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 927 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) |
| 927 | + | |
| 928 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1)) |
| 928 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 929 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3)) |
| 929 | + | |
| 930 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
| 930 | + | |
| 931 | - | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15) |
| 931 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
| 932 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 933 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 934 | - | UNANCHOR = true |
| 934 | + | |
| 935 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 936 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 937 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 938 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 939 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 940 | - | local ORIGIN = RootPart.Position |
| 940 | + | |
| 941 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
| 941 | + | |
| 942 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
| 942 | + | |
| 943 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
| 943 | + | |
| 944 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 944 | + | |
| 945 | - | Debris:AddItem(SOUNDPART,5) |
| 945 | + | |
| 946 | - | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 946 | + | |
| 947 | - | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) |
| 947 | + | |
| 948 | - | Swait() |
| 948 | + | |
| 949 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
| 949 | + | |
| 950 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
| 950 | + | |
| 951 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
| 951 | + | |
| 952 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 952 | + | |
| 953 | - | Debris:AddItem(SOUNDPART,5) |
| 953 | + | |
| 954 | - | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 954 | + | |
| 955 | - | if MRANDOM(1,8) == 1 then |
| 955 | + | |
| 956 | - | ATTACK = true |
| 956 | + | |
| 957 | - | Rooted = true |
| 957 | + | |
| 958 | - | local FRUITSTABLE = {
|
| 958 | + | |
| 959 | - | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
|
| 959 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dead Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
| 960 | - | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
|
| 960 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Morning Star", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
| 961 | - | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
|
| 961 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
| 962 | - | } |
| 962 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Dead Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
| 963 | - | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] |
| 963 | + | |
| 964 | - | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) |
| 964 | + | |
| 965 | - | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
|
| 965 | + | --|| DAMAGE FUNCTIONS |
| 966 | - | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) |
| 966 | + | |
| 967 | - | weldBetween(RightArm,FRUITMODEL) |
| 967 | + | |
| 968 | - | for i=0, 4, 0.1 / Animation_Speed do |
| 968 | + | |
| 969 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 970 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 970 | + | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) |
| 971 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 971 | + | local BODYGYRO = IT("BodyGyro", STATPART)
|
| 972 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 972 | + | game:GetService("Debris"):AddItem(STATPART ,5)
|
| 973 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 973 | + | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
|
| 974 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 974 | + | BILLBOARDGUI.Adornee = STATPART |
| 975 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 975 | + | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
| 976 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 977 | - | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
|
| 977 | + | BILLBOARDGUI.AlwaysOnTop = false |
| 978 | - | FRUITMODEL:remove() |
| 978 | + | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
|
| 979 | - | for i = 1, 15 do |
| 979 | + | TEXTLABEL.BackgroundTransparency = 1 |
| 980 | - | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) |
| 980 | + | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
| 981 | TEXTLABEL.Text = TEXT | |
| 982 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
| 982 | + | TEXTLABEL.Font = SKILLFONT |
| 983 | TEXTLABEL.FontSize="Size42" | |
| 984 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 984 | + | TEXTLABEL.TextColor3 = COLOR |
| 985 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 985 | + | TEXTLABEL.TextStrokeTransparency = 0 |
| 986 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 986 | + | TEXTLABEL.TextScaled = true |
| 987 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 987 | + | TEXTLABEL.TextWrapped = true |
| 988 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 988 | + | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
| 989 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 989 | + | for i = 1, 50 do |
| 990 | Swait() | |
| 991 | - | ATTACK = false |
| 991 | + | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) |
| 992 | - | Rooted = false |
| 992 | + | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) |
| 993 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 994 | end | |
| 995 | THEPART.Parent = nil | |
| 996 | end),STATPART, TEXTLABEL) | |
| 997 | end | |
| 998 | ||
| 999 | --//=================================\\ | |
| 1000 | - | for i=0, 8, 0.1 / Animation_Speed do |
| 1000 | + | --|| DAMAGING |
| 1001 | --\\=================================// | |
| 1002 | ||
| 1003 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) |
| 1003 | + | |
| 1004 | - | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) |
| 1004 | + | |
| 1005 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) |
| 1005 | + | |
| 1006 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0) |
| 1006 | + | |
| 1007 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) |
| 1007 | + | |
| 1008 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) |
| 1008 | + | |
| 1009 | if v.ClassName == "Model" then | |
| 1010 | --v:BreakJoints() | |
| 1011 | end | |
| 1012 | local POS = position | |
| 1013 | coroutine.resume(coroutine.create(function() | |
| 1014 | body[part].Anchored = true | |
| 1015 | body[part].Parent = Effects | |
| 1016 | - | for i=0, 0.15, 0.1 / Animation_Speed do |
| 1016 | + | |
| 1017 | local SIZE = body[part].Size | |
| 1018 | body[part].Material = "Neon" | |
| 1019 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1020 | for i = 1, 75 do | |
| 1021 | Swait() | |
| 1022 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1023 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1024 | end | |
| 1025 | coroutine.resume(coroutine.create(function() | |
| 1026 | - | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04)) |
| 1026 | + | |
| 1027 | - | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) |
| 1027 | + | |
| 1028 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1029 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1030 | end | |
| 1031 | - | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) |
| 1031 | + | |
| 1032 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) |
| 1032 | + | |
| 1033 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) |
| 1033 | + | |
| 1034 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) |
| 1034 | + | |
| 1035 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) |
| 1035 | + | |
| 1036 | end | |
| 1037 | end | |
| 1038 | if v.ClassName == "Part" then | |
| 1039 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1040 | local POS = position | |
| 1041 | coroutine.resume(coroutine.create(function() | |
| 1042 | v.Anchored = true | |
| 1043 | - | for i = 1, 50 do |
| 1043 | + | |
| 1044 | local SIZE = v.Size | |
| 1045 | v.Material = "Neon" | |
| 1046 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
| 1046 | + | |
| 1047 | for i = 1, 75 do | |
| 1048 | - | for i = 1, 2 do |
| 1048 | + | |
| 1049 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3) |
| 1049 | + | |
| 1050 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1051 | end | |
| 1052 | coroutine.resume(coroutine.create(function() | |
| 1053 | while true do | |
| 1054 | - | for i=0, 4, 0.1 / Animation_Speed do |
| 1054 | + | |
| 1055 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1056 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1057 | end | |
| 1058 | end)) | |
| 1059 | v.Anchored = false | |
| 1060 | v.Velocity = direction.lookVector*maxstrength | |
| 1061 | end)) | |
| 1062 | end | |
| 1063 | end | |
| 1064 | end | |
| 1065 | end | |
| 1066 | ||
| 1067 | function Kill(Char) | |
| 1068 | local NewCharacter = IT("Model",Effects)
| |
| 1069 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1070 | for _, c in pairs(Char:GetDescendants()) do | |
| 1071 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1072 | if c.Parent == Char then | |
| 1073 | getbloody(c,5) | |
| 1074 | end | |
| 1075 | c:BreakJoints() | |
| 1076 | c.Material = "Glass" | |
| 1077 | c.Color = C3(0.5,0,0) | |
| 1078 | c.CanCollide = true | |
| 1079 | c.Transparency = 0.3 | |
| 1080 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1081 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1082 | end | |
| 1083 | if c.Name == "Head" then | |
| 1084 | c:ClearAllChildren() | |
| 1085 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1086 | end | |
| 1087 | if c.ClassName == "MeshPart" then | |
| 1088 | c.TextureID = "" | |
| 1089 | end | |
| 1090 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1091 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1092 | end | |
| 1093 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1094 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1095 | end | |
| 1096 | c.Parent = NewCharacter | |
| 1097 | c.Name = "DeadPart" | |
| 1098 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1099 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1100 | end | |
| 1101 | end | |
| 1102 | Char:remove() | |
| 1103 | Debris:AddItem(NewCharacter,5) | |
| 1104 | end | |
| 1105 | ||
| 1106 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1107 | local CHILDREN = workspace:GetDescendants() | |
| 1108 | for index, CHILD in pairs(CHILDREN) do | |
| 1109 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1110 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1111 | if HUM then | |
| 1112 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1113 | if TORSO then | |
| 1114 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1115 | if BRUTAL == true then | |
| 1116 | Kill(CHILD) | |
| 1117 | else | |
| 1118 | CHILD:BreakJoints() | |
| 1119 | end | |
| 1120 | end | |
| 1121 | end | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | ||
| 1127 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1128 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1129 | coroutine.resume(coroutine.create(function() | |
| 1130 | if AIMHIT ~= nil then | |
| 1131 | if AIMHIT.Parent ~= Character then | |
| 1132 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1133 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1134 | if BRUTAL == true then | |
| 1135 | Kill(AIMHIT.Parent) | |
| 1136 | else | |
| 1137 | getbloody(AIMHIT,15) | |
| 1138 | AIMHIT.Parent:BreakJoints() | |
| 1139 | if AIMHIT.Name == "Head" then | |
| 1140 | AIMHIT.Name = "HEADSHOT" | |
| 1141 | AIMHIT:remove() | |
| 1142 | end | |
| 1143 | end | |
| 1144 | else | |
| 1145 | if BRUTAL == true then | |
| 1146 | Kill(AIMHIT.Parent.Parent) | |
| 1147 | else | |
| 1148 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1149 | end | |
| 1150 | end | |
| 1151 | end | |
| 1152 | end | |
| 1153 | end | |
| 1154 | end)) | |
| 1155 | SpawnTrail(FROM,AIMPOS) | |
| 1156 | return AIMHIT,AIMPOS,NORMAL | |
| 1157 | end | |
| 1158 | ||
| 1159 | --//=================================\\ | |
| 1160 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1161 | --\\=================================// | |
| 1162 | ||
| 1163 | function AttackTemplate() | |
| 1164 | ATTACK = true | |
| 1165 | Rooted = false | |
| 1166 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1167 | Swait() | |
| 1168 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1172 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1174 | end | |
| 1175 | ATTACK = false | |
| 1176 | Rooted = false | |
| 1177 | end | |
| 1178 | ||
| 1179 | function GoldenPunch() | |
| 1180 | ATTACK = true | |
| 1181 | Rooted = false | |
| 1182 | local SPEED = Speed | |
| 1183 | Speed = 8 | |
| 1184 | CreateSound("169445572", RightArm, 10, 1.1)
| |
| 1185 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1186 | Swait() | |
| 1187 | turnto(Mouse.Hit.p) | |
| 1188 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
| 1189 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
| 1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1196 | end | |
| 1197 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1198 | Swait() | |
| 1199 | turnto(Mouse.Hit.p) | |
| 1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1206 | end | |
| 1207 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false) | |
| 1208 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 1209 | PART.Shape = "Ball" | |
| 1210 | local bv = Instance.new("BodyVelocity")
| |
| 1211 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1212 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 1213 | bv.Parent = PART | |
| 1214 | bv.Name = "PROJECTILEVELOCITY" | |
| 1215 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) | |
| 1216 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) | |
| 1217 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) | |
| 1218 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) | |
| 1219 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 1220 | coroutine.resume(coroutine.create(function() | |
| 1221 | for i = 1, 10 do | |
| 1222 | Swait() | |
| 1223 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 1224 | PART.Size = PART.Size + VT(5,5,5) | |
| 1225 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 1226 | end | |
| 1227 | PART:Destroy() | |
| 1228 | end)) | |
| 1229 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1230 | Swait() | |
| 1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1237 | end | |
| 1238 | Speed = SPEED | |
| 1239 | ATTACK = false | |
| 1240 | Rooted = false | |
| 1241 | end | |
| 1242 | ||
| 1243 | function GoldenGrasp() | |
| 1244 | ATTACK = true | |
| 1245 | Rooted = true | |
| 1246 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 1247 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1248 | Swait() | |
| 1249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1255 | end | |
| 1256 | coroutine.resume(coroutine.create(function() | |
| 1257 | local POS = Mouse.Hit.p | |
| 1258 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
| 1259 | MakeForm(RAY,"Cyl") | |
| 1260 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
| 1261 | MakeForm(SPHERE,"Ball") | |
| 1262 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 1263 | MakeForm(SHIELD,"Ball") | |
| 1264 | SHIELD.CFrame = CF(POS) | |
| 1265 | RAY.CFrame = CF(POS) | |
| 1266 | SPHERE.CFrame = CF(POS) | |
| 1267 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1268 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1269 | for i = 1, 200 do | |
| 1270 | Swait() | |
| 1271 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1272 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1273 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1274 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1275 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1276 | end | |
| 1277 | for i = 1, 45 do | |
| 1278 | Swait() | |
| 1279 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1280 | SPHERE.Transparency = RAY.Transparency | |
| 1281 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1282 | end | |
| 1283 | RAY:remove() | |
| 1284 | SHIELD:remove() | |
| 1285 | SPHERE:remove() | |
| 1286 | end)) | |
| 1287 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1288 | Swait() | |
| 1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1295 | end | |
| 1296 | ATTACK = false | |
| 1297 | Rooted = false | |
| 1298 | end | |
| 1299 | ||
| 1300 | function Mach20() | |
| 1301 | ATTACK = true | |
| 1302 | Rooted = false | |
| 1303 | repeat | |
| 1304 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1305 | GYRO.D = 175 | |
| 1306 | GYRO.P = 20000 | |
| 1307 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1308 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1309 | if COMBO == 1 then | |
| 1310 | COMBO = 2 | |
| 1311 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1312 | Swait() | |
| 1313 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1320 | end | |
| 1321 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1322 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1323 | CreateSound(145080998, LeftHole, 7, 1, false) | |
| 1324 | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) | |
| 1325 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1326 | Swait() | |
| 1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1333 | end | |
| 1334 | elseif COMBO == 2 then | |
| 1335 | COMBO = 1 | |
| 1336 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1337 | Swait() | |
| 1338 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1345 | end | |
| 1346 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1347 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1348 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 1349 | BulletDetection(RightHole.Position,Mouse.Hit.p,false) | |
| 1350 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1351 | Swait() | |
| 1352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1358 | end | |
| 1359 | end | |
| 1360 | GYRO:remove() | |
| 1361 | until KEYHOLD == false | |
| 1362 | ATTACK = false | |
| 1363 | Rooted = false | |
| 1364 | end | |
| 1365 | function Psyo() | |
| 1366 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1367 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1368 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1369 | if TORSO and HUM.Health > 0 then | |
| 1370 | ATTACK = true | |
| 1371 | Rooted = false | |
| 1372 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1373 | GYRO.D = 275 | |
| 1374 | GYRO.P = 20000 | |
| 1375 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1376 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1377 | Swait() | |
| 1378 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1385 | end | |
| 1386 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
| |
| 1387 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1388 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1389 | grav.D = 1500 | |
| 1390 | grav.P = 20000 | |
| 1391 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1392 | grav.position = TORSO.Position+VT(0,15,0) | |
| 1393 | Debris:AddItem(grav,10) | |
| 1394 | Debris:AddItem(MAGIC,10) | |
| 1395 | CreateSound(429459101, Torso, 7, 1, false) | |
| 1396 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 1397 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1398 | Swait() | |
| 1399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1405 | end | |
| 1406 | GYRO:remove() | |
| 1407 | ATTACK = false | |
| 1408 | Rooted = false | |
| 1409 | end | |
| 1410 | end | |
| 1411 | end | |
| 1412 | function Cleave() | |
| 1413 | ATTACK = true | |
| 1414 | Rooted = false | |
| 1415 | local TARGET = nil | |
| 1416 | local TORS = nil | |
| 1417 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1418 | GYRO.D = 175 | |
| 1419 | GYRO.P = 20000 | |
| 1420 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1421 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1422 | local RANGE = 5 | |
| 1423 | CreateSound(541909867, Torso, 7, 1, false) | |
| 1424 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1425 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1426 | Swait() | |
| 1427 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
| 1428 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1429 | local CHILDREN = workspace:GetDescendants() | |
| 1430 | for index, CHILD in pairs(CHILDREN) do | |
| 1431 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1432 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1433 | if HUM then | |
| 1434 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1435 | if TORSO then | |
| 1436 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
| 1437 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
| 1438 | TARGET = HUM | |
| 1439 | TORS = TORSO | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end | |
| 1443 | end | |
| 1444 | end | |
| 1445 | if TARGET then | |
| 1446 | break | |
| 1447 | end | |
| 1448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1454 | end | |
| 1455 | GYRO:remove() | |
| 1456 | if TORS and TARGET then | |
| 1457 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1458 | Rooted = true | |
| 1459 | local BODYPOSITION = IT("BodyPosition", TORS)
| |
| 1460 | BODYPOSITION.P = 2000 | |
| 1461 | BODYPOSITION.D = 100 | |
| 1462 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1463 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1464 | Swait() | |
| 1465 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1466 | BODYPOSITION.Position = TORS.Position | |
| 1467 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1473 | end | |
| 1474 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1475 | Swait() | |
| 1476 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1477 | BODYPOSITION.Position = TORS.Position | |
| 1478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1484 | end | |
| 1485 | local LOOP = 0 | |
| 1486 | local LOOP2 = 0 | |
| 1487 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1488 | Swait() | |
| 1489 | LOOP = LOOP + 1 | |
| 1490 | TORS.Anchored = true | |
| 1491 | LOOP2 = LOOP2 + 1 | |
| 1492 | if LOOP2 >= 5 then | |
| 1493 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1494 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1495 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 1496 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
| 1497 | LOOP2 = 0 | |
| 1498 | getbloody(TORS,1) | |
| 1499 | end | |
| 1500 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1501 | BODYPOSITION.Position = TORS.Position | |
| 1502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1506 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1508 | end | |
| 1509 | BODYPOSITION:remove() | |
| 1510 | if TORS then | |
| 1511 | TORS.Anchored = false | |
| 1512 | Kill(TORS.Parent) | |
| 1513 | end | |
| 1514 | end | |
| 1515 | ATTACK = false | |
| 1516 | Rooted = false | |
| 1517 | end | |
| 1518 | ||
| 1519 | function ImplosionCollision() | |
| 1520 | ATTACK = true | |
| 1521 | Rooted = true | |
| 1522 | CreateSound("169445572", RightArm, 10, 0.8)
| |
| 1523 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1524 | Swait() | |
| 1525 | turnto(Mouse.Hit.p) | |
| 1526 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) | |
| 1527 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1) | |
| 1528 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0) | |
| 1529 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) | |
| 1530 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
| 1531 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15)) | |
| 1532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1538 | end | |
| 1539 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1540 | Swait() | |
| 1541 | turnto(Mouse.Hit.p) | |
| 1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1546 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1548 | end | |
| 1549 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) | |
| 1550 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) | |
| 1551 | coroutine.resume(coroutine.create(function() | |
| 1552 | Swait(100) | |
| 1553 | for i = 1, 5 do | |
| 1554 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 1555 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
| 1556 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
| 1557 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i)) | |
| 1558 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i)) | |
| 1559 | end | |
| 1560 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 1561 | for i = 1, 5 do | |
| 1562 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1563 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1564 | end | |
| 1565 | coroutine.resume(coroutine.create(function() | |
| 1566 | for i = 1, 10 do | |
| 1567 | Swait() | |
| 1568 | for i = 1, 1 do | |
| 1569 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
| 1570 | end | |
| 1571 | for i = 1, 4 do | |
| 1572 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) | |
| 1573 | end | |
| 1574 | end | |
| 1575 | end)) | |
| 1576 | end)) | |
| 1577 | for i=0, 0, 0.01 / Animation_Speed do | |
| 1578 | Swait() | |
| 1579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1583 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1585 | end | |
| 1586 | ATTACK = false | |
| 1587 | Rooted = false | |
| 1588 | end | |
| 1589 | ||
| 1590 | --//=================================\\ | |
| 1591 | --|| ASSIGN THINGS TO KEYS | |
| 1592 | --\\=================================// | |
| 1593 | ||
| 1594 | function MouseDown(Mouse) | |
| 1595 | if ATTACK == false then | |
| 1596 | end | |
| 1597 | end | |
| 1598 | ||
| 1599 | function MouseUp(Mouse) | |
| 1600 | HOLD = false | |
| 1601 | end | |
| 1602 | ||
| 1603 | function KeyDown(Key) | |
| 1604 | KEYHOLD = true | |
| 1605 | if Key == "z" and ATTACK == false then | |
| 1606 | GoldenPunch() | |
| 1607 | end | |
| 1608 | ||
| 1609 | if Key == "b" and ATTACK == false then | |
| 1610 | GoldenGrasp() | |
| 1611 | end | |
| 1612 | ||
| 1613 | if Key == "c" and ATTACK == false then | |
| 1614 | Mach20() | |
| 1615 | end | |
| 1616 | ||
| 1617 | if Key == "x" and ATTACK == false then | |
| 1618 | ImplosionCollision() | |
| 1619 | end | |
| 1620 | ||
| 1621 | if Key == "p" and ATTACK == false then | |
| 1622 | if Speed == 16 then | |
| 1623 | Speed = 150 | |
| 1624 | elseif Speed == 150 then | |
| 1625 | Speed = 16 | |
| 1626 | end | |
| 1627 | end | |
| 1628 | end | |
| 1629 | ||
| 1630 | function KeyUp(Key) | |
| 1631 | KEYHOLD = false | |
| 1632 | end | |
| 1633 | ||
| 1634 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1635 | MouseDown(NEWKEY) | |
| 1636 | end) | |
| 1637 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1638 | MouseUp(NEWKEY) | |
| 1639 | end) | |
| 1640 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1641 | KeyDown(NEWKEY) | |
| 1642 | end) | |
| 1643 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1644 | KeyUp(NEWKEY) | |
| 1645 | end) | |
| 1646 | ||
| 1647 | --//=================================\\ | |
| 1648 | --\\=================================// | |
| 1649 | ||
| 1650 | ||
| 1651 | function unanchor() | |
| 1652 | if UNANCHOR == true then | |
| 1653 | g = Character:GetChildren() | |
| 1654 | for i = 1, #g do | |
| 1655 | if g[i].ClassName == "Part" then | |
| 1656 | g[i].Anchored = false | |
| 1657 | end | |
| 1658 | end | |
| 1659 | end | |
| 1660 | end | |
| 1661 | ||
| 1662 | ||
| 1663 | --//=================================\\ | |
| 1664 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1665 | --\\=================================// | |
| 1666 | ||
| 1667 | Humanoid.Changed:connect(function(Jump) | |
| 1668 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1669 | Humanoid.Jump = false | |
| 1670 | end | |
| 1671 | end) | |
| 1672 | ||
| 1673 | while true do | |
| 1674 | Swait() | |
| 1675 | ANIMATE.Parent = nil | |
| 1676 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1677 | IDLEANIMATION:Play() | |
| 1678 | SINE = SINE + CHANGE | |
| 1679 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1680 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1681 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1682 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1683 | local WALKSPEEDVALUE = 0 | |
| 1684 | if Speed < 35 then | |
| 1685 | WALKSPEEDVALUE = 6 | |
| 1686 | else | |
| 1687 | WALKSPEEDVALUE = 3 | |
| 1688 | end | |
| 1689 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 1690 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 1691 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1692 | if Speed < 35 then | |
| 1693 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1694 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1695 | else | |
| 1696 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1697 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1698 | end | |
| 1699 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 1700 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1701 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1702 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1703 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1704 | end | |
| 1705 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1706 | ANIM = "Jump" | |
| 1707 | if ATTACK == false then | |
| 1708 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1709 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1710 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1711 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1712 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1714 | end | |
| 1715 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1716 | ANIM = "Fall" | |
| 1717 | if ATTACK == false then | |
| 1718 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1724 | end | |
| 1725 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1726 | ANIM = "Idle" | |
| 1727 | if ATTACK == false then | |
| 1728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1734 | end | |
| 1735 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
| 1736 | ANIM = "Walk" | |
| 1737 | WALK = WALK + 1 / Animation_Speed | |
| 1738 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1739 | WALK = 0 | |
| 1740 | if WALKINGANIM == true then | |
| 1741 | WALKINGANIM = false | |
| 1742 | elseif WALKINGANIM == false then | |
| 1743 | WALKINGANIM = true | |
| 1744 | end | |
| 1745 | end | |
| 1746 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1747 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1748 | if ATTACK == false then | |
| 1749 | if Speed < 35 then | |
| 1750 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1754 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1756 | else | |
| 1757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1761 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1763 | end | |
| 1764 | end | |
| 1765 | end | |
| 1766 | unanchor() | |
| 1767 | Humanoid.MaxHealth = "inf" | |
| 1768 | Humanoid.Health = "inf" | |
| 1769 | if Rooted == false then | |
| 1770 | Disable_Jump = false | |
| 1771 | Humanoid.WalkSpeed = Speed | |
| 1772 | elseif Rooted == true then | |
| 1773 | Disable_Jump = true | |
| 1774 | Humanoid.WalkSpeed = 0 | |
| 1775 | end | |
| 1776 | local MATHS = {"0","1"}
| |
| 1777 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1778 | Humanoid.PlatformStand = false | |
| 1779 | end | |
| 1780 | ||
| 1781 | --//=================================\\ | |
| 1782 | --\\=================================// | |
| 1783 | ||
| 1784 | ||
| 1785 | ||
| 1786 | ||
| 1787 | ||
| 1788 | --//====================================================\\-- | |
| 1789 | --|| END OF SCRIPT | |
| 1790 | --\\====================================================//-- |