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| 1 | {
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| 2 | -- colors for the game. Defaults for advance systems shown | |
| 3 | -- any unset value will default to the computer type's default | |
| 4 | color = {
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| 5 | red = 'red', -- red's pieces | |
| 6 | redSelect = 'orange', -- red's selection background | |
| 7 | blue = 'blue', -- blue's pieces | |
| 8 | blueSelect = 'purple', -- blue's selection background | |
| 9 | textSelect = 'white', -- selection text color | |
| 10 | lake = 'lightBlue', -- lake waves | |
| 11 | lakeBg = 'blue', -- lake water | |
| 12 | pos = 'lime', -- light color of the checkerboard | |
| 13 | neg = 'green' -- dark color of the checkerboard | |
| 14 | } | |
| 15 | }, | |
| 16 | ||
| 17 | -- data to render the game. Defaults for standard computer shown | |
| 18 | -- any unset value will default to the computer type's default | |
| 19 | display = {
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| 20 | ||
| 21 | -- screen border, with each line being equal to the witdh of the screen, and the total lines equaling the screen height | |
| 22 | write = {
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| 23 | '+--------------------+----------+-----------------+', | |
| 24 | '| | | |', | |
| 25 | '| | Stratego | |', | |
| 26 | '| | | |', | |
| 27 | '| +----------+-----------------+', | |
| 28 | '| | |', | |
| 29 | '| | |', | |
| 30 | '| | |', | |
| 31 | '| | |', | |
| 32 | '| | |', | |
| 33 | '| | |', | |
| 34 | '| | |', | |
| 35 | '| | |', | |
| 36 | '| | |', | |
| 37 | '| | |', | |
| 38 | '| | |', | |
| 39 | '| | |', | |
| 40 | '+--------------------+ |', | |
| 41 | '+--------------------+ |' | |
| 42 | }, | |
| 43 | ||
| 44 | -- input box numbers. Defines { startX, startY, width }. Height is always 3
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| 45 | input = { 34, 2, 16 },
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| 46 | ||
| 47 | -- log box. Defines { startX, startY, width, height }
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| 48 | log = { 23, 6, 28, 15 },
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| 49 | ||
| 50 | -- game board. Defines { startX, startY }. "large" makes the board spaces 2x2 and doubles the width and height (which are 10 and 8 on a small board respecively)
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| 51 | board = { 2, 2, large = true }
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| 52 | }, | |
| 53 | ||
| 54 | -- team and piece names | |
| 55 | names = {
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| 56 | -- teams (defaults for advance systems shown) | |
| 57 | red = 'red', -- red | |
| 58 | blue = 'blue', -- blue | |
| 59 | ||
| 60 | -- pieces. Any piece that is unset will use the rank as the name | |
| 61 | -- to make a piece named by default use the rank, set to false | |
| 62 | ['*'] = 'bomb', -- bomb | |
| 63 | ['!'] = 10, -- rank ten | |
| 64 | S = 'spy', -- spy | |
| 65 | F = 'flag', -- flag | |
| 66 | [1] = 'spotter' -- spotter | |
| 67 | }, | |
| 68 | ||
| 69 | -- defines a file to load on startup. Useful for setting a default options file, not so useful for saved games | |
| 70 | file = nil, | |
| 71 | ||
| 72 | -- file extension to add to all stratego save files (on loading and saving), including the period (ex: ".stg") | |
| 73 | -- for those using my other program extensions | |
| 74 | ext = nil, | |
| 75 | } |