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script.Parent = workspace.CurrentCamera
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local plr = game:GetService("Players").LocalPlayer
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4-
local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
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local tool = Instance.new("Tool",plr:("Backpack"))
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tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
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tool.Name = "God Wrench! Smack em out of the heavens!"
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local part = Instance.new("Part",tool)
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part.Name = "Handle"
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part.Size = Vector3.new(4,6,4)
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part.TopSurface = "Smooth"
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part.BottomSurface = "Smooth"
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part.CanCollide = false
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part:BreakJoints()
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local mesh = Instance.new("SpecialMesh",part)
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mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499"
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mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421"
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mesh.Scale = Vector3.new(2,2,2)
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local sound = Instance.new("Sound",part)
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sound.SoundId = "rbxassetid://511340819"
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sound.Volume = 3
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local sound2 = Instance.new("Sound",part)
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sound2.SoundId = "rbxassetid://280667448"
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sound2.Volume = 5
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local sound3 = Instance.new("Sound",part)
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sound3.SoundId = "rbxassetid://139100774"
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sound3.Volume = 10
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local sound4 = Instance.new("Sound",part)
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sound4.SoundId = "rbxassetid://141679994"
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sound4.Volume = 10
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local sound5 = Instance.new("Sound",part)
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sound5.SoundId = "rbxassetid://130932305"
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sound5.Volume = 10
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local sound6 = Instance.new("Sound",part)
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sound6.SoundId = "rbxassetid://901030512"
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sound6.Volume = 100
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sound6.TimePosition = 1.5
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function firstHum(target)
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	for i,v in pairs(target:GetChildren()) do
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		if v:IsA("Humanoid") then
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			return v
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		end
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	end
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	return nil
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end
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local slap = false
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local cd = false
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plr:GetMouse().Button1Down:connect(function()
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	if tool.Parent == plr.Character then
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		if slap == false then
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			slap = true
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			sound2:Play()
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			local str = Instance.new("StringValue")
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			str.Name = "toolanim"
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			str.Value = "Slash"
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			str.Parent = tool
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			wait(1)
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			slap = false
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		end
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	end
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end)
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part.Touched:connect(function(hit)
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	if slap == true then
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		if cd == false then
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			if not hit:IsDescendantOf(plr.Character) then
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				if hit.Parent:IsA("Model") then
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					local fhum = firstHum(hit.Parent)
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					if fhum then
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						cd = true
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						fhum.PlatformStand = true
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						sound:Play()
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						local con1
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						con1 = game:GetService("RunService").Heartbeat:connect(function()
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							fhum.PlatformStand = true
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						end)
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						wait(0.1)
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						local vel = Instance.new("BodyVelocity",hit)
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						vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
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						vel.MaxForce = Vector3.new(10000000,10000000,10000000)
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						wait(1)
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						cd = false
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						vel:Destroy()
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						local vel2 = Instance.new("BodyVelocity",hit)
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						vel2.Velocity = Vector3.new(0,12.5,0)
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						vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
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						local p2 = Instance.new("Part",hit)
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						p2.Anchored = true
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						p2.Transparency = 0.6
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						p2.CanCollide = false
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						p2.Size = Vector3.new(0.2,0.2,0.2)
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						p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
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						p2.BrickColor = BrickColor.new("New Yeller")
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						p2.Material = "Neon"
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						local m2 = Instance.new("CylinderMesh",p2)
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						m2.Scale = Vector3.new(60,10000,60)
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						local scln = sound3:Clone()
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						scln.Parent = hit
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						scln:Play()
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						local con2
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						con2 = game:GetService("RunService").Heartbeat:connect(function()
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							p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
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						end)
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						wait(7)
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						vel2.Velocity = Vector3.new(0,0,0)
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						wait(0.5)
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						scln:Stop()
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						local scln3 = sound5:Clone()
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						scln3.Parent = hit
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						scln3:Play()
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						wait(1)
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						local bav = Instance.new("BodyAngularVelocity",hit)
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						bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
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						vel2.Velocity = Vector3.new(0,-250,0)
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						p2.BrickColor = BrickColor.new("Really red")
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						local scln6 = sound6:Clone()
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						scln6.Parent = hit
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						scln6:Play()
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						local continue = false
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						local htc
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						htc = hit.Touched:connect(function(hitp)
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							if not hitp:IsDescendantOf(hit.Parent) then
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								continue = true
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								scln6:Stop()
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								vel2:Destroy()
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								con2:Disconnect()
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								con1:Disconnect()
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								htc:Disconnect()
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								p2:Destroy()
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							end
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						end)
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						repeat wait() until continue == true
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						local ctab = {}
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						for i=1,4 do
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							local p = Instance.new("Part",hit)
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							p.Size = Vector3.new(30,30,30)
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							p.Anchored = true
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							p.CanCollide = false
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							p.TopSurface = "Smooth"
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							p.BottomSurface = "Smooth"
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							p.Color = Color3.fromRGB(255,math.random(0,255),0)
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							p.CFrame = hit.CFrame
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							local con
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							con = game:GetService("RunService").Heartbeat:connect(function()
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								p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
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								p.Transparency = p.Transparency + 0.01
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								if p.Transparency >= 1 then
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									con:Disconnect()
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								end
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							end)
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							table.insert(ctab,con)
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						end	
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						Instance.new("Explosion",workspace).Position = hit.Position
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						local scln2 = sound4:Clone()
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						scln2.Parent = hit
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						scln2:Play()
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						vel2:Destroy()
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						hit.Parent:BreakJoints()
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						repeat wait() until not hit:IsDescendantOf(workspace)
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						con2:Disconnect()
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					end
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				end
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			end
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		end
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	end
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end)