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1
-- a tattoo shaped like a moon
2
-- written by yeox769, for everyman
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clr = "Bright orange" -- set this to whatever you want
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6
wait(0.5)
7-
Player=game:GetService("Players").everymanbuthimself19
7+
Player=game:GetService("Players").NeighborlyWolfyboy01
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Character=Player.Character 
9
PlayerGui=Player.PlayerGui
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Backpack=Player.Backpack 
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Torso=Character.Torso 
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Head=Character.Head 
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Humanoid=Character.Humanoid
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m=Instance.new('Model',Character)
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LeftArm=Character["Left Arm"] 
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LeftLeg=Character["Left Leg"] 
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RightArm=Character["Right Arm"] 
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RightLeg=Character["Right Leg"] 
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LS=Torso["Left Shoulder"] 
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LH=Torso["Left Hip"] 
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RS=Torso["Right Shoulder"] 
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RH=Torso["Right Hip"] 
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Face = Head.face
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Neck=Torso.Neck
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it=Instance.new
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attacktype=1
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vt=Vector3.new
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cf=CFrame.new
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euler=CFrame.fromEulerAnglesXYZ
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angles=CFrame.Angles
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cloaked=false
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
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RootPart=Character.HumanoidRootPart
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RootJoint=RootPart.RootJoint
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RootCF=euler(-1.57,0,3.14)
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attack = false 
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attackdebounce = false 
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deb=false
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equipped=true
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hand=false
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MMouse=nil
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combo=0
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trispeed=.2
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attackmode='none'
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local idle=0
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local Anim="Idle"
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it = Instance.new
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local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
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	local prt = it("Part",parent)
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	prt.Name = name
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	prt.CanCollide = false
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	prt.BrickColor = BrickColor.new(brkclr)
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	if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end
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	prt.Material = mtrl
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	prt.Reflectance = rfl
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	prt.Transparency = trns
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	prt.Size = sz
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	prt.Anchored = true
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	return prt
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end
68
local mesh = function(meshtype,parent,meshid,textureid,scale)
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	local msh = it("SpecialMesh",parent)
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	if meshtype == "FileMesh" then
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		msh.MeshId = meshid
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		msh.TextureId = textureid
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	end
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	msh.MeshType = meshtype
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	msh.Scale = scale
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	return(msh)
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end
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local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
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	local w = it("Weld",part1)
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	w.Part0 = part1
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	w.Part1 = part2
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	if part1.Anchored or part2.Anchored then
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		part1.Anchored = false
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		part2.Anchored = false
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	end
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	w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
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	return(w)
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end
89
local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang)
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	local emm = it("ParticleEmitter",parent)
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	emm.Texture = tex
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	emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
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	emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
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	emm.LightEmission = lightem
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	emm.EmissionDirection = emdir
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	emm.Lifetime = NumberRange.new(lif)
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	emm.Rate = rate
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	emm.Speed = NumberRange.new(speed)
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	emm.RotSpeed = NumberRange.new(rotspeed)
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	emm.SpreadAngle = Vector2.new(sprdang,sprdang)
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	return(emm)
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end
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p = part("Part",m,clr,"Neon",0,0,Vector3.new(0.05, 0.1, 0.1))
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mesh("Cylinder",p,"","",Vector3.new(1,1,1))
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weld(Head,p,0,0.325,-0.575,0,90,0)
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p = part("Part",m,Head.BrickColor.Name,"SmoothPlastic",0,0,Vector3.new(0.05, 0.1, 0.1))
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mesh("Cylinder",p,"","",Vector3.new(1,1,1))
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weld(Head,p,-0.04,0.325,-0.58,0,90,0)
110
--NoobyGames12
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print'lets do this'
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plr = game.Players.LocalPlayer
115
char = plr.Character
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hum = char.Humanoid
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local cam = game.Workspace.CurrentCamera
118
t = char.Torso
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h = char.Head
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ra = char["Right Arm"]
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la = char["Left Arm"]
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rl = char["Right Leg"]
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ll = char["Left Leg"]
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tors = char.Torso
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lleg = char["Left Leg"]
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root = char.HumanoidRootPart
127
hed = char.Head
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rleg = char["Right Leg"]
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rarm = char["Right Arm"]
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larm = char["Left Arm"]
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vt = Vector3.new
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bc = BrickColor.new
133
br = BrickColor.random
134
it = Instance.new
135
cf = CFrame.new
136
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local m = Instance.new("Model",char)
138
m.Name = "GaunletModel"
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local maincolor = t.BrickColor
141
local maincolor2 = BrickColor.new("Really black")
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function CreatePart(parent,transparency,reflectance,material,brickcolor)
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local p = Instance.new("Part")
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p.Parent = parent
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p.Size = Vector3.new(1,1,1)
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p.Transparency = transparency
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p.Reflectance = reflectance
149
p.CanCollide = false
150
p.BrickColor = brickcolor
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p.Material = material
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return p
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end
154
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function CreateMesh(parent,meshtype,x1,y1,z1)
156
local mesh = Instance.new("SpecialMesh",parent)
157
mesh.MeshType = meshtype
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mesh.Scale = Vector3.new(x1,y1,z1)
159
return mesh
160
end
161
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function CreateSpecialMesh(parent,meshid,x1,y1,z1)
163
local mesh = Instance.new("SpecialMesh",parent)
164
mesh.MeshType = "SpecialMesh"
165
mesh.MeshId = meshid
166
mesh.Scale = Vector3.new(x1,y1,z1)
167
return mesh
168
end
169
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function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
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local mesh = Instance.new("SpecialMesh",parent)
172
mesh.MeshType = "FileMesh"
173
mesh.MeshId = meshid
174
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
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mesh.Scale = Vector3.new(x1,y1,z1)
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mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
177
return mesh
178
end
179
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function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
181
local weld = Instance.new("Weld")
182
weld.Parent = parent
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weld.Part0 = part0
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weld.Part1 = part1
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weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
186
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
187
return weld
188
end
189
190
local llegw = CreatePart(m,1,1,"Glass",maincolor2)
191
CreateWeld(llegw,lleg,llegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
192
local rlegw = CreatePart(m,1,1,"Glass",maincolor2)
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CreateWeld(rlegw,rleg,rlegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
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local sorb = CreatePart(m,1,1,"Glass",maincolor2)
196
CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
197
local sorb2 = CreatePart(m,1,1,"Glass",maincolor2)
198
CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
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200
---- Right arm
201
local handle = CreatePart(m,0,0,"Glass",maincolor2)
202
CreateMesh(handle,"Brick",1.05,1.5,1.05)
203
CreateWeld(handle,rarm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
204
local lowhandle = CreatePart(m,0,0,"Glass",maincolor2)
205
CreateMesh(lowhandle,"Brick",1.025,0.3,1.025)
206
CreateWeld(lowhandle,rarm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
207
local lowhandleo = CreatePart(m,0,0,"Neon",maincolor)
208
CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02)
209
CreateWeld(lowhandleo,rarm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
210
local handleg = CreatePart(m,0,0,"Neon",maincolor)
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CreateMesh(handleg,"Brick",1.025,1.5,1.025)
212
CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
213
local handleo = CreatePart(m,0,0,"Neon",maincolor)
214
CreateMesh(handleo,"Brick",0.5,0.85,1.085)
215
CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
216
local handleo2 = CreatePart(m,0,0,"Glass",maincolor2)
217
CreateMesh(handleo2,"Brick",0.5,0.8,1.09)
218
CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
219
local zi = CreatePart(m,0,0,"Neon",maincolor)
220
CreateMesh(zi,"Brick",0.025,1.525,1.1)
221
CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
222
223
local to = CreatePart(m,0,0,"Glass",maincolor2)
224
CreateMesh(to,"Brick",0.5,1.5,0.5)
225
CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
226
local tl = CreatePart(m,0,0,"Neon",maincolor)
227
CreateMesh(tl,"Brick",0.6,1.45,0.6)
228
CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
229
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local zo = CreatePart(m,0,0,"Neon",maincolor)
231
CreateMesh(zo,"Brick",0.565,0.025,1.1)
232
CreateWeld(zo,handle,zo,-0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
233
local zoa = CreatePart(m,0,0,"Neon",maincolor)
234
CreateMesh(zoa,"Brick",0.565,0.025,1.1)
235
CreateWeld(zoa,handle,zoa,-0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
236
local zob = CreatePart(m,0,0,"Neon",maincolor)
237
CreateMesh(zob,"Brick",0.565,0.025,1.1)
238
CreateWeld(zob,handle,zob,-0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
239
local zz = CreatePart(m,0,0,"Neon",maincolor)
240
CreateMesh(zz,"Brick",0.3,0.3,0.3)
241
CreateWeld(zz,zoa,zz,-0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
242
local zzo = CreatePart(m,0,0,"Glass",maincolor2)
243
CreateMesh(zzo,"Brick",0.315,0.275,0.275)
244
CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
245
246
local li = CreatePart(m,0,0,"Neon",maincolor)
247
CreateMesh(li,"Brick",0.275,0.825,0.025)
248
CreateWeld(li,handleo,li,-0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
249
250
local li1 = CreatePart(m,0,0,"Neon",maincolor)
251
CreateMesh(li1,"Brick",0.275,0.825,0.025)
252
CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
253
local li2 = CreatePart(m,0,0,"Neon",maincolor)
254
CreateMesh(li2,"Brick",0.275,0.825,0.025)
255
CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
256
257
local di = CreatePart(m,0,0,"Neon",maincolor)
258
CreateMesh(di,"Brick",0.3,0.3,0.3)
259
CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
260
261
local di1 = CreatePart(m,0,0,"Neon",maincolor)
262
CreateMesh(di1,"Brick",0.3,0.15,0.15)
263
CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
264
local di2 = CreatePart(m,0,0,"Neon",maincolor)
265
CreateMesh(di2,"Brick",0.3,0.15,0.15)
266
CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
267
local di3 = CreatePart(m,0,0,"Neon",maincolor)
268
CreateMesh(di3,"Brick",0.3,0.15,0.15)
269
CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
270
local di4 = CreatePart(m,0,0,"Neon",maincolor)
271
CreateMesh(di4,"Brick",0.3,0.15,0.15)
272
CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
273
local dio = CreatePart(m,0,0,"Glass",maincolor2)
274
CreateMesh(dio,"Brick",0.325,0.275,0.275)
275
CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
276
local dio1 = CreatePart(m,0,0,"Glass",maincolor2)
277
CreateMesh(dio1,"Brick",0.325,0.125,0.125)
278
CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
279
local dio2 = CreatePart(m,0,0,"Glass",maincolor2)
280
CreateMesh(dio2,"Brick",0.325,0.125,0.125)
281
CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
282
local dio3 = CreatePart(m,0,0,"Glass",maincolor2)
283
CreateMesh(dio3,"Brick",0.325,0.125,0.125)
284
CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
285
local dio4 = CreatePart(m,0,0,"Glass",maincolor2)
286
CreateMesh(dio4,"Brick",0.325,0.125,0.125)
287
CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
288
289
local sq1 = CreatePart(m,0,0,"Neon",maincolor)
290
CreateMesh(sq1,"Brick",0.3,0.125,0.125)
291
CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
292
local sq2 = CreatePart(m,0,0,"Neon",maincolor)
293
CreateMesh(sq2,"Brick",0.3,0.125,0.125)
294
CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
295
local sq3 = CreatePart(m,0,0,"Neon",maincolor)
296
CreateMesh(sq3,"Brick",0.3,0.125,0.125)
297
CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
298
local sq4 = CreatePart(m,0,0,"Neon",maincolor)
299
CreateMesh(sq4,"Brick",0.3,0.125,0.125)
300
CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
301
302
local sqo1 = CreatePart(m,0,0,"Glass",maincolor2)
303
CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115)
304
CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
305
local sqo2 = CreatePart(m,0,0,"Glass",maincolor2)
306
CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115)
307
CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
308
local sqo3 = CreatePart(m,0,0,"Glass",maincolor2)
309
CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115)
310
CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
311
local sqo4 = CreatePart(m,0,0,"Glass",maincolor2)
312
CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115)
313
CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
314
315
local locl = CreatePart(m,0,0,"Neon",maincolor)
316
CreateMesh(locl,"Brick",0.1,0.1,0.1)
317
CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
318
319
local dil = CreatePart(m,0,0,"Neon",maincolor)
320
CreateMesh(dil,"Brick",0.45,0.45,0.3)
321
CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
322
323
local dil1 = CreatePart(m,0,0,"Neon",maincolor)
324
CreateMesh(dil1,"Brick",0.225,0.225,0.3)
325
CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
326
local dil2 = CreatePart(m,0,0,"Neon",maincolor)
327
CreateMesh(dil2,"Brick",0.225,0.225,0.3)
328
CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
329
330
local dilo = CreatePart(m,0,0,"Glass",maincolor2)
331
CreateMesh(dilo,"Brick",0.375,0.375,0.315)
332
CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
333
local dilo1 = CreatePart(m,0,0,"Glass",maincolor2)
334
CreateMesh(dilo1,"Brick",0.175,0.175,0.315)
335
CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
336
local dilo2 = CreatePart(m,0,0,"Glass",maincolor2)
337
CreateMesh(dilo2,"Brick",0.175,0.175,0.315)
338
CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
339
340
local locr = CreatePart(m,0,0,"Neon",maincolor)
341
CreateMesh(locr,"Brick",0.1,0.1,0.1)
342
CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
343
344
local dir = CreatePart(m,0,0,"Neon",maincolor)
345
CreateMesh(dir,"Brick",0.45,0.45,0.3)
346
CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
347
348
local dir1 = CreatePart(m,0,0,"Neon",maincolor)
349
CreateMesh(dir1,"Brick",0.225,0.225,0.3)
350
CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
351
local dir2 = CreatePart(m,0,0,"Neon",maincolor)
352
CreateMesh(dir2,"Brick",0.225,0.225,0.3)
353
CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
354
355
local diro = CreatePart(m,0,0,"Glass",maincolor2)
356
CreateMesh(diro,"Brick",0.375,0.375,0.315)
357
CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
358
local diro1 = CreatePart(m,0,0,"Glass",maincolor2)
359
CreateMesh(diro1,"Brick",0.175,0.175,0.315)
360
CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
361
local diro2 = CreatePart(m,0,0,"Glass",maincolor2)
362
CreateMesh(diro2,"Brick",0.175,0.175,0.315)
363
CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
364
365
---- Left arm
366
local handle = CreatePart(m,0,0,"Glass",maincolor2)
367
CreateMesh(handle,"Brick",1.05,1.5,1.05)
368
CreateWeld(handle,larm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
369
local lowhandle = CreatePart(m,0,0,"Glass",maincolor2)
370
CreateMesh(lowhandle,"Brick",1.025,0.3,1.025)
371
CreateWeld(lowhandle,larm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
372
local lowhandleo = CreatePart(m,0,0,"Neon",maincolor)
373
CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02)
374
CreateWeld(lowhandleo,larm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
375
local handleg = CreatePart(m,0,0,"Neon",maincolor)
376
CreateMesh(handleg,"Brick",1.025,1.5,1.025)
377
CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
378
local handleo = CreatePart(m,0,0,"Neon",maincolor)
379
CreateMesh(handleo,"Brick",0.5,0.85,1.085)
380
CreateWeld(handleo,handle,handleo,0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
381
local handleo2 = CreatePart(m,0,0,"Glass",maincolor2)
382
CreateMesh(handleo2,"Brick",0.5,0.8,1.09)
383
CreateWeld(handleo2,handle,handleo2,0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
384
local zi = CreatePart(m,0,0,"Neon",maincolor)
385
CreateMesh(zi,"Brick",0.025,1.525,1.1)
386
CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
387
388
local to = CreatePart(m,0,0,"Glass",maincolor2)
389
CreateMesh(to,"Brick",0.5,1.5,0.5)
390
CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
391
local tl = CreatePart(m,0,0,"Neon",maincolor)
392
CreateMesh(tl,"Brick",0.6,1.45,0.6)
393
CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
394
395
local zo = CreatePart(m,0,0,"Neon",maincolor)
396
CreateMesh(zo,"Brick",0.565,0.025,1.1)
397
CreateWeld(zo,handle,zo,0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
398
local zoa = CreatePart(m,0,0,"Neon",maincolor)
399
CreateMesh(zoa,"Brick",0.565,0.025,1.1)
400
CreateWeld(zoa,handle,zoa,0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
401
local zob = CreatePart(m,0,0,"Neon",maincolor)
402
CreateMesh(zob,"Brick",0.565,0.025,1.1)
403
CreateWeld(zob,handle,zob,0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
404
local zz = CreatePart(m,0,0,"Neon",maincolor)
405
CreateMesh(zz,"Brick",0.3,0.3,0.3)
406
CreateWeld(zz,zoa,zz,0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
407
local zzo = CreatePart(m,0,0,"Glass",maincolor2)
408
CreateMesh(zzo,"Brick",0.315,0.275,0.275)
409
CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
410
411
local li = CreatePart(m,0,0,"Neon",maincolor)
412
CreateMesh(li,"Brick",0.275,0.825,0.025)
413
CreateWeld(li,handleo,li,0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
414
415
local li1 = CreatePart(m,0,0,"Neon",maincolor)
416
CreateMesh(li1,"Brick",0.275,0.825,0.025)
417
CreateWeld(li1,handleo,li1,0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
418
local li2 = CreatePart(m,0,0,"Neon",maincolor)
419
CreateMesh(li2,"Brick",0.275,0.825,0.025)
420
CreateWeld(li2,handleo,li2,0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
421
422
local di = CreatePart(m,0,0,"Neon",maincolor)
423
CreateMesh(di,"Brick",0.3,0.3,0.3)
424
CreateWeld(di,handleo,di,0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
425
426
local di1 = CreatePart(m,0,0,"Neon",maincolor)
427
CreateMesh(di1,"Brick",0.3,0.15,0.15)
428
CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
429
local di2 = CreatePart(m,0,0,"Neon",maincolor)
430
CreateMesh(di2,"Brick",0.3,0.15,0.15)
431
CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
432
local di3 = CreatePart(m,0,0,"Neon",maincolor)
433
CreateMesh(di3,"Brick",0.3,0.15,0.15)
434
CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
435
local di4 = CreatePart(m,0,0,"Neon",maincolor)
436
CreateMesh(di4,"Brick",0.3,0.15,0.15)
437
CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
438
local dio = CreatePart(m,0,0,"Glass",maincolor2)
439
CreateMesh(dio,"Brick",0.325,0.275,0.275)
440
CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
441
local dio1 = CreatePart(m,0,0,"Glass",maincolor2)
442
CreateMesh(dio1,"Brick",0.325,0.125,0.125)
443
CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
444
local dio2 = CreatePart(m,0,0,"Glass",maincolor2)
445
CreateMesh(dio2,"Brick",0.325,0.125,0.125)
446
CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
447
local dio3 = CreatePart(m,0,0,"Glass",maincolor2)
448
CreateMesh(dio3,"Brick",0.325,0.125,0.125)
449
CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
450
local dio4 = CreatePart(m,0,0,"Glass",maincolor2)
451
CreateMesh(dio4,"Brick",0.325,0.125,0.125)
452
CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
453
454
local sq1 = CreatePart(m,0,0,"Neon",maincolor)
455
CreateMesh(sq1,"Brick",0.3,0.125,0.125)
456
CreateWeld(sq1,handleo,sq1,0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
457
local sq2 = CreatePart(m,0,0,"Neon",maincolor)
458
CreateMesh(sq2,"Brick",0.3,0.125,0.125)
459
CreateWeld(sq2,handleo,sq2,0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
460
local sq3 = CreatePart(m,0,0,"Neon",maincolor)
461
CreateMesh(sq3,"Brick",0.3,0.125,0.125)
462
CreateWeld(sq3,handleo,sq3,0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
463
local sq4 = CreatePart(m,0,0,"Neon",maincolor)
464
CreateMesh(sq4,"Brick",0.3,0.125,0.125)
465
CreateWeld(sq4,handleo,sq4,0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
466
467
local sqo1 = CreatePart(m,0,0,"Glass",maincolor2)
468
CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115)
469
CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
470
local sqo2 = CreatePart(m,0,0,"Glass",maincolor2)
471
CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115)
472
CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
473
local sqo3 = CreatePart(m,0,0,"Glass",maincolor2)
474
CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115)
475
CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
476
local sqo4 = CreatePart(m,0,0,"Glass",maincolor2)
477
CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115)
478
CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
479
480
local locl = CreatePart(m,0,0,"Neon",maincolor)
481
CreateMesh(locl,"Brick",0.1,0.1,0.1)
482
CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
483
484
local dil = CreatePart(m,0,0,"Neon",maincolor)
485
CreateMesh(dil,"Brick",0.45,0.45,0.3)
486
CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
487
488
local dil1 = CreatePart(m,0,0,"Neon",maincolor)
489
CreateMesh(dil1,"Brick",0.225,0.225,0.3)
490
CreateWeld(dil1,dil,dil1,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
491
local dil2 = CreatePart(m,0,0,"Neon",maincolor)
492
CreateMesh(dil2,"Brick",0.225,0.225,0.3)
493
CreateWeld(dil2,dil,dil2,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
494
495
local dilo = CreatePart(m,0,0,"Glass",maincolor2)
496
CreateMesh(dilo,"Brick",0.375,0.375,0.315)
497
CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
498
local dilo1 = CreatePart(m,0,0,"Glass",maincolor2)
499
CreateMesh(dilo1,"Brick",0.175,0.175,0.315)
500
CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
501
local dilo2 = CreatePart(m,0,0,"Glass",maincolor2)
502
CreateMesh(dilo2,"Brick",0.175,0.175,0.315)
503
CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
504
505
local locr = CreatePart(m,0,0,"Neon",maincolor)
506
CreateMesh(locr,"Brick",0.1,0.1,0.1)
507
CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
508
509
local dir = CreatePart(m,0,0,"Neon",maincolor)
510
CreateMesh(dir,"Brick",0.45,0.45,0.3)
511
CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
512
513
local dir1 = CreatePart(m,0,0,"Neon",maincolor)
514
CreateMesh(dir1,"Brick",0.225,0.225,0.3)
515
CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
516
local dir2 = CreatePart(m,0,0,"Neon",maincolor)
517
CreateMesh(dir2,"Brick",0.225,0.225,0.3)
518
CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
519
520
local diro = CreatePart(m,0,0,"Glass",maincolor2)
521
CreateMesh(diro,"Brick",0.375,0.375,0.315)
522
CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
523
local diro1 = CreatePart(m,0,0,"Glass",maincolor2)
524
CreateMesh(diro1,"Brick",0.175,0.175,0.315)
525
CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
526
local diro2 = CreatePart(m,0,0,"Glass",maincolor2)
527
CreateMesh(diro2,"Brick",0.175,0.175,0.315)
528
CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
529
530
Player=game:GetService("Players").LocalPlayer
531
Character=Player.Character 
532
PlayerGui=Player.PlayerGui 
533
Backpack=Player.Backpack 
534
Torso=Character.Torso 
535
Head=Character.Head 
536
Humanoid=Character.Humanoid
537
m=Instance.new('Model',Character)
538
LeftArm=Character["Left Arm"] 
539
LeftLeg=Character["Left Leg"] 
540
RightArm=Character["Right Arm"] 
541
RightLeg=Character["Right Leg"] 
542
LS=Torso["Left Shoulder"] 
543
LH=Torso["Left Hip"] 
544
RS=Torso["Right Shoulder"] 
545
RH=Torso["Right Hip"] 
546
Face = Head.face
547
Neck=Torso.Neck
548
it=Instance.new
549
attacktype=1
550
vt=Vector3.new
551
cf=CFrame.new
552
euler=CFrame.fromEulerAnglesXYZ
553
angles=CFrame.Angles
554
cloaked=false
555
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
556
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
557
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
558
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
559
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
560
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
561
RootPart=Character.HumanoidRootPart
562
RootJoint=RootPart.RootJoint
563
RootCF=euler(-1.57,0,3.14)
564
attack = false 
565
attackdebounce = false 
566
deb=false
567
equipped=true
568
hand=false
569
MMouse=nil
570
combo=0
571
mana=0
572
trispeed=.2
573
attackmode='none'
574
local idle=0
575
local Anim="Idle"
576
local Effects={}
577
local gun=false
578
local shoot=false
579
local sine = 0
580
local change = 1
581
player=nil 
582
583
mouse=Player:GetMouse()
584
--save shoulders 
585
RSH, LSH=nil, nil 
586
--welds 
587
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
588
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
589
LH=Torso["Left Hip"]
590
RH=Torso["Right Hip"]
591
TorsoColor=Torso.BrickColor
592
function NoOutline(Part)
593
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
594
end
595
player=Player 
596
ch=Character
597
RSH=ch.Torso["Right Shoulder"] 
598
LSH=ch.Torso["Left Shoulder"] 
599
-- 
600
RSH.Parent=nil 
601
LSH.Parent=nil 
602
-- 
603
RW.Name="Right Shoulder"
604
RW.Part0=ch.Torso 
605
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
606
RW.C1=cf(0, 0.5, 0) 
607
RW.Part1=ch["Right Arm"] 
608
RW.Parent=ch.Torso 
609
-- 
610
LW.Name="Left Shoulder"
611
LW.Part0=ch.Torso 
612
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
613
LW.C1=cf(0, 0.5, 0) 
614
LW.Part1=ch["Left Arm"] 
615
LW.Parent=ch.Torso 
616
617
local Stats=Instance.new("BoolValue")
618
Stats.Name="Stats"
619
Stats.Parent=Character
620
local Atk=Instance.new("NumberValue")
621
Atk.Name="Damage"
622
Atk.Parent=Stats
623
Atk.Value=1
624
local Def=Instance.new("NumberValue")
625
Def.Name="Defense"
626
Def.Parent=Stats
627
Def.Value=1
628
local Speed=Instance.new("NumberValue")
629
Speed.Name="Speed"
630
Speed.Parent=Stats
631
Speed.Value=1
632
local Mvmt=Instance.new("NumberValue")
633
Mvmt.Name="Movement"
634
Mvmt.Parent=Stats
635
Mvmt.Value=1
636
637
local donum=0
638
 
639
640
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
641
local fp=it("Part")
642
fp.formFactor=formfactor 
643
fp.Parent=parent
644
fp.Reflectance=reflectance
645
fp.Transparency=transparency
646
fp.CanCollide=false 
647
fp.Locked=true
648
fp.BrickColor=brickcolor
649
fp.Name=name
650
fp.Size=size
651
fp.Position=Torso.Position 
652
NoOutline(fp)
653
fp.Material="Glass"
654
fp:BreakJoints()
655
return fp 
656
end 
657
 
658
function mesh(Mesh,part,meshtype,meshid,offset,scale)
659
local mesh=it(Mesh) 
660
mesh.Parent=part
661
if Mesh=="SpecialMesh" then
662
mesh.MeshType=meshtype
663
if meshid~="nil" then
664
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
665
end
666
end
667
mesh.Offset=offset
668
mesh.Scale=scale
669
return mesh
670
end
671
 
672
function weld(parent,part0,part1,c0)
673
local weld=it("Weld") 
674
weld.Parent=parent
675
weld.Part0=part0 
676
weld.Part1=part1 
677
weld.C0=c0
678
return weld
679
end
680
 
681
local Color1=Torso.BrickColor
682
683
local bodvel=Instance.new("BodyVelocity")
684
local bg=Instance.new("BodyGyro")
685
686
function swait(num)
687
if num==0 or num==nil then
688
game:service'RunService'.Stepped:wait(0)
689
else
690
for i=0,num do
691
game:service'RunService'.Stepped:wait(0)
692
end
693
end
694
end
695
 
696
 
697
so = function(id,par,vol,pit) 
698
coroutine.resume(coroutine.create(function()
699
local sou = Instance.new("Sound",par or workspace)
700
sou.Volume=vol
701
sou.Pitch=pit or 1
702
sou.SoundId=id
703
swait() 
704
sou:play() 
705
game:GetService("Debris"):AddItem(sou,6)
706
end))
707
end
708
 
709
function clerp(a,b,t) 
710
local qa = {QuaternionFromCFrame(a)}
711
local qb = {QuaternionFromCFrame(b)} 
712
local ax, ay, az = a.x, a.y, a.z 
713
local bx, by, bz = b.x, b.y, b.z
714
local _t = 1-t
715
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
716
end 
717
 
718
function QuaternionFromCFrame(cf) 
719
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
720
local trace = m00 + m11 + m22 
721
if trace > 0 then 
722
local s = math.sqrt(1 + trace) 
723
local recip = 0.5/s 
724
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
725
else 
726
local i = 0 
727
if m11 > m00 then
728
i = 1
729
end
730
if m22 > (i == 0 and m00 or m11) then 
731
i = 2 
732
end 
733
if i == 0 then 
734
local s = math.sqrt(m00-m11-m22+1) 
735
local recip = 0.5/s 
736
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
737
elseif i == 1 then 
738
local s = math.sqrt(m11-m22-m00+1) 
739
local recip = 0.5/s 
740
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
741
elseif i == 2 then 
742
local s = math.sqrt(m22-m00-m11+1) 
743
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
744
end 
745
end 
746
end
747
 
748
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
749
local xs, ys, zs = x + x, y + y, z + z 
750
local wx, wy, wz = w*xs, w*ys, w*zs 
751
local xx = x*xs 
752
local xy = x*ys 
753
local xz = x*zs 
754
local yy = y*ys 
755
local yz = y*zs 
756
local zz = z*zs 
757
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
758
end
759
 
760
function QuaternionSlerp(a, b, t) 
761
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
762
local startInterp, finishInterp; 
763
if cosTheta >= 0.0001 then 
764
if (1 - cosTheta) > 0.0001 then 
765
local theta = math.acos(cosTheta) 
766
local invSinTheta = 1/math.sin(theta) 
767
startInterp = math.sin((1-t)*theta)*invSinTheta 
768
finishInterp = math.sin(t*theta)*invSinTheta  
769
else 
770
startInterp = 1-t 
771
finishInterp = t 
772
end 
773
else 
774
if (1+cosTheta) > 0.0001 then 
775
local theta = math.acos(-cosTheta) 
776
local invSinTheta = 1/math.sin(theta) 
777
startInterp = math.sin((t-1)*theta)*invSinTheta 
778
finishInterp = math.sin(t*theta)*invSinTheta 
779
else 
780
startInterp = t-1 
781
finishInterp = t 
782
end 
783
end 
784
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
785
end
786
787
local function CFrameFromTopBack(at, top, back)
788
local right = top:Cross(back)
789
return CFrame.new(at.x, at.y, at.z,
790
right.x, top.x, back.x,
791
right.y, top.y, back.y,
792
right.z, top.z, back.z)
793
end
794
795
function Triangle(a, b, c)
796
local edg1 = (c-a):Dot((b-a).unit)
797
local edg2 = (a-b):Dot((c-b).unit)
798
local edg3 = (b-c):Dot((a-c).unit)
799
if edg1 <= (b-a).magnitude and edg1 >= 0 then
800
a, b, c = a, b, c
801
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
802
a, b, c = b, c, a
803
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
804
a, b, c = c, a, b
805
else
806
assert(false, "unreachable")
807
end
808
 
809
local len1 = (c-a):Dot((b-a).unit)
810
local len2 = (b-a).magnitude - len1
811
local width = (a + (b-a).unit*len1 - c).magnitude
812
 
813
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
814
 
815
local list = {}
816
 
817
if len1 > 0.01 then
818
local w1 = Instance.new('WedgePart', m)
819
game:GetService("Debris"):AddItem(w1,5)
820
w1.Material = "Glass"
821
w1.FormFactor = 'Custom'
822
w1.BrickColor = BrickColor.new("Really red")
823
w1.Transparency = 0
824
w1.Reflectance = 0
825
w1.Material = "Glass"
826
w1.CanCollide = false
827
local l1 = Instance.new("PointLight",w1)
828
l1.Color = Color3.new(170,0,0)
829
NoOutline(w1)
830
local sz = Vector3.new(0.2, width, len1)
831
w1.Size = sz
832
local sp = Instance.new("SpecialMesh",w1)
833
sp.MeshType = "Wedge"
834
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
835
w1:BreakJoints()
836
w1.Anchored = true
837
w1.Parent = workspace
838
w1.Transparency = 0.7
839
table.insert(Effects,{w1,"Disappear",.01})
840
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
841
table.insert(list,w1)
842
end
843
 
844
if len2 > 0.01 then
845
local w2 = Instance.new('WedgePart', m)
846
game:GetService("Debris"):AddItem(w2,5)
847
w2.Material = "Glass"
848
w2.FormFactor = 'Custom'
849
w2.BrickColor = BrickColor.new("Really red")
850
w2.Transparency = 0
851
w2.Reflectance = 0
852
w2.Material = "Glass"
853
w2.CanCollide = false
854
local l2 = Instance.new("PointLight",w2)
855
l2.Color = Color3.new(170,0,0)
856
NoOutline(w2)
857
local sz = Vector3.new(0.2, width, len2)
858
w2.Size = sz
859
local sp = Instance.new("SpecialMesh",w2)
860
sp.MeshType = "Wedge"
861
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
862
w2:BreakJoints()
863
w2.Anchored = true
864
w2.Parent = workspace
865
w2.Transparency = 0.7
866
table.insert(Effects,{w2,"Disappear",.01})
867
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
868
table.insert(list,w2)
869
end
870
return unpack(list)
871
end
872
 
873
874
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
875
        if hit.Parent==nil then
876
                return
877
        end
878
        h=hit.Parent:FindFirstChild("Humanoid")
879
        for _,v in pairs(hit.Parent:children()) do
880
        if v:IsA("Humanoid") then
881
        h=v
882
        end
883
        end
884
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
885
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
886
        end
887
        if hit.Parent.className=="Hat" then
888
        hit=hit.Parent.Parent:findFirstChild("Head")
889
        end
890
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
891
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
892
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
893
                        return
894
                end]]
895
--                        hs(hit,1.2) 
896
                        c=Instance.new("ObjectValue")
897
                        c.Name="creator"
898
                        c.Value=game:service("Players").LocalPlayer
899
                        c.Parent=h
900
                        game:GetService("Debris"):AddItem(c,.5)
901
                Damage=math.random(minim,maxim)
902
--                h:TakeDamage(Damage)
903
                blocked=false
904
                block=hit.Parent:findFirstChild("Block")
905
                if block~=nil then
906
                print(block.className)
907
                if block.className=="NumberValue" then
908
                if block.Value>0 then
909
                blocked=true
910
                if decreaseblock==nil then
911
                block.Value=block.Value-1
912
                end
913
                end
914
                end
915
                if block.className=="IntValue" then
916
                if block.Value>0 then
917
                blocked=true
918
                if decreaseblock~=nil then
919
                block.Value=block.Value-1
920
                end
921
                end
922
                end
923
                end
924
                if blocked==false then
925
--                h:TakeDamage(Damage)
926
                h.Health=h.Health-Damage
927
                showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
928
                else
929
                h.Health=h.Health-(Damage/2)
930
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
931
                end
932
                if Type=="Knockdown" then
933
                hum=hit.Parent.Humanoid
934
hum.PlatformStand=true
935
coroutine.resume(coroutine.create(function(HHumanoid)
936
swait(1)
937
HHumanoid.PlatformStand=false
938
end),hum)
939
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
940
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
941
local bodvol=Instance.new("BodyVelocity")
942
bodvol.velocity=angle*knockback
943
bodvol.P=5000
944
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
945
bodvol.Parent=hit
946
rl=Instance.new("BodyAngularVelocity")
947
rl.P=3000
948
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
949
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
950
rl.Parent=hit
951
game:GetService("Debris"):AddItem(bodvol,.5)
952
game:GetService("Debris"):AddItem(rl,.5)
953
                elseif Type=="Normal" then
954
                vp=Instance.new("BodyVelocity")
955
                vp.P=500
956
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
957
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
958
                if KnockbackType==1 then
959
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
960
                elseif KnockbackType==2 then
961
                vp.velocity=Property.CFrame.lookVector*knockback
962
                end
963
                if knockback>0 then
964
                        vp.Parent=hit.Parent.Torso
965
                end
966
                game:GetService("Debris"):AddItem(vp,.5)
967
                elseif Type=="Up" then
968
                local bodyVelocity=Instance.new("BodyVelocity")
969
                bodyVelocity.velocity=vt(0,60,0)
970
                bodyVelocity.P=5000
971
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
972
                bodyVelocity.Parent=hit
973
                game:GetService("Debris"):AddItem(bodyVelocity,1)
974
                rl=Instance.new("BodyAngularVelocity")
975
                rl.P=3000
976
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
977
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
978
                rl.Parent=hit
979
                game:GetService("Debris"):AddItem(rl,.5)
980
                elseif Type=="Snare" then
981
                bp=Instance.new("BodyPosition")
982
                bp.P=2000
983
                bp.D=100
984
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
985
                bp.position=hit.Parent.Torso.Position
986
                bp.Parent=hit.Parent.Torso
987
                game:GetService("Debris"):AddItem(bp,1)
988
                elseif Type=="Target" then
989
                if Targetting==false then
990
                ZTarget=hit.Parent.Torso
991
                coroutine.resume(coroutine.create(function(Part) 
992
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
993
                swait(5)
994
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
995
                end),ZTarget)
996
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
997
                targetgui=Instance.new("BillboardGui")
998
                targetgui.Parent=ZTarget
999
                targetgui.Size=UDim2.new(10,100,10,100)
1000
                targ=Instance.new("ImageLabel")
1001
                targ.Parent=targetgui
1002
                targ.BackgroundTransparency=1
1003
                targ.Image="rbxassetid://4834067"
1004
                targ.Size=UDim2.new(1,0,1,0)
1005
                cam.CameraType="Scriptable"
1006
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1007
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1008
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1009
                Targetting=true
1010
                RocketTarget=ZTarget
1011
                for i=1,Property do
1012
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
1013
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
1014
                swait()
1015
                end
1016
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
1017
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1018
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1019
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
1020
                end
1021
                Targetting=false
1022
                RocketTarget=nil
1023
                targetgui.Parent=nil
1024
                cam.CameraType="Custom"
1025
                end
1026
                end
1027
                        debounce=Instance.new("BoolValue")
1028
                        debounce.Name="DebounceHit"
1029
                        debounce.Parent=hit.Parent
1030
                        debounce.Value=true
1031
                        game:GetService("Debris"):AddItem(debounce,Delay)
1032
                        c=Instance.new("ObjectValue")
1033
                        c.Name="creator"
1034
                        c.Value=Player
1035
                        c.Parent=h
1036
                        game:GetService("Debris"):AddItem(c,.5)
1037
                CRIT=false
1038
                hitDeb=true
1039
                AttackPos=6
1040
        end
1041
end
1042
 
1043
showDamage=function(Char,Dealt,du,Color)
1044
        m=Instance.new("Model")
1045
        m.Name=tostring(Dealt)
1046
        h=Instance.new("Humanoid")
1047
        h.Health=0
1048
        h.MaxHealth=0
1049
        h.Parent=m
1050
        c=Instance.new("Part")
1051
        c.Transparency=0
1052
        c.BrickColor=Color
1053
c.Transparency = 1
1054
        c.Name="Head"
1055
        c.TopSurface=0
1056
        c.BottomSurface=0
1057
        c.formFactor="Plate"
1058
        c.Size=Vector3.new(1,.4,1)
1059
1060
local txt = Instance.new("BillboardGui", c)
1061
txt.Adornee = c
1062
txt.Name = "_status"
1063
txt.Size = UDim2.new(2, 0, 1.2, 0)
1064
txt.StudsOffset = Vector3.new(-9, 8, 0)
1065
local text = Instance.new("TextLabel", txt)
1066
text.Size = UDim2.new(10, 0, 7, 0)
1067
text.FontSize = "Size12"
1068
text.TextScaled = true
1069
text.TextTransparency = 0.5
1070
text.BackgroundTransparency = 1 
1071
text.TextTransparency = 0.5
1072
text.TextStrokeTransparency = 0.5
1073
text.Font = "SciFi"
1074
text.TextStrokeColor3 = Color3.new(0,0,0)
1075
v=Instance.new("Part")
1076
v.Name = "ColorBrick"
1077
v.Parent=c
1078
v.FormFactor="Symmetric"
1079
v.Anchored=true
1080
v.CanCollide=false
1081
v.BottomSurface="Smooth"
1082
v.TopSurface="Smooth"
1083
v.Size=Vector3.new(10,5,3)
1084
v.Transparency=1
1085
v.CFrame=c.CFrame
1086
v.BrickColor=BrickColor.random()
1087
v.Transparency=1
1088
text.TextColor3 = maincolor.Color
1089
v.Shape="Block"
1090
text.Text = tostring(Dealt)
1091
        ms=Instance.new("CylinderMesh")
1092
        ms.Scale=Vector3.new(.8,.8,.8)
1093
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1094
  local dam = Instance.new("Sound",c)
1095
  local rndm=math.random(1,#hitsounds)
1096
  local r=rndm
1097
  dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
1098
  dam.Volume = 1.25
1099
  dam.Pitch = 1
1100
  dam:Play()
1101
        if CRIT==true then
1102
                ms.Scale=Vector3.new(1,1.25,1)
1103
        end
1104
        ms.Parent=c
1105
        c.Reflectance=0
1106
        Instance.new("BodyGyro").Parent=c
1107
        c.Parent=m
1108
        if Char:findFirstChild("Head")~=nil then
1109
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1110
        elseif Char.Parent:findFirstChild("Head")~=nil then
1111
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1112
        end
1113
        f=Instance.new("BodyPosition")
1114
        f.P=2000
1115
        f.D=100
1116
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1117
        f.position=c.Position+Vector3.new(0,3,0)
1118
        f.Parent=c
1119
        game:GetService("Debris"):AddItem(m,.5+du)
1120
        c.CanCollide=false
1121
        m.Parent=workspace
1122
        c.CanCollide=false
1123
end
1124
1125
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1126
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1127
end 
1128
1129
function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
1130
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1131
prt.Anchored=true
1132
prt.CFrame=cframe
1133
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
1134
--http://www.roblox.com/asset/?id=4770560
1135
game:GetService("Debris"):AddItem(prt,2)
1136
CF=prt.CFrame
1137
coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) 
1138
for i=0,1,0.2 do
1139
wait()
1140
Part.CFrame=CF*cf(0,0,-0.4)
1141
end
1142
for i=0,1,delay do
1143
wait()
1144
--Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
1145
Mesh.Scale=Mesh.Scale
1146
end
1147
for i=0,1,0.1 do
1148
wait()
1149
Part.Transparency=i
1150
end
1151
Part.Parent=nil
1152
end),prt,msh,CF)
1153
end
1154
 
1155
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1156
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1157
prt.Anchored=true
1158
prt.Material = "Neon"
1159
prt.CFrame=cframe
1160
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1161
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1162
game:GetService("Debris"):AddItem(prt,5)
1163
coroutine.resume(coroutine.create(function(Part,Mesh) 
1164
for i=0,1,delay do
1165
swait()
1166
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1167
Part.Transparency=i
1168
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1169
end
1170
Part.Parent=nil
1171
end),prt,msh)
1172
end
1173
1174
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
1175
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1176
prt.Anchored=true
1177
prt.Material = "Neon"
1178
prt.CFrame=cframe
1179
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1180
game:GetService("Debris"):AddItem(prt,5)
1181
coroutine.resume(coroutine.create(function(Part,Mesh) 
1182
	local rtype = rottype
1183
for i=0,1,delay do
1184
swait()
1185
if rtype == 1 then
1186
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
1187
elseif rtype == 2 then
1188
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
1189
end
1190
Part.Transparency=i
1191
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1192
end
1193
Part.Parent=nil
1194
end),prt,msh)
1195
end
1196
1197
function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1198
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1199
prt.Anchored=true
1200
prt.CFrame=cframe
1201
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1202
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1203
game:GetService("Debris"):AddItem(prt,5)
1204
coroutine.resume(coroutine.create(function(Part,Mesh) 
1205
for i=0,1,delay do
1206
wait()
1207
Part.Transparency=i
1208
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1209
end
1210
Part.Parent=nil
1211
end),prt,msh)
1212
end
1213
 
1214
function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
1215
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1216
prt.Anchored=false
1217
prt.CFrame=cframe
1218
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1219
local wld=weld(prt,prt,Parent,cframe)
1220
game:GetService("Debris"):AddItem(prt,5)
1221
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) 
1222
for i=0,1,delay do
1223
wait()
1224
Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
1225
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1226
Part.Transparency=i
1227
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1228
end
1229
Part.Parent=nil
1230
end),prt,msh,wld)
1231
end
1232
 
1233
function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
1234
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1235
prt.Anchored=false
1236
prt.CFrame=cframe
1237
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1238
local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
1239
game:GetService("Debris"):AddItem(prt,5)
1240
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) 
1241
for i=0,1,delay do
1242
wait()
1243
Weld.C0=euler(i*20,0,0)
1244
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1245
Part.Transparency=i
1246
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1247
end
1248
Part.Parent=nil
1249
end),prt,msh,wld)
1250
end
1251
 
1252
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1253
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1254
prt.Anchored=true
1255
prt.CFrame=cframe
1256
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1257
game:GetService("Debris"):AddItem(prt,2)
1258
coroutine.resume(coroutine.create(function(Part,Mesh) 
1259
for i=0,1,delay do
1260
wait()
1261
Part.CFrame=Part.CFrame
1262
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1263
local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1264
prt2.Anchored=true
1265
prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1266
local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
1267
game:GetService("Debris"):AddItem(prt2,2)
1268
coroutine.resume(coroutine.create(function(Part,Mesh) 
1269
for i=0,1,0.1 do
1270
wait()
1271
Part.CFrame=Part.CFrame*cf(0,0.5,0)
1272
end
1273
Part.Parent=nil
1274
end),prt2,msh2)
1275
end
1276
for i=0,1,delay*2 do
1277
wait()
1278
Part.CFrame=Part.CFrame
1279
Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
1280
end
1281
Part.Parent=nil
1282
end),prt,msh)
1283
end
1284
 
1285
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1286
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1287
prt.Anchored=true
1288
prt.CFrame=cframe
1289
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1290
game:GetService("Debris"):AddItem(prt,2)
1291
coroutine.resume(coroutine.create(function(Part,Mesh) 
1292
for i=0,1,delay do
1293
wait()
1294
Part.CFrame=Part.CFrame
1295
Part.Transparency=i
1296
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1297
end
1298
Part.Parent=nil
1299
end),prt,msh)
1300
end
1301
 
1302
function BreakEffect(brickcolor,cframe,x1,y1,z1)
1303
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1304
prt.Anchored=true
1305
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1306
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1307
game:GetService("Debris"):AddItem(prt,2)
1308
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
1309
CF=Part.CFrame
1310
Numbb=0
1311
randnumb=math.random()/10
1312
rand1=math.random()/10
1313
for i=0,1,rand1 do
1314
wait()
1315
CF=CF*cf(0,math.random()/2,0)
1316
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
1317
Part.CFrame=CF*euler(Numbb,0,0)
1318
Part.Transparency=i
1319
Numbb=Numbb+randnumb
1320
end
1321
Part.Parent=nil
1322
end),prt,CF,Numbb,randnumb)
1323
end
1324
 
1325
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1326
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1327
prt.Anchored=true
1328
prt.CFrame=cframe
1329
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
1330
game:GetService("Debris"):AddItem(prt,5)
1331
coroutine.resume(coroutine.create(function(Part,Mesh) 
1332
for i=0,1,delay do
1333
wait()
1334
Part.CFrame=Part.CFrame*euler(0,0.7,0)
1335
Part.Transparency=i
1336
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1337
end
1338
Part.Parent=nil
1339
end),prt,msh)
1340
end
1341
 
1342
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1343
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1344
prt.Anchored=true
1345
prt.CFrame=cframe
1346
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1347
game:GetService("Debris"):AddItem(prt,2)
1348
coroutine.resume(coroutine.create(function(Part,Mesh) 
1349
for i=0,1,delay do
1350
wait()
1351
Part.CFrame=Part.CFrame*cf(0,y3/2,0)
1352
Part.Transparency=i
1353
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1354
end
1355
Part.Parent=nil
1356
end),prt,msh)
1357
end
1358
 
1359
function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
1360
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1361
prt.Anchored=true
1362
prt.CFrame=cframe*cf(x,y,z)
1363
msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
1364
game:GetService("Debris"):AddItem(prt,5)
1365
coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) 
1366
local num=math.random()
1367
local num2=math.random(-3,2)+math.random()
1368
local numm=0
1369
for i=0,1,delay*2 do
1370
swait()
1371
Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
1372
Part.Transparency=i
1373
numm=numm+0.01
1374
end
1375
Part.Parent=nil
1376
Mesh.Parent=nil
1377
end),prt,msh,x,y,z)
1378
end
1379
1380
function dmgstart(dmg,what)
1381
	hitcon = what.Touched:connect(function(hit)
1382
		local hum = hit.Parent:FindFirstChild("Humanoid")
1383
		if hum and not hum:IsDescendantOf(Character) then
1384
			hum:TakeDamage(dmg)
1385
		end
1386
	end)
1387
end
1388
1389
function dmgstop()
1390
	hitcon:disconnect()
1391
end
1392
1393
function Cloak()
1394
Face.Parent=nil
1395
cloaked=true
1396
        for _,v in pairs(Torso.Parent:children()) do
1397
                if v.className=="Part" and v.Name~="HumanoidRootPart" then
1398
                coroutine.resume(coroutine.create(function() 
1399
                for i=0,1,0.2 do
1400
                wait()
1401
                v.Transparency=i
1402
                end
1403
                v.Transparency=1
1404
                end))
1405
                end
1406
                if v.className=="Hat" then
1407
                hatp=v.Handle
1408
                coroutine.resume(coroutine.create(function(derp) 
1409
                for i=0,1,0.2 do
1410
                wait()
1411
                derp.Transparency=i
1412
                end
1413
                derp.Transparency=1
1414
                end),hatp)
1415
                end
1416
        end
1417
        for _,v in pairs(m:children()) do
1418
                if v.className=="Part" then
1419
                coroutine.resume(coroutine.create(function() 
1420
                for i=0,1,0.2 do
1421
                wait()
1422
                v.Transparency=i
1423
                end
1424
                v.Transparency=1
1425
                end))
1426
                end
1427
        end
1428
end
1429
 
1430
function UnCloak()
1431
so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) 
1432
Face.Parent=Head 
1433
cloaked=false
1434
        for _,v in pairs(Torso.Parent:children()) do
1435
                if v.className=="Part" and v.Name~="HumanoidRootPart" then
1436
                coroutine.resume(coroutine.create(function() 
1437
                for i=0,1,0.1 do
1438
                wait()
1439
                v.Transparency=v.Transparency-0.1
1440
                end
1441
                v.Transparency=0
1442
                end))
1443
                end
1444
                if v.className=="Hat" then
1445
                hatp=v.Handle
1446
                coroutine.resume(coroutine.create(function(derp) 
1447
                for i=0,1,0.1 do
1448
                wait()
1449
                derp.Transparency=derp.Transparency-0.1
1450
                end
1451
                derp.Transparency=0
1452
                end),hatp)
1453
                end
1454
        end
1455
        for _,v in pairs(m:children()) do
1456
                if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
1457
                coroutine.resume(coroutine.create(function() 
1458
                for i=0,1,0.1 do
1459
                wait()
1460
                v.Transparency=v.Transparency-0.1
1461
                end
1462
                v.Transparency=0
1463
                end))
1464
                v.Transparency=0
1465
                end
1466
        end
1467
end
1468
1469
function laser()
1470
	attack = true
1471
	so("rbxassetid://588738544",sorb,1,1) 
1472
	for i = 0,2,0.1 do
1473
		swait()
1474
		MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1)
1475
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
1476
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3)
1477
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
1478
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
1479
	end
1480
		local a = Instance.new("Part",Character)
1481
		a.BrickColor = maincolor
1482
	a.Name = "Lazer"	
1483
	a.Anchored = true
1484
a.Material = "Neon"
1485
	a.CanCollide = false
1486
	local hitbox = Instance.new("Part",char)
1487
	hitbox.Size = Vector3.new(5,5,5)
1488
	hitbox.CFrame = mouse.hit
1489
	hitbox.Anchored = true
1490
	hitbox.Transparency = 1
1491
	hitbox.CanCollide = false
1492
	local ray = Ray.new(
1493
	    sorb.CFrame.p,                           -- origin
1494
	    (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
1495
	) 
1496
	local ignore = Character
1497
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1498
	if hit then
1499
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1500
	 
1501
		if not humanoid then
1502
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
1503
		end
1504
		if humanoid then
1505
			if humanoid.Parent:IsA"Model" then
1506
				Damagefunc(hit,120,125,math.random(120,220),"Normal",RootPart,.2,1)
1507
			end
1508
		end
1509
	end
1510
	a.BottomSurface = 10
1511
	a.TopSurface = 10
1512
	local distance = (sorb.CFrame.p - position).magnitude
1513
	a.Size = Vector3.new(1, 1, distance)
1514
	a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
1515
	game:GetService("Debris"):AddItem(a, 10)
1516
	game:GetService("Debris"):AddItem(hitbox, 1)
1517
local newmesh = Instance.new("BlockMesh",a)
1518
so("rbxassetid://553712898",sorb,1,2) 
1519
so("rbxassetid://553712898",sorb,0.5,1.5) 
1520
so("rbxassetid://588737825",sorb,0.05,1)
1521
MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) 
1522
MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) 
1523
MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) 
1524
for i = 0, 19*2 do
1525
newmesh.Scale = newmesh.Scale + Vector3.new(-0.05/2,-0.05/2,0)
1526
a.Transparency = a.Transparency + 0.05/2
1527
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
1528
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3)
1529
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
1530
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
1531
swait()
1532
end
1533
	attack = false
1534
end
1535
1536
function weaklaser1()
1537
	attack = true
1538
	for i = 0,1,0.1 do
1539
		swait()
1540
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1541
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
1542
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1543
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
1544
	end
1545
		local a = Instance.new("Part",Character)
1546
		a.BrickColor = maincolor
1547
	a.Name = "Lazer"	
1548
	a.Anchored = true
1549
a.Material = "Neon"
1550
	a.CanCollide = false
1551
	local hitbox = Instance.new("Part",char)
1552
	hitbox.Size = Vector3.new(5,5,5)
1553
	hitbox.CFrame = mouse.hit
1554
	hitbox.Anchored = true
1555
	hitbox.Transparency = 1
1556
	hitbox.CanCollide = false
1557
	local ray = Ray.new(
1558
	    sorb.CFrame.p,                           -- origin
1559
	    (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
1560
	) 
1561
	local ignore = Character
1562
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1563
	if hit then
1564
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1565
	 
1566
		if not humanoid then
1567
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
1568
		end
1569
		if humanoid then
1570
			if humanoid.Parent:IsA"Model" then
1571
				Damagefunc(hit,54,84,math.random(50,90),"Normal",RootPart,.2,1)
1572
			end
1573
		end
1574
	end
1575
	a.BottomSurface = 10
1576
	a.TopSurface = 10
1577
	local distance = (sorb.CFrame.p - position).magnitude
1578
	a.Size = Vector3.new(0.85, 0.85, distance)
1579
	a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
1580
	game:GetService("Debris"):AddItem(a, 10)
1581
	game:GetService("Debris"):AddItem(hitbox, 1)
1582
local newmesh = Instance.new("BlockMesh",a)
1583
so("rbxassetid://553712898",sorb,1,2.5) 
1584
so("rbxassetid://553712898",sorb,1,2) 
1585
MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) 
1586
MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) 
1587
	attack = false
1588
for i = 0, 19 do
1589
newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0)
1590
a.Transparency = a.Transparency + 0.05
1591
swait()
1592
end
1593
end
1594
1595
function weaklaser2()
1596
	attack = true
1597
	for i = 0,1,0.1 do
1598
		swait()
1599
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1600
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
1601
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
1602
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1603
	end
1604
		local a = Instance.new("Part",Character)
1605
		a.BrickColor = maincolor
1606
	a.Name = "Lazer"	
1607
	a.Anchored = true
1608
a.Material = "Neon"
1609
	a.CanCollide = false
1610
	local hitbox = Instance.new("Part",char)
1611
	hitbox.Size = Vector3.new(5,5,5)
1612
	hitbox.CFrame = mouse.hit
1613
	hitbox.Anchored = true
1614
	hitbox.Transparency = 1
1615
	hitbox.CanCollide = false
1616
	local ray = Ray.new(
1617
	    sorb2.CFrame.p,                           -- origin
1618
	    (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
1619
	) 
1620
	local ignore = Character
1621
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1622
	if hit then
1623
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1624
	 
1625
		if not humanoid then
1626
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
1627
		end
1628
		if humanoid then
1629
			if humanoid.Parent:IsA"Model" then
1630
				Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1)
1631
			end
1632
		end
1633
	end
1634
	a.BottomSurface = 10
1635
	a.TopSurface = 10
1636
	local distance = (sorb2.CFrame.p - position).magnitude
1637
	a.Size = Vector3.new(0.85, 0.85, distance)
1638
	a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
1639
	game:GetService("Debris"):AddItem(a, 10)
1640
	game:GetService("Debris"):AddItem(hitbox, 1)
1641
local newmesh = Instance.new("BlockMesh",a)
1642
so("rbxassetid://553712898",sorb2,1,2.5) 
1643
so("rbxassetid://553712898",sorb2,1,2) 
1644
MagicBlock(maincolor,sorb2.CFrame,1,1,1,1.5,1.25,1.25,0.15) 
1645
MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) 
1646
	attack = false
1647
for i = 0, 19 do
1648
newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0)
1649
a.Transparency = a.Transparency + 0.05
1650
swait()
1651
end
1652
end
1653
1654
local smeshmoveenabled = false
1655
1656
function groundwave()
1657
	attack = true 
1658
	smeshmoveenabled = true
1659
	so("rbxassetid://255679384",sorb2,2,0.98)
1660
	for i = 0,10,0.1 do
1661
		swait()
1662
	MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1663
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1664
		RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1)
1665
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1)
1666
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-90)),.1)
1667
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.1)
1668
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(90)), 0.1)
1669
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
1670
	end
1671
	MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,1)
1672
	MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,2)
1673
	for i = 0,2,0.1 do
1674
		swait()
1675
		MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1)
1676
	MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1677
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1678
		RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3)
1679
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.3)
1680
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(70),math.rad(0),math.rad(-90)),.3)
1681
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.3)
1682
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(120)), 0.3)
1683
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
1684
	end
1685
	attack = false
1686
	smeshmoveenabled = false
1687
	so("rbxassetid://233091205",sorb2,2.25,0.95)
1688
	MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,1)
1689
	MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,2)
1690
	for i = 0, 9 do
1691
		MagicBlock(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,1,1,1,-0.025,10,-0.025,0.065)
1692
	end
1693
	local faceam = 5
1694
	for i = 0, 9 do
1695
	faceam = faceam + 10
1696
	local hitbox = Instance.new("Part",char)
1697
	so("rbxassetid://233091205",hitbox,1,2)
1698
	hitbox.Size = Vector3.new(15,15,15)
1699
	hitbox.Material = "Neon"
1700
	hitbox.BrickColor = maincolor
1701
	hitbox.CFrame = char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*faceam
1702
	hitbox.Anchored = true
1703
	hitbox.Transparency = 1
1704
	hitbox.CanCollide = false
1705
	MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,15,15,-4.5,0.15,math.random(1,2))
1706
	MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,1.5,1.5,0,0.05,math.random(1,2))
1707
	game:GetService("Debris"):AddItem(hitbox, 1)
1708
	hitbox.Touched:connect(function(hit)
1709
	Damagefunc(hit,10,11,math.random(10,20),"Normal",RootPart,.2,1)
1710
	end)
1711
	wait(0.1)
1712
	end
1713
end
1714
1715
function smesh()
1716
	attack = true 
1717
	smeshmoveenabled = true
1718
	hum.WalkSpeed = 8
1719
	so("rbxassetid://255679384",sorb2,2,0.98)
1720
	for i = 0,10,0.1 do
1721
		swait()
1722
	MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1723
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1724
		RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1)
1725
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1)
1726
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-50)),.1)
1727
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(50)),.1)
1728
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.1)
1729
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
1730
	end
1731
	for i = 0,2,0.1 do
1732
		swait()
1733
		MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1)
1734
	MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1735
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1736
		RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3)
1737
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(25 + 5 * math.cos(sine / 32))),.3)
1738
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
1739
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(35),math.rad(0),math.rad(80)),.3)
1740
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(35)), 0.3)
1741
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-170)), 0.3)
1742
	end
1743
	so("rbxassetid://165969964",sorb2,1.5,0.98)
1744
	local hitbox = Instance.new("Part",char)
1745
	hitbox.Size = Vector3.new(20,20,20)
1746
	hitbox.Material = "Neon"
1747
	hitbox.BrickColor = maincolor
1748
	hitbox.CFrame = sorb2.CFrame 
1749
	hitbox.Anchored = true
1750
	hitbox.Transparency = 1
1751
	hitbox.CanCollide = false
1752
	game:GetService("Debris"):AddItem(hitbox, 1)
1753
	hitbox.Touched:connect(function(hit)
1754
	Damagefunc(hit,9,18,math.random(10,20),"Normal",RootPart,.2,1)
1755
	end)
1756
	MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.25,1.25,1.25,0.015) 
1757
	MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.5,1.5,1.5,0.025) 
1758
	MagicBlock(maincolor,sorb2.CFrame,10,10,10,5.5,5.5,5.5,0.15)
1759
	for i = 0, 9 do
1760
		MagicBlock(maincolor,sorb2.CFrame,1,1,1,-0.025,10,-0.025,0.065)
1761
	end
1762
	hum.WalkSpeed = 16
1763
	smeshmoveenabled = false
1764
	attack = false
1765
end
1766
1767
local begonemoveenabled = false
1768
1769
function BEGONETHOT()
1770
	smeshmoveenabled = true
1771
	begonemoveenabled = true
1772
	hum.WalkSpeed = 8
1773
	so("rbxassetid://854345294",sorb2,2.5,1)
1774
	wait(2)
1775
	attack = true 
1776
	for i = 0,8,0.1 do
1777
		swait()
1778
			MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1779
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1780
		RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.1)
1781
LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.1)
1782
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,5 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(0)),.1)
1783
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1)
1784
             RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.1)
1785
             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.1)
1786
	end
1787
	for i = 0,2,0.1 do
1788
		swait()
1789
		MagicBlock(maincolor,sorb2.CFrame,1,1,1,2.5,2.5,2.5,0.1)
1790
			MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1791
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1792
		RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.3)
1793
LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.3)
1794
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(0)),.3)
1795
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1796
             RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.3)
1797
             LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.3)
1798
	end
1799
	so("rbxassetid://165969964",sorb2,3.5,0.98)
1800
	local hitbox = Instance.new("Part",char)
1801
	hitbox.Size = Vector3.new(75,75,75)
1802
	hitbox.Material = "Neon"
1803
	hitbox.BrickColor = maincolor
1804
	hitbox.CFrame = sorb2.CFrame 
1805
	hitbox.Anchored = true
1806
	hitbox.Transparency = 1
1807
	hitbox.CanCollide = false
1808
	game:GetService("Debris"):AddItem(hitbox, 1)
1809
	hitbox.Touched:connect(function(hit)
1810
	Damagefunc(hit,888,1337,math.random(10,20),"Normal",RootPart,.2,1)
1811
	end)
1812
	MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
1813
	MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
1814
	MagicBlock(maincolor,sorb2.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
1815
	for i = 0, 9 do
1816
		MagicBlock(maincolor,sorb2.CFrame,1*2.5,1*2.5,1*2.5,-0.025*2.5,10*2.5,-0.025*2.5,0.065)
1817
	end
1818
	hum.WalkSpeed = 16
1819
	begonemoveenabled = false
1820
	smeshmoveenabled = false
1821
	attack = false
1822
end
1823
1824
function doomsdaylaser()
1825
	attack = true 
1826
	for i = 0,1,0.1 do
1827
		swait()
1828
		MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1)
1829
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
1830
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3)
1831
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
1832
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
1833
	end
1834
		local a = Instance.new("Part",Character)
1835
		a.BrickColor = maincolor
1836
	a.Name = "Lazer"	
1837
	a.Anchored = true
1838
	a.Transparency = 1
1839
a.Material = "Neon"
1840
	a.CanCollide = false
1841
	local hitbox = Instance.new("Part",char)
1842
	hitbox.Size = Vector3.new(10,10,10)
1843
	hitbox.Material = "Neon"
1844
	hitbox.BrickColor = maincolor
1845
	hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
1846
	hitbox.Anchored = true
1847
	hitbox.Transparency = 1
1848
	hitbox.CanCollide = false
1849
	local hmesh = CreateMesh(hitbox,"Sphere",1,1,1)
1850
	so("rbxassetid://136007472",sorb,1,0.7) 
1851
	for i = 0, 19 do
1852
		swait()
1853
		hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
1854
		 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
1855
		MagicBlock(maincolor,hitbox.CFrame,10,10,10,1.15,1.15,1.15,0.15) 
1856
		hitbox.Transparency = hitbox.Transparency - 0.05
1857
	end
1858
	for i = 0, 49 do
1859
		swait()
1860
		hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
1861
		RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
1862
	end
1863
	a.Transparency = 0
1864
	local ray = Ray.new(
1865
	    hitbox.CFrame.p,                           -- origin
1866
	    (mouse.Hit.p - hitbox.CFrame.p).unit * 500 -- direction
1867
	) 
1868
	local ignore = Character
1869
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1870
	if hit then
1871
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1872
	 
1873
		if not humanoid then
1874
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
1875
		end
1876
		if humanoid then
1877
			if humanoid.Parent:IsA"Model" then
1878
				Damagefunc(hit,25,35,math.random(10,20),"Normal",RootPart,.2,1)
1879
			end
1880
		end
1881
	end
1882
	a.BottomSurface = 10
1883
	a.TopSurface = 10
1884
	local distance = (sorb.CFrame.p - position).magnitude
1885
	a.Size = Vector3.new(1, 1, distance)
1886
	a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
1887
	game:GetService("Debris"):AddItem(a, 15)
1888
	game:GetService("Debris"):AddItem(hitbox, 15)
1889
local newmesh = Instance.new("BlockMesh",a)
1890
so("rbxassetid://553712898",sorb,3.5,1) 
1891
so("rbxassetid://553712898",sorb,0.5,0.5) 
1892
so("rbxassetid://588737825",sorb,2.75,1)
1893
MagicBlock(maincolor,sorb.CFrame,1,1,1,5,5,5,0.15) 
1894
MagicBlock(maincolor,mouse.Hit,1,1,1,2.5,2.5,2.5,0.05) 
1895
MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) 
1896
local beamscale = 1.5
1897
local sizemax = 1*10
1898
for i = 0, 99 do
1899
	hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
1900
	sizemax = sizemax - 0.01*10
1901
	beamscale = beamscale - 0.01
1902
	 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
1903
	so("rbxassetid://553712898",sorb,0.5,2.5) 
1904
	ray = Ray.new(
1905
	    hitbox.CFrame.p,                           -- origin
1906
	    (mouse.Hit.p - hitbox.CFrame.p).unit * 2000 -- direction
1907
	) 
1908
	hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1909
distance = (hitbox.CFrame.p - position).magnitude
1910
if hit then
1911
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1912
	 
1913
		if not humanoid then
1914
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
1915
		end
1916
		if humanoid then
1917
			if humanoid.Parent:IsA"Model" then
1918
				Damagefunc(hit,15,17,math.random(10,20),"Normal",RootPart,.2,1)
1919
			end
1920
		end
1921
	end
1922
a.Size = Vector3.new(5, 5, distance)
1923
hmesh.Scale = hmesh.Scale - Vector3.new(0.01,0.01,0.01)
1924
a.CFrame = CFrame.new(hitbox.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
1925
newmesh.Scale = newmesh.Scale + Vector3.new(-0.01,-0.01,0)
1926
MagicBlock(maincolor,mouse.Hit,sizemax,sizemax,sizemax,beamscale,beamscale,beamscale,0.05) 
1927
swait()
1928
end
1929
	attack = false
1930
end
1931
local attacktype = 0 
1932
mouse.Button1Down:connect(function()
1933
	if attack == false and attacktype == 0 and begonemoveenabled == false then
1934
		attacktype = 1
1935
		weaklaser1()
1936
		elseif attack == false and attacktype == 1 and begonemoveenabled == false then
1937
		attacktype = 0
1938
		weaklaser2()
1939
	end
1940
end)
1941
1942
mouse.KeyDown:connect(function(k)
1943
  if k == "z" and attack == false and begonemoveenabled == false then
1944
	laser()
1945
  end
1946
  if k == "x" and attack == false and begonemoveenabled == false then
1947
	groundwave()
1948
  end
1949
  if k == "c" and attack == false and begonemoveenabled == false then
1950
	smesh()
1951
  end
1952
  if k == "v" and attack == false and begonemoveenabled == false then
1953
	doomsdaylaser()
1954
  end
1955
  if k == "p" and attack == false and begonemoveenabled == false then
1956
	BEGONETHOT()
1957
  end
1958
end)
1959
1960
Humanoid.Animator.Parent = nil
1961
1962
attack = true
1963
hum.WalkSpeed = 0
1964
hum.MaxHealth = math.huge
1965
hum.Health = math.huge
1966
for i = 0,10,0.05 do
1967
		swait()
1968
			MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1969
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1970
		RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.025)
1971
LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.025)
1972
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(-30),math.rad(0),math.rad(0)),.025)
1973
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.025)
1974
             RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.025)
1975
             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.025)
1976
end
1977
MagicBlock(maincolor,t.CFrame,10,10,10,1.5,1.5,1.5,0.025) 
1978
MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.015) 
1979
MagicBlock(maincolor,t.CFrame,10,10,10,1.75,1.75,1.75,0.05)
1980
MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.076)
1981
so("rbxassetid://588737825",t,0.5,1) 
1982
so("rbxassetid://588737825",t,0.5,1) 
1983
so("rbxassetid://588698460",t,1,0.5)
1984
so("rbxassetid://440794203",t,1,1)  
1985
so("rbxassetid://553712898",t,1,0.85) 
1986
so("rbxassetid://553712898",t,1.5,0.5) 
1987
so("rbxassetid://553712898",t,1.5,0.25) 
1988
so("rbxassetid://553712898",t,1.5,0.15) 
1989
for i = 0,10,0.05 do
1990
		swait()
1991
			MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1992
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
1993
		RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.125)
1994
LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.025)
1995
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(20),math.rad(0),math.rad(0)),.125)
1996
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.125)
1997
             RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(85)), 0.125)
1998
             LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(-85)), 0.125)
1999
end
2000
attack = false
2001
hum.WalkSpeed = 16
2002
hum.MaxHealth = 250
2003
hum.Health = 250
2004
2005
idleanim=.4
2006
while true do
2007
swait()
2008
  sine = sine + change
2009
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2010
local velderp=RootPart.Velocity.y
2011
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2012
if equipped==true or equipped==false then
2013
if attack==false then
2014
idle=idle+1
2015
else
2016
idle=0
2017
end
2018
if idle>=500 then
2019
if attack==false then
2020
--Sheath()
2021
end
2022
end
2023
if RootPart.Velocity.y > 1 and hitfloor==nil then 
2024
Anim="Jump"
2025
if attack==false then
2026
Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
2027
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
2028
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2029
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
2030
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
2031
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
2032
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
2033
RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
2034
LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
2035
end
2036
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
2037
Anim="Fall"
2038
if attack==false then
2039
Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
2040
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
2041
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
2042
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
2043
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
2044
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
2045
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
2046
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
2047
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
2048
end
2049
elseif torvel<1 and hitfloor~=nil then
2050
Anim="Idle"
2051
if smeshmoveenabled == false then
2052
RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3)
2053
LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3)
2054
	MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
2055
	MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
2056
	end
2057
if attack==false then
2058
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(-5),math.rad(-35)),.3)
2059
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(5),math.rad(35)),.3)
2060
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3)
2061
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3)
2062
end
2063
elseif torvel>2 and torvel<22 and hitfloor~=nil then
2064
Anim="Walk"
2065
if smeshmoveenabled == false then
2066
RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3)
2067
LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3)
2068
	MagicBlock(maincolor,llegw.CFrame,1,1,1,0.25,0.25,0.25,0.5)
2069
	MagicBlock(maincolor,rlegw.CFrame,1,1,1,0.25,0.25,0.25,0.5)
2070
	MagicBlock(maincolor,llegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15)
2071
	MagicBlock(maincolor,rlegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15)
2072
	end
2073
if attack==false then
2074
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
2075
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2076
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3)
2077
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3)
2078
end
2079
elseif torvel>=22 and hitfloor~=nil then
2080
Anim="Run"
2081
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
2082
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
2083
if attack==false then
2084
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
2085
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2086
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
2087
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
2088
end
2089
end
2090
end
2091
end