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--just put this on the top of a script and boom 89% works
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--note this does not work on big scripts
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Victim = "the770zone" -- Person who gonna die xd
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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    local rp = RealPlayer
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    script.Parent = rp.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent then
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            for _,f in pairs(t.Functions) do
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                f(...)
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            end
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=rp then return end
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        m.Target = io.Target
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        m.Hit = io.Hit
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        if not io.isMouse then
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local Mouse = Player:GetMouse()
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    ----Sandboxed game object that allows the usage of client-side methods and services
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    --Real game object
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    local _rg = game
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    --Metatable for fake service
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    local fsmt = {
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        __index = function(self,k)
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            local s = rawget(self,"_RealService")
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            if s then return s[k] end
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        end,
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        __newindex = function(self,k,v)
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            local s = rawget(self,"_RealService")
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            if s then s[k]=v end
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        end,
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        __call = function(self,...)
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            local s = rawget(self,"_RealService")
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            if s then return s(...) end
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        end
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    }
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    local function FakeService(t,RealService)
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        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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        return setmetatable(t,fsmt)
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    end
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    --Fake game object
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    local g = {
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        GetService = function(self,s)
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            return self[s]
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        end,
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        Players = FakeService({
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            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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        },"Players"),
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        UserInputService = FakeService(UIS,"UserInputService"),
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        ContextActionService = FakeService(CAS,"ContextActionService"),
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    }
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    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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    g.service = g.GetService
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    g.RunService = FakeService({
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        RenderStepped = _rg:GetService("RunService").Heartbeat,
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        BindToRenderStep = function(self,name,_,fun)
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            self._btrs[name] = self.Heartbeat:Connect(fun)
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        end,
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        UnbindFromRenderStep = function(self,name)
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            self._btrs[name]:Disconnect()
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        end,
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    },"RunService")
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    setmetatable(g,{
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        __index=function(self,s)
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            return _rg:GetService(s) or typeof(_rg[s])=="function"
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            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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        end,
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        __newindex = fsmt.__newindex,
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        __call = fsmt.__call
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    })
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    --Changing owner to fake player object to support owner:GetMouse()
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    game,owner = g,g.Players.LocalPlayer
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end
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--workspace.ayyman:Remove() (Run this after each use of the guillotine)
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NiggaKilla = "XTheShowcaserX" -- Person who is going to kill the victim
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Victim = "Tabby_Cxt" -- Person who gonna die xd
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game.Players[Victim].Character.Humanoid.WalkSpeed = 0
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game.Players[Victim].Character.Humanoid.JumpPower = 0
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game:GetObjects("rbxassetid://1064951471")[1].Parent = game.Workspace
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-- Lib Func --
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loadstring(game:GetObjects("rbxassetid://1064957068")[1].Source)() -- Realistic Blood
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loadstring(game:GetObjects("rbxassetid://1064956088")[1].Source)() -- Guillotine Script Main
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-- Lib Func --
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wait(.5)
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game.Workspace[Victim].HumanoidRootPart.CFrame = CFrame.new(105.919, 2046.955, -40.277)
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game.Workspace[NiggaKilla].HumanoidRootPart.CFrame = CFrame.new(109.305, 2045.6, -34.156)
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--Gui version
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local BitchHoldUp = Instance.new("ScreenGui")
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local Opener = Instance.new("Frame")
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local Open = Instance.new("TextButton")
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local DaGui = Instance.new("Frame")
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local Frame = Instance.new("Frame")
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local Close = Instance.new("TextButton")
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local Username = Instance.new("TextBox")
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local VanDaPlayer = Instance.new("TextButton")
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local TextLabel = Instance.new("TextLabel")
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-- asd
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BitchHoldUp.Name = "BitchHoldUp"
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BitchHoldUp.Parent = game.CoreGui
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Opener.Name = "Opener"
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Opener.Parent = BitchHoldUp
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Opener.BackgroundColor3 = Color3.new(0, 0, 0)
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Opener.BackgroundTransparency = 0.5
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Opener.Position = UDim2.new(0, 19, 0, 564)
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Opener.Size = UDim2.new(0, 224, 0, 40)
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Open.Name = "Open"
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Open.Parent = Opener
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Open.BackgroundColor3 = Color3.new(0, 0, 0)
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Open.BackgroundTransparency = 0.5
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Open.Size = UDim2.new(0, 224, 0, 40)
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Open.Font = Enum.Font.SciFi
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Open.FontSize = Enum.FontSize.Size42
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Open.Text = "Open"
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Open.TextColor3 = Color3.new(0, 1, 1)
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Open.TextSize = 42
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DaGui.Name = "DaGui"
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DaGui.Parent = BitchHoldUp
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DaGui.BackgroundColor3 = Color3.new(0, 0, 0)
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DaGui.BackgroundTransparency = 0.5
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DaGui.Draggable = true
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DaGui.Position = UDim2.new(0, 0, 0, 311)
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DaGui.Size = UDim2.new(0, 343, 0, 197)
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DaGui.Visible = false
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Frame.Parent = DaGui
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Frame.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
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Frame.Position = UDim2.new(0, 313, 0, 0)
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Frame.Size = UDim2.new(0, 30, 0, 26)
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Close.Name = "Close"
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Close.Parent = Frame
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Close.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
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Close.Size = UDim2.new(0, 30, 0, 26)
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Close.Font = Enum.Font.SciFi
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Close.FontSize = Enum.FontSize.Size14
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Close.Text = "X"
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Close.TextColor3 = Color3.new(1, 1, 1)
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Close.TextSize = 14
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Close.TextStrokeTransparency = 5
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Username.Name = "Username"
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Username.Parent = DaGui
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Username.BackgroundColor3 = Color3.new(0, 0, 0)
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Username.BackgroundTransparency = 0.5
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Username.Position = UDim2.new(0, 72, 0, 76)
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Username.Size = UDim2.new(0, 200, 0.0999999866, 24)
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Username.Font = Enum.Font.SciFi
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Username.FontSize = Enum.FontSize.Size18
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Username.Text = "Username"
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Username.TextColor3 = Color3.new(0, 1, 1)
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Username.TextSize = 18
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VanDaPlayer.Name = "VanDaPlayer"
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VanDaPlayer.Parent = DaGui
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VanDaPlayer.BackgroundColor3 = Color3.new(0, 0, 0)
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VanDaPlayer.BackgroundTransparency = 0.5
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VanDaPlayer.Position = UDim2.new(0.0199999996, 90, 0.00999999978, 138)
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VanDaPlayer.Size = UDim2.new(0, 150, 0, 26)
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VanDaPlayer.Font = Enum.Font.SciFi
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VanDaPlayer.FontSize = Enum.FontSize.Size14
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VanDaPlayer.Text = "Van Player"
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VanDaPlayer.TextColor3 = Color3.new(0, 1, 1)
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VanDaPlayer.TextSize = 14
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TextLabel.Parent = DaGui
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TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
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TextLabel.BackgroundTransparency = 0.5
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TextLabel.Position = UDim2.new(0, 48, 0, 22)
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TextLabel.Size = UDim2.new(0, 246, 0, 19)
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TextLabel.TextScaled = true
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TextLabel.Font = Enum.Font.SciFi
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TextLabel.FontSize = Enum.FontSize.Size18
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TextLabel.Text = "Van Player Gui by Hopeless (Talha)"
255
TextLabel.TextColor3 = Color3.new(0, 1, 1)
256
TextLabel.TextSize = 17
257
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Open.MouseButton1Down:connect(function()
259
	DaGui.Visible = true
260
	Opener.Visible = false
261
262
end)
263
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Close.MouseButton1Down:connect(function()
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	DaGui.Visible = false
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	Opener.Visible = true
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end)
268
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VanDaPlayer.MouseButton1Down:connect(function()
270
Victim = Username.Text -- Person who gonna die xd
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game.Players[Victim].Character.Humanoid.WalkSpeed = 0
272
game.Players[Victim].Character.Humanoid.JumpPower = 0
273
game:GetObjects("rbxassetid://1064951471")[1].Parent = game.Workspace
274
-- Lib Func --
275
loadstring(game:GetObjects("rbxassetid://1064957068")[1].Source)() -- Realistic Blood
276
loadstring(game:GetObjects("rbxassetid://1064956088")[1].Source)() -- Guillotine Script Main
277
-- Lib Func --
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wait(.5)
279
game.Workspace[Victim].HumanoidRootPart.CFrame = CFrame.new(105.919, 2046.955, -40.277)
280
game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = CFrame.new(109.305, 2045.6, -34.156)
281
end)
282
283
-- I like to asd a lot