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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 5 | local Player = game:GetService("Players").SlobberyMist9
| |
| 6 | local Mouse,mouse,UserInputService,ContextActionService | |
| 7 | do | |
| 8 | script.Parent = Player.Character | |
| 9 | local CAS = {Actions={}}
| |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | Event.Parent = Player.Character | |
| 13 | local fakeEvent = function() | |
| 14 | local t = {_fakeEvent=true}
| |
| 15 | t.Connect = function(self,f)self.Function=f end | |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | function CAS:BindAction(name,fun,touch,...) | |
| 22 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 23 | end | |
| 24 | function CAS:UnbindAction(name) | |
| 25 | CAS.Actions[name] = nil | |
| 26 | end | |
| 27 | local function te(self,ev,...) | |
| 28 | local t = m[ev] | |
| 29 | if t and t._fakeEvent and t.Function then | |
| 30 | t.Function(...) | |
| 31 | end | |
| 32 | end | |
| 33 | m.TrigEvent = te | |
| 34 | UIS.TrigEvent = te | |
| 35 | Event.OnServerEvent:Connect(function(plr,io) | |
| 36 | if plr~=Player then return end | |
| 37 | if io.isMouse then | |
| 38 | m.Target = io.Target | |
| 39 | m.Hit = io.Hit | |
| 40 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 41 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 42 | m:TrigEvent("Button1Down")
| |
| 43 | else | |
| 44 | m:TrigEvent("Button1Up")
| |
| 45 | end | |
| 46 | else | |
| 47 | for n,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 55 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 56 | UIS:TrigEvent("InputBegan",io,false)
| |
| 57 | else | |
| 58 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 59 | UIS:TrigEvent("InputEnded",io,false)
| |
| 60 | end | |
| 61 | end | |
| 62 | end) | |
| 63 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 64 | end | |
| 65 | -- Remake of Armatae by Mii_BrawIer | |
| 66 | wait(.1) | |
| 67 | local play = game.Players.LocalPlayer | |
| 68 | local char = play.Character | |
| 69 | local LeftArm = char["Left Arm"] | |
| 70 | local RightArm = char["Right Arm"] | |
| 71 | local LeftLeg = char["Left Leg"] | |
| 72 | local RightLeg = char["Right Leg"] | |
| 73 | local spawned = false | |
| 74 | local debounce = false | |
| 75 | local asdrot = 0 | |
| 76 | local bouncing = false | |
| 77 | local mode = "Combo" | |
| 78 | local mana = 200 | |
| 79 | local change = 0 | |
| 80 | local rage = false | |
| 81 | local explosion = false | |
| 82 | local golden = false | |
| 83 | local equipped = true | |
| 84 | local parry = true | |
| 85 | local equipcheck = false | |
| 86 | local charge = 1 | |
| 87 | local orb = false | |
| 88 | local throwing = false | |
| 89 | local sped = 1 | |
| 90 | local riding = false | |
| 91 | local sine = 0 | |
| 92 | local torsovel = 0 | |
| 93 | local sit = false | |
| 94 | local ult = false | |
| 95 | local charging = false | |
| 96 | local combo = 1 | |
| 97 | local Anim = "wot" | |
| 98 | local attack = false | |
| 99 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 100 | char.Humanoid.Animator:Destroy() | |
| 101 | char.Animate:Destroy() | |
| 102 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 103 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 104 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
| 105 | RSH = nil | |
| 106 | RW = Instance.new("Weld")
| |
| 107 | LW = Instance.new("Weld")
| |
| 108 | RH = char.Torso["Right Hip"] | |
| 109 | LH = char.Torso["Left Hip"] | |
| 110 | RSH = char.Torso["Right Shoulder"] | |
| 111 | LSH = char.Torso["Left Shoulder"] | |
| 112 | RSH.Parent = nil | |
| 113 | LSH.Parent = nil | |
| 114 | RW.Name = "RW" | |
| 115 | RW.Part0 = char.Torso | |
| 116 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
| 117 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 118 | RW.Part1 = RightArm | |
| 119 | RW.Parent = char.Torso | |
| 120 | LW.Name = "LW" | |
| 121 | LW.Part0 = char.Torso | |
| 122 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 123 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 124 | LW.Part1 = LeftArm | |
| 125 | LW.Parent = char.Torso | |
| 126 | ||
| 127 | clerp = function(a, b, t) | |
| 128 | ||
| 129 | return a:lerp(b, t) | |
| 130 | end | |
| 131 | ||
| 132 | local model = Instance.new("Model", char)
| |
| 133 | model.Name = "weapon parts go here!" | |
| 134 | local weapon = Instance.new("Model", model)
| |
| 135 | weapon.Name = "weapon" | |
| 136 | local nolagplease = Instance.new("Model", char)
| |
| 137 | nolagplease.Name = "block spam goes here" | |
| 138 | ||
| 139 | ||
| 140 | block = function(cfram,size,expansize,transp,color,kind) | |
| 141 | local p = Instance.new("Part", nolagplease)
| |
| 142 | p.CFrame = cfram | |
| 143 | p.Size = Vector3.new(1,1,1) | |
| 144 | local pm = Instance.new("BlockMesh", p)
| |
| 145 | pm.Scale = size | |
| 146 | p.Anchored = true | |
| 147 | p.Material = "Neon" | |
| 148 | p.CanCollide = false | |
| 149 | p.BrickColor = color | |
| 150 | if kind == 3 then | |
| 151 | ||
| 152 | pm:Destroy() | |
| 153 | p.Size = size | |
| 154 | p.CanCollide = true | |
| 155 | p.Touched:connect(function(hit) | |
| 156 | if debounce == false then | |
| 157 | if hit.Parent.Humanoid then | |
| 158 | debounce = true | |
| 159 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
| 160 | wait() | |
| 161 | debounce = false | |
| 162 | end | |
| 163 | end | |
| 164 | end) | |
| 165 | end | |
| 166 | coroutine.resume(coroutine.create(function() | |
| 167 | while p.Transparency < 1 do | |
| 168 | if kind == 3 then | |
| 169 | p.Transparency = p.Transparency + transp | |
| 170 | p.Size = p.Size + expansize | |
| 171 | else | |
| 172 | ||
| 173 | p.Transparency = p.Transparency + transp | |
| 174 | pm.Scale = pm.Scale + expansize | |
| 175 | end | |
| 176 | if kind == 1 then | |
| 177 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 178 | end | |
| 179 | wait() | |
| 180 | end | |
| 181 | p:Destroy() | |
| 182 | end)) | |
| 183 | end | |
| 184 | ||
| 185 | ||
| 186 | local wave = function(cframe,color,v1,v2,trans,typ) | |
| 187 | local p = Instance.new("Part", nolagplease)
| |
| 188 | p.BrickColor = color | |
| 189 | p.Transparency = 0 | |
| 190 | p.Anchored = true | |
| 191 | p.CFrame = cframe | |
| 192 | if typ == 1 then | |
| 193 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 194 | end | |
| 195 | p.CanCollide = false | |
| 196 | local pm = Instance.new("SpecialMesh", p)
| |
| 197 | pm.MeshType = "FileMesh" | |
| 198 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 199 | pm.Scale = v1 | |
| 200 | coroutine.resume(coroutine.create(function() | |
| 201 | while p.Transparency < 1 do | |
| 202 | wait() | |
| 203 | pm.Scale = pm.Scale + v2 | |
| 204 | p.Transparency = p.Transparency + trans | |
| 205 | if typ == 1 then | |
| 206 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 207 | end | |
| 208 | end | |
| 209 | p:Remove() | |
| 210 | end)) | |
| 211 | end | |
| 212 | ||
| 213 | local screengu = Instance.new("ScreenGui", play.PlayerGui)
| |
| 214 | screengu.Enabled = true | |
| 215 | ||
| 216 | local fram = Instance.new("Frame",screengu)
| |
| 217 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
| 218 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
| 219 | fram.Style = "RobloxRound" | |
| 220 | ||
| 221 | local makegui = function(pos1,pos2,tex) | |
| 222 | local a = Instance.new("TextLabel",fram)
| |
| 223 | a.Size = UDim2.new(1, 0,.05, 0) | |
| 224 | a.Text = tex | |
| 225 | a.Position = UDim2.new(pos1,0,pos2,0) | |
| 226 | a.TextScaled = true | |
| 227 | a.TextColor3 = char.Torso.Color | |
| 228 | a.TextXAlignment = "Left" | |
| 229 | a.BackgroundTransparency = 1 | |
| 230 | coroutine.resume(coroutine.create(function() | |
| 231 | if tex == "[X]" then | |
| 232 | while true do | |
| 233 | if equipcheck == false then | |
| 234 | if equipped == true then | |
| 235 | a.Text = "[X] Spin Attack [35]" | |
| 236 | elseif equipped == false then | |
| 237 | if parry == true then | |
| 238 | a.Text = "[X] Parry [35]" | |
| 239 | elseif parry == false then | |
| 240 | a.Text = "[X] Forced Parry [15]" | |
| 241 | end | |
| 242 | end | |
| 243 | else | |
| 244 | a.Text = "[X] Hexagon Trap [150]" | |
| 245 | end | |
| 246 | wait(.1) | |
| 247 | end | |
| 248 | end | |
| 249 | ||
| 250 | if tex == "[E]" then | |
| 251 | while true do | |
| 252 | if ult == false then | |
| 253 | if equipped == true then | |
| 254 | a.Text = "[E] Unequip" | |
| 255 | elseif equipped == false then | |
| 256 | a.Text = "[E] Equip" | |
| 257 | end | |
| 258 | end | |
| 259 | if ult == true then | |
| 260 | a.Text = "[E] Exit Ult" | |
| 261 | end | |
| 262 | wait(.1) | |
| 263 | end | |
| 264 | end | |
| 265 | ||
| 266 | if tex == "[C]" then | |
| 267 | while true do | |
| 268 | if ult == false then | |
| 269 | a.Text = "[C] Orbs [7/s]" | |
| 270 | end | |
| 271 | if ult == true then | |
| 272 | if equipcheck == true then | |
| 273 | a.Text = "[C] Orbs [11/s]" | |
| 274 | else | |
| 275 | a.Text = "[C] Ultimate Orbs [11/s]" | |
| 276 | end | |
| 277 | end | |
| 278 | wait(.1) | |
| 279 | end | |
| 280 | end | |
| 281 | ||
| 282 | if tex == "[H]" then | |
| 283 | while true do | |
| 284 | if equipped == true then | |
| 285 | if ult == false then | |
| 286 | a.Text = "[H] Sword Ult Mode [200]" | |
| 287 | end | |
| 288 | elseif equipped == false then | |
| 289 | if ult == false then | |
| 290 | a.Text = "[H] Magic Ult Mode [200]" | |
| 291 | else | |
| 292 | if equipcheck == false then | |
| 293 | a.Text = "[H] Magic Ult [400]" | |
| 294 | else | |
| 295 | a.Text = "[H] Sword Ult [400]" | |
| 296 | end | |
| 297 | end | |
| 298 | end | |
| 299 | wait(.1) | |
| 300 | end | |
| 301 | end | |
| 302 | ||
| 303 | if tex == "[Z]" then | |
| 304 | while true do | |
| 305 | if ult == false then | |
| 306 | a.Text = "[Z] Shield Dash [25]" | |
| 307 | else | |
| 308 | if equipcheck == true then | |
| 309 | a.Text = "[Z] Sword Bounce [25]" | |
| 310 | end | |
| 311 | end | |
| 312 | wait(.1) | |
| 313 | end | |
| 314 | end | |
| 315 | ||
| 316 | end)) | |
| 317 | end | |
| 318 | ||
| 319 | local bar = Instance.new("Frame",screengu)
| |
| 320 | bar.Position = UDim2.new(.83,0,.385,0) | |
| 321 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
| 322 | bar.Style = "RobloxRound" | |
| 323 | ||
| 324 | local neg = Instance.new("Frame", bar)
| |
| 325 | neg.Position = UDim2.new(0,0,0,0) | |
| 326 | neg.Size = UDim2.new(1,0,0.6,0) | |
| 327 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
| 328 | neg.BorderColor3 = char.Torso.Color | |
| 329 | ||
| 330 | local a = Instance.new("TextBox",neg)
| |
| 331 | a.Size = UDim2.new(1, 0,1, 0) | |
| 332 | a.Position = UDim2.new(0, 0, 1, 0) | |
| 333 | a.TextXAlignment = "Center" | |
| 334 | coroutine.resume(coroutine.create(function() | |
| 335 | while true do | |
| 336 | a.Text = "Mana : "..math.floor(mana).."" | |
| 337 | wait() | |
| 338 | end | |
| 339 | end)) | |
| 340 | a.TextScaled = true | |
| 341 | a.TextColor3 = char.Torso.Color | |
| 342 | a.BackgroundTransparency = 1 | |
| 343 | ||
| 344 | local manabar = Instance.new("Frame", neg)
| |
| 345 | manabar.Position = UDim2.new(0,0,0,0) | |
| 346 | manabar.Size = UDim2.new(0,0,0,0) | |
| 347 | manabar.BackgroundColor3 = char.Torso.Color | |
| 348 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
| 349 | coroutine.resume(coroutine.create(function() | |
| 350 | while true do | |
| 351 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
| 352 | wait() | |
| 353 | end | |
| 354 | end)) | |
| 355 | ||
| 356 | makegui(0,0,"[E]") | |
| 357 | makegui(0,.12,"[Z]") | |
| 358 | makegui(0,.18,"[X]") | |
| 359 | makegui(0,.24,"[C]") | |
| 360 | makegui(0,.36,"[H]") | |
| 361 | makegui(0,.36,"[H]") | |
| 362 | ||
| 363 | ||
| 364 | ||
| 365 | ||
| 366 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
| 367 | local mat2 = "wow" | |
| 368 | if mat == 1 then | |
| 369 | mat2 = "Marble" | |
| 370 | end | |
| 371 | if mat == 2 then | |
| 372 | mat2 = "Granite" | |
| 373 | end | |
| 374 | if mat == 3 then | |
| 375 | mat2 = "Metal" | |
| 376 | end | |
| 377 | if mat == 4 then | |
| 378 | mat2 = "SmoothPlastic" | |
| 379 | end | |
| 380 | if mat == 5 then | |
| 381 | mat2 = "Wood" | |
| 382 | end | |
| 383 | if mat == 6 then | |
| 384 | mat2 = "Neon" | |
| 385 | end | |
| 386 | if shape ~= "Wedge" then | |
| 387 | local q = Instance.new("Part", weapon)
| |
| 388 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 389 | q.Shape = shape | |
| 390 | q.Size = size | |
| 391 | q.Transparency = transp | |
| 392 | q.Color = Color3.new(r,g,b) | |
| 393 | q.Material = mat2 | |
| 394 | if r == 1 and g == 0 and b == 0 then | |
| 395 | q.BrickColor = char.Torso.BrickColor | |
| 396 | end | |
| 397 | q.FrontSurface = "Smooth" | |
| 398 | q.BackSurface = "Smooth" | |
| 399 | q.LeftSurface = "Smooth" | |
| 400 | q.RightSurface = "Smooth" | |
| 401 | q.BottomSurface = "Smooth" | |
| 402 | q.TopSurface = "Smooth" | |
| 403 | if cancollid == 1 then | |
| 404 | q.CanCollide = false | |
| 405 | end | |
| 406 | q.Name = nam | |
| 407 | if wel == 1 then | |
| 408 | local qw = Instance.new("Weld", q)
| |
| 409 | qw.Part0 = weldpart | |
| 410 | qw.Part1 = q | |
| 411 | qw.C0 = c0 | |
| 412 | end | |
| 413 | end | |
| 414 | if shape == "Wedge" then | |
| 415 | local q = Instance.new("WedgePart", weapon)
| |
| 416 | q.Size = size | |
| 417 | q.Transparency = transp | |
| 418 | q.Color = Color3.new(r,g,b) | |
| 419 | if r == 1 and g == 0 and b == 0 then | |
| 420 | q.BrickColor = char.Torso.BrickColor | |
| 421 | end | |
| 422 | q.Material = mat2 | |
| 423 | if cancollid == 1 then | |
| 424 | q.CanCollide = false | |
| 425 | end | |
| 426 | q.Name = nam | |
| 427 | local qw = Instance.new("Weld", q)
| |
| 428 | qw.Part0 = weldpart | |
| 429 | qw.Part1 = q | |
| 430 | qw.C0 = c0 | |
| 431 | end | |
| 432 | end | |
| 433 | ||
| 434 | local sword1 = Instance.new("Part", weapon)
| |
| 435 | sword1.CanCollide = false | |
| 436 | sword1.Transparency = 1 | |
| 437 | sword1.BrickColor = BrickColor.new("Institutional white")
| |
| 438 | local mesh1 = Instance.new("SpecialMesh", sword1)
| |
| 439 | mesh1.MeshType = "FileMesh" | |
| 440 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
| 441 | local weld1 = Instance.new("Weld", sword1)
| |
| 442 | weld1.Part0 = char.Torso | |
| 443 | weld1.Part1 = sword1 | |
| 444 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 445 | ||
| 446 | local sword2 = Instance.new("Part", weapon)
| |
| 447 | sword2.CanCollide = false | |
| 448 | sword2.Transparency = 1 | |
| 449 | sword2.BrickColor = BrickColor.new("Institutional white")
| |
| 450 | local mesh2 = Instance.new("SpecialMesh", sword2)
| |
| 451 | mesh2.MeshType = "FileMesh" | |
| 452 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
| 453 | local weld2 = Instance.new("Weld", sword2)
| |
| 454 | weld2.Part0 = char.Torso | |
| 455 | weld2.Part1 = sword2 | |
| 456 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 457 | ||
| 458 | local sword11 = Instance.new("Part", weapon)
| |
| 459 | sword11.CanCollide = false | |
| 460 | sword11.Transparency = 1 | |
| 461 | sword11.BrickColor = BrickColor.new("Institutional white")
| |
| 462 | local mesh11 = Instance.new("SpecialMesh", sword11)
| |
| 463 | mesh11.MeshType = "FileMesh" | |
| 464 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
| 465 | local weld11 = Instance.new("Weld", sword11)
| |
| 466 | weld11.Part0 = char.Torso | |
| 467 | weld11.Part1 = sword11 | |
| 468 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 469 | ||
| 470 | local sword21 = Instance.new("Part", weapon)
| |
| 471 | sword21.CanCollide = false | |
| 472 | sword21.Transparency = 1 | |
| 473 | sword21.BrickColor = BrickColor.new("Institutional white")
| |
| 474 | local mesh21 = Instance.new("SpecialMesh", sword21)
| |
| 475 | mesh21.MeshType = "FileMesh" | |
| 476 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
| 477 | local weld21 = Instance.new("Weld", sword21)
| |
| 478 | weld21.Part0 = char.Torso | |
| 479 | weld21.Part1 = sword21 | |
| 480 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 481 | ||
| 482 | local sword12 = Instance.new("Part", weapon)
| |
| 483 | sword12.CanCollide = false | |
| 484 | sword12.Transparency = 1 | |
| 485 | sword12.BrickColor = BrickColor.new("Institutional white")
| |
| 486 | local mesh12 = Instance.new("SpecialMesh", sword12)
| |
| 487 | mesh12.MeshType = "FileMesh" | |
| 488 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
| 489 | local weld12 = Instance.new("Weld", sword12)
| |
| 490 | weld12.Part0 = char.Torso | |
| 491 | weld12.Part1 = sword12 | |
| 492 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 493 | ||
| 494 | local sword22 = Instance.new("Part", weapon)
| |
| 495 | sword22.CanCollide = false | |
| 496 | sword22.Transparency = 1 | |
| 497 | sword22.BrickColor = BrickColor.new("Institutional white")
| |
| 498 | local mesh22 = Instance.new("SpecialMesh", sword22)
| |
| 499 | mesh22.MeshType = "FileMesh" | |
| 500 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
| 501 | local weld22 = Instance.new("Weld", sword22)
| |
| 502 | weld22.Part0 = char.Torso | |
| 503 | weld22.Part1 = sword22 | |
| 504 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 505 | ||
| 506 | ||
| 507 | ||
| 508 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
| 509 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
| 510 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 511 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
| 512 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 513 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 514 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 515 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 516 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 517 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 518 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 519 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 520 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 521 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
| 522 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 523 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 524 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 525 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 526 | ||
| 527 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
| 528 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 529 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 530 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
| 531 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 532 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 533 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 534 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 535 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 536 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
| 537 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 538 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 539 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 540 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 541 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 542 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 543 | ||
| 544 | ||
| 545 | --[[ | |
| 546 | coroutine.resume(coroutine.create(function() | |
| 547 | .Touched:connect(function(hit) | |
| 548 | game:service'RunService'.RenderStepped:connect(function() | |
| 549 | ||
| 550 | end) | |
| 551 | game:GetService("Debris"):AddItem(p, 1)
| |
| 552 | local d = char:GetChildren() | |
| 553 | for i=1, #d do | |
| 554 | d[i] | |
| 555 | end | |
| 556 | end | |
| 557 | ]] | |
| 558 | ||
| 559 | CreateSound = function(id, par, vol, pit) | |
| 560 | ||
| 561 | coroutine.resume(coroutine.create(function() | |
| 562 | ||
| 563 | local sou = Instance.new("Sound", par)
| |
| 564 | sou.Volume = vol | |
| 565 | sou.Pitch = pit | |
| 566 | sou.SoundId = id | |
| 567 | wait() | |
| 568 | sou:play() | |
| 569 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 570 | end | |
| 571 | )) | |
| 572 | end | |
| 573 | ||
| 574 | ||
| 575 | rayCast = function(Position, Direction, Range, Ignore) | |
| 576 | ||
| 577 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 578 | end | |
| 579 | ||
| 580 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 581 | ||
| 582 | local laza = Instance.new("Part", nolagplease)
| |
| 583 | laza.CanCollide = false | |
| 584 | if golden == false then | |
| 585 | laza.BrickColor = brickcolor | |
| 586 | end | |
| 587 | if golden == true then | |
| 588 | laza.BrickColor = BrickColor.new("New Yeller")
| |
| 589 | end | |
| 590 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
| 591 | laza.Anchored = true | |
| 592 | laza.CFrame = cframe | |
| 593 | laza.Material = "Neon" | |
| 594 | local msh = Instance.new("CylinderMesh",laza)
| |
| 595 | msh.Scale = Vector3.new(x1,y1,z1) | |
| 596 | game:GetService("Debris"):AddItem(laza, 10)
| |
| 597 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 598 | ||
| 599 | for i = 0, 1, delay do | |
| 600 | wait() | |
| 601 | Part.Transparency = i | |
| 602 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 603 | end | |
| 604 | Part.Parent = nil | |
| 605 | end | |
| 606 | ), laza, msh) | |
| 607 | end | |
| 608 | ||
| 609 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
| 610 | ||
| 611 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 612 | local ActualPosition = partt.Position | |
| 613 | local MainPos2 = Vector3.new() | |
| 614 | if mouse == play:GetMouse() then | |
| 615 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 616 | else | |
| 617 | MainPos2 = mouse.Position | |
| 618 | end | |
| 619 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 620 | local distance = 150 | |
| 621 | if rage == true then | |
| 622 | distance = distance * 2 | |
| 623 | end | |
| 624 | local remainder = 1 | |
| 625 | local charge2 = charge | |
| 626 | charge = 1 | |
| 627 | coroutine.resume(coroutine.create(function() | |
| 628 | ||
| 629 | repeat | |
| 630 | wait() | |
| 631 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 632 | local magnitude = (ActualPosition - pos).magnitude | |
| 633 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
| 634 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 635 | remainder = remainder - 1 | |
| 636 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 637 | if hit ~= nil then | |
| 638 | remainder = 0 | |
| 639 | end | |
| 640 | do | |
| 641 | if remainder <= 0 then | |
| 642 | local magnblock = Instance.new("Part", nolagplease)
| |
| 643 | magnblock.Transparency = 1 | |
| 644 | magnblock.CanCollide = false | |
| 645 | magnblock.Anchored = true | |
| 646 | magnblock.CFrame = CFrame.new(pos) | |
| 647 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
| 648 | magn(10,magnblock,7) | |
| 649 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 650 | end | |
| 651 | end | |
| 652 | until remainder <= 0 | |
| 653 | end | |
| 654 | )) | |
| 655 | end | |
| 656 | ||
| 657 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
| 658 | ||
| 659 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 660 | local MainPos = partt.Position | |
| 661 | local MainPos2 = Vector3.new() | |
| 662 | if mouse == play:GetMouse() then | |
| 663 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 664 | else | |
| 665 | MainPos2 = mouse.Position | |
| 666 | end | |
| 667 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 668 | local speed = 30 | |
| 669 | if rage == true then | |
| 670 | speed = speed * 2 | |
| 671 | end | |
| 672 | local remainder = 5 | |
| 673 | local charge2 = charge | |
| 674 | charge = 1 | |
| 675 | coroutine.resume(coroutine.create(function() | |
| 676 | ||
| 677 | repeat | |
| 678 | wait() | |
| 679 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 680 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
| 681 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
| 682 | local mag = (MainPos - pos).magnitude | |
| 683 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3)
| |
| 684 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 685 | remainder = remainder - 1 | |
| 686 | if hit ~= nil then | |
| 687 | remainder = 0 | |
| 688 | local refpart = Instance.new("Part", nolagplease)
| |
| 689 | refpart.Transparency = 1 | |
| 690 | refpart.CanCollide = false | |
| 691 | refpart.Anchored = true | |
| 692 | refpart.CFrame = CFrame.new(pos) | |
| 693 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 694 | end | |
| 695 | do | |
| 696 | if remainder <= 0 then | |
| 697 | local refpart = Instance.new("Part", nolagplease)
| |
| 698 | refpart.Transparency = 1 | |
| 699 | refpart.CanCollide = false | |
| 700 | refpart.Anchored = true | |
| 701 | refpart.CFrame = CFrame.new(pos) | |
| 702 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1)
| |
| 703 | magn(6,refpart,2) | |
| 704 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1)
| |
| 705 | game:GetService("Debris"):AddItem(refpart, 0.1)
| |
| 706 | end | |
| 707 | end | |
| 708 | until remainder <= 0 | |
| 709 | end | |
| 710 | )) | |
| 711 | end | |
| 712 | ||
| 713 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
| 714 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 715 | local ActualPosition = partt.Position | |
| 716 | local MainPos2 = Vector3.new() | |
| 717 | local kappa = 0 | |
| 718 | if mouse == play:GetMouse() then | |
| 719 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 720 | else | |
| 721 | MainPos2 = mouse.Position | |
| 722 | end | |
| 723 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 724 | local distance = 4 | |
| 725 | local remainder = 25 | |
| 726 | local reweld = sword.Weld.Part0 | |
| 727 | sword.Weld.Part0 = sword | |
| 728 | sword.Anchored = true | |
| 729 | coroutine.resume(coroutine.create(function() | |
| 730 | ||
| 731 | repeat | |
| 732 | wait() | |
| 733 | throwing = true | |
| 734 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 735 | local magnitude = (ActualPosition - pos).magnitude | |
| 736 | kappa = kappa + 30 | |
| 737 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
| 738 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 739 | remainder = remainder - 1 | |
| 740 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 741 | if hit ~= nil then | |
| 742 | remainder = 0 | |
| 743 | end | |
| 744 | do | |
| 745 | if remainder <= 0 then | |
| 746 | local magnblock = Instance.new("Part", nolagplease)
| |
| 747 | magnblock.Transparency = 1 | |
| 748 | magnblock.CanCollide = false | |
| 749 | magnblock.Anchored = true | |
| 750 | magnblock.CFrame = CFrame.new(pos) | |
| 751 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1)
| |
| 752 | magn(10,magnblock,7) | |
| 753 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 754 | end | |
| 755 | end | |
| 756 | until remainder <= 0 | |
| 757 | while attack == true do | |
| 758 | sword.Transparency = 1 | |
| 759 | wait() | |
| 760 | end | |
| 761 | sword.Transparency = 0.4 | |
| 762 | sword.Anchored = false | |
| 763 | sword.Weld.Part0 = char.Torso | |
| 764 | sword.Weld.C0 = reweldc0 | |
| 765 | ||
| 766 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 767 | throwing = false | |
| 768 | end | |
| 769 | )) | |
| 770 | end | |
| 771 | ||
| 772 | magn = function(dam,par,dist) | |
| 773 | ||
| 774 | for _,c in pairs(workspace:children()) do | |
| 775 | local hum = c:findFirstChild("Humanoid")
| |
| 776 | if hum ~= nil then | |
| 777 | local head = c:findFirstChild("Torso")
| |
| 778 | if head ~= nil then | |
| 779 | local targ = head.Position - par.Position | |
| 780 | local mag = targ.magnitude | |
| 781 | if mag <= dist and c.Name ~= play.Name then | |
| 782 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 783 | mana = mana + dam/5 | |
| 784 | if ult == true and equipcheck == false then | |
| 785 | mana = mana + dam/5 | |
| 786 | end | |
| 787 | if ult == true and equipcheck == true then | |
| 788 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
| 789 | end | |
| 790 | end | |
| 791 | end | |
| 792 | end | |
| 793 | end | |
| 794 | end | |
| 795 | ||
| 796 | magna = function(dam,par,dist) | |
| 797 | ||
| 798 | for _,c in pairs(workspace:children()) do | |
| 799 | local hum = c:findFirstChild("Humanoid")
| |
| 800 | if hum ~= nil then | |
| 801 | local head = c:findFirstChild("Torso")
| |
| 802 | if head ~= nil then | |
| 803 | local targ = head.Position - par.Position | |
| 804 | local mag = targ.magnitude | |
| 805 | if mag <= dist then | |
| 806 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 807 | end | |
| 808 | end | |
| 809 | end | |
| 810 | end | |
| 811 | end | |
| 812 | ||
| 813 | local pasthp = 0 | |
| 814 | ||
| 815 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
| 816 | if shape ~= "Wedge" then | |
| 817 | local q = Instance.new("Part", weapon)
| |
| 818 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 819 | q.Shape = shape | |
| 820 | q.Size = size | |
| 821 | q.Transparency = transp | |
| 822 | q.BrickColor = color | |
| 823 | q.Material = mat | |
| 824 | q.FrontSurface = "Smooth" | |
| 825 | q.BackSurface = "Smooth" | |
| 826 | q.LeftSurface = "Smooth" | |
| 827 | q.RightSurface = "Smooth" | |
| 828 | q.BottomSurface = "Smooth" | |
| 829 | q.TopSurface = "Smooth" | |
| 830 | if cancollid == 1 then | |
| 831 | q.CanCollide = false | |
| 832 | end | |
| 833 | q.Name = nam | |
| 834 | if wel == 1 then | |
| 835 | local qw = Instance.new("Weld", q)
| |
| 836 | qw.Part0 = weldpart | |
| 837 | qw.Part1 = q | |
| 838 | qw.C0 = c0 | |
| 839 | end | |
| 840 | end | |
| 841 | if shape == "Wedge" then | |
| 842 | local q = Instance.new("WedgePart", weapon)
| |
| 843 | q.Size = size | |
| 844 | q.Transparency = transp | |
| 845 | q.BrickColor = color | |
| 846 | q.Material = mat | |
| 847 | if cancollid == 1 then | |
| 848 | q.CanCollide = false | |
| 849 | end | |
| 850 | q.Name = nam | |
| 851 | local qw = Instance.new("Weld", q)
| |
| 852 | qw.Part0 = weldpart | |
| 853 | qw.Part1 = q | |
| 854 | qw.C0 = c0 | |
| 855 | end | |
| 856 | end | |
| 857 | ||
| 858 | ||
| 859 | attack1 = function() | |
| 860 | attack = true | |
| 861 | local kekke = 0 | |
| 862 | for i = 0, 1, 0.1 do | |
| 863 | wait() | |
| 864 | kekke = kekke + 8 | |
| 865 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
| 866 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 867 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 869 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 870 | end | |
| 871 | for i = 0, 1, 0.1 do | |
| 872 | wait() | |
| 873 | magn(1.5,weapon.Handle2,4) | |
| 874 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 875 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 876 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 877 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 878 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 879 | end | |
| 880 | attack = false | |
| 881 | end | |
| 882 | ||
| 883 | attack2 = function() | |
| 884 | attack = true | |
| 885 | local kekke = 0 | |
| 886 | for i = 0, 1, 0.1 do | |
| 887 | wait() | |
| 888 | kekke = kekke + 20 | |
| 889 | magn(3,weapon.Handle,4) | |
| 890 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
| 891 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 892 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 893 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
| 894 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 895 | end | |
| 896 | attack = false | |
| 897 | end | |
| 898 | ||
| 899 | swordattack3 = function() | |
| 900 | attack = true | |
| 901 | local kekke = 0 | |
| 902 | for i = 0, 1, 0.1 do | |
| 903 | wait() | |
| 904 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 905 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 906 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 907 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 908 | end | |
| 909 | weld11.Part0 = LeftArm | |
| 910 | weld21.Part0 = RightArm | |
| 911 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 912 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 913 | for i = 0, 1, 0.2 do | |
| 914 | wait() | |
| 915 | magn(1,sword11,4) | |
| 916 | magn(1,sword21,4) | |
| 917 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 918 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 919 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 920 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 921 | end | |
| 922 | for i = 0, 1, 0.2 do | |
| 923 | wait() | |
| 924 | ||
| 925 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 926 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 927 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
| 928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
| 929 | end | |
| 930 | magn(7.5,sword21,4) | |
| 931 | for i = 0, 1, 0.2 do | |
| 932 | wait() | |
| 933 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 934 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 935 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
| 936 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
| 937 | end | |
| 938 | magn(7.5,sword11,4) | |
| 939 | for i = 0, 1, 0.2 do | |
| 940 | wait() | |
| 941 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 942 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 943 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
| 944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
| 945 | end | |
| 946 | magn(7.5,sword11,4) | |
| 947 | magn(7.5,sword21,4) | |
| 948 | for i = 0, 1, 0.2 do | |
| 949 | wait() | |
| 950 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 951 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
| 953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
| 954 | end | |
| 955 | weld11.Part0 = char.Torso | |
| 956 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 957 | weld21.Part0 = char.Torso | |
| 958 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 959 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 960 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 961 | attack = false | |
| 962 | end | |
| 963 | ||
| 964 | swordattack4 = function() | |
| 965 | attack = true | |
| 966 | local kekke = 0 | |
| 967 | for i = 0, 1, 0.1 do | |
| 968 | wait() | |
| 969 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 970 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 971 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 973 | end | |
| 974 | weld12.Part0 = LeftArm | |
| 975 | weld22.Part0 = RightArm | |
| 976 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 977 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 978 | for i = 0, 1, 0.2 do | |
| 979 | wait() | |
| 980 | magn(1,sword11,4) | |
| 981 | magn(1,sword21,4) | |
| 982 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 984 | end | |
| 985 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
| 986 | for i = 0, 1, 0.2 do | |
| 987 | wait() | |
| 988 | magn(1,sword11,4) | |
| 989 | magn(1,sword21,4) | |
| 990 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 992 | end | |
| 993 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
| 994 | for i = 0, 1, 0.2 do | |
| 995 | wait() | |
| 996 | magn(1,sword11,4) | |
| 997 | magn(1,sword21,4) | |
| 998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 999 | end | |
| 1000 | attack = false | |
| 1001 | end | |
| 1002 | ||
| 1003 | swordattack5 = function() | |
| 1004 | attack = true | |
| 1005 | local kekke = 60 | |
| 1006 | for i = 0, 1, 0.2 do | |
| 1007 | wait() | |
| 1008 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1009 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1010 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 1011 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 1012 | end | |
| 1013 | weld1.Part0 = LeftArm | |
| 1014 | weld2.Part0 = RightArm | |
| 1015 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 1016 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 1017 | for i = 0, 1, 0.2 do | |
| 1018 | wait() | |
| 1019 | magn(1,sword11,4) | |
| 1020 | magn(1,sword21,4) | |
| 1021 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 1022 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 1023 | end | |
| 1024 | while kekke > -120 do | |
| 1025 | wait() | |
| 1026 | magn(1,sword1,2) | |
| 1027 | magn(1,sword2,2) | |
| 1028 | kekke = kekke - 7 | |
| 1029 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
| 1030 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
| 1031 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 1032 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 1033 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1034 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1035 | end | |
| 1036 | attack = false | |
| 1037 | weld1.Part0 = char.Torso | |
| 1038 | weld2.Part0 = char.Torso | |
| 1039 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1040 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1041 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1042 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1043 | end | |
| 1044 | ||
| 1045 | swordattack6 = function() | |
| 1046 | attack = true | |
| 1047 | local sworda = Instance.new("Part", char)
| |
| 1048 | sworda.CanCollide = false | |
| 1049 | sworda.Transparency = 1 | |
| 1050 | local aw = Instance.new("Weld", sworda)
| |
| 1051 | aw.Part0 = sworda | |
| 1052 | aw.Part1 = char.HumanoidRootPart | |
| 1053 | local kekke = 0 | |
| 1054 | for i = 0, 1, 0.2 do | |
| 1055 | wait() | |
| 1056 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1057 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1059 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1060 | end | |
| 1061 | sword1.Weld.Part0 = sworda | |
| 1062 | sword2.Weld.Part0 = sworda | |
| 1063 | sword11.Weld.Part0 = sworda | |
| 1064 | sword21.Weld.Part0 = sworda | |
| 1065 | sword12.Weld.Part0 = sworda | |
| 1066 | sword22.Weld.Part0 = sworda | |
| 1067 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1068 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1069 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1070 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1071 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1072 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1073 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1074 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1075 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1076 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1077 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1078 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1079 | while kekke > -120 do | |
| 1080 | wait() | |
| 1081 | kekke = kekke - 3.5 | |
| 1082 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1083 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1084 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1085 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1086 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1087 | end | |
| 1088 | for i = 0,1,0.1 do | |
| 1089 | wait() | |
| 1090 | magn(1,sword1,4) | |
| 1091 | magn(1,sword2,4) | |
| 1092 | magn(1,sword11,4) | |
| 1093 | magn(1,sword21,4) | |
| 1094 | magn(1,sword12,4) | |
| 1095 | magn(1,sword22,4) | |
| 1096 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1097 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1099 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1100 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1101 | end | |
| 1102 | kekke = 28 | |
| 1103 | while kekke >= 0 do | |
| 1104 | wait() | |
| 1105 | kekke = kekke - 0.4 | |
| 1106 | magn(1*(kekke/28),sword1,4) | |
| 1107 | magn(1*(kekke/28),sword2,4) | |
| 1108 | magn(1*(kekke/28),sword11,4) | |
| 1109 | magn(1*(kekke/28),sword21,4) | |
| 1110 | magn(1*(kekke/28),sword12,4) | |
| 1111 | magn(1*(kekke/28),sword22,4) | |
| 1112 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
| 1113 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1114 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1115 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1116 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1117 | end | |
| 1118 | attack = false | |
| 1119 | weld1.Part0 = char.Torso | |
| 1120 | weld2.Part0 = char.Torso | |
| 1121 | weld11.Part0 = char.Torso | |
| 1122 | weld21.Part0 = char.Torso | |
| 1123 | weld12.Part0 = char.Torso | |
| 1124 | weld22.Part0 = char.Torso | |
| 1125 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1126 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1127 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1128 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1129 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1130 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1131 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1132 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1133 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1134 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1135 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1136 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1137 | sworda:Destroy() | |
| 1138 | ||
| 1139 | end | |
| 1140 | ||
| 1141 | swordult = function() | |
| 1142 | attack = true | |
| 1143 | local sworda = Instance.new("Part", char)
| |
| 1144 | sworda.CanCollide = false | |
| 1145 | sworda.Transparency = 1 | |
| 1146 | local aw = Instance.new("Weld", sworda)
| |
| 1147 | aw.Part0 = sworda | |
| 1148 | aw.Part1 = char.HumanoidRootPart | |
| 1149 | local kekke = 0 | |
| 1150 | for i = 0, 1, 0.2 do | |
| 1151 | wait() | |
| 1152 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1153 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1154 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1155 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1156 | end | |
| 1157 | sword1.Weld.Part0 = sworda | |
| 1158 | sword2.Weld.Part0 = sworda | |
| 1159 | sword11.Weld.Part0 = sworda | |
| 1160 | sword21.Weld.Part0 = sworda | |
| 1161 | sword12.Weld.Part0 = sworda | |
| 1162 | sword22.Weld.Part0 = sworda | |
| 1163 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1164 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1165 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1166 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1167 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1168 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1169 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1170 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1171 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1172 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1173 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1174 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1175 | while kekke > -135 do | |
| 1176 | wait() | |
| 1177 | kekke = kekke - 1 | |
| 1178 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
| 1180 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
| 1181 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1182 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1183 | end | |
| 1184 | local spinneblock = Instance.new("Part", char)
| |
| 1185 | spinneblock.CanCollide = false | |
| 1186 | spinneblock.Transparency = 1 | |
| 1187 | local spinneweld = Instance.new("Weld",spinneblock)
| |
| 1188 | spinneweld.Part0 = spinneblock | |
| 1189 | spinneweld.Part1 = char.Torso | |
| 1190 | local spinnemesh = Instance.new("SpecialMesh", spinneblock)
| |
| 1191 | spinnemesh.MeshType = "FileMesh" | |
| 1192 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1193 | spinnemesh.Scale = Vector3.new(4,6,4) | |
| 1194 | spinneblock.BrickColor = char.Torso.BrickColor | |
| 1195 | for i = 0,1,0.1 do | |
| 1196 | wait() | |
| 1197 | magn(1,sword1,4) | |
| 1198 | magn(1,sword2,4) | |
| 1199 | magn(1,sword11,4) | |
| 1200 | magn(1,sword21,4) | |
| 1201 | magn(1,sword12,4) | |
| 1202 | magn(1,sword22,4) | |
| 1203 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1204 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1205 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1206 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1207 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1208 | end | |
| 1209 | kekke = 0 | |
| 1210 | char.Humanoid.AutoRotate = false | |
| 1211 | char.Humanoid.WalkSpeed = 64 | |
| 1212 | for i = 0,1,0.005 do | |
| 1213 | wait() | |
| 1214 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
| 1215 | kekke = kekke + 30 | |
| 1216 | magn(2,sword1,6) | |
| 1217 | magn(2,sword2,6) | |
| 1218 | magn(2,sword11,6) | |
| 1219 | magn(2,sword21,6) | |
| 1220 | magn(2,sword12,6) | |
| 1221 | magn(2,sword22,6) | |
| 1222 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
| 1223 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1224 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
| 1225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1226 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1227 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1228 | end | |
| 1229 | attack = false | |
| 1230 | char.Humanoid.AutoRotate = true | |
| 1231 | weld1.Part0 = char.Torso | |
| 1232 | weld2.Part0 = char.Torso | |
| 1233 | weld11.Part0 = char.Torso | |
| 1234 | weld21.Part0 = char.Torso | |
| 1235 | weld12.Part0 = char.Torso | |
| 1236 | weld22.Part0 = char.Torso | |
| 1237 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1238 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1239 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1240 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1241 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1242 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1243 | sworda:Destroy() | |
| 1244 | spinneblock:Destroy() | |
| 1245 | ult = false | |
| 1246 | weapon.Handle2.Weld.Part0 = RightArm | |
| 1247 | sword1.Transparency = 1 | |
| 1248 | sword2.Transparency = 1 | |
| 1249 | sword11.Transparency = 1 | |
| 1250 | sword21.Transparency = 1 | |
| 1251 | sword12.Transparency = 1 | |
| 1252 | sword22.Transparency = 1 | |
| 1253 | char.Humanoid.Health = 1 | |
| 1254 | mana = mana - 400 | |
| 1255 | end | |
| 1256 | ||
| 1257 | swordspin = function() | |
| 1258 | attack = true | |
| 1259 | local thrown = false | |
| 1260 | local side = false | |
| 1261 | local sworda = Instance.new("Part", char)
| |
| 1262 | sworda.CanCollide = false | |
| 1263 | sworda.Transparency = 1 | |
| 1264 | local aw = Instance.new("Weld", sworda)
| |
| 1265 | aw.Part0 = sworda | |
| 1266 | aw.Part1 = char.HumanoidRootPart | |
| 1267 | local kekke = 0 | |
| 1268 | for i = 0, 1, 0.2 do | |
| 1269 | wait() | |
| 1270 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1271 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1272 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1273 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1274 | end | |
| 1275 | sword1.Weld.Part0 = sworda | |
| 1276 | sword2.Weld.Part0 = sworda | |
| 1277 | sword11.Weld.Part0 = sworda | |
| 1278 | sword21.Weld.Part0 = sworda | |
| 1279 | sword12.Weld.Part0 = sworda | |
| 1280 | sword22.Weld.Part0 = sworda | |
| 1281 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1282 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1283 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1284 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1285 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1286 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1287 | while kekke > -120 do | |
| 1288 | wait() | |
| 1289 | kekke = kekke - 3.5 | |
| 1290 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1291 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1292 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1293 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1294 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1295 | end | |
| 1296 | coroutine.resume(coroutine.create(function() | |
| 1297 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
| 1298 | side = true | |
| 1299 | wait(.42) | |
| 1300 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
| 1301 | side = false | |
| 1302 | wait(.42) | |
| 1303 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
| 1304 | side = true | |
| 1305 | wait(.42) | |
| 1306 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
| 1307 | side = false | |
| 1308 | wait(.42) | |
| 1309 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
| 1310 | side = true | |
| 1311 | wait(.42) | |
| 1312 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
| 1313 | side = false | |
| 1314 | wait(.42) | |
| 1315 | thrown = true | |
| 1316 | end)) | |
| 1317 | while thrown == false do | |
| 1318 | wait() | |
| 1319 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1320 | ||
| 1321 | if side == true then | |
| 1322 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1323 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1325 | else | |
| 1326 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1327 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1329 | end | |
| 1330 | end | |
| 1331 | attack = false | |
| 1332 | sworda:Destroy() | |
| 1333 | end | |
| 1334 | ||
| 1335 | swordcombo = function() | |
| 1336 | attack = true | |
| 1337 | local thrown = false | |
| 1338 | local side = false | |
| 1339 | local sworda = Instance.new("Part", char)
| |
| 1340 | sworda.CanCollide = false | |
| 1341 | sworda.Transparency = 1 | |
| 1342 | local aw = Instance.new("Weld", sworda)
| |
| 1343 | aw.Part0 = sworda | |
| 1344 | aw.Part1 = char.HumanoidRootPart | |
| 1345 | local kekke = 0 | |
| 1346 | for i = 0, 1, 0.2 do | |
| 1347 | wait() | |
| 1348 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1349 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1350 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
| 1352 | end | |
| 1353 | sword1.Weld.Part0 = sworda | |
| 1354 | sword2.Weld.Part0 = sworda | |
| 1355 | sword11.Weld.Part0 = sworda | |
| 1356 | sword21.Weld.Part0 = sworda | |
| 1357 | sword12.Weld.Part0 = sworda | |
| 1358 | sword22.Weld.Part0 = sworda | |
| 1359 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
| 1360 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
| 1361 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
| 1362 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
| 1363 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
| 1364 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
| 1365 | while kekke > -180 do | |
| 1366 | wait() | |
| 1367 | kekke = kekke - 4 | |
| 1368 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
| 1369 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
| 1370 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1371 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1372 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1373 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1374 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1375 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
| 1377 | end | |
| 1378 | coroutine.resume(coroutine.create(function() | |
| 1379 | ||
| 1380 | end)) | |
| 1381 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
| 1382 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1383 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1384 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1385 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1386 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1387 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1388 | attack = false | |
| 1389 | weld1.Part0 = char.Torso | |
| 1390 | weld2.Part0 = char.Torso | |
| 1391 | weld11.Part0 = char.Torso | |
| 1392 | weld21.Part0 = char.Torso | |
| 1393 | weld12.Part0 = char.Torso | |
| 1394 | weld22.Part0 = char.Torso | |
| 1395 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1396 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1397 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1398 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1399 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1400 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1401 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1402 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1403 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1404 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1405 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1406 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1407 | sworda:Destroy() | |
| 1408 | end | |
| 1409 | ||
| 1410 | attack3 = function() | |
| 1411 | attack = true | |
| 1412 | for i = 0, 1, 0.1 do | |
| 1413 | wait() | |
| 1414 | magn(2,LeftArm,2) | |
| 1415 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
| 1416 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1417 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1418 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1419 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 1420 | end | |
| 1421 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1422 | for i = 0, 1, 0.1 do | |
| 1423 | wait() | |
| 1424 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
| 1425 | magn(2,LeftArm,2) | |
| 1426 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1427 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1428 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1429 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1430 | end | |
| 1431 | attack = false | |
| 1432 | end | |
| 1433 | ||
| 1434 | attack4 = function() | |
| 1435 | attack = true | |
| 1436 | for i = 0, 1, 0.1 do | |
| 1437 | wait() | |
| 1438 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1439 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1440 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 1441 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 1442 | end | |
| 1443 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1444 | shoottrail(weapon.ST,LeftArm,0,1) | |
| 1445 | for i = 0, 1, 0.1 do | |
| 1446 | wait() | |
| 1447 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1448 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1449 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 1450 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 1451 | end | |
| 1452 | attack = false | |
| 1453 | end | |
| 1454 | ||
| 1455 | magicattack3 = function() | |
| 1456 | attack = true | |
| 1457 | local kekke = 0 | |
| 1458 | local shotsfired = 0 | |
| 1459 | for i = 0, 1, 0.1 do | |
| 1460 | wait() | |
| 1461 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1462 | magn(0.3,LeftArm,6) | |
| 1463 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1464 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1465 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 1467 | end | |
| 1468 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1)
| |
| 1469 | magn(10,LeftArm,5) | |
| 1470 | local a4 = Instance.new("Part", char)
| |
| 1471 | a4.Anchored = true | |
| 1472 | a4.CanCollide = false | |
| 1473 | a4.Transparency = 1 | |
| 1474 | a4.Size = Vector3.new(1,1,1) | |
| 1475 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
| 1476 | coroutine.resume(coroutine.create(function() | |
| 1477 | while shotsfired < 5 do | |
| 1478 | kekke = kekke + 1 | |
| 1479 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1480 | if kekke >= 15 then | |
| 1481 | kekke = 0 | |
| 1482 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1483 | magn(5,a4,5) | |
| 1484 | shotsfired = shotsfired + 1 | |
| 1485 | end | |
| 1486 | wait() | |
| 1487 | end | |
| 1488 | a4:Destroy() | |
| 1489 | end)) | |
| 1490 | for i = 0, 1, 0.1 do | |
| 1491 | wait() | |
| 1492 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1493 | magn(1,LeftArm,6) | |
| 1494 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1495 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1496 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1497 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1498 | end | |
| 1499 | attack = false | |
| 1500 | end | |
| 1501 | ||
| 1502 | magicattack4 = function() | |
| 1503 | attack = true | |
| 1504 | local kekke = 0 | |
| 1505 | local shotsfired = 0 | |
| 1506 | for i = 0, 1, 0.1 do | |
| 1507 | wait() | |
| 1508 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1509 | magn(0.3,RightArm,6) | |
| 1510 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1511 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1512 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
| 1513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 1514 | end | |
| 1515 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 1516 | magn(10,RightArm,5) | |
| 1517 | local a4 = Instance.new("Part", char)
| |
| 1518 | a4.Anchored = true | |
| 1519 | a4.CanCollide = false | |
| 1520 | a4.Transparency = 1 | |
| 1521 | a4.Size = Vector3.new(1,1,1) | |
| 1522 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
| 1523 | coroutine.resume(coroutine.create(function() | |
| 1524 | while shotsfired < 5 do | |
| 1525 | kekke = kekke + 1 | |
| 1526 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1527 | if kekke >= 15 then | |
| 1528 | kekke = 0 | |
| 1529 | shoottrail2(play:GetMouse(),a4,0,0) | |
| 1530 | shotsfired = shotsfired + 1 | |
| 1531 | end | |
| 1532 | wait() | |
| 1533 | end | |
| 1534 | a4:Destroy() | |
| 1535 | end)) | |
| 1536 | for i = 0, 1, 0.1 do | |
| 1537 | wait() | |
| 1538 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1539 | magn(1,RightArm,6) | |
| 1540 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1541 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1542 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1543 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1544 | end | |
| 1545 | attack = false | |
| 1546 | end | |
| 1547 | ||
| 1548 | ||
| 1549 | shieldbash = function() | |
| 1550 | attack = true | |
| 1551 | local kekke = 0 | |
| 1552 | for i = 0, 1, 0.1 do | |
| 1553 | wait() | |
| 1554 | kekke = kekke + 8 | |
| 1555 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1556 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1557 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 1558 | if equipped == true then | |
| 1559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1560 | end | |
| 1561 | if equipped == false then | |
| 1562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1563 | end | |
| 1564 | end | |
| 1565 | char.Humanoid.Jump = true | |
| 1566 | for i = 0, 1, 0.1 do | |
| 1567 | wait() | |
| 1568 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 1569 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
| 1570 | magn(3,char.Torso,5) | |
| 1571 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
| 1572 | end | |
| 1573 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1574 | magn(10,char.Torso,15) | |
| 1575 | for i = 0, 1, 0.1 do | |
| 1576 | wait() | |
| 1577 | magn(1.5,weapon.Handle2,4) | |
| 1578 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1579 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1580 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1582 | end | |
| 1583 | attack = false | |
| 1584 | end | |
| 1585 | ||
| 1586 | teleportback = function() | |
| 1587 | attack = true | |
| 1588 | parry = false | |
| 1589 | char.Humanoid.WalkSpeed = 4 | |
| 1590 | local kekke = 0 | |
| 1591 | while parry == false do | |
| 1592 | wait() | |
| 1593 | kekke = kekke + 8 | |
| 1594 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1595 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1596 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1598 | end | |
| 1599 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1600 | magn(20,char.Torso,15) | |
| 1601 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1602 | char.Humanoid.WalkSpeed = 16 | |
| 1603 | attack = false | |
| 1604 | end | |
| 1605 | ||
| 1606 | supershieldbash = function() | |
| 1607 | attack = true | |
| 1608 | local kekke = 0 | |
| 1609 | for i = 0, 1, 0.1 do | |
| 1610 | wait() | |
| 1611 | kekke = kekke + 8 | |
| 1612 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1613 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1614 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 1615 | if equipped == true then | |
| 1616 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1617 | end | |
| 1618 | if equipped == false then | |
| 1619 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1620 | end | |
| 1621 | end | |
| 1622 | char.Humanoid.Jump = true | |
| 1623 | for i = 0, 1, 0.05 do | |
| 1624 | wait() | |
| 1625 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 1626 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1627 | magn(3,char.Torso,10) | |
| 1628 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1629 | end | |
| 1630 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 1631 | magn(10,char.Torso,30) | |
| 1632 | for i = 0, 1, 0.1 do | |
| 1633 | wait() | |
| 1634 | magn(1.5,weapon.Handle2,4) | |
| 1635 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1636 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1637 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1639 | end | |
| 1640 | attack = false | |
| 1641 | end | |
| 1642 | ||
| 1643 | superteleportback = function() | |
| 1644 | attack = true | |
| 1645 | parry = false | |
| 1646 | char.Humanoid.WalkSpeed = 4 | |
| 1647 | local kekke = 0 | |
| 1648 | while parry == false do | |
| 1649 | wait() | |
| 1650 | kekke = kekke + 8 | |
| 1651 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1652 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1653 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1654 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1655 | end | |
| 1656 | char.Humanoid.AutoRotate = false | |
| 1657 | for i = 0,2 do | |
| 1658 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 1659 | magn(3,char.Torso,10) | |
| 1660 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1661 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1662 | end | |
| 1663 | wait(.3) | |
| 1664 | for i = 0,5 do | |
| 1665 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1666 | magn(3,char.Torso,10) | |
| 1667 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1668 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 1669 | end | |
| 1670 | wait(.3) | |
| 1671 | for i = 0,8 do | |
| 1672 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 1673 | magn(3,char.Torso,10) | |
| 1674 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1675 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1676 | end | |
| 1677 | wait(.3) | |
| 1678 | for i = 0,8 do | |
| 1679 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1680 | magn(3,char.Torso,10) | |
| 1681 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1682 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 1683 | end | |
| 1684 | char.Humanoid.WalkSpeed = 16 | |
| 1685 | attack = false | |
| 1686 | char.Humanoid.AutoRotate = true | |
| 1687 | end | |
| 1688 | ||
| 1689 | local equip = function() | |
| 1690 | attack = true | |
| 1691 | for i = 0, 1, 0.1 do | |
| 1692 | wait() | |
| 1693 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1694 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1695 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
| 1696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1697 | end | |
| 1698 | if equipped == true then | |
| 1699 | char.Humanoid.WalkSpeed = 32 | |
| 1700 | equipped = false | |
| 1701 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 1702 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1703 | elseif equipped == false then | |
| 1704 | equipped = true | |
| 1705 | char.Humanoid.WalkSpeed = 16 | |
| 1706 | weapon.Handle.Weld.Part0 = LeftArm | |
| 1707 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 1708 | end | |
| 1709 | attack = false | |
| 1710 | end | |
| 1711 | ||
| 1712 | ||
| 1713 | ||
| 1714 | comboattack = function() | |
| 1715 | attack = true | |
| 1716 | local kekke = 0 | |
| 1717 | while kekke < 1440 do | |
| 1718 | wait() | |
| 1719 | kekke = kekke + 40 | |
| 1720 | magn(4,weapon.Handle,4) | |
| 1721 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
| 1722 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
| 1723 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 1724 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 1725 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1726 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
| 1727 | end | |
| 1728 | attack = false | |
| 1729 | end | |
| 1730 | ||
| 1731 | orbs = function() | |
| 1732 | local kekke = 0 | |
| 1733 | local shot1 = 1 | |
| 1734 | local a = Instance.new("Part", char)
| |
| 1735 | a.CanCollide = false | |
| 1736 | a.Transparency = 1 | |
| 1737 | a.Size = Vector3.new(1,1,1) | |
| 1738 | local aw = Instance.new("Weld", a)
| |
| 1739 | aw.Part0 = a | |
| 1740 | aw.Part1 = char.HumanoidRootPart | |
| 1741 | if ult == true and equipcheck == false then | |
| 1742 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
| 1743 | end | |
| 1744 | local a2 = Instance.new("Part", char)
| |
| 1745 | a2.Anchored = true | |
| 1746 | a2.CanCollide = false | |
| 1747 | a2.Transparency = 1 | |
| 1748 | a2.Size = Vector3.new(1,1,1) | |
| 1749 | local a3 = Instance.new("Part", char)
| |
| 1750 | a3.Anchored = true | |
| 1751 | a3.CanCollide = false | |
| 1752 | a3.Transparency = 1 | |
| 1753 | a3.Size = Vector3.new(1,1,1) | |
| 1754 | local a4 = Instance.new("Part", char)
| |
| 1755 | a4.Anchored = true | |
| 1756 | a4.CanCollide = false | |
| 1757 | a4.Transparency = 1 | |
| 1758 | a4.Size = Vector3.new(1,1,1) | |
| 1759 | while mana >= 1 and orb == true do | |
| 1760 | wait() | |
| 1761 | kekke = kekke + 1 | |
| 1762 | if ult == false then | |
| 1763 | magn(.3,a2,4) | |
| 1764 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1765 | magn(.3,a3,4) | |
| 1766 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1767 | magn(.3,a4,4) | |
| 1768 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1769 | mana = mana - 0.3 | |
| 1770 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 1771 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 1772 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 1773 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1774 | else | |
| 1775 | if kekke >= 20 and equipcheck == false then | |
| 1776 | kekke = 0 | |
| 1777 | if shot1 == 1 then | |
| 1778 | shot1 = 2 | |
| 1779 | shoottrail2(play:GetMouse(),a4,0,1) | |
| 1780 | elseif shot1 == 2 then | |
| 1781 | shot1 = 3 | |
| 1782 | shoottrail2(play:GetMouse(),a2,0,1) | |
| 1783 | elseif shot1 == 3 then | |
| 1784 | shot1 = 1 | |
| 1785 | shoottrail2(play:GetMouse(),a3,0,1) | |
| 1786 | end | |
| 1787 | end | |
| 1788 | magn(.4,a2,6) | |
| 1789 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1790 | magn(.4,a3,6) | |
| 1791 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1792 | magn(.4,a4,6) | |
| 1793 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1794 | mana = mana - .6 | |
| 1795 | if equipcheck == false then | |
| 1796 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
| 1797 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
| 1798 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
| 1799 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1800 | else | |
| 1801 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 1802 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 1803 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 1804 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1805 | end | |
| 1806 | end | |
| 1807 | end | |
| 1808 | a:Destroy() | |
| 1809 | a2:Destroy() | |
| 1810 | a3:Destroy() | |
| 1811 | a4:Destroy() | |
| 1812 | end | |
| 1813 | ||
| 1814 | local magictransform = function() | |
| 1815 | attack = true | |
| 1816 | char.Humanoid.WalkSpeed = 0 | |
| 1817 | char.Humanoid.JumpPower = 0 | |
| 1818 | local kekke = 0 | |
| 1819 | local kekke1 = 0 | |
| 1820 | local kekke2 = 0 | |
| 1821 | local kekke3 = 0 | |
| 1822 | local coold = 1 | |
| 1823 | for i = 0,1,0.01 do | |
| 1824 | wait() | |
| 1825 | magn(0.5,char.Torso,10) | |
| 1826 | kekke = kekke + 0.1 | |
| 1827 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1828 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 1829 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1830 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1831 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 1832 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1833 | end | |
| 1834 | coroutine.resume(coroutine.create(function() | |
| 1835 | while attack == true do | |
| 1836 | kekke1 = math.random(0,180) | |
| 1837 | kekke2 = math.random(0,180) | |
| 1838 | kekke3 = math.random(0,180) | |
| 1839 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 1840 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 1841 | magn(0.5,char.Torso,20) | |
| 1842 | wait(coold) | |
| 1843 | end | |
| 1844 | end)) | |
| 1845 | for i = 0,1,0.01 do | |
| 1846 | wait() | |
| 1847 | coold = coold - 0.01 | |
| 1848 | print(coold) | |
| 1849 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1850 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 1851 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1852 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1853 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 1854 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 1855 | end | |
| 1856 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 1857 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 1858 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 1859 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 1860 | attack = false | |
| 1861 | char.Humanoid.WalkSpeed = 16 | |
| 1862 | char.Humanoid.JumpPower = 50 | |
| 1863 | end | |
| 1864 | ||
| 1865 | local magicult = function() | |
| 1866 | attack = true | |
| 1867 | char.Humanoid.WalkSpeed = 0 | |
| 1868 | char.Humanoid.JumpPower = 0 | |
| 1869 | local kekke = 0 | |
| 1870 | local coold = 1 | |
| 1871 | coroutine.resume(coroutine.create(function() | |
| 1872 | while kekke == 0 do | |
| 1873 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1)
| |
| 1874 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1)
| |
| 1875 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 1876 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 1877 | magn(0.5,char.Torso,20) | |
| 1878 | wait(coold) | |
| 1879 | end | |
| 1880 | kekke = 0 | |
| 1881 | end)) | |
| 1882 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 1883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 1884 | for i = 0,1,0.012 do | |
| 1885 | wait() | |
| 1886 | coold = coold | |
| 1887 | print(coold) | |
| 1888 | magn(0.5,char.Torso,10) | |
| 1889 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1890 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1891 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
| 1892 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
| 1893 | end | |
| 1894 | kekke = 1 | |
| 1895 | for i = 0,1,0.01 do | |
| 1896 | wait() | |
| 1897 | kekke = kekke + 0.1 | |
| 1898 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 1899 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 1900 | end | |
| 1901 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 1902 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 1903 | wait(2) | |
| 1904 | kekke = 100 | |
| 1905 | magn(90,char.Torso,100) | |
| 1906 | for i = 0,1,0.05 do | |
| 1907 | wait() | |
| 1908 | kekke = kekke + 0.1 | |
| 1909 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 1910 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 1911 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 1912 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 1913 | end | |
| 1914 | ||
| 1915 | attack = false | |
| 1916 | char.Humanoid.Health = 1 | |
| 1917 | ult = false | |
| 1918 | weapon.Handle2.Weld.Part0 = RightArm | |
| 1919 | mana = mana - 400 | |
| 1920 | char.Humanoid.WalkSpeed = 24 | |
| 1921 | char.Humanoid.JumpPower = 50 | |
| 1922 | end | |
| 1923 | ||
| 1924 | local swordtransform = function() | |
| 1925 | attack = true | |
| 1926 | char.Humanoid.WalkSpeed = 0 | |
| 1927 | char.Humanoid.JumpPower = 0 | |
| 1928 | ||
| 1929 | local kekke = 0 | |
| 1930 | local kekke1 = 0 | |
| 1931 | local kekke2 = 0 | |
| 1932 | local kekke3 = 0 | |
| 1933 | local coold = 1 | |
| 1934 | for i = 0,1,0.01 do | |
| 1935 | wait() | |
| 1936 | magn(0.5,char.Torso,10) | |
| 1937 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1938 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 1939 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1940 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1941 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 1942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1943 | end | |
| 1944 | --[[coroutine.resume(coroutine.create(function() | |
| 1945 | while attack == true do | |
| 1946 | kekke1 = math.random(0,180) | |
| 1947 | kekke2 = math.random(0,180) | |
| 1948 | kekke3 = math.random(0,180) | |
| 1949 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 1950 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 1951 | magn(0.5,char.Torso,20) | |
| 1952 | wait(coold) | |
| 1953 | end | |
| 1954 | end))]] | |
| 1955 | ||
| 1956 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 1957 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 1958 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 1959 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 1960 | for i = 0,1,0.01 do | |
| 1961 | wait() | |
| 1962 | coold = coold - 0.01 | |
| 1963 | print(coold) | |
| 1964 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1965 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 1966 | kekke = kekke + 0.5 | |
| 1967 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2)
| |
| 1968 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2)
| |
| 1969 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1970 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1971 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 1972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 1973 | end | |
| 1974 | attack = false | |
| 1975 | sword1.Transparency = 0.4 | |
| 1976 | sword2.Transparency = 0.4 | |
| 1977 | sword11.Transparency = 0.4 | |
| 1978 | sword21.Transparency = 0.4 | |
| 1979 | sword12.Transparency = 0.4 | |
| 1980 | sword22.Transparency = 0.4 | |
| 1981 | char.Humanoid.WalkSpeed = 24 | |
| 1982 | char.Humanoid.JumpPower = 50 | |
| 1983 | end | |
| 1984 | ||
| 1985 | local ultimate = function() | |
| 1986 | ult = true | |
| 1987 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 1988 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1989 | weapon.Handle2.Weld.Part0 = char.Torso | |
| 1990 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
| 1991 | if equipped == false then | |
| 1992 | equipcheck = false | |
| 1993 | magictransform() | |
| 1994 | elseif equipped == true then | |
| 1995 | equipcheck = true | |
| 1996 | equipped = false | |
| 1997 | char.Humanoid.MaxHealth = 200 | |
| 1998 | swordtransform() | |
| 1999 | char.Humanoid.Health = 200 | |
| 2000 | sword1.Transparency = 0.4 | |
| 2001 | sword2.Transparency = 0.4 | |
| 2002 | sword11.Transparency = 0.4 | |
| 2003 | sword21.Transparency = 0.4 | |
| 2004 | sword12.Transparency = 0.4 | |
| 2005 | sword22.Transparency = 0.4 | |
| 2006 | end | |
| 2007 | ||
| 2008 | while ult == true do | |
| 2009 | if Anim == "Walk" then | |
| 2010 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
| 2011 | else | |
| 2012 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
| 2013 | end | |
| 2014 | wait() | |
| 2015 | end | |
| 2016 | end | |
| 2017 | ||
| 2018 | play:GetMouse().Button1Down:connect(function() | |
| 2019 | if attack == false and throwing == false then | |
| 2020 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
| 2021 | attack1() | |
| 2022 | combo = 2 | |
| 2023 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
| 2024 | attack2() | |
| 2025 | combo = 1 | |
| 2026 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
| 2027 | mana = mana - 15 | |
| 2028 | if ult == false then | |
| 2029 | attack3() | |
| 2030 | else | |
| 2031 | if equipcheck == false then | |
| 2032 | magicattack3() | |
| 2033 | else | |
| 2034 | mana = mana + 15 | |
| 2035 | swordattack3() | |
| 2036 | ||
| 2037 | end | |
| 2038 | end | |
| 2039 | combo = 2 | |
| 2040 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
| 2041 | mana = mana - 20 | |
| 2042 | if ult == false then | |
| 2043 | attack4() | |
| 2044 | combo = 1 | |
| 2045 | else | |
| 2046 | if equipcheck == false then | |
| 2047 | magicattack4() | |
| 2048 | combo = 1 | |
| 2049 | else | |
| 2050 | mana = mana + 20 | |
| 2051 | swordattack4() | |
| 2052 | ||
| 2053 | combo = 3 | |
| 2054 | end | |
| 2055 | end | |
| 2056 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 2057 | mana = mana + 0 | |
| 2058 | swordattack5() | |
| 2059 | combo = 4 | |
| 2060 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 2061 | mana = mana + 0 | |
| 2062 | swordattack6() | |
| 2063 | combo = 1 | |
| 2064 | end | |
| 2065 | end | |
| 2066 | end) | |
| 2067 | ||
| 2068 | play:GetMouse().Button1Up:connect(function() | |
| 2069 | if charging == true then | |
| 2070 | charging = false | |
| 2071 | ||
| 2072 | end | |
| 2073 | end) | |
| 2074 | ||
| 2075 | play:GetMouse().KeyDown:connect(function(k) | |
| 2076 | ||
| 2077 | k = k:lower() | |
| 2078 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
| 2079 | if ult == false then | |
| 2080 | mana = mana - 25 | |
| 2081 | shieldbash() | |
| 2082 | end | |
| 2083 | if ult == true then | |
| 2084 | if equipcheck == false then | |
| 2085 | mana = mana - 25 | |
| 2086 | supershieldbash() | |
| 2087 | else | |
| 2088 | swordspin() | |
| 2089 | mana = mana - 25 | |
| 2090 | end | |
| 2091 | end | |
| 2092 | elseif k == "e" and attack == false and throwing == false then | |
| 2093 | ult = false | |
| 2094 | sword1.Transparency = 1 | |
| 2095 | sword2.Transparency = 1 | |
| 2096 | sword11.Transparency = 1 | |
| 2097 | sword21.Transparency = 1 | |
| 2098 | sword12.Transparency = 1 | |
| 2099 | sword22.Transparency = 1 | |
| 2100 | char.Humanoid.MaxHealth = 100 | |
| 2101 | if combo >= 3 then | |
| 2102 | combo = 1 | |
| 2103 | end | |
| 2104 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
| 2105 | weapon.Handle2.Weld.Part0 = RightArm | |
| 2106 | equip() | |
| 2107 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
| 2108 | if ult == false then | |
| 2109 | mana = mana - 35 | |
| 2110 | if equipped == true then | |
| 2111 | comboattack() | |
| 2112 | elseif equipped == false then | |
| 2113 | teleportback() | |
| 2114 | end | |
| 2115 | else | |
| 2116 | if equipcheck == false then | |
| 2117 | superteleportback() | |
| 2118 | else | |
| 2119 | swordcombo() | |
| 2120 | end | |
| 2121 | end | |
| 2122 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
| 2123 | mana = mana - 15 | |
| 2124 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
| 2125 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
| 2126 | orb = true | |
| 2127 | orbs() | |
| 2128 | elseif k == "c" and orb == true then | |
| 2129 | orb = false | |
| 2130 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
| 2131 | if ult == false then | |
| 2132 | ultimate() | |
| 2133 | else | |
| 2134 | if mana >= 400 then | |
| 2135 | if equipcheck == false then | |
| 2136 | magicult() | |
| 2137 | else | |
| 2138 | swordult() | |
| 2139 | equip() | |
| 2140 | end | |
| 2141 | end | |
| 2142 | end | |
| 2143 | end | |
| 2144 | end) | |
| 2145 | ||
| 2146 | local keke = 0 | |
| 2147 | coroutine.resume(coroutine.create(function() | |
| 2148 | while true do | |
| 2149 | pasthp = char.Humanoid.Health | |
| 2150 | wait(.5) | |
| 2151 | if char.Humanoid.Health < pasthp then | |
| 2152 | parry = true | |
| 2153 | if equipped == true then | |
| 2154 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
| 2155 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
| 2156 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1)
| |
| 2157 | print("Blocked!")
| |
| 2158 | end | |
| 2159 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
| 2160 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
| 2161 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
| 2162 | char.Humanoid.Health = pasthp | |
| 2163 | end | |
| 2164 | end | |
| 2165 | end | |
| 2166 | end)) | |
| 2167 | ||
| 2168 | coroutine.resume(coroutine.create(function() | |
| 2169 | while true do | |
| 2170 | mana = mana + 1 | |
| 2171 | if ult == true and equipcheck == false then | |
| 2172 | mana = mana + 4 | |
| 2173 | end | |
| 2174 | if mana >= 400 then | |
| 2175 | mana = 400 | |
| 2176 | end | |
| 2177 | wait(.5) | |
| 2178 | end | |
| 2179 | end)) | |
| 2180 | ||
| 2181 | coroutine.resume(coroutine.create(function() | |
| 2182 | while true do | |
| 2183 | keke = keke + 1 | |
| 2184 | if keke > 10 then | |
| 2185 | keke = 0 | |
| 2186 | end | |
| 2187 | if asdrot <= 360 then | |
| 2188 | asdrot = asdrot + 2 | |
| 2189 | else | |
| 2190 | asdrot = 0 | |
| 2191 | end | |
| 2192 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2193 | if sit == true then | |
| 2194 | mana = mana + .33 | |
| 2195 | end | |
| 2196 | if ult == true and equipcheck == false then | |
| 2197 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1)
| |
| 2198 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1)
| |
| 2199 | end | |
| 2200 | if riding == true and attack == false and debounce2 == false then | |
| 2201 | coroutine.resume(coroutine.create(function() | |
| 2202 | debounce2 = true | |
| 2203 | magn(3,6,model.spinneblock,5) | |
| 2204 | wait(0.2) | |
| 2205 | debounce2 = false | |
| 2206 | end)) | |
| 2207 | end | |
| 2208 | sine = sine + change | |
| 2209 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2210 | if sit == false then | |
| 2211 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
| 2212 | Anim = "Jump" | |
| 2213 | if attack == false and sit == false then | |
| 2214 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2215 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2216 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 2217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 2218 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 2219 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
| 2220 | end | |
| 2221 | elseif torsovel < 1 then | |
| 2222 | Anim = "Idle" | |
| 2223 | change = 1 | |
| 2224 | if attack == false and sit == false then | |
| 2225 | if equipped == true then | |
| 2226 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 2227 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2228 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 2229 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2230 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2231 | end | |
| 2232 | if equipped == false then | |
| 2233 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2234 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2235 | if ult == false then | |
| 2236 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 2237 | else | |
| 2238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2239 | end | |
| 2240 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2241 | end | |
| 2242 | if ult == false then | |
| 2243 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 2244 | end | |
| 2245 | end | |
| 2246 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2247 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2248 | elseif 2 < torsovel then | |
| 2249 | Anim = "Walk" | |
| 2250 | if attack == false and sit == false then | |
| 2251 | if equipped == true then | |
| 2252 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 2253 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2254 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 2255 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2256 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2257 | end | |
| 2258 | if equipped == false then | |
| 2259 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 2260 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 2261 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 2262 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 2263 | end | |
| 2264 | if ult == false then | |
| 2265 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 2266 | end | |
| 2267 | end | |
| 2268 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 2269 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 2270 | end | |
| 2271 | end | |
| 2272 | wait() | |
| 2273 | end | |
| 2274 | end)) | |
| 2275 | ||
| 2276 | while true do | |
| 2277 | wait() | |
| 2278 | end |